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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 24th, 2009, 19:52 Posted By: Shrygue
via Eurogamer
With weeks still to go until the release of Resident Evil 5, producer Jun Takeuchi has already been talking about the sixth instalment in the series.
Specifically he's been talking to 1UP which reports that, "Resident Evil 5 is practically guaranteed to be the last of its kind, with... Takeuchi assuring us that a reboot is in order for the inevitable Resident Evil 6."
But what could that mean? A brand new control system? Bunnies instead of zombies? No racism? Takeuchi didn't say, unfortunately, and we'll have to wait months, at the very least, to find out.
Still, there's always Resident Evil 5, down for a 13th March release on PS3 and Xbox 360. The playable demo has already proved popular, with Takeuchi telling MTV it's been downloaded 4 million times.
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February 24th, 2009, 18:26 Posted By: Darksaviour69
Hot from this week's annual Destination Playstation meeting comes news of LittleBigPlanet, Rock Band and Assassin's Creed for the Playstation Portable.
Rock Band Unplugged will include Wi-Fi support and a "fully-featured in-game store" for downloadable content in the North American and Europeans markets.
This fall will see the release of MotorStorm Arctic Edge and LittleBigPlanet for the PSP. These titles will be built from the ground up for PSP:
LittleBigPlanet — Developed in conjunction with MediaMolecule, the critically acclaimed game LittleBigPlanet makes its way to the PSP, offering new SackBoy(TM) adventures with the same play, create, share experience for gamers on-the-go, in addition to brand new levels and environments specifically created for the platform.
MotorStorm Arctic Edge — Developed by the award-winning Bigbig Studios, the team behind the best-selling Pursuit Force series, MotorStorm Arctic Edge sees the music, the festival and the brutal off-road racing arrive in the breathtaking yet lethal and unpredictable setting of Alaska. The game is also expected to hit the PlayStation 2 platform in Fall of 2009.
Madden NFL 10 will enable NFL fans to build their own formations and plays from scratch on the PSP. Then, through connectivity with the PS3, the plays can be downloaded and perfected on the console. In addition, Madden NFL 10 will deliver a faster and more "PSP-friendly" gameplay experience to adapt to the PSP owner's lifestyle.
Tiger Woods PGA TOUR10 will allow gamers to experience the drama of major golf tournaments with revamped gameplay modes for on and offline play.
Square Enix's DISSIDIA FINAL FANTASY, which has sold 850,000 units since launching before the holidays in Japan, will make its way to North America this summer.
Ubisoft will also be dropping a line of Petz software on the PSP later this year. The Petz series allows young players to create and care for pets chosen from many different breeds of dogs, cats, horses, hamsters, dolphins, tigers and bunnies.
All we know about Assassin's Creed for the PSP is that Ubisoft will debut an exclusive instalment of the franchise later this year.
Source: kotaku.com
and who said the PSP was dead?
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February 24th, 2009, 02:25 Posted By: wraggster
News/release from hitchhikr
I recently (today as a matter of fact ;D) made a psp replay routine for my softsynth tracker program available here:
http://protrekkr.googlecode.com/
The tracker is tailored for much faster machines so this is more an experiment than anything else.
If you intend to use it to create music for the PSP you'd better go very easy on the dsp effects and channels polyphony, especially the flanger fx is a really heavy toll because the media engine doesn't have any integrated hardware sin/cos or pow instructions.
The replay routine of the tracker uses the 2nd processor so the occupation time of the main CPU is really minimal.
Samples depacking with the PSP codecs isn't implemented yet (so samples packing should be set to "none" in that case).
The tracker itself is open source and available on Windows, Linux and Mac OS X.
v1.93:
- Resampler improved, should produce much less aliasing.
- Fixed a small issue involving the cache memory in the PSP replay.
- Added an option to show or hide the bottom panel in order to display more patterns rows (Shortcut: LSHIFT+ESCAPE to toggle the view)
- Left shift wasn't active while editing data columns of patterns to enter digits.
- Added global lists for instruments and synths, that should improve the ergonomy a bit.
- Samples weren't re-initiliazed correctly after a "New Module" command was issued.
- Fixed a bug in the 2nd oscillator of the synth core when using custom waveforms.
- Fixed the rand commands in the synth tab.
- Midi controller modification command (0x90) wasn't accessible anymore in panning row, fixed.
- Fixed an issue that could occur with rand() function under linux.
