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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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June 11th, 2019, 21:21 Posted By: wraggster
You may have already heard of a PS4 emulator called Orbital making a fair amount of progress recently but, in the last few days, another one has appeared seemingly out of nowhere and grabbed everyone's attention by being the first publicly available PS4 emulator able to play commercial games. Spine was first unveiled by its developer (spinedev) on the /r/emulation subreddit with a video showing it running Mega Man Legacy Collection flawlessly. It was thought to be fake at first, partly for the limited amount of information surrounding it and also due to the developer's lack of reputation, however, an early build was released shortly after that proved the sceptics wrong.
Spine takes a different approach from the already mentioned Orbital. The latter is a Low-Level Emulator (LLE) focused on mimicking the hardware's behaviour as accurately as possible to run software designed for the platform on another machine, while the former is a High-Level Emulator (HLE) which instead tries to recreate the original platform's functions to run the software on the host, thus trading off accuracy for performance in the process. Aside from the previously mentioned Mega Man title, Spine is also reportedly able to play another game with great results: We Are Doomed.
The emulator is still in early development and is available for Linux only at the time of writing. It's distributed as a standalone Flatpak package, with the only dependencies being GL and SDL2. No source code has been released yet.
Source
https://gbatemp.net/threads/spine-a-...-games.540640/
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June 10th, 2019, 21:17 Posted By: wraggster
The cost of a PlayStation Plus subscription will soon rise in a number of countries across Asia and Europe.
According to GamesIndustry.biz sister-site VG247, subscribers to the program in certain regions have received notifications recently regarding the price increase. In Europe, France and Germany will see increases in one-month subscription prices from €7.99 to €8.99. Sweden, Norway, and Switzerland will see prices rise for all three tiers - one month, three months, and one year.
In Asia, price increases will take effect in Japan, China, South Korea, Malaysia, Taiwan, Singapore, Indonesia, Hong Kong, and Thailand. Japan's prices will go from ¥514 to ¥850 for a one-month subscription and will rise to ¥2150 for the three-month sub. The price in Japan for one year will remain at ¥5143.
The last price increase in these regions was in 2017, with increases varying in different regions between 10% up to 25%. The last price increase in the US and Canada was in 2016, bringing an annual subscription up to $60 and $70 in each region's respective currencies.
https://www.gamesindustry.biz/articl...sia-and-europe
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June 10th, 2019, 21:12 Posted By: wraggster
There will be limits to how closely Sony and Microsoft will be partners, PlayStation boss Jim Ryan has said -- and that line will be drawn before the PlayStation and Xbox brands are mixed.
Speaking to The Financial Times, Ryan was asked about the partnership Sony and Microsoft formed earlier this month, which will cover growth areas like cloud gaming and AI.
However, while Ryan has previously stated that this closer relationship between old rivals was in part a response to new competitors like Google, he insisted that the two companies' gaming brands will always remain distinct.
"There is to my knowledge... no scenario where the PlayStation and Xbox platforms combine," he said. "The two platforms will remain separate, with their separate identities and brands and fans."
Historically, this stance would be a given, but the landscape of the games business is changing. Microsoft, in particular, has been steadily knocking down the walls around the Xbox brand, pushing its Xbox Live service out to both mobile and Nintendo Switch.
Microsoft's current trajectory certainly wouldn't rule out a desire to see Xbox products on PlayStation, too, given enough time. However, Ryan has made it clear that Sony has no interest in that kind of synergy taking place.
https://www.gamesindustry.biz/articl...tforms-combine
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June 3rd, 2019, 21:40 Posted By: wraggster
A little under a month ago, nonCFW PS3 consoles (Late Slim/SuperSlim) were liberated which meant they could finally run homebrew and some CFW features thanks to the PS3HEN hack. Ever since its release, this hack has seen numerous updates which added features and squashed bugs with the latest iteration being the recently released version 2.1.1
PS3HEN 2.1.1 brings about some stuff which includes:
- OFW 4.82 CEX is now supported so you needn’t update to HFW 4.84 in order to use PS3HEN if you’re too lazy to do so
- The freezing issues experienced in PSNPatch have been fixed which means that it may a bit safer to go online now if you use PSNPatch although there’s still the risk of getting banned
- Stability patches have been added to the initial boot process
- HFW Tools will no longer disappear as Remap for HFW_settings is now fully protected
- PKG linker entries have been added to category_game.xml
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June 3rd, 2019, 21:33 Posted By: wraggster
Meritous which is a dungeoun crawling game ported to the PSVita by Rinnegatamante also received an update. This update brings along two things namely:
- A cheats submenu found in the menu bar with two cheats intended to make your life easier
- The unused black SDL cursor on the top-left of the screen was removed
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June 3rd, 2019, 21:33 Posted By: wraggster
Julius, which is an open-source implementation of the Caesar III engine ported to the Vita by devnoname120, it received a significant updated bumping its version number to 1.1.0. This update comes with:
- An official PSVita and Nintendo Switch port which means that these consoles will probably receive future updates of Julius!
