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August 15th, 2020, 00:06 Posted By: wraggster
PlayStation Japan has advised customers to buy the digital version of Ghost of Tsushima, due to the physical version selling out in stores.
A tweet from the official PlayStation Japan account said that Sucker Punch Productions' exclusive title has exceeded Sony's expectations in terms of its popularity.
Enough stores have run out of stock that PlayStation Japan is advising interested customers to purchase the download version instead, or wait for more physical copies to be manufactured.
Ghost of Tsushima has been very well received by critics in Japan. Indeed, as Push Square reported, it is only the third game made by a Western studio to receive a perfect score from Famitsu.
The other two games are The Elder Scrolls 5: Skyrim and Grand Theft Auto 5, which puts Sucker Punch's game in distinguished company. It is also the first original IP from a Western studio to achieve a rating of 40 out of 40.
https://www.gamesindustry.biz/articl...tages-in-japan
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August 15th, 2020, 00:04 Posted By: wraggster
Ghost of Tsushima sold through 2.4 million copies in its first three days on sale, Sony announced today.
The samurai action game from Sucker Punch is now the fastest-selling new intellectual property from Sony this generation, the company said.
Sony didn't indicate what game Ghost of Tsushima toppled for that title, but 2017's Horizon: Zero Dawn is a likely candidate, having sold 2.6 million copies in its first few weeks on sale.
While it topped the list of original IP, Ghosts of Tsushima still fell far short of the sales of some PS4 exclusives based on established franchises. God of War sold 3.1 million copies in its first three days on sale, while Spider-Man (3.3 million), Final Fantasy 7 Remake (3.5 million), and The Last of Us Part 2 (4 million) all posted progressively higher three-day sales totals.
https://www.gamesindustry.biz/articl...-in-three-days
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August 15th, 2020, 00:01 Posted By: wraggster
A spiritual successor to popular Japanese RPG series Suikoden has raised more than $1 million on Kickstarter in less than 24 hours.
Eiyuden Chronicle: Hundred Heroes will be developed by Rabbit and Bear Studios, a new Tokyo-based developer helmed by Yoshitaka Murayama and Junko Kawama.
Muruyama is the original creator of Suikoden, while Kawama helped him define the series in its early years and took the helm after Muruyama left the franchise's publisher Konami in 2002.
Eiyuden Chronicle will be their first collaboration in 25 years.
The game's Kickstarter campaign launched yesterday, and within three hours raised its minimum goal of ¥53.8 million ($510,381).
At the time of writing, it has raised ¥159.7 million ($1.5 million) from 14,296 backers.
Eiyuden Chronicle was initially planned for PC, but since the campaign has already reached $1 million, it will also be developed for Xbox Series X and PlayStation 5.
https://www.gamesindustry.biz/articl...ion-on-day-one
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August 14th, 2020, 23:45 Posted By: wraggster
Sony's current PlayStation 4 first-party controller, the DualShock 4 will be compatible with the PlayStation 5, but only for supported PS4 games, according to Sony.
In a blog post today, Sony outlined how accessory and peripheral compatibility would work with the PS5, most notably saying that the DualShock 4 and officially-licensed third-party gamepads would work with supported PS4 games, but not with PS5 games, saying that they believed PS4 titles should "take advantage of the new capabilities and features we're bringing to the platform," including the new DualSense controllers.
Specialty peripherals such as licensed racing wheels, arcade sticks, and flight sticks will work with both PS5 and supported PS4 games, and both Platinum and Gold Wireless Headsets, as well as third-party headsets connecting via USB or audio jack, will be compatible with the PS5.
PS Move Motion Controllers, PlayStation VR Aim Controllers, and the PlayStation Camera will all work with the PS5 for supported PS VR games, though the camera will require a PlayStation Camera adaptor that Sony will provide free of charge to PS VR users.
https://www.gamesindustry.biz/articl...with-ps5-games
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August 14th, 2020, 23:44 Posted By: wraggster
Sony Interactive Entertainment had a strong first fiscal quarter, with a combination of first-party releases and the COVID-19 lockdown boosting sales of PlayStation software.
