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October 31st, 2010, 22:42 Posted By: wraggster
New special offer from Play Asia
More than 65 of the NBA's top superstar athletes come to life as the NBA Ballers franchise continues its legacy as the graphical leader in the sports videogame industry.
With an optimized next-gen graphics engine, NBA Ballers: Chosen One will continue to set the bar for graphic quality, with the most true-to-life athlete likenesses seen in a sports video game. NBA Ballers: Chosen One will put players up-close and into the action with new "action movie" style game cameras that highlight every move.
Create-a-Baller and take on the challenge of the epic "Chosen One Tournament", brought to you live from the most exotic courts around the world.
As you progress through the game, earn the right to use an NBA star's "Shut 'Em Down" Super Move or take your Baller online to test your playing skills against others.
Warm up and slam dunk. NBA Ballers: Chosen One is available at an unbeatable bargain price of US$ 9.90 only. The US PlayStation3™ version is completely region free.
http://www.play-asia.com/SOap-23-83-...-2mj-84-n.html
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October 31st, 2010, 19:46 Posted By: wraggster
News via http://thatotherdev.wordpress.com/20...%e2%80%93-ps3/
Another updated version of Cubicle Shooter.
As an added bonus having this installed will allow the text (including your score and high score) to load and be correctly displayed on screen for Dont Get Crushed v0.1.
Notable changes:
Improved textures for enemies.
Enemies are now animated.
Enemies die when shot.
Enemies are infinitely re-spawning.
There is now a textured and deformable ground (this differs from the destructible walls and is instead more reminiscent of the ground deformation in fracture)
The debug text has been replaced with larger and more legible sprite based text
The rate of fire has been doubled
The maximum number of cuboids that walls can be sub divided into has been doubled
Game saving and loading has once again been updated to reflect the changes
Performance:
The games performance has gotten both better and worse. The load time is significantly longer (this is largely to blame on the textures) and the starting frame rate is lower (the ground layer is mostly to blame for this). But on the upside I have gotten things running more efficiently especially the destructible walls and the frame rate doesn’t take that harsh drop around the 2700 cuboid mark anymore. so you can break apart the walls more now before the frame rate becomes unbearable.
Controls:
Move – Left analog stick
Aim – Right analog stick
Shooter – R1
Jump – X
Save – Select
Load – Start
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October 31st, 2010, 19:45 Posted By: wraggster
News via http://thatotherdev.wordpress.com/20...%e2%80%93-ps3/
Don’t Get Crushed is a PS3 port/remake of my previously released Wii game of the same name.
Use the left analog stick to move the grey ball left or right and avoid the other balls as they bounce across the screen. If you get crushed under one of the bouncing balls then its game over and your score is reset to zero. Your high score is automatically saved to your hard drive.
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October 31st, 2010, 01:00 Posted By: wraggster
From Software currently has no plans to start work on a sequel to its critically acclaimed PlayStation 3 action RPG Demon's Souls, producer Takeshi Kajii has revealed.
Kajii told The Guardian, "At the moment, my answer is 'no sequel!'"
Dry your eyes though – he wouldn't rule out the prospect of revisiting the franchise at some point in the future.
"We have been encouraged by all the players, and this title is so well supported, and besides we like this title so much... Well, this is my own feeling, but I think one day we could bring you another Demon's Souls."
Demon's Souls was granted a belated European PlayStation 3 release earlier this year after terrorising Japanese and US gamers with its brutal, brilliant gameplay.
Eurogamer's Keza MacDonald dubbed it "deep, intriguingly disturbed and perversely rewarding," awarding it 9/10.
In other news, last week a resourceful Japanese gamer figured out a way of beating the game in under an hour. Elsewhere in the interview, director Hidetaka Miyazaki explained that it didn't bother him that gamers were using exploits.
"It was not intentional, and if we had discovered it during development we would have corrected it. However, now that some remain in the final game, I think that these exploits have become part of its flavour.
"Of course, this will be taken in consideration for future versions, especially those instances which are not exploits but bugs that prove to be a disadvantage for the players."
http://www.eurogamer.net/articles/20...ouls-2-planned
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October 31st, 2010, 00:48 Posted By: wraggster
The PlayStation blog has posted a featurette on Sackbots, which are little AI versions of LittleBigPlanet 2's Sackboy (or girl). Sackbots allow you to add a lot more movement and intelligence to characters in LBP2's levels -- you can set them up to follow Sackboy around, interact with the environment, or, as the video shows, teach them to dance.
