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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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March 3rd, 2009, 22:57 Posted By: wraggster
Sunday x Magazine Shuuketsu! Choujou Daikessen is the PSP’s Jump Superstars counterpart without the Shonen Jump license. Konami’s game brings together icons from Weekly Shonen and Shonen Sunday, two popular manga mags in Japan, and throws them into a Street Fighter-like fighting game.
Characters from Air Gear, Inuyasha, Fair Tail, Hajime no Ippo, Cromartie High School, and Flame of Recca are in the roster. However, Sunday x Magazine Shuuketsu! Choujou Daikessen doesn’t just cover recent series. Konami dug deep into the history of both magazines and brought classic characters like Yaiba and Devilman into the game. The list of characters is enormous if you consider the selection of support characters that flash by in this video. Anyone you’re looking forward to playing as when the game comes out on March 26?
http://www.siliconera.com/2009/03/02...of-characters/
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March 3rd, 2009, 22:55 Posted By: wraggster
Before they became known for Moon and Major League Eating: The Game (ugh) Mastiff brought us quirky games from Japan like Gurumin and La Pucelle Tactics before NIS America set up shop. Are they going back to their roots?
Gamefly says yes with a listing for a generically named “Tactical RPG” coming out for the PSP. While there is a healthy supply of tactical RPGs for the PSP most of them have been picked up. What game does Mastiff have hidden in their lineup? One possibility is Vantage Master Portable since Mastiff worked with Falcom in the past, but we haven’t seen Mastiff pick up any Falcom titles aside from Gurumin so take this speculation with a grain of salt. Another thought is this might not be a localized game. Mastiff could commission the development of a brand new tactical RPG for the PSP too. In any case it looks like PSP owners will have another tactics game to look forward too in the future.
http://www.siliconera.com/2009/03/03...l-rpg-for-psp/
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March 3rd, 2009, 22:51 Posted By: wraggster
God of War III could truly be a killer app for the PlayStation 3, as one analyst's data indicates that one in three potential buyers of the game don't own the console yet.
Speaking to Gamasutra, OTX analyst Nick Williams suggests that a price drop is in order before God of War III hits retails store shelves, as data indicates a substantial number of potential purchasers who have yet to invest in the newer console.
The launch of God of War III in late 2009/early 2010 will mark a pivotal moment for Sony. But in order to ensure that this game is a hardware sales driver, the cost of the base-level PS3 will need to be in the same ballpark as the Xbox 360 and Wii. According to our latest consumer tracking study, only two in three people who plan to purchase God of War III currently own a PS3."
If their numbers hold true, it could either mean a substantial jump in PlayStation 3 sales towards the end of the year, or less than expected sales of God of War III if too many players still can't scrounge up the cash.
http://kotaku.com/5163641/analyst-on...dont-own-a-ps3
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March 3rd, 2009, 22:47 Posted By: Shrygue
via Computer and Video Games
Square has released more so-good-they-could-be-CGI screenshots of Final Fantasy XIII, that'll make the inevitably long wait for its launch seem even longer.
We won't be seeing it any time this year, as Square unfortunately confirmed recently. So the only hope you have of playing it is speed-learning Japanese within the next 10 months and grabbing that version which should be out before Christmas. Easily done, right?
Let's just hope there aren't any further delays. Shots are here, and there's more where they came from on Famitsu.
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March 3rd, 2009, 22:38 Posted By: wraggster
New from Divineo China
A dream comes true! Use your Xbox 360 wired controller on your Playstation 3 with XCM Cross Battle Adapter. Also feature a Rapid Fire function and Plus version supports rumble and all PS3 versions.
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March 3rd, 2009, 22:33 Posted By: wraggster
New from Divineo China
Compatible with PSP-3000, PSP Slim and PSP console, this airfoam pockect offers maximum protection against scrtch and shock. Its mega capacity lets you store the console and the crystal case inside.
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March 3rd, 2009, 22:31 Posted By: wraggster
New from Divineo USA
Copy all your Playstation 2 game saves and data onto your Playstation 3 hard disk with this plug and play adapter. A very useful accessory!
