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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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July 3rd, 2009, 18:32 Posted By: wraggster
September 4th is the day that Square Enix’s PSP outing arrives in PAL territories
The long-awaited arrival of Final Fantasy XIII may still be some way off, but fans of Square Enix’s popular series will be able to get their teeth stuck into a brand new outing in the shape of Dissidia Final Fantasy this September.
The PSP-only title boasts the largest ever cast in a FF game, bringing together some of the most popular characters from the series’ rich history in an unusual one-on-one fighting game.
A limited edition collector’s version will also be available at launch, including a soundtrack CD, 48 page hardback artwork book, Brady Games miniguide and two lithograph prints
.
“With so many favourite heroes and villains contained in one game, Dissidia Final Fantasy is certainly going to appeal to fans of the series,” Square Enix’s president and chief executive officer John Yamamoto stated.
“The action-packed experience is a real showcase for the PSP and is set to become an instant classic on the system.”
Those worried that Dissidia Final Fantasy would follow in the footsteps of FFVII: Dirge of Cerberus, which received an exceptionally harsh critical reception, should take comfort in the incredibly positive talk emerging from Japan, where the game has already been released.
Dissidia Final Fantasy will be released on September
http://www.mcvuk.com/news/34928/Diss...sy-dated-in-UK
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July 3rd, 2009, 18:30 Posted By: wraggster
CEO of the newly-formed publisher Tecmo Koei, Kenji Matsubara, has said he "would welcome a price cut for PS3", and has made his request known to Sony in past meetings.
"Whenever I discuss this with Sony reps I always ask them: 'Please cut the price', but I don't have a clear view on Sony's situation," Matsubara told CVG during an interview.
"Yes, from a publisher's point of view we would welcome a price cut for PS3, and we are waiting, definitely," he added.
"It's definitely a way of boosting the PS3 market, but it's Sony's strategy and I don't know their cost structure. Sony introduced cutting-edge technology in the PS3, that's why people in the industry accept that the PS3 cost is so high, but we'd welcome a price cut."
http://www.computerandvideogames.com....php?id=218823
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July 3rd, 2009, 15:58 Posted By: wraggster
Price drop to YEN 3,990 scheduled for August 27th
Rockstar’s next-gen opus Grand Theft Auto IV is getting the budget treatment in Japan with news that the Capcom published title is to be ushered in to the PlayStation Best discount range.
Kotaku reports that that the new version will be released on August 27th and will cost YEN 3,900 – around £24.
The GTA series, which alongside titles such as Halo is in many ways the very essence of Western gaming, has never traditionally performed well in the East.
However, GTAIV was the title that seemed to reverse that trend. Upon its release last October it managed to outpace rival debutant LittleBigPlanet, with sales bettering Sony’s title by a ratio of 3:1.
http://www.mcvuk.com/news/34924/JAPAN-GTAIV-goes-budget
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July 3rd, 2009, 15:56 Posted By: wraggster
Motion control mania continues as a new patent from Sony shows the firm's experiments with a scanning system that lets players use everyday objects to control their games (quiet at the back).
According to the recently published patent, a camera (presumably the PS Eye) scans an object in by having the user rotate it to essentially show it to the PS3 from different angles. This is then mapped into the game and its movements tracked by the camera.
Illustrations show a user holding a U-shaped object, but it explains that this could otherwise be any everyday object including, but not limited to, a mug, books or bottles. Other pictures show a person using baseball bats, a golf club and other objects. Good luck to ornaments and pets if Sony launches this.
Siliconera has the pictures.
Also, we notice in the pictures that the camera appears to be wireless - new PS Eyes, anyone?
Sony at E3 showed off new motion controllers that use the PS Eye to accurately track illuminated orbs on the end of the baton-like units.
http://www.computerandvideogames.com....php?id=218789
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July 3rd, 2009, 15:53 Posted By: wraggster
Activision's passed laong us internet folk two new DJ Hero videos, showing oldschool mix man Grandmaster Flash at the decks.
The publisher's also responded to retail rumours that the music effort will carry a rather large RRP of £108.
