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August 23rd, 2012, 01:51 Posted By: wraggster

The first title update for Madden NFL 13 is scheduled for September 11, two weeks after the launch of the game on August 28. While we have no details yet on what the update will include, post-launch support for the game is expected to increase compared with last year's game. Madden 12's first title update came roughly seven weeks after the game's launch.
The game's "tuner sets" feature, which was included and hardly used inMadden 12, gives the development team the opportunity to issue small gameplay tweaks without the use of a full title update. EA Tiburon's team plans to "closely monitor community feedback and will quickly release tuners based on any major issues reported." The same can't be said for Madden 12, as its lack of consistent updates became a glaring issue in sports gaming communities such as Pastapadre and OperationSports.
"The team is absolutely committed to post-launch support, and we will make it a point to keep you updated on title updates, tuner sets, roster updates, new Madden Moments Live and more," EA said in a statement to Joystiq. Providing the Madden team sticks to its goals, Madden 13 is likely to receive more post-launch support out of the gate than last year's game had entirely.
http://www.joystiq.com/2012/08/22/ma...date-in-septe/
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August 20th, 2012, 23:33 Posted By: wraggster
Contrary to previous reports, Sony's recently announced PlayStation Cross Buy initiative will be available in North America.
"PS Vita-PS3 Cross Buy price promo is coming to both Europe and North America," Sony Worldwide Studios boss Shuhei Yoshida said on Twitter. "My quote by Famitsu was meant as 'not decided for Japan yet'," he explained.Announced during Sony's Gamescom conference last week, PlayStation Cross Buy will allow players to buy a game on PS3 and download the Vita version free of charge.
Cross Buy kicks off later this year with Sony's PlayStation All-Stars Battle Royale, Ratchet & Clank: Full Frontal Assault and Sly Cooper: Thieves in Time, but a top Sony executive has admitted that the service is hampered by the technological differences between PS3 and Vita.
PlayStation Europe CEO Jim Ryan said in a newly published interview with CVG: "PS Vita is a more PC-based environment whereas the PS3 is a more bespoke development environment. So the cross-over between both platforms is rather limited."
EA has said it's looking at the possibility of using Cross Buy for Need for Speed: Most Wanted.
http://www.computerandvideogames.com...north-america/
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August 20th, 2012, 22:02 Posted By: wraggster
Hardware pricing remains the elephant in the room, says Rob Fahey
[h=3]Sony[/h]
Sony came to Gamescom with a lot to prove. In spite of a general consensus that the company had narrowly bested its platform holder competitors with its showing at E3 a few months ago, 2012 has not been a positive year for the company. Sales of the PlayStation 3 have slackened, while Vita has had the weakest launch of any PlayStation hardware platform ever. Sony's games division, traditionally a bright spot on the company's financials, turned a loss. If 2012 is going to be rescued, it's going to have to happen in the Christmas quarter.
The expectation was that Sony would begin its efforts to salvage a tough year by announcing a new model of PlayStation 3 hardware - slimmer and cheaper than the existing console. A PlayStation Vita price cut might also be on the cards, although that kind of embarrassing climbdown announcement is more traditionally carried out at a dour press conference in Tokyo involving a lot of bowed heads, rather than on a festive event stage like Gamescom.
"Pricing and hardware never troubled the stage. Instead, the company put software front and centre, with a strong, confident presentation which was rich with new IP"
In the end, though, Sony took an altogether different - and arguably more aggressive - approach to Gamescom. Pricing and hardware never troubled the stage. Instead, the company put software front and centre, with a strong, confident presentation which was rich with new IP. E3's over-long and rather botched Wonderbook presentation was redeemed with a set of announcements and video demos that suggest that the company could really be on to something in the kids market. Vita, embarrassingly neglected at E3, was given centre stage and an intriguing new Media Molecule title.
http://www.gamesindustry.biz/article...ll-isnt-enough
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August 19th, 2012, 23:41 Posted By: wraggster
via http://www.emucr.com/
Jpcsp SVN r2687 is compiled. JPCSP is the most advanced PlayStation Portable(PSP) emulator, allowing you to play your PSP games on a PC. Even though Jpcsp is written in Java, it can already reach 100% PSP speed on a lot of commercial games... and the emulator performance is constantly increasing. Jpcsp takes full advantage of dual-core processors, matching the PSP dual-core architecture. Even a quad-core can give a small performance improvement by leaving free CPU cores for the Java JIT Compiler and the graphics cache.
