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October 27th, 2010, 01:18 Posted By: wraggster
Newly released
The ninja wars between the villages are not over. Ninja Storm 2 spans the whole Shippuden series, from the first episode to the latest arc. A total of 40 ninjas are joining the fray this time, call out the power of the tailed beasts, or use the power of the Sharingan when you pit yourself against the overwhelming forces of the ninjas from the opposing villages.
The game graphics are produced under the supervision of Studio Pierrot, the backgrounds are transformed from 2D to 3D, so you can head deeper into the forests or caves during the battles. For the first time in Naruto game history, you can log on to the network to fight other ninjas and by participating in the rank matches, you can win reputation.
http://www.play-asia.com/SOap-23-83-...j-70-3qvz.html
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October 27th, 2010, 01:17 Posted By: wraggster
Newly released
features•DJ Hero 2 delivers the ultimate social multiplayer experience where two virtual DJ’s can drop the needle on the groove and mix, scratch and sample; all while a vocalist grabs the mic and sings along to lyrics from today’s biggest hits, scoring players with pitch and range detection
•Picking up where the award-winning DJ Hero soundtrack left off, DJ Hero 2 one-ups its predecessor and spins together even hotter tracks blazing up the charts and legendary club anthems from the biggest artists in pop, dance and hip hop. Remixes of block rockin’ beats from Lady Gaga, Deadmau5, Kanye West, Chemical Brothers and Dr. Dre will definitely set the party off right
•DJ Hero 2 lets players put their own spin on the music with Freestyle gameplay that allows them to mix, scratch and sample during set points in the game. With the tracks synced to the beat, scratches recorded by the pros and samples pulled directly from the tracks being mixed, everyone will sound like a superstar DJ
•The critically acclaimed Party Play, first made famous in Guitar Hero 5, is one of a half dozen new multiplayer modes coming to DJ Hero 2. Digital disc jockeys and living room lyricists will be able to start and stop spinning on the fly, drop-in and drop out of lyrical gameplay, switch difficulty level without interrupting the party vibes or just let the game play the body movin’ beats on its own
•At the heart of DJ culture is the battle. Epitomized by scratch legend DJ Q-Bert, DJ Hero 2 brings the heat to the players with a variety of competitive game modes. With DJ Battle – featuring custom designed mixes and authentic call-and-response gameplay – Quickplay, Pro-Faceoff, Accumulator, Checkpoints and Streakers, the game will be the judge in determining the ultimate living room scratch master
•In the all-new Empire Mode, players start out as an up-and-coming DJ on the road to becoming the head of a major entertainment empire, all of which is founded solely on their success as a DJ. Wowing the crowd with their tight sets and awesome freestyle abilities, players will progress quickly, soon finding themselves in command of a network of global clubs, and each with a selection of superstar DJs in their crew
•With the DJ Hero turntable controller in hand, DJ Hero 2 continues to transform video gamers into virtual DJ’s engaging in techniques including mixing, sampling, various scratch patterns and adding effects to the music mix. From beginners to experts, players spinning on the turntable controller will experience the unique sensation of having control of the music at their finger tips
•Virtual DJs can throw down the ultimate battle with Hero Feed, which brings bragging rights to the game by allowing players to challenge and track their friends’ accomplishments, whether the friend is online or offline
track listing2Pac
50 Cent
Adamski
Afrika Bambaataa & The Soul Sonic Force
Armand Van Helden
A-Trak
B.o.B.
Basement Jaxx
BlakRoc
Bobby Womack
Bruno Mars
Busta Rhymes
Calvin Harris
Chamillionaire
Chic
Chris Willis
Clinton Sparks
Colby O’Donis
Daft Punk
Damian Marley
David Guetta
Deadmau5
Deee-Lite
Dillinja
Diplo
Dizzee Rascal
DJ Shadow
Donna Summer
Dr. Dre
Drake
Edwin Starr
Eminem
Estelle
Flo Rida
Gorillaz
Grandmaster Flash & The Furious Five
Harold Faltermeyer
House Of Pain
Iyaz
Jackson 5
Janet Jackson
Justice
Kanye West
Kaskade
Kelis
Keri Hilson
Kid Cudi
Kool & The Gang
Lady Gaga
Lil Jon
Lil Wayne
LL Cool J
M.I.A.