"We don't comment on our product pricing strategies, however, we believe that DJ Hero will provide tremendous value for our consumers by delivering an all-new interactive music experience with over 100 individual songs that are highlighted in over 80 unique mixes, a wide variety of music from some of the biggest artists including Jay-Z, Eminem, Benny Benassi, Gwen Stefani and Black Eyed Peas among others," a spokesperson told CVG.
A partial track list for the music effort emerged yesterday. Take a look, it's got Beastie Boys, Dizzee Rascal and all sorts.
http://www.computerandvideogames.com....php?id=218781
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July 3rd, 2009, 00:41 Posted By: wraggster
News/release from silver_surfer
A modified version of bookr based on the latest source code on www.sf.net.
Bookr-Mod 2009-07-01
============
* More CFWs supported and bugs fixed
* Support for Custom Firmware 5.50 and PSP3000 with HEN
* Some small bugs have been fixed.
Bookr-Mod 2009-06-23
============
* Support much more PDFs (with large images, JPEG2000, JBIG2, AES-encrpted, etc.)
* Support PDF Outlines
* Unicode support in PDF, PDF Outlines and file chooser.
* Some new options to control scroll speed of d-pad and analog stick.
* A simple thumbnail to indicate current position in page.
* Zoom in to specified width and position.
* Bug fixes.
Installation
============
create a new folder named bookr in ms0:/PSP/GAME or ms0:/PSP/GAMExxx, and then put both EBOOT.PBP and data.fnt in it.
Full changelog is here if you can read Chinese.
[b]Notes[b]
============
Thanks to the authors of original bookr and the authors of all the libraries/code used in this homebrew - fitz/mupdf,
freetype, jasper, jbig2dec, libdjvu, code for decryption of AES from Sumatrapdf, code for MS FAT access from XReader, etc.
Please report issues/bugs to 2525275@gmail.com if you have any problems when using it.
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July 3rd, 2009, 00:36 Posted By: wraggster
News via pspita/pspgen
As announced a few days ago, was finally released from GENyUS and his team to update the B Custom Firmware 5.50GEN. I remember that is only compatible with PSP-1000 and PSP-2000 (TA-088v3 excluded).
More to follow.
Quote:
.: Installation Requirements:.:
- PSP-1000 or PSP-2000 (except TA-088v3)
- CF-A 5.50GEN
.: Install:.:
- Copy the 5.50-folder-update ġenb in PSP / GAME
- Start the application
.: Changelog:.:
• Fixed the bug that prevented disabling the VSH Menu
• The SELECT button can now start the VSH menu, the Recovery, or anything. The choice may be in recovery through the appropriate option
• Off the M33 network update
• The game Evangelion: Jo is now launched successfully
• The options Pandorizzazione are both in that the VSH Recovery Menu
• Three new features in VSH Menu: Shutdown Device (turn off the console), Make Pandora Battery, Battery Make Normal
• Option Flash1 Format: added a check that prevents you to format the Flash1 via VSH
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July 2nd, 2009, 23:44 Posted By: wraggster
News via emurussia
The JPCSP Team have released a new version of the PSP Emulator for Windows written in Java:
Heres whats new:
- Added basic GE capture support, tested on cube sample. Until we record persistent GE state (texture on/off, etc) for best results replay captures in the same game it was recorded in.
- Fixed a refresh bug. Open menu trick should no longer be needed (click on File menu, it overlaps the display area and forces it to redraw, sometimes making something appear).
- fixed wait umd stat.
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July 2nd, 2009, 23:16 Posted By: wraggster
Today Ubisoft announced it will be publishing Heroes Over Europe, a flight combat game designed for the Xbox 360 video game and entertainment system from Microsoft, the PLAYSTATION 3 computer entertainment system, and Windows-based PC. The sequel to Heroes of the Pacific, the World War II flight combat game, Heroes Over Europe builds on the game's impressive legacy with intense dogfights, a highly detailed realistic visual presentation and even more online options.
"We are pleased to be bringing Heroes Over Europe to retailers worldwide," said Tony Key, senior vice president of sales and marketing, Ubisoft. "The action-packed gameplay and realistic imagery in Heroes Over Europe will help bring some of history's most exciting air battles to life for an experience that gamers will enjoy."