Jpcsp SVN changelog:
r2687
Fixed implementation of stencil test in software renderer and shader: the logic
to compare against the reference stencil value is reverse.
Tested on a real PSP using 3DStudio.
http://www.mediafire.com/?vwg5012tyzi31yq
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August 19th, 2012, 23:14 Posted By: wraggster
via http://www.emucr.com/
Soywiz's Psp Emulator Git (2012/08/19) is compiled. Soywiz's Psp Emulator is a PlayStation Portable (PSP) emulator, emulator for windows. This emulator born as a proof of concept of an emulator made in D. Now it's getting more and more compatible with homebrew, and gaining in features and speed. The emulator was based in it's first version on great Noxa's C# pspplayer emulator.
Soywiz's Psp Emulator Git Changelog:
* - Update CSharpUtils
* - Updated to v4.5
* - Include again git modules
* - Refactorings
http://www.mediafire.com/?151a30sy55616bp
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August 19th, 2012, 22:37 Posted By: wraggster
Despite us being super clear about what VHBL is and what it is not, I constantly get questions about it, in particular about the upcoming port that we plan to release for Vita’s firmware 1.80.
Those of you who have been following this website for several months will probably think that I repeat the same things over and over again, but we get new people on a regular basis… and if your friends ask you about VHBL, you can send them to this post. Also, I’ll summarize here the lists of compatible/incompatible homebrews that we have tested so far (many thanks to our beta tester).
1. What is VHBL?
VHBL, a.k.a. Vita Half Byte Loader, is a homebrew loader for the Playstation Vita. It runs through a hack in some specific PSP game (yet to be announced) in the Vita’s PSP emulator. More specifically, it allows you to run PSP homebrews on the PS Vita, including a range of popular emulators.
2. This is great. Where do I get this?
Because the whole thing relies on an exploit in a specific PSP Game, we will announce the exploit through one of our Ninja Releases. Basically, we progressively announce the name of the game to the people we trust (members of our forum on /talk) in order to minimize the risk of a leak. We do this because in the past, Sony has been extremely fast to remove the exploited games from their store, preventing people from “buying” the entry point to running VHBL.
3. So, unless I refresh your website’s homepage every 5 minutes, I won’t Get it in time?
No, members of our forums will all have a chance at getting the release a few days in advance. It’s still time for you to join.
4. Why don’t you find an exploit in a UMD rather than a PSN game, that would be much more convenient for me…
UMDs don’t run on the PS Vita
5. Then why not a PS Vita cartridge?
We don’t have the knowledge to exploit PS Vita games.
6. Will this allow me to run PSP or PS Vita isos?
Short answer, no.
Long answer: This will definitely not let you play PS Vita games for free. As far as PSP isos are concerned, the tools we distribute here will not enable iso loading directly, and as far as I know no tool has ever been made available to run pirated games on VHBL. That being said, the game exploit we rely on could be leveraged in the future to access more functions in the PSP emulator.
7. I read on [insert here the name of any gaming website] that piracy kills a console. Aren’t you guys ashamed of ruining the PS Vita?
Read this whole article and make your judgement again. People who pretend that VHBL will bring piracy to the Vita, and even worse, ruin the console for everyone, have actually no clue what VHBL does and what its limitations are. VHBL has been around for 3 years now, and was never the vector of PSP or Vita piracy.
8. Painful release process, and no iso support, so what’s the point?
If you’re asking this question, you are probably not the targeted audience for VHBL. Our release is for people who want to enjoy old school games and emulators on the best portable device out there.
9. The emulator for [insert here the name of your favorite console] is super slow on the PSP. But because this runs on the vita, it will run better, right?
No. VHBL runs inside the PSP emulator, and has the same limitation as a PSP
10. The PSP did not have an emulator for PS2 or Dreamcast, does this bring more chances at seeing such emulators on the Vita?
No. read the paragraph above
http://wololo.net/2012/08/19/what-yo...0ns-vhbl-port/
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August 19th, 2012, 22:26 Posted By: wraggster
Hello everyone! For this great annual compo, my friend frankdrey and I have come together to form team... frankdrey and 10$man! After a month (Actually, I think 3 weeks) of work, we are proud to present to you our entry, Runaway Car for the PSP!
Runaway Car!