- Introduced zoomed tracks; Each track can be zoomed independantly and will be displayed with a bigger font.
- Track volume wasn't correctly re-initialized when only instrument column was filled without any note.
- Midi notes off command was broken.
- Effect 0xAxx (Set Random Cutoff) slightly modified, the xx value is now the amplitude of the calculated random value from 0 to 0xff.
- Implemented midi in/out for Linux and Mac OS X.
- Fixed a bug in the recording mode.
- Recording now starts at the current pattern line instead of restarting from it's beginning.
- An extra note was pasted after names input when editing mode was turned on.
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February 24th, 2009, 02:21 Posted By: wraggster
News via PSPita
The French team GeekInside releases a new update to Play Everywhere, homebrew from a variety of functions that come with version 2.0
More information about this new release in the changelog to follow
Changelog v2.0:
Quote:
Changelog:
-Added an MP3 player
-Added a program to repair the dead pixels
-Added Powernoid
-Added an emulator for the Game Boy Advance
-Added a splashscreen to dell'homebrew
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February 24th, 2009, 02:15 Posted By: wraggster
News via PSPita
Yet another update from moscas for his Goblin PSP, utlity-One PC that comes with version 2.2.1.0
Goblins PSP will allow you to perform backups of data on your memory stick, load and / or delete the backup of your UMD, launch programs like the RemoteJoy and USBIsolader, update your Custom Firmware and manage your plugins.
Following the changelog for this release and the link to download.
Changelog v2.2.1.0:
Quote:
Changelog:
-If you are upgrading from a version lower than v2.0.0.0 you must remove GoblinPSP
-Added a new icon for the PSP in My Computer
-Improved the calculation of the free space Memory
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February 24th, 2009, 00:58 Posted By: wraggster
New from SuccessHK
The manufacturer Try Electronics adapts the joystick for the PS3 by adding a USB connector but the basic functionality is the same as the original Royds Stick EX that we've been using for a while.
The design of the stick uses a modular panel which slots into the base and two different button panels may be inserted into the base as follows:
Standard 8-Button Panel
All right face buttons and trigger buttons (○, X, O, Δ, L1, L2, R1, R2) are located on the panel in a 4 x 2 configuration. The weight of this particular panel is 500g or 1.10lbs.
EX-System 4+1 Button Panel
The four face buttons and a trigger (○, X, O, Δ, L1) are spaced across the panel in a truncated arc pattern. The weight of the panel is 400g (0.88lbs).
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February 24th, 2009, 00:55 Posted By: wraggster
New from SuccessHK
The Bluetooth Headset leverages advances in voice technology to bring next generation features to the PLAYSTATION 3 system. It features High-Quality mode* which provides wide-band and dual microphone input to enable accurate speech recognition required to support “voice command?and “voice animation?features that will be offered in select games on the PS3 system. Easy pairing with the PS3 system, in-game Headset status indicator, included charging cradle and easily accessible microphone mute button makes it user-friendly. Designed specifically to enhance the game play experience, this is a must have Headset for the intense multiplayer gaming only available on the PLAYSTATION Network
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February 24th, 2009, 00:49 Posted By: wraggster
Oh that's right. More new PSP rumours. We've had a few surface lately, but this latest one is awfully specific, involving the machine's actual design, as well as its insides.
The last rumour came courtesy of IGN, who said the next version of Sony's handheld console would feature "a multi-touch screen, Bluetooth support, integrated GPS and a hard drive". Sony got quite nasty in shooting that one down.
Today's, however, comes from VG247, who see things a little differently. According to "a highly-trusted source", the next PlayStation Portable won't be an all-new PSP. Its internal architecture will be the same as current models, meaning any and all changes will be cosmetic ones.
And those changes involve the addition of a sliding front screen, which is normally employed in mobile phones - including many of Sony's own models - to cut down on size.
There's no mention of other features rumoured thus-far, including those involving touch-screen input.
As far as rumours go, this certainly seems the most (relatively, of course) plausible to date, because it fits with Sony's long-running company plan of eschewing drastic, radical changes in favour of iterative improvements, which normally take the form (especially when it comes to PlayStation products) of smaller, sexier cases surrounding existing hardware.
http://kotaku.com/5158504/next-psp-t...sliding-screen
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February 24th, 2009, 00:21 Posted By: wraggster
Back before Christmas there was a rumour that there was going to be a "refresh the PlayStation Portable product line with a PSP-4000 model in late 2009 and launch a true successor - a PSP2."
