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March 5th, 2009, 20:32 Posted By: Shrygue
via Eurogamer
In a shocking display of timeliness, Capcom's Resident Evil 5 game space has been added to PlayStation Home today.
We just went onto PSN to check, and there it is: the Studio Lot, with a facsimile of the game's African village level to explore, and some interactive features - although it's not yet complete, according to good old Ted the Dog. There's free Resident Evil gear available in the mall, too.
Also added in the latest update are complete Street Fighter costumes, a new multiplayer game in Home Square (Helicopter Hit), and some new Watchmen stuff.
Resident Evil 5 joins Far Cry 2 as the only Home game spaces available in Europe. Sony has yet to add its long-promised spaces for Warhawk, Uncharted and Resistance.
Resident Evil 5 is out next week.
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March 5th, 2009, 20:27 Posted By: Shrygue
via Games Industry
Sony Computer Entertainment UK has revealed that the PlayStation 3 has broken through the 2 million unit milestone in the UK, ahead of the second anniversary of its release in Europe, while the PlayStation Portable has now passed the 3 million mark nationally.
But the company's senior VP and MD for SCE UK, Ireland & Nordic, Ray Maguire, has admitted to GamesIndustry.biz that Sony is going through a tough time at the moment, partly due to overarching issues that the company has no control over - although he is confident that its flagship console will continue to grow by around another 1 million units in the next 12 months.
"I think it's a tough time for everyone," he said. "Probably more so in the UK, because we're hit by the effects of currencies - euro, pound, yen and dollar - and the weakness of the pound is definitely an issue that affects us more than the rest of SCEE.
"We have to do as much in this office as we can to make sure that we can build on the success we had last year in terms of the units we sold, great IPs that we had to bring to market.
"This year we've got even more, even better product to put out there - but trading is difficult, it's really tough. Just credit insurance - credit limits are going to be challenging for the whole of the year.
"These are things which are completely out of Sony's control - it's about the environment in which we trade, but we have to be responsible, we have to do what we need to do to make sure we give back to the shareholders what they need."
He was bullish about the PS3's premium price point, noting that the sales performance was strong, despite an ailing economy in which people might look to cheaper alternatives.
"For any product to gain an installed base it needs two things - a great product, and a good price," he said. "We've clearly got the best product you can get, so there's a big tick in that box. The price - it's a premium product, so therefore it costs a premium price, and that does give us issues in terms of the expected sell-through that analysts and the media want, but actually when you look at it in isolation: close to a million units in a year which is really tough, at a premium price, actually shows that's a great number.
"If you look at the RRP that we've had out there for 2 million units, and compare it to PlayStation One and PlayStation 2, it's amazing that we've got to this kind of level. Actually, I'm really pleased with that - it does show that the premium product was the right strategy to have.
"It also shows that we have potentially more longevity in PlayStation 3 than we had in the previous PlayStations, simply because if the price goes down we've still got a massive market place to sell in to. Really that's testament to the risk that was taken - do you have a fully-loaded feature-set, or do you just go for price?
"If you just go for price at the moment it must mean, by looking at the stats, that the cycle will be shorter for those which are not so forward-facing, compared to PlayStation 3 which has clearly got many years to run."
The first part of the interview with Ray Maguire is available now. Part two will follow next week.