Info
In this 3d game, you will take on the role of a car thief and race down a infinite street well evading trash cans, dumpsters and road blocks. But that's not it! It gets faster every time your score reaches the next 1000, up until 7000! How long can you survive??
Now, that's an okay concept in itself, but frankdrey and I did not stop there. We realize that this idea could get boring fast so we also present you with a car garage! When you're on the road, you can pick up some coins as you go. Then, when you have enough coins, you can go to the car garage and steal a cooler car!
I believe this project is original and this is the first contest we have entered this project in.
Features
Cool 3d Graphics!
3 Cars to unlock!
3 Objects to Avoid!
7 Different Speeds to race through! Can you make it to the 7th level??
A great song custom made by Scott Pereksta!
REAL Saving and Loading using the PSP's Save and Load feature!
This means that you can check your highscore, how many cars you've unlocked and how many points you have WITHOUT even loading the game!
Screenshots
Now, It's no lie, I sure have done alot of talking!
Don't worry though, I got some nice screenshots to back me up!
You'll have to download the game to hear the amazing music though!

The NeoFlash Loading/Splash screen 

Right Before I press play to start the game

I just started. You can see me about to collect these coins along the side of the street.

I made it to the first speed up 

Second Speed up!
Of course, as I said, there are 3 other cars to use, besides this one!
I'l upload some pictures of them when I unlock them (I deleted my save so that I could start the game again with all the new great updates we added)
How to play
If you're reading this, I guess that means my advertising was successful 
Controls:
At the Menu:
Cross is select
Circle is back
Left and Right on the d-pad will control the selection
In game:
Press left and right to move your car!
Start will pause the game and present you with options
Things to avoid:
Any object coming down the street.
Any object, except for the golden coins!
Collect this for points!
Don't ride up onto the sidewalk too much!
This will take away a very small amount of damage. But, in a near death situation, that little bit could be the difference between life and crash!
If you hit the building (You'll hear a screech) then you will steadily have health deduced!
Download!
After reading all this, you're probably thinking, "how the deuce can I get this game??? "
Well, fear not! We have an active google code page where you can get the latest and greatest update for this game!
The google code page is here:
http://code.google.com/p/runawaycar-psp
The download page is here:
http://code.google.com/p/runawaycar-psp/downloads/list
In the event that a mixup occurs with judging, Version 1.0 was the release at the time of this competition (Not to be confused with 0.1).
A word from 10$man
Hey everyone!
I just wanted to throw in my thoughts on this competition.
So, last year was my first year entering! You may remember my entry. It was called Spacial Warfare. The game was a relatively weak entry and I walked away knowing alot more then when I came here!
Some things I learned where, Neoflash is a great place! Here you can come and learn to develop for nearly every single commercial system! Last year I got a Gameboy flash cart and I now know a fair amount about the system and have made a few games of my own!
It's really a great place. There's a wonderful variety of people here. As I looked through our (Frank's and mine) competition, I noticed that there were games for lots of systems!
I saw N64 entries, GBA entries, SNES entries and even an Atari Entry!
That's amazing! I didn't know there was anyone still developing for half those systems!
I personally just hope that Dr Neo can work with us and help keep this scene alive as long as possible!
Cheers to Dr Neo and all other programmers entering this competition!
http://www.neoflash.com/forum/index....ic,7469.0.html
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August 16th, 2012, 00:21 Posted By: wraggster
The president of Worldwide Studios talks about what's next for Vita
Shuhei Yoshida is the affable, approachable face of Sony. The president of worldwide studios is often seen sitting quietly in his own company's presentations, looking more like an interested fan than a whip cracker, earning a reputation as one of the good guys amongst journalists and fans alike.
He's also a happy interviewee, or always has been when the sun has shone for Sony. Catching up with him today at Gamescom, during a period when Sony is under heavy fire from a lot of angles, it was hard to know what to expect from the usually chatty executive. Would the generally positive response to last night's conference have him relaxed, or was it time to don the corporate armour and deflect a few of the more pointed questions? Read on to find out what sort of mood he was in.
Q: The conference yesterday seemed to be well received. What was your agenda? What message did you want to communicate?
Shuhei Yoshida: Our focus was to feature PS Vita. One big criticism we got from E3 was where's the PS Vita, where are the PS Vita games? We spent too little time talking about it, so that was a big focus going into Gamescom.