In the three months ended June 30, 2020, Sony Corp.'s Games and Network Services division earned ¥606 trillion ($5.7 billion) in revenue, up 32% year-on-year.
Operating income for the period was ¥124 trillion ($1.2 billion), up 68% over the same quarter last year.
Hardware was predictably weak so close to a new generation of consoles, with only 1.9 million units of PlayStation 4 sold during the quarter -- down from 3.2 million in fiscal Q1 last year. PlayStation 4 hardware has now sold 112.3 million units overall.
PlayStation's real strength was in software, with The Last of Us Part 2 the clear highlight of the quarter. Naughty Dog's game had sold four million units by June 21, and Sony did not update that figure in its results.
The company's first-party games sold 18.5 million units during the quarter, a significant chunk of the 91 million PS4 games sold overall.
https://www.gamesindustry.biz/articl...ng-q1-for-sony
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July 20th, 2020, 22:48 Posted By: wraggster
This year's next-gen console launches are shaping up to be one of the most interesting hardware transitions the industry has seen -- not because of any specifically revolutionary features of the hardware itself, but simply because it's the first time in a long while that we've had two great-looking, fully viable systems, representing quite different ideas about the future of the industry, going head-to-head with one another. Three, in fact, if we factor in Nintendo's Switch being in a pretty great place both commercially and creatively, even as Sony and Microsoft prepare their next-gen devices for launch.
There are a number of areas in which the future visions of PlayStation 5 and Xbox Series X diverge, and there are still key details of both companies' plans which have yet to be revealed. So while it's notable and refreshing that neither firm has tripped over its own shoelaces yet -- as one or the other had done by this point in the process leading up to the last two generational transitions -- there's still plenty of time for that to happen.
https://www.gamesindustry.biz/articl...-games-opinion
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July 20th, 2020, 22:42 Posted By: wraggster
Konami has announced big changes to this year's Pro Evolution Soccer game, with PES 2021 scaled back in favour of dedicating more time to a next-gen title.
In a statement on its website, the company said it is already developing an Xbox Series X and PlayStation 5 version of its popular football series, with a shift to Unreal Engine, more realistic player models and animations, enhanced physics and more.
However, the "sheer scale" of this project has compelled the publisher to "pare back... other areas of development."
As a result, this year's game will launch "as a streamlined offering in the form of a season update" to keep fans satisfied until the next-gen version is ready.
The company expects the next full title to be released for Xbox Series X and PS5 in the second-half of 2021.
2020 marks the 25th anniversary of the PES franchise, so Konami has promised the upcoming update will be released as "an affordable anniversary price... with several bonuses."
Interestingly, the statement never refers to PES by its new title eFootball PES, following a surprise rebrand last year.
https://www.gamesindustry.biz/articl...-x-ps5-version
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July 15th, 2020, 20:38 Posted By: Shrygue
via Bloomberg
Sony Corp. is roughly doubling its PlayStation 5 production to 10 million units this year as it sees the prolonged effects of the Covid-19 pandemic boosting demand for gaming, according to people familiar with its plans.
The electronics giant has informed assembly partners and suppliers it’s radically increasing orders for its next-generation console, though logistics may yet pose a challenge to delivering all those machines on time for the holiday shopping season, the people said, asking to remain anonymous. Sony had previously aimed to produce 5 million to 6 million PS5 units by the end of March 2021, Bloomberg News has reported.
A Sony spokesman declined to comment. Japanese business daily Nikkei earlier reported Sony’s planned production boost of the game machine, which is scheduled to release this fall.
Concerns about a second wave of coronavirus infections may keep more people at home for longer, as governments around the world closely monitor efforts to reopen their economies. Sony’s revised expectation is that this ongoing situation will stir additional demand for the PlayStation 5 console, whose official debut captivated the gaming community.
Even with a boost to manufacturing, Sony may still be unable to put enough units on store shelves in the coming year-end holiday season due to shipping constraints, the people said. A large proportion of Sony’s consoles are made in China and sent out via sea around the world. It takes months for shipments to travel from China to the U.S. and Europe via ocean lines, and Nintendo Co. earlier this year had trouble refilling stock of its popular Switch console for this reason.
