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July 18th, 2009, 18:33 Posted By: wraggster
Sony trials new discounted limited-play download system on Eastern PlayStation store
With new games business models very much at the forefront of people’s attentions right now, an experiment by Sony of Japan could lead to a brand new payment model rolling onto the PlayStation Network.
A new version of Yen Gomibako, which was recently released under the title Trash Panic on the UK PSN store, is now available for the discount price of YEN 100 (65p). The catch? Users can only play the title three times.
http://www.mcvuk.com/news/35079/Pay-...-debuts-on-PSN
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July 18th, 2009, 18:33 Posted By: wraggster
Sony trials new discounted limited-play download system on Eastern PlayStation store
With new games business models very much at the forefront of people’s attentions right now, an experiment by Sony of Japan could lead to a brand new payment model rolling onto the PlayStation Network.
A new version of Yen Gomibako, which was recently released under the title Trash Panic on the UK PSN store, is now available for the discount price of YEN 100 (65p). The catch? Users can only play the title three times.
http://www.mcvuk.com/news/35079/Pay-...-debuts-on-PSN
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July 18th, 2009, 13:46 Posted By: wraggster
Adhoc Party extends the reach of PSP games with local wireless play like Dissidia: Final Fantasy by giving them Internet play via a PlayStation 3 connected to the PlayStation Network. Sony has been beta testing the service in Japan without announcing it for any other region. You can digitally import Adhoc Party by downloading it from Japan’s PlayStation Store, but wouldn’t it be nice if an English version came out?
Sony might be preparing one since they just trademarked Adhoc Party for everything from “automatic operation transmitting of digital data in the nature of video game software” to “amusement parks”. Since the service made its debut over a year ago this doesn’t seem like a protective trademark.
Monster Hunter Freedom Unite recently came out in North America and it’s a prime candidate to take advantage of Adhoc Party. Perhaps, Sony is planning a domestic release soon?
Here’s a list of ad-hoc enabled games officially supported by Adhoc Party. There are a ton of other titles, including games that were only released in the West, that work with Adhoc Party too.
http://www.siliconera.com/2009/07/17...north-america/
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July 18th, 2009, 13:46 Posted By: wraggster
Adhoc Party extends the reach of PSP games with local wireless play like Dissidia: Final Fantasy by giving them Internet play via a PlayStation 3 connected to the PlayStation Network. Sony has been beta testing the service in Japan without announcing it for any other region. You can digitally import Adhoc Party by downloading it from Japan’s PlayStation Store, but wouldn’t it be nice if an English version came out?
Sony might be preparing one since they just trademarked Adhoc Party for everything from “automatic operation transmitting of digital data in the nature of video game software” to “amusement parks”. Since the service made its debut over a year ago this doesn’t seem like a protective trademark.
Monster Hunter Freedom Unite recently came out in North America and it’s a prime candidate to take advantage of Adhoc Party. Perhaps, Sony is planning a domestic release soon?
Here’s a list of ad-hoc enabled games officially supported by Adhoc Party. There are a ton of other titles, including games that were only released in the West, that work with Adhoc Party too.
http://www.siliconera.com/2009/07/17...north-america/
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July 18th, 2009, 13:42 Posted By: wraggster
New from Divineo China
- Quick Charge function
- Compatible with PSP-1000 original or third party battery
- Fully recharge in 3 hours
- Built-in LED indicator
- Compact design and built-in eject battery button
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July 18th, 2009, 13:40 Posted By: wraggster
New from Divineo China
- Made of high quality and clear transparent plastic material
- Can rotate 360 degrees
- Lights up in the dark with 5 bright blue LED's (Requires 3 AAA Batteries)
- Stores up to 24 UMD discs
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July 18th, 2009, 13:37 Posted By: wraggster
The big lesson Sony can take from the App Store and apply to its PSPgo digital distribution model is making things easy for both developers and customers, Robert Murray, CEO of Firemint has told GamesIndustry.biz.
"The shorter the path between developer and consumer, the faster the market can grow and innovate," said the studio head.
"Apple took us part of the way there, and they continue to enhance that connection with in-App purchases and notifications. The developer sets the price, they choose when to update, and they can now offer additional goods for an additional cost. They can send messages to their users, they can read user reviews etc," he added.
