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March 7th, 2009, 11:04 Posted By: wraggster
News via PSPitaly
The coder Hotter Releases Update to PSPConsole, plugins for the XMB, which includes some interesting features including the presence of a calculator, the game Snake and a file browser.
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March 7th, 2009, 11:00 Posted By: wraggster
News via PSPitaly
The coder levon releases an update for the Power Manager, a program that can handle the brightness and frequency of the CPU of your PSP, which leads to version 2.1
More in the changelog below.
Changelog v2.1:
Quote:
-Added the possibility to enable / disable the maximum level of brightness each time
-Added the option to set a brightness level of personalized
-Added the option to set a lower brightness level when the battery is low
-Added an option to set their own percentage of the low level of battery
-Added the option to activate automatically the maximum level of brightness when PSP is connected to the power supply
-Compatible with CWCheat
New config-file
Released version-PMI (Power Manager Interface)
-Other improvements
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March 7th, 2009, 10:58 Posted By: wraggster
News via PSPitaly
The developer cristianoH issue LuaAPP, an application for all programmers homebrew.Con this application because we could program in Lua by PSP, although in this first version there are few functions.
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March 7th, 2009, 10:07 Posted By: wraggster
In an interview with Play magazine, BioWare CEO Ray Muzyka called the PlayStation 3 "a really amazing platform to work on." He also said that BioWare might consider joining the growing MMO presence on PS3 if the studio could overcome some of the challenges with console interface design. However, that doesn't mean the company's current, PC-only MMO project, Star Wars: The Old Republic, would appear on PS3 sometime down the line; Muzyka says BioWare might explore "other MMO games in the future."
For now, the EA-owned dev studio should probably focus on getting its first game on PS3 out the door, which happens to be the multi-platform Dragon Age: Origins. That title is expected to be released sometime later this year.
http://www.joystiq.com/2009/03/06/bi...elopment-mmos/
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March 6th, 2009, 23:56 Posted By: wraggster
Yesterday IGN officially announced Keith "The Dean of Mean" Jardine as a playable character on the UFC 2009 Undisputed roster, and today we're thrilled to announce that three more fighters on the UFC 96: Jackson vs. Jardine card will be joining him on the roster. We've also got an awesome new trailer featuring in-game footage of Jardine and his opponent in UFC 96's main event, Quinton "Rampage" Jackson.
And, be sure check back in to IGN tomorrow night, as I'll once again be blogging live from Octagon-side at UFC 96: Jackson vs. Jardine, and come back Monday for a full recap of the event, including coverage of the post-fight press conference and video interviews with more of your favorite UFC fighters. Also, be sure to mark your calendar for Friday, March 13, when the release date for UFC 2009 Undisputed will be revealed exclusively on IGN.com!
http://uk.ps3.ign.com/articles/960/960103p1.html
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March 6th, 2009, 23:54 Posted By: wraggster
TV Show King, a family quiz title that was released as WiiWare early last year, showed up on an ESRB ratings update as a PlayStation 3 product. Although we haven't been given official confirmation from a publisher that the game will arrive on a Sony platform, this seems to indicate that the game's arrival on the PlayStation Network or as a full boxed product is inevitable.
Originally a Gameloft title, TV Show King gave four players the opportunity to compete in a game show format by answering multiple choice questions. If the game is in fact released on Sony's current-gen console, only time will tell how it compares to fan-favorite games like Buzz! and other similar franchises.
http://uk.ps3.ign.com/articles/960/960075p1.html
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March 6th, 2009, 22:43 Posted By: wraggster
Nick D has released a new Beats of Rage Mod called Final Fantasy I
Heres some info:
I made this, why? Because I love the original NES Final Fantasy! It was so unique for its time, and is a very deep game despite its simplicity. Plus, it is also started a worldwide famous video game franchise, that has produced some of the greatest gaming experiences made thus far. So, I made this for two reasons: 1) as a tribute to the origin of the series and 2) because I just plain have an addiction to making these things !
~Game Modes~
-Story Mode (Classic): Play through the story of Final Fantasy! Features the original NES music for all stages (and WonderSwan music for boss battles)!
-Story Mode (Arranged): The exact same thing as (Classic) mode, only this one features the PSX remixes for all stages!
-Arcade Mode: For quick play. Fight through the main villains of Final Fantasy, arcade style!
