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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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December 6th, 2010, 23:50 Posted By: wraggster
News via http://emu-russia.net/en/
Super Nintendo emulator for Sony PlayStation 3 has been updated. Changes:
- PAL issues are fixed at all resolutions - ghosting is gone;
- It's now possible to run NTSC ROMs and PAL ROMs alike correctly at 576p PAL mode. When the setting 'PAL60' is set to ON, a trick will be applied to get NTSC ROMs to run correctly at 50Hz mode. If set to OFF, it will run PAL ROMs correctly. Even though PAL ROMs will play normally now at 480p/720p/1080p, 576p still seems to run PAL ROMs slightly better - but it's probably unnoticeable to the user.
- Cheatcode files can now be loaded and selected/enabled ingame. Note that all zSNES and SNES9x cheatcode files are supported - everything with the .CHT extension. You can also set a Cheatfile directory. If you don't set a Cheatfile directory, the default will be USRDIR.
- Cheatfiles must have the same filename as the ROM. Here is how selecting and enabling cheats works in-game:
- Right analog stick - Left + L2 - Move cheat position back by one (-1)
- Right analog stick - Right + L2 - Move cheat position forwards by one (+1)
* Right analog stick - Up - Enable the currently selected cheat
* Right analog stick - Down - Disable the currently selected cheat
http://emu-russia.net/en/files/emus-ps3/snes/
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December 6th, 2010, 23:47 Posted By: wraggster
A New week a new version of the Nintendo 64 Emulator for PSP
Heres whats new:
What's changed in this revision:
Revision 606
[!] Fixed save state text rendering and selection
[!] No cache alignment on registers, seems faster that way
[!] inline inner core functions that gets called a lot
[!] Simplified the Fragment cache Hash
[~] Really fixed the N64 -> PSP coordinate rounding/conversion
Revision 605
[!] Set Zfighting Fix enabled by default
[^] Merged battery functions into one component
[+] Optimized ConvertN64ToPsp (Avoid rounding twice and creating temporary object + rounding will be done in fpu to avoid converting from float to int..)
[!] Made Highlight inexact blendModes debug only
[~} Simplified a couple of parameters
[~] Avoid calling UpdateFramerate if fps counter is disabled
http://forums.daedalusx64.com/viewto...t=2640&start=0
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December 6th, 2010, 22:00 Posted By: wraggster
There's a new Quest system heading to the PlayStation Rewards scheme, Sony has announced.
According to the PlayStation Blog, the new system will reward you with progress points for successfully completing various grueling tasks.
For example, the "No Place Like Home" quest asks you to visit the central plaza in PlayStation Home, "Check Your Pulse" demands you watch PlayStation Network's Pulse in HD and "Move It" is completed by booting up a Move title.
There will be nine quests added to the PlayStation Rewards beta tomorrow, with plenty more promised in the coming months.
Not up to speed on what PlayStation Rewards is all about? Let Sony's Chris Hagedorn explain:
"PlayStation Rewards was made to recognise and reward members for doing the things they love – interacting with and experiencing the entertainment that PlayStation offers.
"As users play games, check out PlayStation Network's original programming, review games and explore PlayStation Home, they will earn progress toward the program's three tiers – Select, Pro and Legendary status.
If you're not part of the beta, you'll have to wait until the full launch in April 2011.
http://www.eurogamer.net/articles/20...tation-rewards
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December 6th, 2010, 21:59 Posted By: wraggster
An early prototype for Sony's Move controller featured a thumbstick and a trackball, among other bells and whistles.
The revelations come courtesy of a Sony patent dug up by PlayStation Lifestyle.
Regarding the thumbstick, the patent clarifies, "In some embodiments, the joystick 114 is used to control aspects of a game console such as manipulating an onscreen cursor. In other embodiments, the joystick is used to control movement or actions of onscreen avatars."
The trackball is perhaps the more interesting idea though. Apparently, it was to be a detachable module, allowing for interchangeable add-ons such as a button cluster that could turn the wand into an old-fashioned joystick (see fig. 4a).
The patent goes on to reveal unfulfilled aspirations for the sphere on top of the controller too. In the prototyped version it could act as both a pressure sensor and a controller in its own right (see fig. 5a).
Alas, as we know, these features didn't make the final cut. It's not clear why, but it's possible Sony's bank manager stepped in. The kind of magic tricks mooted by the design sound like they might not have come cheap.
http://www.eurogamer.net/articles/20...all-thumbstick
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December 6th, 2010, 18:08 Posted By: Shrygue
via MCV
Profoundly blurry pictures and hearsay – as far as the PSP2 goes that’s as concrete as it gets for now, but the evidence is seemingly more than enough for outspoken US analyst Michael Pachter to write off the machine before it’s even revealed.
“I think the PSP was dead on arrival and I think the PSP2 is going to be dead on arrival,” he explained on his Pach Attack webcast. However, Pachter’s warnings weren’t just for the PSP – instead, he fears for the very viability of a handheld space he sees being increasingly controlled by Apple.