"There is a long way to go still down that path for any platform vendor that is willing to concede further control to content vendors and consumers."
Such a young market has plenty of room for the two platform holders, believes Murray, pointing out that territory wars between Apple and Sony won't begin until the market is saturated.
"Everything Apple does to grow and widen the market overall helps Sony, similarly everything Sony does to grow and widen the market helps Apple," he pointed out.
However, his Melbourne-based studio, which has created leading tech for the iPhone 3GS, will be taking a cautious approach to PSPgo development for now, according to Murray.
"We're thinking very carefully about how to approach this space. It is far from obvious to us which way we should go with the PSP.
"The PSP platform and audience supports games like Real Racing, but the level of competition for those sort of 'large' games is much higher on PSP than on iPhone. Flight Control style games would be something very fresh to the PSP, but do ultra casual games like this appeal to the PSP audience? That's the question I would like answered."
He also echoes the concerns of other small scale studio managers who, despite the lowering of the physical cost of the PSP software development kit, still see the barrier to entry on the platform as too high.
"I think established game developers won't have many problems as the PSPgo is based on the mature PSP platform. It might be a more difficult space for micro developers or first-time game devs to enter, both because the dev kit may be more difficult to obtain than for iPhone, and because the programming environment is more hardcore.
"I don't think smaller developers are going to buy a dev kit and casually tinker around in the same numbers as they have for iPhone."
Ultimately though, Sony's success might not be defined by its ability to go head-to-head with the App Store and beat it at its own game, reckons Murray. Instead, the publisher could simply use its muscle - its music and movie businesses and existing retail and publisher relationships to leverage its position.
"I think Sony has the muscle to do something special and they also have their PlayStation Store infrastructure to leverage along with their music and movie interests, their back catalogue, their retail relationships and their existing developer relationships.
"I'm sure Sony will do something different from App Store, something that leverages their unique strengths. Hopefully that will result in a win for consumers," Murray concludes.
http://www.gamesindustry.biz/article...-and-consumers
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July 18th, 2009, 13:36 Posted By: wraggster
Sony's newly announced PSPgo, digital distribution model and lowered entry costs into development could be successful in attracting new talent to the handheld format.
That's according to Maxwell Scott-Slade, co-founder of iPhone studio Johnny Two Shoes, who said his company would like to get hands on with PSPgo development, but that cost and time could still be a factor when compared to "absolutely no barrier of entry" offered by Apple's devicee.
"At the moment I can see it in the distance as something weʼd like to sink our teeth into," Scott-Slade told GamesIndustry.biz. "Itʼs a great platform and the feature set looks good on paper."
But even with a reduction in the outlay of the software development kit - Sony used E3 to announce the price would drop by 80 per cent - creating games for the PSP still presents barriers for smaller studios currently producing iPhone games in a matter of weeks using a Mac and nothing else.
"You can build iPhone apps just as long as you have a Mac for no additional cost," said Scott-Slade. "You donʼt even need an iPhone or iPod to start out - I think this has given a lot of individuals absolutely no barrier of entry to development.
"The cost is also a factor for development time, you donʼt need months or years to build great iPhone applications."
The company co-founder still believes Sony can offer a service that co-exists with the Apple model, but only if the two don't overlap - either by Sony offering non-game apps or Apple coming up with hardware that rivals PSP's graphical quality.
"Both devices offer something different. Sony has a more traditional gaming catalogue that promotes longer play times at a higher price point while Apple conquers the casual gaming market with huge library and a lower price point.
"Thereʼs always an opportunity to do something new, I think Sony has a great possibility to differentiate itself in this space and even with overlap I think there is still a reason to play on both devices. In the end, the consumer wins for choice and developers win for a more direct access to their audience."
Sony could learn from the Apple too, by utilising into its own online store the sort of discovery system developers have been calling for from the App Store, said Scott-Slade.
"Itʼs important for Sony to differentiate between its casual and traditional gaming content. The ability for the store to 'learn' what you like would mean that content can be shown to gamers based on what theyʼve previously bought. This kind of promotion works, we know it works even with huge content databases - look at Amazon.