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March 5th, 2009, 18:56 Posted By: wraggster
Today 2 new colours for the PSP have been released, heres the colours:
Radiant Red
More details - http://www.play-asia.com/SOap-23-83-...j-70-38n0.html
Vibrant Blue
http://www.play-asia.com/SOap-23-83-...j-70-38my.html
Both systems have the following:
Box contents
PlayStation Portable System (PSP-3000VB)
Battery Pack (1200mAh)
AC Adapter (100-240V)
Today has also seen the release of the following:
Sony PSP™ Consoles and Accessories
PSP PlayStation Portable Battery Pack (2200mAh) (Radiant Red) JPN US$ 59.90
PSP PlayStation Portable Battery Pack (2200mAh) (Vibrant Blue) JPN US$ 59.90
PSP PlayStation Portable Slim & Lite - Radiant Red (PSP-3000RR) JPN US$ 249.90
PSP PlayStation Portable Slim & Lite - Radiant Red Value Pack (PSPJ-30001) JPN US$ 299.90
PSP PlayStation Portable Slim & Lite - Vibrant Blue (PSP-3000VB) JPN US$ 249.90
PSP PlayStation Portable Slim & Lite - Vibrant Blue Value Pack (PSPJ-30002) JPN US$ 299.90
PSP Pouch (Radiant Red) JPN US$ 19.90
PSP Pouch (Vibrant Blue) JPN US$ 19.90
Select Pack Portable 3 (Black) JPN US$ 19.90
Select Pack Portable 3 (White) JPN US$ 19.90
Details - http://www.play-asia.com/SOap-23-83-...-1z5-84-n.html
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March 5th, 2009, 18:29 Posted By: wraggster
Newly released today
The biohazard threat has not ended: Just when it seemed that the menace of Resident Evil had been destroyed, along comes a new terror to send shivers down player’s spines. Chris Redfield, returning Resident Evil hero, has followed the path of the evil literally around the globe.
After joining a new organization, Chris heads to Africa where the latest bioterrorism threat is literally transforming the people and animals of the city into mindless, maddened creatures.
Chris must take on the challenge of discovering the truth behind this evil plot. In Resident Evil 5, Capcom will teach players to fear the daylight as much as they have feared shadow in previous games.
Co-producer and series veterans Jun Takeuchi (Lost Planet) and Masachicka Kawata (Resident Evil 4 Wii Edition, Resident Evil: Umbrella Chronicles) unleashes an unprecedented level of fear for the next generation in Resident Evil 5, the sequel to one of the highest-rated videogames in history, according to Metacritic.com and Gamerankings.com.
Now take a look at the battle grounds you will fight in the menace you are up against:
Resident Evil, or Biohazard is available for both Xbox360™ and PlayStation3™ today:
Xbox360™
Biohazard 5 JPN US$ 86.90
Resident Evil 5 ASIA US$ 59.90
Resident Evil 5 US US$ 64.90
PlayStation3™
Biohazard 5 JPN US$ 86.90
Resident Evil 5 ASIA US$ 59.90
Resident Evil 5 US US$ 64.90
The US version is coming on March 13th, right on time for Black Friday.
There is a whole array of Limited Editions for this game, choose the one with the goodies that you want.
The e-capcom version comes with a waist pouch to contain your artillery, an artbook and a memory stick.
This Japan only edition has been presold, but we are expecting a few more units to go back on sale tomorrow. If you are looking for a copy of this item, make sure to constantly hit the reload button of your browser for the next 24 hours as the remainder is expected to be sold within minutes.
http://www.play-asia.com/SOap-23-83-...-1z6-84-n.html
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March 5th, 2009, 18:14 Posted By: wraggster
Deep Silver Inc., a publisher of interactive entertainment software and a wholly-owned subsidiary of Koch Media, today released new background information behind the two different factions in their upcoming turn-based strategy game Mytran Wars.
By the mid 23rd Century, Earth stands united under the rule of a high presidium of multinational corporations. Fossil fuels, drinkable water and other natural resources are all but depleted.
The Kondor Corp. began investing in space research and development in the hopes of exploiting much needed resources. When the planet Pythar is discovered it soon becomes clear that the planet's most valuable resources are not its ore reserves. Instead, it is a network of naturally existing energy running in criss-crossed lines (called lay-lines) across the surface of the planet: the junctions where two or more of these lines meet form energy pools that concentrate the energy into a mass. These pools are home to the Mytrans forming what Humans would describe as the equivalent of cities.
But the Kondor Corp. shareholders have seen far too much money be poured into this project. They expect returns on their investment and if that means plundering the planet for every resource it can give up, then plunder they will. But the energy is the lifeblood of the Mytrans. They need it to survive. Without it, they will surely perish. Thus war becomes inevitable.
