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February 26th, 2010, 20:06 Posted By: Shrygue
via Eurogamer
Zipper has released a big patch for MAG.
Changes were described on the European PlayStation blog as "dramatic" and include revamps for every single weapon as well as sped-up gear and weapon swapping and a clamp-down on various exploits. You'll also be given more warning when a BOOM! - bomb is about to explode.
This update is patch 1.03, and the entire contents are listed below.
Gameplay
- Overhauled tuning of multiple weapons of all types (see "Weapon" section below)
- Improved speed of weapon and gear swapping by approximately 500 milliseconds.
- Fixed bug in SVER's Aralkum Mechanical Acquisition map and Absheron Refinery Domination map that allowed players to defuse a charge planted on a repaired gate or door.
- Added a "solid tone" sound effect near the end of a charge's beeping detonation timer so that players know when the charge can no longer be defused and that they should vacate the area.
- "Medium Improved" Armor now works as intended with the speed properties of Medium Armor and a defensive value greater than Medium, but less than Heavy Armor.
- Changed resuscitated player's camera orientation to match the last camera direction used while incapacitated instead of the pre-harm camera.
- Players no longer lose XP if a teammate is killed by an objective explosion caused by a charge they planted.
- Respec Point requirements in Barracks have been changed from 3K, 5K, 10K, 17K, 26K, and 26K-Repeat to 1K, 2K, 3K, and 3K-Repeat.
- Lowered the amount of damage necessary to kill an incapacitated enemy.
- All fired projectiles (RPGs, Turret Rockets) have been given a steadier aim.
- Mines that haven't been triggered are no longer removed from the map when the dead player that deploys them respawns unless that player changes their Loadout (note: The maximum number of mines you can plant cannot exceed the number you initially spawn with).
- Fixed bug that prevented "fully-resuscitated" players with more than 100 health points from receiving their full HP.
- Fixed bug that caused players to take unnecessary damage from both friendly and enemy vehicles when touching them.
- Players no longer lose leadership points after entering "Veteran Mode."
Weapons
- "From the hip" firing for Light and Medium machine guns have stronger recoil and are less accurate when moving.
- Tuned weapon damage for all three factions.
- Modified all short-ranged weapons (pistols, PDWs, shotguns, SMGs) so that they're less effective at long distances.
- Made Battle Rifles more effective.
- Reduced accuracy bonus for using iron sights and reflex sights so that players can no longer snipe with weapons that aren't intended to do so.
- Increased damage values for all rockets to make them more effective (ex: three rockets can now destroy a DE turret).
- Shooting through thin materials (fences, tents, etc.) will be more consistent.
- Increased spread on shotguns.
- Improved animations for rocket launchers.
Graphics
- Fixed bug that caused the recoil animation to end early or stop animating if a player was firing their weapon for a long period of time.
- Changed detonation time on smoke and poison gas grenades to prevent them from exploding in mid-air to eliminate unintended FX issues.
- Added realistic fogging effects to sky-domes.
Technical
- Fixed most conditions that caused players to be caught in a "respawn loop" which kept restarting the respawn queue when the countdown clock reached 0.
- Changed in-game conditions to make it less likely to experience in-game freezes.
- Improved client-side stability.
[*]Improved client-side stability.[/LIST]
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February 26th, 2010, 17:46 Posted By: wraggster
Konami has a lineup of armored female figures with movable joints called Busou Shinki in Japan. They’re linked to a cash-op MMO and soon a PSP game.
A teaser site for Busou Shinki: Battle Masters popped up on Konami’s servers with little information. We know its PSP game and it’s slated for summer.
As a point of reference, the PC game has players train and battle Busou Shinki. No word if the upcoming PSP game is going to be the same or a Busou Shinki meets Love Plus dating sim.
http://www.siliconera.com/2010/02/25...asts-onto-psp/
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February 26th, 2010, 17:45 Posted By: wraggster
Newly released today:
features
A complete walkthrough of each of the single-player campaigns.
CHARACTER COVERAGE: Detailed data on playing as the Marine, the Predator, and the Alien. Discover the advantages and disadvantages of each!