~Controls~
This is a ONE BUTTONED MOD! Meaning that you'll play with only ONE BUTTON! And that button is: the Attack button. Of course you still move around with the directional keys, but, that's a given really.
There are 6 playable characters, and they are divided into two groups: close-range and long-range. Close-range characters actually have to walk up to an enemy and attack it to defeat it, but there is little to no lag inbetween their attacks. Long-range characters can attack from farther away but have much more lag inbetween their attacks, so are more vulnerable to being hit.
Push up or down in the Character Select screen to scroll through multiple colors for your character.
~Close-range Characters~
(All close-range characters can attack up to 3 consecutive hits)
-Fighter: The "default" character. You can't go wrong using this guy.
-Thief: Has shorter range than a Fighter, but moves a lot quicker.
-Red Mage: Practically the same as Fighter.
-Black Belt: Practically the same as Fighter.
~Long-range Characters~
(All long-range characters can attack up to 2 consecutive hits)
-Black Mage: Launches a fireball that goes a good distance then disappears. Because of this, he can kill multiple enemies in a row as his fireball travels, but he cannot move until it disappears.
-White Mage: He can attack just as far as Black Mage can, but his magic is a set distance. What I mean is, it doesn't travel like the BM's fireball. Because of this, it may make him the harder character to play as you have to "aim" with him, but what he has over the Black Mage is shorter attack time, meaning he could almost attack twice in the time it takes the BM to attack once.
~Items~
-Orb: Pick this up to automatically kill all enemies on the screen.
-Crystal: Pick this up to fully heal the player that picked it up.
~OpenBOR Version~
I personally tested this on OpenBOR 2.2038... however, this mod doesn't use many new commands, so it may even work on previous versions (NOTE: This mod does NOT use the Jump button, so pressing the Jump button on older versions may make the game crash). But really, you should always use the latest version available, can't go wrong with that.
Now, contrary to what I've recently been releasing, you will not find fancy-shmancy combos here. Nope, this a very simple mod... every character has one attack, and all normal non-boss enemies die in one hit. I recommend playing with 2 or more players!
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March 6th, 2009, 22:32 Posted By: wraggster
Newly released today:
features
Written by 2008 Writer’s Guild Award winner, Dave Ellis, Eat Lead is a side-splitting ingenious storyline and setting that’s never been explored before in the shooter genre. Both Will Arnett and Neil Patrick Harris deliver perfectly timed punch lines that will make gamers laugh in hilarity with their solid voice performance as Matt Hazard and Wallace Wellesley
Help classic videogame stars such as Master Chef and Captain Carpenter redeem their dignity against enemy foes like Sting Sniperscope and Sonny Tang and get to the bottom of why all these iconic characters’ worlds converge
Attack enemies with everything from plasma rifles, to sniper rifles and old-west six shooters, the sniper rifle turret, or use a number of different interactive melee moves to help Matt destroy Wally’s legion of back-catalogue videogame characters
An expansive level environment design reflects years of videogame history in a next-gen package including levels that are radically transformed via precisely timed “hack effects” to challenge Matt Hazard with new scenarios throughout each battle
Eat Lead uses a strategic point and cover system that allows gamers to go far beyond simply hiding behind walls when they can move up to, over, between, and around any cover objects with a fluidity never before seen in a game
Eat Lead makes use of the intelligent physics system that includes destructible items and smart objects, where items can be destroyed or moved to blow through cover or act as temporary safe havens throughout the game environment
description
In the world of Eat Lead, however, everything stops being a game and becomes reality when it is clear that Wally is using the new game to bring about Matt’s death once and for all. With only the mysterious “QA” to help him, Matt must fight against zombies, cowboys, space marines and more to keep his game from being over.
With an original storyline by 2008 Writers Guild of America Videogame Writing Award winner, Dave Ellis, Eat Lead’s unique blend of comedy and action will provide gamers with a shooter experience like no other where hardcore gunfire may kill their enemies, but laughs may bust our bellies.