The Mytrans
The Mytrans are both majestic and ethereal. They are described by Humans as resembling ghosts with elegant movements that mimic a being swimming through the air. They see their planet, Pythar, as a bright surging vortex of energy. Being a part of the environment also makes reproduction an easy task for the Mytrans. In fact, there is no reproduction as humans understand it. Instead, for Elders, death is dissolution of energy back into the energy flow and birth is nothing more than a forming of energy into a whole sentient being. So this energy is the "life essence" of the Mytrans and there are great ramifications if the Humans extract it and take it back to Earth. Mytran society is split on how to address this problem with the Humans. The Elders, who knew of the Old Wars, want peace and coexistence with the Humans. The younger rebels on the other hand, wish to drive them out by any means necessary.
"Mytran Wars" is being developed exclusively for PSP (PlayStation Portable) system by Stormregion, creators of the highly-acclaimed Codename: Panzers games.
About Deep Silver
Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all computer and video gamers who enjoy and share a passion for thrilling gameplay in modern game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires. Deep Silver products are designed to equally appeal to professionals and beginners, children and adults.
Deep Silver has published around 40 games since 2003, including the most successful adventure of 2006, Secret Files: Tunguska, the bestseller ANNO 1701 (co-published with Sunflowers), the challenging CrossworDS knowledge puzzle game, the horse simulation Horse Life DS, and the soccer MMO World of Soccer Online. Current developments include Warhammer - Battle March (in cooperation with Namco Bandai), the action role-playing game Sacred 2: Fallen Angel (in cooperation with Ascaron), S.T.A.L.K.E.R.: Clear Sky, the sinister Chernobyl shooter for PC, and the new game from the Piranha Bytes team. Deep Silver's own developing studio Deep Silver Vienna opened in 2007. For more information please visit www.deepsilver.com
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March 5th, 2009, 18:08 Posted By: wraggster
A few months ago, Age of Booty sailed onto the PlayStation Network and brought pirate-themed real-time strategy to land-lovers everywhere. However, the title was missing the treasure PlayStation 3 owners hunt the most -- Trophies. As of this moment, a patch is like that adds ten Trophies to the game for feats such as winning 50 public games online and beating challenges. If you didn't pick up Age of Booty when it first dropped anchor, Capcom's also posting a free demo on the PSN today
http://uk.ps3.ign.com/articles/959/959599p1.html
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March 4th, 2009, 20:56 Posted By: Shrygue
via Kotaku
Demon's Souls - a JRPG that's sold like hot pork buns in Japan - is only out in Asia. And may never be released in the West. Doesn't mean you can't play it!
Because decent JRPGs are few and far between on Sony's latest console, fans of the genre may want to look at importing the Asian edition (not the Japanese one, the Hong Kong/Taiwan one) of the game, which features full English language support. And yes, that includes the voice acting.
Sure, the game doesn't look great (least to me), but then, with bigger-selling (Tales of Vesperia) and better-looking (Star Ocean 4) games somehow turning up exclusively on the 360, beggars can't afford to be choosers.
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March 4th, 2009, 20:46 Posted By: wraggster
We're pretty sure a good lot of you with PSPs have used them for, shall we say, less than reputable means -- like playing 16-bit era games using emulators. Soon, there might be a more legit outlet for that fix, as Sony's head of US marketing for PlayStation hardware John Koller tells MTV Multiplayer it's looking to bring classics from before Sony entered the arena to the handheld, * la Nintendo Wii's Virtual Console. The company's also expanding North America's library of PSOne downloads to eventually match the plethora of titles available to the Japanese market. It's all part of a greater initiative to make more digitally-distributed, download-only titles, which we wholeheartedly support -- now, about those pesky UMD-less PSP2 rumors...
http://www.engadget.com/2009/03/04/s...-virtual-cons/
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March 4th, 2009, 20:40 Posted By: Shrygue
via Computer and Video Games
As anticipated as it was, the Resident Evil 5 demo was met with some degree of criticism from fans who were not quite happy with a few aspects of Capcom's latest effort - notably the controls.
RE5 plays much like RE4, which may please some, but it can feel a little clunky and restrictive for a game so action-orientated. But producer Jun Takeuchi says that's all part of increasing tension levels.
