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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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March 21st, 2009, 21:24 Posted By: wraggster
News via psphacks
If you’ve ever been curious as to what’s happening behind the scenes when downloading games from the PSN Store, check out RainMotorsports’ PSPi for Windows.
Connect your hand held via USB and ensure a memory stick is inserted; PSPi executes the same commands the PSN downloader would, as well returning the query results so you can see exactly what’s what.
New Features:
Manual SCSI Command Entry
Output now SCSI Buffer max of 65536 Bytes
Removable Drive Detection (I have yet to implement actual psp detection in this app)
Hex editor style plain text output
ANSI or Unicode Text Output Display
Ability to use SHIFTJIS_CHARSET
New Warnings (Format and manual commands)
Things to Know:
Commands are in HEX
Information type SCSI Queries will fail if the output isn’t set high enough
Command type SCSI Queries may fail if byte length is greater than 0
PSP Commands appear to be 10 Byte and Byte 2 is usually 00
Byte 1 is the Query/Command while following bytes are parameters
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March 21st, 2009, 21:21 Posted By: wraggster
News/release from zeroXorXdieXskater
Smash My PSP! is a game in which you use different weapons and tools to destroy and decorate your PSP's main menu.
This game features the ability to switch between different "weapons" to "decorate" your XMB.
You can also change the background or put your own in so you can change it up a bit.
Of course you can also make a screenshot of your masterpiece with ease.
The foundation for this game is basically finished, further releases will most likely feature weapon and background updates.
I decided to release this right now because spring break is almost over and im going to have little time to work on this.
v2.0 changelog
-added analog support
-cleaned up folders
-easy to add your own custom backgrounds
-added Patapon 2 screenshot
-added Pop Bean minigame to backgrounds thanks GinoD
-alien and splatter and now in weapons
-machine gun from Desktop Destroyer is now in weapons
To download the game click the link belwow
Dont forget to read the readme file included
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March 21st, 2009, 20:23 Posted By: wraggster
The PSP Emulator for windows written in java has had a new svn release.
This fixes a UMD Drive issue
This release is compatible with many games but sadly no list of what is compatible.
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March 21st, 2009, 16:52 Posted By: wraggster
What would a Nippon Ichi remake be without loads and loads of cameos? With only a week until Disgaea 2: Dark Hero Days comes out in Japan they announced what fans suspected. Three characters from Disgaea 3: Absence of Justice will be unlockable super bosses in Disgaea 2: Dark Hero Days. Level up your characters and get ready to fight Mao, Raspberyl, and Mr. Champloo to make them join your party.
Captain Gordon from Disgaea: Hour of Darkness is another playable character. He’s also affected by the magichange system, a move that turns monsters into weapons. When Captain Gordon transforms he becomes a powerful sword Adell or another character can use.
In case you haven’t been keeping up on the Disgaea 2: Dark Hero Days cameo list here’s a quick list: Lord Zetta, Prier, Mid Boss, Marjoly, Prism Red, Asagai, Captain Gordon, Mao, Raspberyl, and Mr. Champloo.
http://www.siliconera.com/2009/03/19...ark-hero-days/
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March 21st, 2009, 16:10 Posted By: wraggster
Remember the world before the PlayStation Home open beta launched? You may, because it looked a lot like the world after PlayStation Home launched. Still, Sony has some numbers they'd like to share with you:
The Facts: PlayStation Home now has 4 million registered users. Those users spend an average of 55 minutes on Home per visit.
