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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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THE LATEST NEWS BELOW
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December 3rd, 2010, 01:17 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2319
Robo Hobo has released a new version of "WIP" for PS3's multi-system emulator for emulation Mednafen consoles NES, Game Boy, Game Boy Color, Game Boy Advance, Sega Master System, Game Gear, PC Engine, PC- Engine CD, Lynx, NeoGeo Pocket, and WonderSwan.
New / fixed:
- Changing the older fonts by font anti-aliasing
- Fixed a crash when emulation of the PC-Engine
- Fixed bookmark
- Fixed a display problem
- Sort folders before files
Mednafen PS3 R83
Official site: http://code.google.com/p/mednafen-ps3/
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December 3rd, 2010, 01:01 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...7&view_reply=1
Made in New homebrew PSP-ITA, this is the first release of PSPBriscola. The developer PataPork in a short time have managed to play in a PSP version of the games most popular in Italy and now widespread in many parts of the world. The current version 1.0 supports only a single-player VS mode where you can challenge an opponent controlled by the CPU, but the developer has promised to present a new version with more pesto 1 VS 3 and single-player game in multiplayer mode, more the ability to select different decks of cards. The fact remains that already this first version can dabble in fun play sessions.
PataPork wants to thank AB5000 (actor PSP-ITA) for the function of randomizazzione an array is vital to the dynamic gameplay.
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December 3rd, 2010, 00:34 Posted By: wraggster
Wedbush Morgan analyst Michael Pachter believes that combined sales of Move and Kinect could top 8 million units by the end of the year.
Looking further ahead, he expects the peripherals to shift between 20 and 25 million units by the end of 2011, although he noted that software sales will only rise marginally.
"These 20-25 million households are likely to buy 2-3 games apiece, resulting in software sales of 40-75 million units and publisher revenues of $1.6billion-$3 billion next year.
"These sales are not all incremental; clearly, consumers who buy Kinect or Move are console owners, and presumably, they would have bought other games had they not purchased the peripherals. We think that the incremental contribution from the two devices will be around $500–$800 million in 2011, or around 2.5-4 per cent of industry sales next year."
Both Microsoft and Sony have pushed out numbers for the peripherals this week, with Microsoft claiming 2.5 million sales, and Sony 4.1 million sales - although it later amended the number to units shipped to retail.
Pachter added that he believes Microsoft will cut the price of its basic Xbox 360 model to $249 in the US, prompting Sony to bundle Move with its standard 160GB $299 PlayStation SKU.
The new bundle could add value for Sony, as he believes Move has a manufacturing cost of around $40. Currently, Sony's Move and PlayStation 3 bundle retails for $399 with a 320GB unit.
"If Sony were to take such action in early 2011, we think it would accomplish its goals of profitability, solid console sales and Move penetration, and think that its controller would have a dramatic impact on software development and sales next year," he added.
http://www.gamesindustry.biz/article...t-8m-this-year
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December 3rd, 2010, 00:24 Posted By: bandit
Translation:
shinhalsafar the developer at the origin of the bearing of FCEU (emulator BORN) and VBA (emulator GameBoy, GameBoy Color and GameBoy Advance) continues in its impetus on the bearings of the Nintendo emulators for our greater pleasure. Indeed it has just created a page google code on its new project, the bearing of dolphin a Wii emulator and GameCube on PS3.
Google Code Site: Dolphin PS3
Source: Logic-Sunrise forums
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December 3rd, 2010, 00:24 Posted By: bandit
Translation:
shinhalsafar the developer at the origin of the bearing of FCEU (emulator BORN) and VBA (emulator GameBoy, GameBoy Color and GameBoy Advance) continues in its impetus on the bearings of the Nintendo emulators for our greater pleasure. Indeed it has just created a page google code on its new project, the bearing of dolphin a Wii emulator and GameCube on PS3.
Google Code Site: Dolphin PS3
Source: Logic-Sunrise forums
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December 2nd, 2010, 00:29 Posted By: wraggster
New from Divineo China
Not only does it make your PS3 Slim look sleek and cool, but it will show the Blu-Ray or DVD spinning with its cool clear case! Usually the shell of the console is clear but the Blu-Ray drive is still covered. The new replacement case is a smoke black and bundled with a LED fan. Give you PS3 a new look and a new life!