"We went in knowing that we weren't making a typical third- or first-person shooter; we were making a Resident Evil game," said Takeuchi.
"It was important for us to go with the design choices that would make the best Resident Evil game that we could. When it comes to Resident Evil, we feel that by imposing a restriction on the player you actually increase the tension that they feel while playing," he explained.
"Finding the balance between that and the player's frustration is very important when approaching the design of a game like this. I think that by imposing certain restrictions on the player you actually help to heighten the fear and the tension, and, ultimately, you create a better horror game."
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March 4th, 2009, 19:58 Posted By: wraggster
news via psphacks
Look who’s back: it’s Quake with a brand new version of Extreme Link. Veterans know what’s up and newcomers must know; Extreme Link for Windows simplifies the whole CISO creation process and acts as a USB/NetHostFS front end. In addition, Extreme Link packs other useful elements making its complete feature set very handy.
Extreme Link 1.6.1 changes:
Extreme Link: MAIN
REMOVED: ADS - B1
ADDED: ADS "DLL" - B1
Extreme Link: Records
REMOVED: ADS - B1
Extreme Link: SETTINGS
ADDED: AD SETTINGS - B1
FIXED: Timer Changes - B2
Extreme Link: PNG Imager
Fixed: Header TEXT - B1
Download and Give Feedback Via Comments
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March 4th, 2009, 19:53 Posted By: wraggster
Kreationz posted this news concerning the next Beta of the N64 Emulator for the PSP:
Sorry, I haven't posted here in a long while. With Beta 2 successfully out the door over the weekend. I thought it was time for an update from myself as far what my plans are for Beta 3. I wasn't as active this time around, except in the background this time around, but Howard and Strmn's work was amazing. Having fallen way behind, I plan to start on the new GUI (a Coverflow kinda of GUI with some extra ideas I had.) I also am going to try to get as many of the bugs in the Bug tracker closed as possible and take a look at why Async audio is unstable. Finally, I am going to look at making all the Buffers Dynamic based on ROM size, PSP type, etc... Howard plans to move at least part of the CPU to the ME. Wally and Salvy are going to make sure the Microcodes are correct. Not sure about Chilly's or Strmn Plans, but I know Strmn, plans on some code clean-up. Well that's it for now enjoy the release. Don't know when I'll update this next, probably when I get started on the parts I plan on working on.
What would you like to see addressed in future betas of DaedalusX64 ?
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March 4th, 2009, 17:30 Posted By: wraggster
For those who found Street Fighter IV to be a little bit too 3D, Arc System Works may have the game you're looking for. The latest issue of Famitsu has first word on a home version of the publisher's latest arcade fighter, BlazBlue. Both the PS3 and Xbox 360 will get a conversion of the game, with a Japanese release planned for summer.
BlazBlue is a high definition 2D fighter from the makers of Guilty Gear. Known for its sharp visuals, the game is now available for play in arcades. Be sure and check out all our coverage of the arcade version.
The home versions will see some big additions. Most notable is an all new story mode, with individual stories on offer for each character. This mode promises branching stories based off both battle results and player choices, along with full voice for all dialog. Arc has even gotten Studio Gonzo to work on animated sequences!
It appears that this story mode will be huge in terms of volume, with general director Toshimichi Mori joking with the magazine that the staff complained about there being too much content! Players can expect the equivalent of a full Japanese-style dialog-based adventure game, with over 30 hours of play time.
Also new for the home is network compatibility. Players throughout the world can look forward to online matches along with online rankings and a viewing mode. Download content is also being planned.
The game will also see a few gameplay changes, most notably the addition of Astral Heat special moves for all characters. In the arcade version, only a few of the boss characters had access to these moves.
Since online play is confirmed to be worldwide, we're going to assume Arc has some plans for BlazBlue in international markets. We'll let you know once something official is announced outside of Japan.
http://uk.ps3.ign.com/articles/959/959132p1.html
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March 4th, 2009, 17:29 Posted By: wraggster
World in Conflict was first announced as coming to Xbox 360 back in 2007 by publisher Sierra Entertainment. Later, the ambitions shifted to the sequel, World in Conflict: Soviet Assault and the PlayStation 3 entered the picture. When Vivendi, parent company of Sierra, merged with Activision, many of Sierra's projects were canceled or dropped, including Soviet Assault. It was later saved by Ubisoft when that company purchased the World in Conflict developer, Massive Entertainment.
