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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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July 15th, 2009, 02:04 Posted By: wraggster
Gran Turismo PSP will be hitting this fall, finally, and it seems gamers will be getting the full experience right out of the box.
Despite the company's upcoming plans to release a download-only PSP, there will be no plans to release extra content for the game.
Social Media Specialist Chris Morell answered the question regarding DLC for the long-awaited portable racer on the company's official blog this morning.
"We're planning on having 800+ cars right out of the box, which is pretty much a lifetime's worth of racing. With that sort of breadth and reach of options, having DLC would be like tossing water into the ocean," Chris wrote.
Chris also confirmed there will be no PSP demo available to download.
http://uk.psp.ign.com/articles/100/1003594p1.html
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July 15th, 2009, 02:01 Posted By: wraggster
News via pspita
Xenogears and Becus25, authors of the CFE, issuing their first flashabile Custom Firmware on all PSP mainboard with hackabile (PSP-1000/PSP-2000 except TA-088v3). This is the CF5.50MHU. More details to follow
Installation:
Quote:
.: Requirements:.:
- PSP1000 or PSP2000 (except TA-088v3)
- At least CF 3:52 M33-4
- 5.50MHU (link at bottom of news)
- Fw 5.50
.: Install:.:
- Copy the UPDATE folder into PSP / GAME
- Copy the fw 5:50 in the UPDATE folder and rename it SCE.pbp
- Start the application
- At the end of this update, when prompted, press x to restart the console
.: Note:.:
- Does not work SonyNP9660 driver, use the M33
- Still does not update network
These problems, according to the coder, will be resolved soon with some updates.
WARNING: This CF is not compatible with the PSP-3000 and PSP-2000 with TA-088v3. Ne ion PSP-ITA We assume responsibility for damage / malfunction to your console.
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July 15th, 2009, 01:58 Posted By: wraggster
News via pspita
Gefa user of our forums, a new homebrew releases for our PSP. This is ndSudoku or ported to the portable console of Sony home of the famous logic game Sudoku. The program was developed with ndPython, the command interpreter for Python Nanodesktop.
More to follow.
Installation - Commands - Screenshots:
Quote:
Installation:
- Copy the PSP folder in the root primary (or only the subfolder ndSudoku in PSP / GAME)
- Copy the folder in the root ndPython main
Controls:
D-pad - moves the cursor,
and - you select the number
- Insert the number in the grid.
- It eliminates the number
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July 15th, 2009, 01:53 Posted By: wraggster
News/release from kingromain
He called Vitest and you will inform you of the average write speed of your memory stick (if only it worked ...) In short, you will understand, as much to say on, my program does not well ... Indeed, it gives a speed a bit too low for my taste (40ko / s write with my ms sucks ...). In short it works here:
My program is creating a text file "tmp.txt" on your psp and filled with a number of character you have given him. It measures the time it took for each test you have asked him to do, find the minimum value, the maximum and then create the average of all time obtained and deletes the text file. You will understand a lot of calculations! It seems to me not making mistakes ...
The second step is the generation of a graph of the speed curve (red) and the average speed (blue). Then click select to make a screen.
Bon bah voila, it only remains for you to test yourself and see your screen speed story I can see what it is you and then fix the problem Vitest! .
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July 15th, 2009, 01:50 Posted By: wraggster
Atari, one of the world's most recognized video game publishers, today announced that one of the biggest summer blockbuster videogames, Ghostbusters: The Video Game is now available on XBOX Live and the PlayStation Network.
Players can act as the new recruit alongside the original team, and take a sneak peek into the library level. In addition, test a variety of the unique equipment and gadgets, to track, wrangle and trap this wide range of awe-inspiring phantasms and be a part of the unique blend of humor and fright that established Ghostbusters as a pop culture sensation.
Ghostbusters: The Video Game is available for PLAYSTATION 3 computer entertainment system ($59.99), PlayStation 2 system ($19.99), the Xbox 360 video game and entertainment system from Microsoft ($59.99), Games For Windows ($29.99), Wii ($39.99) and Nintendo DS ($29.99).
For more information about Ghostbusters: The Video Game please visit www.ghostbustersgame.com.
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July 15th, 2009, 01:20 Posted By: wraggster
NaturalMotion, the animation technology company behind the euphoria engine, today announced that morpheme, the company's animation engine and graphical authoring tool, is being used in Activision Publishing, Inc.'s (Nasdaq: ATVI) upcoming Tony Hawk: RIDE, developed by Chicago-based Robomodo.
morpheme is robust animation middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time.
