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March 12th, 2009, 00:15 Posted By: wraggster
If you somehow thought that Call of Duty: Modern Warfare 2 wouldn't make it this year, then this trickle of news will put your worries to rest. Activision CFO Thomas Tippl confirmed today that Infinity Ward's shooter will definitely be arriving this holiday season and is, apparently, "looking incredible."
He said at an annual Wedbush Morgan Securities meeting (via Kotaku) that Activision expects Modern Warfare 2 to be "the most anticipated game of the year," going so far as saying "Perhaps [it'll be] the number one game of the year despite the fact that it's only going to launch in the holiday season." That's a lot of bold statements coming from an executive. Hopefully, Infinity Ward's sophomore Modern Warfare game will live up to Tippl's hype.
http://www.joystiq.com/2009/03/11/mo...or-holiday-09/
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March 12th, 2009, 00:13 Posted By: wraggster
Dynasty Warriors: Strikeforce will hit European stores on May 1.
While previous Dynasty Warriors titles pitted a lone warrior against thousands of enemies, PSP exclusive Strikeforce lets you and three mates join forces and head into battle together in a four player co-op mode.
"Working as a team, players can plan coordinated assaults to conquer massive armed fortresses and colossal beasts," says publisher Koei.
http://www.computerandvideogames.com....php?id=210328
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March 12th, 2009, 00:07 Posted By: wraggster
Apparently the folks at Sony Computer Entertainment UK are experiencing some time anomalies of late, with Senior VP Ray Maguire talking about PSP's much-abused UMD format in the past tense. It might not be the biggest blunder on earth -- he stated that "The UMD model wasn't brilliant for third parties," and it certainly hasn't been -- but with rumors all over about Sony dropping the format in the near future, it's not looking good for those little ill-fated discs. Maguire went on to add, "The downloads side of it will increasingly become a bigger part of its future," so it looks like either way we know where Sony's emphasis lies, and we won't be shedding too many tears if / when it comes to pass.
http://www.engadget.com/2009/03/11/s...or-third-part/
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March 11th, 2009, 23:02 Posted By: wraggster
SEGA Corporation today announced an exclusive partnership with International Sports Multimedia (ISM), the official licensee of the International Olympic Committee (IOC) to develop Vancouver 2010 - the Official Video Game of the Olympic Winter Games. The game is being developed by Eurocom Entertainment Software for the Xbox 360 video game and entertainment system from Microsoft, PLAYSTATION 3 computer entertainment system and for Windows-based PC. Vancouver 2010 is an authentic simulation of a host of events from the upcoming Vancouver 2010 Olympic Winter Games, focusing on the adrenalin rush that comes from the extreme speed of winter sports. Including an all new challenge mode, the game allows players to immerse themselves in the world's greatest sporting event like never before.
"Vancouver 2010 will set a new standard for the Olympic-themed video games genre," commented Hugh Binns, Director of Eurocom Development Ltd., developers of Vancouver 2010. "With the innovative first person mode to immerse players even more in the game, an all new challenge mode providing hours of entertainment and stunning high definition graphics, Vancouver 2010 will be a fantastic experience."
"Extending our relationship with SEGA to include the Official Video Game of Vancouver 2010 strengthens the opportunity to build upon the success of Beijing 2008, thereby delivering what will be an outstanding, quality gaming experience," stated Raymond Goldsmith, Chairman & CEO of ISM.
In addition to the new challenge mode, Vancouver 2010 also offers revamped online gameplay and brand new control schemes new to an official video game of the Olympic Games. With this, Vancouver 2010 will be the new benchmark for the Olympic-themed videogames genre and truly allow gamers to experience the "Olympic Spirit".
Vancouver 2010 for Xbox 360, PLAYSTATION 3 system and Windows-based PC is set for release in the winter of 2010. Further information relating to the content of the game will be available over the coming months from the official website of the game – www.olympicvideogames.com.