WEAPONS: In-depth stats for each character and the weapons specific to them
MULTIPLAYER STRATEGIES: Exhaustive strategies for each mode of gameplay
BOSS TACTICS: Expert tips to defeat even the toughest foe
Platform: PS3, Xbox 360, and PC
http://www.play-asia.com/SOap-23-83-...j-70-3opr.html
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February 26th, 2010, 17:40 Posted By: wraggster
Newly released today:
Metal Slug the horizontal shooter is breaking new grounds in the Sony PSP platform. The new game makes use of the wide screen to display some high color resolution graphics. You can use the LAN facilities and ask friends to participate in the war with you.
When you get a friend to join the frontiers with you, you'd be able to take care of enemies in different parts of the stages. Besides the main mission, there is a new combat school mode where you get to play with 70 weapons and learn warfare tactics under a tsundere beauty.
http://www.play-asia.com/SOap-23-83-...j-70-3oq5.html
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February 26th, 2010, 17:35 Posted By: wraggster
Newly released today:
In a frantic battle to the checkered flag, Sonic and friends speed around tracks set in medieval castle ramparts, lush rainforests and bustling cities, all taken from the visually rich and varied universes of Sonic and SEGA. Fan favorites such as Dr. Eggman, Tails, AiAi, Amigo and many more will join Sonic in their custom built vehicles, revving their engines and jostling to stay ahead of the pack. Each character will speed around the track in cars, planes, motorbikes, and in Aiai’s case – a banana mobile! Secret short cuts, swift handling and avoiding strategically placed obstacles are certainly the best way to get to the top of the podium.
But winning is only part of the fun in Sonic & SEGA All-Stars Racing! Each character has a specific All Star move – such as Super Sonic, Banana Blitz and Tails Tornado – that allows a quick way for competitors to get back into the race! Power ups and weapons can also be collected around the tracks and used against the opposition to ensure they don’t become a threat to that number one position.
http://www.play-asia.com/SOap-23-83-...j-70-3fyn.html
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February 26th, 2010, 17:29 Posted By: wraggster
Newly released today:
Last Rebellion is an orthodox turn base fantasy RPG at first glance. All the elements are there, the swordsman, the sorceress, hideous monsters and an absoutely stunning landscape.
However, the game system, designed by the staff in Nippon Ichi Software, make this game standout in a fascinating way.
Switch the swordsman Nine and the sorceress Aisha around for different battles, sometimes physical strength gives you the extra edge, sometimes it's magic. Aim to disable your opponents by hitting specific body parts, for example, slow them down with a blow to the legs and their attack power to their arms.
http://www.play-asia.com/SOap-23-83-...j-70-3ict.html
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February 26th, 2010, 17:27 Posted By: wraggster
Newly released today:
features
A unique emotional experience that makes you “feel” as if you’re IN a psychological crime thriller
Stunning graphics, animation and technology combine with a strong narrative that delivers a movie-like experience
Mature content, reflecting a realistic world setting that explores powerful themes
Accessible gameplay via intuitive, contextual controls and interface
description
Experience a gripping psychological crime thriller filled with innumerable twists and turns, where even the smallest actions and choices can cause dramatic consequences. The hunt is on for the Origami Killer, named after his calling card of leaving folded paper shapes on victims. Four characters, each with their own motives, take part in a desperate attempt to stop the killer from claiming a new victim.
http://www.play-asia.com/SOap-23-83-...j-70-1vfq.html
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February 25th, 2010, 23:18 Posted By: wraggster
Well, we've already heard some rumors that Sony was considering a relaunch of sorts for the PSP Go, and it looks like at least some execs from the company are now starting to speak publicly about why such a move might be necessary. In an interview with IndustryGamers, SCEA Senior Vice President of Publisher Relations Rob Dyer admitted that the PSP Go did "confuse" customers, and that the "higher price point didn't help matters any either" -- not exactly the sort of thing you hear Sony say every day. Does that mean we'll be seeing updated hardware or a lower price anytime soon? Dyer unsurprisingly wouldn't say when pressed, adding only that Sony is "going back and re-communicating" with consumers.
http://www.engadget.com/2010/02/25/s...t-have-been-t/
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February 25th, 2010, 22:27 Posted By: wraggster
News/release from Hakuryu188
Hello all ^^
I've make a plugin, this plugin hide/unhide your movies in your memory stick.