And honestly, we're a little bit more excited about that last option. Yeah, it's nice to set up Lemmings-style puzzles or command an army of cute little blockheaded robots. But sometimes you just need backup for a dance party.
http://www.joystiq.com/2010/10/30/li...-your-bidding/
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October 31st, 2010, 00:45 Posted By: wraggster
Earnings calls aren't usually that interesting, and that's doubly true when trying to listen via official translators. Still, we couldn't help but give an ear to Sony's fiscals, and sure enough, someone asked about our (still real) PlayStation Phone leak. We're not sure who answered since it's through interpreter, either Executive VP / CFO Masaru Kato or Senior General Manager of Investor Relations Division Gen Tsuchikawa (we're assuming the former).
Citing the aforementioned device, the curious party asked if such a product would come out of Sony or of Sony Ericsson, and no, it wasn't a complete denial. Instead, we're told just how such a device would happen, that a gaming phone would be planned and prototyped under the (recently restructured) Network Services umbrella. We're also told how SCE's move to Sony City headquarters now puts them closer to the planning and engineering group, meaning the company "can better incorporate all these capabilities better... so when the timing is right we can probably announce to you the new product we have." Ericsson is later cited as a resource "on smartphone and for the games devices," although this might be something peculiar with translation. Again, that's far from a confirmation, but they're certainly entertaining the notion in a very, very detailed response.
But that's not all; there's also apparently a tablet brewing in the background, one that would obviously fall somewhere in between PC and Sony Ericsson's efforts.
http://www.engadget.com/2010/10/29/s...veals-tablets/
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October 31st, 2010, 00:44 Posted By: wraggster
We've gotten our hands on some more images of the PlayStation Phone, and gleaned a few more juicy details about the handset. Firstly, as you can see in the photos, the model in question does indeed seem to be codenamed "Zeus" (as we reported on the 27th). Furthermore, the handset pictured is running Android 2.2, though apparently there are multiple devices out there with different versions on board (including at least one packed with Android 3.0). Based on what we know, there's little chance the phone will launch with Froyo -- but it's clear these have been worked on for some time with various versions of the OS.
The device appears to have an 8GB microSD card slotted, and at least 512MB of internal storage (though we're hoping it's the 1GB we've heard would be present). As you can see from the pictures in the gallery below, the device isn't exactly thin -- we surmise that the handset is around 17mm thick, or slightly thicker than HTC's Touch Pro 2 (and funnily enough, about the same as the PSPgo). From a design standpoint, the device seems to have more in common with BlackBerry handsets than previous Sony Ericsson phones; that smoky chrome bezel which surrounds the device is definitely giving us Torch flashbacks. As always, we're hard at work digging up more info on the phone
http://www.engadget.com/2010/10/29/t...-more-details/
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October 31st, 2010, 00:09 Posted By: wraggster
Sony has announced that it will be bringing curious post-apocalyptic survival game, Tokyo Jungle, to Europe's PlayStation Network.
First announced at Tokyo Game Show last month, the game sees you picking an animal and then doing your best to make sure it survives on the mean streets of a deserted, decimated Tokyo.
What this essentially amounts to is an opportunity to set various animals against each other in a series of ludicrous battles. Elephant vs porcupine, ostrich vs chicken, elephant vs monkey... take your pick.
No concrete information yet on how this will translate in gameplay terms but check out the launch trailer below for a few more clues.
Tokyo Jungle will launch on PlayStation Network some time in 2011.
http://www.eurogamer.net/articles/20...med-for-eu-psn
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October 31st, 2010, 00:02 Posted By: wraggster
The PlayStation Phone (or Zeus if you're in denial) looks a lot like the PSPGo, except for the fact that the analogue stick has been replaced with a strip of touch-pad and, obviously, it has the necessary phoney bits at either end.
Spec-wise it's going to be packing a 1GHz Qualcomm MSM8655, 512MB of RAM, 1GB of ROM, and a screen between 3.7 and 4.1 inches.
We also 'know' it's going to be running on Android, which means it should be a lot more customisable and flexible than an Apple product, for example.
Of course, all this comes from various sources, insiders and crystal balls - even the pictures we've seen have been labelled as prototypes. So, really, we don't know anything for certain, but at least we'll have some idea of how likely this wish-list is.
