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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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November 14th, 2020, 22:59 Posted By: wraggster
Having originally been released in late 2013, the PlayStation 4 is still going strong when it comes to support from Sony despite the PlayStation 5’s release not being too far off with a release set for mid-November. Now, the console has received its 8th major update which brings along a decent arsenal of changes which include:
- New avatars from numerous popular PS4 titles including God Of War, The Last Of Us Part II & Uncharted 4
- The Party & Messages functionality has been revamped which includes UI changes
- Party & Messages will use the same Groups of players for both Party voice chats and messaging rather than having separate groups for each application
- It is now possible to mute all microphones from the Quick Menu accessed by long-pressing the PS button
- Apparently, muting works in a different manner now because before FW 8.00, muting a player meant that neither of you could hear each other. With FW 8.00, muting someone only mutes the other person on your end but NOT on their end!
- https://wololo.net/2020/10/16/playst...-by-community/
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November 14th, 2020, 22:56 Posted By: wraggster
Moving over to a homebrew release, VitaHEX is at it yet again and this time around, HEX-Flow Launcher has been released publicly! As its name suggests, HEX-Flow Launcher is a Lua-based homebrew utility allowing one to browse the games (or apps) they have installed on their PSVita using a coverflow-esque interface while also launching them. The launcher also allows one to view game details and to sort by category among some other things!
In order to put in cover photos for your favourite games, you can simply copy PNG images within “ux0:/data/HexFlow/COVERS/PSVITA/” with a filename that either matches the game’s TITLEID or name. The launcher’s background is also customisable by copying a ‘Background.jpg[/png]’ file within “ux0:/data/HexFlow/”. A resolution of 256×256 and 1280×720 (or smaller) is suggested for the cover photos and custom background respectively
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November 14th, 2020, 22:55 Posted By: wraggster
As the PSVita had much more success in Japan than in Europe/North America, a swath of titles were released only in Japan with them never receiving an English version. However, a good deal of these titles received an English localisation sometime after their initial Japanese release for other platforms such as the PlayStation 4 and PC which allowed for the creation of numerous English translation patches making more games available to Western audiences.
Now, yet another title has received the English translation patch treatment and this time, it’s Zanki Zero with Nightwinter creating the patch! For those who have never heard of the game, Zanki Zero (: Last Beginning) is a dungeon crawling game featuring 8 individuals stranded on an island after Earth was destroyed. The title was originally released back in 2018 in Japan with PS4/PC English localisations following in mid-2019. Moving over to English translation patch, its creator mentions the following important information:
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November 14th, 2020, 22:54 Posted By: wraggster
The PlayStation Vita’s Grand Theft Auto III port is based upon the re3 engine which is a open-source reverse-engineered game engine for the game. Initially starting their porting with the Switch’s re3 engine port, Rinnegatamante and TheFlow managed to make swift progress over the last week with the port going from not being able to display any 3D graphics to now being fully playable with only very minor issues being present.
Performance-wise, Rinnegatamante states that game never drops below the 20-24 FPS bar which provides an experience pretty close to the PlayStation 2 version of the game which runs at 25 or 30FPS depending on the console’s region. Thanks to this, the PlayStation Vita finally has a fully playable native Grand Theft Auto title running on it which will surely make a good deal in the community happy!
https://wololo.net/2020/10/28/psvita...-all-the-time/
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November 14th, 2020, 22:53 Posted By: wraggster
If you’ve ever used a Custom ROM on an Android device, then chances are you’ve already encountered some form of Double Tap 2 Sleep functionality.
Prefer putting your console to sleep by simply double-tapping on the screen? If so, Joel16 has got you covered!
For those who haven’t, Double Tap 2 Sleep is quite self-explanatory as it’s a nifty little feature letting you put your device to sleep by simply double tapping the status bar.