"Thereʼs a huge barrier between a player finding what they want from the App Store and settling with something from the Top 25 lists because thereʼs just too much content."
http://www.gamesindustry.biz/article...eth-into-pspgo
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July 18th, 2009, 13:35 Posted By: wraggster
The creator of Bebot for the iPhone has said that the biggest lesson Sony needs to learn for the success of the PSPgo is to understand that applications don't have to be games to be fun and appealing.
Russell Black, a former senior programmer for next-gen home consoles, claims he's made more money in six months with the release of his cult synthesizer application through his company Normalware than the annual salary at his last job, but he's hesitant to begin work on any such software for Sony's new console.
"The main thing that I think Sony could learn from what's happening already with the App Store is that applications don't have to be games in order to be fun," offered Black, speaking exclusively to GamesIndustry.biz. "Even applications that aren't fun might help you get your work done more quickly, giving you more time for things that are fun."
"If you look at what's popular in the App Store right now, you'll find things that you never would have expected, and more appearing every day. Even with the more game-focused audience that the PSPgo is likely to attract, I think that even Sony will be surprised at the kinds of things people want to use their 'games device' for, other than just playing games."
Black said he's impressed with the PSPgo hardware – Sony's first console to rely purely on digital content rather than physical media – but without a credible installed base, independent developers making money on the iPhone are unlikely to begin targeting the Sony handheld anytime soon.
"The PSPgo is a very appealing piece of hardware, and has great potential when combined with the possibilities provided by digital distribution. However, I would actually be very hesitant to start developing original content for it for quite some time yet," he said.
"If you develop a product that will only be available on the PSPgo, your entire potential audience is whatever number of people specifically own a PSPgo console. Right now, that number is approximately zero."
"If Sony's app store also let you sell games to people with a regular, existing PSP model, that would be a much more attractive prospect," he added. "There are nearly 50 million of those out there already. Even if you only sold to a fraction of one percent of those people, it's a significant number of sales. And even if the PSPgo sells great from day one, it's going to take a long time before it starts getting anywhere near those numbers."
Any App Store-style service for the new console would benefit from a tighter approval process than the one Apple currently employs, said Black.
"It's fantastic that the App Store is so open and inclusive, but when it gets to the point where it's difficult to find quality apps buried under piles of buggy tic-tac-toe and sudoku games written in a weekend, it really does become a problem.
"Whenever you have a large number of apps coming out with little or no advertising budget, giving each one the exposure it deserves is going to be very difficult anyway. Being too lenient on quality is only going to make that problem worse.
"So I think the potential is very interesting, and if the PSPgo sells well then it could become a very appealing platform for independent developers. But for now, we'll have to wait and see whether that will become a reality," he concluded.
http://www.gamesindustry.biz/article...l-be-fun-black
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July 18th, 2009, 13:34 Posted By: wraggster
The PSPgo might be a great gaming platform, but Sony will need to prove it can sell big numbers before new studios will jump on board, according to Michael Schade, CEO and co-founder of leading mobile studio Fishlabs.
"The game experience on PSP is great, no doubt, but Sony has to prove they can sell several million devices first. When Apple launched their App Store they already had about 20 million iPhone and iPod touches sold and we all heard the early success stories. We would have been stupid if we had not embraced this sky rocking platform. PSPgo hasn't launched yet."
Speaking exclusively to GamesIndustry.biz, the head of the Hamburg-based company said that although the PSPgo is a technically great device, new high-end games on the iPhone 3GS are fast catching up in terms of performance.
Furthermore, he believes iPhone developers could find competing against high-budget console productions on PSP a tough proposition.
"I wonder how many consumers understand that a mobile game beefed up for PSP, even if it is hardcore stuff like Galaxy on Fire, can hardly be as compelling as a title ported over from PS2 in terms of production value. You could argue it is being sold for a smaller price but consumers are merciless, they demand the most for the lowest price," Schade pointed out.
Sony will find it hard to catch up with Apple, he believes, since the iPhone and iPod already have a massive install base and a store full of games.
Additionally, the iPhone combines two equally strong functionalities - communicating with other people and playing games - while the PSPgo is still primarily a gaming device. "If the iPhone combines both, is always on, always with you, how can you beat that?" questions Schade.
