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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 7th, 2010, 20:25 Posted By: wraggster
Hideo Kojima has claimed that Metal Gear Solid: Peace Walker will allow players to "rediscover the fun" of earlier MGS games - but reassured fans that the title doesn't dumb down the series.
Speaking in the latest issue of the UK's Official PlayStation Magazine, Kojima said creating the PSP title was a challenge to his team - who have spent more time working on PS2 and PS3.
When asked about the simple presentation of Rockstar's PSP release GTA: Chinatown Wars, Kojima replied:
"I am not aiming at old-style gameplay [for Peace Walker]. What I want to do is rediscover the basic fun of what MGS has to offer, and push the limit in a 3D form."
He added that his team were aiming to both push the PSP hardware and create a 'fresh, enjoyable experience' with Konami's Peace Walker.
On the difficulties of developing for PSP after his acclaimed PS3 work, Kojima commented:
"Most of the staff work on more sophisticated hardware, such as PS3 and you can't really do the same things [on PSP]. As a games designer it is really challenging, because you have to come up with ideas to overcome issues. There are many of these."
He added: "But there are good things on PSP, too. On the PS3, there was a massive workload, and I didn't have time to come up with new tricks.
"This time [we] could really concentrate on it. It may be good for the staff, too - stepping down on the technology and wringing out ideas to make the impossible, possible."
Metal Gear Solid: Peace Walker is due for release later this year, following a delay which Hideo Kojima himself called "a crime".
He's right, you know: We can't wait.
http://www.computerandvideogames.com...VG-General-RSS
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February 7th, 2010, 02:17 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
For over a month since the last release, developer cooleyes Releases Update to PMPlayer Advance, PSP video player, now in version 3.0.8, with some advanced features and also allows the viewing of movies in PMP format. This new update brings compatibility with FLV file format and fixes a bug related to the decoding of the AVC file.
Changelog v3.0.8:
Quote:
- Support for FLV
- Fixed a bug in the decoding of the AVC file
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February 6th, 2010, 23:01 Posted By: wraggster
The PlayStation Blog is brimming with PSP announcements today. First, they confirmed ModNation Racers for PSP, which we mentioned back in July.
We also have news about Echoshift, a time bending Cursor 10 meets Echochrome puzzle game where you create an exit path by replaying the same level with a cast. Japan got it in November 2009 and Jigen Kairou (the game’s name in Japanese) had nine worlds, 63 stages, and free downloadable content.
The North American version only has 56 stages. A SCEA staffer says there will be more levels available as DLC so the extra stages could come at a later date, but why cut them out in the first place then?
http://www.siliconera.com/2010/02/05...north-america/
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February 6th, 2010, 22:52 Posted By: wraggster
Though Sony's overall bottom line is back in black, what held it back from an even bigger celebration cake was its core electronics brand, and no stranger to that sector is the PlayStation group. Both Joystiq and The Wall Street Journal took a more careful look at the numbers, and there's a few points worth noting. PS2 sales took a year-over-year dip, down from 2.5 million to 2.1 million. PSP took a larger hit, down to 4.2 million from 5.1 million. The PS3, however, is a mix of good and bad news. The good news: 6.5 million in unit sales, up from the 4.5 million prior. That said, it turns out Sony has yet to pull its home console away from "loss leader" status -- WSJ reports the company is still losing "about six cents for every dollar of PS3 hardware sales," i.e. if Sony were to sell the consoles to retailers for $300, it'd technically be taking a hit of $18 each time. That's nowhere near the estimates when the PS3 first launch, and additionally Sony's CFO Nobuyuki Oneda is promising a 15 percent reduction cost by March 2011, which should go a long way. Lets' not forget the company still makes money on Blu-rays and software sales, but in the meantime, hang tight little buddy, you're this close to being profitable all by your lonesome.
http://www.engadget.com/2010/02/05/p...-every-dollar/
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February 6th, 2010, 01:02 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...2&view_reply=1
Raing3 developer releases a new update for PSP CheatUp, homebrew that enables us to keep your database applications (Cwcheat, FreeCheat, nitePR, DayPR ...) that allow you to use cheats and codes on our games for PSP. This new release, which brings the application to version 0.50, introduces some new features related to the updating of the database.