“We’re approaching saturation in the handheld market,” he added. “We’re starting to see DS hardware sales crack, the iPod Touch is cutting into the handheld market. It looks to me like young kids are just as happy playing with the iPod Touch.
“The 3DS will prolong the handheld market for manufacturers, but ultimately I think handhelds are in trouble. What’s the difference if you play Tetris on an iPod Touch or on a DS? Well, you pay a buck on the iPod Touch and you pay $20 on the DS.
“After the 3DS has had its little rush I think the handhelds will continue to decline.” Last month Ready At Dawn developer Ru Weerasuriya said PSP was “doomed from the beginning”.
Since its launch in 2004 the PSP has sold a staggering 60m units worldwide, making it – in raw unit terms at least – one of the best selling consoles ever made, lagging only behind the PS2, PSOne, Game Boy, Game Boy Advance, Wii and DS.
It’s currently the second best-selling games console of 2010 in Japan, ahead of the Wii and PS3 and behind only the DS.
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December 5th, 2010, 21:59 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2335
TimRex released a version of his 1st set of emulators for Commodore. You will be able to emulate the C64, VIC20 and Plus4 (C128 version is planned for next release).
Features:
- Full speed emulation
- Support Audio (FastSID)
- Support 16:9, 4:3
- Support of filters (with preview)
- Autoload
- Warp Mode (~ 350-700% of the current speed)
- On-Screen Keyboard (partial support).
- Keyboard support (partial implementation).
- Support for most formats, uncompressed (. D64. D71. D80. D81. D82. G64. G41. X64. T64. Tap. Prg. P00)
Known Bugs:
- No support for the time compressed format (. Zip. Bz2. Gz. D6z. D7z. D8z. G6Z. G4Z. X6z)
- The virtual keyboard does not have all the keys.
- Do not save settings / configuration
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December 5th, 2010, 21:40 Posted By: wraggster
News via http://www.aep-emu.de/
From the PCSX2 PS2 emulator based on Windows ValDanX appeared in a new trial.
Quote:
Nov 30, 2010
valdanx Revision: r118
PCSX2:
1. Rewrited unstable code of r117.
2. Added VU frame skip (import from PCSX2 0.9.6).
3. Added SSE4A instructions (uncached copy).
4. Added EE Advanced Branch Reg speedhack (import from 0.0).
CDVD:
1. Fixed many small bugs.
Boot Manager:
1. Fixed bugs Z2 compress.
2. Optimized game loader.
3. Added support for delete / add a columns.
4. Added Rename Game dialog.
5. Added control over running the ISO.
6. Added support for detecting region game.
GSdx:
1. Added support for auto detecting SSE instructions (All-in-One).
2. Added control over texture filter.
3. Enabled SSE3 instructions.
4. Fixed bugs custom D3D internal res.
valdanx Revision: r117
PCSX2:
1. Created Boot Manager.
2. Added EE Cyclerate x3 (import from 0.9.6).
3. Added VU Cycle Stealing 4 (x10).
4. New div vps.
5. Fixed asm code in GS.
CDVD:
1. Fixed bug boot Contra Shattered Soldier.
2. Added new read/write format: Z, Z2, Z2x3.
Memory card manager:
1. Fixed bug delete formated cards.
GSdx:
1. Updated Xbyak to 2.29.
2. Rewrited Cuda core.
valdanx Revision: r116
GSdx:
1. Rewrited asm code.
2. Fixed GS bugs.
3. Downgraded xbyak (new can´t call xmmword).
http://sourceforge.net/projects/valdanx/files/
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December 5th, 2010, 01:57 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
After the bad news regarding the abandonment (justified) of the scene by the coder Chinese hrimfaxi, the everlasting future of CF Prometheus now seemed to have been overthrown. Fortunately, the legacy of the coder comes to us with the Prometheus-4 (not all available yet). The Prometheus-4 Custom Firmware 3.5 is specifically for owners with TA-088v3 PSP 2000 and PSP 3000 with firmware 5.03.
The new Prometheus-4 was established with the purpose to start the new Monster Hunter Portable 3rd through CF.
Installation:
Quote:
NB. Before installation, you should disable any active plugins.
Installation Procedure
1. Install and run ChichHEN (or MHUSpeed)
2. Install CF 5.3 GEN-C
3. Extract the files in the Prometheus 5:03 in PSP / GAME
4. Start the installer of 3.5 Prometheus
5. Install the 5.3 Prometheus Press
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December 5th, 2010, 01:53 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...3&view_reply=1
After the bad news regarding the abandonment (justified) of the scene by the coder Chinese hrimfaxi, the everlasting future of CF Prometheus now seemed to have been overthrown. Fortunately, the legacy of the coder comes to us with the Prometheus-4 (not all available yet).