- Touch-screen support thus allowing for better control on touch-enabled devices so no more fidgeting around with the cursor
- Non-ASCII characters are now supported for file names/hotkeys and Russian/Polish support got added
- Better rendering performance especially when tooltips are drawn
- Some gameplay enhancements such as visual feedback when clearing land and better right-click support
To grab Julius 1.1.0, check out this link
http://wololo.net/2019/05/29/psvita-...-julius-1-1-0/
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June 3rd, 2019, 21:29 Posted By: wraggster
Sony have released firmware update 6.70 for the PS4 yesterday. The release before that one was PS4 firmware 6.51, back in March.
As often for PS4 updates, the changelog is intentionally vague and simply states that “This system software update improves system performance”. In other words, this could be anything from a minor patch for some specific game, to some critical vulnerability fix. Not much has been said so far on popular scene sites whether this updates brings additional security.
You know the drill: if you expect your PS4 to be hacked, we usually don’t recommend you update your console. The highest hackable firmware (publicly) is 5.07. (Check more details on our PS4 Jailbreak page)
Hackers have hinted in the past at hacks available on firmware 6.xx, and there even was a webkit exploit released for 6.20, but no “full" Jailbreak has been announced for recent firmwares by any credible source.
The update appears to be optional for now. But for people not looking to hack their PS4, it is likely you will ultimately have to update to 6.70 in order to retain online service access for your console (PSN, etc…)
Source PS4FWBot
http://wololo.net/2019/05/31/ps4-fir...6-70-released/
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June 3rd, 2019, 21:22 Posted By: wraggster
As part of Sony’s theme with the PSVita to lock down every system component as much as possible, even importing music to the console requires you to use QCMA/CMA. Without a doubt, this can be a significant nuisance if you have a large library but until ElevenMPV dropped this April, the stock music player was the only way to play audio in a dedicated music player on the Vita (VitaShell can play audio files but it’s a file manager at heart).
ElevenMPV, by Joel16, is a dedicated music player for hacked PlayStation Vita consoles that’s modeled after Eleven, which is the CyanogenMod/LineageOS music player, following the general CyanogenMod theme found in the developer’s work with homebrew like 3DShell. This music player allows you to play music files in various formats, such as MP3/FLAC/WAV/OGG and others, and it also has a large amount of features like metadata support and a shuffle function.
Now, it’s been updated to version 2.0 and this update brought along:
- Other than seek support, ElevenMPV 2.0 also brings about the ability to open music from ur0/uma0 which may be useful if you have a huge music library
The ability to seek (change the time) music by using the touch screen for all supported except OPUS
- Seeking in FLAC/MP3 files may be a bit slow; OGG seeking might crash if you do a lot seeking in a short period of time but should be fine under normal use.
- Support for opening media from ur0 and uma0 rather than only ux0
- This could be very useful if you have a microSD full of music you’d like to use on your PSVita.
- The ID3v2 character limit has been bumped to 64 characters allowing longer metadata (album title, artist, genre) to be displayed on screen
- Sony’s dynamic normaliser can now be turned on from the main menu
- The version of mpg123 being used has been updated to version 1.25.10 and a couple of bug fixes relating to MP3/FLAC playback
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June 3rd, 2019, 21:19 Posted By: wraggster
OK, let’s take a trip back in time, shall we? Imagine yourself sitting at your computer at the 28th of October, 2017. If you were somewhat curious, you might have searched for a PS4 emulator that day. And in any other day, you would find only lies and scams. But that day, someone made a tiny little repository on Github, containing nothing more than a license and a tiny readme. That readme. What did it say, I want to believe you said that in your head? “Orbital: Playstation 4 Emulator.” Most people would simply think it’s just another scam or of the sort. But this developer was the real thing. The reason? “I’m in only for the technical challenge hehe”
Now the only thing left to do is to install the firmware onto the virtual HDD and get to see the main menu!
I’m rooting for you Alex, and thank you if you read the article until the end!
Source: All over the place but here’s the link to the Github page where all the source code is: https://github.com/AlexAltea/orbital
Get the latest details on Orbital and other PS4 emulators on our PS4 Emulator page.
http://wololo.net/2019/06/03/orbital...the-safe-mode/
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June 3rd, 2019, 21:14 Posted By: wraggster
Retroguru co-founder Thor brought the puzzle game Fruit’Y to PlayStation Vita yesterday.
Fruit’Y – Playing with edibles is heavily inspired by the Kaiko classic Gem’X, which has been seen on computers such as the Commodore Amiga 500, Commodore 64 and Atari ST.
