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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 15th, 2010, 21:29 Posted By: wraggster
PS3 exclusive Heavy Rain won't be out until February 23, but there could be an announcement regarding the game's controls in the very near future.
"If you are talking about Motion Control, this is something we initially considered for Heavy Rain," Quantic Dream boss David Cage told website Dagbladet. "The very first version of the game design was based on motion control, but it was not feasible at the time. But all the controls of the final version of Heavy Rain is still based on motion."
The game currently uses PS3 DualShock SIXAXIS controls to do things like shake a carton of orange juice. But will the PS3 exclusive title make use of Sony's new motion controls?
"I have a lot of interest in Sony's motion device and there is a good chance that we announce something about it in the coming weeks," Cage added.
The new Sony motion control was scheduled for this spring, but has since be pushed back until later this year.
http://kotaku.com/5471915/heavy-rain...nt-coming-soon
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February 15th, 2010, 21:14 Posted By: wraggster
Remember Metal Gear Online - the online component of Metal Gear Solid 4: Guns of the Patriots? Konami's announced a new six-versus-six competition for it.
The tournament will be Europe-wide and furnish the winning team with MGS4 Edition Astro Audio headphones. These cost around $200 to buy and come with their own amp to plug into your consoles - high-end audiophile stuff. Want.
The team that finishes second receive six Astro Scout Backpacks, and third place get Astro MLG Mission bags.
Runners-up will be given Reward Points redeemable in the MGO in-game store.
The tournament starts on Friday, 26th February at 7pm GMT/UTC.
http://www.eurogamer.net/articles/ko...ro-mgo-tourney
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February 15th, 2010, 21:13 Posted By: wraggster
Square Enix has admitted that some Final Fantasy XIII screenshots it released last week, which purported to show the PS3 and 360 versions of the game but were virtually identical, were "altered".
In a statement to Kotaku, the company said that the screens were intended for "pre-production", "non-promotional" use, and their release was a mistake.
It was Kotaku that noticed that the screens were absolutely identical save for the controller button prompts.
Square Enix said it would release new screens soon, but argued that the two console versions were as close as could be anyway. "Unfortunately we did mistakenly include screenshots taken for pre-production (non-promotional use only) in our latest release of assets," ran the statement.
"Screenshots from the final game intended for the press kit will be released shortly. As shown in our recent demo tour and Microsoft's X10 event, there is no material difference between the two consoles."
North American spokesperson Sonia Im said on her Twitter: "These were not meant to be released as a comparison of FFXIII on the two consoles... Aside from easily being proven as altered, and this method not being one we use, we don't feel there is a need to enhance the X360 FFXIII... This was obviously not intentional."
http://www.eurogamer.net/articles/sq...-screen-fakery
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February 15th, 2010, 21:09 Posted By: wraggster
Codemasters has confirmed to CVG that it has a new shooter IP in the works - from the mastermind behind Criterion's Black.
The firm is set to begin a recruitment drive for developers to join its Guildford Studio and work on the game - teaming up with new hire Stuart Black.
Black was the Senior Designer on Criterion/EA's seminal 2005 shooter. Yes, the clue's in the name on that one.
A rumour of Black's appointment first appeared in this month's Official PlayStation Magazine UK (they've got moles all over the place, you know).
VP of Codemasters development Gavin Cheshire not only confirmed the appointment to CVG today - but added that two more impressive industry vets were working on a new title with Black.
Former Game Director at Sony Computer Entertainment London Studio Tom Gillo has been signed up as executive producer, whilst Andrew Wilson - previously Senior Producer on Split/Second at Blackrock - becomes Senior Producer. The duo will lead an 80-strong development team working with Codemasters' famed EGO engine.
"Codemasters' Guildford Studio is key to our overall development strategy and this year has opened further positions across its design, programming and art teams," he said. "With Stuart Black directing the vision for our new IP in production, deployment of EGO and key development figures heading up a highly skilled team, our Guildford facility offers great potential for development talent based in the South East who want to join a growing studio and work on original titles."
Now, this is where it gets interesting: The 'Next Month' page in the current issue of Official Xbox Magazine UK says that the mag's next edition will feature: 'The world exclusive reveal of the shooter that everybody asked for...'