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December 2nd, 2010, 00:26 Posted By: wraggster
The Jpcsp Team have released a new build of their PSP Emulator for Windows written in Java, heres whats new:
Updated Simplified Chinese (PRC) translation and added Traditional Chinese (TW) translation (all by Darksoviet).
Implemented EXIT and POWER callbacks' handling.
Improved sceKernelExitGame.
Improved sceKernelReleaseWaitThread.
Improved several callback management functions in ThreadManForUser:
- Fixed sceKernelNotifyCallback;
- Improved sceKernelCheckCallback;
- Added returning of proper error codes.
Improved sceMpegAvcCsc and MediaEngine to work with YCbCr ranges.
Implemented Kernel_Library_37431849.
Implemented sceAtracSetMOutHalfwayBuffer.
Improved SAS sound processing:
- Redirected all sound playback to __sceSasCore and __sceSasCoreWithMix;
- Added basis for synthesis and mixing frameworks;
- Fixed a few voice playback timing bugs.
download here
http://buildbot.orphis.net/jpcsp/
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December 2nd, 2010, 00:18 Posted By: wraggster
The first video footage of what could be the PlayStation Phone has appeared on the internet.
Greek website Techblog (via Endgadget) hosted a clip (below) showing a man thumbing his way around a phone's touch-screen interface. Airy music wafts dreamily in the background.
There's no footage of the phone sliding open to reveal a more PSP-like shape, nor any sign of a game running. The man, presumably bored, settled for menus.
Along with the video comes word that the PlayStation Phone is called the Sony Ericsson Z1 and features the Android Gingerbread.
The validity of the video and device aren't confirmed, so treat this with caution for now.
However, there has been considerable evidence in recent weeks to suggest a Sony Ericsson phone with a PlayStation component exists.
Last week, we heard that Sony will unveil a PlayStation Phone on Thursday, 9th December. The handset itself will arrive in shops in February 2011, apparently.
Earlier that week, Sony Ericsson CEO Bert Nordberg made headlines by stating that, "There's a lot of smoke, and I tell you there must be a fire somewhere."
http://www.eurogamer.net/articles/20...d-for-internet
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December 2nd, 2010, 00:14 Posted By: wraggster
It's quite fitting for a device that's purportedly codenamed Zeus to make its first video appearance somewhere in the wilds of Greece. What we have here is the apparent full motion debut of Sony Ericsson's big crossover device, the PlayStation Phone, one half portable gaming console, one half Android smartphone. Unfortunately, we never see it flexing out its slider to reveal that delicious control pad, but judging from its curves and little design details, it does indeed look to be the real deal. Techblog.gr reports that it's dubbed the Sony Ericsson Z1 and comes with Gingerbread on board -- something that meshes well with earlier indications that some Zeus devices in the wild are already running Android 2.3 (and above) -- while the screen is a 4-inch panel that apparently offers great touchscreen responsiveness.
http://www.engadget.com/2010/12/01/p...ngerbread-and/
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December 2nd, 2010, 00:00 Posted By: wraggster
News via http://www.eurogamer.net/articles/20...-january-deals
Throughout December and January, PlayStation Plus subscribers can look forward to lots of exclusive games, discounts and miscellaneous bits and bobs.
We've outlined what's known to be coming below, but the European PlayStation blog notes that some "extra little bonuses" will crop up during December and that some of January's content is still being finalised.
The December highlights are 8/10 PSN puzzler Cuboid and PSone golden oldie Oddworld: Abe's Exodus given for free; 50 per cent off 8/10 hexagonal grid-based eco puzzler Greed Corp; 20 per cent off new co-op zombie shooter Dead Nation (on launch day only); and a full game trial of Assassin's Creed (the first and weakest game of the series).
There's also a 25 per cent discount on the PlayTV Live Chat upgrade that usually costs a considerable £6.29.