The CF-4 5:50 Prometheus is based on CF 5:50 GEN-D3, and then for the PSP-1000 PSP-2000 and excluded those with motherboard TA-088v3.
The new Prometheus-4 was established with the purpose to start the new Monster Hunter Portable 3rd through CF.
WARNING: Monster Hunter Portable was released 3rd day on December 1 in Japan. There being a one-day Europe is categorically forbidden to proclaim owners or imply in any way, under penalty of immediate expulsion from the forum (read banks).
More details in the box below.
Installation:
Quote:
- Copy the folder 5.50_Prometheus in PSP / GAME
- Start the program
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December 5th, 2010, 01:46 Posted By: wraggster
The PSP Emulator for Windows thats written in java gets yet another update:
Heres whats new:
Added small new finding to SoundMixer.
Avoid NullPointerException in sceKernelNotifyCallback.
Simplified writeVideoImageWithRange in MediaEngine (only using slower method).
Checked and updated MIPS relocations in Loader.
.
http://buildbot.orphis.net/jpcsp/
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December 5th, 2010, 01:44 Posted By: spyke1
I've just released the update to Zelda Return of the Hylian.
List of changes for version 1.0:- Background music (OGG format)
- Help screen has been updated and enabled
- Better button mapping
- Fixed (hopefully) the exit bug.
- Added a "Save and Continue" option
- Various other small bug fixes and tweaks
The download is much larger now due to the inclusion of OGG formated music. Just extract the zip file contents and copy over to your Zelda ROTH folder.
Zelda ROTH Site
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December 5th, 2010, 01:28 Posted By: wraggster
news via http://ps3.gx-mod.com/modules/news/a...p?storyid=2324
Robo Hobo has released a new version of "WIP" for PS3's multi-system emulator for emulation Mednafen consoles NES, Game Boy, Game Boy Color, Game Boy Advance, Sega Master System, Game Gear, PC Engine, PC- Engine CD, Lynx, NeoGeo Pocket, and WonderSwan.
New / fixed:
- Support in bios vbam
- Support (included) in vba-over.ini vbam to fix games using a backup type psécifique (such as Pokemon games).
Mednafen PS3 R84
Official site: http://code.google.com/p/mednafen-ps3/
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December 5th, 2010, 00:04 Posted By: wraggster
Are you looking for the quietest place in the (virtual) world? Yes, even quieter than PlayStation Home. Sony Europe just launched a PlayStation Plus-exclusive lounge inside of Home. Perfect for the person who likes Home, but just wishes it didn't have so many people in it.
Once you get past the doorman in the marble foyer, you'll be able to converse with the other occupant of the PlayStation Plus Private Members Club in peace -- mostly about how awesome it is to have a place to go where you can get away from all the people who meant to launch the PlayStation Store. There's a bar, "alcoves" for conversation, and even an exclusive card game, optimistically designed for two to four players.
http://www.joystiq.com/2010/12/02/pl...from-the-crow/
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December 5th, 2010, 00:01 Posted By: wraggster
Many of us can't play PS2 games on our PS3s right now, but Sony has come up with a clever, and distinctly Sony-like, workaround for that problem: sticking a PS2 into a Bravia HDTV. And only ten years after the system's contemporary, the Dreamcast, was packed into a Fuji TV.
The budget-focused (okay, maybe it's not all that Sony-like) Bravia KDL-22PX300 includes 720p output, four HDMI ports ... and a PS2. We bet you can't guess where the PS2 hardware is in that sleek, sleek design. The set's currently available in the UK for £199.95 (about $312).
http://www.joystiq.com/2010/12/03/ne...-ps2-hardware/
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December 4th, 2010, 23:51 Posted By: wraggster
The Air Force Research Laboratory (AFRL) has connected 1,760 PlayStation 3 systems together to create what the organization is calling the fastest interactive computer in the entire Defense Department. The Condor Cluster, as the group of systems is known, also includes 168 separate graphical processing units and 84 coordinating servers in a parallel array capable of performing 500 trillion floating point operations per second (500 TFLOPS), according to AFRL Director of High Power Computing Mark Barnell.
http://games.slashdot.org/story/10/1...e-of-1760-PS3s
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December 4th, 2010, 23:46 Posted By: wraggster
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December 4th, 2010, 23:45 Posted By: wraggster
At this point, does it really surprise anyone that a new phone is leaking by way of a photo sharing site? We totally understand the conundrum: when you're logged into a phone that you're testing and you're taking pictures, it's so easy to upload 'em. And hey, you need to test the sharing functionality at some point anyway, right? At any rate, we love it, so we're not going to complain that a few photos with Sony Ericsson Zeus clearly called out in the EXIF data have started showing up on Picasa. The four appropriately-labeled pictures all clock in at 5 megapixels, so we hope you weren't expecting an N8-beating resolution here... but then again, when you're heads-down in PlayStation-branded games for hours on end, do you really have time to be taking decent pictures anyway?
http://www.engadget.com/2010/12/03/s...es-sample-sho/
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