Developed by Transmission Games in Melbourne, Australia, and powered by an all-new engine, Heroes Over Europe is set to raise the bar for flight combat games with the all new "Ace Kill" close combat action, four online modes supporting up to 16 players and fully customizable aircrafts with localized damage. Visually, the game takes no prisoners with meticulously rendered environments including faithful recreations of London, Berlin and the French Alps, and ultra-realistic iconic warplanes of the era, all presented in stunning high definition graphics.
Heroes Over Europe is scheduled for worldwide release in September 2009. For more information about Heroes Over Europe, please visit: http://www.heroesovereurope.com
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July 2nd, 2009, 20:43 Posted By: wraggster
Marvelous Entertainment backed the Wii in a big way with new series like Little King’s Story, No More Heroes, Arc Rise Fantasia, and Muramasa: The Demon Blade. However, sales of these games in Japan (Little King’s Story excluded, of course, since it’s only out in Europe) haven’t been stellar.
In a financial presentation Marvelous has a new plan for their rich library of properties. First, is moving into multi-platform PlayStation 3 / Xbox 360 development. I can confirm that Rainy Woods, Marvelous’ first title specifically made for the PlayStation 3 and Xbox 360, is still in development. Their other strategy is porting some of their Wii titles to the PS3 and Xbox 360.
Muramasa: The Demon Blade and Arc Rise Fantasia aren’t heavy on motion control so I imagine these would be prime candidates to port. I’d welcome ports of either of these games too since more people would get to play them.
Enough about me. Which Marvelous games would you like to see on high definition consoles? I’ll start counting the votes for No More Heroes and No More Heroes: Desperate Struggle…
http://www.siliconera.com/2009/07/02...box-360-ports/
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July 2nd, 2009, 18:16 Posted By: wraggster
Sony Computer Entertainment Taiwan is funding first party titles and they commissioned Yeck Entertainment for PSP and PlayStation 3 work.
Specific details about the titles are scarce, but an interview with Impress Watch reveals the genres. The PSP game is a casual title and the PS3 title is an online game.
Yeck Entertainment’s work includes Legends of Glory (pictured), a MMO with player vs. monster and player vs. player combat for PCs, and Cubee Cubee, a tilt controlled iPhone puzzle game.
Gaming in Taiwan is quite different from Japan and North America where PCs and free online RPGs dominate the market. There is a console scene, but its much smaller — even smaller than South Korea. While a local PSP or PS3 game could expand Sony’s market share in Taiwan, I think this project will expand beyond Sony Computer Entertainment Asia even though SCEJ and SCEA are not involved with its development. Taiwan’s console market just isn’t big enough to justify localized games yet.
http://www.siliconera.com/2009/07/01...tation-3-game/
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July 2nd, 2009, 18:13 Posted By: wraggster
The days of people whining "where are my old-timey games on the PSN?" appear well and truly over. You've got Final Fantasy VII, you've got Metal Gear Solid, and soon you'll be getting a ton of Capcom classics as well.
Tomorrow, for example, Capcom will be releasing the "Capcom Classics Collection: Remixed", which includes:
• 1941: Counter Attack
• Avengers
• Bionic Commando
• Black Tiger
• Block Block
• Captain Commando
• Final Fight
• Forgotten Worlds
• Last Duel
• Legendary Wings
• Magic Sword
• Mega Twins
• Quiz and Dragons
• Section Z
• Side Arms: Hyper Dyne
• The Speed Rumbler
• Street Fighter
• Strider
• Three Wonders
• Varth
Then later in the year, there'll be this mix of PS1 and PSP re-releases:
• Mega Man Powered Up
• Dino Crisis
• Power Stone Collection
• Mega Man Maverick Hunter X
• Resident Evil 2
• Darkstalkers
• Street Fighter Alpha 3 Max
• Resident Evil 3: Nemesis
• Capcom Classics Collection Reloaded
Thanks Capcom!
http://kotaku.com/5305868/the-follow...tation-network
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July 2nd, 2009, 18:13 Posted By: wraggster
The days of people whining "where are my old-timey games on the PSN?" appear well and truly over. You've got Final Fantasy VII, you've got Metal Gear Solid, and soon you'll be getting a ton of Capcom classics as well.