What Sony could offer that iPhone presently doesn't is a more limited, high-production selection of titles to download, however Schade doesn't rule out Apple innovating in a similar way in the future.
"I would not like to be in the driver seat at Sony for the PSPgo. However, the biggest chance for Sony is probably to make sure that high-budget productions pay off by limiting the number of titles on PSPgo. Apple still does not have an answer to this. Of course, that doesn't mean they won't in the future, given the speed of innovation that Apple constantly surprises with."
http://www.gamesindustry.biz/article...-opportunities
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July 18th, 2009, 13:28 Posted By: wraggster
GamesIndustry.biz can reveal that HMV has negotiated the exclusive UK rights to sell the premium edition of the hugely-anticipated shooter Call of Duty: Modern Warfare 2 - the bundle which will famously include functional night vision goggles.
The game, which will be released on November 10, will see the Prestige Edition sell for GBP 119.99 on the PlayStation 3 and Xbox 360 formats, with HMV's online pre-order option available now.
"This is a fantastic limited edition exclusive for hmv.com customers for what is, undoubtedly, the game of the year," said Jonathan Hayes, HMV commercial manager. "We're absolutely delighted that we can help make such a special premium product available to fans of the Modern Warfare franchise.
"We've been working very closely with Activision to make Call of Duty: Modern Warfare 2 one of the biggest entertainment events of all time. With this great exclusive and the upcoming launch we hope that everybody gets to play this brilliant game."
Modern Warfare 2 is widely-tipped to be the biggest entertainment launch of this year, and HMV is planning to arrange a number of in-store events to support the launch - with details available in due course.
"We've seen significant pre-order activity around this release and heightened interest in all things Modern Warfare 2 - both in-store and online, which supports our growing conviction that this will be one of the most eagerly anticipated releases ever," said Tim Ellis, head of games, previously told GamesIndustry.biz.
As well as the goggles, which are fully functional and allow the wearer to see in absolute darkness for up to 50 feet, the Prestige Edition will also include:
A token which will allow the download to console of the original Call of Duty.
An individually-numbered and engraved collector's bust, inspired by the Captain 'Soap' MacTavish's in-game model, which will hold the goggles when not in use.
A premium, special-edition SteelBook case with custom artwork by Infinity Ward.
A hardbound art book, Behind the Lines designed by the artists at Infinity Ward, featuring the art of Modern Warfare 2.
"We're really proud to be working with Activision and Infinity Ward to bring the Call of Duty: Modern Warfare 2 - Prestige Edition to the UK market," added the retailer's senior games buyer, Toby Burton. "This product will be exclusive to HMV and represents the pinnacle of gaming special editions.
"Modern Warfare is my favourite game of the last five years, so I'm ecstatic that we've secured this true gamer's edition for HMV. What more needs to be said than: 'Night Vision Goggles'?!"
http://www.gamesindustry.biz/article...e-uk-exclusive
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July 18th, 2009, 13:21 Posted By: wraggster
Remember back in May when Blu-ray sales were reportedly up 72 percent for 2009? Turns out the high definition disc business is doing even better than that. The Digital Entertainment Group is reporting a 91 percent sales increase year-on-year, totaling $407 million, for the first six months of this year -- an impressive feat, especially in this recession climate. Blu-ray rentals, too, saw a 61 percent increase, and on the less tangible side of things, digital distribution rose 21 percent. Despite all this, the report noted that overall consumer spending on prerecorded entertainment dropped 3.1 percent, and net profit down 2.2 percent... come on UMD, pick up the slack.
http://www.engadget.com/2009/07/16/b...rst-half-of-2/
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July 18th, 2009, 13:07 Posted By: wraggster
Independent artists will be able to use the XNA Creator's Club to produce the Rock Band note-charts for their music and sell them in game later this year. Bands will use their original song masters and generate a MIDI file that produces the game 'gems' to which players can follow along. Tracks must pass a review process with other XNA members, and then a final approval from MTV Games. Songs will be sold for between 50 cents and $3, with the artist getting a 30% cut after MTV and Microsoft take their cut. The best tracks will also make their way to the Wii and PS3 after a 30-day exclusive period.
http://games.slashdot.org/story/09/0...heir-Own-Songs
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July 17th, 2009, 15:49 Posted By: wraggster
Those Ghostbusters-themed costumes for LittleBigPlanet have finally landed on the PS Store in this week's PSN Update.