However, it seems that Ubisoft's ambitions are not as grand as Sierra's were. When contacted for an update on the console release, Ubisoft provided this statement, "World of Conflict: Soviet Assault will be released for the PC later this month. A console version of World in Conflict is not planned for release at this time."
http://uk.ps3.ign.com/articles/958/958673p1.html
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March 4th, 2009, 17:27 Posted By: wraggster
Ignition Entertainment sent out word today that is sure to please fighting game fans here in the U.S. The King of Fighters XII, the next installment in SNK Playmore's popular franchise, is heading to the states this July for the PS3 and 360. According to the press release, this three-on-three fighter features a "complete graphical overhaul. The antiquated character sprites used over the past 14 years have been dropped in favor of all-new, high-resolution fighters fluidly animating across painstakingly detailed, 100% hand-drawn backgrounds."
Masaaki Kukino from SNK Playmore comments: "our development slogan for KOFXII is 'KOF Re-Birth' and we've aimed to create an entirely new King of Fighters game." Although no other details are given in the press release, this news is sure to please long-time King of Fighters enthusiasts, especially in the wake of Street Fighter IV's notable success, both critically and commercially.
http://uk.ps3.ign.com/articles/958/958660p1.html
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March 4th, 2009, 17:23 Posted By: wraggster
Every word's a winner in this revamped digital version of everyone's favorite word game! SCRABBLE on the Nintendo DS and PSP will offer something for every crossword puzzle fan. Fans of the traditional version of SCRABBLE can get the authentic SCRABBLE experience in Classic mode, and more experienced players can race the clock in Speed mode. Those who want a new twist on the classic SCRABBLE experience can battle it out against friends or the computer in the fast-paced SCRABBLE SLAM mode, based on the upcoming spring 2009 card game from Hasbro in which players try to be the first to discard all their SLAM cards by making four letter words. SCRABBLE SLAM will be available for the first time digitally on the handheld versions of SCRABBLE.
With six difficulty levels, SCRABBLE will also serve up a Training mode with six training exercises that enable new or rusty players to polish their skills before their first big showdown. SCRABBLE comes loaded with extras such as the Official SCRABBLE Players Dictionary, SCRABBLE Word Finder, which provides hints on best words, and Wi-Fi multiplayer capability (both single and multi-cart play for Nintendo DS).
GAME FEATURES
Three Modes of Play
Choose Classic mode to play the timeless, traditional version of SCRABBLE.
Race the clock as you take on the computer or friends in Speed mode.
Put your skills to the test in the SCRABBLE SLAM card game, the newest take on the classic SCRABBLE experience.
Your SCRABBLE Trainer!
Like never before, you can strengthen your vocabulary, pattern recognition, and point strategies through fun and interactive training exercises.
You then can apply your newfound skills in real games against your friends and family as well as our adaptable computer A.I.
Track your progress with the game's built-in Skill Tracker and see how you've improved in each training category.
Wi-Fi Multiplayer Fun
Challenge your friends and connect with up to four players in Classic, Speed, or SCRABBLE SLAM modes.
Nintendo DS multiplayer modes include Hot Seat (multiple players passing one console), DS Download play (one-cartridge multiplayer) and Multi-Cart play (multiple cartridges allow players to customize game rules and enable additional game features).
PSP multiplayer modes include Hot Seat and Ad Hoc play (head-to-head multiplayer).
EA Brings SCRABBLE Full Circle
In 2008, EA launched authentic digital versions of SCRABBLE online at Pogo.com, three separate mobile versions on iPod, iPhone and mobile phones as well as social networking sites.
2009 rounds it out with SCRABBLE on the Nintendo DS and PSP handhelds as well as a version for Xbox LIVE Arcade.
