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July 20th, 2009, 21:16 Posted By: wraggster
Kojima says that upcoming PSP title will take a different form to previous outings
Acclaimed games developer Hideo Kojima has started the ball rolling on the Metal Gear Solid: Peace Walker hype machine by claiming that the upcoming PSP title will be every bit the rival of its home console counterparts – despite some fundamental design differences.
“Peace Walker a Metal Gear Solid 5-class game,” he said in a Q&A posted on ShackNews. “I am supervising, designing, producing, directing, and editing this title together with the MGS4 team.”
Kojima went on to explain that whilst Peace Walker will maintain the production values of its predecessors, its form will be somewhat different to previous MGS titles.
“The game will be stealth-action based – I can't reveal too many details yet, but we are implementing features that can only be realized on the PSP platform that I believe everyone can look forward to,” he outlined.
“The game will be a little different from the Metal Gear that players have come to know. However, the story can be replayed numerous times and the game is full of challenges to complete, so I feel that this title will really satisfy players with its long-lasting playtime.
“You can customise Snake according to your preferences and determine what kind of soldier you will use prior to embarking on your mission.
"For example there's heavy gear configurations that make a lot of noise, but that allow you to equip numerous weapons. Or, there are other configurations that won't allow you to carry many weapons, but will allow you to be light on your feet.”
http://www.mcvuk.com/news/35094/Peac...S5-class-title
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July 20th, 2009, 21:15 Posted By: Shrygue
via Eurogamer
Guerrilla Games will launch the Napalm & Cordite add-on for Killzone 2 this Thursday on the PlayStation Store.
Word comes direct from Killzone HQ, complete with fleshed-out descriptions of the new maps and weapons on offer.
Those, remember, are the VC1 Flamethrower and Boltgun 4400 from the main campaign, plus multiplayer areas Suljeva Cliffside and Arctower Landing.
There's still no word on price, however, although previous Killzone 2 DLC has cost GBP 4.79 / EUR 5.99 a pop.
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July 20th, 2009, 21:14 Posted By: wraggster
Remember the Shin Megami Tensei slot machine? One report from the event says something about Persona 5.
The news comes from pachinko publication 7rush, which claims Persona 5 will be announced for the PlayStation 3 soon in the midst of a MegaTen boom. (Thanks for the tip Pesmerga00!!) Persona 4 was also revealed in an unusual way with Bloomberg mentioning the game in a financial report.
However, other media like Dengeki Online were at the event and didn’t report anything about Persona 5.
Right or wrong, Persona 5 is inevitable. MegaTen is growing worldwide and the Persona is leading the way.
http://www.siliconera.com/2009/07/20...ona-5-for-ps3/
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July 20th, 2009, 21:01 Posted By: wraggster
Call of Duty: World at War Map Pack 3 is coming in August featuring three multiplayer maps (Battery, Revolution and Breach), co-developed with partner Certain Affinity and one new Zombie map (Der Riese).
Activision released no further details (or screens) for the pack but expect them some soon. Here's the full release:
Reinforcements are scheduled to arrive for one of the most-played online multiplayer games, as Activision Publishing, Inc and developer Treyarch, confirmed plans today to deliver Call of Duty: World at War Map Pack 3 in August. Map Pack 3 will feature three multiplayer maps ("Battery," "Revolution," and "Breach"), co-developed with partner Certain Affinity, and one new Zombie map ("Der Riese"), for the Xbox 360 video game and entertainment system from Microsoft and the PLAYSTATION3 computer entertainment system. Visit www.CoDWaW.com for more details.
Call of Duty: World at War Map Pack 3 follows the enormous success of its first two predecessors, which to date have sold more than four million copies on both Xbox LIVE and the PlayStation Network (combined) for a Call of Duty game that has sold more than 11 million units to date across all platforms, according to The NPD Group, Charttrack and Gfk.
http://www.computerandvideogames.com....php?id=219824
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July 20th, 2009, 20:54 Posted By: wraggster
MTV is to launch a Rock Band Network that will enable any artist, signed or unsigned, to have their music featured in the game.
Artists and labels will be able to submit their tracks for programming to a Harmonix-trained freelance developer. The song will then be released to Microsoft's Creator's Club to be reviewed by its online industry community before being made available as downloadable content. The price of this content will be determined by its creator (from 50 cents to USD 3), who then receives 30 per cent of the resulting sales. Because of its reliance on the Creator's Club the new network will launch solely on Xbox 360, but MTV expects to subsequently make popular tracks available on PlayStation 3 and Wii.
