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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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July 23rd, 2019, 17:28 Posted By: wraggster
Bad news for the whole PS Vita scene. Sony has just stealthily dropped a new system update for the PS Vita: version 3.71. No official changelog is available at the moment, as Sony's website still lists 3.70 as the latest one, but it was clear since the beginning that the new firmware was aimed towards fixing exploits and security flaws as no new features were added. However, when scene member and console hacker TheFloW took an in-depth look at it, he found out that every single bug used by his Trinity exploit chain had been patched, making it impossible to run or port it over to the new system software.
Given the circumstances, it should go without saying that users interested in running any kind of homebrew on their PS Vita should avoid updating at all costs. If you don't, you will have to wait until a completely new exploit comes out for 3.71 - if that ever happens. TheFloW recommends anyone running Trinity to downgrade to firmware 3.68 or lower, otherwise, you may be locked out of the exploit chain in the future. On the other hand, if you're already running Henkaku or h-encore, you can spoof your system version to 3.71 directly from your CFW's settings.
https://gbatemp.net/threads/ps-vita-...letely.544150/
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July 18th, 2019, 16:16 Posted By: wraggster
If you have a PSVita, like listening to music, want to use a dedicated music playing app and don’t fancy using QCMA to use the stock music player then your best choice is Joel16’s ElevenMPV.
This CyanogenMod/LineageOS-inspired homebrew music player supports playing a whole variety of music formats (MP3/WAV/FLAC/OGG and more) from any directory in storage and also comes with a whole slew of features including metadata support, a shuffle function and more!
ElevenMPV 2.1.0 has been released and this brings along:
- The ability to access any directory on the PSVita thus making it an unsafe homebrew
- This means you need to have Unsafe Homebrew enabled in HENkaku Settings and VitaShell will warn you about it being unsafe before letting you install it; it poses no risk to your device’s well-being!
- Lastdir.txt is removed after switching to another device to fix a bug that caused the homebrew to crash
- Some UI fixes including a tidying up of the menu title in device settings and a fix to the cancel button of the settings menu not being used
- Playing speed on down-sampled MP3 files has been fixed, dr_libs was updated to the latest version and decoder functions got a minor cleanup
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July 18th, 2019, 16:13 Posted By: wraggster
In May, Znullptr (David Miller) was working on porting various emulators to the PlayStation 4 thus beefing up its homebrew lineup which makes hacking the console more appealing.
Among emulators that were being worked on, we find PCSX-R (PS1), Yabause (Saturn), Blast-Em (Genesis), Reicast (Dreamcast) and mGBA (GB/GBC/GBA). Unfortunately, he stopped working on these emulators earlier this month as he switched focus to developing a usermode virtualizer for the PlayStation 4 but PKGs for Yabuase, Reicast and mGBA eventually surfaced online.
Now, a PKG of PCSX-R for the PS4 has surfaced thanks to Markus95 which means that you can finally emulate PlayStation 1 games on a hacked PlayStation 4 without booting into Linux. However, the emulator isn’t 100% finished and has some bugs such as broken save functionality, cutscenes lagging and sound not functioning properly. Furthermore, you can only load a single ROM at a time so you have to rename the “game.bin” file that the emulator uses in order to play different games.
To grab the emulator’s PKG, check out this link to Logic-Sunrise’s article about it and scroll to the bottom. A video of the emulator in action .
http://wololo.net/2019/07/18/playsta...th-many-fixes/
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July 17th, 2019, 16:26 Posted By: wraggster
Yet another official firmware update is now available for Sony's Playstation 4 console. Just like other recently released updates, system version 6.72 appears to be yet another " stability update" with no new features added for the end-user. You know the drill: people interested in hacking & homebrew are advised against installing it. Information about what's been changed under the hood is scarce at the moment but if anything worth mentioning is found, this post will be updated with all the relevant info. As previously anticipated, the official changelog reads as follows:
Quoted from Official changelog:
Main features in system software update 6.72
This system software update improves system performance.
Click to expand... Source
https://gbatemp.net/threads/playstat...ilable.543607/
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July 17th, 2019, 16:25 Posted By: wraggster
As the years go by, PlayStation 3 emulation has become more and more viable, as the hardworking team behind the PS3 emulator RPCS3 continues to make major updates and breakthroughs. The most recent addition to the emulator is a WIP feature that allows users to remove the framerate cap for certain games, causing them to run at a smoother framerate than they did on original hardware. It's important to note that this won't affect every game in the PS3's library, though there are a few games that already make use of this removed fps limit without doubling the internal game speed. In the above video test, we can see Ni no Kuni, Tony Hawk Project 8, Sega Rally, Batman Arkham Asylum, Shadow of the Colossus, and Ferrari Challenge running at or around 60fps; a higher framerate than how they played on the PS3.