You can fork out £1.59 for each costume, or grab all four in a single pack for £4.79. That's a saving of £1.57. Woo!
Don't own LittleBigPlanet? Oh well... it's a slow week. Here's the full official list from Sony:
PS3 Store
Demos (free)
Trash Panic Demo
Trash Panic is a frantic puzzle game at the best of times, but in this demo you have three minutes to clear all the trash for this specially developed level - better get cracking, there's not a second to waste.
PEGI 3+
PSone Classics (PS3 & PSP compatible)
Disney's Tarzan (£3.99/€4.99)
Join Tarzan and his friends in this action-packed adventure, ride elephants and tree-surf as you journey through the jungle. Great fun for all the family.
PEGI 3+
Add-On Game Content
The Last Guy - Bonus Mission (£1.59/€1.99)
Three new missions are now available, with new VIPS to rescue in Santa Fe Plaza (US), Ostermalm (Sweden) and Nagoya Castle (Japan). There are also eight new trophies to be won too.
PEGI 7+
LittleBigPlanet
This week you can decorate your Sackboy with various costumes from the world of Ghostbusters:
PEGI 7+
Ghostbuster Costume (£1.59/€1.99)
No Ghosts Costume (£1.59/€1.99)
Slimer Costume (£1.59/€1.99)
Stay Puft Costume (£1.59/€1.99)
Ghostbusters Costume Kit (contains the four costumes listed above) (£4.79/€5.99
Dynasty Warriors 6 Empires
This week there are more armour sets available for you to download:
PEGI 12+
Desert Armour Set (Men)
Lion Armour Set (Men)
Paladin Armour Set (Women)
Shaman Armour Set (Women)
Rock Band
Further your Rock Band experience with this selection from The Dead Weather (Jack White's new band), Judas Priest and Big Dipper:
PEGI 12+
All Going Out Together by Big Dipper (£0.59/€0.79)
She's Fetching by Big Dipper (£0.59/€0.79)
Younger Bums by Big Dipper (£0.59/€0.79)
Big Dipper Pack 01 (this combines all the above tracks in one pack) (£1.69/€2.29)
Hang You From The Heavens by The Dead Weather (£0.99/€1.49)
No Hassle Night by The Dead Weather (£0.99/€1.49)
Treat Me Like Your Mother by The Dead Weather (£0.99/€1.49)
Third Man Records - The Dead Weather Pack 01 (this combines all the above tracks in one pack) (£2.49/€3.99)
Dissident Aggressor (Live) by Judas Priest (£0.99/€1.49)
Eat Me Alive (Live) by Judas Priest (£0.99/€1.49)
Prophecy (Live) by Judas Priest (£0.99/€1.49)
Judas Priest Pack 01 (this combines all the above tracks in one pack) (£2.49/€3.99)
Guitar Hero: World Tour
This week Guitar Hero offers tracks and a pack from the Eagles of Death Metal available to download:
PEGI 12+
Anything Cept The Truth by Eagles of Death Metal (£1.59/€1.99)
Cherry Cola by Eagles of Death Metal (£1.59/€1.99)
I Only Want You by Eagles of Death Metal (£1.59/€1.99)
Eagles of Death Metal Track Pack (This pack contains all three tracks listed above) (£4.49/€5.99)
Videos (free)
Battlefield 1943 Guadalcanal Trailer
Call of Juarez: Bound In Blood Brother Trailer
Call of Juarez: Bound In Blood Launch Trailer
Call of Juarez: Bound In Blood Multiplayer Trailer
Themes & Wallpapers (free)
Battlefield 1943 Theme 2
Battlefield 1943 Wallpapers x3
Numblast Theme
PlayStation Store via PSP and Media Manager
Downloadable Games (also available via the PS3 store)
Tomb Raider Anniversary (£11.99/€14.99)
Tomb Raider Anniversary takes inspiration from the original Tomb Raider game, in this re-imagined version of the classic adventures of Lara Croft.
PEGI 16+
(MB required)
Brothers In Arms D-Day (£15.99/€19.99)
Based on the battles of the 101st Airbourne campaign in Normandy, this tactical shooter sees you lead the Screaming Eagles into action.