Well, it's after Christmas now, and the rumour won't lie down and die. It has been reignited by a "highly trusted source" from somewhere (maybe Sony, maybe a publishers, maybe the chap who designed the image you see to the right - which is a mock-up) who has told VG247 that, "The revamp does have a sliding front-screen, and we’re assured the design being currently touted isn’t a million miles away from this now-infamous image."
The refresh will be announced at E3 or GDC... or somewhere, this year.
http://news.spong.com/article/17234/...in_2009?cb=335
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February 24th, 2009, 00:16 Posted By: wraggster
Consumers are set to buy more than 100 million Blu-ray discs across the US, Western Europe and Japan within the year, according to research by Futuresource Consulting.
The group's research indicates that the greater prevalence of high definition TVs and reductions in Blu-ray player prices will fuel interest in the discs despite the economic downturn.
"In the USA, Blu-ray has moved from early adopter phase through to early majority, with the format gaining real traction in the marketplace," said Mai Hoang, senior market analyst at Futuresource.
"Last year in the US alone, Blu-ray video retail sales increased by a whopping 320 per cent to 24 million units; and we're going to see momentum continuing in 2009, with over 80 million disc sales forecast."
"The UK is the largest market for Blu-ray discs in Western Europe," Hoang explained. "With sales of more than 3.5 million units in 2008, it represented over 40 per cent of the West European total."
Jim Bottoms, managing director at Futuresource, added: "Blu-ray disc sales continue to expand into all major markets and genres."
"Although to date the business has gravitated towards new release titles. In particular, the action adventure genre dominates, appealing strongly to the young male technology adopter, which also closely matches the PlayStation 3 owner profile."
"By 2012, around 50 per cent of US and 35 per cent of Western European video disc retail sale volumes will be Blu-ray."
http://www.gamesindustry.biz/article...-million-discs
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February 23rd, 2009, 23:38 Posted By: wraggster
New from Divineo UK
Rock Out with the new sound activated Stagelight.
Super bright Darklite LEDs are projected all around the room, as you lay down
some serious riffs with your latest guitar game.
Sensitivity is fully adjustable to respond to different types or levels of music.
And a pair really gets the party started!
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February 23rd, 2009, 19:56 Posted By: Shrygue
via Computer and Video Games
Xbox World 360 Magazine has responded to claims they finished the long-awaited horror sequel in just 7 hours - considerably shorter than the "20+ hours" promised in US publications.
"As previously stated our first completion time, minus cut-scenes, was seven hours, thirty-six minutes and one second," the mag posted on its blog, even posting screenshots as proof. "For reference purposes, the total length of all the game's cut-scenes clocks in at 80 minutes.
"This time was achieved in single player and on the normal difficulty. This was not a speed-run, nor were we pressured for time, and was not, as suggested, merely the time to complete the first three chapters of preview code."
As the mag points out, this makes Resident Evil 5 considerably shorter than its predecessor - though you can't see everything in the new game that quickly.
"We wish to stress that you cannot see all there is to see in Resident Evil 5 in under ten hours - something which the review makes very clear. There are plenty of extras to unlock and reasons to keep playing. But the fact remains that the first run-through of the campaign is brief; especially when compared to 4's.
"We can only suggest that those citing 20+ hour completion times need to brush up on their gaming skills. :-)"
Read our summary of XBW's review here. Resident Evil 5 is out on March 23.
Screenshots
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February 23rd, 2009, 19:42 Posted By: Shrygue
via Computer and Video Games
We're sure you'll be counting down the minutes to this Friday's release of Killzone 2 and we're here to ease your pain (or make it worse) with a 'making of' video.
It's the first episode of what we presume will be a series released over the next few days. There's plenty of in-game footage, and some nice info-packed commentary from the big boys of the development team.
Video at CVG
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February 23rd, 2009, 19:39 Posted By: Shrygue
via Eurogamer
Sony has made a clever Killzone 2 plug-in that takes over browsers, fills them with Helghast and turns mouse-pointers into crosshairs.
The pocket-sized program can be nabbed from the Killzone 2 website, and, once installed, can launch from any URL. There's an opt-out option, plus players can form squads with up to three friends, either inviting them to battles or joining theirs.
Points and multipliers are awarded for shooting heads and hidden explosives, and the more people playing the more points there will be on offer. Cleverly, missed bullets tear apart the background website. Both Firefox and Internet Explorer are supported.