Three ways to get double fps cap (game dependant):
- Double Clocks Scale value.
- Double Vblank Rate.
- Double Vblank Rate and halve Clocks Scale.
NOTE: it's possible that a game may rely only on timers and not vblank for frame capping, changing time scale in this case will affect the speed of playability as well.
Or even use another method for fps capping unsupported at the moment.
Click to expand... According to others who have tried out recent builds of RPCS3, Final Fantasy XIII, Ratchet and Clank: Into the Nexus, and perhaps most shockingly of them all, Red Dead Redemption, work too, though some of these games still aren't fully playable even at 30fps yet. The framerate override hasn't been officially added into the feature list for main builds, but if you're curious enough to want to test it out yourself, you can do so by using one of the master builds of the emulator.
To enable it, you'll have to edit each game's configuration file (that you want to try it with) at /config/custom_configs/. Look for the line VBlank Rate: 60, and replace 60 with an integer multiple of it, e.g. 120. If the game was originally 30 fps capped, this will raise the cap to 60 fps (to it's double).
This feature is still in heavy research and will probably improve even further, hopefully making even more games compatible and uncapped
Click to expand... GitHub Page
https://gbatemp.net/threads/ps3-emul...titles.543666/
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July 16th, 2019, 16:06 Posted By: wraggster
Following an article on the bounty for GPU acceleration in RetroArch and its cores on the PlayStation Vita, various individuals pledged some money to it in a last attempt to strengthen the Vita’s emulation capabilities. Now, the bounty’s value has increased by over $560 and Frangar has just made some significant progress that we’ll look at in this article!
- Frangar is thinking about writing a GXM specific HW rendering driver for PCSX-ReARMed allowing for rendering of some PS1 games at higher resolutions for a better quality imageShaders in 2D emulators on the PSVita are closer than ever thanks to Frangar’s recent work! (Source)
- A status update, published a short while ago, in which Frangar discuss the progress he’s already done. This includes:
- Getting Runtime Shader Compilation to work which is instrumental in allowing cores, such as ones for the SNES/GBA, to make use of filters and shaders on the PSVita thus making games look better in some instances.
- The Vita2D driver has been updated to the latest version
- Scissoring support for the menu driver is being implemented. This is used for rendering the Ozone driver (Switch-esque UI) and menu widgets
- A promise to take a look at the Ozone driver and menu widgets presumably after finishing the scissoring support mentioned above
- Apparently, the final RetroArch driver will be based on Vita2D not GXM/VitaGL as was initially stated. An HW context for cores and shader pipelines will be implemented to it as well
- http://wololo.net/2019/07/16/psvita-...risen-to-1067/
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July 15th, 2019, 18:50 Posted By: wraggster
Thanks to Xerpi‘s awesome work, you can stream your PSVita’s screen to a computer via USB giving you a similar experience to the Switch’s TV mode. However, Xerpi didn’t just stop supporting it when it worked well enough but kept on releasing updates to fix bits and pieces. Now, version 1.3 has been released with one major improvement!
Xerpi’s UDCD_UVC is a kernel plugin for hacked PlayStation Vita consoles that lets you stream your console’s screen to a computer over USB.
The latest update to the UDCD_UVC plugin brings the following to the table:
◾ A fix, by u3sh*t, relating to System App detection which means that you can now run applications like Settings and the Browser while you’re streaming your PSVita’s screen over USB!◾From some testing that I’ve done, I noticed that the Settings, Browser, Calendar and Photos apps have been fixed
For a tutorial on how to set up UDCD_UVC, follow this link to get streaming fairly quickly. On the other hand, if you want to tinker with your PSVita, you can check out SilicaAndPina’s recently released CEX2REX homebrew that lets you turn your PSVita to a Testkit at your own risk as I haven’t tried it myself.
