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July 23rd, 2009, 22:03 Posted By: wraggster
New released at SuccessHK
This car stand set is designed to hold your PSP console on your car, enabling the passengers on the back seat to view the entertaining videos or enjoy music on the journey. The car stand set can be moved easily in every angle, so that everyone on the backseat can watch the screen conveniently. Such a car stand set is the way for you to solve the boredom during a long car drive.
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July 22nd, 2009, 22:21 Posted By: wraggster
News/release from Olego:
15 Puzzle it is a sliding puzzle that consists of a frame of numbered square tiles in random order with one tile missing. The object of the puzzle is to place the tiles in order by making sliding moves that use the empty space.
Download and Give Feedback Via Comments
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July 22nd, 2009, 22:16 Posted By: wraggster
News from streetskaterFU
We all know the problem. While your trophy list grows and as more games you install, the synchronize process of the trophies becomes slower and slower. Now I found a simple solution to fix this problem and speed it up.
Here the How-To:
1. Shutdown PS3
2. Hold the power-button till the PS3 shuts down by itself after some beeps
3. Hold the power-button down again, till you hear a "double beep"
4. Unhand the button; now the service menu starts
5. Choose option 4 "Rebuild Database"
6. Done, now your PS3 updates the trophies very fast again
http://streetskaterfu.blogspot.com/
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July 22nd, 2009, 22:14 Posted By: wraggster
Konami is using the San Diego Comic-Con (which begins tomorrow) to premiere an upcoming videogame based on the popular Metalocalypse cartoon. Players will join the ranks of the Klokateers, the band's faithful roadies, and do battle with "rabid mutant fans." The game takes place in the dungeons of Mordhaus and it sounds like there will be a good amount of exploration and mini-games to go along with the combat. Dethklok's music will provide the soundtrack, with songs from The Dethalbum and the upcoming follow-up, Dethklok 2.
"…Metalocalypse has built a solid fan base and become synonymous with two things -- animated destruction and metal," said Christina Miller, vice president, Cartoon Network Enterprises. "Working closely with Konami and the show's creators, we have found a way to incorporate both of those qualities into our first video game for the brand and provide a truly authentic gaming experience."
"We have gone above and beyond and found the biggest nerds in the industry to help develop and deliver what will without a doubt be the most successful downloadable cartoon death metal game in recorded history," said series co-creator Brendon Small. "I defy anyone to find another death metal cartoon that can claim the same. I think the most important thing to remember beyond the record-setting CD sales, and astounding ratings and growing rabid fans around the world, is that this game is going to be a blast to play. I am very excited to be a part of making video games metal."
http://uk.ps3.ign.com/articles/100/1006160p1.html
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July 22nd, 2009, 22:12 Posted By: wraggster
Sony Computer Entertainment and Media Molecule announced today that the LittleBigPlanet community has published one million levels to the PlayStation Network since the award-winning PlayStation 3 exclusive launched last November. Known for establishing the "Play, Create and Share" genre on PlayStation, LittleBigPlanet continues to grow and evolve through its passionate online community. In fact, more than 2.4 million unique players have played LittleBigPlanet online.
To give the one million user-generated levels milestone some context, this means that one new level has been published roughly every 21 seconds since LittleBigPlanet launched. Additionally, if a player were to play every user-generated level available on LittleBigPlanet, it would take that player almost 5 years playing 24 hours a day.
In celebration of this significant milestone, and of the LittleBigPlanet community that has embraced the Play, Create and Share genre on PlayStation with open arms, Media Molecule has created a video. You can check it out at the PlayStation Blog.
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July 22nd, 2009, 21:00 Posted By: Shrygue
via IGN
We now have a five-some! Final Fantasy XIII's playable cast has increased by one thanks to information in the latest Famitsu.
Joining Lightning, Snow, Sazh and Vanille is Hope Estheim, a young boy who lost his mom during a purge.
If you've played the Japan-only Final Fantasy XIII demo, you'll recognize Hope as the little boy who's too scared to join the ranks of Snow's resistance. His mom is the lady who fights alongside Snow, only to die at the demo's end.
The death of his mom left Hope just a bit on the angry side with Snow. With Hope now confirmed as a major character, we'll have to see how their relationship develops.
Screenshots in Famitsu show Vanille consoling Hope after his mother's death. It's unclear if the two knew each other prior to the purge incident, although in the demo they were shown in close proximity to one-another.
