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November 11th, 2020, 19:42 Posted By: wraggster
UK retailers have warned customers that buying a next-gen console on launch day is unlikely to be possible without a pre-order.
Long lines of customers queuing up for a midnight launch is a common feature at the launch of each new generation of consoles. However, the COVID-19 pandemic has introduced uncertainty for customers without a pre-order.
As reported by Video Games Chronicle (VGC), the UK's leading games retailers have been advising their customers on what to expect ahead of the new lockdown that will be enforced in England from Thursday, November 5.
GAME told one customer on Twitter: "We do not have confirmation that we will have stock on launch day for customers that don't have a pre-order."
Smyths, another major retailer, said that it has fulfilled its pre-order quota for the PlayStation 5, and "we cannot guarantee we will receive more stock before the end of the year."
Speaking to another customer on Twitter, Smyths said that "there may be a limited amount of stock available for general sale after all pre-orders have been fulfilled -- however, we couldn't guarantee this I'm afraid."
https://www.gamesindustry.biz/articl...t-gen-consoles
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November 11th, 2020, 17:36 Posted By: wraggster
The gamer reaction to Microsoft's huge acquisition of Bethesda last month reminded me of a similar moment almost 18 years previously.
When Microsoft bought Rare for $375 million in September 2002, Nintendo fans reacted with dismay. Consumer responses ranged from 'they're overrated anyway' to 'Nintendo has to go and buy Capcom'. The thought of losing Banjo-Kazooie and Perfect Dark was heartbreaking to that fanbase.
We saw a similar reception to the Bethesda acquisition, although this time primarily from PlayStation players. Doom, Wolfenstein, and obviously Fallout and Elder Scrolls, are massive brands with a huge audience on Sony's devices. Microsoft hasn't said these games won't come to PS5, but that hasn't stopped gamers urging Sony to react by buying Konami or Sega or anyone else who can help soften the blow.
The response from PlayStation CEO Jim Ryan to us, and other media outlets, is that Sony doesn't need to do that. It will inevitably acquire more studios, it's been doing that consistently for 25 years, but the focus is on 'organic growth'. By that he means, giving his existing teams like Naughty Dog, Insomniac, Media Molecule, Guerrilla Games and Sucker Punch the funds they need to make more games at a bigger scale.
https://www.gamesindustry.biz/articl...tudios-opinion
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November 11th, 2020, 17:32 Posted By: wraggster
Sony has warned that there will be no additional PlayStation 5 stock in store on launch day.
In the interests of safety during the ongoing coronavirus pandemic, the platform holder is concentrating on online distribution for its first wave of next-generation consoles.
In a blog post, the company said no units will be available in stores on launch day -- either November 12 for the US, Japan, Canada, Mexico, Australia and New Zealand, or November 19 for everyone else, except China.
Instead, all launch day sales will be conducted through the online stores of its retail partners.
If customers have already pre-ordered a PS5 for collection at their local store, this is likely to still go ahead, although Sony suggests checking with the retailer to see what their plans are.
https://www.gamesindustry.biz/articl...h-sales-online
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November 11th, 2020, 17:28 Posted By: wraggster
I was excited to get hands on with PS5 and Xbox Series X, not just because I love games, but because I really wanted to understand why we needed new consoles in the first place.
In this pandemic ravaged year, I've not been able to go to E3 or Gamescom or EGX and try them, so it's been impossible to understand why these new machines were necessary. Sure, the traditional seven-year period was up, but in a generation where games have taken so long to make, did we have to stop at seven? We've had one solitary Rockstar game, and even more prolific studios like Naughty Dog have delivered just a couple of major releases. I thought I'd have played at least one new Ken Levine game on my Xbox One.
I had a recent discussion with a fellow journalist who called 2020 a "great swan song for PS4," referring to major, excellent games like Dreams, Final Fantasy 7, The Last of Us Part 2 and Ghost of Tsushima (with more to follow). But this year didn't feel like a swan song to me. It felt more like a peak. The PS4 was firing past 100 million users, more people were engaged than ever, the games were (and are) still coming... I couldn't understand why now is the time to trade the machine in, or relegate it to the other TV so it can enjoy its retirement as the Netflix delivery system.
https://www.gamesindustry.biz/articl...nsole-analysis
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November 11th, 2020, 17:28 Posted By: wraggster
The temptation to deliberately bury the lead is overwhelming. After months of slowly building hype and accumulating promises, the embargoes have lifted and the objective view on both the new Xbox and PlayStation consoles are out in the open. We could maintain a sense of mystery over which of the two companies has taken the most confident first-step into the new generation, but when it's so clear cut, why bother?
While critics were certainly pleased with the Xbox Series X|S, the praise was carefully measured and weighted with a handful of caveats. With PlayStation 5, it's unequivocal -- if you're looking for a taste of what the next generation of gaming will be like at this point in time, Sony is really the only choice.
