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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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March 1st, 2009, 17:21 Posted By: Hard Core Rikki
PCSX2 team still unstoppable. Radical improvements, speedups, compatibility increases, etc...
-> Release announcement (PCSX2 forum)
-> Digg the story
PCSX2 0.9.6 released!!
After nearly 16 months, here comes a new Pcsx2 version.
These months were somewhat problematic for pcsx2, due to an initial slowdown of the development process. Then, last fall, the Playground branch was created, and development picked up again. Finally, with the merge of Pcsx2 and Pcsx2 playground, the emulator's development returned once again as it was before, and now we can give you a release which should (we hope!) leave you happy.
We would like to thank everyone that was still waiting for a release, and coming to our forums. We would also like to thank everyone to encouraged and otherwise supported us. This release is especially for you.
Important note: you NEED to update directx or you won't be able to use the emulator! You can do it with either of the links below:
THIS <-- DirectX End-User Runtime Web Installer
or THIS <-- DirectX End-User Runtimes
What's new in 0.9.6?
- Huge rewrite, mainly from the new members of the Playground branch! Too many speedups, optimizations and other fixes to write here! Many famous games will now work.
- Dropped VM build replaced by the all new Vtlb, meaning no more 'Cannot allocate memory' errors at start up, more accurate emulation, slightly lower speeds but with many optimizations to come
- Full memcard support, working in all games
- Improved Frameskip/VU-skip
- Special Game Fixes Section
- Advanced Options Section for custom tweaking VU/FPU behavior.
- Rewritten Multithreaded GS (MTGS) mode, with as much as 15% speedup for HT machines (only 3-5% for Dual Core), and fixes many instabilities.
- Improved VU/FPU Flags and Clamping support (helps fix odd behaviors and SPS in some games)
- Improved EE/IOP synchronization (fixes many freeze-ups and vmhacks).
- Improved CDVD support.
The older versions will NOT be supported in our forums,so 0.9.4,0.9.5 and playground are not supported anymore
Digg the news by clicking HERE!
Without further delay grab the 0.9.6 installer HERE!
For the Linux binary and source,check our downloads page HERE
Additional download mirrors kindly provided by: GoogleCode and EmuDev
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March 1st, 2009, 14:22 Posted By: wraggster
News/release from Auraomega
Ok, this if those of you who know what VIVA is, if you don't go search it >.>
I developed this as a "look I can do it", to prove that I could get an XMB replacement booting from the flash as well as the XMB, and all that fancy stuff. Well, I think now its time for me to hang up my PSP (metaphorically), as I have more pressing things to be doing, however I believe that someone could take this chance to either finish (ugh... might as well have said start) VIVA using the base code I have, or for a budding developer to come along and say "hey, I want to make and XMB replacement, and this guy Aura made a couple, I'll see how he did it", because believe me, first time around it ain't easy
I've included the flasher too, I'm sure you can work out whats going on there, and if you can't you shouldn't be playing in the flash. The patches however aren't included as anything more than a package, this can be used and hex edited to load any file you want. Check the small, not-very-informative readme to get a bit of a better feel for whats there and whats not.
I'm still deving for the PC, and if any kind soul wants to buy me a Pandora I'll dev for that but seriously, its been fun here, and when I get some spare cash I may get the Pandora system and work on that.
And now, I bid thee farewell.
-Aura
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March 1st, 2009, 14:18 Posted By: wraggster
News via pspita
The coder jade2293 French releases Wario Ware: a homebrew written in Lua, structured in 3 mini games based on the homonymous title of Nintendo in 2003.
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March 1st, 2009, 14:10 Posted By: wraggster
Plugin2Flash by manatails007(Seungju Kim)
This app allows you to easily install plugins to flash0
Visit www.seungjukim.com and donate if you find this app useful;D
-Installing plugins
1.Put your plugins to ms0:/seplugins/
2.Load This app.
3.Press X to start.
4.Select the prx you want to install.
5.Toggle mode (V,G,U,P,A)
6.Watch progress.....
7.Enjoy
-Uninstalling plugins
1.Load this app
2.Press TRIANGLE
3.Select plugins you want to remove
4.Watch progress...
