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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 24th, 2010, 22:47 Posted By: wraggster
Newly released today:
Konan High is an elite school for the banchous, and to climb to the top of the hierarchy, you have to beat the king, Akutsu Eichi. As a first year who stepped into the school the first time, you have a lot of foes to beat.
From the school yard to the rooftops to the sports grounds to the toilets, you have to fight through the whole school and leave your mark on all the furnitures. This is a school where you have to frequently remind the guys that your punches are rock solid.
Customize your appearance in the parlor, you can change your skin color, get tattoos and even a girl. There is a romance subplot in this game where you may date one of the three heroines.
Connect with another bancho through the adhoc networking mode and show him who has the better kick.
http://www.play-asia.com/SOap-23-83-...j-70-3oqs.html
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February 24th, 2010, 22:33 Posted By: wraggster
Newly released today:
features
An active puzzle combat mechanic blends the fun and skill of puzzle games with the strategy and adventure of RPGs for a truly epic gaming experience
Seek out hidden treasures and equipment that only true Heroes should have by battling your way through dungeons throughout the Asharin Empire
Challenge your friends locally or online to a puzzle battle to see who will reign supreme as the ultimate champion of the Asharin Empire
Test your puzzle skills in 5 mini-games that will unlock items and provide even more enhanced abilities
No matter what mode you are playing in, Single Player, Versus, Quick Battle, or Mini-Games, your Hero will acquire skills and experience, unleashing new ways to experience the game
Customize your Hero’s puzzle combat style by using mighty weapons, enchanted armor, special battle skills, and more
description
Enter the dark and savage lands of the Asharin Empire as you battle to avenge the atrocities the Empire brought upon your tribesmen. On your challenging quest you will fight fierce beasts and battle hardened warriors with a new puzzle combat mechanics that will test your skills. This new puzzle combat system is based on real time action so players will have to think fast and posses sound strategies to best their opponents.
As you progress through the adventure you will level up your character through a diverse skill tree full of magical and physical attacks. Players can collect a wide variety of weapons and armor by winning them in combat and purchasing them at vendors. Players can also venture into the depths of the many dungeons to search for rare and powerful items. Expanding on the already high replay value of the main storyline, players can challenge your friends to duels, level up your character in Quick Battles, or play Mini-Games to unlock new spells, items, or potions.
http://www.play-asia.com/SOap-23-83-...j-70-3g0d.html
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February 24th, 2010, 22:26 Posted By: wraggster
Newly released today:
features
Become one of history’s greatest warriors and fight as a team to conquer heavily‐armed fortresses, infiltrate enemy strongholds and more
New aerial combat! Fight in the air and on the ground! Enemies will make clever use of the terrain and space, and attack from nearly every direction
New “Fury” transformations give characters even greater supernatural abilities and attacks, including lightning fast speed and the ability to fly
Build and modify weapons using supplies gathered during battle. Equip your warrior with any weapon you create
Online play supports VS. and Co‐op play, as well as voice and text chat
Choose up to 3 AI‐controlled officers to fight along side you in single player play
http://www.play-asia.com/SOap-23-83-...j-70-3nan.html
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February 24th, 2010, 22:06 Posted By: wraggster
New podcast released:
Just released is the latest SOCOM title on the PSP, Fire Team Bravo 3, and its the expected mix of tactical stealth movement and A-Team like blazing machine guns. But is it a good game?
You’ll find out in today’s PSP Show, along with the latest news and hardware sales figures for Sony’s Playstation Portable.
http://psp.thepodcastnetwork.com/201...-team-bravo-3/
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February 24th, 2010, 22:01 Posted By: wraggster
News/release from jojojoris
Hello everyone,
It took a little longer but here it is.
WARNING:The Load and Save feature don't work. The app will crash if you try. The save/load state with the L and R-trigger works well.
It isn't fully working but you can enjoy the bigger canvas and analog support.
CHANGELOG
-------------
PSPLife V0.2
+Added seperate menu/game/help/credits screen.
+Added option to change the raster size.
+Added option to change the CPU Speed.
+Added analog stick support.
+Added XMB icon (created by cmbeke)
+Added feature to save and load a savestate (temporary)
+Some GU optimalisation
-Dpad now only moves one pixel at the time so it should be easier to create complex structures.
-Fixed bug #001: You can activate a pixel while running the simulation.
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February 24th, 2010, 21:59 Posted By: wraggster
News/release from NickyP
A Phantasy Star beat em up? No way? Yes way. Read the readme, view the How To Play animation in game. The game is 4 players, so PC executable is included if you don't want to play alone. 3 different game modes, 21 playable characters altogether.
Have fun!