We were very happy to announce five new titles from Worldwide Studios, as well as the new Ratchet & Clank game - so that's six new titles. PS Vita, PS3, Move, PSN, they all got new titles, so we were able to cover all of the initiatives that we have
Q: Sony has quite a range of products and initiatives now, so it must be difficult to make sure your messaging is strong across all of them.
Shuhei Yoshida: That's fair to say. But we have a lot of development employees at Worldwide Studios, so we should be able to support all of those platforms and initiatives. It's our job to makes sure that our resources are allocated well to give that support.
"We're getting really good feedback from the media and consumers...about the hardware features, as well as the games that try to take advantage of each new input method."
Q: Has the Vita suffered in that respect? It's very impressive hardware, but it can do so many things that making sure people understood it struck me as a key challenge.
Shuhei Yoshida: We're getting really good feedback from the media and consumers...about the hardware features, as well as the games that try to take advantage of each new input method. With that feedback, our developers can be smarter about how to use the new features the Vita offers.
Q: Is the Vita as popular as it should be?
Shuhei Yoshida: In terms of the reactions of the people who have already bought the Vita, we're very happy. They are happy with the hardware. In terms of the sales, we'd definitely like to see more. There are millions of people we're sure will enjoy playing PS Vita games. Our job now is to decipher what's preventing these people from making the jump. Our priority right now is definitely to bring more content.
Q: Is that why the Vita hasn't sold as well as you'd like? A lack of content and services?
Shuhei Yoshida: Yeah. The good thing is that the one thing we can't change is the hardware features, but they are very well regarded by people. But in terms of new content and new system and service features, we can add that, and we can work with third-parties to get more. We're getting a very good feeling when we talk with third-parties companies, and of course we're developing our own titles. And for the people who are hoping that the PS Vita becomes more affordable, we are creating new bundles and adding new value to the package. We're hoping that this Christmas more people will jump over to the Vita.
"For the people who are hoping that the PS Vita becomes more affordable, we are creating new bundles and adding new value to the package."
Q: It was good to see new IP being launched so late in the console cycle. A lot of publishers claim that's next to impossible.
Shuhei Yoshida: Well, it's true that when new hardware launches it's a really great time to launch a new IP, because people are more willing to try out something new. The library is also more limited, so the IP gets more attention from consumers. But that doesn't mean that there's no way to launch new IP later in the cycle: looking back on PS2, we launched God of War and Guitar Hero late in the cycle, and they had a very significant impact.
Q: With a game like The Last of Us, is Sony demonstrating just how much potential could still be mined from the PS3 hardware?
Shuhei Yoshida: That could be the difference with a company like us: our developers can totally focus on one platform and really go deep into what it can offer, but third-party publishers have to create for multiple platforms.
Q: Does the Vita play a part in that for Sony? The conference featured several announcements around ways the Vita and PS3 can work in tandem. That was suggested with the PSP, but it never really took off.
Shuhei Yoshida: The PSP wasn't really powerful enough to do much. We had the Remote Play function with the PS3 and PSP, and that was technically very advanced in terms of concept, but from a functionality standpoint PSP didn't really offer anything apart from the screen. In comparison, the Vita and PS3 combination is far more powerful. As you saw yesterday in the demonstration with LittleBigPlanet 2, I hope you saw the potential that the Vita as a controller can bring to PS3. It's another reason why the PS3 is still a very interesting platform to develop content for.
Q: The hardware is clearly very capable, but do consumers really want that functionality?
Shuhei Yoshida: Well, we're doing this because we believe we can provide something very interesting and exciting to consumers, and we'll have to see how they react. But judging from the reaction we got from the LBP2 controller demonstration, as well as the Cross Play features, it's been pretty positive.
Q: You're also going in a new direction with Dust 514, which is probably the most ambitious attempt at free-to-play gaming on a console so far.
"I still think free-to-play can offer a new kind of content and services to consumers that the traditional model can't duplicate."
Shuhei Yoshida: I agree.
Q: Do you have any reservations about the business model, and how well suited it is to a more closed system like a console?
Shuhei Yoshida: Well, there are free-to-play games already available on console, and the reaction has been pretty good. But when people think of free-to-play they think of social games... and there are certain mechanics in social games that are a bit concerning, personally - they kind of play psychological tricks on people. That's something that we will be watching carefully, because it's not like there are an infinite number of consumers that we can take from. We always consider the long-term trust relationship with our consumers.
But in general, I still think free-to-play can offer a new kind of content and services to consumers that the traditional model can't duplicate. I think it's additive to our offering.