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March 11th, 2009, 22:59 Posted By: wraggster
Need some additional scares as you attempt to stop Alma in the city of Auburn? Monolith Productions and Warner Bros Interactive will soon provide you with exactly what you're looking for. Earlier today, the first downloadable content for F.E.A.R. 2: Project Origin was announced, which should expand on the paranormal experience. The Toy Soldiers map pack will augment the multiplayer experience as well as provide premium themes and a picture packs. No price was provided for the pack, although it will be available in mid-April. F.E.A.R. 2: Project Origin is available for the PS3, Xbox 360 and PC.
http://uk.pc.ign.com/articles/961/961411p1.html
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March 11th, 2009, 17:16 Posted By: wraggster
Epic has pressed the Go button on the huge DLC pack for the PS3 version of Unreal Tournament III - over a week earlier than previously announced.
The patch was delayed from its original March 5 release back to March 19, apparently owing to the certification process taking longer than expected.
Update: Apparently, the patch released doesn't have everything in the list below, namely the maps or the Titan Mutator - that's apparently coming in a second patch soon. The one live now has the trophies, split screen play and other tweaks. We've left a message with Epic for clarity on the matter. Update ends.
Things must have sped up though because, as Tawkn reports, the 93MB patch is now live and ready to be leeched.
Here's the list of added features:
16 environments - four Warfare, three vCTF, six Deathmatch, and three CTF maps - that are new to the PC and PS3 versions
Three bonus pack maps, CTF-Face, CTF-Searchlight and DM-Morbias
The namesake Titan mutator, which lets players overwhelm opponents as a 15 foot tall titan, or crush them as a 30 foot tall Behemoth
Greed and Betrayal, two gametypes that breed new-found fervor throughout the competitive UT3 arena
Two powerful weapons, the Stinger Turret and Eradicator Cannon artillery
Two valuable deployables, the X-Ray Field and Link Station
The Slow Field power-up, a portable version of the Slow Field deployable
Stealthbender, a new vehicle that carries two spidermine trap deployables, one EMP mine, and one each of the new Link Station and X-Ray Field deployables
Two new characters, Nova and Kana
57 awards attainable as Steam Achievements and PS3 Trophies
Broad improvements for PC and PS3: Significant AI enhancements, especially in vehicle gametypes; networking performance upgrades; greatly improved menu flow and UI usability; better mod support
Client-side demo recording, highly improved Server Browser, a new maplist system, plus mid-game mutator and gametype voting functionality for PC
High demand PS3 features including PS3 Trophy support, two-player split-screen support, and mod browsing
http://www.computerandvideogames.com....php?id=210358
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March 11th, 2009, 17:11 Posted By: wraggster
It’s time to weigh in on a line from the “Resistance Retribution” script that, well… you tell me if it’s good or bad.
***
I don’t think many games are bought or returned because of the quality of their scripts. But that doesn’t mean that a game’s script should go un-commented on. Just yesterday, for example, I was playing “Resistance: Retribution,” the upcoming 1950s sci-fi shooter, when British game hero James Grayson uttered the following line:
“I’m James Grayson, bitches!”
This was one of those one-liners uttered while the player is controlling the action. In this case, Grayson is using a very powerful weapon to fend off hordes of approaching Chimera enemies.
Was it a call-back to Dave Chappelle’s “I’m Rick James, bitch”? Or to Britney Spears‘ “It’s Britney, bitch” line from her last album? Just a cool one-liner? Or a lame anachronism?
Let me not be the judge of this line. Let it be you.
What do you think of the line, "I'm James Grayson, bitches!"
Love it. It's perfect for "Resistance Retribution."
Like it, but not for "Resistance Retribution."
I don't care.
Hate it, that line's too lame for my video games.
http://multiplayerblog.mtv.com/2009/...esistance-psp/
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March 11th, 2009, 17:09 Posted By: wraggster
Scanning my PS3 retail box of “Resident Evil 5” today I spotted the requirement that the game will require sstem owners to have 5GB free on their hard-drive. Will that shorten load times compared to the 360 version? I haven’t tested it yet. But free some room, Sony owners. And don’t gloat, 360 fans, you guys don’t get Home support
http://multiplayerblog.mtv.com/2009/...-installation/
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March 11th, 2009, 17:02 Posted By: wraggster
2009 is set to be a strong year for the PlayStation Portable as Sony brings its focus to bear on the powerful handheld console, which has now passed the 3 million unit sales mark in the UK and the 50 million mark worldwide.