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February 24th, 2010, 21:48 Posted By: wraggster
The Jpcsp Team have posted a new version of the PSP Emulator for Windows:
Latest fixes on jpcsp has fixed a few more games inc Silverfall , Pirates and Untold Legends - Brotherhood of Blade. Enjoy
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February 24th, 2010, 21:25 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...1&view_reply=1
You know, the battery in a portable console is never enough, if still not enough then the famous "Hold + the torch that allows you to save" a couple of notches "turn off the display completely and reducing the frequency of CPU clock Today we give you a new alternative to solve this problem.
These SMB (yet another editor's note.) Prx recently updated by its coder Hakuryu188 via a convenient menu that lets us configure some options for reducing power consumption, including the ability to automatically turn off the LCD is the button hold that after a set time, and disabling the blinking LED that indicates a level of charge too low.
Then we find an image and a link to download demo, inside the package also includes the source of the program.
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February 24th, 2010, 21:23 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...3&view_reply=1
After a month off the coder Silmarilion back with a new update for its GameMusicGear, a multiformat audio player inspired by some players for the PC known as WinAmp. In this version we notice several improvements in the functioning of the program, including some found time to stop running processes and speed the execution of some plugins simply by moving the lever of power in the HOLD position, an option to remove individual tracks from active playlist and save the playlist on Memory Stick for later use, and the introduction of some update to the plugins in the archive. In addition were also fixed several bugs and reinclusa the skin "rockmax" forgotten by mistake in the previous package.
Then we find the complete list of changes in this release and the link to download.
Changelog:
Quote:
Additions:
- New Capcom QSound's (QSF) plugin based on the SDK Audio Overload by R. Belmont and Richard Bannister. NOTE: The plugin has no support yet compressed and takes around 10 seconds to load a song: (.
- Testing new HOLD Mode: when you press the hold switch will automatically turn off the screen, and all the OJ operations will be stoped. This will help some CPU heavy plugins, like in_psf and in_uade. But I still need to make it compatible with the remote.
- Option to remove items from the playlist browser. Must open the browser and press R to switch to the playlist.
- Save the playlist feature with a simple text input dialog.
- Added option downsample to 22 kHz in_psf know most soundtracks can be played without lag (but i recommend using the hold mode for that purpose). You can enable it in the input plugins setup screen.
- Updated blargg's File_Extractor library to version 1.0.0. Which Allows faster browsing of compressed files. And now some large avi files can be Decompressed (tested some psf soundtracks around 20 MB). NOTES: Big compressed files can take several seconds to decompress.
- Updated adplug core to version 2.2.
- Updated vgmstream core to revision 734. And in_stream renamed plugin to in_vgmstream to be more specific. NOTE: I have not written all vgmstream supported file formats in the in_vgmstream.plugin since there are a LOT of formats now, I just put some for testing purposes, so you have to add them manually.
- Release source code of plugins based on the GPL and other licenses that require release of source code. The archive is called gmgear_plugins_src.7z
Bugfix:
- Increased priority of audio thread cpu and reduced rate of most plugins. The gui became a little slower but i guess it's worth it since most plugins now works around 122 MHz.
- Fixed several bugs in in_psf with some soundtracks: Final Fantasy VI, Chrono Trigger, Popolocrois, Brave Fencer Musashi, and some others. Most soundtracks should play fine now. If you find a track that does not work please let me know.
- Fixed a bug in in_vgm (in_gme.prx) when loading a compressed file from a subfolder VGZ.
- In_psf not properly stopping when changing song.
- Bug in terebi.skin when reaching the bottom of the playlist.
- Rockmax.zip skin file was missing in previous release, sorry.
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February 24th, 2010, 20:42 Posted By: bandit
XCM Cyberchrome case is a replacement case for the PlayStation 3 (PS3) Slim. No word on price or release date. When we have more information, we'll be sure to keep you in formed.
Source: Email
Images via comments.
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February 24th, 2010, 20:18 Posted By: wraggster
News via http://xorloser.com/?p=230
I haven’t gotten around to doing an update in a while due to work (and a little relaxation) taking all my time. Rather than wait till I have finished all of the stuff I wanted to before posting again I decided to post some tidbits to tide you over until the rest is ready. Before I do so I’d like to make the following clear as no matter how many times I say it, people believe what they want to believe instead:
THIS PS3 EXPLOIT WILL NOT ENABLE PLAYING OF COPIED OR BACKED UP GAMES. THE EXPLOIT IS FOR RESEARCH PURPOSES ONLY.
It seems someone took some initiative and made some software themselves to dump the hypervisor once they have the correct hardware and software. So for anyone who has used that and dumped their own hypervisor I present this PS3 HV Dump setup script for IDA.This script will setup function tables including the hypercall (syscall) table, mmcall table, OPD, TOC, GOT. It will find common functions such as puts and printf and very importantly it will fixup all rtoc references which are used to access global variables and strings.