Now, Joel16 has brought this functionality to the PSVita continuing his trend of Android/CyanogenMod-inspired homebrew offerings. In order to do this, he created a user-mode plugin titled dt2s-vita which comes in 2 flavours namely:
https://wololo.net/2020/11/02/psvita...reen-variants/
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November 14th, 2020, 22:51 Posted By: wraggster
As Rinnegatamante regularly shares his progress on Twitter, it is no secret that he’s been working on getting GTA: VC to work on the PlayStation Vita with efforts dating back to at least October 23rd. Like the GTA III port on the console, the GTA: VC port is based upon the re3 engine but on the ‘miami’ branch rather than on the ‘master’ branch.
Before one gets their hopes up though, it is important to state that the re3 ‘miami’ branch, or reVC as some are calling it, is still WIP meaning that GTA VC’s game engine isn’t fully implemented yet despite being pretty close to GTA III’s. As a result, current porting efforts to both the Nintendo Switch (reVC-nx) and the PlayStation Vita (re3-miami-vita) need to wait on the folks working on the re3 engine itself before providing a proper GTA VC experience.
What is the current status of GTA VC on the PSVita?
The most recent developments show that GTA: VC on the Vita is running pretty well but the engine it’s based on needs to be finished first! (Tweet)
As per a recent tweet by Rinnegatamante, his efforts in porting the currently-unfinished ‘miami’ branch of re3 seem to be going pretty well. Thanks to a temporary solution he’s been able to devise for stuttering issues & freezes, Grand Theft Auto Vice City is currently running at around 30-40FPS on the PSVita which might be a tad better than the recently released GTA 3 port.
https://wololo.net/2020/11/05/psvita...-40-fps-range/
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November 14th, 2020, 22:46 Posted By: wraggster
Following over half a decade in the making, the English localization patch for Phantasy Star Portable 2 Infinity has now been released.
For those who aren’t familiar, the Phantasy Star Portable series of games, released on the PlayStation Portable, are ARPGs that have MMO traits but also a focus on single player content.
Infinity is an upgraded version of Phantasy Star Portable 2 which was never localized to the west, unfortunate for fans of the series, since it’s undoubtedly one of the best entries in the Phantasy Star Online/Universe/Portable lineup.
Patch Features:
Full Localization - The game is fully localized to English, this means any and all text that can be found in the game is translated.
Extensive UI hacking - Numerous parts of the interface had to be adjusted in order to fit the English text.
Image editing to English - Custom images have been made for material that was in Japanese, such as title cards, tutorial images, icons, etc.
Movie subtitling - Cutscenes have been re-encoded with hardsubs.
Customized solutions - The Infinity Mission feature uses a naming system based on a place and a name in Japanese, this would not fit in English and so naming has been reworked. There is also a quiz type mission which included questions that were impossible to solve without guessing for an English-speaking audience, those have been reworked to be solvable.
A huge thank you to all who supported the project over the years, hope everyone enjoys it!
Please check out the relevant link or RHDN project page for more information.
https://www.romhacking.net/translations/5750/
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November 14th, 2020, 09:34 Posted By: wraggster
PCSX-Redux v1523.20201113.2 is released. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #284 from nicolasnoble/embed-psexe
* Adding the ability to embed PS-EXEs to boot.
https://github.com/grumpycoders/pcsx-redux
http://www.emucr.com/2020/11/pcsx-re...202011132.html
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November 12th, 2020, 16:21 Posted By: wraggster
PCSX-Redux v1503.20201030.3 is released. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.
PCSX-Redux Changelog::
* Merge pull request #278 from nicolasnoble/missing-reloc
* Fixing missing edge case relocation.
https://github.com/grumpycoders/pcsx-redux
http://www.emucr.com/2020/11/pcsx-re...202010303.html
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November 12th, 2020, 09:45 Posted By: wraggster
On November 3rd PlayStation Plus members will receive two PS4 games: Middle-earth: Shadow of War and Hollow Knight: Voidheart Edition.
In addition, beginning on November 12, PlayStation Plus members who own a PlayStation 5 console will receive Bugsnax for the PS5.