5.Done
-Warning-
Check free space of flash0 before installing
ChangeLog
v1:initial release
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March 1st, 2009, 14:07 Posted By: wraggster
Updated release of the File browser and more from Mediumguage:
Heres whats new:
fixed a bug wrong free area was shown when using large (>4G) MS Duo.
added a feature to show GB mode. And, even in larger scale mode, small files are shown on smaller scale.
fixed a bug USB connection was failed on kernel3 using under FW 5.00.
fixed a bug at ripping UMD, to be frozen, when MS Duo was full (that happened depending on CFW version).
fixed a bug to be frozen when finishing built-inn OSK at 333MHz.
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March 1st, 2009, 14:03 Posted By: wraggster
Updated Release from eloivanelst
PSPiton? Never heard of it before?
It's a simple application which will help you downgrading/upgrading your PSP to the firmware you need for your games. It also contains alot of real usefull information of other good apps/homebrew, such as CWCheat, Ultimate PSPTube and their links.
Hey everyone,
I updated my application with some new features, such as a rating system and I fixed some annoying bugs. Here's the full changelog:
Code:
Changelog v0.41:
- More apps added (as always);
- Fixed a bug when you pressed on the about button a error popped-up;
- Added a rating system in the info menu;
- Added a button which gives you the chance to have your app on PSPiton ^^;
- Added a icon;
- Colored text bars;
- Updated LEDA v0.1 to v0.2. (Thanks z7shaft for reporting)
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February 28th, 2009, 21:04 Posted By: wraggster
Luma has posted an entry in the Neoflash Coding Contest:
Nickname: LuMa
Projet name : Tibia for PSP
From : Germany
Division : PSP Game
Original enter : Yes
Support Motion : No
In last NEO Compo this project have won in the top 10: No
Project description:
The name of my game, as the title suggests, is called Tibia. The original game Tibia ( http://www.tibia.com) is a MMORPG game in which you're involved in a fantasy world on the Internet with other players and you can solve Ouest, get levels and fight against other players.
I decided to copy of this game for PSP ,because it has a relatively simple 2D graphics and it is cope with Oslib.
Now some data about my Hombrew:
Until now, this Hombrew is only in the beta stage and is also only offline playable ,but I will change this in any case in the next versions .
It feature , however, the following functions:
Menu + Background Music
Selection between female and male character + naming of the character / account
Small map with one quest (58 * 40 fields)
and 3 monsters
1 monstertyp
4 armor (or weapons)
Many animated objects
2 Spells
Fully functional screenshot function
Incomplete in-game MP3 player (reads MP3's from MUSIC-folder)
Pause function
In-Game Menu + mouse
Now the hotkeys:
In the menu
Up / down direction keys
Select with X
In the game
Movement of the figure with the direction buttons
On/Off page menu with SELECT
Move the mouse pointer with the joystick
LOOK / USE function with R-Hold + X
Lifting of arms by the USE function (mouse on weapon -> R-hold + X -> Click to USE)
Healing spell with L-Hold + Triangle
Fire spell with L-Hold + Circle
Creature attacking by clicking on creature (with the mouse )
Screenshot with R-Hold + START
MP3 player ON/OFF with START
Pause with Hold
I think that it was now everything , but you can explor the game yourself(maybe you can find a few more functions ... ^ ^)
Have fun testing and do not forget that this project is only in version 0.1 (Beta).
Yours sincerely,
LuMa
PS: I know that until now,it is a bit unilaterally (boring) but it will certainly change with a larger world, more monsters, more weapons and more spells...^^
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February 28th, 2009, 20:11 Posted By: wraggster
A new version of the emulator that allows java/mobile phone games to be played on a PSP has been released:
- Enable input symbol in password textfield;
- Fix OSK bug;
- Fix drawRGB alpha blending bug;
- Fix a couple of bug inside VM interpreter.
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February 28th, 2009, 19:57 Posted By: wraggster
Krakatos posted a new version of the PS2 emulator for windows, heres whats new:
- Modified the GIF and SPR. This is an important bugfix, fixes games that were broken since revision 462.
- Fixed bugs in LDL/LDR instructions; fixing various TLB Miss errors in assorted games (namely ones that worked in the old VM builds).
- New Feature: Press TAB to toggle the framelimiter on/off (as a substitute for hitting F4 several times). Usable as a "turbo" feature, similar to other emus.