The Truth: Registered users are not active users. I'm a registered user of PS Home, but I haven't used the service once since our original tour...for which I spent well over an hour logged in. But with these numbers Sony can still say, that guy, Mark Wilson, he's a great customer! He's a registered user! He spends about an hour online every time he loads Home! I mean, he's only come by this one time. But it was great! He wore shorts!
http://i.gizmodo.com/5176816/the-ave...-one-hour-orly
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March 21st, 2009, 13:40 Posted By: wraggster
You've got to love it, don't you? Just a day after we caught wind of Logitech's Harmony Adapter for PlayStation 3 (via the always informative FCC), the aforesaid company has come forward and confessed to its plans. The good news is that the adapter is for real, and while we're still not being told too much about the device itself, we do know that it will operate with any Harmony remote and it won't take up a USB port on your console. In other words, it's a simple Infrared-to-Bluetooth converter, though it promises to give Harmony remote users "complete control (including power on / off) over the movie-watching experience on a PS3." We're pleading for more information on pricing and availability, but until that's received, just enjoy your weekend knowing that you'll be able to buy one soon enough.
http://www.engadget.com/2009/03/20/l...-get-official/
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March 21st, 2009, 12:32 Posted By: wraggster
Teamsushi has posted an entry in the Neoflash Coding Contest:
Nickname: HardHat / teamsushi
Project name: TimeTrainer
From: Canada
Division: PSP APP
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Well, after submitting Sushi Rubik to NeoFlash last spring, I got a couple of requests for a tool that would be useful to speed cubists. It could also help cup stacking enthuasists too. The nature of speed cubing is to mix a cube and then time how long it takes to solve it, after inspecting the cube.
In competitions, they do 5 cube trials and exclude the best and worst time, then take the average. For training though, the recommended practice is to do 12 trials, exclude the best and worst time, then show the average. Over time, you hopefully get better.
This tool allows you to track all of the time for a cup stacker or speed cubist, and record the results into a file.
Features
- generate random cube mix with 25 moves, mathematically proven to generate any possible cube configuration
- easy to use cube timing buttons
- show 12 most recent times on an on screen
- show average of the 12 most recent times excluding best and worst
- all times available in a scrollable history
- save current 12 solve history to a file for later review
- remove mistake solve times from the history a "pop" feature
- redo time of any solve in the history
Read the readme file for all of the details, or follow the online prompts. The most important thing is to press both triggers to start (or restart) the timer, and any arrow on the d-pad to stop
Change log:
Version 0.6
- added graphing
- updated splash screen
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March 21st, 2009, 12:29 Posted By: wraggster
edepot has posted an entry in the Neoflash Coding Contest:
Nickname: edepot
Project name: Agenaworld 1.7
Division: PSP GAME
Original enter: No
Support Motion: No
In last NEO Compo this project have won in the top 10: No
Project description:
I was tinkering with a new system of proportional fonts and double buffering for full screen TV display since last submission: and it worked pretty well for this game.
How to install: Unrar the file, and move the whole "Agenaworld" folder inside the agenaworld.rar to /PSP/GAME/ directory of your memory stick.
Do try this game out on your TV.
What you should do: look at the radar on the right side and try to go to the purple dot. Then press triangle when you are on it. Use this method to reach other galaxies (you should be able to visit a lot of them).
I have been quite occupied, but I think I can squeeze in a Full 3D version for the next compo.
(if you downloaded too soon, try it again as it was being uploaded. everything should be fine now)
Download:
http://www.edepot.com/agenaworld.rar
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March 21st, 2009, 12:28 Posted By: wraggster
Digikid13 has posted an entry in the Neoflash Coding Contest:
Nickname: Digikid13
Projet name: Pong v0.5
From: USA
Division: PSP GAME
Original enter: Yes
Support Motion: No
In last NEO Compo this project have won in the top 10: No
Just the same ol' pong with a few modifications.
Project description:
Pong with a few extras like music, wave backround, ball speed change, etc.
You can play be your slef or with someone on the same psp. I made three modes, Normal - Which is just like normal old pong, Fast - With every hit on the wall or the paddle the ball speeds up, and WallBall - The AI is replaced by a wall, the point is to survive for as long as you can.
Thank you for reading this hope you have fun, please post any comments here about the game.
Update:
~Fixed splash screen.