To Hide/unhide, press R, CIRCLE, JOY DOWN
Download and Give feedback Via Comments
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February 25th, 2010, 22:21 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
Sakya releases a new version of OSLib MOD, libraries to handle two-dimensional graphics and audio to PSP originally developed by the developer Brunni. This new release fixes some bugs and introduces some general improvements.
Following the full changelog and the link to download.
Changelog v1.1.1:
Quote:
-Added support sfont (see example)
-Added network functions (taken from PGE LUA). Check net.h
-Added oslDrawStringLimited (limits the length of a string on screen)
Fixed-loading intraFont using the Virtual Filesystem
-Fixed other bugs by STAS
Download and Give feedback Via Comments
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February 25th, 2010, 21:28 Posted By: wraggster
A new daily build of Scummvm has been released for the Wii, Iphone, Dreamcast, PSP and GP2X, heres the release news:
It's time once again to go out and test all your favorite ScummVM games as we gear up for another release of our humble little software. We have several new games announced as supported:
Blue's Art Time Activities
Blue's Reading Time Activities
Dragon Historie
Freddi Fish 5: The Case of the Creature of Coral Cove
Pajama Sam: Games to Play on Any Day
Spy Fox 3: Operation Ozone
TeenAgent
So, go grab your favorite games, and play through them using a daily build. If you find any bugs, report them on the bug tracker. Once you've completed a game, please report it on the forums so it can be added to the release testing wiki page. When reporting, make sure you provide the version, language, and platform of the game you're testing. Any other questions? Go see the Release Testing guidelines.
Download Here
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February 25th, 2010, 21:07 Posted By: Shrygue
via Examiner
As we reported earlier in the week, Heavy Rain is having some problems with freezing, locking up, and glitches. In the comments section of that article, you'll find many who experienced some kind of problem. At first, it was thought to be due to the 230MB patch, but it appears that may not be the case after-all. The issue has finally been addressed by a Sony developer on the PlayStation forums. He reassures everyone that this problem is only occurring in a low population of machines, Sony is working on a solution to release to the public so everyone can enjoy the game without a problem.
One thing he does make note of, is do not shutoff the system if the screen goes black. Wait 5 minutes before acting on this black screen and then make a decision from there. It doesn't mean the game crashed.
He posts:
Hi folks, this is just to let you know that the issues reported in this thread and elsewhere are being looked into. We're currently trying to establish any common factors for people who are experiencing game freezing so if you are having trouble please be as thorough as possible with regards to your PS3 setup - are you using a launch version of the console or a brand new slim, playing in standard or high definition (I'm not suggesting that these are potential causes, just making the point)... any information you can give may help to find where the issue lies.
One word of advice we've had already is to avoid switching off your PlayStation while the game is in black screen as this may be affecting your save game. There have been a few reports of incidents where game saves have taken longer than would normally be expected - and with a black screen present it may leave the assumption that the game has crashed. In these circumstances we recommend you wait at least 5 minutes before rebooting - while it's highly unlikely a save will take this long, it's better to be safe than sorry.
While incidents of problems with the game are very low we're working to ensure that everyone gets the Heavy Rain experience they expect. As soon as there is any further information we'll update further. The same developer then left this response on the forums offering a possible fix. Remove all peripherals from the system. It may not fix the problem, but it's worth giving it a try.
Thanks for the responses so for, I'll pass these on to the right people to help in establishing potential causes for these issues. Obviously I'll keep you up to date with all further information that comes along, and please do continue to post any findings you have and I'll make sure the team are informed.
One other thing to try, that I mention purely because I've seen it happen in another game, is to try removing any peripherals to have assigned to your PS3 - Blu-ray remotes, Buzz! controllers, guitar controllers etc - while it's unlikely that this is the cause I'm keen to rule out the obvious to begin with. Let us know if you are still experiencing any problems. With Sony now working on a solution, we should see some kind of patch, hopefully, within a week's time. Once an official solution if released, we'll let you know.
