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November 10th, 2010, 13:01 Posted By: wraggster
Sony's PSP strategy has been the biggest let-down of the year, according to top US games retailer GameStop.
Senior VP of merchandising and marketing Bob McKenzie told Eurogamer, "If I were to pick a disappointment the only thing would be looking at the number of titles that have launched on the PSP format compared to the prior year.
"I think Sony did a great job two years ago in terms of coming out with a pretty good line-up of PSP offerings and I didn't see that breadth of titles this year. And it's still pretty meaningful to consumers."
Time for the PSP2 then? We couldn't draw McKenzie to comment but rumours have been flying around for the last couple of months about an impending follow-up to Sony's handheld.
At the other end of the spectrum, McKenzie touted Halo: Reach as the biggest surprise package of the year. Amazing as it may seem in the wake of such a successful launch, there was a lot of concern about the title before release.
http://www.eurogamer.net/articles/20...ntment-of-2010
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November 10th, 2010, 01:16 Posted By: wraggster
There's no plushy Sackboy toy snuggled inside the Collector's Edition of LittleBigPlanet 2 - the treats this time are virtual.
They are five PSN avatars and seven LBP2 costumes. Those costumes are Toy Story 3's Alien, Tron: Legacy's Clu, The Muppets' Great Gonzo and Even More Animals' Crocodile, Vulture, Cobra and Mandrill.
Pictures of them can be found on the European PlayStation blog.
That Collector's Edition should set you back £50 in most shops, but the RRP is £59.99, so some may go higher.
Sony has also arranged some pre-order bonuses at various shops. These offer yet more costumes, this time for iconic PlayStation heroes Jak, Daxter, Ratchet and Clank.
LittleBigPlanet 2, after a recent delay, will now launch in January 2011. The extra time enables more feedback from the beta to be taken on board so the package can be nipped and tucked to perfection.
This also allows MM some space to look at how Move can work with LittleBigPlanet 2. In October, Eurogamer revealed that a disc containing 10 demos of Move working with LBP2 will be included with the game.
Media Molecule turned up to the Eurogamer Expo 2010 this year to show off its game. Ambitiously, the MM talk was based around building an LBP2 level using ideas shouted out by the audience - you! Are they mad?!
http://www.eurogamer.net/articles/20...-collectors-ed
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November 10th, 2010, 01:06 Posted By: wraggster
PlayStation fans happily ignored our review of Sonic the Hedgehog 4: Episode 1, making it the best-selling game on the PlayStation Store in October. Apparently that wasn't enough to sate your appetite: the Dreamcast re-release of Sonic Adventure jumped to number 4 on the list. Meanwhile, former Xbox Live exclusives, Deadliest Warrior and Lara Croft and the Guardian of Light, made strong debuts, with Castle Crashers continuing its strong performance.
1. Sonic the Hedgehog 4: Episode One
2. Deadliest Warrior: The Game
3. Lara Croft and the Guardian of Light
4. Sonic Adventure
5. Echoes (minis)
6. Castle Crashers
7. My Aquarium
8. Scott Pilgrim vs. the World: The Game
9. Costume Quest
10. Final Fantasy IX (PSone)
http://www.joystiq.com/2010/11/09/so...es-in-october/
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November 10th, 2010, 00:49 Posted By: wraggster
Activision has urged Call of Duty: Black Ops owners to report exploits, server reliability issues and bugs directly to creator Treyarch.
"These are things that the Treyarch development team needs to hear about in order for them to fix them," Activision's social media guru Dan Amrich wrote on his blog.
"Every game has bugs; it's a reality of gaming. And the bigger the game, the more likely you will find bugs that would never even come to light in less popular titles. So the best way to help get rid of those bugs is to share what you've learned with the team that has the power and insight to fix them."
Amrich urged fans to report issues on the official Call of Duty forum.