"We've figured out how to make it so anybody who owns and controls masters and publishing can put music into [Rock Band] at their own pace," said MTV Games senior VP of electronic games and music Paul DeGooyer. "We're talking about a set of serious professional tools to allow people on the front line of writing and recording songs to completely control their destiny with respect to interactive products and then giving them direct access to the download store."
The system will mean artists and labels not having to deal with Harmonix directly, instead preparing their own tracks for play in the game.
"It's very exciting news to us," Tony Kiewel, Sub Pop Records head of A&R told Billboard. "It's important to participate in every possible revenue stream available. Whatever gets your music heard helps your overall awareness and ability to sell records and downloads."
Currently in closed beta, MTV plans to go into open beta in late August in the US and open it via an online store, separate from the current Rock Band store, before the year's end. The two stores could be merged at a later date if the new program proves successful, says the publisher.
It will be moving slowly to begin with due the anticipated volume of submissions, however. MTV expects delays towards the start of the process until a pool of developers and reviewers has been established.
Once up-and-running however, the publisher is hoping interactive tracks could lure in consumers that wouldn't otherwise buy music, creating a whole new revenue stream for music artists.
"Recorded music on its own no longer leads the charge for artists," commented DeGooyer. "It's now this aggregated value proposition of recorded music, touring, merch, branding, web presence and now videogames
"I can envision a song coming into the Rock Band Network first, getting traction, picking up customers through online play and then being picked up by MTV's programming and showing up there. We've shown we can sell millions of songs in the Rock Band store. So it really does tie into a larger picture."
Microsoft's Creators Club currently reviews around 30-50 games per month, but since MTV and Microsoft expects the number of Rock Band submissions to significantly increase this number, a separate custom club will be created specifically for Harmonix and hosted separately, complete with a custom set of review procedures.
To date, Harmonix has made over 700 additional songs available to play in Rock Band, achieving more than 50 million downloads.
http://www.gamesindustry.biz/article...heir-own-music
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July 19th, 2009, 21:20 Posted By: wraggster
News via pspita/pspgen
The coder tibolink release an update to LABYE PSP, homebrew-game that takes on our PSP a labyrinth and its obstacles. The program comes as version 0.3.
More to follow.
Quote:
- Six levels available
- Option to reset the score
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July 19th, 2009, 21:08 Posted By: wraggster
News via pspita
The coder scionsamurai issuing a port of the fun game Duck Hunt, published in 1984 by Nintendo for the NES platform. The goal of the game is to shoot more ducks as possible in five rounds.
More to follow.
Notes:
Quote:
Control mode 2DUCKS ":
- Stick analog pad to move and
- R to shoot
- Start to put the game paused
Controls in the "UR DUCK" (in which the player makes the dell'anatra):
- Directional keys to dodge bullets
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July 19th, 2009, 18:37 Posted By: wraggster
News via emurussia
Russian GPU plugin for Sony PlayStation emulators has been updated.
Changes:
- fixed some DMA bugs. This improves emulation of FF9, Xenogears, Front Mission 3, Pro Pinball: Fantastic Journey and some other games.
- fixed polyline rendering with a lot of points;
- fixed sprites/tiles rendering in KKND and Skull Monkeys;
- improved logic and precision of fps limiter;
- fixed screen shift in windowed mode;
- added support for additional shader textures;
- removed libpng dependency, now it's linked statically;
- added 2 new full screen modes: "Desktop settings" and "Native resolutions";
- improved GUI interface (full screen settings, hot keys etc).
http://forum.emu-russia.net/viewforum.php?f=28
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July 19th, 2009, 18:04 Posted By: wraggster
Bethesda likes you just as you are, Capital Wastelander. At the very least you don't need to keep working on that level grind in Fallout 3, as Bethesda's Jeff Gardiner confirmed to MTV Multiplayer that the game's level cap won't be raised beyond 30. (Back in May, the game's Broken Steel DLC increased the maximum possible level from 20 to 30.)
He did, however, note that he's "sure we'll [Bethesda] look into addressing these concerns in future games." Though the company is farming out development of next year's expansion Fallout: New Vegas to Obsidian, the Fallout IP is still very much in Bethesda's hands -- making us wonder if we'll see what Mr. Gardiner is talking about as soon as next year.
http://www.joystiq.com/2009/07/18/fa...her-level-cap/
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July 19th, 2009, 17:58 Posted By: wraggster
Toshiba, the former leader of Blu-Ray's enemy HD-DVD camp, is admitting defeat in the most final way they can: By launching a Blu-Ray player.