Q: The model really rose up on more open platforms. Is the future for a console manufacturer like Sony about finding ways to open up the platform to these new ideas?
Shuhei Yoshida: The short answer is yes. We will learn as we go about what people find attractive and exciting, and we can use that feedback in our future plans. Without trying we won't learn.
http://www.gamesindustry.biz/article...g-more-content
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August 15th, 2012, 21:17 Posted By: wraggster
Sony's cross-platform gaming service will be available on Vita and Android.
Speaking at the Gamescom conference in Cologne, Sony said that it will release Playstation Mobile this autumn in 30 countries including the UK, US, Japan, Canada, Australia, France, Germany, Italy and Spain.
According to Sony Computer Entertainment Europe CEO Jim Ryan, the company is planning "bite-sized games" which will play on the Vita as well as PlayStation Certified devices, which include Android smartphones and tablets.
Games will be purchased from the PlayStation Store where they'll be tied to a user's PlayStation Network ID, meaning that one PlayStation Mobile purchase can be played on any certified device tied to that user ID.
In addition to the PlayStation Mobile news, Sony announced that ASUS and, surprisingly, Wikipad have been added as new PlayStation Certified partners.
http://www.mobile-ent.biz/news/read/...-autumn/019039
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August 15th, 2012, 16:18 Posted By: wraggster
Burning Skies studio entrusted with creating first handheld entry for the series
US developer Nihilistic Software has been handed the reigns for Call of Duty: Declassified for PS Vita.
Nihilistic has previously worked on Sony titles such as PlayStation Move Heroes and Resistance Burning Skies, which received 53 and 59 average review scores on Metacritic.
Declassified will be the first handheld release for the immensely popular series, which has broken numerous sales records since the launch of Modern Warfare in 2007.
The game will take advantage of Vita’s touch-screen capabilities and PlayStation Near technology, enabling users to share content such as loadouts with their friends.
Call of Duty: Black Ops Declassified will also offer eight player support over Wi-Fi, although it will not be accessible through 3G.
http://www.develop-online.net/news/4...y-Declassified
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August 14th, 2012, 00:32 Posted By: wraggster
via http://wololo.net/2012/08/13/vhbl-ne...compatibility/
I have recently made some reports of Homebrew compatibility (here and here) with Neur0n’s upcoming port of VHBL, our Homebrew loader for the Playstation Vita.
In one of those reports, I mentioned that Geometry Wars Portable was not working. I am happy to say that Neur0n tweaked VHBL in order to get that game to run, as well as a few other homebrews.
Unfortunately, I tested a few of the other games that were marked as “not working”, and so far this change seems to not have impacted them. In particular, Snes9xTYL doesn’t seem to work, although uoSnes9X works fine with this upcoming release.
Our beta tester however reported that Neur0n’s fix also made Ragdoll Cannon work, a game that was previously reported as not working. He mentioned additional working games: NinjaSudoku, Breakout 1.0, Mobile Assault, and SnakeSP.
Stay tuned, if the rumors are true, Vita’s firmware 1.80 is coming really soon, and if that’s the case, so will VHBL.
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August 14th, 2012, 00:05 Posted By: wraggster
via http://www.neoflash.com/forum/index....ic,7451.0.html
Hello everyone, I am going to present my first but not last homebrew for the Neo Compo 2012.
If you want to know all the info of your PSP, then this is the application you need!! It's in English and Spanish, the two most used languages in the world! Enjoy!
Screenshot

Presentation
Nickname: m.rr
Project Name: PSPInfo
From: Spain
Division: APP
Platform: PSP
Original Enter: YES
Support Motion: NO
In last NEO Compo this project have won in the top 10: NO
Download
http://www.mediafire.com/?cihc1gmuut1crfb
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August 13th, 2012, 23:13 Posted By: wraggster

The MotorStorm franchise, which includes five games across PS2, PS3, PSP and Vita, has sold more than 6 million units, Sony XDev Studio Europe's Pete Smith said at GDC Europe on August 13. Smith gave a talk discussing tips of pitching to publishers, citing MotorStorm's Evolution Studios as an example of a team with a clear focus and solid marketing technique.
The latest MotorStorm installment, MotorStorm RC, launched on PS3 and Vita in March.
http://www.joystiq.com/2012/08/13/mo...illion-copies/
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August 13th, 2012, 22:56 Posted By: wraggster
Sony has seemingly delayed the PlayStation All-Stars Battle Royale release date by one month to November 20 in the US.