Then on 5th January, a fresh batch of PlayStation Plus content will arrive. Astrotipper will be the free PSN game, and there's going to be 20 per cent of Tim Schafer's 8/10 action RPG Costume Quest and its DLC. There's also 20 per cent off the Japanese phenomena Monster Hunter Freedom Unite. Give this some thought: it's a great game, although 50 per cent off would have been much, much more enticing.
"What this is not, however, is a game for everyone. It requires enormous quantities of patience, planning and persistence. If you're up to the challenge, prepare yourself for one of the most rewarding opportunities in gaming," Eurogamer's Dan Pearson wrote of Monster Hunter Freedom Unite after 70 hours of testing.
Like Xbox Live, PlayStation Plus costs £39.99 annually - or £11.99 for 90 days. Unlike Xbox Live, Sony's keen to offer lots of free stuff above and beyond demos.
Remember that if your subscription to PlayStation Plus runs out, some of the exclusive content will be locked away from you until you start paying again.
December's PlayStation Plus Content
Free: Cuboid (PSN), Bubble Trubble (mini), Dracula: Undead Awakening (mini), Oddworld: Abe's Exodus (PSone)
Discounts: PlayTV Live Chat (25 per cent off), Punisher: No Mercy (50 per cent), Greed Corp (50 per cent), Age of Hammer Wars (50 per cent), Impossible Mission & Super Fruitfall Deluxe Bundle (two for the price of one)
Full Game Trial: Assassin's Creed
Dynamic Themes: Winter, Lava Lamp (x4)
Premium Avatars: Dead Nation (x2), Hustle Kings (x5) - available from 8th Dec
January's PlayStation Plus Content (available from 5th Jan)
Free: Astrotipper (PSN), Pipe Madness (mini - two weeks early), Kahoots (mini), Colony Wars (PSone)
Discounts: PlayTV Live Chat (25 per cent off), Stardrone (20 per cent off on day one), Dark Stalkers' Chronicles (PSP, 40 per cent), Megaman Maveric Hunter (PSP, 40 per cent), Monster Hunter Freedom Unite (PSP, 20 per cent), Fate Unlimited (PSP, 60 per cent), PowerStone Collection (PSP, 40 per cent), Capcom Classics reloaded (PSP, 40 per cent), Capcom Classics Remixed (PSP, 50 per cent), Capcom Puzzle World (PSP, 40 per cent), Street Fighter Alpha 3 Max (PSP, 40 per cent), MAG DLC Bundle (50 per cent), Costume Quest and DLC bundle (20 per cent)
Dynamic Themes: Fire, Year of the Rabbit
Premium Avatars: Eat Them (x5)
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December 2nd, 2010, 00:00 Posted By: wraggster
News via http://www.eurogamer.net/articles/20...-january-deals
Throughout December and January, PlayStation Plus subscribers can look forward to lots of exclusive games, discounts and miscellaneous bits and bobs.
We've outlined what's known to be coming below, but the European PlayStation blog notes that some "extra little bonuses" will crop up during December and that some of January's content is still being finalised.
The December highlights are 8/10 PSN puzzler Cuboid and PSone golden oldie Oddworld: Abe's Exodus given for free; 50 per cent off 8/10 hexagonal grid-based eco puzzler Greed Corp; 20 per cent off new co-op zombie shooter Dead Nation (on launch day only); and a full game trial of Assassin's Creed (the first and weakest game of the series).
There's also a 25 per cent discount on the PlayTV Live Chat upgrade that usually costs a considerable £6.29.
Then on 5th January, a fresh batch of PlayStation Plus content will arrive. Astrotipper will be the free PSN game, and there's going to be 20 per cent of Tim Schafer's 8/10 action RPG Costume Quest and its DLC. There's also 20 per cent off the Japanese phenomena Monster Hunter Freedom Unite. Give this some thought: it's a great game, although 50 per cent off would have been much, much more enticing.
"What this is not, however, is a game for everyone. It requires enormous quantities of patience, planning and persistence. If you're up to the challenge, prepare yourself for one of the most rewarding opportunities in gaming," Eurogamer's Dan Pearson wrote of Monster Hunter Freedom Unite after 70 hours of testing.
Like Xbox Live, PlayStation Plus costs £39.99 annually - or £11.99 for 90 days. Unlike Xbox Live, Sony's keen to offer lots of free stuff above and beyond demos.