M|A|R|R|S
Major Lazer
Malcolm McLaren
Mase
Melle Mel & Duke Bootee
Metallica
Missy Elliott
Mos Def
MSTRKRFT
N.O.R.E.
Nas
Nate Dogg
Naughty By Nature
Nelly
New Boyz
New Order
Newcleus
Nightcrawlers
Orbital
Pharoahe Monch
Pirate Soundsystem
Pitbull
Puff Daddy
Pussycat Dolls
Rihanna
Robin S.
RZA
Salt N Pepa
Sam Cooke
Sam Sparro
Sean Paul
Skibadee
Sneaky Sound System
Snoop Dogg
Snow
Soulja Boy Tell Em
Sparfunk & D-Code
Static Major
Stevie Wonder
Talib Kweli
The Chemical Brothers
The Crystal Method
The Egg
The Notorious B.I.G.
The Prodigy
Tiësto
Tiga
Timbaland
Tweet
Walter Murphy
Warren G
Wayne Smith
Will.I.Am
Yeah Yeah Yeahs
Young Jeezy
descriptionDJ Hero® 2 will transform living rooms into nightclubs letting budding beat chemists, singing sensations and all of their friends fire up two turntables and a microphone to experience their favorite music together as they’ve never heard it before. The follow-up to the award-winning, #1 new videogame IP of 2009, DJ Hero 2 delivers the ultimate way for gamers to come together with a host of new multiplayer modes that pit DJ against DJ in unique Battle Mixes, invite vocalists into the spotlight with scoring based on pitch and range detection and bring the party to life with jump-in/jump-out Party Play gameplay. Featuring the biggest dance, pop and hip-hop hits by the hottest artists everyone knows and loves remixed by world-class DJs in an all-new way, the game’s soundtrack delivers over 70 unique mashups only available in DJ Hero 2. Further immersing players into the music, the game offers a heightened level of creative input and allows everyone to add their own touch, directly impacting the beats they’re spinning with Freestyle scratching, cross-fading and sampling, performed at set points in the mix.
http://www.play-asia.com/SOap-23-83-...j-70-3v2w.html
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October 27th, 2010, 01:08 Posted By: wraggster
Newly released
features•Use your guitars and drums to annihilate aliens, squash mutated insects and smash up the undead zombie hordes.
•Traverse through a wide range of levels that includes sewers, subways, mountainous caverns and underground tombs.
•Battle the undead with a friend. Plug in another guitar or drum kit for 2-player competitive co-op play.
•Exclusive soundtrack featuring the music of Rob Zombie.
•Featuring the voice talents of Neil Patrick Harris, Felicia Day and Rob Zombie.
descriptionWith the guitar as your weapon of choice you'll journey through terrifying graveyards and sewers, battle the undead to protect your trailer park home, and even rock in front of the camera as you do battle at the television station. Use the power of rock to unleash a sonic blast on a group of flesh eaters, raise the guitar to the heavens to power a protective shield, or just strum the hard and heavy tunes as you riff your way through the infected masses to the sound of a rocking soundtrack. The fate of the world, as well as rock and roll itself, is in your hands.