"Tony Hawk: RIDE's groundbreaking skateboard controller offers gamers a uniquely realistic experience," said Christian Staack, Vice President of Sales for North America at NaturalMotion. "morpheme will allow Robomodo to match that standard of realism in their character animations, recreating the exhilarating thrills and painful spills of real skateboarding to the high degree of accuracy required for such an innovative game."
Tony Hawk: RIDE is in development for the Xbox 360 video game and entertainment system from Microsoft and the PLAYSTATION 3 computer entertainment system. A version for the Wii home videogame system, also utilising morpheme, is being developed by Buzz Monkey Software. All three versions are to be published by Activision Publishing, Inc. later this year.
About NaturalMotion
NaturalMotion Ltd. is a leading entertainment software company with offices in Oxford (England) and San Francisco (California). The company produces the widely-adopted animation technologies euphoria, morpheme/ and endorphin, used across the game and movie industries by companies such as Rockstar Games, LucasArts, Disney, Bioware and many others. Backbreaker, the company's first in-house game is currently in production.
For further information please visit NaturalMotion's website www.naturalmotion.com
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July 14th, 2009, 23:56 Posted By: wraggster
ModNation Racers, a racing game with LittleBigPlanet’s “play, create, share” tag line, was unveiled at E3 for the PlayStation 3. A PSP version of the user generated kart game might be in development as well.
Gamefly certainly thinks a one is in the works. Two Modnation games are in their database, ModNation Racers for PS3 and “ModNation” for PSP. According to the retailer, both games are slated for February 28.
A retail listing doesn’t guarantee a PSP port, but Gamefly has a reputation of leaking games. And, it’s easy to imagine Sony giving ModNation for PSP a green light since they are scaling down LittleBigPlanet.
http://www.siliconera.com/2009/07/14...s-for-psp-too/
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July 14th, 2009, 23:36 Posted By: wraggster
So, if you haven’t heard Irem is making another PSP RPG. Narisokonai Eiyuuden: Taiyou to Tsuki no Monogatari (Narisokonai Epic: Tale of the Sun and Moon) comes out on July 23 with a “unique” buffet selection of heroes. You play Danish, a swordsman following is father’s footsteps, with Bread, Muffin, Croque, and Roll as party members.
Silly English names aside (remember Vanilla Beans?), Narisokonai has some twists to differentiate it from a traditional RPG formula. In the middle of combat you can hear your team’s thoughts. They fly on the screen like YouTube or NicoNico comments. Similar to Persona and Luminous Arc, Danish can build relationships with his allies too. The stronger the bond, the stronger both characters are in battle.
Irem says Narisokonai has over 40 jobs, some of which are oddball classes like a chef that attacks with a frying pan and a math teacher.
We haven’t heard any rumblings of an international release, but I think Atlus will pick this game up and localize next year. Right now, Atlus has been the primary source of Irem games in North America and a niche RPG is right up their ally.
http://www.siliconera.com/2009/07/14...reakfast-club/
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July 14th, 2009, 23:32 Posted By: wraggster
NIS America is packing Mana Khemia 2: Fall of Alchemy in a premium box when it comes out on August 25.
Everyone that purchase the PlayStation 2 game gets a soundtrack and a double sided poster with three pieces of art (the back has two works). The deluxe bundle will retail for $39.99.
Remember Al-Revis Academy from Mana Khemia? The top alchemy school is in ruin since mana has been fading from the world. You play as Raze, the aqua haired swordsman, or Ulrika, a happy go lucky alchemist. The two storylines are separate, but the characters cross paths. After you beat the game you can follow the other plot with all of your items.
I have a copy of Mana Khemia 2 so I’ll be posting impressions, but after Atelier Rorona. Hmm.. which character should I play as? Raze or Ulrika?
http://www.siliconera.com/2009/07/14...k-and-posters/
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July 14th, 2009, 23:27 Posted By: wraggster
Newly released today:
Now you can settle who has the most school pride once and for all with NCAA Football 10.
Whether you're playing head-to-head online, in Dynasty Mode against the CPU, or earning extra credits through skill, strategy, and sportsmanship, the all-new Season Showdown ensures that everything you do counts toward your goal of helping your school become the best in the nation.
From all-new risk-reward strategic gameplay options to the first adaptive A.I. in a college football game, make a historic run for the national championship with NCAA Football 10.