http://www.play-asia.com/SOap-23-83-...j-70-350g.html
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March 6th, 2009, 22:29 Posted By: wraggster
Newly released today:
Australia (~Hugh Jackman, Nicole Kidman, ...) US US$ 39.98
Bee Movie (~Jerry Seinfeld, Renee Zellweger, ...) JPN US$ 51.90
Beverly Hills Chihuahua (~Drew Barrymore, Piper Perabo, ...) US US$ 34.99
Chatmonchy Restaurant Main Dish (~Chatmonchy) JPN US$ 63.90
Control (~Samantha Morton, Sam Riley, ...) US US$ 56.99
Halloween (~Malcolm Mcdowell, Brad Dourif, ...) JPN US$ 51.90
Halloween [Unrated Collector's Edition] (~Malcolm Mcdowell, Brad Dourif, ...) JPN US$ 74.90
Hayate The Combat Butler / Hayate No Gotoku Atsu Ga Natsui Ze Mizugi Hen (~Ryoko Shiraishi, Rie Kugimiya, ...) JPN US$ 65.90
Hayate The Combat Butler / Hayate No Gotoku Atsu Ga Natsui Ze Mizugi Hen [Limited Edition] (~Ryoko Shiraishi, Rie Kugimiya, ...) JPN US$ 74.90
HD Moods: Fire US US$ 17.99
I've Loved You So Long (~Serge Hazanavicius, Kristin Scott Thomas, ...) US US$ 39.95
In the Electric Mist (~Tommy Lee Jones, John Goodman, ...) US US$ 35.98
Paco And The Magical Book / Paco To Maho No Ehon JPN US$ 52.90
Shrek 3 (~Mike Myers, Eddie Murphy, ...) JPN US$ 51.90
Stargate: The Ark of Truth / Continuum (~Claudia Black, Ben Browder, ...) US US$ 59.99
The Silence of the Lambs (~Jodie Foster, Anthony Hopkins, ...) US US$ 34.99
Virtual Trip Sakura Nostalgia JPN US$ 51.90
Watchmen: The Complete Motion Comic + Digital Copy (~Tom Stechschulte) US US$ 35.99
Wonder Woman (~Keri Russell) US US$ 29.99
http://www.play-asia.com/SOap-23-83-...-1z7-84-n.html
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March 6th, 2009, 22:16 Posted By: wraggster
PlayStation 3 owners looking to get their hands on Red Alert 3 have been a patient bunch. And their patience looks to have been rewarded with a superior version of the game.
Along with a bunch of free stuff that was only previously available to those who picked up the special edition of the PC version, EA have revealed that the PS3 version of the game looks better than the 360 one, a rare treat for games that are essentially "ported" over from Microsoft's console
http://kotaku.com/5165279/ps3-red-al...worth-the-wait
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March 6th, 2009, 21:53 Posted By: Shrygue
via Kotaku
Sony has narrowed down the release date for its upcoming PlayStation 3 exclusive inFamous, announcing that the game would launch worldwide in June. The game is Sucker Punch Productions first PlayStation 3 release.
Its last was way back in September of 2005, the PlayStation 2 game Sly 3: Honor Among Thieves. Obviously, inFamous is huge departure for Sucker Punch, whose previous work was more cel-shaded anthropomorphic raccoon Sly Cooper and less lightning-wielding bald bad-ass Cole McGrath.
Greg Phillips, producer at SCEA, writes on the official blog that Sucker Punch will be readying a demo for the game, but didn't provide specifics on when that will hit the PlayStation Store.
Also not specified: why the game is curiously capitalized as inFamous in print and as inFAMOUS on the game's newly released box art. Maybe because it's a PLAYSTATION 3 game? Your theories on why this is is welcome in the comments.
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March 6th, 2009, 20:50 Posted By: Shrygue
via Eurogamer
Sony has updated the PlayStation Network store with PS3 demos of Wanted and WWE Legends of WrestleMania, along with downloadable content for Street Fighter IV, Lumines Supernova, Prince of Persia, Burnout Paradise and Skate 2.
The expected POP Epilogue pack (also on Xbox 360) costs GBP 7.99 / EUR 9.99 on PSN, while SFIV's new Femme Fatale Pack, featuring alternate costumes for Chun-Li, Cammy, Sakura, Rose and C. Viper, is GBP 3.19 / EUR 3.99.
Lumines Supernova, meanwhile, benefits from the Classic Pack, featuring 20 skins from the original Lumines PSP release for GBP 3.19 / EUR 3.99, while Skate 2's Throwback Pack introduces retro clothing, accessories and gestures to New San Vanelona for free.