Sony had previously advised suppliers that it would require 10 million units of the DualSense controller for the new PlayStation machine by March next year. Production of the new controller is also being increased to match the console’s new output plan.
Sony began PS5 mass production in June and, under the latest plan, expects to assemble 5 million units by the end of September and another 5 million between October and December. A large portion of the latter tranche would turn into stock for 2021 due to the logistical delay. Sony could try to use air cargo for faster delivery, as it did in 2013 around the launch of the PlayStation 4, though airlines are running vastly reduced schedules due to Covid-19 and Sony’s ability to reserve flights would be limited.
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July 3rd, 2020, 22:56 Posted By: wraggster
Roguelike fans rejoyce! Today is released the full translation of Rogue Hearts Dungeon for the Ps2.
The game is somewhat not very popular, but it was developed for Nethack’s fan base, so if you like these kind of games don’t hesitate to play.
The patch translates every in game text, even if this a beta you will not encounter serious bugs.
This beta lacks some esthetics fixes but it is a full translation.
For more information please grab and read the readme file.
Enjoy!
http://www.romhacking.net/forum/index.php?topic=30964
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July 3rd, 2020, 22:53 Posted By: wraggster
PlayStation is the latest major organisation to temporarily stop advertising on Facebook and Instagram.
It's part of the #StopHateForProfit campaign. Facebook has drawn criticism for its rules around allowing hate content and misinformation to be visible on its platform. Whereas other social media outlets, including Twitter and Twitch, have recently started cracking down on hate speech on its platform.
PlayStation said in a statement: "In support of the #StopHateForProfit campaign, we have globally suspended our Facebook and Instagram activity, including advertising and non-paid content, until the end of July. We stand for working (and playing) together for good."
https://www.gamesindustry.biz/articl...ok-advertising
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June 29th, 2020, 17:22 Posted By: wraggster
No, there's no typo in the title. It's 2020 and Sony's second home console, the PlayStation 2, got a new exploit; and an interesting one at that! Aptly named FreeDVDBoot, this exploit allows users to run burnt homebrew games on an unmodified PS2. Just slide in a DVD into the console as you would with any other game and boot it without any additional tools.
@CTurt , the software engineer behind FreeDVDBoot and fellow GBAtemp member, explained in length his method that exploits the console's DVD player functionality in a blog post. He also made all of FreeDVDBoot's code available on GitHub, along with a step-by-step guide.
It doesn't end there either. CTurt further goes on to speculate that this method could potentially work on every single PlayStation home consoles and that he will investigate this possibility in the future:
There's really no reason this general attack scenario is specific to the PlayStation 2 as all generations support some combination of burned media: from the PlayStation 1's CD support, to the PlayStation 3 and 4's Blu-ray support, with the PlayStation 4 having only removed CD support. Hacking the PS4 through Blu-ray BD-J functionality has long been discussed as an idea for an entry point. This may be something I would be interested in looking into for a long-term future project: imagine being able to burn your own PlayStation games for all generations; 1 down, 3 to go...
Click to expand... SOURCE
FreeDVDBoot code and guide on GitHub
https://gbatemp.net/threads/new-play...odchip.568654/
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June 28th, 2020, 15:30 Posted By: wraggster
PPSSPP v1.10 is released. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP v1.10 Changelog:
Graphics and compatibility fixes (#12800, #12670, #12635, #12857, #12941, #11898, #12695, more)
Assorted minor performance improvements, game load speedup (#12462, #12652)
Screen inset (notch) support on Android (#12779)
Analog stick support for menu navigation (#12685)
Fixed audio glitches in SDL builds (#12916, #12920)
Support more languages in in-game dialogs (#12702). Croatian language added to PPSSPP.