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February 25th, 2010, 21:04 Posted By: Shrygue
via 1up
Bungie is currently focusing on Halo Reach, but there's no doubt that they're also looking ahead to the day when they really go independent. For now though, the studio remains vague about their future projects, including whether or not they will be going multi-platform.
Asked by Computer and Video Games whether or not the studio is planning to work with the PlayStation 3, Bungie community manager Brian Jarrard said, "I mean, I think our whole future's kind of undefined right now and it's definitely not something we're going to be comfortable getting into too much detail about.
"We've had another team internally [other than those making Reach] for quite a while now - they've been working on the genesis of what will become our next big thing.
"It's a little premature to get into specifics, but you know I think we have a really good mix of old blood and new blood in the studio." Bungie announced its independence from Microsoft back in 2007, but they've continued developing exclusively for the Xbox 360 over the past few years. Unsubstantiated rumors suggest that they will be working with Activision.
It'll probably be a bit before we he hear anything concrete, if only because Microsoft will want Bungie to focus on Halo Reach. We'll see what happens after it arrives this fall.
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February 25th, 2010, 14:51 Posted By: wraggster
The PSP2 has been in the rumor mill for a long time now, even a year or more before the announcement of the PSPgo at last year’s E3. How about we add yet another rumor to the already massive list, this time from Shane Bettenhausen and the 4 Guys 1UP podcast. Shane is most well known for his work in Electronic Gaming Monthly and is currently the Director of Business Development at Ignition Entertainment.
In the podcast Shane let slip about seeing PSP2 and a new Nintendo portable at this years E3 convention in June.
“I think the big story of E3 is DS 2 and PSP 2. I’m really excited to see that,” he further commented that the”DS and PSP both existed in completely different sides [...] if those two put out similar products at the same time, it really evens the playing field.”
We will see just how accurate Shane is when E3 rolls around this June or before knowing Sony’s ability to keep a secret. In the mean time, what do you think of Shane’s claim of a new PSP2 at E3?
http://playstationlifestyle.net/2010...-e3-on-the-go/
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February 25th, 2010, 00:17 Posted By: wraggster
PlayStation Home has expanded quite a bit in 2009, with 50 spaces and over 100 games now available within Sony's virtual world. It has been a modest success, but perhaps it's fallen shy of the lofty expectations placed on it when it was initially unveiled at GDC nearly three years ago. Since then, Sony's online service has managed to cut advertising deals with Red Bull, the US Army and Fox -- but has Home been able to maintain interest?
According to a report by Brandweek, advertisers are largely ignoring PlayStation Home, opting to pursue opportunities on Xbox Live instead. Ad agency Publicis Denuo's John Rafferty told the site that "from moment one, it kind of felt clunky. And once you got through that, there wasn't much there." Regardless of the robotic nature of the service, the high cost of entry is proving to be a huge barrier against Home, with "labor-intensive six-figure deals" required to create content for the community.
Jack Buser, director of PlayStation Home, argues that it offers "a chance to cut through the noise and actively engage directly with a large, targeted, and highly desirable consumer base." However, it appears that advertisers that want to work with Sony are interested in pursuing a different relationship -- one with the PlayStation Network itself. "Sony is a little more conservative in embracing their system as an ad platform," the report notes. However, the addition of the What's New screen, and advertising on the PlayStation Store, show that the Sony team is adapting, slowly transforming the PS3 into a system that advertisers can genuinely pursue.
http://www.joystiq.com/2010/02/24/ad...rested-in-psn/
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February 25th, 2010, 00:14 Posted By: wraggster
PlayStation classic Grandia will make its way to the PSN this Thursday, February 25, at a price far less than what you'd pay for a new or used copy. For $10, North America can finally access the RPG that's been on the Japanese PSN since April 2009 -- and on the Sega Saturn since 1997.