This year's Football season starts with NCAA FootBall 10:
Xbox360™
NCAA Football 10 US US$ 64.90
PlayStation3™
NCAA Football 10 US US$ 64.90
PlayStation2™
NCAA Football 10 US US$ 44.90
Sony PSP™
NCAA Football 10 US US$ 44.90
Game Guide
NCAA Football 10 Prima Official Guide US US$ 19.90
http://www.play-asia.com/SOap-23-83-...-23i-84-n.html
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July 14th, 2009, 23:27 Posted By: wraggster
Newly released today:
Now you can settle who has the most school pride once and for all with NCAA Football 10.
Whether you're playing head-to-head online, in Dynasty Mode against the CPU, or earning extra credits through skill, strategy, and sportsmanship, the all-new Season Showdown ensures that everything you do counts toward your goal of helping your school become the best in the nation.
From all-new risk-reward strategic gameplay options to the first adaptive A.I. in a college football game, make a historic run for the national championship with NCAA Football 10.
This year's Football season starts with NCAA FootBall 10:
Xbox360™
NCAA Football 10 US US$ 64.90
PlayStation3™
NCAA Football 10 US US$ 64.90
PlayStation2™
NCAA Football 10 US US$ 44.90
Sony PSP™
NCAA Football 10 US US$ 44.90
Game Guide
NCAA Football 10 Prima Official Guide US US$ 19.90
http://www.play-asia.com/SOap-23-83-...-23i-84-n.html
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July 14th, 2009, 23:27 Posted By: wraggster
Newly released today:
Now you can settle who has the most school pride once and for all with NCAA Football 10.
Whether you're playing head-to-head online, in Dynasty Mode against the CPU, or earning extra credits through skill, strategy, and sportsmanship, the all-new Season Showdown ensures that everything you do counts toward your goal of helping your school become the best in the nation.
From all-new risk-reward strategic gameplay options to the first adaptive A.I. in a college football game, make a historic run for the national championship with NCAA Football 10.
This year's Football season starts with NCAA FootBall 10:
Xbox360™
NCAA Football 10 US US$ 64.90
PlayStation3™
NCAA Football 10 US US$ 64.90
PlayStation2™
NCAA Football 10 US US$ 44.90
Sony PSP™
NCAA Football 10 US US$ 44.90
Game Guide
NCAA Football 10 Prima Official Guide US US$ 19.90
http://www.play-asia.com/SOap-23-83-...-23i-84-n.html
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July 14th, 2009, 23:22 Posted By: wraggster
Creative director David Amor of Relentless Software (Buzz! and the newly announced Blue Toad Murder Files) didn't have a bad word to say about Sony or PSN during his and development director Andrew Eades' interview with GamesIndustry.biz. "We're really happy with our relationship with Sony. So when starting this self publishing project we wanted to see their blessing on it and we're glad they've been supportive. I wouldn't want to do something that jeopardizes a good thing," Amor said. As a result, the company has "no immediate plans" to start developing for other devices.
Having said that, however, Amor feels that the iPhone is a "very interesting platform," but lacks the level of quality control standards that PSN adheres to. "There's something of a velvet rope around PlayStation Network that I think keeps the quality level high." While we agree for the most part (there are exceptions), we're intrigued to see whether Sony can maintain this quality level while simultaneously expanding the PSN developer base -- particularly when it comes to PSP Go.
http://www.joystiq.com/2009/07/14/ps...less-dev-says/
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July 14th, 2009, 23:13 Posted By: wraggster
Pegasus2000 has posted yet another release tonight in our PSP Hacking and Development forum, heres some of the release details:
Super-resolution (SR) are techniques that in some way enhance the resolution of an imaging system.
There are different views as to what is considered an SR technique: some consider only techniques that break the diffraction-limit of systems, while
others also consider techniques that merely break the limit of the digital imaging sensor as SR.
Download at the release thread --> http://www.dcemu.co.uk/vbulletin/sho...p?p=2148238947
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July 14th, 2009, 23:11 Posted By: wraggster
Pegasus2000 has posted another release tonight in our PSP Hacking and Development forum, heres a short description:
ndPython is an interpreter able to execute a Python program on every platform supported by Nanodesktop (like PSPE and PSP). The interpreter supports many standard Python modules (as network module), it is accelerated in hardware and uses VFPU automatically, it is optimized and stable. Our interpreter has been designed to follow all standards and in way to be highly portable (it uses Nanodesktop HAL - Hardware Abstraction Layer).
Check out this release at the release thread Here --> http://www.dcemu.co.uk/vbulletin/sho...p?p=2148238946
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July 14th, 2009, 21:30 Posted By: wraggster
Pegasus2000 has released a new version of his Nanodesktop app for the PSP, heres a description:
Nanodesktop is a general purpose software development kit (SDK) oriented to the
creation of applications (scientific or general use) under embedded
platforms like PSPE emulator or PSP (Sony Playstation Portable).