Here are just some of the things that would make us pick up a PlayStation Phone on day one. Don't forget to throw your 'must haves' into the hat into the hat as well.
POCKET PLAYSTATION
So far there's been minimal talk about what kind of games we can actually expect on the PlayStation Phone - In fact, there's been minimal talk, full stop. We have heard, however, that we won't be seeing downloadable PSP games as such, but games made specially for the phone itself.
We say that's a load of old pickle juice. If this is going to be a PlayStation Phone it needs to knock the buttons off its rivals in terms of gaming. We don't expect it to become as hardcore as a handheld console - we're still hoping for a PSP2 to cover that - what would open our wallets, however, is PlayStation classics in our pocket.
That's proper games, not gimmicky addictions, that not only have quality gameplay at the core (even if they don't have the modern day polish) but a nice jolt of nostalgia to boot.
Whatever strategy Sony takes games wise with the phone, we just hope it won't suffer in the software department like the PSP has. Great, inventive developers need to be enthused and snatched up for the PS Phone if it's going to even have a chance of success with us gamers.
STICKY SITUATION
Is anyone else a little bit worried about that touch pad? We're petrified. Touch pads don't have anywhere near the tactile feedback and subtle control capabilities as a couple of analogue sticks.
We do realise, however, that two Sixaxis style sticks wouldn't work on a slide phone - although we think we could come up with a pretty decent pop-up mechanism for two analogue sticks, given a bit of cash and a design team.
Unless Sony's got some super feely tech going on though, we need something better than a touch-pad, which can be annoying enough when moving a mouse on a laptop, never mind trying to control a half decent action adventure game.
At the very least we think the PlayStation Phone needs to have some way of incorporating two PSP style analogue sticks. We know they aren't the best in the world, but they're a necessary trade-off for compact control. One isn't enough on the PSP but give us two and we'd take it over that touch-sensitive strip any day.
TOUCH ME
Ok, this sounds like a bit of a contradiction considering our last two requests but the PlayStation Phone does need some touch screen capabilities. From a function perspective alone this one's a dead cert.
It doesn't have any numbers on it, that's the problem. The keyboard then, for SMS messaging and dialling numbers (it's a phone as well remember) has to be an adaptable on-screen interface as with the iPhone. Unless Sony is going to make us scroll through the alphabet using the D-pad... Wait, Sony wouldn't make us do that would it?
And we know we said the PlayStation Phone should go beyond app gaming but that doesn't mean it can't cater for the little blighters at all. We're fans of games like Cut The Rope and Angry Birds and they work best with a bit of finger control.
Besides, they're so successful both in terms of printing money and critical acclaim that it would be mad for Sony not to try and get in on the market. We might be hardcore gamers, but we have a 'come one come all' mentality as long as the core remain well fed.
The touch screen can't be a makeshift thing though, Apple pretty much managed to take it to the next level and Sony need to match it. Remember, the PlayStation Phone has to allow people to browse the net, type and navigate its features with ease as well as providing great game content.
THE SOCIAL NETWORK
For the love of everything that's holy Sony, when can we get Trophies on the PSP? Wait, on second thoughts, scrap that, it's too late now. Just put Trophies straight on the PlayStation Phone. It's the perfect device for it.
We're assuming that the device will have both wireless and 3G connectivity so being fully integrated with friends in both a social and gaming level is crucial as well. Just like on the PS3 we want to be able to see friends' profiles, what they're playing and compare stats and Trophies. Basically the PS Phone needs a proper online gaming platform.
We want full integration with the PSP and PS3 as well, since we've already got remote access between handheld and main console. Most of all though we want to be able to play games with friends over wi-fi and, since this is a phone, the cross-game chat we've been after for so long would be nice.
If the iPhone 4 can do almost perfect video calling over wifi, we don't see why the PlayStation Phone couldn't do the same with multiplayer games. Face Time is free as well Sony. Just pointing that out.
MEDIA OVERLOAD
PS3 doesn't do too badly when it comes to non-gaming media. It's got a great iPlayer app and VidZone for starters. Our mates over in the US have got NetFlix for films and we should be getting MUBI any minute now and LoveFilm by the end of the year, which will turn the PS3 into a home download and rental cinema.
It's simple; whack all that on the PlayStation Phone as well and you've got yourself a little bundle bursting with media. While you're at it, Sony, start striking up as many deals as you can to make the PlayStation Phone the most connected device when it comes to on demand media. We'd love a bit of 4oD and Spotify for example.