Changelog v0.50:
Quote:
- Agguiunto support for downloading third-party cheat and alternate database
- New prefixes research NitePR
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February 6th, 2010, 00:59 Posted By: wraggster
News via http://xorloser.com/?p=162
As I’m sure everybody heard, the memory access exploit for the PS3 hypervisor was released recently by geohotz. I was finally able to replicate his hack so I thought I’d take the time to help out others who may also have trouble due to being linux n00bs like me If I were to post everything at once it would be too much work and I’d never get around to it, so I’ll post bits at a time to ensure I actually do post it heh. Today’s post will talk about the software side of the exploit.
Please note that the geohotz exploit software was hardcoded for the v2.42 firmware, I have made a small fix that attempts to dynamically support all firmware versions. I have only tested and used it on v3.15 however.
Fixed PS3 Exploit Files - download via comments
The first step is to install Linux on your PS3 which means of course that this will not work on a slim PS3. I tried a few different Linux distros and after various different issues I settled on using Ubuntu v8.10 since this is the same version that geohotz used. I suggest using the “alternate” version since it includes a gui which the “server” version does not. You can download the 636MB image below, I suggest using the legal torrent below to save the bandwith of the Ubuntu servers.
Ubuntu for PS3 v8.10 alternate – Direct Download
After downloading, burn the image to a CD-R and install as you would any OtherOS install. There are many generic and also Ubuntu specific guides for doing this, so I won’t cover that here.
Once you have Linux up and running you should log in using the username you created during install. Now open a terminal (Applications->Accessories->Terminal). You can enable the root account by creating a password for it by typing “sudo passwd”. You then enter your current users password once and then the new root password twice. The root account will now be usable.
Now type “su” and then enter the new root password to get root access. Create a dir to put everything in. You could probably create this in your home directory, but I created it in the root of the filesystem so that I can share it between root and my user account as well as setting up access to it via samba from my PC. To create the dir do “mkdir /ps3share”, you can call it anything you want, I call it ps3share because I share it with my PC over samba. Now allow all users to read and write to it by doing “chmod a+rw /ps3share”. Finally give ownership of it to your normal user account by doing “chown username:username /ps3share” where username is your username.
Next you need to get the “fixed” exploit software onto your PS3. Using a USB flashdrive is easiest. Copy the extracted files onto it from your PC, then insert it into your PS3. It should automount and bring up an icon on your desktop. Double click the icon to open the file browser. Right click on the USB drive in the filebrowser and choose to “Open in New Window”. Then on the left side of the file browser select “File System” and then “ps3share”. Now drag the files from the USB drive into your “ps3share” directory.
I have included a binary of the exploit file for those of you who don’t want to build it yourself, but for those who do here is how. First you need to fix the location of the kernel headers so they can be found by the build scripts, so do “mv /usr/src/linux-ports-headers-2.6.25-2/ /usr/src/linux-headers-2.6.25-2/”. Now change to the directory with the exploit source in it “cd /ps3share/ps3_exploit_fixed/src” and then build it by typing “make”. There will be a lot of warnings but it should create the file “exploit.ko”.
You are now set to run the software side of the exploit. DO NOT run it from this terminal while in the GUI, it should only be run from console mode. If you do run it you will not see anything happening, but your PS3 will suddenly become really slow and you will have to turn it off. More about the running of it in a future post.
A summary of the commands to enter at the terminal is below:
sudo password
(then enter users password once, then the new password for root twice)
su
(then enter root password)
mkdir /ps3share
chmod a+rw /ps3share
chown username:username /ps3share
(where username is replaced by your username)
Now copy the exploit files into /ps3share
.mv /usr/src/linux-ports-headers-2.6.25-2/ /usr/src/linux-headers-2.6.25-2/
cd /ps3share/ps3_exploit_fixed/src
make
done!
