Apollonia (this game's working title) means "Destroyer", the femanine version of the Greek name Apollo. It seemed an appropriate name for an AH-64 helicopter and it also seemed like an original name until we found out that Apollonia Vitelli-Corleone was a character in the famous Godfather movie.
This game is essentially a tribute to the old Desert/Jungle Strike games for the Sega Mega Drive and PC (see wikipedia). Apollonia was made specifically for the PSP, as it seems a worthy platform to give these games justice. (I could never get Jungle Strike running under emulation on PSP, so we made our own).
We've just released the latest version of our arcade style helicopter game, Apollonia.
This one is mostly a maintenance release, with a lot of backend improvements. Most of our math code has been completely rewritten and optimised for PSP by using the VFPU. We've completely rewritten the particle engine, so future versions will have super cool effects. As always, let us know what you think. Any comments are appreciated, we're doing this for you guys.
Changelist:
Added some new buildings.
Improved performance on PSP.
Improved particle engine.
Fixed renderer to support OpenGL versions less that 2.0.
Fixed crash in control screen.
Fixed error in paths to resources in Linux.