|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
December 22nd, 2010, 23:26 Posted By: wraggster
Turn on your PlayStation 3, have a nosey under the Music tab, and you'll discover Music Unlimited powered by Qriocity.
It's a subscription streaming music service just launched by Sony. Eagle-eyed reader Wesley Nutt alerted Eurogamer to the addition this morning.
According to a report on PCWorld, Music Unlimited is only available in the UK and Ireland, but Sony plans to expand the service to Australia, Canada, France, Germany, Italy, Spain, New Zealand and the US next year.
Music Unlimited has a whopping six million songs at launch. Two options are available. The basic plan offers genre-specific and era-specific channels of non-stop music. The premium service adds on-demand access to all songs in the library and additional channels with new music.
The basic plan costs £3.99 or €3.99 a month. Premium sets you back £9.99 or €9.99 a month.
Sony's Qriocity aims to link all of its network-enabled consumer electronics products and shares the same base as the PlayStation Network that links Sony's gaming devices.
Music Unlimited synchronizes existing playlists to the service, if you so desire. It can scan files in your PS3 music library and digitally fingerprint each song. The data is then uploaded to the service and the songs are added to your library to use on demand across all devices. But if your songs aren't among the six million available, they won't be accessible.
Predictably, the service doesn't work with music file formats with digital rights management. Sony plans to later add support for protected music files.
http://www.eurogamer.net/articles/20...ed-sub-service
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 22nd, 2010, 23:25 Posted By: wraggster
Why is PlayStation 3's virtual world Home free? Because you lot keep buying virtual items.
Home, which enjoys 17 million registered users and contains 236 games, has suffered criticism from the press and gamers since its 2008 launch, but Sony has maintained its profitability through the sale of 7000 high-margin virtual items.
That, according to PlayStation Home director Jack Buser, is big business for Sony.
"If you look at the first quarter of this calendar year, we actually tripled revenue from the same time period of the year prior," he told Gamasutra.
"The business model works, and we like it quite a bit. It's one of the reasons we're able to offer PlayStation Home as a free service."
Looking to the future, Buser said the quality of games within Home will keep it growing.
"Games are the killer app for the platform," Buser said.
"I think once gamers find out that they have hundreds of games built into PlayStation Home, most of them free-to-play, [they will try Home]."
And what kinds of games will they be? Buser expressed interest in virtual item sales and free-to-play microtransaction-based games. Microtransactions are Home's "bread and butter", he said.
"Here we are in the console space becoming very comfortable, very familiar with the latest and greatest business models of the game industry, putting us just miles ahead of the competition in this regard."
Not everyone is convinced, however. Earlier this month Microsoft described Home as a "nice chat room" and "not an awful lot more".
http://www.eurogamer.net/articles/20...keep-home-free
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 22nd, 2010, 22:40 Posted By: LyonHrt
Recently, some evidence has appeared suggesting that Sony is planning to market a new Android-based phone built on the legacy of one of the company's existing product lines.
That product line, of course, is Xperia, Sony Ericsson's smartphone line.
According to European trademark filings spotted by PocketNow, Sony is releasing something under the name "Xperia Play" -- a name that would make sense for a Sony Ericsson phone designed to play games, which is exactly what the rumored (and very well-photographed) "PlayStation Phone" is. The Unofficial Xperia X10 Blog found XperiaPlay domain registrations set up by a marketing firm that works for Sony Ericsson. Pocket-Lint reports a rumor that the phone will be revealed at February's Mobile World Congress for an April release.
None of this is any guarantee that the "Playstation Phone" will be released as the Xperia Play -- or even that the Xperia Play name will be used for anything -- but in our opinion, it would be a pretty huge mistake to torpedo the product by associating it with any brand other than PlayStation. Perhaps Sony will launch an "Xperia Play Mobile App Store Powered by PlayStation" or some similar confusing half-step.
Source joystiq
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 22nd, 2010, 17:19 Posted By: dgila
Thanks to Gama coder, we have this new version of GameMusicGear.
It now includes a new VGM plugin based on VGMPlay written by ValleyBell (http://www.smspower.org).