SKIN DEEP
The pictures we've seen so far have been dubbed prototypes so we're not worried yet but, at the moment, the PlayStation Phone isn't much of a looker. It's basically a bog standard phone slid over the top of a very basic looking PSPGo controller and in an age where phones are supposed to look like executive space ships, Sony are going to have to do better.
We're not expecting the stainless-steel, glass covered black magic that is the iPhone 4 - Apple seem to have a monopoly on shiny style at the moment if nothing else - but Sony aren't exactly design dummies.
Like we say, the pictures so far are prototypes so there's reason to be hopeful that a makeover is in the works. First impressions are everything though, especially since phones have become something of a status symbol recently. Sony are going to have to think superficial for a second and wow us first time.
http://www.computerandvideogames.com...VG-General-RSS
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October 30th, 2010, 00:12 Posted By: wraggster
Global sales of PlayStation 3 aren't far off those of Xbox 360. And Sony is gaining on Microsoft.
The latest numbers (based on sales up to 30th September 2010) show the rival consoles only five million units apart: 39.2 million PlayStation 3s to 44.6 million Xbox 360s.
But globally PlayStation is selling faster: Sony recorded 3.5 million PS3 sales from the start of July to the end of September whereas Microsoft reported 2.8 million Xbox 360 sales.
PS3 launched a year after the Xbox 360 in the US, and even later in Europe. And while Microsoft may enjoy a current lead in the US hardware charts, on the other side of the world the PS3 reigns supreme - the Japanese barely register the Xbox 360.
The battle of this autumn's motion sensors Move (PS3) and Kinect (Xbox 360) may prove decisive. Sony's just-released money report said both PS3 hardware and software "benefited" from the mid-September (US, Europe) arrival of PlayStation Move. The numbers back this up: between January and March 2.2 million PlayStation 3 console were sold; between April and June 2.4 million were sold; and between July and September 3.5 million were sold.
Sony has billed PlayStation Move as a slow-burner whereas Microsoft is going for a big-splash entry with Kinect next month. If what Sony said about Move demand outstripping manufacturing in the US is true, we may have a proper Tortoise and the Hare-style battle ahead.
Sony noted an $85 million profit (operating income) today for the Networked Product and Services division that houses PlayStation. During the same July-September period last year, that number was a frown: a loss of $731 million. Sony picked out the "strong performance" of PS3 and its "significant hardware cost reductions and higher sales" as a major reason why things improved.
Sony's other machines - the PS2 and PSP - were bought 1.5 million times apiece during those three months. But it's Sony's old PS2 that has the yearly edge, having shifted 4.8 million consoles since January compared to PSP's 4.1 million.
Around the world, 35.3 million PlayStation 3 games were bought between July and the end of September. PSP game sales dipped to 11 million and PS2 game sales halved to 5.6 million.
Sony reckons that by March 2011, PS3 will have sold 15 million consoles, PSP 8 million and PS2 6 million. Sony's financial year starts in April; with half of it gone the PlayStation 3 count stands at 5.9 million - only 9.1 million to go!
Can Sony do it? Well, between October and the end of December 2009, Sony sold 6.5 million PS3s. A similar performance this Christmas would leave only 2.6 million to sell early next year.
Sony's total company take for the three months ending 30th September was $20.9 billion. That breaks down into Consumer, Professional & Devices ($10.7 billion), Networked Products and Services ($4.4 billion), Financial Services ($2.7 billion), Sony Pictures ($1.7 billion) and Sony Music ($1.3 billion). Doesn't quite add up, but I've rounded a couple of numbers because this isn't a maths exam.
http://www.eurogamer.net/articles/20...-at-360s-heels
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October 30th, 2010, 00:04 Posted By: wraggster
The PlayStation 3 already has its fair share of impressive exclusive titles.
Blockbuster games such as Uncharted 2, Metal Gear Solid 4 and Killzone 3 have set the bar pretty high for upcoming titles.
Fortunately the lineup is looking very strong indeed. Over the next few days we'll be counting down 42 of the most anticipated upcoming PS3 exclusives.
42. Final Fantasy Versus XIII: Need more emo boys hitting each other with big swords and making moody comments in your life? You'll love this.
41. The Sly Collection: Sucker Punch's three PS2 Sly Cooper platformers on one Blu-ray, uprated to HD (and Honor Among Thieves gets full 3D). Bargain.