Indeed, after reading more than a dozen product reviews, there was only one major complaint -- but that complaint was present in almost every article. In short, the PlayStation 5 is huge and, to many reviewers, not especially attractive. The Daily Telegraph's Dan Silver was more forceful in his displeasure with Sony's industrial design than most.
https://www.gamesindustry.biz/articl...ical-consensus
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November 11th, 2020, 17:24 Posted By: wraggster
Sony's latest TV ad for PS5 focuses on the firm's upcoming game launches, GamesIndustry.biz can reveal.
The ad is the second part of its launch campaign, which debuted last week featuring narration from US rapper Travis Scott. The narration and soundtrack remains the same, but whereas the first featured real world moments of exploration, this one focuses on scenes from upcoming games Spider-Man: Miles Morales, Demon's Souls, Gran Turismo 7, Ratchet & Clank: Rift Apart, Returnal, and Horizon: Forbidden West.
These are all Sony-published games due to launch on PlayStation 5 during its first year. The campaign is part of the firm's efforts to create a "memorable" launch, despite the restrictions created by the COVID-19 pandemic.
https://www.gamesindustry.biz/articl...launch-efforts
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August 23rd, 2020, 21:39 Posted By: wraggster
Starting today, Square Enix is letting curious players try out the new Marvel's Avengers game before it launches imminently. An open beta is live until August 23rd, and is available on PlayStation 4, PC, and Xbox One, with a free bonus if you do try it out. Those on PlayStation 4 and Xbox One can unlock a Hulk pickaxe for Fortnite, if they link their Epic Games account during the beta. As far as content goes, the beta has four solo missions to try, along with three wave-based HARM Room combat challenges, four War Zone side missions, and five Drop Zones, where you can team up with AI-controlled party members. The full game will be launching early next month, on September 4th.
This weekend SQUARE ENIX® is giving players the chance to get a sneak peek of Marvel’s Avengers for free during the game’s Open Beta, providing budding Super Heroes with a comprehensive hands-on experience with the game ahead of its worldwide launch on September 4.
The Marvel’s Avengers Open Beta will be available from August 21 through 23 for all PlayStation®4, Xbox One, and PC players.
The beta includes four of the game’s single-player campaign Hero Missions, three HARM Room challenges, four War Zones, and five Drop Zones. All of this content adds up to hours and hours of Super Hero action! War Zones and Drop Zones can be played solo with any of the heroes in a player’s roster as AI companions or cooperatively in groups of up to four players.
PlayStation 4 and Xbox One players who link their Square Enix Members and Epic Games accounts and complete the Beta’s three HARM-room challenges will earn the Hulk Smashers Pickaxe with bonus Hulkbuster style in Epic Games’ free-to-play game, Fortnite*.
“Our previous beta weekends have already seen millions of gamers spend tens of millions of hours teaming up and smashing enemies as their favorite Super Heroes,” said Scot Amos, studio head at developer Crystal Dynamics. “We’re really looking forward to opening up the beta to anyone who wants to play on PlayStation 4, Xbox One, and PC so they too can take the role of Earth’s Mightiest Heroes.”
A full infographic on Open Beta start times can be found here.
A Square Enix Members account will be required to play the beta. Players can sign up for the account for free at https://membership.square-enix.com/register. Everyone who signs up for an account will receive a Thor in-game nameplate in the final game.
https://avengers.square-enix-games.com/en-us/
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August 23rd, 2020, 21:26 Posted By: wraggster
PlayStation has debuted its first PlayStation 5 ad, which makes the pitch that the next generation is all about how games "feel".
That's been the case since the start with PS5. This new console will be less about how nice games look -- we've been seeing diminishing returns in that department with each passing generation -- but rather how they will sound, how it will feel to use the controller, and how fast it all is.
You saw that in Sony's big PS5 reveal in June, and you can see it in this TV ad, which opens with the line: "Welcome to a world where you can feel more."
https://www.gamesindustry.biz/articl...on-every-front
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August 18th, 2020, 22:41 Posted By: wraggster
Roguelike fans rejoyce! Today is released the full translation of Rogue Hearts Dungeon for the Ps2.
The game is somewhat not very popular, but it was developed for Nethack’s fan base, so if you like these kind of games don’t hesitate to play.
The patch translates every in game text, even if this a beta you will not encounter serious bugs.
This beta lacks some esthetics fixes but it is a full translation.
For more information please grab and read the readme file.
Enjoy!
https://www.romhacking.net/community/851/
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August 18th, 2020, 22:36 Posted By: wraggster
Today is released a full English translation for the obscure and unknown Vampire Panic for Ps2!