Although tiger mum forbids little Sheran to play with edibles, there is simply no way to stop him from playing with fruits found inside the deep jungle. Being shiny, smelling wonderful and tasting even better Sheran can’t be kept away. So let’s do the best we could do: Support him!
The game consists of two boards of fruits. The left field belongs to Sheran who needs to reproduce the right field 1:1 being able to proceed to the next level. Sounds easy?!
https://pdroms.de/sony-playstationvi...tion-vita-game
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May 29th, 2019, 17:05 Posted By: wraggster
Sony recently made two announcements with the potential to seriously shape the company's future. The first, which has earned a hell of a lot of headlines, is that it's going to work with Microsoft on cloud services -- a very sensible move given how high the stakes in cloud infrastructure are getting, and a further confirmation of the dramatic turn Microsoft's approach to the gaming space is taking.
The second announcement earned rather less attention, but could nonetheless end up being a defining turn on the road to Sony's future. That announcement concerned a new unit that will handle film and TV productions based on PlayStation game properties: PlayStation Productions.
On the surface, that's nothing new -- game companies have been setting up little divisions aimed at hawking their IP to Hollywood for decades, after all. Success, both creative and commercial, has been extremely limited, but plenty of companies are still pushing this angle. Nintendo is getting behind cross-media adaptations of many of its properties, for example, and several publishers are doing likewise for their top franchises.
"It's essentially the Marvel Studios model, and Sony makes no bones about that being its inspiration" Sony has a pretty impressive stable of IP, but that's not what makes PlayStation Productions interesting. What makes it interesting, and potentially game-changing if things go well, is that Sony plans to actually handle production of its own projects. It is launching an actual studio, not just an office to farm out IP.
https://www.gamesindustry.biz/articl...-silver-screen
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May 29th, 2019, 16:58 Posted By: wraggster
Sony Europe is being dragged before the Australian Federal Court over its refund policy for digital goods on the PlayStation Store.
The Australian Competition and Consumer Commission (ACCC) alleges that, from September 2017, Sony Europe refused to offer refunds for any games that had been downloaded, or if more than 14 days had passed since purchase.
According to the ACCC allegations, Sony Europe also claimed it does not have to provide refunds unless the developer told the consumer the game was "irreparable faulty or otherwise authorised a refund."
Additionally, Sony Europe would only offer PlayStation Store credit in refund, rather than money.
The ACCC argues that these policies do not reflect the consumer rights guaranteed under Australian law.
"We allege that Sony Europe gave false and misleading information to their customers about their rights in relation to games sold via its PlayStation Store," said ACCC chair Rod Sims in a statement.
"Consumer guarantees do not expire after a digital product has been downloaded as we allege Sony Europe told consumers, and refunds must be given in the form of original payment unless a consumer chooses to receive it in store credit.
"Consumers who buy digital products online have exactly the same rights as they would at a physical store."
https://www.gamesindustry.biz/articl...mer-commission
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May 29th, 2019, 16:56 Posted By: wraggster
Sony execs have elaborated on their priorities for the next PlayStation console, emphasising the importance of backwards compatibility and the need to offer discs, downloads and streaming.
Initial details on its next generation device were revealed last month, and it became a key topic at the company's investor day last week.
President and CEO Kenichiro Yoshida began with a breakdown of each area of the business, describing the Game & Network Services division as "the engine that enabled us to record historically high profit last fiscal year for the second consecutive year." He also expects PS4 to surpass 100 million sales worldwide by the end of 2019.
Yoshida centred his comments on the future of PlayStation around two keywords: immersive and seamless, alluding to both the increased power of the next console and the expansion of thestreaming service PlayStation Now.
Following the first details on the PlayStation 4's successor -- still only referred to as a 'next-generation console', rather than specifically named PlayStation 5 -- attendees were shown a video comparing load times for Marvel's Spider-Man. A transition that took eight seconds on PlayStation 4 Pro took 0.8 seconds on the next-gen console.
https://www.gamesindustry.biz/articles/2019-05-28-sony-next-playstations-success-will-depend-on-backwards-compatibility-and-streaming
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May 21st, 2019, 21:09 Posted By: wraggster
NoNpDRM is a plugin by TheFlow which effectively disables DRM protection on native PSVita games thus allowing you to play your own dumped games on deactivated consoles, lets you run some demos as full games and greatly facilitates you know what to be possible among other things.
Other than TheFlow’s official version, there’s also LMAN’s unofficial version which takes the same code of TheFlow’s plugin and has a few extra features that are not present in the latest official NoNpDRM release (version 1.4). The latest version of LMAN’s unofficial version of NoNpDrm brings along:
Other than having a slightly newer codebase, LMAN’s unofficial version of NoNpDrm also includes support for generating fake license files for themes and support for checking whether existing fake licenses exist before generating such a license.