Remember that if your subscription to PlayStation Plus runs out, some of the exclusive content will be locked away from you until you start paying again.
December's PlayStation Plus Content
Free: Cuboid (PSN), Bubble Trubble (mini), Dracula: Undead Awakening (mini), Oddworld: Abe's Exodus (PSone)
Discounts: PlayTV Live Chat (25 per cent off), Punisher: No Mercy (50 per cent), Greed Corp (50 per cent), Age of Hammer Wars (50 per cent), Impossible Mission & Super Fruitfall Deluxe Bundle (two for the price of one)
Full Game Trial: Assassin's Creed
Dynamic Themes: Winter, Lava Lamp (x4)
Premium Avatars: Dead Nation (x2), Hustle Kings (x5) - available from 8th Dec
January's PlayStation Plus Content (available from 5th Jan)
Free: Astrotipper (PSN), Pipe Madness (mini - two weeks early), Kahoots (mini), Colony Wars (PSone)
Discounts: PlayTV Live Chat (25 per cent off), Stardrone (20 per cent off on day one), Dark Stalkers' Chronicles (PSP, 40 per cent), Megaman Maveric Hunter (PSP, 40 per cent), Monster Hunter Freedom Unite (PSP, 20 per cent), Fate Unlimited (PSP, 60 per cent), PowerStone Collection (PSP, 40 per cent), Capcom Classics reloaded (PSP, 40 per cent), Capcom Classics Remixed (PSP, 50 per cent), Capcom Puzzle World (PSP, 40 per cent), Street Fighter Alpha 3 Max (PSP, 40 per cent), MAG DLC Bundle (50 per cent), Costume Quest and DLC bundle (20 per cent)
Dynamic Themes: Fire, Year of the Rabbit
Premium Avatars: Eat Them (x5)
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December 1st, 2010, 23:50 Posted By: wraggster
Update: James Thorpes comments below tell users that "add-ons" - which includes DLC - "do not expire" when a PlayStation Plus subscription lapses.
However, the PlaySation Network Terms & Conditions appear to disagree:
"Type 1. You will still be able to access and use the following PlayStation Plus Elements after your Subscription Period expires, provided that you downloaded them before expiry:"
Premium avatars
Premium themes
"Type 2. You will no longer be able to access and use the following PlayStation Plus Elements after your Subscription Period expires, even if you downloaded them before expiry:"
PlayStation Network games
PSone games
Minis
Premium game elements
James Thorpe's original blog post said premium game elements and/or DLC would be given to PlayStation Plus subscribers each month. His new post retracts that.
We're talking to Sony now and trying to work out exactly what you can and can't keep.
Original story: Sony has apologised for misleading PlayStation Plus members into believing they could keep PS3 game DLC when their subscriptions lapsed.
On the European PlayStation blog on 23rd June 2010, Sony's James Thorpe wrote: "Each month there will be two dynamic themes, two premium avatars and premium game elements/add-ons for you to download and many of these will be exclusive to members only.
"These are yours to keep forever once you have downloaded them."
The PlayStation Plus terms and conditions contradict this and state that only premium avatars and premium themes can be kept after a PlayStation Plus subscription has lapsed.
Sony's blog post has remained published and uncorrected until now.
On the European PlayStation blog today, James Thorpe atoned for an "honest mistake" caused by the "hectic launch period of Plus".
"[PlayStation] Plus premium game elements, mentioned in the T&Cs, do not refer to DLC," explained Thorpe. "The Private Members Club in PlayStation Home is an example of a premium game element ... they will expire if your Plus subscription expires.
"Add-ons are separate to premium game elements.
"In the original blog post," he added, "I was using the phrase 'add-ons' to refer to extra content including DLC. Currently, add-ons do not expire when the subscription expires
"Premium game elements and add-ons are not part of the core monthly content, I apologise again if my post during the launch of Plus was incorrect, I'm afraid this was just an honest mistake during the hectic launch period of Plus."
http://www.eurogamer.net/articles/20...ation-plus-dlc
To read more of the post and Download, click here!