http://www.play-asia.com/SOap-23-83-...j-70-3ynp.html
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October 27th, 2010, 01:06 Posted By: wraggster
Newly released
features•Jigsaw has devised a new series of traps that will force you to make life or death decisions as you witness the machines destroy others and yourself
•A new set of puzzles will test your wits as you work quickly to advance through Jigsaw’s game
•The visceral fighting mechanic requires precise timing to defend yourself from aggressive minions
•With a blend of intense combat, mind-bending puzzles, and a twisted storyline, players will face horror and terror that only SAW can deliver
descriptionStep into the dark and tormented world of SAW II and experience the gruesome traps that Jigsaw has created to test your will to survive. With newly implemented puzzles and combat system, players will need to think fast and react to pass the rigors of the tests Jigsaw has engineered. Set between the SAW and SAW II movies, the game follows Detective Tapp’s estranged son Michael, who becomes Jigsaw’s next subject while he is investigating father’s recent death.
http://www.play-asia.com/SOap-23-83-...j-70-3sx0.html
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October 27th, 2010, 01:03 Posted By: wraggster
Tecmo Koei announced Dynasty Warriors 7 at Tokyo Game Show promising details at a later date. Today’s that day.
During a web streamed press conference, Tecmo Koei announced three new characters: Sima Shi, Sima Zhao, and Bao Sanniang. One of the goals with this Warriors game was to give it a cinematic feel. Tecmo Koei promises the switch between the battlefield and cutscenes will be seamless in Dynasty Warriors 7. In addition to story mode, this game has chronicle mode which uses stages players completed in other modes.
Dynasty Warriors 7 has two major gameplay changes. First, the variable attack system lets players switch between two weapons. It possible to do this during a combo so you can start with a sword and finish an enemy off with say a portable ballista, just like the one shown online. Players also have two musou gauges and two musou moves. Yes, it possible to chain musou attacks.
Dynasty Warriors 7 is slated for release sometime in March 2011 and its said to be a PlayStation 3 exclusive. Tecmo Koei surprised attendees by handing out 3D glasses to showcase one more feature, 3DTV support.
http://www.siliconera.com/2010/10/26...ch-2011-in-3d/
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October 27th, 2010, 01:01 Posted By: wraggster
Hot Shots Golf fans keep any eye out for Hot Shots Shorties. Sony Computer Entertainment America filed a trademark for Hot Shots Shorties in the US, but it probably isn’t for another sports game.
Last year, Clap Hanz developed Minna no Sukkiri, a mini-game collection with pie tossing, vegetable chopping, and book organizing. The Japanese version has twelve games including a top-down run ‘n gun game called The Great Georama Battle.
We’re guessing the Hot Shots Shorties trademark is the US name for Minna no Sukkiri. Since the title hasn’t been announced it isn’t clear if Sony is making new games for North America or just localizing the PSP game.
http://www.siliconera.com/2010/10/26...rties-for-psp/
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October 27th, 2010, 00:47 Posted By: wraggster
Sony will slash the price of the disc-less PSPgo by £65 on November 1, but analysts are doubtful the move will reverse the embattled console's fortunes.
The PSPgo currently has an RRP of £225 in the UK. From 1st November it'll go for £159.99. The download-only handheld has also seen a price cut in Japan (now ¥16,800) and in the US (now $199).
"Sony's fifty US dollar price cut on the PSPgo is too meagre and too late," M2 Research's Billy Pidgeon told Eurogamer.
"The UK price reduction is more dramatic, but had to be considering the recent MSRP which was too high in my opinion. Now that 'sources' have revealed more details regarding PSP2, including a proposed fall 2011 date, it is very unlikely that these prices will clear shelves. PSP will see sharp declines this holiday into Q1 2011 without more aggressive price cuts."
The PSPgo launched in the west last October and has been a commercial flop for Sony, although some suggest it was an experiment ahead of the much-rumoured PSP2.
"I think that the sales levels speak for themselves," Wedbush Securities' Michael Pachter offered.
"The PSPGo just hasn't gained any traction with consumers, and in fairness, it's due to the high price point. Until it's priced competitively with the PSP-3000, I don't expect to see a huge lift in sales."
The PSP-3000 currently enjoys a RRP of £139.99 - £20 cheaper than the new PSPgo price.
"I think the PSPgo has likely suffered under the weight of a declining market for handheld game devices as well as the rise of Smartphones as compelling platforms," Lazard Capital Markets' Colin Sebastian said.