Tomorrow, for example, Capcom will be releasing the "Capcom Classics Collection: Remixed", which includes:
• 1941: Counter Attack
• Avengers
• Bionic Commando
• Black Tiger
• Block Block
• Captain Commando
• Final Fight
• Forgotten Worlds
• Last Duel
• Legendary Wings
• Magic Sword
• Mega Twins
• Quiz and Dragons
• Section Z
• Side Arms: Hyper Dyne
• The Speed Rumbler
• Street Fighter
• Strider
• Three Wonders
• Varth
Then later in the year, there'll be this mix of PS1 and PSP re-releases:
• Mega Man Powered Up
• Dino Crisis
• Power Stone Collection
• Mega Man Maverick Hunter X
• Resident Evil 2
• Darkstalkers
• Street Fighter Alpha 3 Max
• Resident Evil 3: Nemesis
• Capcom Classics Collection Reloaded
Thanks Capcom!
http://kotaku.com/5305868/the-follow...tation-network
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July 2nd, 2009, 18:09 Posted By: wraggster
Sony is testing the water on various ideas for PlayStation Home, in a survey that asks, among other things, whether you would like to see stand-up comedy as a type of streaming media for the theatre area.
There's talk of the PlayStation Home space within PlayStation Home and what should be there, which hurts our brain, plus priority ratings for content like video sharing, music sharing and viewable Trophy collections - features PS Home was built around.
A full roundup of features can be found on Triplechat (pointed out by Joystiq)
Some of the more interesting ideas are game-launching and full-length feature films, as well as collectable statues and figurines.
http://www.eurogamer.net/articles/so...for-home-ideas
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July 2nd, 2009, 18:00 Posted By: wraggster
A couple of days ago, I noted on the Digital Foundry Twitter feed that enterprising coders had found a way to make the PlayStation 3 significantly outperform the Blu-ray spec by enabling video playback of 1080p material at 60 frames per second. The average Blu-ray movie runs at 24FPS while the system's 1080i conformity gives it a notional top-end of 30FPS. But PlayStation 3 goes way beyond that, seemingly without breaking a sweat. The story kicks off with the release of the Sanyo HD2000 camera. Capable of recording 1080p60 video directly into MP4 files, enterprising souls on the Doom9 video forum set about getting clips from this camera to play on standalone BD players, despite the fact there was little hope of it actually working. However, for a while now hackers have been working on reverse-engineering the AVCHD format – the consumer-level sibling to full Blu-ray used by a multitude of HD video cameras. Coder "DeanK", author of the MultiAVCHD authoring tool found that with some effort, clips from the Sanyo camera would work within his tool when played back on PS3. Seeing as my company creates a 1080p60 capable capture system, this proved to be intriguing for me, especially seeing as we can produce this exquisite level of video, but have no consumer-level platform on which to play it! The PS3 XMB held some promise, but despite some efforts at 1080p60 encodes to promote WipEout HD, actual picture quality was distinctly mediocre and higher-end encoding would cause plenty of hiccups. Using DeanK's tools, I found that the PS3's Blu-ray/AVCHD decoder had a clear performance edge over the XMB, allowing for smoother playback of more ambitious files.
The encoding required is somewhat specialist and I had to get it done out of house, but regardless, there's now a downloadable demo you can try for yourself – assuming you have a 1080p screen of course. So, if you have 857MB of bandwidth to spare, go here, download, unzip and copy to a USB flash drive (burning to optical disc won't work without patching some files) making sure that the AVCHD folder is on the root of the drive. Put the drive into the PS3, click on the AVCHD icon on the XMB in the video section, sit back and watch Capcom's excellent Devil May Cry 4 intro play out at native 1080p running at 60 frames per second. The video itself was captured by our TrueHD system hooked up to an i7 PC with a top-of-the-line NVIDIA GTX295, allowing us to run the game effortlessly with all settings maxed out. For content producers eyeing up PS3 for further Blu-ray defying tasks, it has to be stated that there are limitations. Some of the key techniques h264 implements to exact maximum quality use way too much processing power to be effective running at 60FPS in this extreme resolution. At the same time, the AVCHD and Blu-ray standards have inherent limitations in themselves compared to the full unfettered power of the core compression technology. Bottom line: you need to throw a lot more bandwidth at the problem to maintain picture quality, and in the case of pristine game video, you need a ton more compared to the average "real life" camera shot. Even the download here could do with a fair bit more bandwidth to match the original capture. Regardless though, it remains the case that for PS3 to be able to do this at all is an excellent achievement, and brings home a hugely important factor about the console's long term future. In the fullness of a time, a smaller, slimmer PS3 will be one hell of a powerful – and hopefully cheap – media player, also capable of playing some damn good games too. With DivX adopting the Matroska (MKV) file format for its HD files, realistically it's only a matter of time before PS3 offers native support, making the console invaluable for playing just about any kind of media thrown its way.