UDCD_UVC 1.3 Download Link: https://github.com/xerpi/vita-udcd-uvc/releases
UDCD_UVC’s Readme: https://github.com/xerpi/vita-udcd-u...ster/README.md
http://wololo.net/2019/07/14/psvita-...e-system-apps/
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July 8th, 2019, 18:06 Posted By: wraggster
Light has been shed on Sony's strategy for its next generation console, with a firm focused on attracting the hardcore player.
This in itself is not too unusual -- members of this demographic are usually early adopters for new consoles -- but the Wall Street Journal has shared some insight from two anonymous Sony officials into how much Sony is prioritising this audience.
In a recent company strategy briefing, Sony chief executive Kenichiro Yoshida described the PlayStation 5 (or whatever it is eventually called) as a niche product aimed at hardcore players.
The emphasis for the machine is on 8K resolution, ultra high-definition graphics, as the platform holder believes visual quality to be a key factor in players' purchasing decisions.
The company is said to be concentrating on strengthening relationships with large publishers, as well as working on AAA exclusives from its internal studios.
It is not targeting indie or smaller developers as resources are limited. Case in point, Sony is not planning to showcase independent developers at this year's Tokyo Game Show, which it has done in previous years.
One of the officials explained that Sony believes people will buy the next console for high-quality exclusives, rather than smaller games already available on mobile.
Executives at smaller games firms say they feel they feel snubbed by this strategy. However, one Sony official believes they will still release games for PlayStation 5 even without the platform holder's support because the popularity will mean it will be a key market they cannot ignore.
The sources claim Sony is still concentrating on Microsoft as its main competitor, while Google and it's Stadia streaming service are mainly considered a potential threat in the mid- to long-term, dependent on how internet tech and infrastructures improve.
None of this sounds too dissimilar to Sony's marketing strategy at the beginning of the current generation, using the tagline '4 the players' to emphasise how the line-up would appeal to traditional gamers.
In that instance, the platform holder was trying to reclaim ground taken by a dominant Microsoft. This time, Sony has the clear lead with nearly 100 million PS4 units sold worldwide.
https://www.gamesindustry.biz/articl...rdcore-players
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June 26th, 2019, 22:10 Posted By: wraggster
Do you like Pool and DOOM? Well, apparently YellowAfterLife does and he’s created a cross-over game featuring elements from both games called Pool [Of Doom!]. This game is a simple title written in GameMaker which can actually be a pretty fun way to pass a few minutes.In Pool [of Doom!], you’re dropped into a pool table with a cue stick as a ‘weapon’ and billiard/pool balls as your enemies. However, rather than shooting them to bits in order to eliminate them, you have to push them into pool table holes to get rid of them and score points! Unfortunately, it doesn’t contain any sound but perhaps someone will add the DOOM soundtrack which will make it 100 times better
The PSVita port was done by Tijesef who’s ported numerous GameMaker games to the console and from my short testing experience, it seems to work pretty well and maintains a pretty good framerate. Furthermore, the controls are nicely mapped so you’ll have no problem enjoying it.
http://wololo.net/2019/06/22/homebre...8-1-0-support/
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June 26th, 2019, 22:05 Posted By: wraggster
For one reason or another, some games don’t make it outside Japan but Musou Stars (Warriors All-Stars) is a bit of a peculiar case since it got an English translation a few months after its initial release for the PS4 and PC but the PSVita port was left behind.
This game is a hack ‘n slash title developed by Omega Force, published by Koei Tecmo and is a cross-over based on the Warriors series of games. The game takes place in a kingdom that relies on a magical spring for its survival but after the king dies, the spring begins the wither and you have to find a way to save the spring and the kingdom. When it comes to characters, the game features 30 playable ones that come from a wide range of game series including Dead Or Alive, Nioh, Ninja Gaiden and more.
Back to the homebrew-related stuff, the English patch was initially released about 3 days by froid_san on Reddit in the form of rePatch files. As distributing the patched files themselves is illegal, a Windows patcher was released (also on Reddit) which is the legal way to go about installing patch.
Currently, the patch includes the most important things namely translations for text/images from the PC version although the game’s credits and title on the Vita’s save pop-up window are still in Japanese. Froid_san also notes that some text may appear squashed and dialogue windows have a word wrapping issue but from this video demonstrating the patch in action, it seems to work pretty well and the game is perfectly playable.