- Some minor cleanups / correctness fixes to the IPU's register Read/Write functions.
- Applied SUPERVU_VIBRANCHDELAY fix to IBGEZ/IBGTZ/IBLEZ/IBLTZ opcodes. ICO SPS will be gone without gamefix now.
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February 28th, 2009, 18:03 Posted By: wraggster
Newly released:
features
Intense high body-count gunplay: Bring the heat with 20+ high powered weapons including heavy machine guns, advanced guided rocket launchers, grenades and explosives
Collaborative G-Unit crew member: 50 never runs alone. He's always got his G-Unit crew covering his back. Select a member of G-Unit to fight by 50's side - each with their own signature weapon
New Brutal Counter-kill system: All new interactive counter-kill system that gives you the control to finish off the enemy
Incredible music and sound: Exclusive music content will immerse you in the war-torn world of all-out combat game play. All of 50's tracks are remixed for the intensity of the game play
Explosive driving and flying sequences: Drive through the city's water runoffs and storm drains in high speed pursuit. Get behind the wheel as 50 while a member of your G-Unit crew shoots down pursuing enemies. Get inside a Blackhawk, mount the Gatling gun and shoot across the opium fields of the mountain valley
Online co-op multiplayer modes: Have your friends join your game online at any time! Have them pick a member of G-Unit's crew to help 50 get payback on those who wronged him
50 Cent and G-Unit music: New, never-before-heard exclusive tracks and classic hits from 50's albums make this the ultimate 50 Cent experience
description
The Ultimate 50 Cent Game Experience!
50 Cent and G-Unit® have just played to a sold-out crowd in a war-torn country. But when 50 tries to collect from the shifty promoter, he's told that a local drug lord named Kamal has screwed him over and stolen the box office receipts. 50 is ready to take his wrath out on the promoter, who begs for his life and convinces him there's a way to get his money back and get revenge on Kamal. With you playing as one of the world's biggest Hip-Hop stars, cue an all out battle across two countries to collect payday and payback on those who have crossed 50 Cent!
http://www.play-asia.com/SOap-23-83-...j-70-2td8.html
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February 28th, 2009, 17:57 Posted By: wraggster
Heres the list of whats new:
Akira US US$ 42.90
Australia (~Hugh Jackman, Nicole Kidman, ...) HK US$ 32.90
Baroque Motion Vol. 1 US US$ 34.95
Body of Lies (~Leonardo DiCaprio, Russell Crowe, ...) HK US$ 32.90
Casshern Sins Blu-ray Box 1 (~Toru Furuya, Nami Miyahara, ...) JPN US$ 164.90
Chronos JPN US$ 51.90
Death Note (~Tatsuya Fujiwara, Asaka Seto, ...) JPN US$ 52.90
Death Note The Last Name (~Tatsuya Fujiwara, Erika Toda, ...) JPN US$ 52.90
Deen At Budokan No Cut - 15th Anniversary Perfect Singles Live (~Deen) JPN US$ 69.90
Ef - A Tale Of Melodies 3 (~Yui Horie, Mai Goto, ...) JPN US$ 65.90
French Connection 2 (~Fernando Rey, Ed Lauter, ...) US US$ 34.98
Futurama: Into the Wild Green Yonder (~Billy West, Katey Sagal, ...) US US$ 39.98
Futurama: Into The Wild Green Yonder HK US$ 32.90
Grand Canyon Adventure: River at Risk (~Robert F. Kennedy Jr., Wade Davis) US US$ 24.98
Hounddog (~Dakota Fanning, Robin Wright-Penn, ...) US US$ 24.95
Kemeko Deluxe Vol.3 (~Chiwa Saitou, Mikako Takahashi, ...) JPN US$ 74.90
Kemeko Deluxe Vol.3 [Blu-ray+CD Limited Edition] (~Chiwa Saitou, Mikako Takahashi, ...) JPN US$ 74.90
L Change The World (~Yuuki Kudo, Kiyotaka Nanbara, ...) JPN US$ 52.90
LCD/Plasma Ultimate HD Experience US US$ 19.98