40. Yazuka: The End: Who plays ping-pong during a zombie apocalypse? Yakuza, that's who. Robot arms, ball-gags, karaoke, braineating...it's all here.
39. Horizon: Due 'sooner than you think,' expect sci-fi in the Heavy Rain engine about a once-captive man and a repressed woman. Will be incredible.
38. Dynasty Warriors 7: Its 'dynasty' stretches back a decade, which is a lot of hacking and slashing by anyone's count.
37. Prince of Persia Collection: Sands Of Time, Warrior Within and Two Thrones - all together, in HD, and exclusive to PS3. All three games are still great.
36. Starhawk: Lightbox Interactive's new direction for its popular tactical multi-player battler Warhawk takes it right into space. And that's all we know.
35. Disgaea 4: This Insanely deep tactical RPG series is finally embracing HD and ditching old-school stylings for something more hi-res. Mad and beautiful.
34. Oddworld: Stranger's Wrath: In this HD remake you play as a bounty hunter who uses live animals as ammo for his weapons. Imaginative, funny.
33. Ape Escape Fury Fury: First-person, on rails, Move-controlled monkey catching action. Looks bonkers, but should be a solid party game.
32. No More Heroes: Heroes' Paradise: Suda 51's stylish brawler is coming to PS3 and adds PlayStation Move support for Travis Touchdown's lightsaber.
31. Dead Nation: This top-down PSN zombie apocalypse shooter offers co-op play for four undead hunters. It's out soon, so keep an eye on the Store.
30. Virtua Tennis 4: Roger Federer and his licensed tennis chums smashing each other round the court. Move compatible and supports 3D for rich folk.
29. Time Crisis: Razing Storm: Light-gun (now Move) shooter returns as terrorists and mercs join forces to attack the USA from behind a series of boxes.
28. Sorcery: This Move compatible wizarding game impressed at E3, but has since gone quiet. Live out Gandalf fantasies next year. "You shall not pass" etc.
27. The Fight: Lights Out: Probe the gritty, underground world of bare-knuckle boxing with your Move controller and Eye camera. They won't laugh.
26. Echochrome 2: Boldly colourful, pleasingly surreal PlayStation Eye / Move controlled puzzler that you control merely with light and shadow.
25. Singstar: Hoping to ape the success of Just Dance on Wii, Sony are bringing Move-friendly Singstar Dance to PS3. Expect energetic pop.
24. Explodemon: This platformer is part Bomberman, part Mega Man. Our hero, who looks a bit like a tiny Iron Man, can explode to jump obstacles and kill foes.
23. Agent: It's the 1970s and you're travelling the world slotting people in a shadowy world of espionage. Rockstar's latest is quiet, but it's still coming.
22. Socom 4: This Move-controlled squad shooter offers a more serious brand of war for those with a wand, but not fancying Killzone 3. If 'they' exist.
21. Heroes on the Move: In a nutshell: Move-controlled, co-op platforming action featuring Jak & Daxter, Ratchet & Clank and Sly Cooper. Ace.
20. Yakuza 4: Yakuza 4 was built in less than a year from Y3's engine. A new structure with four lead characters promises much, but story will still be king.
19. Twisted Metal: Post-apocalyptic 16-player car combat from what's apparently PlayStation's longest running franchise. By David 'God Of War' Jaffe.
18. DC Universe: Action-based MMO with the heroes and villains of, yes, DC comics. Don't fancy Batman, Superman or Wonder Woman? Make your own hero.
17. Final Fantasy XIV: With a flexible job system, this MMORPG lets you customise your characters without a traditional experience points set-up.
16. The Agency: Online class-based RPG that ditches witches for spies. Think gadgetry, glamour - airships, oil rigs, mansions and islands.
Check back tomorrow to see part two of the countdown where we'll be taking a much deeper look at a few more of the hottest upcoming PS3 exclusives.
http://www.computerandvideogames.com...VG-General-RSS
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October 29th, 2010, 01:03 Posted By: wraggster
Way of the Samurai 3's North American release was handled in an unorthodox manner, with Agetec publishing on PS3 and UFO Interactive publishing on Xbox 360. That may not be an issue with the newly-announced fourth entry in Acquire's free-roaming samurai action series, because it's been revealed as a PS3 exclusive. Of course, the Xbox 360 port followed the PS3 version in Japan by four months, so Xbox players may still see the way.