- Compact design and easy to set up
- Compatible with all Playstation 3 systems
- Compatible with all Playstation 2 memory card and games
- High quality and efficient product
- High speed transmit signal USB 2.0
- Transmit all PS2 games data and storage in PS3 hard disk
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March 3rd, 2009, 22:15 Posted By: wraggster
Sony has been talking to publishers about bringing classics from beyond the Sony console family to the PSP’s download service.
***
The PSP may not just be (legally) a system for PlayStation games anymore.
Sony is in discussions with game publishers for companies to bring their back-catalogue to digital download on the PlayStation Network and is interested in past games from beyond the PlayStation family.
“In general there’s a lot of discussion about [publishers'] back catalogs that will finally find its way to PlayStation Network in the back half of this year,” John Koller, Sony’s head of U.S. marketing for PlayStation hardware said in an interview with MTV Multiplayer late last week.
“PSOne is included, but everything is on the table…We look for some of those big hits from all of the past games in their history and look for ways we can bring them over. It’s not always easy. There’s obviously technical areas that need to be bridged. But when those are solved, consumers will see a wide variety of retro games and brand new games coming to PSN.”
Sony’s talks with publishers is part of a 2009 goal to greatly improve the offering of digital games available to PSP users through the PlayStation Network. To accomplish this, a few tactics are being employed:
Sony’s internal studios are preparing more internally developed download-only titles.
Sony is working to bring more of its PSOne back catalog to the U.S. market, to catch up with the flood of PSOne releases available digitally in Japan. (”Those are being worked on now,” Koller said. Of the regional disparity, he added: “That’ll change.)”
The company is preparing to being more PS3 PSN titles to PSP for download, in the vein of “Flow” and the upcoming “PixelJunk Monsters.”
And Sony is reaching out to other publishers for their back catalogues, now appearing to expand their interest to non-PlayStation platforms, a broader multi-console appetite seen elsewhere in services like GameTap or Nintendo’s Virtual Console.
The drive to digital content is backed up by Sony’s sense that this is what consumers want. “We know that 50 percent of our base, plus, is interested in downloadable games for pay, not for free, from the network,” Koller said. “That’s something that needs to be acted on.”
Naturally, many non-Sony games are being played on the PSP already anyway. The system has been hacked since the day of its release to play pirated games from many classic systems, including those from Sony rival Nintendo. It’s impossible to fathom Sony bringing Nintendo games to the PSP, but any efforts short of that may finally reach hackers — and millions of paying consumers — more than halfway.
http://multiplayerblog.mtv.com/2009/...sp/#more-20671
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March 3rd, 2009, 22:11 Posted By: wraggster
Having the most expensive console on the market by a distance during a global recession is unlikely to have featured in Sony's original PlayStation 3 masterplan. But that is where the company finds itself today, and declining hardware sales, contrasting with rivals' fortunes, have increased pressure on the Japanese firm.
But rumours of an imminent price cut are circling, which, if correct, would be music to the ears of retailers and publishing partners. Not least Electronic Arts, one of many firms to have invested heavily in the future success of the platform.
Speaking to GamesIndustry.biz, Redwood Shores general manager Glen Schofield revealed his fears over the positioning of the console in the market, agreeing that the pricepoint placed PS3 as a luxury item in difficult economic times.
"I'm really not sure what's going on with Sony," he said. "They've been such a great, great partner and PlayStation 2 being such a great machine that, God, I hope they get out of this and they figure it out and they're around for a long time."
He refused outright to call for a price cut, stating: "You know, I can't tell them what to do. I don't know their finances." But Schofield added that it was good for health of the whole industry to have three successful home consoles in the market. "I love having the three major machines like that."
Redwood Shores' most recently released Dead Space to critical acclaim. The next title from the studio will be Dante's Inferno.
http://www.gamesindustry.biz/article...r-sonys-future
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March 3rd, 2009, 22:08 Posted By: wraggster
Outspoken developer David Perry is adamant the next iteration of the PSP will not include a UMD drive – despite Sony claiming continued support for the format.
The latest teasing from Perry comes as numerous rumours of a PSP 4000 and a true PSP 2 do the rounds across the internet.
Perry had originally posted on his Twitter feed that the PSP 2 was due soon, and Sony had ditched the UMD drive. Sony's John Koller responded by denying any such console is in development, refusing to discuss whether UMD will feature in future PlayStation Portable hardware.
