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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 13th, 2011, 01:13 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2471
MagicSeb, a member of our forum, provides a compiled version (PKG) for firmware 3.41 and 3.55 of the PS3 port of ScummVM (initial port done by Lousyphreak).
Installation on 3.41 Firmware
1 - Install PKG via the jailbreak
2 - Turn off the console
3 - Reboot without the jailbreak and play!
You will also find an archive for CFW 3.55 pkg GeoHot. MagicSeb with no console 3.55 e, PKG has not been tested.
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January 13th, 2011, 01:00 Posted By: wraggster
news via http://emu-russia.net/en/
Super Nintendo emulator for Sony PlayStation 3 has been updated. Changes:
*- Autodetection of Super Scope/Mouse/Multitap had a bug in it - after you
loaded a Super Scope/mouse game and then tried to load a multitap-compatible
game, the game would attempt to hook up the Mouse/Scope instead due to an error
in a switch/case statement. Fixed this.
Autodetection now works as expected. Please upgrade to 4.4.3 as soon as possible
to avoid inconvenient problems.
http://emu-russia.net/en/files/emus-ps3/snes/
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January 12th, 2011, 23:57 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...1&view_reply=1
New release for Ultimate Recovery Menu v2.0 , the alternative to the Recovery Menu created by a quintet of respect: Ceikor,-blue7, Hackman, and Namenloser Total_Noob.
This new release is essentially to solve the problem of buffer overflow in the previous year. In more have been added fake therefore not accessible in previous revision (Mexico, Debug I and II).
It 'important to remember that the compatibility of this modification of Recovery is guaranteed only with a PSP that Montini CF 5.50 (both gen Prometheus).
E 'must be avoided in any case the installation on TA-088v3 PSP 2000 and PSP 3000, the penalty brick. .
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January 12th, 2011, 23:55 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
Almost two years between the last update of the mode, the fantastic multi-format audio player has stood for years thanks to some unique features.
He learned to play the most popular forms of audio consoles and computers to 8 / 16 bit, plays the much more modern but mp3/ogg important thing for a player (or console) portable music, reduces battery consumption considerably thanks to 'use a little CPU intensive.
In detail the characteristics of the player and the current version of the changelog.
Method 2011:
Quote:
Support for many music formats:
* Trackers: 669, IT, MED (MMD1 only), MOD, MTM, S3M, STM and XM module formats.
* C64: SID and MUS (HVSC song length database support)
* Atari ST: YM, SC68 and SNDH
* SPC (SNES)
* VGMz & GYM (Sega Master System / Sega Genesis aka Mega Drive * / some derivats)
* GBS (Game Boy)
* NSF & NSFe (Nes)
* AY (Spectrum / Amstrad CPC)
* SAP (Atari XL)
* Modern: Vorbis / Ogg and MP3
* Sleep timer
* Adjust clock settings from 80 to 222Mhz (depends on playback format)
Changelog:
* When Player still responsive to CPU load gets high, eg. clock setting
to low
* No more 25Mhz mode
* Option menu, press Start button During playback
* Added "nocheck" parameter to modo.cfg to disable file checks, Improves
speed of file browser
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January 12th, 2011, 23:45 Posted By: wraggster
A Sony Europe representative has informed Joystiq that the company is aware of a current issue with PlayTV, the HDTV DVR add-on for PS3 available in the region. Users have reported encountering a system-crashing bug after applying the most recent premium update to the device.
"We are aware that since the latest PlayTV update, certain issues have arisen," a company representative told Joystiq. "We are working to fix these and hope to have a solution very shortly." A Joystiq tipster suggests the issue can be fixed by reinstalling PlayTV, though doing so will erase all data, including the paid update.
http://www.joystiq.com/2011/01/12/so...orking-on-fix/
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January 12th, 2011, 23:42 Posted By: wraggster
What must surely be the industry's worst-kept secret just got even further out of the closet with a new suite of pictures showing not the outside but the inside. After all, we've already seen the outside at every possible angle, even in motion playing games. TGBus is the source here again, its disembodied hands apparently completely bored with actually playing games, so they broke out the Torx and spread it asunder. See for yourself on the other end of the source link, and feel free to contact your local Sony representative and tell them what a great job they're doing on keeping this thing quiet.
http://www.engadget.com/2011/01/12/p...actual-playst/
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January 12th, 2011, 23:40 Posted By: wraggster
We figured Sony would follow up last night's temporary restraining order against Geohot and fail0verflow for distribution of the PS3 jailbreak with a copyright infringement lawsuit, and well, here it is. It's actually pretty straightforward, as far as these things go -- Sony alleges that George Hotz, Hector Martin Cantero, Sven Peter, and the rest of fail0verflow are:
Violating §1201 of the Digital Millennium Copyright Act, which forbids bypassing access control measures;
Violating the federal Computer Fraud and Abuse Act, which forbids accessing computers without authorization;
Guilty of contributory copyright infringement for encouraging and helping others to crack PS3s as well;
Violating the California Computer Crime Law, which is the state computer fraud act (think of this as a backup fraud claim);
Violating the PlayStation Network's Terms of Service (which feels meaningless, really);
Interfering with Sony's relationships with other PSN customers (also meaningless);
Trespassing on Sony's ownership right to the PS3 (this one feels weak) and;
Misappropriating Sony's intellectual property (another weak argument, but there in case the copyright argument fails).