The plugin emulates various chips and plays .VGM files wich can be ripped from many arcade games (for example Neo-Geo) using MAME_VGM and FOX_M1_vgm (created by ValleyBell). For the OPL4 chip you need to provide the samples rom file (yrw801.rom).
Also updated game music emulator, modplug and UADE.
Download Game Music Gear v1.5 here http://www.mediafire.com/download.php?bspr11zuf5xuxd9
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 22nd, 2010, 02:23 Posted By: wraggster
New from iShopvideogame
This PS Jailbreak2 is easy-to-use upgrading software, you should wait less than 5 seconds. The PS Jailbreak2 is the PS Jailbreak upgrade version. PS Jailbreak2 is a USB plug and play solution that installs in seconds, keeping your valid warranty seal in tact. Buy PS Jailbreak2 USB to play game without limit.
Release latest ps jailbreak2 upgrader V3.0 , include downgrade firmware inside , which help you downgrade 3.5 system to 3.41 or lower, unlimited!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 22nd, 2010, 02:20 Posted By: wraggster
New from iShopvideogame
PS3 Break Driver V1.2, revolutionary, the inventory are being sold worldwide now! PS3 Break Driver V1.2 USB is powerful to break through all PS3 barriers, perfectly supports all games. PS3 break Driver V1.2 USB is the upgrade version of the PS3 Jailbreak USB. PS3 Break's powerful R&D team will provide users with excellent services for software upgrading and technical support.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 22nd, 2010, 02:18 Posted By: wraggster
New from iShopvideogame
Product InformationE3 card reader which can turn your V3.50 PS3 down to 3.41 version you wanted, i.e. the 3.41. It's no time limit, no PC software need to download, no need to write any emails, no need to wait! You can download the upgrade file from official site.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 22nd, 2010, 02:16 Posted By: wraggster
New from iShopvideogame
AMAZEbreak USB V3.0, revolutionary, the inventory are being sold worldwide now!
Amazebreak USB V3.0 is powerful to break through all PS3 barriers, perfectly supports.
AMAZEbreak's powerful R&D team will provide users with excellent services for software upgrading and technical support.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 22nd, 2010, 02:09 Posted By: wraggster
New from iShopvideogame
This PS3Key which can turn your V3.50 PS3 down to any version you wanted, i.e. the 3.41. It's no time limit, no PC software need to download, no need to write any emails, no need to wait! New arrival of the PS3 break, PS3Key USB is the new mod chip to break the PS3. You can use the PS3Key to play PS3 game without limit. New arrival of the PS3 break, PS3Key USB is the new mod chip to break the PS3. You can use the PS3Key to play PS3 game without limit
Be advised 1.PS3Key can't support V3.42 Console Now! Pls don't upgrade your console if you want to use this PS3Key USB chipset!
2. If you want to check out the PS3Key validate, you can enter your PS3Key serial number and validation string on www.ps3key.com if you have an authentic PS3Key.
3.Item is fully tested to sure in a mint working condition before shipped out.
4.Please contact our customer service if you have any prolbem to run this item with your PS3 console .
5.We provide three months warranty due to natual defective.(BUT this warranty does not cover non-function by PS3 firmware upgrade and damaged by man-made factors.)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 22nd, 2010, 02:02 Posted By: wraggster
New from iShopvideogame
Product InformationThis USBbreak, a revolutionary PS3 break dongle are available now! The PS3 USBbreak perfectly breaks PS3 barriers. and brings you brand new PS3 game experience. If you are looking for other PS3 Jailbreak USB.
Be advised 1.PS3 USB break does not support V3.42 Console currently.
2. 100% Upgradeable hardware firmware with V1.1 thoroughly!No need Original BD booting-disc
3.Item is fully tested to sure in a mint working condition before shipped out.
4.Please contact our customer service if you have any prolbem to run this item with your PS3 console .
5.We provide three months warranty due to natual defective.(BUT this warranty does not cover non-function by PS3 firmware upgrade and damaged by man-made factors.)
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 22nd, 2010, 01:54 Posted By: wraggster
News via http://www.scummvm.org/news/20101219/
The last ScummVM release in this year just has been released. This is a maintenance release and is aimed to fix several important bugs since 1.2.0.