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December 1st, 2010, 23:50 Posted By: wraggster
Update: James Thorpes comments below tell users that "add-ons" - which includes DLC - "do not expire" when a PlayStation Plus subscription lapses.
However, the PlaySation Network Terms & Conditions appear to disagree:
"Type 1. You will still be able to access and use the following PlayStation Plus Elements after your Subscription Period expires, provided that you downloaded them before expiry:"
Premium avatars
Premium themes
"Type 2. You will no longer be able to access and use the following PlayStation Plus Elements after your Subscription Period expires, even if you downloaded them before expiry:"
PlayStation Network games
PSone games
Minis
Premium game elements
James Thorpe's original blog post said premium game elements and/or DLC would be given to PlayStation Plus subscribers each month. His new post retracts that.
We're talking to Sony now and trying to work out exactly what you can and can't keep.
Original story: Sony has apologised for misleading PlayStation Plus members into believing they could keep PS3 game DLC when their subscriptions lapsed.
On the European PlayStation blog on 23rd June 2010, Sony's James Thorpe wrote: "Each month there will be two dynamic themes, two premium avatars and premium game elements/add-ons for you to download and many of these will be exclusive to members only.
"These are yours to keep forever once you have downloaded them."
The PlayStation Plus terms and conditions contradict this and state that only premium avatars and premium themes can be kept after a PlayStation Plus subscription has lapsed.
Sony's blog post has remained published and uncorrected until now.
On the European PlayStation blog today, James Thorpe atoned for an "honest mistake" caused by the "hectic launch period of Plus".
"[PlayStation] Plus premium game elements, mentioned in the T&Cs, do not refer to DLC," explained Thorpe. "The Private Members Club in PlayStation Home is an example of a premium game element ... they will expire if your Plus subscription expires.
"Add-ons are separate to premium game elements.
"In the original blog post," he added, "I was using the phrase 'add-ons' to refer to extra content including DLC. Currently, add-ons do not expire when the subscription expires
"Premium game elements and add-ons are not part of the core monthly content, I apologise again if my post during the launch of Plus was incorrect, I'm afraid this was just an honest mistake during the hectic launch period of Plus."
http://www.eurogamer.net/articles/20...ation-plus-dlc
To read more of the post and Download, click here!
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December 1st, 2010, 19:35 Posted By: bandit
A valued member at PSGroove, halsafar, has released his port of a VBA emulator!
I am pleased to finally release my teams port of VBA (Visual Boy Advance) to the public. It is a clean port of the most recent VBA-M emulator, that is fully functional, equal to our teams SNES9X-PS3 and FCEU-PS3 releases.
We spent some time optimizing it. The VBA-M source is not conducive to being run on the PPU. After applying many small optimizations we have obtained 60fps in all the important games.
Enjoy GB and GBA with shaders!
Vba 0.99 (3.41 only, 1.92 coming soon)
Download VBA 0.99 (Mediafire)
Report bugs, slow games or feature requests to the google code issue tracker:
https://code.google.com/p/vba-ps3/
Here is part of the readme file:
This is an application for the PlayStation3 that makes it possible to play Game Boy Classic / Game Boy Color / Game Boy Advance games on your jailbroken PlayStation3. It is based on an up-to-date version of the popular PC emulator, VBA-M.
1. CURRENTLY IMPLEMENTED VBA-M FUNCTIONS
* Saving/loading of SRAM
* Savestate loading/saving support
– Savestate slot selectable in-game
– Up to 10 saveslots
2.1.1 CONTROLS IN ROM MENU
Up - Go up
Down - Go down
Left - Go back five file entries
Right - Go forward five file entries
L1 - Go back one page
R1 - Go forward one page
Cross - (If directory selected) enter directory/ (if ROM selected) start ROM
Triangle - (If ROM selected) start ROM with multitap support
Circle - (If not in root directory) Go back to previous directory
L2 + R2 - (If you previously exited a ROM) return to game
Select - Go to settings menu (see ‘CONTROLS IN SETTINGS MENU’ section)
2.1.2 CONTROLS IN SETTINGS MENU
Up - Go up one setting.
Down - Go down one setting.
Left - Change setting to the left.