Simple multiplayer chat (#12667)
More advanced postprocessing (multipass, parameters) (#12905, #12901)
Add PPSSPP-specific CWCheat (#12816, #12912)
Reintroduce Cardboard VR, allow more resolutions (#12449, #8714)
Fix some crashes (#12908, #12876)
Ghost in the Shell graphics fixed (JIT inaccuracy with inf*0) (#12519)
Mac build now supports Vulkan on top of MoltenVK (#12583)
Raspberry Pi 4 EGL crash fixed (#12474)
VSync now supported on all backends, frame duplication option added for 30 Hz games (#12659, #12602)
Camera supported on Windows, Linux and Mac (still no microphone though) (#12572, #12580, #12607)
Darkstalkers fixed and working through software rendering. SW rendering fixed on GLES 2.0 (#12443, #12898)
Hot Shots Golf slowdown and flicker on Vulkan fixed (#12873, #12746)
Pangya Golf crashes and hangs fixed (#12718)
Allow rebinding of right touch screen analog (#12486)
Add option to prevent mipmaps from being dumped (#12818)
Tilt control now have a base radius to help with deadzone (#12756)
Mappable auto rotating analog stick to pass some game checks (#12749)
Touch control position can now be snapped to a grid (#12517)
HiDPI retina display support (#12552)
Rapid-fire on touch control (#12601)
Toggle mute button (#12643)
Add option to resize game icons and more (#12646, #12637)
Frames in-flight now configurable to reduce input lag at the cost of speed (#12660)
Add toggle mode to combo button (#12623)
SDL mouse support, Qt menu upgrades (#12612, #12817)
Real support for chinese patched version of Hatsune Miku Project Diva Extend (#13007)
Some minor kernel module support (#13028, #12225, #13026, #13004, #13038, #13023)
Fixed fullscreen toggling with Vulkan in SDL builds (#11974)
https://play.google.com/store/apps/d....ppsspp.ppsspp
http://www.ppsspp.org/index.html
http://www.emucr.com/2020/06/ppsspp-v110.html
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June 28th, 2020, 11:07 Posted By: wraggster
Sony has announced that it will be releasing two versions of the PlayStation 5: a standard edition, and a digital edition.
The hardware was shown for the first time today during a , with the two versions of the hardware shown side-by-side -- one with a disc drive, and one without.
Pricing details for the two systems have still not been provided, though it's likely the digital edition of the PS5 would be sold at a lower price point, similar to the Xbox One All-Digital Edition that Microsoft launched last year.
https://www.gamesindustry.biz/articl...igital-edition
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June 28th, 2020, 11:06 Posted By: wraggster
There are still a lot of unknowns surrounding this year's PlayStation 5 and Xbox Series X launches, but analysts are already starting to offer their thoughts on how the market plays out.
Ampere Analysis' research director for games Piers Harding-Rolls today released a report sizing up where the console market stands as Sony and Microsoft prep their new systems for launch.
Despite periodic statements from people within the industry that the console market is losing relevance, Harding-Rolls is convinced that innovation on the hardware, software, and business model fronts will help ensure it remains a primary form of gaming for at least the next generation.
However, he expressed skepticism about its growth, noting that the combined lifetime sales of Sony and Microsoft's consoles peaked with the original Xbox and PlayStation 2 (179 million units combined), and have declined in the two generations since (171 million for PlayStation 3 and Xbox 360, 157 million for PlayStation 4 and Xbox One through March of this year).
https://www.gamesindustry.biz/articl...edicts-analyst
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June 28th, 2020, 11:05 Posted By: wraggster
Rockstar Games is bringing GTA Online to PlayStation 5 as a separate, standalone game, available as a free exclusive for the first three months after its launch in the second half of 2021.
The standalone GTA Online can be claimed at any time during those three months, after which it will continue to be available for free to play alongside a PlayStation Plus membership.
Both Grand Theft Auto 5 and Grand Theft Auto Online will be released on the next generation of consoles in the second half of 2021, and will include technical and performance improvements to take advantage of the new hardware capabilities.
https://www.gamesindustry.biz/articl...r-free-in-2021
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June 28th, 2020, 11:04 Posted By: wraggster
Deathloop and Ghostwire: Tokyo will both be exclusive to PlayStation 5 at launch.
The new titles from Arkane Studios and Tango GameWorks were part of Sony's recent console reveal event, alongside 24 other games.
Outside of PlayStation's first-party slate, Bethesda's titles are the most high-profile new games to be exclusive to the system. The publisher said that Deathloop and Ghostwire would "release exclusively for console on the PlayStation 5."