"I imagine that PSPgo is searching for a sweet-spot in terms of pricing, and certainly under $200 there should be a bigger market. However, I think it's too early to say whether this will be the right price point or whether this is now the right platform for core gamers."
http://www.gamesindustry.biz/article...gre-too-late_7
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October 27th, 2010, 00:44 Posted By: wraggster
Free online music video service Vidzone has streamed over half a billion videos since launch.
More than 3.7 million PlayStation 3 users have downloaded the application, delivering over 3 billion ad impressions, according to Vidzone Digital Media. The service is currently available in 18 countries and seven languages.
The service most recently added 120 pre-programmed TV channels focusing on music by genre and record label, and hosts an impressive 30,000 music videos
VidZone launched in June 2009, and according to Louisa Jackson, director of marketing for the service, it has a more influential reach than more traditional media from the likes of MTV, MSN and Yahoo!
http://www.gamesindustry.biz/article...-videos-on-ps3
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October 27th, 2010, 00:22 Posted By: Shrygue
via IGN
Travis Touchdown, the foul-mouthed, beam katana-wielding anime enthusiast, is officially coming to the PlayStation 3 next year. The original No More Heroes, which hit the Wii in 2008, impressed gamers with its over-the-top sense of style, gruesome boss fights, and hilarious video game references. Now, the action is making the jump to the HD space with No More Heroes: Heroes' Paradise, exclusive to the PlayStation 3 in North America.
Heroes' Paradise will once again put players in the boots of Travis Touchdown as he fights his way to the top of a ranked assassins association. Heroes' Paradise will include new bosses not available in the original Wii version, as well as PlayStation Move support to keep up the tradition of motion-based attacks.
Heroes' Paradise is scheduled to launch sometime next year.
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October 25th, 2010, 22:02 Posted By: wraggster
EA is set to release a Need for Speed: Hot Pursuit demo this week. Xbox 360 owners can play from tomorrow and PS3 owners the day after.
But note that the demo will disappear on 9th November. Why? Because of online features that presumably clash with what the live servers will offer when Hot Pursuit launches on 19th November.
Specifically, you can test the game's social network Autolog, which provides updates and challenges and keeps you abreast of what your friends are up to.
It's one of the more ambitious features of Burnout maker Criterion's new game
http://www.eurogamer.net/articles/20...-demo-tomorrow
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October 25th, 2010, 21:57 Posted By: wraggster
Original series such as reality show The Tester have seen Sony's ad revenue from PSN video content rise by 60 per cent.
Sony hopes to attract 3.5 million downloads for the Tester, a PSN-exclusive series documenting a competition to become a games tester.
However, the PlayStation maker is cautious about moving too far into non-games content.
"There are more things coming, but you won't see a huge rollout... Original series are a more passive entertainment," Susan Panico, senior director for PlayStation Newtwork, told MediaWeek.
"They are a little out of our initial purview. For one thing, we didn't always have the capability to sell this content."
Sony had not sought to sell ads for last year's first season of The Tester, but this year its two-person PSN video sales team has arranged advertising and sponsorship deals with the likes of Ford, EA and the U.S. Air Force.
"We've really had to shift our mindset from a gaming company to a media company," said Panico. PSN's hike in ad revenue also stemmed from other original series such as Qore and The Pulse.
http://www.gamesindustry.biz/article...rom-psn-videos
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October 25th, 2010, 21:56 Posted By: wraggster
Ahead of tomorrow's Undead Nightmare DLC release, Rockstar has amended Red Dead Redemption with an automatic title update. Undramatically named "Title Update 1.05," the free digital addition to RDR brings with it "Friendly Free Roam" mode (the same as Free Roam, just without all the player-on-player murder), as well as a mess of fixes for everything from griefing to missing co-op Achievements.