"John Koller is publicly questioning my post about PSP 2," wrote Perry yesterday. "So I confirmed with top PSP 2 developers. John, state that PSP 2 will have UMD," challenged Perry.
Sony is unlikely to respond beyond the usual corporate line, but many in the industry are expecting the continued evolution of the PSP, and key developers are believed to be creating for new Sony hardware.
According to our sister site Eurogamer.net, Sony could be releasing the PSP 4000 this year, and announcing a PSP 2 in 2010.
The PSP 4000 is expected to drop the UMD format, as well as feature a new sliding screen. All eyes are now on E3 in June, where Sony is expected to reveal the new handheld.
Sony has embarked on a renewed push for the PSP, after a quiet 12 months for the format.
New LittleBigPlanet, MotorStorm and Buzz titles are due for the system this year, and publishers such as MTV and Ubisoft have recommitted to the system with titles such as Assassin's Creed and Rock Band.
http://www.gamesindustry.biz/article...-2-rumours-fly
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March 3rd, 2009, 19:48 Posted By: wraggster
Pirate from haxnetwork.net posted a tutorial how to decrypt a retail PS3 HDD. Here's what he posted:
1.) Make a dump of your PS3 HDD (connect to your PC via SATA)
2.) Plug HDD back to your PS3
3. Copy a large-dummy file to the HDD
4.) Unplug HDD from PS3, and plug it back into your PC
5.) Dump the HDD image againt, it
6.) Compare the two dumps you know have, and locate the encrypted dummy data (use HxD or any hex editor to do this)
7.) Replace the encrypted dummy data with sections of the data you want to decrypt
8.) Place the HDD back into your PS3
9.) Copy dummy data from PS3 to external media (USB drive/flash drive)
10.) Inspect the dummy file on PC from USB stick/flash drive.
Try it if you want, it's not confirmed yet.
- SKFU
http://streetskaterfu.blogspot.com/2...-tutorial.html
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March 3rd, 2009, 01:42 Posted By: wraggster
Newly released :
description
The King of Fighters '98 Ultimate Match is a 2D arcade-style fighting game in which players compete in one-on-one combat with a large international cast of selectable characters. Players engage in hand-to-hand battles by mostly kicking, punching, and blocking their way to victory until the opposing player's life meter runs out. Some female fighters wear clothing that exposes their posterior and cleavage, while bouncing breasts are depicted during battles.
http://www.play-asia.com/SOap-23-83-...j-70-2w2b.html
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March 3rd, 2009, 01:38 Posted By: wraggster
Newly released :
features
Gameplay simulates the perceptual effects of fear, drugs and your shell-shocked state due to combat. Experience the true chaos, horror and disorientation of the Vietnam War
Every shot counts, and every bullet is precious. Fight off fear and push forward not knowing what unspeakable horror could be waiting to claim your life
Fight a cunning and elusive enemy that takes every advantage of everything at their disposal. Napalm attacks, intricate tunnel systems and vicious homemade traps - cruel, violent and unfiltered war
Fight the victims of WhiteknIght - an enemy that has no side, one who is brutal, insane and ready to rip you to shreds
description
ShellShock 2: Blood Trails is a violent, first-person, survival horror game set against the backdrop of the Vietnam War. Gameplay centers on the use of psychological horror and fear, relying on the power of suggestion, mood, tension and foreshadowing - implying the notion of danger, potential danger, imminent danger, and horrifying acts that have or are implied to have occurred or will come to pass.
http://www.play-asia.com/SOap-23-83-...j-70-2mex.html
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March 3rd, 2009, 01:22 Posted By: wraggster
The Playstation Blog sat down with Resistance: Retribution to talk about the upcoming Playstation Portable's multiplayer modes.
The game includes five multiplayer modes:
Team Deathmatch: Eliminate the players on the opposing team. The team with the highest score wins.
Capture The Flag: Grab the opposing team's flag and deliver it to your base to score the capture. You flag is required at your base to score.
Containment: Capture coolant nodes to overheat and destroy the opposing teams reactor. Controlling both coolant nodes increases the overheat time
Assimilation: The Cloven must eliminate the Maquis forces and assimilate them to their team. The last Maquis to be eliminated ends the round. The player with the highest individual score wins.