The company is talking up the platform now, with key software releases announced for this year including PSP versions of MotorStorm, LittleBigPlanet, Resistance and Buzz! from first party, as well as Assassin's Creed, Final Fantasy and Rock Band games from third party publishers.
However, as Sony's senior VP and MD for UK, Ireland and the Nordic region Ray Maguire admitted, the corporation has been guilty of letting the PSP drift in the past year.
"It was slightly under-supported, mainly because a lot of the energy was going into stuff we're doing for PlayStation 3," he explained to GamesIndustry.biz. "There was an added complication in that the UMD model wasn't brilliant for third parties, either.
"But I think as the installed base has grown - we're now at 50 million globally - the PSP has become one of the best-selling formats ever, and I think people are seeing that they need to get back into it. I think we had a bit of a barren year last year, and this year we seem to have a bumper crop.
"I think it's one of those formats which has just, almost silently, grown and grown and grown. Now people are looking at 3 million installed base in the UK, and seeing it's a healthy number - that they can sell product against that.
"Retailers are looking at it as well, realising that they haven't supported it as much as maybe they might have done, and they're also thinking about how we almost reintroduce the PlayStation Portable into the market place, with the confidence that we should have had last year, but didn't.
"We do have that confidence this year - many things are happening with the PSP. The online side of it is developing nicely, and there are clearly lots of great games for it this year, but also we're introducing new colours - so it starts to become much more desirable for a wider range of consumers."
The newest iteration of the console, the PSP-3000, features a brighter screen than its predecessors, although Maguire doesn't expect this to be the key factor in the purchasing decisions of new customers.
"I think the hardware specs are probably the lower part of the decision-making process now," he said. "The hardware does what it says, so that's great, but people don't buy hardware for hardware, they buy it to get to content. The content was where we were weak last year, but it's where we're strong this year, and the services around it are getting better as well.
"I think people will buy into it because of the overall package, rather than just because it's got a brighter screen than it had before."
And while the UMD format is still something that the PSP hardware utilises, Maguire expects to see a greater prevalence of downloadable content becoming available on the platform.
"My gut feeling though is that people are looking for more snack-type content, and the downloads side of it will increasingly become a bigger part of its future," he said.
"It's also something that development can get into at a much, much lower entry cost, and I think we can see this everywhere, whether it be iPhone applications, whether it be mobile phones - there is an appetite for smaller, snack-type games."
http://www.gamesindustry.biz/article...-supported-psp
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March 11th, 2009, 16:58 Posted By: wraggster
Not a ton of details to go on here, but it looks like Citroen and Sony are set to team up on a PSP-themed version of the C-Crosser SUV. The C-Crosser Exclusive PSP Edition will come with a black PSP Slim, two games, a 4GB Memory Stick PRO Duo, and a special headrest speaker mount so rear-seat passengers can catch up on some awesome UMD movies. Europe-only, obviously, and those stickers won't come cheap -- prices start at €33,990 ($43,340.)
http://www.engadget.com/2009/03/10/c...p-edition-suv/
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March 10th, 2009, 22:58 Posted By: wraggster
Good news for Playstation 3 owners -- NBC and Sony have just announced that NBC Universal content is now available on the PlayStation Network. In addition to NBC shows like The Office, 30 Rock, and Heroes, new movie releases like Milk and Role Models will hit PSN day and date with the DVD release, and back-catalog titles like The 40-Year Old Virgin and The Big Lebowski should already be up. Pricing is ballpark with the competition: $2.99 to $5.99 for SD and HD rentals, and $9.99 to $14.99 for SD and HD purchases. Not bad, but we won't be happy until these fools drop the shenanigans and give us what we really want: Hulu. Make it happen, guys.
http://www.engadget.com/2009/03/10/n...ation-network/
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March 10th, 2009, 22:26 Posted By: wraggster
News via pspita
The coder j13dj French issuing the first PSP version of Live TV, homebrew that will allow us to see some streaming to your PSP channels Tv sfuttando the WiFi connection of the console.
More information about this first release to follow.