Particularly we added Hungarian and Brazilian translations of the GUI, and made bugfixes to the Cruise, Groovie and Lure engines.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more.
You can find a full list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often. Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS and many more...
For a more comprehensive changelog for the latest experimental SVN code, see:
http://scummvm.svn.sourceforge.net/v...mmvm/?view=log
1.2.1 (2010-12-19)
General
- Add Hungarian translation.
- Add Brazilian Portuguese translation.
Cruise:
- Fixed a problem with Raoul appearing when examining the Book
Groovie:
- Fixed a regression that made the Russian version of T7G crash.
Lure:
- Fixed several NPC movement bugs
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 22nd, 2010, 01:54 Posted By: wraggster
News via http://www.scummvm.org/news/20101219/
The last ScummVM release in this year just has been released. This is a maintenance release and is aimed to fix several important bugs since 1.2.0.
Particularly we added Hungarian and Brazilian translations of the GUI, and made bugfixes to the Cruise, Groovie and Lure engines.
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
ScummVM supports many adventure games, including LucasArts SCUMM games (such as Monkey Island 1-3, Day of the Tentacle, Sam & Max, ...), many of Sierra's AGI and SCI games (such as King's Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and 2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword 1 and 2, Flight of the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia 1-3, many of Humongous Entertainment's children's SCUMM games (including Freddi Fish and Putt Putt games) and many more.
You can find a full list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often. Among the systems on which you can play those games are Windows, Linux, Mac OS X, Dreamcast, PocketPC, PalmOS, AmigaOS, BeOS, OS/2, PSP, PS2, SymbianOS and many more...
For a more comprehensive changelog for the latest experimental SVN code, see:
http://scummvm.svn.sourceforge.net/v...mmvm/?view=log
1.2.1 (2010-12-19)
General
- Add Hungarian translation.
- Add Brazilian Portuguese translation.
Cruise:
- Fixed a problem with Raoul appearing when examining the Book
Groovie:
- Fixed a regression that made the Russian version of T7G crash.
Lure:
- Fixed several NPC movement bugs
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 22nd, 2010, 01:25 Posted By: wraggster
News via http://www.psp-hacks.com/2010/12/20/...ta-4-released/
Calling all coders — this release is for you: Geecko’s gLib2D BETA 4! And because I like Geecko’s story so much, I’ll quote it in its entirety:
There was once a library “graphics” pretty basic, but whose source code was readily understandable. The user’s changed little by little to meet their needs, but he soon realized that the library had some big flaws. He corrected the extent possible, and added new features. Then, through patience and tinkering, he learned to use the pspgu. It was very powerful, but complex to master, and he spent much time rewriting the code and adapt it to have satisfactory performance, so he lost a lot of time stumbling over small technicalities. Realizing that the library “graphics” deserved to be taken to zero, the user decided to create a new library, deliberately limited, to be fast and lightweight, it combined the advantages of the two libraries, namely: simplicity , performance, opportunities. Thus was born gLib2D.
gLib2D BETA 4 Changes:
•Re-factored code parts
•Corrected a scaling bug
•Modified gBegin to gBeginRects
•Added line object support (gBeginLines), line strip support
•Added quad object support (gBeginQuads)
•Added point object support (gBeginPoints)
•Added a new “deform” sample
•Added texture repeat control (gSetTexRepeat)
•Draw & display buffers defined as textures (possibility to get framebuffer pointer
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 22nd, 2010, 01:00 Posted By: wraggster
News via http://wololo.net/wagic/2010/12/22/t...date-and-time/
Santa Claus will be a few hours early this year, Magixien himself posted an announcement stating that Total_Noob’s Hen will be released on December 24th, at 0h30 PM CET (Paris).
that’s December 24th, 3h30 AM in Seattle, December 24th, 7h30 PM in Beijing, and December 24th, 8h30 PM in Tokyo.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 22nd, 2010, 00:43 Posted By: wraggster
If you caught the latest episode of The Ben Heck Show, then you no doubt saw this era's modding mastermind piece together a PS3 console suitable for use in the wilds of Afghanistan. The military-grade portable gaming system was designed and built for a couple working with the military overseas, and it's Pelican's iM2600 Store Case there on the outside keeping things safe and secure from flying shrapnel. As Ben always does, he managed to carefully place an entire PS3 console deep within the confines of the enclosure, and he even threw in an integrated LCD into the lid to prevent any additional external hookups. Generator equals gametime, as they say. Head on past the break for the latest episode, which shows the play-by-play on how it was constructed.