Little Miss Sunshine (~Greg Kinnear, Paul Dano, ...) JPN US$ 51.90
Lupin The Third Second TV BD Box I JPN US$ 197.90
Michiko To Hacchin Vol.2 (~Maki Sakai, Kanji Tsuda, ...) JPN US$ 65.90
Nights In Rodanthe (~Richard Gere, Diane Lane, ...) JPN US$ 52.90
Predator [1+2 Boxset] (~Arnold Schwarzenegger, Carl Weathers, ...) HK US$ 54.90
Ray Harryhausen Collection Blu-ray Box JPN US$ 175.90
Ronin (~Jonathan Pryce, Robert De Niro, ...) US US$ 39.98
Samurai 7 - Box Set US US$ 79.98
Sex Drive (~Josh Zuckerman, Amanda Crew, ...) US US$ 34.99
Shaolin Handlock (~David Chiang, Lieh Lo, ...) US N/A
Side Ways (~Paul Giamatti, Thomas Haden Church) JPN US$ 51.90
Surrealist Motion Vol. 1 US US$ 34.95
The French Connection (~Roy Scheider, Gene Hackman) US US$ 34.98
The Incredible Hulk (~Edward Norton, Liv Tyler, ...) JPN US$ 52.90
The Pink Panther JPN US$ 52.90
The Sky Crawlers JPN US$ 85.90
The Sky Crawlers Collector's Edition [Limited Edition] JPN US$ 451.90
The Tribute to Pavarotti (~Jos Carreras, Andrea Bocelli, ...) US US$ 24.98
The Who: Live at the Isle of Wight Festival 1970 (~The Who) US US$ 24.97
Toaru Majutsu No Index Vol.2 (~Shizuka Ito) JPN US$ 82.90
Toaru Majutsu No Index Vol.2 [Limited Edition] (~Shizuka Ito) JPN US$ 82.90
Tytania 2 (~Daisuke Kishiga, Katsuyuki Konishi, ...) JPN US$ 74.90
Vanishing Point (~Arthur Malet, Barry Newman, ...) US US$ 34.99
Wanted (~James Mcavoy, Angelina Jolie, ...) JPN US$ 51.90
What Just Happened? (~Robert De Niro, Catherine Keener, ...) US US$ 34.98
Yami No Kodomo Tachi (~Yosuke Eguchi, Aoi Miyazaki, ...) JPN US$ 65.90
http://www.play-asia.com/SOap-23-83-...-1yx-84-n.html
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February 28th, 2009, 17:55 Posted By: wraggster
Newly released:
From the publisher: Developed by Guerilla Games, a wholly owned subsidiary of Sony Computer Entertainment Europe, Killzone™ 2 is the highly anticipated first-person shooter created exclusively for the PLAYSTATION®3 system.
Following events and action from the original Killzone for PlayStation®2, Killzone 2 brings players into a highly detailed, ultra-realistic “theater of war” that truly leverages the processing power of the PS3.
Throughout the campaign, players will encounter lifelike and adaptable artificial intelligence (A.I.) from enemies as well as fellow soldiers, destructible environments, and stunningly detailed scenery.
Additionally, players will be tasked with utilizing a host of new weapons and vehicles in the war to stop the Helghast.
Featuring an extensive single-player campaign and thrilling multi-player mode, Killzone 2 delivers a host of new gameplay elements and an intense storyline that will once again drive gamers to join the ranks of the ISA and fight the Helghast…this time on the enemy’s home planet.
Highly realistic, KillZone 2 turns your living room into a war zone, in which you can, then, transform it into a blood bath with your massive arsenal of weapons. Take a peak at the environments that you can destroy.
Come join the troops through your PlayStation3™
Killzone 2 US US$ 64.90
Killzone 2 JPN US$ 74.90
Due to limited supply in the market, the Asia version is currently unavailable. We recommend all customers to purchase the US version instead, which is in stock right now. The Japanese version is scheduled to be released on April 23rd.
Check out the terrains and other information on your weapons through the official game guide:
Killzone 2 Signature Series Guide US US$ 19.90
Take a look at what happened before KillZone 2 takes place through it's predecessor Kill Zone: Liberation on Sony PSP™.