This is an interesting move because it appears to break away from the precedent that you do not need to own a specific console in order to redeem PS+ titles. Whereas you can redeem the PS4 titles without owning a PS4, Sony has implied that a PS5 is necessary to redeem Bugsnax.
Source: PlayStation Blog
https://gbatemp.net/threads/playstat...or-ps5.576403/
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November 12th, 2020, 09:38 Posted By: wraggster
Hello!
Welcome to the public release of our English localization patch of Phantasy Star Portable 2 Infinity (PSPo2I), a project over half a decade in the making.
For those who aren't familiar with them, PSPo and PSPo2 were games released on the Playstation Portable which were ARPGs that had MMO traits but also had a focus on singleplayer content.
Infinity is an upgraded version of PSPo2 which was never localized to the west—unfortunate for fans of the series, since it's undoubtedly one of the best entries in the PSO/PSU/PSPo lineup.
❊ The main additions to Infinity were:
- New content
-A whole new story mode, and the original story is also included.
-A new race you can play as with its own special power.
-More (difficult) missions, areas, new bosses, skills, abilities, and more.
This includes a new mission type called Infinity Mission which has semi-randomly generated maps and the player can customize their stats to a degree. - More power progression
-New, and more powerful loot and more ways to improve weapons.
-A Rebirth system which allows you to reset your level to 1 while keeping some of your stats. - Quality of life
-You can now "lock" items to prevent accidentally selling them, and among other things, storage space has been doubled from 1000 to 2000 items. - Rebalanced gameplay from PSPo2
-Some weaker skills have been improved, and vice versa—two-handed swords are much faster in Infinity for example, which made them more popular this time around. - New features
-You can now invite your own characters as AI partners, or those of friends who have shared a snapshot of their character with you.
Download links
✲ Main link
MEGA <- click this to download
✲ Mirrors
Zippyshare
1Fichier
Google Drive
Mediafire
https://gbatemp.net/threads/phantasy...elease.576943/
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November 11th, 2020, 20:01 Posted By: wraggster
Sony pre-sold as many units of the PlayStation 5 in the US in the first 12 hours they were available as it did in the first 12 weeks for the PlayStation 4, according to Jim Ryan.
Speaking to Reuters, Ryan described the demand via pre-order as "very, very considerable" in the lead-up to the November 12 launch of the console.
"It may well be that not everybody who wants to buy a PS5 on launch day will be able to find one," he added.
https://www.gamesindustry.biz/articl...first-12-weeks
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November 11th, 2020, 19:56 Posted By: wraggster
Global shipments of the PlayStation 4 neared 114 million in the last fiscal quarter of the current generation -- but all of the growth for Sony's games business came from digital sales.
PlayStation 4 shipped a further 1.5 million units in the three-month period ended September 30, 2020. This was down from 2.8 million in the same quarter last year -- an expected trend so close to the dawn of a new generation.
However, the growing importance of digital revenue in the current generation meant the decline in hardware sales was not keenly felt on Sony Interactive Entertainment's bottom line.
Sony Corp.'s Games & Network Services division reported ¥507 billion ($4.9 billion) in revenue for the second fiscal quarter, up 12% over the prior year. Operating income for the period was ¥105 billion ($1 billion), up 62% year-on-year.
The majority of that money came directly from digital sources, with ¥297 billion ($2.8 billion) from downloaded software and add-ons, and a further ¥96 billion ($920 million) from network services -- together, they represented 77% of all Sony's games revenue, up from 71% last year.
The split between digital and physical full-game sales was 59% in favour of digital. In the same quarter Last year, 55% of full-game sales were physical.
https://www.gamesindustry.biz/articl...neration-looms
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November 11th, 2020, 19:52 Posted By: wraggster
Sony Corp. expects the PlayStation 5 to outpace the launch performance of the PlayStation 4 -- but each unit sale will make a "negative contribution" to the company's earnings
In a call with investors, Sony CFO Hiro Totoki said the company was "aiming to exceed" the PlayStation 4's 7.6 million units sales in the fiscal year of its launch.