The wording of that statement is open to interpretation, specifically in a PC release not being mentioned.
https://www.gamesindustry.biz/articl...ps5-exclusives
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June 28th, 2020, 11:04 Posted By: wraggster
Sony Interactive Entertainment's president and CEO Jim Ryan has explained why a digital-only edition of the PlayStation 5 will be available alongside a standard disc-based one.
The surprise reveal came at the end of last night's showcase, in which the platform holder showed off 26 upcoming PS5 games, including sequels to Marvel's Spider-Man and Horizon Zero Dawn.
Speaking to the BBC, Ryan said: "Many of our consumers are purchasing solely digitally these days. We thought that we would do what we typically try and do, and just offer choice."
When Microsoft released its own all-digital edition for the Xbox One S, it had a noticeably lower price tag than the standard model.
Asked whether this will be the case with PS5, Ryan said: "You're not going to hear anything on price today."
Reports have suggested the console could cost $450 per unit to produce, so the price point for consumers is likely to be higher. As recently as yesterday, an analyst suggested both PS5 and Xbox Series X could retail for as much as $500, although rumours of $600 for Sony's console have also been circulating.
https://www.gamesindustry.biz/articl...lely-digitally
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June 28th, 2020, 11:02 Posted By: wraggster
If there was a single unifying message to the hour of densely packed game announcements and footage that Sony used to make its first real pitch to consumers for PlayStation 5, it was a simple one: If you like PlayStation 4, you're going to love this.
It wasn't just that the huge line-up of games included sequels to major PS4-era hits like Spider-Man, Horizon: Zero Dawn and Resident Evil 7; the whole approach to software and the handling of the reveal event itself shows a huge emphasis on continuity. Sony wants the world to know about its new console, of course, but it's also very keen for you to know what isn't changing -- that the software strategy it's pursued with such success in the past decade is going to carry over smoothly onto the next-gen platform.
Sony wants the world to know about its new console, but it's also very keen for you to know what isn't changing There's a tricky balancing act at work here, in fact, and it's interesting to see just how differently Sony and Microsoft are each choosing to approach the challenge. Microsoft's focus thus far has been intensely hardware-led, and while that balance is now shifting over towards software somewhat, almost everything we've seen thus far of the Xbox Series X has been about the performance, functionality and design of the hardware. Microsoft wants you to know what its new machine can do.
https://www.gamesindustry.biz/articl...inuity-opinion
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June 28th, 2020, 10:59 Posted By: wraggster
Whenever I see a new game announcement, I find myself obsessing over its commercial potential rather than its artistic merit. It can actually spoil things a bit. I remember watching the surprise announcements of Shenmue 3, Metroid Prime 4 and Beyond Good & Evil 2. Here were three sequel to games I love, which were all greeted by screams of excitement at E3... and yet I had to fight the business journalist cynic in me, who was hell bent on tweeting: "There's a reason it's taken so long for these sequels, and it's not because the publisher hates money."
Upon saying that, the reverse can sometimes happen, where I get excited about things that leave most gamers cold. Do you remember Sony's ill-fated Wonderbook? The augmented reality PlayStation 3 IP, which launched with an interactive Harry Potter project called Book of Spells? I was so enamoured with its potential it was my game of the show back at E3 2012 -- proof that I don't always get it right.
https://www.gamesindustry.biz/articl...tion-5-opinion
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June 28th, 2020, 10:53 Posted By: wraggster
If there was one thing missing from last week's excellent PlayStation 5 reveal -- you know, aside from the price -- it was the big third-party publishers.
Take-Two was there, but Electronic Arts, Ubisoft and Activision were entirely absent. And although we broadly know what to expect from them, their games will inevitably be some of the biggest reasons to invest in a new platform.
Last night, EA showed us its plans for the future. There were a few surprising EA Originals titles, and Skate is making a comeback, but broadly it's what we've come to expect from EA -- sports, shooters, RPGs and Star Wars. Yet alongside all of that there was a lot more going on. Throughout the presentation, there were signs of an EA that's thinking not just about new machines, but a world where subscriptions and streaming have a significant presence, where loot boxes are less prevalent, and cross-play between platforms is the norm.
https://www.gamesindustry.biz/articl...-more-visceral
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