Hope, like the other four characters, is a l'Cie, or a human who's been chosen by the fal'Cie for a certain purpose. All l'Cie learn about their mission in the form of a vision.
Remember that scene from the early trailers showing the cast walking around in a frozen underground lake area? Famitsu says that this scene takes place after the party of five have descended to the lower levels of Cocoon. They begin to talk about their visions. It appears that Hope isn't quite certain about the meaning of his.
Another trait shared by the l'Cie is a marking of some form on their body. Famitsu provides a first look at Sazh's marking, as we can see it partially sticking out from his shirt on his upper chest.
Lightning, Snow and Sazh were all playable in the Japanese demo, so we were able to get a grasp of their basic fighting style. Famitsu at long last introduces us to Vanille's combat style, and gives a sneak peak at Hope's as well.
Vanille's weapon of choice looks like a multi-wired fishing rod. She does damage to distant enemies by swinging the wires, then pulling back on the rod once the wire needles have struck their target (you have to admit, this would probably hurt with a real fishing rod).
Like Vanille, Hope can take aim at enemies from a distance using his trusty boomerang. With the obvious possibility for multiple hits, could this weapon help to build up your chain gauge quickly?
Both characters look like they'll bring some unique options to combat. But what other surprises await?
Square Enix appears to be increasing the information flow on FFXIII as the Tokyo Game Show approaches (just two months!). Expect frequent updates on what could be the biggest JRPG of the generation.
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July 22nd, 2009, 20:49 Posted By: Shrygue
via Games Industry
Lower the price of the PlayStation 3 would have made a difficult year even worse for Sony, according to Epic Games' vice president Mark Rein. However, the platform holder "will get around to it in their own good time".
"The truth is Sony has had a difficult year and I think they had to do what they had to do to try to be profitable," Rein told Eurogamer. "They have their own financial issues to solve and lowering the price of the console would probably have made their situation worse. They will get around to it in their own good time. If you're willing to look at this as a long-term play, they're going to be just fine. "
The Epic VP also expressed his view that gamers are nowhere near ready for a new generation of consoles.
"Over half the users who played Gears of War 2 so far do not have HDTVs," he said. "Of the systems that are out there now, the majority of them aren't plugged into HDTVs. So there's no way we're ready for the PlayStation 4 or the Xbox Whatever."
Instead, Sony and Microsoft will rely on their new respective control systems, the motion controller and Natal, to deliver new experiences.
"The two companies are very smart. They invested a lot in R&D, they have very good hardware that still has plenty of life left in it and they're both relaunching it with new experiences. We'll see new consoles, but they're a long way off. Look at Sony's financial situation - it's pretty clear they need to amortise this machine over a longer period.
"Let's look at, say, Christmas next year. Both PS3 and 360 will be at that point will be mature titles, developers knowing how to get more power out of them, auxiliary experiences like movie downloads and all that stuff," Rein added.
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July 22nd, 2009, 16:56 Posted By: wraggster
Newly released today
features
aka. Katamari Forever
Select from over 50 playable Cousins and equip them with a variety of accessories
Wood, comic, classic, and the new default graphic filters
16 In-Game movies
New action performed with the SIXAXIS controller
Under certain conditions, the Katamari will suck in nearby objects
description
GOD SAVE THE KING!
The crazy, zany, world of Katamari is back and better than ever before, complete with new stages, new visual effects, new strategies, and full 1080p HD resolution! The gameplay has generated millions of fans worldwide and the loveable characters are ready to roll again.
The King of All Cosmos has bumped his head and lost all his memory. The Prince and his cousins created RoboKing to replace the King, but it went out of control and destroyed all the stars in the Cosmos. To clean up the mess made by RoboKing and bring back the King’s memory, the Prince and his Cousins must roll their Katamaris and bring color back to the world. So get ready to roll that Katamari once more!
http://www.play-asia.com/SOap-23-83-...j-70-3dwt.html
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July 22nd, 2009, 16:52 Posted By: wraggster
Sometimes, a developer or publisher chooses not to release a game on the PS3 for manpower or technical reasons (see: Valve). Other times, though - as is the case with Splinter Cell: Conviction - it's just down to money.