Elsewhere, Burnout Paradise continues to swim in new content thanks to the new Toy Cars pack, which costs GBP 7.99 / EUR 9.99 for nine toy versions of cars like the Hunter Manhattan and Nakamura Firehawk. Alternatively, there are two smaller collections for GBP 3.99 / EUR 4.99 apiece. Check Criterion's in-game Burnout news service for more specifics.
And that's about your lot, apart from the usual burst of Guitar Hero and Rock Band tracks, a few trailers and some wallpaper. You can also download a LocoRoco 2 theme for the PSP if you've got nothing better to do.
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March 6th, 2009, 20:34 Posted By: Shrygue
via Eurogamer
Konami has announced that the Metal Gear Online SCENE expansion will be released on 17th March in Europe for EUR 17.99.
The pack consists of playable Vamp and Raiden characters, along with three new maps, a new Solo Capture gameplay mode and a range of accessories.
If you're really keen on it, Konami will begin pre-orders on 10th March, and anyone who pays out then gets exclusive Cardboard Box Man headgear for use in the game as a loyalty bonus.
Check out how it's all looking in our Metal Gear Online SCENE Expansion screenshot gallery.
Playing as Raiden and Vamp, then, ought to be fun. Raiden has his High Frequency Blade, which he can use as you'd expect, or non-lethally, and he also has throwing knives he can use to headshot enemies.
Not content with that, he has superhuman jumping skills, takes no falling damage, and can detect traps using his VISOR. Since he has no nano-machine implants, he can also use SOP Link, SOP Destabiliser and SOP system information-gathering.
Vamp does have nano-machines, of course, so he is susceptible to SOP stuff, but he is also terrific in hand-to-hand combat, has throwing knives (also headshottable), and a touch of immortality, which allows him to respawn in the spot where he dies (although, as Wired points out, won't that make it a bit easy to spawn-camp?).
The new maps, meanwhile, are Outer Outlet (an industrial wasteland with above and below-ground areas suited to long-range attacks), Hazard House (a three-story building better for close kills) and Ravaged Riverfront Clock Tower (with underground and underwater bits).
As for Solo Capture, it sees one player trying to hold a hostage for a specific amount of time, while rivals try to seize him from you.
Beyond that, there are other quirky add-ons - a clown suit, bikini, wig, hockey mask, and the option to where Robbie's hat from Silent Hill.
To get an even better sense of all this, be sure to check out the SCENE trailer that went up on PlayStation Network yesterday afternoon.
And finally, Konami notes that various other add-ons have now been reduced in price in the MGO Shop, and that from the middle of this month you will be able to use the PSN wallet system as an alternative payment option.
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March 5th, 2009, 22:56 Posted By: wraggster
Capcom, and pretty much only Capcom when it comes to third party PlayStation 3 retail games, continues to support the Home Rewards system. Like Street Fighter IV you can earn virtual items for your avatar by blasting zombies, mutants, and chainsaw wielding horrors. This feature, first announced for Japan, will also be in the domestic release so you can loiter in a Chris Redfield or Sheva Alomar costume. Details on how to unlock the items were not revealed.
I’m not an achievement hunter or a trophy collector, but juxtaposed to the other systems Home Rewards sounds better since you get stuff. Virtual trinkets yes, but at least these are things you can play with. Then again I’m not much of a virtual world explorer either so I can’t see myself getting much use out of an avatar costume. Perhaps, other publishers could expand on this concept by taking a cue from mobile games and offer unlocking console themes. A special NXE dashboard and PlayStation theme for beating Resident Evil 5 without dying would be a neat treat.
http://www.siliconera.com/2009/03/05...le-home-stuff/
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March 5th, 2009, 22:53 Posted By: wraggster
Sony is looking at both sides of the fence when it comes to digital distribution. On one hand they are simultaneously releasing first party PSP games on the PlayStation Store and in retail. On the other they are bundling PlayStation Network games onto UMDs.
The same strategy was applied to PlayStation 3 software with games like Gran Turismo 5: Prologue and Siren: Blood Curse netting dual releases (well for some regions) and packing PSN games like the PixelJunk series on Blu-ray discs. The next game getting the PlayStation Network to retail treatment looks like The Last Guy.
Japanese retailer Game Star says a retail version of The Last Guy is scheduled for release in May at the suggested retail price of 3,480 yen ($35). Order directly from Game Star and you can shave 300 yen off your purchase. (Yeah?) Even at 3,180 yen The Last Guy is an expensive purchase. Yes, games are more expensive in Japan and this price falls in the “budget release” category. However, the digital version only costs 2,000 yen ($20) in Japan and $8 domestically. The extra ten bucks over the Japanese price goes towards video features and three exclusive maps.