Pricing, Rating and Availability
SCRABBLE on DS and PSP is rated "E for Everyone", will carry as MSRP of $29.99 and be in stores on March 17, 2009.
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March 3rd, 2009, 23:16 Posted By: wraggster
Newly released:
features
Once again MLB 09 The Show is the only game where fans can play offense and defense from a custom-created player’s perspective. This year, Road to the Show includes interactive training, a new steal/ lead-off system, updated presentations, and coach interactions. Interactive training will consist of a set of mini-games designed to improve a player’s ability and performance in various areas of baseball
MLB 09 The Show has boosted the number of overall animations with more than 700 new gameplay animations, more than 400 new presentation animations, and more than 150 personalized pitcher and batter animations
Fielders will now have more dynamic reactions and take different routes to run down hit balls. New “hotshot” plays are included, and depending on a player’s attribute level, they can misplay balls and drop a ball too hot to handle. Additionally, players can experience more realistic barehanded flips and the ability to dive with the ball in the fielder’s bare hand for the putout
description
MLB 09 The Show introduces Online Season Leagues to allow players to hold fully functional drafts and utilize a flex schedule, allowing players to play games ahead of the schedule. Users can also access a new Roster Vault to tweak player attributes, appearance, and accessories to create the ideal roster.
Additionally, MLB 09 The Show raises the overall level of detail and realism from customizable fan chants, to jumbotron animations, to crowd atmosphere. Accurate lighting transitions, including realistic afternoon to dusk to nighttime effects provide more realism than ever before. Mascots are available for all teams and each will show off signature moves throughout the game. End of game replays are also available to provide players with an instant post-game visual replay of exciting plays, much like a true-to-life MLB broadcast.
http://www.play-asia.com/SOap-23-83-...j-70-37rx.html
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March 3rd, 2009, 23:16 Posted By: Shrygue
via Gizmodo US
It's not that I don't enjoy an Alien PS3 as much as the next guy. It's just that I would have gone with the famed stomach scene instead.
One tattoo artist/case modder molded this Alien PS3 out of super heated epoxy putty—a material that required a few sacrificial burns before becoming immortalized as a 1979 horror flick creature.
Apparently the material cools to become as hard as metal, so it's impossible to remove it from the PS3's case. Can you imagine the face on some Sony tech who opens a box to find this system for repair? Well I can. And it's hilarious.
Photographs at Gizmodo
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March 3rd, 2009, 23:14 Posted By: wraggster
Newly released:
features
Once again MLB 09 The Show is the only game where fans can play offense and defense from a custom-created player’s perspective. This year, Road to the Show includes interactive training, a new steal/ lead-off system, updated presentations, and coach interactions. Interactive training will consist of a set of mini-games designed to improve a player’s ability and performance in various areas of baseball
MLB 09 The Show has boosted the number of overall animations with more than 700 new gameplay animations, more than 400 new presentation animations, and more than 150 personalized pitcher and batter animations
Fielders will now have more dynamic reactions and take different routes to run down hit balls. New “hotshot” plays are included, and depending on a player’s attribute level, they can misplay balls and drop a ball too hot to handle. Additionally, players can experience more realistic barehanded flips and the ability to dive with the ball in the fielder’s bare hand for the putout
description
MLB 09 The Show introduces Online Season Leagues to allow players to hold fully functional drafts and utilize a flex schedule, allowing players to play games ahead of the schedule. Users can also access a new Roster Vault to tweak player attributes, appearance, and accessories to create the ideal roster.
Additionally, MLB 09 The Show raises the overall level of detail and realism from customizable fan chants, to jumbotron animations, to crowd atmosphere. Accurate lighting transitions, including realistic afternoon to dusk to nighttime effects provide more realism than ever before. Mascots are available for all teams and each will show off signature moves throughout the game. End of game replays are also available to provide players with an instant post-game visual replay of exciting plays, much like a true-to-life MLB broadcast.