According to Siliconera, the exclusivity was announced in a Famitsu article, which also offered some details about gameplay. You'll be able to choose your samurai's age, and then, through actions, choose to align them with one of three feuding groups. You'll also have more available actions within event scenes. Of course, during the gameplay scenes you'll always have the "slash" action.
http://www.joystiq.com/2010/10/28/wa...lusive-to-ps3/
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October 29th, 2010, 01:00 Posted By: wraggster
A bumper crop of circumstantial evidence surrounding the Android-based PlayStation Phone is starting to come together today -- when it rains, it pours, as they say -- and one particularly interesting thread suggests that the ecosystem surrounding the device might be called "Z-System." An astute tipster notes that the term appears in the upper left of one of our shots, which maps to a domain -- z-system.com, naturally -- that's owned by Sony Ericsson. Turns out the company also holds trademarks for Z-System in the US and Benelux trademark offices (among others, presumably) that were filed (and approved) this year, and the filing category includes "software for interacting or playing with electronic or video games," not hardware, so that strongly suggests we're looking at a platform here. We suppose it's possible that this specific device will be called Z-System, but we're going to float the theory that its actually underlying gaming platform that'll bear that name -- possibly a premium game store and set of software libraries that together will earn a device the Z-System badge. As we already saw with the BlackPad / SurfBook / PlayBook fiasco, trademarks don't mean much until a device is actually announced -- but it's something to keep an eye on.
http://www.engadget.com/2010/10/27/s...ming-platform/
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October 29th, 2010, 00:58 Posted By: wraggster
Peter Dille -- Sony's Senior Vice President of marketing at SCEA -- sat down for a "fireside chat" with CNN, and made some interesting comments regarding the PlayStation Phone. Despite kinda / sorta sticking to the company's policy of refusing to discuss rumors, Dille allegedly said that the lack of a cellular data component in current PSP devices could be holding the line back. "The PSP is a Wi-Fi device," he said. "People are used to having always-connected devices." Dille also noted that current smartphone platforms don't give users a hardcore experience, instead providing "Time-killers," which "gamers aren't satisfied with."
While the CNN article certainly includes some healthy speculation, Dille (and a company spokeswoman who told the publication that Sony "has relationships with Google") was pretty talkative when it came to the PSP and more specifically the PlayStation Network. Apparently, Dille alluded to the fact that the current PSP doesn't fulfill Sony's goal for creating a content delivery hub that's always accessible, saying "I don't think we fully realize that vision with a Wi-Fi device... If it's not connected [to a cell network] then it does sort of limit people." Of course, we're not taking this as any kind of confirmation from the company, but Sony seems awfully talkative about a device that they won't comment on.
http://www.engadget.com/2010/10/28/s...lar-data-conn/
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October 29th, 2010, 00:57 Posted By: wraggster
The PSP2 will have no UMD drive and will feature processing power roughly equivalent to an Xbox 360, according to sources close to Sony.
Kotaku has reported that trusted sources confirmed that the PSP successor will ditch the UMD format and follow the PSPgo's digital-only delivery model. Sony is apparently still deciding on whether the content will be stored on internal memory or on a USB or SD device.
Sources also told the site that Sony's new handheld will boast 1GB of RAM – nearly twice that of the Xbox 360.
Reports earlier this year stated that the portable will have a touch-sensitive control pad on the rear of the device, two cameras and dual analogue sticks.
It's turning into quite the week for Sony hardware leaks, what with this and the PlayStation Phone brouhaha.
http://www.eurogamer.net/articles/20...drive-for-psp2
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October 29th, 2010, 00:56 Posted By: wraggster
A comprehensive update hits the PC version of EA's FPS Battlefield: Bad Company 2 tomorrow, the publisher has announced.
The patch takes into account requests posted in the 'My biggest issues' thread of the game's official forum. Alas, "Girls don't want to go out with me" isn't addressed but a bunch of other important stuff is.
The full list – posted below – includes bug fixes, weapon tweaks and stat revamps.
The update means that the game's servers will be down on Friday between 6.00am and 10.00am GMT, so no breakfast headshots tomorrow.
There's no word on whether the update will be applied to console versions at any point in the future.
Battlefield: Bad Company 2 came out on PC, PlayStation 3 and Xbox 360 back in March. Eurogamer's Dan Whitehead gave it an impressive 9/10.
All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.
Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.
Blue box chat window removed.