Free For All: All players are out for themselves. Eliminate the opposition and the player with the highest score wins.
Tons more information can be found in this video, as well as a look at multiplayer gameplay.
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March 3rd, 2009, 01:14 Posted By: wraggster
A sliding screen and no UMD drive for the rumored PSP-4000? If Eurogamer's "close to Sony" source is to be believed, these are the changes you can expect to see in the next iteration of portable PlayStation. The screen is supposedly the same as the PSP-3000, with the only difference being that it can slide. When in the "closed" position, the unit will be "significantly smaller in width" and most controls will be inaccessible; however, shoulder button-only games like LocoRoco will be playable while in this state.
The noted hardware change, which would make the PSP a UMD-less device, mimics statements made by former COO of Acclaim Dave Perry last week -- to which Sony's PSP marketing head John Koller offered a vague non-denial. With the PSP-4000 rumored to arrive later this year, it won't be long before we get more verifiable information.
http://www.joystiq.com/2009/03/02/ru...etails-leaked/
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March 3rd, 2009, 01:13 Posted By: wraggster
Do you know the exact number of Trophies you have ... off the top of your head? We know how tedious it is loading up your PS3 every time you want to remind yourself of your in-game accomplishments. Thankfully, this is now a thing of the past. Once PlayStation.com updates with its new Trophy tracking features, you'll be able to check your PSN level, Trophy count and lists for each individual game from anywhere with internet access.
The update is due to go live tomorrow. The functionality will be very basic at launch, allowing you to simply check your own Trophy stats. After a later update, you'll be able to compare your Trophies against friends' and "look at your Trophies in new and interesting ways." We're hoping the info will be made available for third-party applications and websites to access at some point in the future, too.
In the meantime, check out our gallery below to see what your Trophies will look like on PlayStation.com and visit the PlayStation Blog for a video walkthrough of the new site features.
http://www.joystiq.com/2009/03/02/tr...aystation-com/
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March 3rd, 2009, 01:11 Posted By: wraggster
Sony has spent over a year trying to convince third-party developers to support the PSP again. Their recommended recipe for success: bigger names and shorter games.
***
How does Sony go from making the darling of portable gaming devices to an afterthought?
And, more importantly, how did Sony spend 2008 privately working with publishers to turn that situation around and line the PSP up for its best gaming year ever?
“We did have a bit of a downturn last year in terms of software quality and quantity.”
John Koller, head of marketing for PSP, told MTV Multiplayer that story as part of a wide-ranging interview about Sony’s four-year-old gaming machine. The topic of today’s portion of the interview: Sony’s pitch to bring the PSP back to the gaming forefront.
“We did have a bit of a downturn last year in terms of software quality and quantity,” Koller told me as we began our interview with a look back on how the PSP fared in 2008. “We had a few big games like “God of War” and “Crisis Core,” but we knew going in that there were going to be some quantity issues and we wanted to ensure that 2009 and 2010 would see a tremendous resurgence. This has been about a year-and-a-half roadshow project in talking to the publishers and making sure they understand how best to create games for the PSP.
Koller said the 2008 PSP gaming line-up was soft because the PSP hardware sales had been soft 18 months earlier. He recalled feedback he was hearing nearly two years ago. “A lot of the publishers were looking at that and were saying, ‘Is the installed base going to be near where I need it to be in order to recoup my costs?’ That all changed when we launched the PSP 2000 in September of 2007. The sales have been on a very strong trajectory ever since.”
But how to get publishers back on board? It wasn’t as simple as showing them a graph with an inclining ascent of PSP hardware sales numbers. Publishers had reasons to prefer making games for PSP’s rival, the Nintendo DS. “If you look at it just from a strict unit sales metric, PSP games outsell the DS counterpart,” Koller explained. “But the DS games require much less development investment, because the graphics aren’t as good, the gameplay isn’t as deep. In general it’s just not created for a more sophisticated, mature gamer, but usually [someone who is] under 12.” The result, Koller said, is that publishers felt they could make more money making games relatively cheaply for the DS.
According to Koller … almost every first-party PSP game has been profitable.