This package doesn’t have nearly enough content for me to buy the Last Guy again, but people who prefer their games on physical media may want to be on the lookout for these kinds of re-releases.
http://www.siliconera.com/2009/03/04...u-ray-release/
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March 5th, 2009, 22:38 Posted By: wraggster
PSP is "always going to win out" as a dedicated games machine, says UK boss.
Sony Computer Entertainment UK MD Ray Maguire has shrugged off any perceived threat to the company's PSP handheld from Apple's iPhone, and mobile gaming in general.
Speaking in an interview with ME sister magazine MCV to be published tomorrow, Maguire also says Sony is actively targeting the kinds of 'snacking' games that are prevalent in mobile.
Asked if Sony is feeling any pressure from iPhone, he said: "The mobile phone market for games has been around for a number of years, [but] the overall quality - despite some strong titles there - has been limited because of the different handsets and infrastructure in that business.
"The iPhone has the advantage of being a single device and is growing a reasonable installed base, but [it] doesn't have the production power that a PSP has. As a specific games machine, the PSP is always going to win out.
"We're in a great position to take on the interest in these snacking games and produce them at better quality, lower prices, with lower cost of development - that's a great business model."
http://www.mobile-ent.biz/news/32821...e-games-threat
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March 5th, 2009, 22:35 Posted By: wraggster
The PS3 and PSP have passed a new sales milestone in the U.K.
Sony Computer Entertainment U.K. head Ray Maguire tells trade paper MCV that the home and handheld consoles have sold over 2 million and 3 million units in the region, respectively.
The announcement comes after the late February release of the highly-anticipated PS3 exclusive first-person shooter, Killzone 2.
"[Killzone 2] certainly has helped drive hardware," Maguire said. "I think there were a lot of people out there who wanted something which really showed the power of PlayStation 3 – and now they can see a reason for them to get on board," Maguire said.
He also surmised that the PS3's sales performance in relation to its higher price tag "suggests more longevity of the PS3 because we have chipped away at the top end of the triangle."
Sony announced that the PSP passed the 50 million unit sold-in mark earlier this year. The company has big plans for the handheld, having announced major franchises for the platform in 2009, including Rock Band, Assassin's Creed and MotorStorm.
http://www.edge-online.com/news/ps3-psp-hit-2m-3m-uk
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March 5th, 2009, 20:56 Posted By: Shrygue
via Kotaku
Multi-platform title Resident Evil 5 went on sale in Japan. Big game on sale in Japan means one thing: Lines of Japanese people.
At the Yodobashi Camera in Akihabara, sales were healthy. Japanese game site Famitsu reports that the PS3 version sold at a pace of 100 copies in the hour after the shop's doors opened. The game sold steadily throughout the morning. The sales rate breaks down as 80 percent software sales and 20 percent PS3 Resident Evil 5 bundle sales.
A line of thirty people or show waited for retailer Bic Camera in Tokyo's Ikebukuro to open.
There was a line in front of the Shinjuku Yodobashi Camera as well, and sales were also steady. Both the PS3 and Xbox 360 RE5 bundles did well, reports Famitsu. The PS3 bundle did better, selling out in the first 20 minutes.
Famitsu
Besides RE5, new PSP colors went on sale as well. Sales are reported to be strong with the chances of sell-outs today at selected stores.
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March 5th, 2009, 20:40 Posted By: Shrygue
via Computer and Video Games
Ubisoft's slapped an April release on Tenchu: Shadow Assassins for PSP.
"Master the art of death on the PSP playing as Rikimaru and Ayame, elite ninjas who must use their lethal skills to keep the peace in feudal Japan," says the publisher.
"The accuracy of the PSP system's control buttons lets players battle enemies quickly and attack them with katanas, throwing stars, smoke bombs and more. Expect to find the original Tenchu villain Onikage wreak havoc through dangerous territories," it adds.
Additional PSP game features include:
- 17 historically accurate ninja weapons and tools
- Manipulate your environment to hide and to sneak in behind your targets
- Unlock special artefacts including Rikamaru's original costume
- Experience the epic adventures of Rikimaru and Ayame and put your true ninja skills to the test in a world of fierce combat and authentic tradition
Screenshots
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