The PS4 launched in most global territories in November 2013, but it wasn't released in Japan until February 22, 2014 -- less than six weeks before the close of the fiscal year accounting period.
PlayStation 5, however, will launch in Japan next month alongside the majority of global territories -- barring South America and China.
Like the analysts, Sony Corp. anticipates that PS5 will at least match the launch performance of its predecessor, despite the disruptions caused to production by the COVID-19 pandemic -- a claim supported by PlayStation boss Jim Ryan's comments that the PS5 was pre-ordered more in 12 hours than PS4 was in 12 weeks.
Totoki also said the company expects to surpass the 100 million unit lifetime sales of PS4 -- which has now sold around 114 million units.
However, in response to another question from investors, Totoki added that the earnings contribution from the PS5 would be "a negative contribution for the time being" -- implying that each unit may be selling at a loss.
https://www.gamesindustry.biz/articl...is-fiscal-year
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November 11th, 2020, 19:52 Posted By: wraggster
Sony is handing out free adapters for its PlayStation Camera, for players wishing to be able to play VR games on their PS5.
The PlayStation 5 is not compatible with the camera currently used on PS4 to play in VR and its new HD camera is not compatible with PSVR either, meaning the PlayStation VR headset can't be used on PS5 out of the box.
https://www.gamesindustry.biz/articl...-playstation-5
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November 11th, 2020, 19:48 Posted By: wraggster
Virtual reality's big breakthrough might not happen for a while, according to Sony.
During an interview with the Washington Post, PlayStation's CEO Jim Ryan said it could be a couple of years before VR actually takes off.
"I think we're more than a few minutes from the future of VR," he said. "PlayStation believes in VR. Sony believes in VR, and we definitely believe at some point in the future, VR will represent a meaningful component of interactive entertainment. Will it be this year? No. Will it be next year? No. But will it come at some stage? We believe that. And we're very pleased with all the experience that we've gained with PlayStation VR, and we look forward to seeing where that takes us in the future."
The PS5 is not compatible with PSVR out of the box, with Sony handing out free adapters for players to be able to use their headset with the upcoming console. The platform holder still supports the headset though, with Hitman 3 coming to PSVR for instance.
https://www.gamesindustry.biz/articl...e-future-of-vr
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November 11th, 2020, 19:44 Posted By: wraggster
Sony has detailed a number of accessibility features built-in to the PlayStation 5 when it launches next month.
In a blog post, Sony said that the PS5 will include the accessibility features already available on the PS4 including text to speech, closed captioning, inverting colors, and custom button assignments.
It also adds a number of new features, including a voice dictation feature to allow users to input text without using the virtual keyboard, as well as a screen reader to assist visually impaired users and extra text-to-speech options that will take typed text messages and speak them aloud to party members to assist deaf or hard of hearing users.
All of the above features will support US English, UK English, Japanese, German, Italian, France French, Canadian French, Spain Spanish, and Latin American Spanish at launch.
https://www.gamesindustry.biz/articl...ility-features
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November 11th, 2020, 19:43 Posted By: wraggster
Sony has taken legal action against a peripherals manufacturer that was selling custom faceplates for the upcoming PlayStation 5 console.
VGC reports CustomizeMyPlates.com -- previously known as PlateStation5.com -- has cancelled all orders and pulled its range from sale.
However, at the time of writing, the products still seem to be listed on the website.
The company was offering unofficial faceplates for PlayStation 5 in a range of colours, following a Sony video showing the official white plates can be removed.
It was working with manufacturers in the UK and China to build the plates based on the officially released PS5 specifications, and aimed to ship the first products to customers within two weeks of the console's upcoming launch.
The site told VGC it carried out due diligence and believes that, since Sony's patents on the faceplates is still pending, it was legally allowed to create its own alternatives.
https://www.gamesindustry.biz/articl...cel-all-orders
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