He also offered some advice to those who wish to do so. "When you explain your issue - whichever realm it falls under - it helps to be polite (insults in all caps might make you feel better, but it makes it tougher to get to the useful stuff), be specific (the more detail you can offer about what was going on when the problem occurred, the better) and be clear and direct, and you have a much better chance of finding the info you need and/or helping get the problem fixed.
"Less helpful things include angry Tweets directed at nobody in particular, how-to-exploit-the-bugs videos on YouTube, and screaming at the walls, so I do not recommend them."
http://www.eurogamer.net/articles/20...to-report-bugs
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November 10th, 2010, 00:46 Posted By: wraggster
Homefront 1 isn't out yet, but Homefront 2 is already on the cards.
THQ's core games boss Danny Bilson said a sequel would be set on the other side of the Mississippi river.
"The sequel has new features and doesn't even deal with the same characters," Bilson revealed during an IGDA speech (reported by Joystiq).
"It takes place on the other side of the Mississippi - nobody knows what's going on over there because the North Koreans have irradiated the Mississippi with radioactive iodine and nobody can cross it without a hazmat suit. It's very interesting stuff."
Homefront is being aligned as THQ's big shooter series - its Call of Duty. Set in America's own back yard, the premise works around the "what if?" scenario of North Korea invading the home of the capitalist world.
It's not out until March 2011, but THQ has a book co-written by the Apocalypse Now screenwriter ready for early next year.
Homefront is in development for PC, PS3 and Xbox 360.
http://www.eurogamer.net/articles/20...g-a-sequel-thq
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November 10th, 2010, 00:45 Posted By: wraggster
The next Operation Flashpoint game, Red River, will be released at some point between 1st April and the end of June 2011, Eurogamer can exclusively reveal.
"I don't think it does any good to publish in a congested period when everyone's putting out their shooters," Codemasters CEO Rod Cousens told Eurogamer.
"A number of leading companies have their fiscal year ends around that time, and so they'll be firing heavyweights in terms of their product releases to give as much boost to their fiscal year end as they possibly can.
"That's not a window I want to go out in. It will be between 1st April and the end of June."
Rally game DiRT 3 will be released in the same window, Cousens revealed.
"What we're not going to do is do more of the same with each rendition of the game," Cousens promised. "There is a lot more to it.
"Let's put it into context. It's from probably the finest racing studio in the world. It's between us and the Need for Speed guys, and I would argue we're better."
The next game in the Race Driver: GRID series will be released in 2012.
"We're not difficult to predict," Cousens said. "If DiRT comes out next year, GRID will come out the following year, and then DiRT will be out the year after that. So you can map us out.
"Sitting alongside that will be F1 every year. Flashpoint we'll do every other year. The idea is to come up with a new IP that sits in opposite years to each other, but we're in the racing segment and the action segment.
"So you can pretty much lay out my business plan for the next five years."
Codemasters' new IP for 2011 is Codemasters Guildford's Bodycount, due out early summer.
Codemasters has already teased a "massive" title that utilises version 2.0 of the EGO engine. Will it be 2012's new IP?
"Could well be," Cousens replied.
"There's still a lot being planned. It's something big and something is happening, but your thought process is right."
http://www.eurogamer.net/articles/20...t-3-mapped-out
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November 10th, 2010, 00:35 Posted By: wraggster
BioWare has moved to provide clarity on what it says are "translation errors" sparked by a post on the German BioWare forums, which seemingly revealed an interactive comic and a new six hour mission for the PS3 version of Mass Effect 2.
The interactive comic part is spot on. As BioWare's Jesse Houston confirms: "BioWare Edmonton (the group that made Mass Effect 2) teamed up with the fine folks at Dark Horse Comics to create an interactive backstory.
"While I can't release all the details about this yet, what I can tell you is that we want to create a stunning visual experience that not only tells the core story elements of Mass Effect 1, but also is fully interactive allowing you to be faced with some of the major choices which will have consequences your Mass Effect universe."