Killzone: Liberation (Greatest Hits) US US$ 24.90
http://www.play-asia.com/SOap-23-83-...-1yy-84-n.html
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February 28th, 2009, 17:44 Posted By: wraggster
Remakes in LittleBigPlanet—or LBPmakes, if you will—are typically nothing if not impressive. The Gradius remake, for example, might have blown your mind. But this Contra remake is awesome if only for its exhaustive authenticity. This group effort covers all eight levels of the arcade and NES classic from Konami and was developed by a group of NeoGAF message board-lurking LittleBigPlanet fans over the course of the past month. The eight levels available for PlayStation 3 owners as of, well, right now, should the trailer for LittleBigContra get you excited enough to download. The official post on the project features screenshots, credits, intimate details and the high drama of any NeoGAF thread. LittleBig Contra is OUT NOW!! Let's Attack Aggressive, GAF
http://kotaku.com/5161581/contra-rem...he-whole-thing
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February 28th, 2009, 17:43 Posted By: wraggster
In an effort to turn every single Sony property into Sackboy form—hurry up, Blasto Sackboy!—the company has turned the LittleBigPlanet transmogrifier on the PSP tactical rhythm game Patapon. Cross-promotion is just a happy by-product.
Yes, Patapon 2 is coming stateside soon-ish—the official PlayStation blog says it's "in the horizon"—meaning a cyclopian Sackboy interpretation is overdue.
No word on when this guy will ship out to the PlayStation Store, but we're betting it's in advance of Patapon 2's street date.
http://kotaku.com/5161765/patapons-c...ittlebigplanet
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February 28th, 2009, 17:42 Posted By: wraggster
This month, many of the nation's video game sellers and makers met in Houston, Texas with Sony to talk all things PlayStation.
At the top of the list was the entertainment behemoth's plans for a renaissance of the PlayStation Portable.
The PSP revival is being led by three key factors: A resurgence in developer interest in the portable, a push for more digital downloads, and rumors of a new, sleeker model of the device.
While about 50 million people worldwide own PlayStation Portables, the device has, until recently, had trouble attracting developers. Last year, there was a dearth of good titles to choose from for the portable gaming device.
That's because back in 2006, PlayStation Portable sales seemed to be bottoming out and a lot of developers decided to invest their money in other systems. But in 2007, with the release of a slimmer PSP model, PlayStation Portable sales started picking back up.
"When we met with developers in 2008, they wanted to know how they could get back into PSP development," said John Koller, Sony Computer Entertainment of America's director of hardware marketing.
Because games can take a year to a year and a half to create, that gap in development meant a dry year for PSP owners in 2008. But at the week-long Destination PlayStation gathering, Sony unveiled a slew of high-end games for the PSP set for release this year.
Among the list is a portable version of PlayStation 3's popular platformer LittleBigPlanet, a PSP version of Ubisoft's Assassin's Creed and a PSP version of the PS3's mud racer MotorStorm. And, Koller said, there are quite a few more big, exciting titles for the system that haven't been announced yet.
Sony is also in talks with developer Ready at Dawn, creator of the highest-rated game for the platform, about making a new game for the PSP.
"This is going to be the year of software for the PSP," he said.
Besides attracting new games to the platform, Sony is going back through their library of old games, all the way back to the original PlayStation, to see which titles they can bring to the PSP. The titles they select would most likely be sold on the PlayStation Network, allowing gamers to download the game and install it on the PSP.
"We are making a concerted effort for digital distribution," he said.
Most triple-A titles coming to the PSP still use the proprietary UMD disc, but it may not be long before we start seeing more games go directly to digital distribution.
If more games go to digital distribution, it might make sense for the PSP to be redesigned without a UMD drive, making the device less expensive, smaller and with a longer battery life.
While Koller says Sony remains committed to the UMD, at least one developer says he knows that Sony is working on a new PSP design that won't feature a UMD drive.
Acclaim's David Perry says the device is already having games developed for it.
Wedbush Morgan Securities analyst Michael Pachter thinks eventually ditching the UMD is a good idea, but says Sony is stubbornly committed to their proprietary formats.
"Is it really worth building a drive in the PSP?" Pachter said. "The answer is probably no. The device is bulkier, heavier, and has less battery life with it."
"They would be better off designing it with flash memory."