This game is and action adventure game which features an unique gameplay were you have to save and guide the villagers of a town while fighting monsters! It also has differents endings, events and modes which adds a great replayability.
For more information about bugs and extra info check the readme file.
Enjoy!
http://www.romhacking.net/community/851/
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August 15th, 2020, 00:06 Posted By: wraggster
PlayStation Japan has advised customers to buy the digital version of Ghost of Tsushima, due to the physical version selling out in stores.
A tweet from the official PlayStation Japan account said that Sucker Punch Productions' exclusive title has exceeded Sony's expectations in terms of its popularity.
Enough stores have run out of stock that PlayStation Japan is advising interested customers to purchase the download version instead, or wait for more physical copies to be manufactured.
Ghost of Tsushima has been very well received by critics in Japan. Indeed, as Push Square reported, it is only the third game made by a Western studio to receive a perfect score from Famitsu.
The other two games are The Elder Scrolls 5: Skyrim and Grand Theft Auto 5, which puts Sucker Punch's game in distinguished company. It is also the first original IP from a Western studio to achieve a rating of 40 out of 40.
https://www.gamesindustry.biz/articl...tages-in-japan
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August 15th, 2020, 00:04 Posted By: wraggster
Ghost of Tsushima sold through 2.4 million copies in its first three days on sale, Sony announced today.
The samurai action game from Sucker Punch is now the fastest-selling new intellectual property from Sony this generation, the company said.
Sony didn't indicate what game Ghost of Tsushima toppled for that title, but 2017's Horizon: Zero Dawn is a likely candidate, having sold 2.6 million copies in its first few weeks on sale.
While it topped the list of original IP, Ghosts of Tsushima still fell far short of the sales of some PS4 exclusives based on established franchises. God of War sold 3.1 million copies in its first three days on sale, while Spider-Man (3.3 million), Final Fantasy 7 Remake (3.5 million), and The Last of Us Part 2 (4 million) all posted progressively higher three-day sales totals.
https://www.gamesindustry.biz/articl...-in-three-days
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August 15th, 2020, 00:01 Posted By: wraggster
A spiritual successor to popular Japanese RPG series Suikoden has raised more than $1 million on Kickstarter in less than 24 hours.
Eiyuden Chronicle: Hundred Heroes will be developed by Rabbit and Bear Studios, a new Tokyo-based developer helmed by Yoshitaka Murayama and Junko Kawama.
Muruyama is the original creator of Suikoden, while Kawama helped him define the series in its early years and took the helm after Muruyama left the franchise's publisher Konami in 2002.
Eiyuden Chronicle will be their first collaboration in 25 years.
The game's Kickstarter campaign launched yesterday, and within three hours raised its minimum goal of ¥53.8 million ($510,381).
At the time of writing, it has raised ¥159.7 million ($1.5 million) from 14,296 backers.
Eiyuden Chronicle was initially planned for PC, but since the campaign has already reached $1 million, it will also be developed for Xbox Series X and PlayStation 5.
https://www.gamesindustry.biz/articl...ion-on-day-one
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August 14th, 2020, 23:45 Posted By: wraggster
Sony's current PlayStation 4 first-party controller, the DualShock 4 will be compatible with the PlayStation 5, but only for supported PS4 games, according to Sony.
In a blog post today, Sony outlined how accessory and peripheral compatibility would work with the PS5, most notably saying that the DualShock 4 and officially-licensed third-party gamepads would work with supported PS4 games, but not with PS5 games, saying that they believed PS4 titles should "take advantage of the new capabilities and features we're bringing to the platform," including the new DualSense controllers.
Specialty peripherals such as licensed racing wheels, arcade sticks, and flight sticks will work with both PS5 and supported PS4 games, and both Platinum and Gold Wireless Headsets, as well as third-party headsets connecting via USB or audio jack, will be compatible with the PS5.
PS Move Motion Controllers, PlayStation VR Aim Controllers, and the PlayStation Camera will all work with the PS5 for supported PS VR games, though the camera will require a PlayStation Camera adaptor that Sony will provide free of charge to PS VR users.
https://www.gamesindustry.biz/articl...with-ps5-games
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August 14th, 2020, 23:44 Posted By: wraggster
Sony Interactive Entertainment had a strong first fiscal quarter, with a combination of first-party releases and the COVID-19 lockdown boosting sales of PlayStation software.
In the three months ended June 30, 2020, Sony Corp.'s Games and Network Services division earned ¥606 trillion ($5.7 billion) in revenue, up 32% year-on-year.
Operating income for the period was ¥124 trillion ($1.2 billion), up 68% over the same quarter last year.
Hardware was predictably weak so close to a new generation of consoles, with only 1.9 million units of PlayStation 4 sold during the quarter -- down from 3.2 million in fiscal Q1 last year. PlayStation 4 hardware has now sold 112.3 million units overall.