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February 5th, 2010, 23:15 Posted By: wraggster
Newly released today:
features
During battle players can transform into the giant White Knight, gaining the ability to challenge large enemies as well as troops of soldiers throughout the adventure
Using a wide array of sliders and customization options, players will be able to create a unique character in White Knight Chronicles and this avatar will join the adventure in single player mode as well as online
Engage in an easily accessible, active turn-based battle system that caters to players of all levels. Execute straightforward attacks or utilize the fully customizable combo system to allow players to combine attacks for maximum damage
Experience the first true RPG action game on PS3 that incorporates a variety of online gameplay elements
Players will traverse through 13 stages as well as visit up to six towns/villages to visit and purchase items at shops or interact with NPCs. Stages include lush fields, open desert, vast wastelands, tunnels, and ruins
Players are provided with a camera called the Crystal Camera and take pictures throughout the journey. Pictures can be set on the top of their GeoNet page
description
White Knight Chronicles is an epic fantasy tale about two kingdoms in midst of a longstanding war. The King of Balandor, wishing to put an end to the war, invites the duke of Faria to his castle to celebrate his daughter's coming of age. But this celebration is sabotaged by the Magi, a rogue sect seeking to steal the White Knight, an ancient weapon of war sealed beneath Balandor castle, in order to take over the world. During the ensuing chaos, a young man named Leonard accidentally unlocks the power of the White Knight as he attempts to save the princess. With this power, Leonard manages to fend off the Magi attack, but not before they escape with the princess.
With the kingdoms in chaos, Leonard is entrusted with the mission to find the Magi and rescue the princess. With the help of his trusted companions, they travel throughout Balandor and beyond on a quest to save the princess before the Magi unlock the other knights. The journey is fraught with danger, with Magi warriors at every turn, mythical beasts and monsters to battle, and forbidden powers revealed. As Leonard learns more about the power of the Knight, he realizes that unsealing all of them could trigger a calamity that could end the world.
http://www.play-asia.com/SOap-23-83-...j-70-3czw.html
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February 5th, 2010, 21:49 Posted By: wraggster
VG247 has posted an interview with Forza Motorsport 3 director, Dan Greenwalt. Perhaps the most interesting bit is Greenwalt's explanation of why developer Turn 10 was so intent on making the game run at 60 frames per second. According to Greenwalt, racers that run at 30fps have "visual shuttering artifacts," which developers are forced to cover up with motion blur. This, he said, takes up GPU resources for other features. Beyond that, he noted that the 60fps benchmark was essential to the "feel" of the game and the responsive nature of the controls. "I'm sure you would get a similar response from Infinity Ward regarding Call of Duty," said Greenwalt.
When asked what he thought about Gran Turismo 5, and whether he was looking forward to it, Greenwalt said that "all good game developers look at what their competitors are doing." He stated that he has been "a long-time fan" of the series, though he added, "At this point, after so many missed releases, it's nearly impossible to say what GT5 will be or when it will ship." That said, Greenwalt believes that Gran Turismo 5 will be "a good racing game." Not exactly "No game competes with us," is it?
The interview also covers some interesting statistics, like the fact that players have driven over 1.1 billion miles in online Forza 3 races. Check out the full interview for more stats and insights on the game's development.
http://www.joystiq.com/2010/02/05/fo...ran-turismo-5/
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February 5th, 2010, 21:34 Posted By: wraggster
A tiny but significant factoid in Sony's earnings report from the WSJ: "Sony loses about six cents for every dollar of PS3 hardware sales."
Educated guesser of component prices iSuppli had deduced that Sony was finally eking out a little bit of profit on every PS3 Slim they sold, thanks to lower costs, but apparently, not the case! They're hoping to cut production costs by 15 percent by March 2011. Hey, at least PS3 sales were up 44 percent. On the other hand, no one's buying the PSP Go. Sony cut their sales estimates by third for the year.