With the PSP about halfway through its life-cycle, it's probably about time for another major redesign.
http://kotaku.com/5161205/three-reas...-the-psps-year
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February 28th, 2009, 17:30 Posted By: wraggster
New from Divineo China
Multi Storage Hard Foam Travel Bag made of EVA material to carry your PSP-3000, PSP Slim or PSP consoles and other accessories around while protecting them against shock and scratch. The special lid-stand design can act as a movie station.
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February 28th, 2009, 00:32 Posted By: wraggster
Sony’s head of PSP marketing in North America would only confirm that part of what longtime developer Dave Perry recently said about the PSP’s future is true.
***
The following is an excerpt from an interview I conducted today with Sony Computer Entertainment of America’s John Koller, the director of PSP marketing in North America. I originally booked the phone interview with Koller to discuss the stunning line-up of PSP games Sony announced earlier this week, but by the time we talked, there was the PSP2 rumor to discuss that had been churning through the Internet ever since veteran game designer Dave Perry Twittered that a disc-free PSP2 was in the works for a possible fall release.
I’ll have a lot more from Koller about the new games and the future of the PSP on Friday, but let’s start here by dealing with the Dave Perry rumor. This is how I broached the topic:
MTV Multiplayer: Do you still consider Dave Perry a friend?
John Koller, Director of Hardware Marketing for the PSP: [laughs] That’s a great question! I didn’t even know who he was until about a month ago. I heard about [his PSP2 report] yesterday. We’ve never talked to him at all. I can tell you that we never engaged with him at all, so I don’t know where he’s getting his information.
MTV Multiplayer: Well, he says in his interview with Brian Crecente at Kotaku that he’s spoken to a developer who has a development kit for a PSP2. [NOTE FROM STEPHEN: In retrospect, I realize Perry didn't say that the developer had a dev kit but said the developer was working on a prototype of the system.] It doesn’t specify whether this is a sequel to the PSP platform or another iteration of the existing one. And he describes it as a PSP that doesn’t have a disc slot. It’s all digital, solid-state media. Is he making that up? What’s the story there?
Koller: I can’t go too much into detail other than to say there are no new hardware development kits out there. I will say that we have constantly looked at ways PSP can innovate. I think this last iteration [the 2008-released PSP 3000] said a lot in terms of how we view the business and how we want to move the platform going forward. We wanted to make sure the screen stayed intact. We wanted to make sure the resolution was better. And we added the microphone for the social communication function.
We look at areas like that rather than I think Dave talked about some wholesale shifts in design. I will say, though, because I did read his piece earlier that Sony’s making a big push to digital distribution. That part’s true. And we’ve been making a concerted effort to really over-emphasize the ability for publishers to publish on the PSN. Fits our view of the world. Eventually the digital distribution arm will have some leverage. I think consumers right now are choosing some tangible benefits of the disc. But we saw how that movie ended with music. And we know there are certainly some benefits to promoting that part of it now.
MTV Multiplayer: Right. That’s probably the part of the pitch you didn’t talk about at [retail summit] Destination PlayStation [earlier this week].
Koller: Right. We talked about it a little bit because retail realizes that digital is a significant component. And their big take now is how do we get involved with that business as opposed to having it be the enemy… Obviously the PlayStation Network card is a first step. They can sell those, make margins and become involved in the business. That’s a positive for them.
MTV Multiplayer: Ok. Just so we can have this as clear as we can get it: the rumor out there is that there’s going to be a new PSP that doesn’t use the UMD coming out by the end of the year. True or false?
Koller: Can’t comment either way, but I will reiterate that the digital component is very important to us. That’s all we can say at this point.
MTV Multiplayer: What do you make of the fact that there’s been months now of rumors of PSP2 and word that a PSP2 is right around the corner. What do you attribute that to?
Koller: I think it’s been four years of it. I launched the PSP and since day one I’ve been hearing that the second one is coming out… We always attribute it here to tremendous interest in the platform. There’s a lot of interest in not only the large scale development community but also in the smaller development community of looking for ways to integrate into the business. There’s a lot of people who say and think of ways that it would make more sense to them for the PSP to be designed a certain way. Everybody asks us for a second analog stick or about screen size. We do regularly quantitative and qualitative research. And where possible, we do integrate. Things such as the Skype integration, those types of things. All of those things came from consumer requests.