He goes on to hint that this comic may later make it to other platforms. "This interactive comic's initial release will be exclusive to PS3 owners who would be otherwise unable to realize the full effect of choice in the Mass Effect universe and will be included on the Cerberus Network," - emphasis on the word "initial" there.
Next up, the six hour DLC mission turns out not to be new, but an estimated combined gameplay time for the previously released DLC that will be included with the PS3 version. DLC packs Lair of the Shadow Broker, Project Overlord, Kasumi: Stolen Memory and the Blood Dragon Armour will all be on the disc, as well as an access code to the Cerberus Network.
Houston also appears to reveal new content for PS3, saying: "There will also be some DLC Bundles, such as the Aegis Pack as well as exclusive both Free and Paid DLC for all PlayStation 3 owners such as the Recon Operations Pack."
But the post has been edited to explain: "While I can't go into details all of this content is or was available to Xbox/PC Owners but otherwise wouldn't be available to PS3 owners."
So much for 'clarification'.
http://www.computerandvideogames.com...VG-General-RSS
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November 9th, 2010, 18:10 Posted By: bandit
Hi everyone. This is a port of Mednafen's PC Engine emulation to Android, and my first ever emulator port. I've only tested on a Droid/Milestone for now but hopefully it will run on other devices. I'm planning to have regular updates with more features/optimizations and other emulator ports in the future.
Hope you'll enjoy it Smile
Update: Version 1.2.0: supports homebrew PS3 consoles (runs HuCards only).
Update: Version 1.3.0: PS3 port supports bin+cue format CDs.
PCE.emu is PC Engine/TurboGrafx-16 emulator written in C++ for Android, iOS and PS3. It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license.
Coming in future updates:
- Additional speed optimizations
- Updated GUI with more control & display options
- Native Wiimote support (may require Android 2.0+, I'm still looking into it)
The Android version is designed for the Motorola Droid/Milestone, but should work on devices with similar specs. Actual speed depends on a combination of CPU clock speed and the how fast textures upload to the device's GPU. The PS3 version will run on any homebrew-capable console. The iOS version runs on any compatible device but an ARM Cortex-based CPU is recommend (iPhone 3GS and newer). Get it for your platform on the Downloads page.
Features:
- Accurate emulation and high compatibility rate.
- Zip file support
- CD emulation via loading cue files, you must have a system card rom named syscard.pce in the same directory as your cue files.
- Cue files may use external audio tracks in Ogg Vorbis & Wav (PCM, ADPCM, etc) formats (not working on PS3 currently)
- Optional on-screen multi-touch controls in addition to keyboard controls (needs Android 2.1 for multi-touch)
- Backup memory and save state support, one auto-save and one manual slot for save states
- No user activation or other nonsense
Performance Notes (as of version 1.3.0):
- Android : 55-60fps with hucards on a 550Mhz Droid running Android 2.2. CDs may need slight overclock (600-700Mhz) to run at similar speeds depending on the game's screen mode. On-screen controller can cause a small speed hit so disable it when not in use, will be optimized in the future.
- iOS: 60fps on iPhone 4 with hucards & CDs (~50% cpu utilization). 20-30fps on iPod Touch 2nd gen.
- PS3: 60fps with hucards & CDs.
Default Controls for Android:
- D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
- Z, X : Buttons I & II
- Space : Select
- Return : Run
- Menu : open/close the main menu
- L : go directly to Load Rom menu
- Q : Save State
- W : Load State
- Search : Fast-forward in-game
- Back button : Exit game or go back in menus
Controls for iOS:
- Touch top-right corner : open the main menu
- Touch bottom-left corner : Fast-forward in-game (deactivates upon next input elsewhere on screen)
Controls for PS3:
- D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
- Cross : confirm/select menu entry, Button I
- Circle : cancel menu entry/go back, Button II
- Select : Select
- Start: Run
- L2 : open/dismiss menu
- R2 : Fast-forward
Currently known issues/bugs:
- No international character support in gui
- Not really a bug, but when running on a case-sensitive file system make sure your CUE file specifies references in the same case as on the file system.