Grandia stands out from other JRPGs with its exciting combat system, which was obviously in its infancy during the first installment. In fact, we've been waiting for another high-profile game to iterate Grandia's turn-based battle system for years. Y'all just wait, when Joystiq publishing is off the ground, we'll iterate the heck out of it.
http://www.joystiq.com/2010/02/24/gr...psn-this-week/
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February 25th, 2010, 00:04 Posted By: wraggster
Our favorite pseudonym company out there, Sand Dollar Enterprise, is back with a pair of new filings with the FCC pointing to a refresh of the PlayStation 3 Slim hardware. We don't know specifically what has been overhauled inside, though the two new SKUs, CECH-2101A and CECH-2101B, mimic the coding scheme of the current hardware, which is CECH-2001A and B. The alphabetical differentiation relates to different hard drive sizes inside, with 120GB and 250GB options available today and likely to be replicated in the forthcoming consoles. Looking at the FCC's radio testing, we find the same 802.11b/g and Bluetooth 2.0 + EDR transceivers as are in the current Slim, leading us to believe the changes are elsewhere or, as PS3 News suggests, maybe Sony has just found new manufacturers for the same chips and had to run them through the validation committee again. It's just that the latter is far less exciting than the idea of Sony starting up an upgrades war with some tasty springtime spec bump.
http://www.engadget.com/2010/02/22/s...rough-the-fcc/
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February 24th, 2010, 23:41 Posted By: wraggster
When the PS3 launched, 120MB of its 512MB of RAM were dedicated at all times to the OS. (To put that footrpint in perspective, the Xbox 360's OS only used 32MB.) Luckily, Sony has refined their system.
Over the course of several updates, the PS3's OS has been weaned off RAM, its dependence cut to just 50MB—including the in-game XMB upgrade—meaning that an additional 70MB of RAM is available for game developers to use as they see fit.
No, that's not enough extra oomph to revolutionize the PS3 as a brand new console, but it's likely we'll see a slightly nicer lighting effect (or an equivalent) some time because of it.
http://gizmodo.com/5479083/every-pla...uring-gameplay
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February 24th, 2010, 23:01 Posted By: wraggster
Newly released today:
features
As the Marine, you’ll experience a claustrophobic and terrifying experience where light is your friend, but there’s never enough. However, the United States Marine Corps are humanity’s last line of defence, and as such they are armed to the teeth with the very latest in high explosive and automatic weaponry
As the Predator, you will stalk from the shadows and from above, passing athletically through the treetops to ambush your victims. Although equipped with an array of powerful, exotic weapons and tracking equipment, honour ultimately dictates that you must get in close and take your trophies face to face
As the most deadly species in the universe, the Alien offers you the chance to play as the very stuff of nightmares - the monster in the dark swarming forward with countless others, jaws like a steel trap and claws like blades
Play all sides off against each other in a series of unique 3-way online modes and go tooth-to-claw-to-pulse rifle in the reinvention of one of multiplayer gaming’s defining moments
description
Aliens vs Predator is an entirely new title for PC and high-definition consoles from acclaimed British developer Rebellion, the team behind the 1999 original PC gaming classic.
Bringing the legendary war between two of science-fiction’s most popular characters to FPS fans, AvP delivers three outstanding single player campaigns and provides untold hours of unique 3-way multiplayer gaming.
Experience distinctly new and thrilling first person gameplay as you survive, hunt and prey in the deadly jungles and swamps surrounding the damned colony of Freya’s Prospect.
http://www.play-asia.com/SOap-23-83-...j-70-3pdc.html
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February 24th, 2010, 22:48 Posted By: wraggster
Newly released today:
Play a game of tennis in your living room, it doesn't matter whether you are a pro or a complete beginner, the sports game is designed for the whole family. Veterans, check out the most challenging modes or turn on the adhoc network function of play with the best players, novices, it's never too late to learn.
There are more characters, more clothes to change into and more courts to play in. You can create your own character, there are more choices you can make related to the appearance of the characters. Challenge modes are revamped, with more foes and skills than ever to play with.
http://www.play-asia.com/SOap-23-83-...j-70-3oqu.html
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