PEGI 16+
(MB required)
Add-On Game Content (also available via the PS3 store)
Rock Band Unplugged
Further your Rock Band Unplugged experience with this selection of tracks now available:
My Curse by Killswitch Engage (£0.99/€1.49)
My Iron Lung by Radiohead (£0.99/€1.49)
PEGI 12+
http://www.computerandvideogames.com....php?id=219750
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July 17th, 2009, 15:49 Posted By: wraggster
Those Ghostbusters-themed costumes for LittleBigPlanet have finally landed on the PS Store in this week's PSN Update.
You can fork out £1.59 for each costume, or grab all four in a single pack for £4.79. That's a saving of £1.57. Woo!
Don't own LittleBigPlanet? Oh well... it's a slow week. Here's the full official list from Sony:
PS3 Store
Demos (free)
Trash Panic Demo
Trash Panic is a frantic puzzle game at the best of times, but in this demo you have three minutes to clear all the trash for this specially developed level - better get cracking, there's not a second to waste.
PEGI 3+
PSone Classics (PS3 & PSP compatible)
Disney's Tarzan (£3.99/€4.99)
Join Tarzan and his friends in this action-packed adventure, ride elephants and tree-surf as you journey through the jungle. Great fun for all the family.
PEGI 3+
Add-On Game Content
The Last Guy - Bonus Mission (£1.59/€1.99)
Three new missions are now available, with new VIPS to rescue in Santa Fe Plaza (US), Ostermalm (Sweden) and Nagoya Castle (Japan). There are also eight new trophies to be won too.
PEGI 7+
LittleBigPlanet
This week you can decorate your Sackboy with various costumes from the world of Ghostbusters:
PEGI 7+
Ghostbuster Costume (£1.59/€1.99)
No Ghosts Costume (£1.59/€1.99)
Slimer Costume (£1.59/€1.99)
Stay Puft Costume (£1.59/€1.99)
Ghostbusters Costume Kit (contains the four costumes listed above) (£4.79/€5.99
Dynasty Warriors 6 Empires
This week there are more armour sets available for you to download:
PEGI 12+
Desert Armour Set (Men)
Lion Armour Set (Men)
Paladin Armour Set (Women)
Shaman Armour Set (Women)
Rock Band
Further your Rock Band experience with this selection from The Dead Weather (Jack White's new band), Judas Priest and Big Dipper:
PEGI 12+
All Going Out Together by Big Dipper (£0.59/€0.79)
She's Fetching by Big Dipper (£0.59/€0.79)
Younger Bums by Big Dipper (£0.59/€0.79)
Big Dipper Pack 01 (this combines all the above tracks in one pack) (£1.69/€2.29)
Hang You From The Heavens by The Dead Weather (£0.99/€1.49)
No Hassle Night by The Dead Weather (£0.99/€1.49)
Treat Me Like Your Mother by The Dead Weather (£0.99/€1.49)
Third Man Records - The Dead Weather Pack 01 (this combines all the above tracks in one pack) (£2.49/€3.99)
Dissident Aggressor (Live) by Judas Priest (£0.99/€1.49)
Eat Me Alive (Live) by Judas Priest (£0.99/€1.49)
Prophecy (Live) by Judas Priest (£0.99/€1.49)
Judas Priest Pack 01 (this combines all the above tracks in one pack) (£2.49/€3.99)
Guitar Hero: World Tour
This week Guitar Hero offers tracks and a pack from the Eagles of Death Metal available to download:
PEGI 12+
Anything Cept The Truth by Eagles of Death Metal (£1.59/€1.99)
Cherry Cola by Eagles of Death Metal (£1.59/€1.99)
I Only Want You by Eagles of Death Metal (£1.59/€1.99)
Eagles of Death Metal Track Pack (This pack contains all three tracks listed above) (£4.49/€5.99)
Videos (free)
Battlefield 1943 Guadalcanal Trailer
Call of Juarez: Bound In Blood Brother Trailer
Call of Juarez: Bound In Blood Launch Trailer
Call of Juarez: Bound In Blood Multiplayer Trailer
Themes & Wallpapers (free)
Battlefield 1943 Theme 2
Battlefield 1943 Wallpapers x3
Numblast Theme
PlayStation Store via PSP and Media Manager
Downloadable Games (also available via the PS3 store)
Tomb Raider Anniversary (£11.99/€14.99)
Tomb Raider Anniversary takes inspiration from the original Tomb Raider game, in this re-imagined version of the classic adventures of Lara Croft.