~Fixed Single and Multi-Player ball speed selector, Now uses OSK.
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March 21st, 2009, 12:23 Posted By: wraggster
Luma has posted an entry in the Neoflash Coding Contest:
Nickname: LuMa
Projet name : Tibia for PSP
From : Germany
Division : PSP Game
Original enter : Yes
Support Motion : No
In last NEO Compo this project have won in the top 10: No
Hi,
Now it is time to release a second version of my RPG-TibiaClone . As the title indicates, the name was changed now from TibiaforPSP to TibiaPSP.There aren't all the important points, which were planned for this version to be implemented like the Save/Load-function,because i hadn't enough time. Also an Online-Mode is obviously not finished yet, which is certainly need some more time.But there are many new things:
Changelog:
New Map (116 * 55 fields) + 5 Quests
Added 4 creaturetypes (total 5)
Added 16 weapons and items (total 20)
Added 3 Spells (total 5)
New in-game MP3 player (reads MP3's from MUSIC-folder)
Added choice between 4 character types (Knight, Paladin, Sorcerer, Druid)
Added a few options (change the background / Hotkeys)
Added approximately 100 new landscape objects (mushrooms, plants, bushes, stones ...)
Added Level + Experience
Added Neoflash-Logo
Some bugs fixed
And many little things ...
Now for the hotkeys:
In the menu
Up / down direction keys
Select with X
In the game
Movement of the figure with the direction buttons
On / Off page menu with SELECT
Move the mouse pointer with a joystick
LOOK / USE function with R-Hold + X
Lifting of arms by the USE function (pointer to gun -> R-Hold + X -> Click to USE)
Healing spell with L-Hold + Triangle
Fire Attack with L-Hold + Circle
Energy Attack with R-Hold + L-Hold + square
Poison Attack with R-Hold + L-Hold + Circle
SuddenDeth with L-Hold + Square
Creature attack by clicking on creature (with the mouse cursor ^ ^)
Eating by clicking on Food
Screenshot with R-Hold + START
MP3 player ON / OFF with START
Pause with Hold
For the next version, I plan a slightly longer time (between 1-2 month) ,because I had planned for this a lot. (Map Editor, Homepage, And of course, further development of the game ...)
If there is someone who would like to help me with the map editor, can send me an e-mail (LuMa_PSP@web.de) (programming skills needed!!!).
Yours sincerely,
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March 21st, 2009, 00:19 Posted By: wraggster
Continuing the momentum established last month at Destination PlayStation (DPS), Sony Computer Entertainment America (SCEA) today announced the newest games to achieve Greatest Hits status for PSP (PlayStation Portable) system.
This outstanding selection of 10 best-selling first and third party titles will be available starting on April 5 for $19.99 (MSRP), delivering great value to PSP owners. The titles included showcase the depth and breadth of content available on the platform. From Patapon, which appeals to the casual player, to God of War: Chains of Olympus, which caters to a more hardcore audience, this variety of content sets the stage for what will be an impressive year for PSP software. With more than 100 titles launching in 2009 – including the PSP debut of hit franchises such as LittleBigPlanet and MotorStorm in brand new games built from the ground up for the platform – PSP fans have a lot to be excited about.
By offering this exceptional list of Greatest Hits games at such an affordable price point, SCEA again proves its committment to delivering the best possible value and content to consumers, while demonstrating the diverse entertainment experience offered on PSP system.
PSP Greatest Hits Lineup
Fight Night Round 3 (EA)
God of War: Chains of Olympus (SCEA)
Medal of Honor Heroes 2 (EA)
Mortal Kombat: Unchained (Midway)
Patapon (SCEA)
SOCOM U.S. Navy SEALs: Tactical Strike (SCEA)
Sonic Rivals 2 (Sega)
SpongeBob SquarePants: The Yellow Avenger (THQ)
Tom Clancy's Ghost Recon Advanced Warfighter 2 (Ubisoft)
Tom Clancy's Rainbow Six Vegas (Ubisoft)
Since the PSP system's North American debut in 2005, 50 million units of hardware and 200 million units of software have been sold worldwide*. Entering its fifth year on the market, the PSP system is poised for a breakout year in 2009.