To grab and install the English patch for Musou Stars, check out this link and follow the instructions! Froid_san has also just released an English patch for The Liar Princess and the Blind Prince but there’s no installer for it yet so no links will be provided. UPDATE: An installer has been released here.
https://gbatemp.net/threads/release-...h-v0-8.541561/
http://wololo.net/2019/06/22/homebre...8-1-0-support/
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June 26th, 2019, 21:58 Posted By: wraggster
Even though PS3HEN been out for around 2 months, it’s still receiving updates and the most recent is PS3HEN 2.3.0 which was released yesterday. PS3HEN is a hack for noCFW PS3 consoles (minver of 3.60 or above) which lets you install homebrew/use CFW-like features and version 2.3.0 brings along:
- Faster exploit initialisation thus resulting in a faster exploit overall
- The HEN plugin has been updated with a fix to an infinite loop and with the ability to soft reboot the console if HEN doesn’t initialise properly
- Some optimisations relating to stack size in syscalls were done, more blackscreen issues got fixed and the SELF Decryptor received some bug fixes among other minor changes found in the changelog (above)
To install PS3HEN 2.3.0, you may use the HEN Updater found in “Network->Hybrid Firmware Tools->PS3HEN Updater->Update PS3HEN” if you already have PS3HEN installed; if it isn’t, follow the instructions in this link. For more info on PS3HEN, check out PSX-Place’s excellent FAQ
http://wololo.net/2019/06/26/hacking...oit-and-fixes/
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June 21st, 2019, 11:24 Posted By: wraggster
Vita Homebrew Browser, VHBB in short, is a homebrew utility by devnoname120 for hacked PlayStation Vita and PSTV consoles that lets you download and install homebrew directly on your device.
Vita Homebrew Browser 0.90 is a pretty significant update and it comes with:
- A search function so you can type in the name of the homebrew you want in order to find it easily
- This is much quicker than having to scroll through long category lists
- An auto-updater has been added so you needn’t update VHBB manually in the futureButton navigation has been improved and with this update, you can go down lists by holding the down button the D-Pad or using the left analogue stick
- If you’re connected to a WiFi hotspot with a log-in page, the log-in page will now be opened automatically
- The progress bar jumping around issue has been fixed
- Some stability improvements
- Most of the updates above were implemented by @robsdedude
VHBB 0.90 download link + changelog: https://github.com/devnoname120/vhbb/releases
http://wololo.net/2019/06/17/vita-ho...-bar-and-more/
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June 21st, 2019, 11:19 Posted By: wraggster
A few weeks ago, hacker TheFlow released Trinity, the ultimate exploit suite for the latest PS Vita firmware 3.70.
Yesterday, the developer shared a writeup of the hack. With an impressive amount of vulnerabilities (6 of them) used to lead up to full access of the Vita system, this is a long and complex read.
The adventure starts with a kernel exploit in the PSP emulator, takes us into looking for Kermit vulnerabilities via a fuzzer, to ultimately defeat ASLR and craft an ARM Kernel exploit on the Vita CPU.
Old timers like me will enjoy the whole part related to controlling and escaping the PSP emulator through a MIPS Kernel exploit, then will appreciate getting totally lost in the deeper layers of the Vita kernel. In any case, for anybody interested in how gaming consoles are exploited, this is a must read!
The full writeup here: https://theofficialflow.github.io/20...8/trinity.html
http://wololo.net/2019/06/20/vita-ha...inity-exploit/
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June 20th, 2019, 17:02 Posted By: wraggster
Tim Sweeney says getting PlayStation to bring down the barriers between its own console and its rivals' was a highlight of his career.
In a profile in The Wall Street Journal, the founder of Epic Games reflected on the origins of Fortnite and how cross-play helped to increase its popularity last year.
Sweeney is said to have initiated negotiations about introducing cross-play between Sony and Microsoft's devices, something he described as "an effort in international diplomacy."
"Given the long-term rivalries, it was a series of contentious discussions," he said.
At first only Nintendo and Xbox enabled cross-play between their consoles, announced at E3 last year. But Sony eventually relented and opened up the possibility of cross-play between PlayStation 4 and other devices for Fortnite and other select titles.
"It was one of the greatest moments in Epic's history," said Sweeney. "I was pleased and tired."
https://www.gamesindustry.biz/articl...-epics-history
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June 12th, 2019, 22:01 Posted By: wraggster
Vita Moonlight, by d3m3vilurr, is a port of the Moonlight game streaming software which is an open-source implementation of Nvidia’s GameStream protocol.