The company's first Blu-Ray/DVD deck should arrive (in Japan first, probably) before Christmas this year, and "sources" say it'll be called the BD-18 (we think. The Google translation is sort of sketchy). We don't know anything else about the alleged player, but we imagine some Toshiba exec is sitting in a bathroom stall, crying quietly and cursing Sony.
http://gizmodo.com/5317683/toshiba-e...blu+ray-player
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July 19th, 2009, 01:00 Posted By: wraggster
505 Games U.S., in collaboration with 1C Company, the publishers of upcoming WWII flight combat title IL-2 Sturmovik: Birds Of Prey, today shed some light on the processes by which the game's impressive visuals are produced, including the use of satellite photography. Shuttle Radar Topography Mission (STRM) database pictures, renowned for their incredible precision, have been used to recreate the landscapes of war-torn Europe in IL-2 Sturmovik: Birds Of Prey in remarkable detail.
Building accurate 1940's environments using the latest in cutting edge satellite technology comes with a set of immediate problems, most obviously the 50 year time gap in the layout of buildings, foliage and other features, many of which did not exist at the time of the game's setting, as well as other landscape elements which are now long gone from the real word and need to be added to the game. To combat this, the development team of IL-2 Sturmovik: Birds Of Prey have collated and pored over hundreds of wartime photos, documents and maps, painstakingly removing unwanted additions and recreating missing landscape features.
Whenever possible, locations featured in IL-2 Sturmovik: Birds Of Prey have been remodelled according to genuine, historically accurate photos from archives around the world. These were laboriously compared with modern images to ensure all significant features were included or removed as appropriate. Where documented evidence was unavailable, the team took the time to create unique buildings in keeping with the style of the era, often imitating structures from other cites of the era and transposing them into the created landscapes. In total, over two million buildings and around 35 million trees were put in place using these processes to produce a level of realism previously unseen on current generation consoles.
"Collecting all the necessary data, both old and new, to create IL-2 had been a long battle all of its own," commented Alex Price, Senior Global Brand Manager for 505 Games. "The game is now looking as good we had always anticipated it would and clearly, the scouring of archives and satellite databases has all been worth it!"
Developed by Gaijin Entertainment for Xbox 360 video game and entertainment system from Microsoft and PLAYSTATION 3 computer entertainment system, DiP Interactive for Nintendo DS and SME Dynamic Systems Limited for PSP (PlayStation Portable) system, IL-2 Sturmovik: Birds of Prey features the greatest aerial battles of all time, during the Second World War, and boasts the most realistic landscapes and aircraft seen in any flight sim.
IL-2 Sturmovik: Birds of Prey will be published by 505 Games in collaboration with 1C Company. For historical imagery being used to develop IL-2 Sturmovik: Birds of Prey, visit the official website at www.il2game.com or http://bhimpact.gamespress.com/product_page.asp?i=946 for all the latest information.
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July 19th, 2009, 00:59 Posted By: wraggster
Ignition Entertainment Ltd., a UTV Enterprise - a worldwide publisher and developer of videogames is pleased to announce the release of Archer Mclean's Mercury which is now available for download from the PlayStation Network for the PSP (PlayStation Portable) in the PAL territories.
Mercury, the original and now iconic puzzle game, where the simple but challenging task is to manoeuvre the blobs of 'mercury' to a set goal will have gamers engrossed for hours on end.
The cleverly designed levels are full of variety, with switches, platforms, obstacles and hazards barring your goal to level completion. Having an understanding of the laws of physics, which are reversed in some instances, will help you in your tasks.
Mercury with its ingenious physics routines and large 3D levels often requires skill, fortitude and maybe even a little luck to complete and will have you coming back for more in order to beat the fastest times and unlock the games many secrets!
Game features:
Six fantastic game worlds with 72 levels of fantastic liquid mayhem!
Over 30 interactive objects, enemies and level solving devices, including Teleporter, Spinners, bridges and flux transmitters
Combo, Boss and lots of secret levels to unlock
Unlock able levels per world for hi-scorers and a bonus 7th world to discover!