Supported Channels:
Quote:
* Eurosport News
* NRJ Dance
* BFM TV
* I TELE
* MCM Top
* Fashion TV
* RTL9
* NRJ Hit
* Bloomberg Television
TF1 *
* France 24
* Orange Sports TV
* Tfou
* Direct 8
Download and Give Feedback Via Comments
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March 10th, 2009, 20:12 Posted By: Shrygue
via Computer and Video Games
David Seeholzer, senior development director for Red Alert 3, has revealed that a demo of the PS3 version "should" be with us within a couple of weeks.
Speaking of recent developments, Seeholzer said: "We have been hard at work on a demo, and it should be available for download in a couple of weeks.
"We sincerely hope that all of you download the demo and try out the Ultimate Edition of Red Alert 3; we know you will not be disappointed," he said on the PS Blog.
He also teased: "We have plans for more exciting content for the PlayStation Store so check back often," and posted a dev diary video, which you can watch below.
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March 10th, 2009, 20:11 Posted By: Shrygue
via Eurogamer
Teaser images on the website for Noby Noby Boy suggest that the PSN game will be updated with an offline, four-player multiplayer mode soon.
If you visit the suitably unconventional site with the cute URL - o--o.jp - and click on 'BOY's daydream #1', you'll see a series of images that shows four BOYs playing together while BOY says, "Even though it may be offline... I want to play multi-BOY!"
When we interviewed creator Keita Takahashi last month, he suggested that the game would get a "big update" around two months after release.
There's also a suggestion that some new music will be added, in 'BOY's daydream #2'. Noby Noby Boy currently only has one background theme, a gently plucked acoustic guitar.
"Guiter music are good," says BOY in the second strip, ungrammatically, "but music from castanets, triangles, and maracas is something I'd like to listen."
Namco declined to comment on BOY's daydreams.
The site also reveals that the game has 47,685 players, and that GIRL has already reached the moon - but Mars is still some way off, so get stretching.
If this news item means nothing at all to you, visit our review and interview with Takahashi for an explanation - of sorts - of this unhinged PSN gem.
Takahashi will give a talk on Noby Noby Boy at the Game Developers Conference later this month - Thursday 26th March, to be exact - so check back for more Noby Noby News then.
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March 10th, 2009, 01:44 Posted By: wraggster
Newly released today:
features
12 official SBK tracks featuring locations all around the world
22 real riders, with each rider’s AI reflecting their true-to-life riding style
Players can choose pick-up-and-play Arcade mode or the more technical, ’Extreme Simulation Mode’
Interact with other Players through online racing
In-depth bike customization tools
4 Variable Weather Conditions
description
The SUPERBIKE WORLD CHAMPIONSAMPIONSHIP is truly a global event. SBK Superbike World Championship is a unique experience in motorsports featuring ultra-realistic close-up shots of the riders hugging ’tight turns’ while their bodies hang inches away from the track. Closely fought battles are guaranteed and unlike MotoGp, ’Superbike’, promises these battles will have frequent lead changes. Spectators have easy access to both the paddocks and the racers themselves. SBK is the natural choice for both bikers and racing game enthusiasts alike!
http://www.play-asia.com/SOap-23-83-...j-70-39e8.html
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March 10th, 2009, 01:43 Posted By: wraggster
Newly released today:
features
E.R.S. is in-game technology that helps turn novice aviators into elite pilots of the future. The Enhanced Reality System is the core of the HAWX flight experience: aircraft interception trajectories, incoming missile detection, anti-crash system, damage assessment, tactical map, and weapons trajectory control. E.R.S. also allows players to issue orders to their squadron and other units, making this system as iconic to HAWX as the Cross-Com system is to Tom Clancy’s Ghost Recon Advanced Warfighter®!
Players can ease into their flight missions and gain a level of comfort with the use of the assistance mode. Once employed, players can take full advantage of their technological support through the E.R.S and gain maximum piloting security. If the situation calls for the player to unleash the full potential of the aircraft, the assistance mode can be switched off and all safety features will be deactivated. This comes with increased risks, but allows the player advanced dogfighting maneuvers and stunning third-person views
For the first time ever in the air-combat genre, players will be able to experience the entire solo campaign with seamless JUMP IN/JUMP OUT functionality. In PVP mode, players can challenge each other in intense dog-fighting sessions and find out who's the top gun. Winning players are rewarded with experience points and money to unlock more weapons
Players have the opportunity to take the throttle of over 50 famous aircrafts, and take them over real world locations & cities in photo-realistic environments created with the best commercial satellite data on the civilian market
description
As the era of the nation-state draws toward its end, the world of warfare is evolving rapidly. New challenges demand new solutions, sometimes with unpredictable outcomes.