*Hardware sales figure as of January 2009; software sales figure as of December 2008
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March 21st, 2009, 00:18 Posted By: wraggster
Bill Blake has released an updated game for PS3linux:
MegaMario is a clone of a well know platform game, featuring 25 new levels. In the game you play Mario and your task is to free his brother Luigi, who was captured by the evil Bowser.
- Fix filename problem (change slidebar.png to slidebar.PNG)
- New upstream release 1.6
- src dir changed to src_game; patched makefile accordingly
- Grabbed these missing files from 1.5 release:
- spiny.cpp turtle.cpp unixutils.c unixutils.h
- "High quality" mp3 music doesn't play properly on PS3; not included
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March 20th, 2009, 23:39 Posted By: wraggster
Shaolan has posted an entry in the Neoflash Coding Contest:
Hi , 6 month ago, I have released DAPESv3.0.1, two weeks ago , i have begun a new DAPES release "from scratch"
Nickname: Shaolan,Elesthor
Project name: DAPESi
Division: PSP APP
Original enter: Yes
Support motion: No
Old compo winner: No
From: French
Project description APESi (Drawing And Picture Editing Software Improved
) is a paint - like improved, he uses a lua library created for the occassion,and which can be re-use from all other people : Lua Widget Library , which allow you to make Graphics interface simply as possible
Function in this alpha release :
- New file
- Color selection
- Pen
- Zoom
- Fiil
How to install:
Put the directory "DAPESi" into ms0:/PSP/GAME/
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March 20th, 2009, 21:49 Posted By: wraggster
pront0 has posted an entry in the Neoflash Coding Contest:
pag3 - make your own website today
for more information visit : http://pag3.parabella.org
Nickname: Pront0
Project name: pag3
Division: PSP APP
Original enter: Yes
Support motion: No
Old compo winner: No
From: Germany
Project description:
pag3 is a small but very complex html editor for PSP.
You can make your own website without html knowlege.
pag3 has been developed particularly for Neoflash coding competition!
How to install:
Put the dictionary "pag3" into ms0:/PSP/GAME/
thx to:
Bumuckl,Joshi,Mastertryce,Viper,Shoesy,wer wo was,neoflash.com,parabella.org,pspsource.de
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March 20th, 2009, 21:49 Posted By: Shrygue
via Eurogamer
The downloadable version of SOCOM: Confrontation launched on the European PlayStation Store yesterday, along with PowerUp Forever, the PSone's Silent Hill and downloadable content for Call of Duty: World at War and Midnight Club: Los Angeles.
SOCOM, then, costs GBP 19.99 or EUR 29.99 depending on the ground under your feet, although whether you'll feel like paying that is another matter. PowerUp Forever is somewhat cheaper at GBP 6.29 / EUR 7.99 and took a bow on Xbox Live Arcade late last year. Silent Hill, of course, requires no introduction, although you might like to know it's GBP 3.99 / EUR 4.99.
The Call of Duty: World at War map pack - reviewed later today - is GBP 7.99 / EUR 9.99, which is also what you will have to pay for the premium version of Midnight Club: Los Angeles' South Central add-on - although you can download the map extension for free.
Elsewhere there's the Street Fighter IV Shadaloo Pack for GBP 3.19 / EUR 3.99, featuring alternative costumes for the bosses - M. Bison, Balrog, Vega, Sagat and Seth - and yet another LittleBigPlanet costume pack, this time allowing you to dress up as a Helghast trooper for GBP 2.39 / EUR 2.99.