http://www.play-asia.com/SOap-23-83-...j-70-37s1.html
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March 3rd, 2009, 23:12 Posted By: wraggster
Newly released:
features
Once again MLB 09 The Show is the only game where fans can play offense and defense from a custom-created player’s perspective. This year, Road to the Show includes interactive training, a new steal/ lead-off system, updated presentations, and coach interactions. Interactive training will consist of a set of mini-games designed to improve a player’s ability and performance in various areas of baseball
MLB 09 The Show has boosted the number of overall animations with more than 700 new gameplay animations, more than 400 new presentation animations, and more than 150 personalized pitcher and batter animations
Fielders will now have more dynamic reactions and take different routes to run down hit balls. New “hotshot” plays are included, and depending on a player’s attribute level, they can misplay balls and drop a ball too hot to handle. Additionally, players can experience more realistic barehanded flips and the ability to dive with the ball in the fielder’s bare hand for the putout
description
MLB 09 The Show introduces Online Season Leagues to allow players to hold fully functional drafts and utilize a flex schedule, allowing players to play games ahead of the schedule. Users can also access a new Roster Vault to tweak player attributes, appearance, and accessories to create the ideal roster.
Additionally, MLB 09 The Show raises the overall level of detail and realism from customizable fan chants, to jumbotron animations, to crowd atmosphere. Accurate lighting transitions, including realistic afternoon to dusk to nighttime effects provide more realism than ever before. Mascots are available for all teams and each will show off signature moves throughout the game. End of game replays are also available to provide players with an instant post-game visual replay of exciting plays, much like a true-to-life MLB broadcast.
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March 3rd, 2009, 23:07 Posted By: wraggster
Newly released:
features
E.R.S. is in-game technology that helps turn novice aviators into elite pilots of the future. The Enhanced Reality System is the core of the HAWX flight experience: aircraft interception trajectories, incoming missile detection, anti-crash system, damage assessment, tactical map, and weapons trajectory control. E.R.S. also allows players to issue orders to their squadron and other units, making this system as iconic to HAWX as the Cross-Com system is to Tom Clancy’s Ghost Recon Advanced Warfighter®!
Players can ease into their flight missions and gain a level of comfort with the use of the assistance mode. Once employed, players can take full advantage of their technological support through the E.R.S and gain maximum piloting security. If the situation calls for the player to unleash the full potential of the aircraft, the assistance mode can be switched off and all safety features will be deactivated. This comes with increased risks, but allows the player advanced dogfighting maneuvers and stunning third-person views
For the first time ever in the air-combat genre, players will be able to experience the entire solo campaign with seamless JUMP IN/JUMP OUT functionality. In PVP mode, players can challenge each other in intense dog-fighting sessions and find out who's the top gun. Winning players are rewarded with experience points and money to unlock more weapons
Players have the opportunity to take the throttle of over 50 famous aircrafts, and take them over real world locations & cities in photo-realistic environments created with the best commercial satellite data on the civilian market
description
As the era of the nation-state draws toward its end, the world of warfare is evolving rapidly. New challenges demand new solutions, sometimes with unpredictable outcomes.
For many years, state-sponsored militaries have struggled to maintain and modernize their forces. Increasing budget restrictions and difficulties in recruiting skilled personnel have led many countries to seek other solutions. More and more nations now rely increasingly on Private Military Companies (PMC) – elite mercenary groups staffed with equally elite personnel - to support their field operations.
PMCs have proven to be excellent partners in respect to efficiency, skills, low prices, and reliability. They’ve been able to fulfill most of the mission normally handled by regular armies, without risking political fallout.
In time, these private military corps diversified their field of operations, from mere securing land objectives to motorized assault and counter-intelligence. It was not long before a few of these PMC secured enough resources to require being involved complete support air and sea-bound operations.
With each passing year, the PMCs expand their influence and scope of activity. Initially just consultants, they are now involved in surveillance, logistics, site security, and other essential roles. In order to keep the war machine going most of the PMC warranted firms dealing with other sources of income such as mining, oil extraction, airliners, goods manufacturing etc. Ensuring a steady flow of currency allowed these companies to operate a tighter game against their opposition. Each year, they come closer to serving as fully operational field units, and their services are so widely used they’re already essential. Pandora’s Box has been opened. There’s no getting rid of the PMCs now.
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