Right - Change setting to the right.
Circle - Go back to ROM menu/Go back to previous Settings screen
Start - Reset the setting back to the default value.
R1 - Go to the next Settings screen
L1 - Go to the previous Settings screen
L3 + R3 - Return back to game (if a ROM is loaded)
2.1.3 CONTROLS IN-GAME
Nothing worth really explaining here –
R3 + L3 - Press these two buttons together while in-game to go back to the ROM browser menu.
R3 + R2 - Save to currently selected save state slot
L3 + L2 - Load from currently selected save state slot
Right analog stick – Left - Move current savestate slot one slot backwards
Right analog stick – Right - Move current savestate slot one slot forward
To play a game with a USB controller as Player 1, start up your PS3 and rather than using the Sixaxis, DualShock3, plug in an USB port before connecting the controller to the PS3 – your USB pad should then become Controller 1.
5.1 GENERAL NOTES
* For people running this on HDTVs complaining about input lag:
- Turn off all post-processing filters you may have running - on Sony Bravia HDTVs, display Motion Flow (this also causes input lags with most games in general, not just this application. If your HDTV has a 'Game' mode or something of the sort, select that as well.
5.2 PERFORMANCE NOTES
This emulator has been optimized to run most games at full-speed (at any resolution - 480p/720p/1080p).
Some of the games that are guaranteed to run at fullspeed (without frameskipping) are games like:
Advance Wars / Astro Boy / Castlevania: Circle Of The Moon / Castlevania: Harmony of Dissonance / F-Zero: Maximum Velocity / Final Fantasy Tactics Advance / Golden Sun / Kuru Kuru Kururin / Legend of Zelda: A Link To The Past / Legend of Zelda: The Minish Cap / Mario Kart: Super Circuit / Mega Man Battle Network / Metroid Fusion / Metroid Zero Mission / Mother 3 / Super Mario Advance / Super Mario Advance 2 / Super Mario Advance 3 / Sword of Mana / Tactics Ogre: The Knight of Lodis / Wario Land 4 / Wario Ware Inc
As ever, your mileage may vary. Please notify us of games that won't run
8. CREDITS
Lantus - Optimizations from VBA 360 0.03
Grandy - Special Thanks/Testing
Orioto - PIC1.PNG ( http://orioto.deviantart.com/art/Bir...Time-147870358)
You can download file via source
Source: PSGroove
To read more of the post and Download, click here!
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December 1st, 2010, 19:35 Posted By: bandit
A valued member at PSGroove, halsafar, has released his port of a VBA emulator!
I am pleased to finally release my teams port of VBA (Visual Boy Advance) to the public. It is a clean port of the most recent VBA-M emulator, that is fully functional, equal to our teams SNES9X-PS3 and FCEU-PS3 releases.
We spent some time optimizing it. The VBA-M source is not conducive to being run on the PPU. After applying many small optimizations we have obtained 60fps in all the important games.
Enjoy GB and GBA with shaders!
Vba 0.99 (3.41 only, 1.92 coming soon)
Download VBA 0.99 (Mediafire)
Report bugs, slow games or feature requests to the google code issue tracker:
https://code.google.com/p/vba-ps3/
Here is part of the readme file:
This is an application for the PlayStation3 that makes it possible to play Game Boy Classic / Game Boy Color / Game Boy Advance games on your jailbroken PlayStation3. It is based on an up-to-date version of the popular PC emulator, VBA-M.
1. CURRENTLY IMPLEMENTED VBA-M FUNCTIONS
* Saving/loading of SRAM
* Savestate loading/saving support
– Savestate slot selectable in-game
– Up to 10 saveslots
2.1.1 CONTROLS IN ROM MENU
Up - Go up
Down - Go down
Left - Go back five file entries
Right - Go forward five file entries
L1 - Go back one page
R1 - Go forward one page
Cross - (If directory selected) enter directory/ (if ROM selected) start ROM
Triangle - (If ROM selected) start ROM with multitap support
Circle - (If not in root directory) Go back to previous directory
L2 + R2 - (If you previously exited a ROM) return to game
Select - Go to settings menu (see ‘CONTROLS IN SETTINGS MENU’ section)
2.1.2 CONTROLS IN SETTINGS MENU
Up - Go up one setting.