http://www.engadget.com/2010/12/21/b...playstation-3/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 22nd, 2010, 00:32 Posted By: wraggster
The much-rumoured PlayStation Phone might just have got itself a name. Sony Ericsson has just logged an EU trademark for something called the Xperia Play.
The listing, spotted by PocketNow, offers no additional information, other than that the application was filed on 1st December.
However, an unofficial Xperia blog has added that Sony Ericsson's PR firm Jung Relations has registered a number of Xperia Play domain names.
The Xperia brand is a line of Sony Ericsson smart phones which first launched in 2008. The most recent version, the Xperia X8, runs Android 2.1, has 168MB of memory and a 3.15MP camera.
Very little else is known for sure about the gadget, however, a reveal is expected at the Mobile World Congress event in Barcelona in February.
http://www.eurogamer.net/articles/20...ed-xperia-play
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 22nd, 2010, 00:29 Posted By: wraggster
In the US, brand Xbox is the clear winner in the battle of the high definition consoles. But globally, PlayStation has an insurmountable lead.
That's the verdict of one of the biggest game publishers in the world: Electronic Arts.
"Honestly, I think that Microsoft has done great work the last couple of years, and they've made a lot of smart moves: hitting pricing when they needed to, the right combination of hitting price points and disk drive sizes that allow them to hit price points that matter, and they've done a great job with Xbox Live," EA boss John Riccitiello told Industry Gamers.
"At the same time, the Xbox brand, the Microsoft brand, doesn't carry anywhere near as much sway as the Sony and PlayStation brand do outside the United States, and so I think the reality is the international marketplace is just so important and it's a natural advantage that no matter how good Microsoft is at growing their business, Sony has an almost-impossible-to-supersede head start."
While Microsoft currently enjoys a lead of a few million in the home console installed base battle - Sony had sold 41.6 million PlayStation 3 consoles as of 30th September 2010, Microsoft 44.6 million Xbox 360s – analysts predict the PS3 will overtake the Xbox 360 in 2011.
According to Riccitiello, the PS3's success is down to improved marketing and a better online offering.
"In the last couple of years, Sony's sharpened their marketing message, you know, 'the platform with everything.' Riccitiello continued. "They've actually gotten past simply Home as an online connected system for them. While I'm not sure that one would compare them in depth and breadth and features and support to what you have at Xbox Live, it's good now."
Ultimately, however, Riccitiello believes both Microsoft and Sony deserve credit for launching successful consoles.
"We have a similar share on both platforms. It's not that I wouldn't want to criticize one of the other; I'm not shy. I just think they've actually both done a pretty good job.
"The big disadvantage Sony carries is they have an expensive platform because of Blu-ray, so they have a harder time hitting price points. Microsoft has taken advantage of that and their online service, which really is the gold standard. Sony has [leveraged] their limited amount of unique content really well.
"They've done a nice job promoting the Blu-ray, their advertising and marketing campaigns have been stronger, and they've done a nice job of supporting some EA content to their own advantage. I don't know that you'd point to either of them and say they can't shoot straight or that they've given it up."
http://www.eurogamer.net/articles/20...ats-brand-xbox
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 21st, 2010, 01:42 Posted By: wraggster
News via http://psx-scene.com/forums/f6/wip-d...tor-ps3-73473/
The author of PS1 and Sega Megadrive emulators has announced his plans for a Nintendo DS Emulator!
Quote:
Anonymous, the now famous developer who recently completed emulators PlayStation 1 and PlayStation 3 on Sega Genesis is back with a new emulator. After a night's work, he offered us an exclusive version of its Alpha-based Nintendo DS emulator DeSmuME.