- PS3: only 1 controller is supported
- PS3: loading a CUE file with external audio tracks causes the system to lock up
- PS3: sound is not synced properly, causes slight distortion in the audio
Source: Mednafen Forum / PCE.emu Homepage
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November 9th, 2010, 18:10 Posted By: bandit
Hi everyone. This is a port of Mednafen's PC Engine emulation to Android, and my first ever emulator port. I've only tested on a Droid/Milestone for now but hopefully it will run on other devices. I'm planning to have regular updates with more features/optimizations and other emulator ports in the future.
Hope you'll enjoy it Smile
Update: Version 1.2.0: supports homebrew PS3 consoles (runs HuCards only).
Update: Version 1.3.0: PS3 port supports bin+cue format CDs.
PCE.emu is PC Engine/TurboGrafx-16 emulator written in C++ for Android, iOS and PS3. It uses the emulation backend from Mednafen and is built on top of the Imagine engine. The source is released under the GPLv3 license.
Coming in future updates:
- Additional speed optimizations
- Updated GUI with more control & display options
- Native Wiimote support (may require Android 2.0+, I'm still looking into it)
The Android version is designed for the Motorola Droid/Milestone, but should work on devices with similar specs. Actual speed depends on a combination of CPU clock speed and the how fast textures upload to the device's GPU. The PS3 version will run on any homebrew-capable console. The iOS version runs on any compatible device but an ARM Cortex-based CPU is recommend (iPhone 3GS and newer). Get it for your platform on the Downloads page.
Features:
- Accurate emulation and high compatibility rate.
- Zip file support
- CD emulation via loading cue files, you must have a system card rom named syscard.pce in the same directory as your cue files.
- Cue files may use external audio tracks in Ogg Vorbis & Wav (PCM, ADPCM, etc) formats (not working on PS3 currently)
- Optional on-screen multi-touch controls in addition to keyboard controls (needs Android 2.1 for multi-touch)
- Backup memory and save state support, one auto-save and one manual slot for save states
- No user activation or other nonsense
Performance Notes (as of version 1.3.0):
- Android : 55-60fps with hucards on a 550Mhz Droid running Android 2.2. CDs may need slight overclock (600-700Mhz) to run at similar speeds depending on the game's screen mode. On-screen controller can cause a small speed hit so disable it when not in use, will be optimized in the future.
- iOS: 60fps on iPhone 4 with hucards & CDs (~50% cpu utilization). 20-30fps on iPod Touch 2nd gen.
- PS3: 60fps with hucards & CDs.
Default Controls for Android:
- D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
- Z, X : Buttons I & II
- Space : Select
- Return : Run
- Menu : open/close the main menu
- L : go directly to Load Rom menu
- Q : Save State
- W : Load State
- Search : Fast-forward in-game
- Back button : Exit game or go back in menus
Controls for iOS:
- Touch top-right corner : open the main menu
- Touch bottom-left corner : Fast-forward in-game (deactivates upon next input elsewhere on screen)
Controls for PS3:
- D-pad : navigate menus (Up & Down), Left to go up a directory in file picker, Right to select highlighted entry
- Cross : confirm/select menu entry, Button I
- Circle : cancel menu entry/go back, Button II
- Select : Select
- Start: Run
- L2 : open/dismiss menu
- R2 : Fast-forward
Currently known issues/bugs:
- No international character support in gui
- Not really a bug, but when running on a case-sensitive file system make sure your CUE file specifies references in the same case as on the file system.
- PS3: only 1 controller is supported
- PS3: loading a CUE file with external audio tracks causes the system to lock up
- PS3: sound is not synced properly, causes slight distortion in the audio
Source: Mednafen Forum / PCE.emu Homepage
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November 9th, 2010, 13:15 Posted By: wraggster
News/release from CODE_R3D
Gemini 1.2
by CODE_R3D
-PRX Plugin-
A plugin that saves battery power.