For many years, state-sponsored militaries have struggled to maintain and modernize their forces. Increasing budget restrictions and difficulties in recruiting skilled personnel have led many countries to seek other solutions. More and more nations now rely increasingly on Private Military Companies (PMC) – elite mercenary groups staffed with equally elite personnel - to support their field operations.
PMCs have proven to be excellent partners in respect to efficiency, skills, low prices, and reliability. They’ve been able to fulfill most of the mission normally handled by regular armies, without risking political fallout.
In time, these private military corps diversified their field of operations, from mere securing land objectives to motorized assault and counter-intelligence. It was not long before a few of these PMC secured enough resources to require being involved complete support air and sea-bound operations.
With each passing year, the PMCs expand their influence and scope of activity. Initially just consultants, they are now involved in surveillance, logistics, site security, and other essential roles. In order to keep the war machine going most of the PMC warranted firms dealing with other sources of income such as mining, oil extraction, airliners, goods manufacturing etc. Ensuring a steady flow of currency allowed these companies to operate a tighter game against their opposition. Each year, they come closer to serving as fully operational field units, and their services are so widely used they’re already essential. Pandora’s Box has been opened. There’s no getting rid of the PMCs now.
http://www.play-asia.com/SOap-23-83-...j-70-2oxu.html
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March 10th, 2009, 01:41 Posted By: wraggster
Newly released today:
features
Once again MLB 09 The Show is the only game where fans can play offense and defense from a custom-created player’s perspective. This year, Road to the Show includes interactive training, a new steal/ lead-off system, updated presentations, and coach interactions. Interactive training will consist of a set of mini-games designed to improve a player’s ability and performance in various areas of baseball
MLB 09 The Show has boosted the number of overall animations with more than 700 new gameplay animations, more than 400 new presentation animations, and more than 150 personalized pitcher and batter animations
Fielders will now have more dynamic reactions and take different routes to run down hit balls. New “hotshot” plays are included, and depending on a player’s attribute level, they can misplay balls and drop a ball too hot to handle. Additionally, players can experience more realistic barehanded flips and the ability to dive with the ball in the fielder’s bare hand for the putout
description
MLB 09 The Show introduces Online Season Leagues to allow players to hold fully functional drafts and utilize a flex schedule, allowing players to play games ahead of the schedule. Users can also access a new Roster Vault to tweak player attributes, appearance, and accessories to create the ideal roster.
Additionally, MLB 09 The Show raises the overall level of detail and realism from customizable fan chants, to jumbotron animations, to crowd atmosphere. Accurate lighting transitions, including realistic afternoon to dusk to nighttime effects provide more realism than ever before. Mascots are available for all teams and each will show off signature moves throughout the game. End of game replays are also available to provide players with an instant post-game visual replay of exciting plays, much like a true-to-life MLB broadcast.
http://www.play-asia.com/SOap-23-83-...j-70-37s1.html
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March 10th, 2009, 01:40 Posted By: wraggster
Newly released today:
features
Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore
Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozen islands of the Arctic Sea, the jungles of Mexico, and more
Each level is an elaborate multi-stage puzzle masked within an interactive environmental playground offering more flexibility over how the area is solved
Choose to pacify or kill, target multiple enemies at once with the new dual-target system, and shoot with one hand while suspended with the other
Utilize the latest technology in Laras upgraded inventory to navigate the world
description
A new advancement in exploration-based gameplay. As fearless adventurer Lara Croft explore exotic locations around the world, each designed with an incredible attention to detail resulting in breathtaking high-definition visual fidelity that creates truly believable world and delivers a new level of challenge and choice.
http://www.play-asia.com/SOap-23-83-...j-70-2meh.html
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