Sony did actually make money this quarter—the first time in a year—but it was by essentially ravaging the company to cut over $3 billion in costs: A fifth of its plants are gone, along with 20,000 jobs.
http://gizmodo.com/5464610/sony-stil...-ps3-they-sell
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February 5th, 2010, 21:29 Posted By: wraggster
Sony has announced plans to release a PSP version of ModNation Racers.
Like the PS3 version developed by United Front Games, the PSP ModNation Racers is a kart racing game where you can make your own avatar and racetracks.
It promises "all of the features of the PS3 version", including the ability to create, upload and share courses.
It also promises single-player and multiplayer modes just like its big brother, and will be released at the same, as-yet unannounced time.
Multiplayer will be six-player over ad-hoc, apparently.
The PS3 version of ModNation Racers recently went through an open beta on PlayStation Network and is scheduled for release this year.
http://www.eurogamer.net/articles/mo...heading-to-psp
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February 5th, 2010, 21:29 Posted By: wraggster
Rebellion has apologised for problems affecting matchmaking on the PC and PS3 versions of the Aliens vs. Predator demo released yesterday.
While the Xbox 360 version was not affected, PC owners had issues joining games until a Steam patch was issued later in the day, and PS3 problems may be ongoing - Rebellion has said it's investigating reports.
"The full game features the ability to browse for and create games but for the purposes of simplicity the demo was limited to matchmaking, alongside the ability to set up groups with friends which mitigated yesterday's issues for many.
"We're really sorry that this issue tainted a day in which we saw many people get hands-on with AVP for the first time and we're hugely gratified by the positive feedback to the game."
http://www.eurogamer.net/articles/re...vp-demo-issues
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February 5th, 2010, 21:28 Posted By: wraggster
The Eidos bit of Square Enix has announced on Twitter that there is a "Just Cause 2 demo on its way".
Square Enix London Studios community manager Mike Oldman subsequent tweeted: "I'll have more news on the demo soon enough, for now though just relax safe in the knowledge that there's one on the way - and it's awesome."
Just Cause 2 from Avalanche Studios is due out for PC, PS3 and Xbox 360 on 26th March, and puts players in control of grappling hook lover Rico Rodriguez as he takes on the corrupt locals of fictional tropical island Panau.
You can attach one end of a grappling hook to a passing plane and snap the other to a sentry to get him out of the way.
http://www.eurogamer.net/articles/ju...emo-on-its-way
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February 5th, 2010, 19:06 Posted By: Shrygue
via MCV
Sega has confirmed that the Collector’s Edition of upcoming Japanese gangster title Yakuza 3 will be the only SKU released in PAL regions.
Kotaku reports that, despite the extras, the game will carry a standard RRP.
Included in the package will be a copy of the PS3 game on Blu-ray, a CD soundtrack, interactive beginner’s guide to the series’ history and four pieces of DLC.
The game will be released in the UK on March 12th.
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February 5th, 2010, 18:54 Posted By: Shrygue
via Eurogamer
A second instalment in the EyePet series is on the way, according to Gamekyo.
Our new best friend Cyrille from Eurogamer France has done the translation for us. "After enchanting babies (a lot) and adults (a little less), EyePet will return on PlayStation 3 - probably this year," the article says.
"George Fornay (vice president of Sony Europe) made the announcement in a recent interview, saying we can expect the launch of a second episode, which is still a work in progress, soon." Sony has yet to comment. Zut alors.
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February 5th, 2010, 14:56 Posted By: wraggster
Publisher pledges to make release of FFXIII to be a "true event"
Millions of pounds will be spent on the marketing campaign for Final Fantasy XIII, MCV understands.
The publisher plans to make the game’s launch “a true event” with a heavyweight TV campaign that will kick off on March 1st and run through Easter and into April, including spots during football matches.
“We aim to make Final Fantasy XIII not only the biggest game release, but one of the biggest entertainment releases of Q1,” said UK product manager Grant Tasker.
Square Enix has also arranged its biggest ever investment in video-on-demand media, and expects its national bus-side advertising to reach an estimated 75 per cent of the UK’s population.