To use the script you should extract it somewhere and then from within IDA select “File->IDC File…”, then navigate to where you extracted the file and select it. Please note that this script could overwrite your previous work, so please run backup your idb/i64 file before running it. I recommend running it on a freshly created database by loading your hypervisor dump into IDA as “ppc” at ROM address 0 and then running this script as detailed above before doing anything else.
The other tidbit I wanted to share was the updates to the PPC Altivec plugin source code which I had forgotten to include in the recent releases, but which a few people have since asked for. Here is the PPC Altivec plugin v1.6 for IDA v5.6 with sourcecode. If anyone makes any fixes or adds support for new functions please pass these updates back to me so I can share them on this site.
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February 24th, 2010, 18:56 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14656.html
DaedalusX64 is a N64 Emulator for the Sony PSP.
Quote:
Changelog
Revision 467
[~] Minor code clean-up (Excess white space, comments and declarations)
[!] Fixed DLParser_GBI1_LoadUCode (Prevents some uCode detection related crashes.)
[-] Removed M_BADTASK (Unneeded handled by default. Messages supressed on public build)
[+] Updated roms.ini to include more compatibility and settings info
[!] Complete refresh of previews with High Res previews for new GUI
Note: Full download is now ~32MB
http://forums.daedalusx64.com/viewtopic.php?f=52&t=1199
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February 24th, 2010, 18:45 Posted By: wraggster
The Openbor Team over at Lavalit have released a new version of Openbor the Beats of Rage Game and Engine for PSP, Dreamcast, Dingoo, Wii and GP2x and Wiz,
Heres whats new:
------------------------------------------------------------------------
r2716 | sumolx | 2010-02-23 13:32:05 -0500 (Tue, 23 Feb 2010) | 3 lines
Changed paths:
M /Makefile
M /tools/win-sdk/MinGW.7z
Updated MinGW DirectX to version 8.
Recompiled SDL library using the newer DirectX.
Fixed Windows Sound Delay.
------------------------------------------------------------------------
r2715 | sumolx | 2010-02-21 11:26:51 -0500 (Sun, 21 Feb 2010) | 2 lines
Changed paths:
M /sdl/sblaster.c
Restored buffer size back to 4096 as it was causing issues.
------------------------------------------------------------------------
r2714 | sumolx | 2010-02-20 23:11:24 -0500 (Sat, 20 Feb 2010) | 2 lines
Changed paths:
M /sdl/sblaster.c
Decreased sampling from 4096 to 512. Hopefully this fixes sound lag.
------------------------------------------------------------------------
r2713 | sumolx | 2010-02-19 23:35:18 -0500 (Fri, 19 Feb 2010) | 2 lines
Changed paths:
M /resources/meta.xml
M /version.h
A /xcode
A /xcode/mac
A /xcode/mac/OpenBOR.xcodeproj
A /xcode/mac/OpenBOR.xcodeproj/project.pbxproj
Xcode IDE for mac now supported.
------------------------------------------------------------------------
r2712 | plombo | 2010-02-19 17:53:46 -0500 (Fri, 19 Feb 2010) | 1 line
Changed paths:
M /source/gamelib/endian.h
A 16-bit integer byte-swapping function had an 8-bit integer as its return type. Fixed.
------------------------------------------------------------------------
r2711 | sumolx | 2010-02-18 17:11:55 -0500 (Thu, 18 Feb 2010) | 1 line
Changed paths:
M /source/tracelib/tracemalloc.c
Fixed dereferencing 'void *' pointer.
------------------------------------------------------------------------
r2710 | sumolx | 2010-02-18 16:39:14 -0500 (Thu, 18 Feb 2010) | 1 line
Changed paths:
M /source/tracelib/tracemalloc.c
GCC complaining about defined but not used. Fixed.
------------------------------------------------------------------------
r2709 | sumolx | 2010-02-18 16:33:00 -0500 (Thu, 18 Feb 2010) | 1 line
Changed paths:
M /source/tracelib/tracemalloc.c
GCC complaining about defined but not used. Fixed.
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February 24th, 2010, 18:40 Posted By: Shrygue
via Eurogamer
Sony Computer Entertainment America PR exec Rob Dyer has admitted that piracy is a major problem for the PSP handheld, despite what he sees as a strong slate of games.
"I think we had a great line-up last year. The biggest problem that plagued PSP was piracy; we have not been able to slow that down," Dyer told Industry Gamers (via VG247).
"Publishers, when they put out good games, are not getting the same sales results that they got a few years back. So piracy's been a big issue and we're working on that very diligently to bring about some solutions," he said. Dyer said that third-parties have not been sufficiently put off to stop PSP having a bumper 2010 of releases, hinting that some big announcements are on the way.