Now, the Vita port of Moonlight has been updated to version 0.6.1 and this brings along:
- A fix for the stream delay issue which was tested by ALC4pwn
- This bug, which is not experienced by all users, is not present in versions older than Vita Moonlight 0.6
- It consists of a high degree of delay/desync after a few minutes of gameplay regardless of what type of settings are used
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June 11th, 2019, 22:04 Posted By: wraggster
Famed Vita hacker TheFlow has now apparently turned to investigating the PS4. He tweeted yesterday about a Kernel vulnerability on the PS4, that he said has been patched somewhere between firmwares 5.05 and 6.20.
Even if you’re on one of the firmwares that could benefit from this bug though, the hacker almost instantly confirmed it is not exploitable.
Unfortunately fixed somewhere between 5.05 and 6.20.
— Andy Nguyen (@theflow0) June 3, 2019Nvm this bug is not exploitable, as copyout will simply abort if it dst+len wraps around or is higher than 0x8000000000000000. However, Sony did actually fix it by adding a max_len > 0 check, so I thought it could be abused.
— Anhttp://wololo.net/2019/06/04/hacker-theflow-shares-ps4-kernel-bug-details-says-it-cant-be-turned-into-an-exploit/dy Nguyen (@theflow0) June 3, 2019
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June 11th, 2019, 21:54 Posted By: wraggster
Thanks to the concerted efforts of numerous PS3 developers, PS3HEN has been receiving numerous updates which are making noCFW PS3s (Late Slim/Super Slim) closer to CFW-compatible PS3s functionality-wise. This time, PS3HEN got another update bringing it up to version 2.2.1 which comes with PSP ISO Launcher support, improved compatibility with multiMAN and a lot of other things!
PS3HEN 2.2.1, which was released a few hours ago, is a pretty significant update and it brings about a lot of new features including:
- PSP ISO Launcher support which means that you can play games by just copying them over rather than having to rely on PKGs (Remasters/Minis)
Now, you can play PSP games like “Adventures Of Gurumin” on your PS3HEN-ed PS3 by simply copying over the ISO. Make sure to check the compatibility list first though!
- Compatibility with programs such as multiMAN, and others which replace syscall 6-10, has been improved
- The stackframe and PS3HEN bin files have been merged into one file named PS3HEN.BIN
- The in-game screenshot feature has now been enabled
- You now get a notification with the PS3HEN version currently installed when you boot up your PS3
- On-the-fly PS2 Classics Launcher activation
- Self Threading support which fixes issues with some games like Splinter Cell Trilogy
- A HEN installer feature has been added and some appearance changes
- Numerous fixes and improvements relating to memory management, kernel plugins larger than 64KB are now supported and some technical improvements like a fail-safe for stage0 if stage2 isn’t found among other things detailed in the link below
In order to install this updated version of PS3HEN and make use of the new features, you can update through the HEN Updater found in Network->Hybrid Firmware Tools->PS3HEN Updater->Update PS3HEN which takes care of the updating for you as long as you’re connected to the internet. If you don’t have PS3HEN installed, you have to follow the installation instructions found in the link below
For more information, you can check out the links below:
PS3HEN 2.2.1 release thread (+ Download Link/Changelog): https://www.psx-place.com/threads/up...-models.23955/
http://wololo.net/2019/06/08/ps3hen-...ment-and-more/
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June 11th, 2019, 21:42 Posted By: wraggster
PSn00bSDK is an open-source PS1 SDK project that aims to be as close to the official SDK as possible.
PSn00bSDK is a 100% free and open source SDK for developing homebrew games and applications for the original Sony PlayStation. The SDK consists mainly of libraries and some tools for converting and building resources to be used on the console.
While PSn00bSDK is currently a work in progress the project aims to develop an SDK that is as close to the official Sony SDK as possiblein in terms of supported hardware features which include GPU, GTE, SPU, CD, MDEC and controller/memory card peripherals and a library API written to follow the official SDK’s API syntax. With extensive low-level technical documentation of the PSX readily available (such as nocash’s PSX specs) there should be no excuse to not have full support of the aforementioned hardware features.
The PSn00bSDK libraries are written mostly in MIPS assembly language with compiler generated code limited to small and moderately sized support functions for best possible performance and to keep the runtime library footprint as small as possible. Many of the library functions avoid using BIOS calls such as C string and memory manipulation functions and use pure assembly equivalents for improved performance for memory and string manipulation operations.
https://pdroms.de/sony-playstation-p...00bsdk-psx-sdk
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