In an interview with Kikizo, Ubisoft's Steven Masters has completely gone against previous Ubisoft comments on the matter and been refreshingly frank, saying the real reason the game won't be appearing on Sony's console has nothing to do with his development team, and everything to do with the suits upstairs:
Ubisoft as a company now has a lot of experience with PS3. Our processes, tools, techniques are very well-developed - we could absolutely execute on the PS3 if we had the opportunity, but like I said it was a business decision.
A "link of heart" my arse. You know, in five year's time, I'd love to see just how much Microsoft spent on securing all these "exclusives".
http://kotaku.com/5319958/why-no-spl...iness-decision
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July 22nd, 2009, 16:49 Posted By: wraggster
Activision is trimming the fat from Guitar Hero 5, snipping multiple instrument career modes in favour of one giant lobby.
Here instruments and players can be swapped on the fly, and individual difficulty can be bossed by one person - avoiding menu faffing.
Furthermore Activision will unlock all songs from the outset, and instead use new characters, outfits, instruments and venues as progression incentives.
There are six stars on offer for performances, with the last awarded for specific song challenges, such as hitting as many notes as possible while strumming upwards.
Gone is the shared Rock Band meter, as each member now plays for themselves. Fail out and a revival meter appears for remaining band members to fill, but the more times this pops-up the harder revival becomes.
Star Power is no longer communal either, although once personal meters are filled they spill over into other band members' vials. The last new addition are Band Moments, which up an overall band score-multiplier when all members nail a highlighted section simultaneously. This multiplier does go to 11.
Activision also revealed a further 24 tracks for Guitar Hero 5. Among the more familiar faces are a live recording of "The Spirit of Radio" by Rush, AFI's unreleased single "Medicate" and game-exclusive Public Enemy/Zakk Wylde collaboration "Bring the Noise 20XX".
All announced songs are below, courtesy of IGN.
Plus, we have a brand new and exclusive Guitar Hero 5 trailer that shows off some of the game's new tricks.
Guitar Hero 5 is due out in September on PS2, PS3, Wii and Xbox 360.
http://www.eurogamer.net/articles/gh...details-emerge
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July 22nd, 2009, 16:44 Posted By: wraggster
id Software has released more details on its upcoming shooter/racer hybrid Rage in the current issue of Game Informer, which hits just ahead of next month's QuakeCon.
We already know a fair bit about Rage thanks to two successive QuakeCons of revelations (check out our 2008 preview for a fair summary), but the GI piece (with thanks to Shacknews) nails on a few more specifics.
Striking out from hub towns, which provide access to races and missions, players will get involved in vehicular combat - complete with power-ups and ammo dotted around tracks - and build their character and vehicle over the course of the game.
There's also an engineering system that allows you to build things like sentry turrets and remote-control car-bombs if you've gathered the requisite blueprints and parts.
Naturally there will be weapon upgrades too, including a scope and aiming stabilisers for a crossbow, and car upgrades include bombs, a magnet for power-ups, tyre-shredders and EMP shields, along with more traditional car parts upgrades.
One weapon mentioned is a three-tipped boomerang called the "wingstick", and we're also promised alternative ammo types, including a crossbow bolt that gives you brief control of a victim before he or she explodes.
We still don't know much about your character, other than you're one of the survivors of an asteroid striking the earth in the mid-21st century, and that you're prowling the wasteland like everyone else, except the new preview mentions that your regenerating health is connected to your background.
Mission-wise, all we're told for now is that, besides quest-givers in towns, there's a gladiatorial game-show called Mutant Bash TV - presumably connected to the arena combat mentioned elsewhere - and stealth will be an option along the way too.
As at QuakeCon last year, multiplayer modes are being finalised, but id's Tim Willits and John Carmack told us 12 months ago that the multiplayer element of Rage would be divorced from single-player. Multiplayer was billed then as a discrete, two-player co-op mode, with split-screen options on consoles to complement the online elements.
Rage is due out on PC, Mac, PS3 and Xbox 360 "when it's done", and John Carmack apparently told Game Informer that PC bonuses will be higher resolutions, more anti-aliasing and faster texture page-in.
He also reportedly expanded on the aim to release the game on one Blu-ray or three DVDs depending on your choice of platform, but the new details suggest the structure of the game is causing difficulties there, with two major wastelands that don't split helpfully across the DVDs.