Down - Go down one setting.
Left - Change setting to the left.
Right - Change setting to the right.
Circle - Go back to ROM menu/Go back to previous Settings screen
Start - Reset the setting back to the default value.
R1 - Go to the next Settings screen
L1 - Go to the previous Settings screen
L3 + R3 - Return back to game (if a ROM is loaded)
2.1.3 CONTROLS IN-GAME
Nothing worth really explaining here –
R3 + L3 - Press these two buttons together while in-game to go back to the ROM browser menu.
R3 + R2 - Save to currently selected save state slot
L3 + L2 - Load from currently selected save state slot
Right analog stick – Left - Move current savestate slot one slot backwards
Right analog stick – Right - Move current savestate slot one slot forward
To play a game with a USB controller as Player 1, start up your PS3 and rather than using the Sixaxis, DualShock3, plug in an USB port before connecting the controller to the PS3 – your USB pad should then become Controller 1.
5.1 GENERAL NOTES
* For people running this on HDTVs complaining about input lag:
- Turn off all post-processing filters you may have running - on Sony Bravia HDTVs, display Motion Flow (this also causes input lags with most games in general, not just this application. If your HDTV has a 'Game' mode or something of the sort, select that as well.
5.2 PERFORMANCE NOTES
This emulator has been optimized to run most games at full-speed (at any resolution - 480p/720p/1080p).
Some of the games that are guaranteed to run at fullspeed (without frameskipping) are games like:
Advance Wars / Astro Boy / Castlevania: Circle Of The Moon / Castlevania: Harmony of Dissonance / F-Zero: Maximum Velocity / Final Fantasy Tactics Advance / Golden Sun / Kuru Kuru Kururin / Legend of Zelda: A Link To The Past / Legend of Zelda: The Minish Cap / Mario Kart: Super Circuit / Mega Man Battle Network / Metroid Fusion / Metroid Zero Mission / Mother 3 / Super Mario Advance / Super Mario Advance 2 / Super Mario Advance 3 / Sword of Mana / Tactics Ogre: The Knight of Lodis / Wario Land 4 / Wario Ware Inc
As ever, your mileage may vary. Please notify us of games that won't run
8. CREDITS
Lantus - Optimizations from VBA 360 0.03
Grandy - Special Thanks/Testing
Orioto - PIC1.PNG ( http://orioto.deviantart.com/art/Bir...Time-147870358)
You can download file via source
Source: PSGroove
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December 1st, 2010, 01:53 Posted By: wraggster
News via http://thatotherdev.wordpress.com/20...%e2%80%93-ps3/
Its suddenly occurred to me how poorly chosen the screen shot was. There are a ton of enemies and tunnels that have been dug by blasting into the walls. But its all off screen. Oh well…
Here is an updated version of Cubicle Shooter!
Notable changes:
You can now shoot other players in split screen multiplayer (still no player death but you get pushed back when shot).
You are taller now. You can crouch back to your previous shortness by holding down the right analog stick. You automatically crouch when there isn’t enough room to stand.
Enemies in multiplayer will approach the nearest player (they would previously only follow player one).
Enemies no longer spawn inside the cube at the start of the game so you wont encounter them until you blast through the wall (It was beginning to feel a little bit too crowded).
The kill counter has been replaced with a score system. You get 10 points each time you shoot a cubicle dweller. The scores are tracked separately for each player.
textured stars onto the sky.
Set a limit to how deep you can dig into the ground (the limit is fairly deep and I don’t expect it will be a problem for anyone).
Fixed the scope in multiplayer.
Some improvements to performance.
Controls:
Move – Left analog stick
Run – L3
Aim – Right analog stick
Crouch – R3
Shoot – R1
Zoom – L1
Jump – X
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December 1st, 2010, 01:40 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2308
A new version of FBANext, after FB Alpha (Final Burn Alpha) was published. As a reminder, this is a multi arcade emulator based on the source code for Final Burn.