Given that the patch also adds some preparations for tomorrow's DLC, Title Update 1.05 is a mandatory update before you start wranglin' the undead. Head past the break for the nitty gritty details on everything the update includes.
http://www.joystiq.com/2010/10/25/re...with-title-up/
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October 25th, 2010, 20:29 Posted By: wraggster
The PSP2's screen is an inch larger and "sharper" than the PSP's, according to a report.
Sony described the screen during behind closed doors meetings at the Tokyo Game Show as high definition, Kotaku reports.
"The screen itself is not only sharper than the current PSP's, but about an inch larger. The larger screen means that the PSP2 will be larger as well. In the private meetings, Sony is touting the screen as 'HD'."
Kotaku's sources back up PSP2 information gathered by Eurogamer over the last 18 months, including the existence of a touch screen panel on the back of the device.
"The touch panel was described as looking like a big mouse trackpad," Kotaku said. "When Sony showed the PSP2, it did not provide concrete details regarding how the trackpad will be implemented in games and instead is leaving that to the discretion of game developers."
The hardware, as we know, is currently not finalised, and specifications are expected to change.
In August Eurogamer brought you the news that Sony's vision for the next-generation PlayStation Portable was roughly the same size as the PSP-3000 and had touch controls on the reverse of the unit.
We learned that Sony was showcasing the unfinished handheld to publishers using several first-party games and had already settled on its business model for the device.
One source told us he expected it to launch by the end of 2011. Flash media support, similar to the PSPgo, seems most likely.
http://www.eurogamer.net/articles/20...rger-than-psps
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October 25th, 2010, 20:24 Posted By: wraggster
Beleaguered portable the PSPgo has been reduced to ¥16,800 ($208/ £133) in Japan.
This entails a ¥10,000 ($124/ £79) cut from the Sony handheld's former RRP, bringing it level with the PSP-3000.
The download games-only device has spent the year at the bottom of Japan's hardware chart, while the standard PSP has repeatedly topped it.
Sony has also revealed that the year-old handheld now sports 590 games, 1,250 videos, and 2,200 comics in Japan.
A number of major US retailers dropped the PSPgo's price from $249 to $199 earlier this month, with more expected to follow suit.
Update: Reuters has obtained confirmation that Sony has discounted the PSPgo to $199 across the US.
Sony has also now confirmed that the PSPgo will be priced at £159.99 in the UK as of November 1. It had originally lanched with a luxury £225 price point although retailers were quick to lower the RRP soon after release.
Most recently, Sony launched a promotion of giving away 10 free games for the handheld.
http://www.gamesindustry.biz/article...sp-go-in-japan
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October 25th, 2010, 20:22 Posted By: wraggster
Batman: Arkham City will "almost certainly" feature clues pertaining to the third game in Rocksteady's series.
That's according to Official PlayStation Magazine, which makes the claim as part of a new interview with the studio's chief Sefton Hill.
The mag says it knows the rumour sounds "crazier than Harley Quinn on Christmas morning" - but that doesn't stop it asking Hill about the possibility.
"One of the key lessons we learned while making Arkham Asylum is that we always create a lot more story than will fit into a single game," he said.
"Although [Arkham Asylum] felt like a self-contained story, there are a large number of very deliberate hooks that lead into the second game... I don't believe in holding ideas back."
An Arkham Asylum Easter egg - containing loads of hints about what was coming in Arkham City - lay undiscovered until earlier this year.
Check out our latest preview of Arkham City to read about a game that is reportedly five times bigger than its predecessor.
The game is due for release in autumn next year.
Official PlayStation Magazine issue 51 is with subscribers now and will be on shelves this week. Order OPM here and have it delivered straight to your door.
http://www.computerandvideogames.com...VG-General-RSS
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October 25th, 2010, 20:16 Posted By: wraggster
Sony is to cut the PSP Go's recommended retail price by £65 in the UK.
The portable will be available for £159.99 from November 1, compared to its previous price of £225, the firm has confirmed to CVG.