Look out for much more on Rage around the time of QuakeCon, which takes place between 13th and 16th August at the Gaylord Texan hotel near Dallas.
http://www.eurogamer.net/articles/id...etails-on-rage
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July 22nd, 2009, 16:42 Posted By: wraggster
Alright, look, Activision -- we've seen quite enough of Wolfenstein already. What with the recent comic strips and the constant stream of trailers since last July, it feels like we're writing something about BJ Blazkowicz every day. For the most part, the trailers have become fairly repetitive at this point -- lucky you, this one's a "featurette."
We were wondering to ourselves -- after watching the four minutes of torturous explanation in the video above -- what does "featurette" mean, exactly? Dictionary.com calls it a "short movie." Though we wouldn't exactly classify the video above as a "short movie," it is short and there are moving things in it, so we guess it'll have to do while we wait for the game to release a week later than expected.
http://www.joystiq.com/2009/07/22/ne...u-already-kno/
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July 22nd, 2009, 16:32 Posted By: wraggster
If you have the dominant high-def optical storage format -- which can serve both movies and games with equal aplomb -- built right into your consoles, shouldn't you be leveraging that synergy? Well, the assimilation is now complete, as Watchmen Director's Cut launched today with The End is Nigh Parts 1 and 2 for PlayStation 3 in tow. The price of admission here is a penny under $50 before tax / shipping -- and considering both parts of the game cost $30 total on their lonesome, that's none too shabby of a deal. It'll be interesting to see what film and tie-in game make the merge next -- anyone up for a Charlie and the Chocolate Factory re-release?
http://www.engadget.com/2009/07/21/p...irst-one-come/
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July 22nd, 2009, 16:26 Posted By: wraggster
We've known since E3 in June that Sony would open up the PlayStation Network for direct video downloads over WiFi to the PSP -- no PC or PS3 required. Now it's live, in Japan anyway. At the moment, there are about 90 PSN video titles to choose from at the moment including anime episodes at ¥200 (about $2) per or animated movies for ¥500 ($5.30) in standard definition or ¥600 ($6.40) for HD. PSP downloaded videos can be transferred to the PS3 and some content can be rented for 72-hours at a pop. No word on US or European launches but really, how much longer could it be with the PSP Go launching on October 1st.
http://www.engadget.com/2009/07/22/p...live-in-japan/
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July 22nd, 2009, 16:22 Posted By: wraggster
Backwards compatibility forced platform holder to ditch much-requested tech change
With every revision of the PSP that comes and goes the lust for a second analogue stick on the PSP increases – and Sony has now admitted that the feature very nearly became a reality with the upcoming PSPgo.
Speaking in the latest issue of GameInformer (via Kotaku), Sony development boss Shuhei Yoshida stated: “We also felt, like many users, that we wish we had a second analogue on the PSP.
“But we are talking about the mid-life cycle of this platform, and the PSPgo is designed to be perfectly compatible with the PSP-3000 and all the games that released before that.
“So we had a very serious discussion about this particular subject, but we decided not to add a second analogue, and some of the developers are doing quite a nice job translating the second analogue functionality to different buttons. We didn’t want to divert their efforts either.”
http://www.mcvuk.com/news/35122/Sony...icks-for-PSPgo
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July 22nd, 2009, 01:30 Posted By: wraggster
Sony sat down with Eurogamer at the Develop conference last week, and had some interesting things to say about its new motion controller technology -- including a bit of polite smack to talk about the Wiimote. Unfortunately, we're not sure that Paul Holman, SCEE VP of R&D, was referencing MotionPlus when he said that Sony's tech is "another generation forward, or even a couple of generations" ahead of the Wiimote. Holman, along with Kish Hirani, head of developer services, sidestepped questions about MotionPlus specifically, but were more than happy to talk down Project Natal -- with a couple generations of EyeToy already under their belt. What's more interesting is what they revealed about their own product, including built-in microphone that can detect the direction of audio, and the availability of the glowing ball to developers to add immersion -- it can be lit with any color in the spectrum. They wouldn't confirm much about what buttons the controller would have, other than that it would have buttons, but it seems Sony's main objective is providing developers with a broad buffet of control options to pick and choose and implement. They're also sticking by that Spring 2010 date, though the launch could be somewhat contingent upon what games are ready by then.
http://www.engadget.com/2009/07/21/s...iimote-with-u/
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