Koller said that Sony’s PSP team spent 2008 “making the rounds” with every major third-party game publisher, sharing data and showing how PSP games could be more profitable for publishers. According to Koller, Sony was backed with evidence that almost every first-party PSP game has been profitable, a “positive gross margin,” to put it in his words.
The trick would be how to convince other game makers that they could have the same experience.
Sony presented a “recipe” for success, suggesting marketing budgets and even offering ideas about which publisher franchises might best suit the PSP. “The number one request we had was: look at franchise games, and don’t port them.” Koller mentioned, as he did last year in an interview with MTV Multiplayer’s Patrick Klepek, that the high-selling “Transformers” and “Iron Man” games were cited as successes.
PSP fans might shudder at Koller’s mention of “Transformers” and “Iron Man” games, neither of which received good reviews. That’s not lost on Koller. “We did get into quality, and we did get into size. So quality is very important, obviously… Size is another thing. Many of the publishers had gotten caught up in the idea that ‘We have to make a console-sized game’ and it’s just not true. We launched ‘God of War‘ last year in March with eight hours of gameplay. When we launched it there was an immediate reaction [against that]. But when you realize how a PSP is used, you use it for 10 minutes, put it down for an hour, pick it up for 15 minutes — eight hours was a very deep game. If you look at that size, that translates into development investment.” Translation: it’s cheaper, publishers, if you make shorter PSP games.
“Many of the publishers had gotten caught up in the idea that ‘We have to make a console-sized game’ and it’s just not true.”
Another thing the Sony PSP team pushed to publishers was PSP-PS3 connectivity. Make the games talk to each other, they urged. “If you have a big franchise, think about ways you can connect it to the PSP,” Koller said of the pitch to third parties. “Of PSP owners, 30% own a PS3, so that cross-ownership rate is growing. It’s a very strong loyalty. And there’s a really good opportunity for a publisher — or even us on the worldwide studios side — to have two sales, plus the consumer loving the interaction between both of them.” Sony’s connections between the PS3’s “Resistance 2″ and the PSP’s upcoming “Resistance Retribution” offer a showcase for this kind of two-system/two-games link.
“It’s kind of hard to ignore a 15 million-plus installed base,” Koller said. But the time to talk hardware is past. If 2009 is the year of the PSP game resurgence, it is the “LittleBigPlanet,” “Rock Band,” “Assassin’s Creed” and other major games coming to Sony’s portable that will need to be hard to ignore.
http://multiplayerblog.mtv.com/2009/...ter-psp-games/
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March 3rd, 2009, 01:02 Posted By: wraggster
Samsung's new value priced Blu-ray player managed to fly under our radar at CES in favor of its better equipped brethren but that hasn't stopped Dave Zatz and others from stumbling into them at retail lately, like this one sitting on a Best Buy shelf. By making BD-Live required 1GB storage and WiFi dongle aftermarket accessories, you can grab a slim, Netflix streaming, fast Blu-ray loading box for $299. Right now we'll probably wait until the whole product line appears and prices slide down a bit more before considering picking one up, but depending on your needs this could be a good option, more pics of this bird in its unnatural habitat beyond the read link.
http://www.engadget.com/2009/03/02/s...ops-up-at-ret/
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March 2nd, 2009, 20:24 Posted By: wraggster
News/release from Nick Swardh
It's wrapped, packed and ready for action - PSPVC v3.60 is here!
In this version, a new "logo" section has been added that enables you to add your very own logo/watermark to the video - in any size - anywhere on the screen - and in any transparency level you want A new "Line Darkening" option has also been added to the "Tweak Image" options, which (as the name implies) darkens the lines in the video (useful and effective in animated videos). Other things has been changed/updated/improved as well, here are the changes in v3.60:
Added a whole new "Logo" section that enables you to add your own logo/watermark
Added a new "Line Darkening" option to "Tweak Image" which makes the lines... eh... darker
Added a memory stick space-check when uploading a video to the PSP
Updated the sharpening filter LimitedSharpen to LMFmod
Increased the "Custom Resolution" limit from 3 to 4 digits
Fixed a subtitle-extraction bug when converting
fixed bug causing some subtitles to show up incorrect while previewing video
Fixed a screenshot-marker bug
Misc improvements
Downnload Here --> http://pspvc.nswardh.com/download.php?file=pspvc
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