Training camp for beginners for to practice blob control and colour manipulation
Ultra realistic liquid mercury effects never before seen in a game
Addictive pick up and play gameplay
Mercury serves up the ultimate puzzle game for players of all ages. Once you start playing it will be impossible to put down!
Available now from: http://uk.playstation.com/psn/store/
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July 19th, 2009, 00:56 Posted By: wraggster
News via pspita
Dark and CF PSPatrick issue CXMB Go! v3, LUA homebrew developed that will allow you to install the latest version of CXMB for your Custom Firmware. The program also lets you set the CPU frequency.
More to follow.
Chaneglog v3:
Quote:
• Renovated the eboot
• New Menu Options
• New menu CPU
• Program translated into English and French
• Added initial boot
• If the CPU frequency is low, you will be asked if setting it to 333 Mhz
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July 19th, 2009, 00:52 Posted By: wraggster
News via pspita
New release for PCE for PSP, PC Engine emulator developed by an anonymous coder Japanese. The program finally came to the Beta 1 version.
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July 19th, 2009, 00:48 Posted By: wraggster
News via pspita
The Chinese cooleyes coder releases a new update for PMPlayer Advance, video player for PSP with some advanced features and allows the viewing of movies in PMP format.
Then the full changelog and download link.
Changelog v3.0.5:
Quote:
- Compatible with 5.50GEN CF-B, support for PSP-1000
- Fixato function to delete MP4 file format
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July 18th, 2009, 23:46 Posted By: wraggster
News via emurussia
Emulator of Sony PSP for Windows has been updated.
This is a major version update which includes all changes of previous beta versions:
- A huge improvement in CPU/FPU/VFPU added and fixed a considerable
instructions which make things better.
- v0.3 is 50% faster than v0.2.
- Fixed a lot of issues and bugs ( in compiler, loader, memory…etc).
- Better fake Mpeg.
- Improved and fixed a lot of modules like sceUmd…etc, and other HLE stuffs
which make a lot of games are running or even playable.
- Improved graphics in VideoEngine and pspdislay, fixed compressed textures,
textures cache, and also 2D & 3D (yeah we have 3D).
- Added special settings for more compatibility and speed.
Download and try out commercial and Homebrew games in this emulator for PSP via Comments
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July 18th, 2009, 23:42 Posted By: wraggster
News via emurussia
Sony Playstation emulator for Windows has been updated. Changes:
- PCSX ignores the CDR plugin disc-switching functionality, so that is only controlled by the core now.
- CDR plugin is automatically closed and then opened after switching discs to force a reload of the CD ID.
- Fixed heap corruption when movie files were outputed. (ume.drink)
- Certain PAD plugins didn't work before; now all of them should work fine for input recording. (ume.drink)
- Random crashes during FMVs were fixed.
http://code.google.com/p/pcsxrr/
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July 18th, 2009, 23:05 Posted By: wraggster
There's an appropriate time and place for portable gaming. Stuck in a dentist's waiting room? Of course. In the back seat during a lengthy road trip? Go right ahead. Waiting for the movie to start? Acceptable! Working as a security guard stationed in the heart of one of the nation's oldest high-security nuclear weapons plants? No, sir. A thousand times no.
A report from a Knoxville news station turned our eyes to the plight of three security guards who were recently suspended without pay from the Y-12 nuclear weapons plant in Oak Ridge, TN. Their misconduct? They brought gaming devices "with transmitting capability" (the original article specifically mentions the PSP) into the plant's "protected zone," where cell phones aren't even allowed, because THAT'S WHERE THEY MAKE NUCLEAR WEAPONS. We sure hope those brief rounds of Lumines were worth risking nuclear holocaust, you jerks.
http://www.joystiq.com/2009/07/17/th...anet-with-psp/
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July 18th, 2009, 22:56 Posted By: wraggster
Have you seen the latest episode of Pulse, the fortnightly PSN content highlight video? If so, you will have noticed that a demo for Square Enix's next PSP release, Dissidia: Final Fantasy, will be available to download on July 23. That's the expected release date, at least, but don't be surprised if it slips back down the slippery slope leading to the PSN servers. It wouldn't be the first time.
For many of us this will be the first time to see how the game actually works, as screenshots and videos have shown nothing more than a lot of mindless mid-air hacking and slashing. For a game which apparently lasts for over 40 hours, there's got to be a little more to it than that.
http://www.joystiq.com/2009/07/17/di...ected-july-23/
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