PlayStation's real strength was in software, with The Last of Us Part 2 the clear highlight of the quarter. Naughty Dog's game had sold four million units by June 21, and Sony did not update that figure in its results.
The company's first-party games sold 18.5 million units during the quarter, a significant chunk of the 91 million PS4 games sold overall.
https://www.gamesindustry.biz/articl...ng-q1-for-sony
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July 20th, 2020, 22:48 Posted By: wraggster
This year's next-gen console launches are shaping up to be one of the most interesting hardware transitions the industry has seen -- not because of any specifically revolutionary features of the hardware itself, but simply because it's the first time in a long while that we've had two great-looking, fully viable systems, representing quite different ideas about the future of the industry, going head-to-head with one another. Three, in fact, if we factor in Nintendo's Switch being in a pretty great place both commercially and creatively, even as Sony and Microsoft prepare their next-gen devices for launch.
There are a number of areas in which the future visions of PlayStation 5 and Xbox Series X diverge, and there are still key details of both companies' plans which have yet to be revealed. So while it's notable and refreshing that neither firm has tripped over its own shoelaces yet -- as one or the other had done by this point in the process leading up to the last two generational transitions -- there's still plenty of time for that to happen.
https://www.gamesindustry.biz/articl...-games-opinion
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July 20th, 2020, 22:42 Posted By: wraggster
Konami has announced big changes to this year's Pro Evolution Soccer game, with PES 2021 scaled back in favour of dedicating more time to a next-gen title.
In a statement on its website, the company said it is already developing an Xbox Series X and PlayStation 5 version of its popular football series, with a shift to Unreal Engine, more realistic player models and animations, enhanced physics and more.
However, the "sheer scale" of this project has compelled the publisher to "pare back... other areas of development."
As a result, this year's game will launch "as a streamlined offering in the form of a season update" to keep fans satisfied until the next-gen version is ready.
The company expects the next full title to be released for Xbox Series X and PS5 in the second-half of 2021.
2020 marks the 25th anniversary of the PES franchise, so Konami has promised the upcoming update will be released as "an affordable anniversary price... with several bonuses."
Interestingly, the statement never refers to PES by its new title eFootball PES, following a surprise rebrand last year.
https://www.gamesindustry.biz/articl...-x-ps5-version
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July 15th, 2020, 20:38 Posted By: Shrygue
via Bloomberg
Sony Corp. is roughly doubling its PlayStation 5 production to 10 million units this year as it sees the prolonged effects of the Covid-19 pandemic boosting demand for gaming, according to people familiar with its plans.
The electronics giant has informed assembly partners and suppliers it’s radically increasing orders for its next-generation console, though logistics may yet pose a challenge to delivering all those machines on time for the holiday shopping season, the people said, asking to remain anonymous. Sony had previously aimed to produce 5 million to 6 million PS5 units by the end of March 2021, Bloomberg News has reported.
A Sony spokesman declined to comment. Japanese business daily Nikkei earlier reported Sony’s planned production boost of the game machine, which is scheduled to release this fall.
Concerns about a second wave of coronavirus infections may keep more people at home for longer, as governments around the world closely monitor efforts to reopen their economies. Sony’s revised expectation is that this ongoing situation will stir additional demand for the PlayStation 5 console, whose official debut captivated the gaming community.
Even with a boost to manufacturing, Sony may still be unable to put enough units on store shelves in the coming year-end holiday season due to shipping constraints, the people said. A large proportion of Sony’s consoles are made in China and sent out via sea around the world. It takes months for shipments to travel from China to the U.S. and Europe via ocean lines, and Nintendo Co. earlier this year had trouble refilling stock of its popular Switch console for this reason.
Sony had previously advised suppliers that it would require 10 million units of the DualSense controller for the new PlayStation machine by March next year. Production of the new controller is also being increased to match the console’s new output plan.
Sony began PS5 mass production in June and, under the latest plan, expects to assemble 5 million units by the end of September and another 5 million between October and December. A large portion of the latter tranche would turn into stock for 2021 due to the logistical delay. Sony could try to use air cargo for faster delivery, as it did in 2013 around the launch of the PlayStation 4, though airlines are running vastly reduced schedules due to Covid-19 and Sony’s ability to reserve flights would be limited.
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July 3rd, 2020, 22:56 Posted By: wraggster
Roguelike fans rejoyce! Today is released the full translation of Rogue Hearts Dungeon for the Ps2.
The game is somewhat not very popular, but it was developed for Nethack’s fan base, so if you like these kind of games don’t hesitate to play.
The patch translates every in game text, even if this a beta you will not encounter serious bugs.
This beta lacks some esthetics fixes but it is a full translation.
For more information please grab and read the readme file.
Enjoy!
http://www.romhacking.net/forum/index.php?topic=30964
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
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