The release marks Codemasters' first new IP since the reboots of DiRT, GRID and Op Flashpoint.
Could this be to Black what Perfect Dark was to GoldenEye?
Fingers crossed, people. Fingers crossed.
http://www.computerandvideogames.com...VG-General-RSS
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February 15th, 2010, 18:26 Posted By: wraggster
Sony has said that shortages of PlayStation 3 hardware could be imminent, following strong demand for the console over the holiday period.
According to a statement issued by the company's senior director of corporate communications, Patrick Seybold, following the release of January's NPD figures, demand for the console at retail has been exceptionally high over the last couple of months.
"We're working very hard with our retail partners to meet consumer interest, but the demand is tremendously high for the PS3 and we expect tight inventory in the coming months," he said.
January's US sales figures showed the PS3 experienced the highest year-on-year growth of all the consoles, amounting to 36 per cent. The console sold 1.36m units in December - a higher number than Xbox 360, just behind on 1.31m.
"The strong demand carrying through the holidays was evident and early in the month we [knew] there was going to be limited supply of the PS3 at retail in January," Seybold added, speaking to Joystiq. "We're working closely with the retail channel to meet this demand, but expect tight supply for the coming months."
In response to the shortage, Amazon US has restricted customers to one PS3 per household.
"As you may know, the PlayStation 3 120 GB is in great demand. In an effort to provide as many customers as possible with the opportunity to purchase PlayStation 3 120 GB, we are limiting the total number of [...] units that can be purchased. As a result, each household may only purchase one PlayStation 3 120 GB unit," the website currently reads.
http://www.gamesindustry.biz/article...-ps3-shortages
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February 15th, 2010, 18:24 Posted By: wraggster
Specialist media group Future Publishing is to launch PSN's first interactive magazine show in partnership with Sony and alongside the Official PlayStation magazine that it has published since 1995.
The weekly offering, called PlayFirst, will be available to UK gamers from March, priced at 99p per episode, or £8.99 for a three month subscription.
Each show promises HD reviews and previews, as well as exclusive download content. Six premium video slots per episode will also be made available to advertisers.
Talking about type of content the show will offer PSN users, Tim Clark, editor-in-chief of Future's Official PlayStation portfolio told GamesIndustry.biz he was confident it would be unique and compelling enough to justify the 99p price tag.
"Yes, the PlayStation Store is full of content, and one part of our offering is filtering the best stuff out - which can be pretty intimidating when you're talking about over a million LittleBigPlanet levels," he said. "But fundamentally FirstPlay is an editorial offering, bringing you really authoritative coverage of the biggest and best PS3 games - all in hi-def. And in terms of editorial content, there really isn't anything on the UK PSN currently."
The team – partly made up of existing Official PlayStation editorial staff – had worked closely with Sony on the show, he said, but editorial independence wouldn't be affected by that relationship.
"Obviously, just as the Official PlayStation mag is, FirstPlay will be an enthusiastic brand advocate for PlayStation but I'm not worried about interference at all. I've been working with Sony for almost a decade, and in that time they've never pressured us over scores or tone. That same hands-off approach to the editorial will be the same here. I actually think the freedom Sony give us - is testament to their confidence."
"The finished product looks great," added Ray Maguire, senior VP of SCEE and MD of Sony in the UK. "Future has blended the impartial editorial stance it takes with the Official PlayStation magazine and delivered it in the digital arena of PSN. The result is dynamic, fast moving but also encourages a thirst for consumers to delve further through the printed edition, creating a great, complimentary, online and offline experience."
Maguire said there were no concerns that the new show would confuse consumers by offering demos and content similar to that available through the official PlayStation Store.
“The fundamental role for PSN is to offer consumer choice. FirstPlay still offers an impartial view on all things PlayStation. Consumers are aware of the Official PlayStation proposition and the PSN simply allows for a more dynamic delivery medium whilst not detracting from the more, in depth, editorial found in the printed edition," he explained.
Following FirstPlay's launch in the UK, the show will be rolled out across other PAL territories and selected European countries later this year.
http://www.gamesindustry.biz/article...teractive-show
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February 15th, 2010, 18:15 Posted By: wraggster
Some might have been disheartened to hear that Crysis 2 was swapping the lush rainforest environment of the first game for a more familiar city setting, but developer Crytek has promised to deliver a "unique" take on New York in its upcoming shooter.