The star-studded brawler was previously pegged for release on PS3 and Vita in the US on October 23, but the official PlayStation Blog now displays the new release."The Battle Royale Begins November 20th. SuperBot Entertainment president announces a new release date for PlayStation All-Stars Battle Royale," reads a post on the front page, which we took a screengrab of, although the link to read the article in full isn't working at the moment.
Both versions were expected to release in Europe on November 21. Sony Computer Entertainment UK told us that the "PlayStation All-Stars [release date] is still TBC at the moment."
http://www.computerandvideogames.com...oyale-delayed/
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August 12th, 2012, 23:27 Posted By: wraggster
Many of you are wondering if the upcoming release of VHBL will be worth your attention. Should you stay on 1.61 or 1.67 if you are running one of the previous exploits? Should you not even bother buy the exploited game if your favorite homebrew is not running? Our beta tester (thanks for your help!) came back to me with a few results that I’m sharing here.
Please note that the version he is testing with is not the final one, although from what I could see, the compatibility results are quite definitive. HBL has been very stable for a few months now, and improving compatibility would be difficult without some major breakthrough regarding syscalls.
Anyways, sorry for the boring technical details, below is the report from our tester. Remember that my own tests of this upcoming version of VHBL can also be found here, with additional homebrews. Our tester is using the US version, but we believe compatibility should be the same across all versions.
Homebrews/Apps that work
•Quake 1 Arena (from time to time framedrops but very enjoyable on the Vita)
Quake 1 Arena
•Lamecraft
•Tetriabetes (strangely it recognizes the music I have put on my Vita?)
•Blobby Volley
•Jelly car
Jelly car
•Pipeline (with save/load)
•Spider Solitaire
Spider solitaire
•MVS (a little bit slower than the CFW version but still pleasant to play)
•uo_SNES9x 0.02y32(kinda of slow from time to time)
•Picodrive (As always picodrive runs with sound and savestates)
•CPS1 (Perfect but the menu combo is a Start+Select+R which is hard to hit on the Vita )
•gpsp (works with savestates)
•NesterJ (works with savestates)
•Final Burn Alpha v12p1ALL (works with savestates)
Final burn alpha
•PSPFiler (Not quiting properly for some reason )
•yMenu ( this menu is really nice )
Homebrews/Apps that don’t work
•Thing Thing (Most probably would work but for some reason it does not find its files )
•pspkvm (Not sure what is the right version for VHBL but I tried several with no luck)
•SNES9xTYL 0.4.2 (As I already mentioned in my previous tests)
•Ragdoll Cannon
•PSPLBreakout
•Lua games in general
Not bad, hu? Snes9xTYL not working is a let down, but uo_snes9x is a very good alternative that will satisfy your emulation needs, from what I could see. Thanks again to our beta tester. Remember, for more results you can also check my previous tests.
http://wololo.net/2012/08/09/vhbl-up...-test-results/
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August 9th, 2012, 02:40 Posted By: wraggster
Mobile gaming now offers pocket-sized versions of Grand Theft Auto 3 and Minecraft, but the barrier for many remains a lack of decent analogue controls.Meet the GameKlip, a product designed to end the curse of the terrible on-screen joystick.GameKlip allows Android phones to nestle up to a PlayStation 3 DualShock controller. Connected wirelessly, the gadget (and the Sixaxis app) allow you to control mobile games with a proper pad.Inventor Ryan French is selling the GameKlip via his site, with models to fit most major Samsung Galaxy and HTC phones. It costs $15 (about £9.60, plus £10 shipping to the UK).Tablet versions are also on the way, as is a version that alternatively fits an Xbox 360 controller.
http://www.eurogamer.net/articles/20...to-your-mobile
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August 9th, 2012, 02:17 Posted By: wraggster
In a Famitsu magazine interview leaked early from the magazine (and translated by Andriasang), Team Persona producer Katsura Hashino said that his team is currently focusing on the next numbered Persona game, which very likely means Persona 5. We must admit, our cynical nature forces us to note the possibility that more Persona 3 and 4 remakes would also have numbers on them.
According to Hashino, art director Shigenori Soejima has started turning in sketches for new designs. In the meantime, you can play Persona this week as you never have before: as a fighting game.
http://www.joystiq.com/2012/08/08/te...-persona-game/
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