The emulator is currently in testing phase but you can play 2D games like Yoshi's Island with good fluidity. Anonymous is working on compatibility and accelerate 3D games as well as the inclusion of sound. It will also add a pointer to use the tactile features games, knowing that for now the L3 button enables a pressure on the screen, which is quite useful when a game requires to support it. Backups are functional and a menu selection opens ROMs when the button is pressed R3 to change the game without having to restart the emulator.
Anonymous wants to improve his first emulator before distributing it. You do not find on the internet yet. If you want to help financially so he could buy a PlayStation 3 debug to develop more easily, paypal address is: ps3emudev@hotmail.com. Here are some pictures of the emulator in action, we will keep you informed of progress of its work during the day.
http://www.ps3gen.fr/exclu-wip-emula...ite-14356.html
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
December 21st, 2010, 01:33 Posted By: wraggster
News via http://hackmii.com/2010/12/open-sour...analyzer-27c3/
We’ve seen a lot of interest in USB in the past few months — a slew of PS Jailbreak clones appeared from an USB trace taken with a $1500 Lecroy USB Analyzer, and marcan wrote a Kinect driver using libusb, based on some USB protocol traces taken with a $1200 Beagle 480 USB analyzer.
To build a decent USB 2.0 protocol analyser you don’t need that many things inside, and the designs aren’t all that much more complicated than the FPGA designs we worked with on the DSi. pytey and I have been discussing hardware USB 2.0 analysis on and off for 2+ years but we have never had the time (or funds) to create a gadget of our own. An opportunity arose when pytey showed me the absolutely fabulous Kickstarter site, where you can help fund fledgeling projects to get them off the ground.
Open-source hardware isn’t a new idea, but it’s not very easy to pull off designs of even modest complexity. Unlike open-source software (which can generally be made with free tools on any household computer, as long as you have the time to learn how to do so), hardware-hacking is … well … expensive, for lack of a better word, and slow. One attempt at making a board will generally take you from 5-500 hours of time to design it, and then a couple of weeks to have a prototyping house make you some PCBs. This will probably cost you $50-$200, and then you still have to buy the parts and assemble the board … assuming you have the right equipment to do so, this can take you another week (not including debugging!).
After you’ve done all that, if all goes well — you end up with one or two prototypes which you can then try to get working, usually involving some combination of firmware and client software on your computer. Unfortunately, you only have one or two boards, so it’s hard to do much collaboration online with people on one design.
pytey suggested that we might try to leverage Kickstarter to help us make the USB 2.0 analyzer a reality — and thus, OpenVizsla was born! This project has allowed us to collect enough funds ahead of time to have a factory make enough prototypes for all our colleagues to work on firmware, HDL and client software to make an open-source USB analyzer happen. We still have to put the work in to design the hardware, but we will have enough cash to be able to buy the parts for our boards in one chunk (achieving significant discounts with quantity), and we will be able to have enough prototypes made at once to justify a factory production run — no more hand-soldering for us! Once we’re done with this, we’ll end up with a design that people can tinker with and extend; there will be a project site that will soon host more details.
It seemed like a bit of a gamble, so we argued back and forth and picked a cash target high enough to ensure we would be able to make at least enough prototypes to have a decent chance of pulling the project off. I could never have expected the popular reaction to it; it seems like we really struck a nerve out there. We even got a couple of celebrities (Stephen Fry, DVDJon) on board, and our ploy to get some major backers (offering the right to directly participate in the early prototyping stages and a spot for a logo) paid off in spades. We even got support from Altium, who donated a couple of licenses of their lovely CAD/CAM software for us to use to speed up our design process.
Anyway, if you’re interested in the idea of playing with USB, I recommend you head over to the Kickstarter page; as of this writing, there’s still 3 days left for you to get in on the OpenVizsla production run.
On to CCC — our Console Hacking table at the Chaos Communication Congress in Berlin has become somewhat of a fixture there, so we’re trying to reserve some space this year. A few of you have already noticed that we have a “Console Hacking 2010″ wrapup presentation planned; the description’s still a bit vague because our presentation will depend on how much progress we make between now and then. There’s going to be a PS3 surprise though. No questions about the content, please — we’re still busy hacking away over here, so just come see us there or wait for the video!
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
next » |
|
|