"I Am Legend and The Day After Tomorrow were unique and both 'owned' a version of New York," Crytek president Cevat Yerli told Edge. "Ours, likewise, is in harmony with the Nanosuit. In Crysis, we changed that island in ways the player didn't expect. Expect bigger here. It'll be a New York City like none in games or cinema."
Executive producer Nathan Camarillo said: "It was a large island in Crysis but you weren't interested in every square inch. There were large expanses, funnels and action spaces, and we're doing the same with New York. It's a comparable size.
"You have this freedom to explore these small pockets and go really deep on details, but seeing all of New York isn't necessarily that exciting, and it's not great for pacing or telling the kind of story we want. It's a constrained freedom," he continued, adding that the action will span "three storeys up and down".
"We know what was good about Crysis, what we needed to improve and what was fun about the game, and we can build on a core we no longer have to find. We can have those signature moments that only Crytek can do in realtime - those five big things you'll remember forever."
Publisher EA said recently that Crysis 2 will launch before December 31, 2010 for PC, Xbox 360 and PS3.
http://www.computerandvideogames.com...VG-General-RSS
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February 15th, 2010, 08:33 Posted By: wraggster
We'd already heard that the PS3 wouldn't need anything more than a simple firmware update to make the jump to 3D, and it looks like we now have the first evidence of that very firmware update. It's obviously not ready for public consumption just yet, but a debug build of the 3.20 firmware is apparently now making the rounds among developers, and it quite clearly includes a "3D Video Output" option in the settings -- as evidenced by this image courtesy of VG247. Still no word of an exact release date for the firmware, unfortunately, although it should be out sometime this summer.
http://www.engadget.com/2010/02/14/p...ebug-firmware/
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February 14th, 2010, 22:47 Posted By: wraggster
News via http://www.pcsp-emu.com/news.php?readmore=23#comments
Well i probably have a long time to make a news update , that doesn't of course means that pcsp developing isn't continue . There are a lot of new additions on pcsp , the most noticable is the add of VFPU code and WIP add on save system. (puzzle bobble can now save/load save files).
Below are some screenies from lemmings and Worms , they have bugs but it show some progress in games that used to show nothing so far
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February 14th, 2010, 22:24 Posted By: wraggster
Bositman has posted some great news concerning the next version of PCSX2:
It has been a long time since the last news concerning PCSX2, so I thought I'd bring you up to date
Development of the new 0.9.7 version of the emulator with the all new GUI is going strong and soon all the old GUI functionality will be implemented. After that it's bug hunting time and then a beta release!
In this news post I'll present some of the exciting new features of the new GUI builds, for those of you who haven't checked it out yet!
Click the images to view them in normal size
All new menus, for improved usability and faster configuration
On the fly suspend and resume, perfectly stable, safe and fast
On the fly setting switching or even plugin switching
Compatible with Aero Glass and Windows eye goodies
Threaded GUI, for better responsiveness, usability and error handling
Simplified plugin configuration dialog, with more options
Console output will no longer slow down the emulator when flooded thanks to threading
Saving states done in the new thread, so gameplay doesn't even flinch when you save
New CPU configuration, more user friendly and noob proof with a restore defaults button
New GS configuration, with more options like Turbo and Slow motion FPS adjustments
New Speed hacks configuration, with more warnings ( like anyone reads them!) and a restore defaults button
All options have tooltips (text that appears after you leave the cursor on a control for some secs) explaining what each of them do
Screen shot button in every dialog (lower left corner) to easily take shots of your configurations
That's it! Hope you like the new look and functionality, we are doing our best to make PCSX2 as user friendly as possible. Of course there are still some features not shown here, we have to keep something to surprise you!
There is no set date for the beta release, since there are still a bunch of bugs lying around but it's safe to say we are getting close
http://pcsx2.net/
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February 14th, 2010, 19:41 Posted By: wraggster
Geohot is back with a new post on his blog:
Today I verified my theories about running the isolated SPUs as crypto engines. I believe that defeats the last technical argument against the PS3 being hacked.