Elsewhere elsewhere, Sony is starting to seriously fill out the PSP end of the shop with downloadable games formerly sold on UMD, with all of the following arriving at GBP 14.99 / EUR 19.99: SOCOM: Fireteam Bravo, Twisted Metal Head-On, Splinter Cell Essentials, Everybody's Golf and Ratchet & Clank: Size Matters.
There's also the option to buy Spinout (GBP 7.99 / EUR 9.99) and Resistance: Retribution, which is also available on UMD today. And, once again, we're forced to point out that the RRP-hugging GBP 24.99 / EUR 39.99 Sony wants for the download is a bit stiff next to the 18 quid you can find it for on Amazon or Play.
Finally, there's lots of gunk for Rock Band and Guitar Hero, which we got bored of reporting ages ago. Sorry.
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March 20th, 2009, 21:44 Posted By: Shrygue
via Eurogamer
Idol Minds has released a patch enabling PAIN players to battle against each other online.
It's free, according to the US PlayStation blog, and supports both voice and text chat.
Idol Minds also tells us the premium Smack Pack DLC will arrive soon. This adds Darts and Fortress game modes playable in any of the existing areas: Movie Studio, Amusement Park, Downtown. Props will change depending on the level chosen.
Darts is darts, but with multiple bullseyes and obstacles to avoid. Earn big points by grabbing other players or bombs en route to the board.
Fortress can be played by four people, each occupying a floating fortress guarded by pre-picked defences. These can be as ludicrous as flying toasters, and need to intercept destructive missiles lobbed by others. Causing destruction increases points while taking damage decreases points. Players with scores reduced to zero are eliminated.
There is no exact date or price for the Smack Pack yet.
PAIN launched on PSN exactly a year ago today, and was the most popular downloadable game on PS3 last year.
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March 20th, 2009, 21:41 Posted By: Shrygue
via Gamedaily
The PS3's current price has been a subject of constant debate among industry analysts. Rumors of price cuts have been flying fast and wild of late, many of which see a price drop in the next month or two. Speaking to GameDaily BIZ in an interview, SCEA's Senior VP of Marketing Peter Dille sees not a high price in the PS3, but high value.
"I think it's already well publicized that we have a very clear objective from our parent, Sony Corp., that we're to focus on a profit objective, and with those marching orders it limits the playbook when it comes to pricing and promotion," expressed Dille. "Our competition had a very aggressive pricing strategy, but they also were packing two, three, four games in with the unit weekend to weekend with different retailers, and that cost a lot of money. So we had a profit goal and they had a market share goal. We've had a very successful year; we had record revenues across our three platforms last year, and our PS3 business was up 40 percent, notwithstanding the tough climate. So we've really focused on changing the conversation away from price and trying to communicate the value inherent in the PS3."
"I think when people start doing the apples-to-apples comparison, and see what PS3 can do, and see the value of Blu-ray, and what free online and free wi-fi with a hard drive in every box really means, it resonates," he added. "I think people are gravitating to it and we've got a lot of momentum with the launch of Killzone 2 – we're seeing a nice upsurge in our business. What we set out to do at Destination PlayStation (DPS) was to articulate our plans and lay out the road map, communicating our great software lineup. Some people probably were coming into DPS skeptical about what our plans really were, and I would venture to say that certainly all the retail partners I met with and all the publishing partners were really fired up about the year ahead for PS3.
"We also have to work hard to gain our consumers' trust and make them comfortable that when they buy a PS3, it's going to stand the test of time. The fact of the matter is we're the only console manufacturer that's ever launched a product that's had a 10-year life-cycle. And we've done that now not once, but twice. One of the great things about the PS3 is that if you buy it today you can be confident it's going to be the centerpiece of your entertainment for the next 10 years. Economically, that's a great value."
"Yes, in tough times people think twice about discretionary spending, but we also know people spend for value. They are looking for things that will last before they spend the money. We believe that plays right into our strengths," he noted.