The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World.
3D vision fixed.
Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.
Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.
Fixed a bug on PC where the G3 would do less damage than intended.
Fixed VADS turning sensitivity on PC so it performs like the ZU23.
Reduced VADS push back and damage to balance it with the ZU23.
Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.
Reduced the reload time for vehicle countermeasures.
Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
Increased the AT4's top speed and acceleration so users spend less time exposed when firing.
Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
Reduced all weapon damage to the MCOM by 50%.
Fixed an C4 vs MCOM exploit on Atacama Desert.
Fixed a bug with FOV when aiming the M1911.
Lowered the close range damage of the AN94 to highlight its long range role.
Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.
Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons
Slightly increased the damage of the UH60.
http://www.eurogamer.net/articles/20...patch-incoming
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October 29th, 2010, 00:53 Posted By: wraggster
Sony has launched the beta version of a new PSN feature today, the PlayStation Rewards scheme. The program will reward loyal PlayStation users with avatars, XMB themes and exclusive offers.
Announced on the PlayStation Blog, the scheme is intended to incentivise the use of the PlayStation 3 to play games and stream content, although other activities such as participation in Sony surveys will also be rewarded. One of the prizes mentioned in the post is an all expenses paid trip to the Las Vegas Consumer Electronics Show as a guest of Sony.
"PlayStation's most important asset is its loyal fans and PlayStation Rewards gives us an opportunity to show our appreciation for their amazing passion and desire to continually evolve the gaming world," said senior director of PSN Susan Panico.
"We can't thank our fans enough for the feedback they have given us over the years and look forward to even more dialogue to help us evolve PlayStation Rewards to make it the best possible loyalty program it can be."
Participation will see users rise through three separate ranks: Select, Pro and Legendary, with an associated increase in the level of reward. Beta invites have been issued to eligible PSN+ and Gamer Advisory Panel members, with the scheme due to open up to all PSN users, including those using a PSP, soon.
http://www.gamesindustry.biz/article...rewards-scheme
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October 29th, 2010, 00:50 Posted By: wraggster
The Killzone 3 site unveiled the game's $130 "Helghast Edition," which only makes Killzone's perceived status as Sony's Halo equivalent more pronounced. For example, Halo 3's "Legendary Edition" included a miniature Spartan helmet, and Killzone 3's Helghast Edition includes -- surprise -- a miniature Helghast helmet.
The helmet "opens to reveal art book, Super Voucher and Killzone 3 game." That "Super Voucher" grants access to a soundtrack, a dynamic theme, a Retro Map Pack of two Killzone 2 maps, and full weapon and ability access and double XP for the first 24 hours of multiplayer. In addition to all that, there's an even smaller Helghast in the package -- a 6.5-inch "Cloaking Helghast" figure.
Notably absent from the package: "Helghast goggles," the "Blood and Thunder" pack, or a gift card, as revealed on the Killzone 3 site last week. Either that stuff is reserved for a European special edition, or it was merely placeholder text.
http://www.joystiq.com/2010/10/28/ki...s-tiny-helmet/
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October 29th, 2010, 00:45 Posted By: wraggster
Hate moving your body? Sony's been selling a 320GB PS3 bundled with a Move controller, PlayStation Eye, and Sports Champions for $400, but for you layabouts the 320GB model will soon be available all by itself. The steep $350 pricetag underlines how strongly Sony is subsidizing its Move paraphernalia -- are you really sure the opportunity to get off the couch isn't worth $50 to you? -- but at least it's nice to have the option. Compared to the $300 160GB it makes more sense: $50 for double the storage. Sony says the console is shipping the new standalone SKU to stores as we speak, so keep an eye out for shelves straining under the sheer weight of gigabytes at your local retailer over the next few days.
http://www.engadget.com/2010/10/28/3...along-for-350/
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October 29th, 2010, 00:16 Posted By: wraggster
The upcoming God of War: Ghost of Sparta on PSP will feature a number of cool (and some quirky) skins to change the look of Kratos as he smashes skulls for fun.
Sony has released a bunch of new shots showing off the skins you'll unlock in the game. It's also put out the first ever in-game shot of Daimos in God of War 3 - a skin you'll only be able to unlock in the PS3 game if you buy Ghost of Sparta.
It's out in UK on November 5, and we've rounded up all the reviews out there for you, because we're nice like that.
http://www.computerandvideogames.com...VG-General-RSS
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