Features:
Support the following platforms:
- Support for Roma Capcom CPS-1
- Support for Roma Capcom CPS-2
- Support for Roma Capcom CPS-3
- Support for Roma Cave
- Support the Neo Geo roms
- Support for Roma Sega System 16 (and similar systems), System 18, X-Board, Y-Board
- Support for Roma Toaplan
- Support for Roma Taito 68k
- Support for Roma Psikyo 68EC020/SH2
- Support for Roma PGM
- Support for Roma Konami
- Support for Sega Megadrive roms (savestates are not supported)
- Support of Other Roma (as the creator liked)
- Full support of sound and graphics
- Supports Multiplayers (1 to 4)
- 100% speed, with most graphics filters
- Ease of use through a simple interface
- Support for almost 3000 Roma
- Roma filterable
- 13 filters graphics software
- 2 filters graphics hardware
- Source code available
- Supports 16 / 9
Installation:
- Place your roms in the folder: / dev_hdd0/game/FBAN00000/USRDIR/roms /
- The first time you launch FBAnext, a file-fbanext ps3.xml will be generated. This file your stock options.
- If you want to change the path of your roms, edit fbanext-ps3.xml.
- .Zip/.7z/.rar Extensions are not supported.
Commands during a game:
- L2 + R1 + R2 Pause / Return to menu
- R3 Service Mode
- Reset Rom current L3
Todo:
- Assigning buttons
- Backup Management
- Filtering Software
- DIP switches
- Optional CPU overclock 68k
- Port of the code base to PSL1ght
- Preview / titles / etc on the interface
FBANext-PS3 v1.0.0 Beta
Official site: https: / / code.google.com/p/fba360 /
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December 1st, 2010, 01:29 Posted By: wraggster
If you ever load up the Netflix app on your PS3 and suddenly feel as if you're being experimented upon, here's why: Netflix is reportedly showing off three different user interfaces to users of its service on the PlayStation 3, in order to test out the various recommendations systems and how they're both created and delivered to users. Chief Product Officer Neil Hunt says the "Play" and "Add to Queue" buttons' size, placement, and functionality can vary from build to build, and even things like load times and streaming start times are being adjusted among the various test UIs running on real-life PS3s, providing direct feedback to the company about how customers use the video streaming app.
Hunt says he can boil down what they're learning to just three words: "Simple trumps complete." We'll make it easy for you, Netflix. Make one simple UI for all of us to use.
http://www.joystiq.com/2010/11/29/ne...rfaces-on-ps3/
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December 1st, 2010, 01:00 Posted By: wraggster
According to Electronista, a series of patents filed 13 months ago and published late last week by Sony Computer Entertainment America may confirm rumors of a PSP2 with back touchpad. Of course, they could also confirm the rumored PlayStation phone. 'In either case,' says Peter Smith, 'exactly what interactions will be performed via the rear touch pad remain to be seen. Without adding a cursor to the display it couldn't be anything very precise (in other words, you wouldn't want to have to tap on a specific spot on the UI), but scrolling through menus, swiping to select items in inventory or panning around a map all seem like viable touch-enabled gaming UI interactions that you can do 'blind.' In shooter games you'll often have a gun reticle (essentially a cursor) anyway so aiming could be done via a rear pad.'
http://games.slashdot.org/story/10/1...ouch-Pad-Rumor
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December 1st, 2010, 00:54 Posted By: wraggster
Just hours after Microsoft announced 2.5 million sales of Kinect, rival Sony has announced 4.1 million sales of PlayStation Move.
Move's done the business in the two months since its September release.
The 4.1 million number is accurate as of November 2010 and reflects global sales, Sony said. It does not include sales of the stand-alone PlayStation Eye camera or the stand-alone PlayStation Move navigation controller. The Eye is required to use Move.
There are more than 25 supported or dedicated Move games available to buy in Europe. Sony listed Sports Champions, Start the Party, EyePet Move Edition, MAG and SingStar Dance as "successful titles".
More than 41.6 million PlayStation 3 consoles have been sold across the globe.
While Sony has so far refrained from predicting sales figures for its motion controller, Microsoft has committed to selling five million Kinect units before the end of the year. It's on track to do so, the US giant said.
http://www.eurogamer.net/articles/20...ion-moves-sold
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