In OtherOS, all 7 SPUs are idle. You can command an SPU(which I'll leave as an exercise to the reader) to load metldr, from that load the loader of your choice, and from that decrypt what you choose, everything from pkgs to selfs. Including those from future versions.
The PPU is higher on the control chain then the SPUs. Even if checks were to be added to, for example, verify the hypervisor before decrypting the kernel, with clever memory mappings you can hide your modified hypervisor.
Ah, but you still didn't get the Cell root key. And I/we never will. But it doesn't matter. For example, we don't have either the iPhone or PSP "root key". But I don't think anyone doubts the hackedness of those systems.
I wonder if any systems out there are actually secure?
http://geohotps3.blogspot.com/2010/0...ated-spus.html
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February 14th, 2010, 18:09 Posted By: wraggster
News via http://emu-russia.net/en/
Nintendo Gameboy/Sega Master System/Game Gear for Sony PSP based on MasterBoy has been updated. Changes:
-load roms 5% speed up;
-fixed mario error;
-can now play metroid with color patch;
-new name EmuMaster;
-new images.
Download and Give Feedback Via Comments
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February 14th, 2010, 13:54 Posted By: wraggster
It's not often that the ESRB describes a video game with such vigor as the ratings board did with Tecmo's Dead or Alive: Paradise. It's equally rare for a publisher to thank the ESRB for calling its game "creepy."
But that's how Tecmo Koei America is promoting the mini-game-filled, jiggle-packed Dead or Alive spin-off.
"Thank you ESRB for labeling the game 'cheesy,' 'creepy' and 'bizarre,'" read a new press release sent our way. Sure, that press release also highlights the marketable points, that Dead or Alive: Paradise lets players "mingle, flirt, play, take snapshots and challenge them in mini-games found throughout the island." And there's a Valentine's Day card, of sorts, that asks you to "get your heart on." Clearly Tecmo is not offended.
So, armed with that knowledge, maybe having looked at some of the game's older screens and the its NSFW trailer, it's time to judge. Creepy? Or just bizarrely cheesy?
http://kotaku.com/5470845/is-dead-or...u-be-the-judge
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February 14th, 2010, 13:52 Posted By: wraggster
SOCOM: Tactical Strike and Confrontation developer Slant Six Games gives the franchise another go, picking up where Zipper Interactive left off with SOCOM: U.S. Navy SEALs Fireteam Bravo 3 for the PSP.
There are weapons of mass destruction in the fictional country of Koratvia, and it's up to you and your crack team of Navy SEALs to track them down before it's too late. Players take on the role of Wraith (whom some will remember from Fireteam Bravo 2), in command of his own strike force this time around, issuing orders to his three teammates and generally trying not to get his ass shot off in the process.
Slant Six Games hasn't had the best track record with Sony's squad-based tactical shooter franchise so far, having delivered a very laggy and buggy PlayStation 3 version in Confrontation and a frustrating mess of a tactical strategy game in Tactical Strike for the PSP. Why the hell would Sony gamble the consistently solid Fireteam Bravo series by putting it in Slant Six's hands?
Full review --> http://kotaku.com/5470502/socom-us-n...re-in-the-hole
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February 14th, 2010, 13:45 Posted By: wraggster
Sonia Im, Square Enix's North American spokeswoman has said the company is investigating a batch of suspicious screenshots purporting to compare Final Fantasy XIII on the PS3 and Xbox 360, yet are apparently the same image with different control overlays.
Via Twitter late yesterday evening, Im said, "We are looking into how the #FFXIII altered screens ended up in our presskit & will update asap. This was obviously not intentional ..."
In a subsequent message, she adds: "..Aside from easily being proven as altered, and this method not being one we use, we don't feel there is a need to enhance the X360."
"Enhance the X360," is probably not the best choice of words for that constituency, but that's the minefield into which Square Enix should have known it was tiptoeing by doing a screen compare. Especially for this game, and especially given what it represents. To blow it with this kind of foul-up is about the worst outcome imaginable. The admission of the mistake is a good start, but it would have been better not to make the decision that led to it in the first place.
http://kotaku.com/5471186/square-eni...mparison-shots
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