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May 21st, 2019, 21:08 Posted By: wraggster
Around two weeks ago, an anonymous developer released PS3HEN and noCFW PS3 consoles were finally able to run native PS3 homebrew and some CFW features for the first time.
Following its release, PS3HEN received numerous updates, first with some minor updates and then a bump to version 2.0 which brought about some pretty important things like ISO and Kernel plugin support. Now, PS3HEN 2.0.2 has been released and it brings along
- PS2 Classics Launcher support has been added
- On-the-fly RAP activation with the default paths being usb000/exdata/<rap> or usb001/exdata/<rap>
- Hybrid Firmware Tools are now available when you have HEN activated
- The application restriction for Remote Play with PC was removed
- Game compatibility has been improved with games such as Call Of Duty 3 which crashed now working
- Official firmware updates through the internet have been blocked, a HEN Updater in the Network section has been added and many other features
- Many issues were fixed including one regarding official NPDRM content RIF deletion, installing all packages and explore_plugin patches.
:
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May 21st, 2019, 21:02 Posted By: wraggster
For quite a while, it’s been possible to install a custom boot splash on your PSVita if it’s running FW 3.60/5 and various people have come up with cool ideas like the Windows 95 boot screen. Now, Reddit user SvenCuaresma has come up with a very nicely-made classic PC boot-up splash screen that can be easily edited and installed on your PSVita. In the Reddit thread describing his work, files for GIMP/Paint.net are provided so that you can modify/omit:
- The logos
- PSVita Model
- Storage Capacity
To grab this boot splash, check out this Reddit thread and follow the instructions to tailor it to your PSVita’s specifications! On the other hand, ElevenMPV by Joel16 has been updated to version 1.2.0 with a couple of cool features which include a settings menu, proper saving of the last folder visited, support for displaying tag data (title, artist, genre etc) and some minor yet welcome UI improvements. To grab the latest version of ElevenMPV, you can open VHBB and get it from there or check its GitHub release page.
Conclusion
Obviously, all of these releases require space so if you’ve got $450 to spare, you should look at the 1TB microSD card linked above (link not affiliated with Wololo). More realistically, you can grab microSD cards of a lesser size like 128GB for manageable prices so perhaps you should look into one of those if you want to fill up your Switch with Wii, GameCube and Dreamcast games
http://wololo.net/2019/05/16/news-ro...rosd-card-ava/
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May 21st, 2019, 20:51 Posted By: wraggster
Unlike the PSP, backing up saves from a vanilla PSVita is a headache since it requires you to backup the whole application rather than the save data on its own. However, thanks to d3m3vilurr‘s Vita Save Manager, backing up/restoring save game data has been much easier since the early days of HENkaku. Occasionally, this popular utility receives an update and this time, we have a feature-packed Nightly update which brings along:
- The list mode (similar to the GUI of pre-2.0 versions) has added back
- The GUI can now be controlled using buttons-only which means that the latest version of Vita Save Manager is compatible with the PSTV
- A simple configuration screen is opened by pressing SELECT in the main screen (or the R-trigger when in button-only mode)
- Support for saving game data backups in ur0 and uma0
- The ACCOUNT_ID field in param.sfo is now automatically replaced
To grab this nightly version of Vita Save Manager, check out this link. If it doesn’t work properly, it’s probably because you need to open it once then close it and re-open it.
Last weekend, Rinnegatamante’s button remapping plugin also received an update which bumped its version number to 1.1. This update brings:
- A rework of the plugin’s configuration menu so that it can now be used in games that run at a resolution lower than 960×544 (Vita’s native resolution)
- A frame limiter has been added to the menu so that now, it doesn’t run too fast in some games
- A typo relating to the R Trigger was fixed
- Buttons like L3/R3 that aren’t detected in native PSVita games but are available on controllers used with the PSTV are now remappable even on games that don’t support them
- A code cleanup, the ability to close the menu by pressing SELECT and a menu showing hooked functions (debug purposes)
To download remaPSV 1.1, check out this link and copy the SUPRX file to your PSVita to install it. Conclusion
Other than new software releases, the last 2 days also saw PSVita Saves going back up. This is a website that lets you upload/download PSVita saves to/from the public which are to be used with Vita Save Manager.
If you appreciate the work of the developers whose homebrew was mentioned in this article, you may donate to them by following the links below for more great releases
Rinnegatamante’s Patreon: https://www.patreon.com/Rinnegatamante
SKGleba’s call for spare PSVita motherboards: https://twitter.com/skgleba/status/1121925907764133889
d3m3vilurr: https://github.com/d3m3vilurr/vita-s...ment-299191733
http://wololo.net/2019/05/20/psvita-...es-running-at/
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