A small prx to shut off things like usb, umd drive, wlan.
when theyre not being used.
v1.0, and 1.1 wasnt released due to beta-testing.
This shouldnt brick your psp, it hasnt bricked mine.
My psp is a psp-2000 (slim) CFW 5.50 Prometheus-3.
------
Example.
------
I was running my psp. The umd drive was shutoff,
but then i put 'ATV Offroad Fury' UMD in my PSP.
Then Gemini activated umd drive and then i played the umd.
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November 9th, 2010, 13:09 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2238
MagicSeb compiled a new version of ScummVM ported to PS3 by Lousyphreak.
New / fixed:
- Added zlib (MagicSeb)
- Videos of Broken Sword 1 & 2 work now!
Zip content:
- Ps3.zip-scummvm: scummvm source code
- Ps3-libs.zip: source code libraries
- ScummVM-Gx-Mod Build 09.pkg: pkg to install (SDK 1.92)
This is the latest build of MagicSeb, lousyphreak have decided to wear under scummvm PSL1GHT, open source SDK for the PS3.
Scummvm build GX 09
Official site: http://github.com/lousyphreak/scummvm-ps3
Listen
Read phonetically
Dictionary - View detailed dictionary
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November 9th, 2010, 13:05 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...9&view_reply=1
Another homebrew game to feed our PSP, this is Ultimate Revolution v1.1 Pong made by the developer ulyssedog that allows you to relive a classic video game entertainment: tennis.
The homebrew in question has two modes: Solo and Duel. In solo mode, as it is easy to understand, we confront the AI of the game, while in Duel mode we can challenge a friend of ours on the same PSP (I know it's inconvenient, but this is ...).
The controls are quite simple, since the movements of "rackets" are limited to only vertical scrolling. The D-Pad is assigned to the primary player, and keys and will be available to the challenger.
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November 9th, 2010, 00:58 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15848.html
PCSX Rerecording is a Sony Playstation emulator for Windows based on PCSX. Quote: "PCSX Rerecording is the rerecording version of PCSX with many customized features designed to aid in recording movie input files.".
Extract of the SVN chnagelog between revision 247 and 257
Quote:
r257
ramwatch: oops, "new" button must be always active
r256
ramwatch: fix the multiple selection glitch of watch up/down
r255
adapted ram search/watch fixes/improvements from desmume
r254
add memory viewer (not tested much)
r253
Remove IDC_C_WATCH_DUPLICATE2
r252
Lua: lazy analog joystick support { xleft, yleft, xright, yright } joypad.getanalog(which) joypad.setanalog(which, { xleft, yleft, xright, yright })
r251
RAM Search: Fix counting of number of changes.
r250
Ram Watch - Add Separator button
r249
[No log message]
r248
RAM Search: fix reset to update previous values RAM Search: redraw the list when search size/format is changed. Probably those are common bugs of the Gens-style RAM search dialog.
http://code.google.com/p/pcsxrr/
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November 9th, 2010, 00:28 Posted By: wraggster
The Flying Hamster is undoubtedly one of the cutest Minis available on the PlayStation Network, and one of the few that are worthwhile to play on the PS3, in addition to the PSP. We've written quite a bit about this indie shmup, and it finally has a North American release date and price: December 7, for $5.99. The game is already available on the European PlayStation Store.
For the uninitiated, The Flying Hamster plays like almost any other shmup: collect power-ups, and shoot at enemies using either a rapid or charge shot. What makes it so unique is its collection of power-ups and enemies: you can spit a stream of beer at cows, for example. Or launch a swarm of bees at ninja squirrels. Or drop some egg bombs on some evil toaster robots. Seriously.
http://www.joystiq.com/2010/11/08/fl...-release-date/
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