"That said, we still have a very robust line-up this year from third parties on the PSP, starting with Metal Gear Solid: Peace Walker. I won't go through the whole line-up because I want our third-party partners to make those announcements, but there are some big, big titles coming out this year and you'll see those announcements at GDC, DPS (Destination PlayStation) or E3."
Dyer said the PSPgo was partly intended to answer the piracy problem, but admitted that gamers found it confusing and overpriced. "We wanted to find a way to give the consumers what they want, so if they didn't want to go to a retailer they could stay at home and download. And we were hoping really to eliminate the piracy issue," he said.
"Did the PSPgo confuse [consumers]? Yeah, I think the higher price point didn't help matters any either."
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February 24th, 2010, 18:11 Posted By: Shrygue
via MCV
Despite reports to the contrary this morning, the famous Sony Computer Entertainment brand is not going to die.
Kotaku reported this morning that as from April 1st the SCE brand would be no more, with Sony preparing to scrap the moniker in favour of a new arm of the company called SNEP – or Sony Networked Entertainment Platform – which would house a number of operations including PlayStation, Bravia and Vaio.
This was thrown into doubt, however, when Dow Jones claimed that the SCE brand was to survive as a spin-off of the new SCEP business.
An SCE UK spokesperson has now confirmed to MCV that Sony’s plans apply only to Japan, and that the SCE brand is to remain intact.
“This is a rather complicated manoeuvre involving the legal entity SCEI in Japan. It has no effect on any regional HQ. SCEA, SCEE etc are totally unaffected.”
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February 24th, 2010, 17:55 Posted By: Shrygue
via Joystiq
There's a good chance that many of you were going to play through Yakuza 3 without messing with the hostess club segments or the Answer x Answer arcade quiz game. Now, it's a certainty.
"The content between Yakuza 3 US/UK and Yakuza JP is a little different in that we took out certain bits in order to bring the game to the west in the time alloted for us to do so," a Sega rep told IGN. "The parts we ended up taking out were parts that we felt wouldn't make sense (like a Japanese history quiz game) or wouldn't resonate as much (such as the concept of a hostess club)." You may have gone on a karaoke date with Rina in the demo. In the original game, you meet her in a hostess club, and have to buy her gifts and learn about her in conversations. Now, we suppose, she'll just randomly call you like she did in the demo. Somehow, the dating won't be affected, as the Sega rep assured IGN that "the story experience was the same as the Japanese version."
Who can blame Sega for cutting some of the more culturally Japanese elements from this role-playing game about modern Japanese culture? After all, it must have been in a rush to release on the same day as Final Fantasy XIII.
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February 24th, 2010, 17:52 Posted By: Shrygue
via Kotaku
Last May, Kojima Productions launched a teaser site with either a "S" or a "5". It was a number "5". And it belongs to Metal Gear Solid: Peace Walker.
According to Konami spokesperson Jirou Oishi, Peace Walker was named Metal Gear Solid 5 during the planning stages. These are concept logos for the game.
Peace Walker no longer carries the "5", but for Konami, the title lives up to its the number. "This game is an MGS5-class game," Hideo Kojima stated in July 2009. "I am supervising, designing, producing, directing, and editing this title together with the MGS4 team."
Metal Gear: Peace Walker will be released on April 29 in Japan, May 25 in the US and May 27 in Europe. The game will require "hundreds of hours" to complete.
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February 24th, 2010, 17:44 Posted By: Shrygue
via Eurogamer
Sony Santa Monica has revealed that God of War III will not require installation before play.
Head of development, Christer Ericson, dropped the bomb on Twitter.
"God of War III does not do an HD install," he said. "The 5MB listed on box-back is for save game only."
"There is no HD install option for [God of War III]," he later added. Earlier today we learned that the third God of War game takes up at least 35GB of Blu-ray disc space. And the European version will be even bigger and in the "low 40s", according to Sony Santa Monica team member Tim Moss (via VG247).
God of War III will be released on 19th March. Check out our God of War III competition to stand a chance at winning the Ultimate Edition of the game (plus tons of posters and t-shirts).
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February 21st, 2010, 23:29 Posted By: wraggster
News/release from mootjeuh
Hi all,
I modified the screenshot plugin I made a couple of days ago. First, I renamed it because it's no longer the team PCT's idea, but mine.
Anyway, there's now a config file where you put in the button that will take the screenshot.
I did my best to reduce the size from 500 to 200 KB. And it now only eats 64 KB of the ram =D
While taking a screenshot, you can press circle to cancel it.
I will add the ability to take screenshots in different extensions.
And I give the source code on demand
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