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March 20th, 2009, 21:37 Posted By: Shrygue
via Kotaku
According to MTV Multiplayer, the PlayStation Network Bandwidth Fee Sony charges for content downloads could have publishers thinking twice about what downloadable content they offer on the PlayStation 3.
The PlayStation Network Bandwidth Fee, instituted on October 1st of last year, charges game publishers 16 cents per gigabyte of free and paid content download via the PlayStation Network, which presumably helps Sony cover the cost of the bandwidth. The fee only covers the first 60 days of downloads for free content, while paid content accrues fees until the content is removed from the service.
While 16 cents may not sound like much, as MTV Multiplayer points out, a one gigabyte demo downloaded one million times equals an additional $160,000 a publisher has to pay Sony, on top of licensing fees to get their games on the PlayStation 3 in the first place. Needless to say, publishers aren't too happy about the fee.
"It definitely makes us think about how we view the distribution of content related to our games when it is free for us to do it on the web, on Xbox Live, or any other way - including broadcast - than on Sony's platform," one publishing source said. "It's a new thing we have to budget. It's not cool. It sucks."
The whole story has been uncovered by the folks over at MTV Multiplayer, whose request for comment from Sony on the policy were declined, garnering only an assurance from Sony Computer Entertainment America spokesman Patrick Seybold that the quality of content on the PlayStation Network wouldn't be affected.
"Of course we work closely with (publishers) to bring their amazing content to our growing audience, and we are focused on ensuring we, and our publishing partners, have a viable platform for digital distribution. We foresee no change in the high quality or quantity of demos and games available on PSN."
So is this the cost of the PlayStation 3 maintaining free online as opposed to the Xbox 360's subscription fees, or a result of Sony's overall financial problems? As of right now there's no way to tell. All we can do, as MTV Multiplayer suggests, is keep an eye on what DLC shows up on the PlayStation Network, and hope publishers don't start holding things back in response to the unpopular new policy.
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March 20th, 2009, 17:25 Posted By: wraggster
Walar has posted an entry in the Neoflash Coding Contest:
Nickname: Walar
Projet name: Ragdoll Cannon v2.11
From: France
Division: PSP GAME
Original enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Ragdoll cannon is a PSP clone of the flash game with the same name
Project description:
Shoot the ragdoll guy from the cannon.
Hit the target to go to the next level.
Try to make as little shots as possible, like in golf.
When new levels are unlock in campaign mode, you can replay them in "play" mode.
Levels are lua scripts so new levels can be make easier
Update v1.8 -> 2.1
- now levels can be make with xml files
- 13 levels added (11 in "campaign" mode and 2 in "play" mode)
Update v2.1 -> 2.11
- "Swap Force/Angle Controls" in "Options" Menu added for MK2K ^^
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March 20th, 2009, 17:19 Posted By: wraggster
TheUnderminer has posted an entry in the Neoflash Coding Contest:
Nickname: The Underminer
Projet name: Crazy Gravity Portable
From: The Netherlands
Division: PSP GAME
Original enter: Yes
Support Motion: No
In last NEO Compo this project have won in the top 10: No
This game is based on Crazy Gravity for the PC by Axel Meierhöfer.
He gave written permission to me to use the sounds and graphics of the original game.
Project description:
You are the captain of a freight shuttle on a far away moon base. Crazy gravity rules the place. Your objective is to move cargo from their platforms to your homebase; avoiding obstacles like cannons,magnets and one-way gates.
Interface (from left to right,see screenshot)
- lives (top,semi transparant)
- cargo waiting to be shipped
- cargo you are carrying
- Color keys you have collected (opens Color Gates)
- Fuel
- your time / time to beat
- landing indicator (green:safe,yellow: warning,red: slow down or crash)
Due to the flu I could only complete 3 levels, but they are pretty challenging.
Note: the levels for PC are sadly not supported. All levels were made with the included level editor (for psp, included in game).
The lua (pge) source code is open and included in the download
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