We wouldn't normally tell you about any of this, honest, but Killzone 2 launches this Friday and arrives with a big fat Eurogamer seal of approval.
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February 23rd, 2009, 19:36 Posted By: Shrygue
via Games Industry
Sony Computer Entertainment Europe is to close down its Go! Messenger service due to a lack of users.
Go! Messenger was developed in collaboration with BT, and allowed users to make instant messenging, voice and video calls on the PSP.
"Although Go! Messenger brought innovative communications features to the PSP community, the service has not developed the base of users that we were hoping for," wrote a spokesperson for Sony.
"Although it proved a popular concept, achieving a significant number of registrations, it didn’t gain the number of regular users that BT and SCEE were aiming for."
Go! Messenger was only launched a year ago, and used the Go! Cam on any model PSP.
The service ends March 31. "We’d like to thank all fans of Go!Messenger and are sorry to have to make this announcement," said Sony.
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February 23rd, 2009, 19:33 Posted By: Shrygue
via Games Industry
Capcom has announced that it has shipped two million copies of Street Fighter IV since its release in Japan on February 12, as well as in North America and Europe on February 17 and 20.
According to the publisher, the sales results of the 2D cross-platform fighter signifies a success in its strategy to revitalise the brand following the franchise's 20th anniversary, which it's also hoped will receive a boost by the upcoming release of the Street Figther: Legend of Chun-Li movie on February 28.
"The movie was developed in order to help rebuild the Street Fighter brand by drawing in new fans and reinvigorating fans of old," the company explained in a statement.
"In fruition of its policies, Capcom has achieved the feat of breaking the two million copy mark despite the economic crisis with this first iteration of the Street Fighter series in 11 years."
The company concluded: "At Capcom, not only do we strive to make entertaining and profitable games, but we are always endeavouring to lucratively develop our popular franchises in other media in ways that will please the fans."
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February 22nd, 2009, 21:15 Posted By: wraggster
News/release from eloivanelst
Well, here it is already. PSPiton v0.4 with lots of improvements and new apps and info. The main improvemnts are that I added 4 new apps and splitted the version in 2 (full and lite). Take a look at the full changelog the find out what has changed:
Code:
Changelog v0.4:
- More apps added;
- Splitted the application into 2 differend versions: full and lite (full doesn't require to download every single app, because they are already included. The lite version does require to download them, but
the lite version is alot smaller;
- Fixed a bug which caused to close PSPiton if you pressed home or end;
- Fixed a bug which showed incorrect information of some apps/homebrew;
- Readme added;
- Pressing the PSPiton logo doesn't cause showing up the credits anymore;
- Updated PSPfiler;
- Updated Pandora Deluxe;
- Added a second page, so I can add more apps in nearby future;
- Added the ability to resize the windowed mode to fullscreen mode (Maybe will be removed in the upcoming version).
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February 21st, 2009, 21:40 Posted By: wraggster
Ryu ga Gotoku 3 (Yakuza 3) isn’t kicking in Japanese PS3s yet. Still a week to go before it comes out and Sega is already teasing the future.
After the game launches Sega will support it with twenty nine downloadable items spread out over a period of eight weeks. Some of these will be special missions, others item packs. Even if they were just 29 alternate suits for Kazuma Kiryu I wouldn’t have the heart to complain since all of this DLC is free. You don’t even have to go to the PlayStation Store to download the content. Yakuza 3 will automatically update your game if you’re connected to the Internet, presumably like a regular patch, each time new items are released. Pretty neat way (and forceful way) to give out bonuses.
http://www.siliconera.com/2009/02/20...eks-of-extras/
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February 21st, 2009, 21:28 Posted By: wraggster
New at Divineo China and on Worldwide import:
The second heart-stopping shooter by Monolith (after F.E.A.R.) continues the spine-tingling supernatural suspense story of an escalating paranormal crisis that threatens to destroy a major American city. At the center of the calamity is the mysterious Alma, whose rage against those who wronged her triggered a chain of events that has spiraled completely out of control. Now that she has been loosed upon the world, the consequences will be unimaginable.
Although this game is technically a follow-up to F.E.A.R., the game will not carry the F.E.A.R. franchise name due to a shift in publishers -- instead, it will feature a new name for its frights. This next-gen entry is being developed separately yet concurrently with its PC twin of terror.
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