http://www.eurogamer.net/articles/di...ecs-blog-entry
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July 2nd, 2009, 17:47 Posted By: wraggster
Take-Two and Rockstar are expected to release two brand new downloadable episodes for Grand Theft Auto IV in fiscal 2010, and release GTA V the following financial year.
That's according to analyst Todd Mitchell, who told GamesIndustry.biz that following the release of Xbox 360 exclusives The Lost and the Damned and The Ballad of Gay Tony, two all-new episodes are due – possibly across both the Xbox 360 and PlayStation 3 platforms.
"I would expect that there would be two more pieces of downloadable content for GTA IV, that's what has been indicated to me, although formats are unsure. It's been indicated to me to me that would be the case," said Mitchell, of Kaufman Bros. Equity Research.
Mitchell also stated that he's expecting Grand Theft Auto V to be released in the 2011 financial year, and there's also the possibility of a new GTA title for the PlayStation 2 next year.
"Coming out of E3 there was no commitment to a new Grand Theft Auto, and I think that's because of Rockstar's track record with delivering on time," said Mitchell.
"Of the three, I'm least confident in saying for sure there will be a new GTA for PlayStation 2, but the track record shows that PSP titles have been repositioned [on PS2]," he said, referring to the recent announcement of GTA: Chinatown Wars for the PSP.
Despite all the talk of Rockstar's biggest franchise, Kaufman Bros. has upgraded Take-Two to a 'buy' rating because the publisher is demonstrating that it no longer needs to rely on GTA to score blockbuster hits.
Newly announced Rockstar title Agent will be released in 2010, said the company, along with an as-yet unannounced title from 2K Games
"We believe Take-Two has a solid line-up for fiscal 2010 even without a GTA V release," noted Kaufman Bros.
"Our outlook includes expected strong sell-through of Bioshock 2, and the release of two 'AAA' titles, each from Rockstar (Red Dead Redemption and Agent) and 2K Games (Mafia II and TBD), reiterations of 2K Sports and 2K Play's annual line-ups, an expected GTA title for the PS2, expected strong sell-through of GTA: Chinatown Wars for the PSP, and new GTA DLC for the Xbox 360 and PS3.
"We now look for the release of GTA V in fiscal 2011, and believe IP introduced in fiscal 2010 can be turned into iterative franchises that will improve Take-Two's long-term earnings profile by lessening its dependence on GTA," said the firm.
Mitchell added: "What we're saying is Take-Two is now becoming a proper company rather than a one hit wonder. After GTA V in 2011, they can come back with more franchises and not be forced to rely on that every other year," he said.
Kaufman Bros. expects fiscal 2010 revenue for Take-Two to hit USD 1.3 billion, and USD 1.6 billion in 2011 with a GTA V release.
"Now that this shoe has dropped, and a case can be made for solid profitability in fiscal 2010 without GTA V, and the follow-on of higher earnings in fiscal 2011 with a GTA V release, we believe the investment case for Take-Two has improved and investors can begin to get more constructive with the name."
http://www.gamesindustry.biz/article...t-year-analyst
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July 2nd, 2009, 17:25 Posted By: wraggster
Actual real life DJ hero, Grandmaster Flash, has told Rolling Stone that DJ Hero will be the "most popular thing to do in gaming on the planet."
The old skool DJ has been involved with the game for over a year now and has contributed in all areas from mixes, voiceovers to type of language to use. We hope it's in English.