Final Fantasy XIII will hit 360 and PS3 on March 9th.
http://www.mcvuk.com/news/37456/Squa...fulfil-Fantasy
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February 4th, 2010, 23:30 Posted By: wraggster
News/release from suloku
Basically added support for game categories Browser mode and repeated categories (they are merged and you sort homebrew as if they where in the same folder).
The merging is because game categories plugin merges the categories the same way, so this is more convenient for sorting.
All the actual categories are displayed when sorting the categories. If you have repeated categories it would be wise to keep them toguether, I'm not sure which sorting method uses game categories for this case.
Quote:
Beta 4 changelog:
- Categories with the same name are now merged (just like game categories plugin does).
- Repeated categories are all but the first one found shown by path instead of name when sorting.
- Displays an icon0.png file that can be put inside a category directory (like irShell )
- Full support for game categories plugin Browser mode.
- Minor graphic updates.
About Browser mode support:
Browser Mode sorts hombrew from oldest to newest and uses eboot.pbp's date and time. The support for this mode consists on changing that dates so the top list hb will have the oldest date and the bottom list hb the newest. This is an option (disabled by default) because I don't like messing with the eboot.pbp's propierties (the other two modes game categories plugin offers sort from newest to oldest by the folders date propierties).
While enabled, the sorting will be made for both folders and eboot's propierties, so you will have the same sort order in any mode. Keep in mind that Browser mode sorts categories alphabetically, so even if you sort the categories from hbsorter that won't change.
Also, if you already sorted your homebrew and found it didn't work for Browser mode, just enter hbsorter, enable Browser mode and enter each category and save the list.
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February 4th, 2010, 23:25 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...3&view_reply=1
From the forum LAN.st comes an interesting news for the PSP hacking scene. And this time, there appears to be the usual fake. The coder pspjoke, with the help of noob81, worked on saving some PlayStation Store titles, with the hope of finding at least one crash that turned out to exploit. It seems that the work has paid off and that there is an exploit for firmware 6.20, compatible with all models of PSP is currently available. The news is tagged as a rumor, because they are not available or demonstration video files nor even to keep the game in question will be promptly removed from the PlayStation Store and patches. On the forum, though, came LAN.st confirmations on the possible use of this new crash.
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February 4th, 2010, 22:37 Posted By: wraggster
News via http://emu-russia.net/en/
NES emulator for Sony PSP has been updated. Changes:
Changes from 0.61 (based on nesterJ 1.12 by Takka, based on nesterJ 1.11 by Ruka)
From suloku:
- Added rewind mode coded by Davex
- Added mirror and rotated screen modes by Davex
- Added sepia color palette by Davex
From byemu:
- Added support for a LOT of boards and mappers, including mapper 163 (NJ063 Final Fantasy VII Advent Children among others)
- PAL-NTSC selector
- Added Chinese interface language
- Added FAT ROM read mode, which enables Chinese filenames while browsing
- Added a new cheat function to make changing games easier.
- ROM support up to 4M
- Increased exception handling, prevention of reading the game crash
- Roms can be deleted. Press [] (square) in the rom list interface.
- Added and increased a custom rom database (byemudb.dat)
From 1.12 by Takka:
- Ported to 3.xx firmware (full user mode);
- Fixed sleep mode issues;
- Fixed saving issues (sram and states).
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February 4th, 2010, 22:31 Posted By: wraggster
Newly released today:
God Eater takes place in a post-apocalyptic world where monsters, Aragami, destroyed everything. You are the user of the God Eater, the only weapon with enough destructive powers to take on these massive creatures.
High speed hunting ensues as soon as you spot one of these beasts. Call your friends to aid you during your quests by turning on the adhoc networking mode or take them on one on one.
You can change the shape of your weapon depending on your distance and the type of Aragami you are fighting. By absorbing the cells of the monsters, you can unleash the full power of the God Eater for a limited time. Look for the chance in battle to turn the tables around.
http://www.play-asia.com/SOap-23-83-...j-70-3nx3.html
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