PEGI 16+
(MB required)
Brothers In Arms D-Day (£15.99/€19.99)
Based on the battles of the 101st Airbourne campaign in Normandy, this tactical shooter sees you lead the Screaming Eagles into action.
PEGI 16+
(MB required)
Add-On Game Content (also available via the PS3 store)
Rock Band Unplugged
Further your Rock Band Unplugged experience with this selection of tracks now available:
My Curse by Killswitch Engage (£0.99/€1.49)
My Iron Lung by Radiohead (£0.99/€1.49)
PEGI 12+
http://www.computerandvideogames.com....php?id=219750
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July 17th, 2009, 02:01 Posted By: wraggster
News via pspita
Peter, our user forums, releases the second version of UnPlugOff, prx which automatically shut off the PSP when the power cord is unplugged.
Then the full changelog and download link.
R2 Changelog:
Quote:
- The PSP does not crash more step in the dashboard to a game / homebrew
- From the dashboard you can choose one of 3 modes: shutdown, standby (useful if you use CF enabler) and dashboard paused. When the dashboard is paused the brightness is reduced and the screen remains switched on even if you have set a time in the system settings for ripredere may press L + Start and reconnect the power cord.
- The PSP will be turned off / put on standby after 5 seconds
- The mode you choose will be saved on Memory Stick, then we must not choose it again when you restart the game or PSP.
+ To change modes:
Mod Shutdown -> Standby mode -> Mod paused Dashboard
to disconnect the cable without the set one of three modes
Note: While the game does not display confirmation messages or you can change modes, you must choose one when you're in the dashboard
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July 17th, 2009, 01:55 Posted By: wraggster
A new ESRB listing reveals that the game Command & Conquer Red Alert 3: Commander's Challenge will be heading to both the Playstation 3 and XBox 360. But wait, EA hasn't even officially announced this!
The listing describes the game as "a real-time strategy game (RTS) in which players control different factions vying for global supremacy in the wake of global war and occupation." The game also features various unit dialogue expletives, such as "hell," and "bastard" and "blood spray" when units are hit during combat.
As Shacknews points out, Commander's Challenge was originally a mode in the downloadable "Uprising" expansion released for Red Alert 3 for PC.
It's unclear whether or not this will be a full retail game or perhaps a download-only title.
When asked to comment, EA said they have "no details at this time."
http://uk.ps3.ign.com/articles/100/1004537p1.html
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July 17th, 2009, 00:14 Posted By: wraggster
Is your Raiho feeling lonely? It needs an evil friend like Prinny Laharl. Rosenqueen is taking pre-orders for a “Disgaea 2 Lifestyles of the Plush and Harmless Set”, which contains Disgaea 2: Dark Hero Days and a Prinny Laharl plush.
The $39.99 package is limited to 1,000 pieces. A standalone copy of Disgaea 2: Dark Hero Days costs $29.99. Rosenqueen’s bundle isn’t quite a special edition, but it’s a good deal for a Prinny only available in Japan until now.
Both versions of Disgaea 2: Dark Hero Days are scheduled for release on September 8.
http://www.siliconera.com/2009/07/16...hero-days-set/
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July 17th, 2009, 00:13 Posted By: wraggster
After a couple of Ys Books I&II ports Japan is going to jump into Ys Seven and it’s a huge jump compared to the classics.
Ys Seven has giant monsters that chase you and maybe even a shmup scene. Denpa no Sekai who sent the trailer to us (thanks!!) noticed Adol flying at the 1:30 mark. There’s a radar-like mini map in the top right too.
The game comes out on September 17 in Japan, and for now only Japan. Even though Falcom has a wealth of PSP games no publisher has stepped to the plate to localize them after Namco Bandai dropped the Legend of Heroes series. Will Atlus grab this? Maybe Mastiff? they did Gurumin a few years ago.
http://www.siliconera.com/2009/07/16...amatic-action/
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