Heres whats new:
- Support for sprite engine and winsprites (sprites in window) engine
- Support for full screen mode
- Support for desktop objects (now, Nanodesktop has icons on desktop,
like you can see in the Nanodesktop GraphDemo)
- A new memory manager for PSPE
- C code fully optimized
- Hyperfont engine (an engine that uses TrueType fonts everywhere)
- ndPython (a new, revolutionary, Python interpreter compatible with
Nanodesktop; I'll say about it in an other message)
- ndImageMagick (a tool for image manipulations, with hundreds of
functions; Nanodesktop can use ndImageMagick and ndOpenCV,
obtaining a super powerful elaboration system for images;
- ndMotion2D: a scientific software (http://www.irisa.fr/vista/Motion2D/)
realized by INRIA (Institut national de recherche en informatique et
automatique) that is able to calculate the 2D motion estimation
parameters
- ndSuperRes: a superresolution software, developed by Michael Smith
at Carlenton University. I'll talk about it in another message;
- ndMPEG2Dec: a MPEG2 decoder (still in experimental stage)
- ndOpenCV and ndHighGUI have been fully optimized. The last has been
made thread safe, so you can run several image recognition and artificial
vision jobs in the same moment
- A new microphone API, that is able to emulate any frequency of the
microphone
- Ultra-fast memcpy, memset, memcmp, 4x faster than in the previous
release
- NanoMutex, a simple way to avoid conflicts between threads.
- Various optimizations in the memory management
Downloads and more information at the release thread --> http://www.dcemu.co.uk/vbulletin/sho...p?p=2148238935
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July 14th, 2009, 21:19 Posted By: wraggster
After Activision CEO Bobby Kotick expressed his displeasure at Sony for not announcing a price cut, he came back a few weeks later threatening to "stop supporting" the console.
Sony honcho Howard Stringer then retorted that a price cut would cause the company to lose money on every PlayStation 3 sold.
Now BioWare co-founder Greg Zeschuk has entered the fray — adding his two cents. "I think it's silly to be saying you're not going to support Sony," says Zeschuk. "The brand itself is still huge and there are millions of [users] out there."
Bobby Kotick is not only the CEO and President of Activision, he also says silly things.
http://kotaku.com/5314061/bioware-ac...mment-is-silly
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July 14th, 2009, 18:47 Posted By: wraggster
Since Relentless introduced user-generated content to its popular Buzz franchise, players have contributed 218,750 quizzes made up of over 1.7 million questions. The content is enough, the publisher says, to fill 350 standard-sized Buzz games on disc.
Speaking at the Develop conference in Brighton today, producer Dan Croucher said that the influx of Michael Jackson themed content appearing on its MyBuzz website over the last few weeks proved that UGC can be invaluable in allowing users to create more personalised gaming experiences, and that despite some concerns that accessibility to limitless, free content could impact on the sales of further full-priced PlayStation 3 titles, he thinks each can offer something unique.
The company plans to release a cut-down variant of the game onto PlayStation Home this week, which will stream player-created questions straight from the website for users to jump in and out of whenever they like.
Relentless also today revealed toGamesIndustry.biz its new episodic digital murder mystery game Blue Toad Murder Files, which is due for release in December this year.
http://www.gamesindustry.biz/article...lion-questions
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July 14th, 2009, 18:45 Posted By: wraggster
The official Twitter account for King of Fighters XII has revealed the final date for retail release: July 28. KOFXII features 22 characters to choose from and the series' tried-and-true three-on-three gameplay. The game does bring some new things to the table though, such as air guards and guard attacks, so it's not just the same old King of Fighters, only in HD. Not that that would totally be a bad thing ...
http://www.joystiq.com/2009/07/14/ki...etail-july-28/
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July 14th, 2009, 18:41 Posted By: wraggster
Questionable longevity or no, Blockbuster's taking some strides to get itself firmly into the video on demand business, and this latest announcement will go a long way with that. The company announced that it's integrating its OnDemand service into Samsung HDTVs, home theater systems, and Blu-ray players starting Fall 2009. Better still, those with LED HDTVs series 7000 or above, LCD / Plasmas series 650 or above, and select 2009 Blu-ray players / theater systems can get the service later via firmware update. It's still got a ways to go if it wants to catch up to Netflix, but every little bit helps, right?
http://www.engadget.com/2009/07/14/b...u-ray-players/
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