The confirmed track list has also grown:
David Bowie - "Lets Dance" vs. KRS-1 - "Jack Of Spades"
Nirvana - "All Apologies" vs. Rick James - "Give It To Me"
Zombies - "Time Of The Season" vs. Chuck Brown - "Bustin Loose"
Grandmaster Flash - "Here Comes My DJ" vs. Gary Numan - "Cars"
Herbie Hancock - "Rockit" vs. N.E.R.D. - "Lapdance"
Jay Z - "Izzo (H.O.V.A.)" vs. Eminem - "My Name Is"
Marvin Gaye - "I Heard It Through The Grapevine" vs. Gorillaz - "Feel Good Inc"
Dizzee Rascal - "Fix Up, Look Sharp' vs. Justice - "Genesis"
Gwen Stefani - "Hollaback Girl' vs. Rick James - "Give It To Me"
Jurassic 5 - "Jayou" vs. Herbie Hancock - "Rockit"
Tears for Fears - "Shout' vs. Eric Prydz - "Pjanoo (Radio Edit)"
Black Eyed Peas - "Boom Boom Pow' vs. Benni Benassi - "Satisfaction"
Beastie Boys - "Sabotage" vs. Foo Fighters - "Monkey Wrench"
If you're mad about Grandmaster Flash, then you might like to throw OXM a few questions as they'll be interviewing him soon.
http://www.computerandvideogames.com....php?id=218737
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July 2nd, 2009, 17:24 Posted By: wraggster
Platform holder was simply waiting for digital market to mature, says head of product planning
Sony had planned to release a 'network centric' model of the PSP ever since the beginning, according to an interview on website GameBusiness.jp.
In an interview with the head of SCE's product planning division, Naoya Matsui, it has been revealed that the company was simply waiting for the digital pipeline to reach a mature-enough state to sustain such a device.
"We'd planned to release a PSP model without a UMD drive since the very beginning," says Matsui. "But if we'd simply released the hardware, there wouldn't have been much for everyone to enjoy. We needed to prepare the right environment for it first - things like the transferral of content with the PS3 and PSN, and PC software to manage content like music and movies such as 'Media Go'.
"We wanted to release it when the delivery of digital content was on par with the delivery of physical media. Thats what we've been working on these past two years. We'll be selling the PSPgo alongside the existing PSP models, because it's a product targeted at those people who are more accustomed to digital content."
http://www.develop-online.net/news/3...-the-beginning
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July 2nd, 2009, 17:09 Posted By: wraggster
A few days after blocking PlayStation 3 users, Hulu has yet to respond to questions concerning the change which has only helped to fuel rumors it is related to the Microsoft ad campaign currently featured on the site, but that seems less likely now that we've confirmed it also began blocking the Flash-enabled Skyfire browser on Windows Mobile devices at the same time. Whatever the cause is, if you prefer a homegrown hack over something like PlayOn or TVersity, Eric over at ypass.net has put together a simple enough walkthrough for creating an "unblockable" workaround by setting up a locally connected PC running Linux or Windows with the freely available Squid proxy server software that will make your PS3 look like appear as a PC running a Firefox (or whatever you prefer) browser to any website that asks. Of course, just like the other solutions your computer will need to stay running to keep you connected, but we figure it's a small price to pay for enjoying relatively low res Flash video running on an HDTV.
http://www.engadget.com/2009/07/01/h...ng-but-theres/
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July 1st, 2009, 23:40 Posted By: wraggster
News/release from NoEffex
Despite the "mod" title, I recoded a pretty good portion of the actual "engine" per se, what loads the cheats, what applies the cheats, what saves, and so on, rather than just editing the looks and calling it my own.
It also uses a custom malloc set that, even though it's a kernel module, it uses user space for saving cheats, which there is an abundance of, as opposed to the 4 or so mb of kernel ram.
I also removed the search, decoder, and browser as usually it's unused, and a huge chunk of memory.
I don't have any screenshots on hand, and there's no readme. If you need a readme, it works the same exact way as NitePR, except it loads infinitely quicker, and when you save it rids of all your foolish little comments that wreak havoc on the memory and it saves the addresses in "%X" as opposed to "%08lX", thus it can take up to 14 bytes out of every line of cheating, and with that, I had to recode the loader, which instead of
load 2 bytes->parse->load 2 more
it does
load whole thing->parse
and it works fine.
Download Link:
Here
If you wanna screenshot it, go for it. I just put this out there so people who want HUGE databases for those small offline games can whack away instead of being limited to ~30kb.
It's the only one of it's kind, and probably the most extensively modified, rather than a couple changed colors, which I didn't even bother with.
Also, I included a 3.71 module in there, too.
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