Dave Perry probably doesn’t count in the consumer request department. [laughs]. But general consumers, PSP owners, who ask for things like better battery life, we launched a battery kit that has a better battery life. We try to make sure those things are integrated.
http://multiplayerblog.mtv.com/2009/...n-psp2-rumors/
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February 28th, 2009, 00:30 Posted By: wraggster
PSP head of marketing John Koller told MTV Multiplayer in an interview that “Assassin’s Creed” PSP won’t be a port of “Assassin’s Creed 2.” And he gave a little more insight into other newly announced PSP games.
***
Several major PSP hits-in-the-making were announced earlier this week, but Sony’s head of PSP marketing in North America, John Koller, told me that we don’t even know the half of it.
The announcements we made are half the story,” Koller told me in an phone interview on Thursday. “There’s another half still to be announced in the next couple of months-slash E3. A lot of first and third-party titles that are coming in the back half of the year want to hold their announcement until E3 timeframe. There’s a few pretty ‘majors’ coming still in that franchise line, but we wanted to whet people’s appetite.”
Here’s what Koller told me about a few of the big ones announced this week:
“Assassin’s Creed” PSP
“One of the first to be very open about jumping back into the PSP world was Ubisoft. The ‘Assassin’s Creed’ idea popped up early. And we were able to announce that this week. That’s been a project in the making for quite a while.” Koller said this game won’t be an attempted port of the forthcoming “Assassin’s Creed 2″: “It’ll be a completely different game, unique to the PSP.”
“Rock Band Unplugged” PSP
“We’ve worked with ["Rock Band" development studio] Harmonix in the past,” Koller said, citing the studio’s PS2-exclusive rhythm games from earlier this decade. “I launched the ‘Amplitude‘ and ‘Frequency‘ games with them here.” At that time, Koller was the product manager for those games. “It’s a tremendous franchise and it fit within our recipe: big franchise, unique to PSP and tremendous quality.”
“LittleBigPlanet” PSP
“It’s obviously tremendously expansionary in the way that it will allow more casual consumers into the PSP world,” Koller said. “It just fits perfectly in a handheld environment. It’s going to be a really big brand for us.” I asked if the game would be interoperable with the PS3 game. “There are certainly a lot of options on the table for us there. Nothing is 100% confirmed, but you can look at those kinds of opportunities.” I pressed more, asking if we might be able to edit our PS3 “LBP” levels on the PSP. He said: “I can’t confirm anything like that yet. There are certainly options like that on the table.”
***
http://multiplayerblog.mtv.com/2009/...le-big-planet/
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February 28th, 2009, 00:29 Posted By: wraggster
Sony’s not taking the “Grand Theft Auto” series’ move from PSP to DS as a permanent shift, the company’s head of PSP marketing in America told me in an interview.
***
After two successful “Grand Theft Auto” games on the PSP, the world’s most notorious gaming franchise is making its next portable outing — “Grand Theft Auto: Chinatown Wars” — on Nintendo’s DS.
But Sony isn’t ready to let portable “GTA” out of its grasp.
“No one should sleep on that franchise,” John Koller, Sony’s head of PSP hardware marketing in North America, told me in a phone interview yesterday. “That’s a tremendous franchise for PlayStation in general. We’ve had two that are the top two sellers on PSP right now. So, there’s definitely continued conversations with ['GTA' development studio] Rockstar on all their brands. That’s nothing that’s left the PlayStation family.”
Koller said he couldn’t recall when he found out that “GTA” was going to the DS after the PSP “Liberty City Stories” and “Vice City Stories,” but was composed about it. “To be honest, Rockstar has to manage their business as they see fit. We’re very good partners with them. They just launched ‘The Lost and the Damned‘ for 360, so, they need to make their own business decisions. But we certainly have a tremendous relationship with them and always have.”
Regarding “Chinatown Wars,” Koller doesn’t see it squarely matching with the DS fanbase, which the classifies as predominantly under 12 years of age. “It’s an interesting launch on DS,” Koller said. It raises some eyebrows in a lot of areas. It’ll be interesting to see how that sells.”
“Grand Theft Auto: Chinatown Wars” ships on March 17. No new PSP “GTA” s are announced.
Rockstar Games declined to comment for this story.
http://multiplayerblog.mtv.com/2009/02/27/more-psp-gta/
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