Sony said earlier today that the system's price would be dropped from $249 to $199 in the States and from 26,800 yen to 16,800 yen in Japan.
In August, Mortal Kombat executive producer Shaun Himmerick revealed that the studio had received a PSP2 unit.
Although Sony hasn't confirmed the existence of the follow up to the PSP, it has reportedly informed developers and publishers that PSP2 will launch at the end of next year.
http://www.computerandvideogames.com...VG-General-RSS
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October 25th, 2010, 19:22 Posted By: bandit
Over at PS3Hax, member Robo Hobo has been busy lately with releasing some nice emulators for the PS3. The latest is Mednafen which supports NES, GB, GameBoy Color, GameBoy Advance, Sega Master System and Game Gear. Future versions should have PC Engine and PC Engine CD, as well as Atari Lynx, Neo-Geo Pocket and WonderSwan.
Taking a break from Gambatte and Nestopia, I decided to port Mednafen too. While I still recommend the former two for Gameboy and NES, the current version of Mednafen includes Sega Master System, Sega Game Gear, and Gameboy Advance emulators. None of those are currently available for the PS3. Future versions should have PC Engine and PC Engine CD, as well as Atari Lynx, Neo-Geo Pocket and WonderSwan.
The emulator supports NES, GB, GBC, GBA, SMS, and GG. Loading from Zip, save states and fast forward. Reconfigurable controls. And a terrible user interface, one of the best terrible user interfaces if I do say so myself.
Get it at its google code page.
Source: PS3Hax
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October 25th, 2010, 00:41 Posted By: wraggster
News via http://thatotherdev.wordpress.com/20...-image-format/
I was having some trouble with image loading on PS3 so I wrote a simple program using SDL to convert PNG files into something easier to work with.
To use it just place the file you want to convert into the same folder as PNGtoTOIF.exe, rename the file to image.png, then run PNGtoTOIF.exe and it should generate a image.toif file based on it.
The first line in the resulting file is the image width, second is image height, next is the red then green then blue then alpha values for each pixel. Each variable is stored as human readable text. The files are incredibly bloated (it makes uncompressed BMPs seem tiny) but its a functional solution and was easy to make.
Its worth noting that Cubicle Shooter v0.3 (which is what this was primarily made for) is hard coded to only load a 64×64 image to use as its texture for the cubicle dwelling NPCs. So you will probably run into problems if you try to just replace that texture with a differently sized one. I’ve already fixed up the toif texture loading function though and it will be part of the games next update.
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October 25th, 2010, 00:40 Posted By: wraggster
News via http://thatotherdev.wordpress.com/20...%e2%80%93-ps3/
Here is another updated version of Cubicle Shooter.
Notable changes:
There are now enemies represented with a textured 3d model
Enemies turn to face you, move towards you, fall from gravity, have the same collision detection as you, bump into both you and each other, and are pushed back when shot
Game saves are now stored on the internal hard drive
Games saves now record blasts and enemies
Controls:
Move – Left analog stick
Aim – Right analog stick
Shooter – R1
Jump – X
Save – Select
Load – Start
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October 25th, 2010, 00:39 Posted By: wraggster
News via http://www.psp-hacks.com/2010/10/24/...-psp-released/
Stinkee2 has released his own PGU-powered version of Cube Runner for the PSP. And it’s pretty slick
You’ll notice I suck real bad, but with each run I’m getting better. Now back to it. This is addicting.
Cube Runner Game Modes:
•Level Game: Load a user created level, saved as a 20x(any height) PNG image and play through it. Background color is white, don’t change it or else you won’t be able to really play it. There will only be a massive wall of cubes the color that you changed the background to.
•Arcade Game: Play through sort of a “tunnel” or “road” of cubes for as long as you can without hitting the sides.
•Endless Game: Play through a barrage of randomly placed cubes for as long as possible without hitting any.
Cube Runner Controls:
•Analog stick: Move left/right.
•Hold L+R: Change camera.
•Start button: Pause
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