Sony's asking the court to forbid Geohot and fail0verflow from distributing the jailbreak and turn over all computer hardware and software that contain the jailbreak code, as well as unspecified damages and attorneys' fees. Yep, these boys done got sued -- and we're sure there'll be some serious fireworks once they lawyer up and fight right back.
http://www.engadget.com/2011/01/12/s...rflow-over-ps/
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January 12th, 2011, 23:36 Posted By: wraggster
Sony Computer Entertainment America is suing notorious hacker George Hotz and more than 100 others, including members of fail0verflow, for publishing root key details and cracks for the PlayStation 3.
Last year Hotz published an exploit for the PlayStation 3, but it wasn't until this year that hackers fail0verflow released information on how to completely circumvent security measures for the system, leaving it wide open to exploitation.
The hardware manufacturer alleges the defendants "circumvented effective technological protection measures" for the PlayStation 3 and other copyrighted works, and "trafficked in circumvention technology, products, services, methods, codes, software tools, devices, including but not limited to the Elliptic Curve Digital Signature Algorithm Keys, encryption and/or decryption keys, dePKG firmware decrypter program, Signing Tools, 3.55 Firmware Jailbreak, and/or any other technologies that enable unauthorized access to and/or copying of PS3 Systems and other copyrighted works."
Sony alleges the defendants have violated the Digital Millenium Copyright Act, the Computer Fraud and Abuse Act, the Copyright Act and related state and common laws covered by the California Comprehensive Computer Data Access and Fraud Act, according to legal filings published by Hotz.
Sony is seeking a Temporary Restraining Order against Hotz, along with an Order to Show Cause and Order of Impoundment claiming "it will suffer irreparable harm unless Defendant Hotz's violations are enjoined."
The restraining order would stop Hotz from trafficking any circumvention technology or providing any links to websites offering circumvention technology, and from accessing the PlayStation 3 system in order to obtain code or information, or publishing any code or instructions or assisting others to do so.
The impoundment order gives Hotz 10 days to deliver any hardware or software to Sony's legal team which store circumvention technology.
At the time of writing details of the PS3 Jailbreak and a video from Hotz were still available freely online.
http://www.gamesindustry.biz/article...tion-3-hackers
Hm, they will never stop it no matter what they do but going after so many shows how pissy they are about the situation.
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January 12th, 2011, 22:34 Posted By: Shrygue
via MCV
The industry will finally find out what form the PSP2 will take at a press event in Tokyo on January 27th, trade sources have confirmed to MCV.
Claims emerging this morning about an impending reveal for the long-rumoured PSP2 are true.
Publishers were informed late last year of the plans, with some of Sony's biggest parties already at work on titles for the high-specced device.
The date of the reveal itself is just the beginning, however.
This Friday's copy of MCV magazine has some exclusive industry insight - some of which will come as a huge surprise. Check back for the full story on MCVuk.com.
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January 12th, 2011, 19:42 Posted By: wbb
Hello all!
After a long time I updated "Modo - a ultra simple mod player" for the PSP. It also plays sid files & more.
Some small changes:
* Player still responsive when CPU load gets to high, eg. clock setting to low
* No more 25Mhz mode
* Option menu, press Start button during playback
* Added "nocheck" parameter to modo.cfg to disable file checks, improves speed of file browser
For screenshots and a list of supported formats visit:
http://www.illogical.de/psp/Modo.html
Enjoy some classic tunes.
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January 12th, 2011, 14:01 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...9&view_reply=1
New review, 632, X64 to Daedalus, the famed Nintendo 64 emulator for PSP. The build today does not introduce new features but fixes some bugs, thus improving the overall stability of the emulator that I remember, it is also compatible with the latest available HEN.
More to follow.
Rev.632 Changelog:
Quote:
Revision 632
- Merged from Daedalus-Dev branch:
- Implemented blendMode maker (blendmodes can be made in real time now, and now is really easy for anyone to make blendmodes) - Corn
- Fixed Display Debugger not working in Paper Mario - Corn
- Debug build compiles again (got broken in 630) - Corn
- Corrected That Caused regression DKR and other games to crash
- Disable loop opt for Cybertiger (fixes crash When starting the game)
- Corrected regression That broke pokeballs in Pokemon Stadium 2
- Merged from branch Daedalus-N64:
- Delay initialize MediaEngine. So That We Can suspend if we do not use Async Sound. (If you use async sound once, before you exit to XMB, you can not suspend anymore.)
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January 12th, 2011, 13:59 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...7&view_reply=1
New update for PSPKVM , the Java emulator for the PSP that allows our small but powerful console to become even more versatile, giving us the ability to use Java applications designed for the mobile world and not only (OperaMini to mention one of the most popular applications on PSPKVM).
In the box to follow the changelog and download.
Changelog and downloads:
Quote:
v0.5.5
- Support MP3.
- AMS improved UI
- Improved i18n support
- Fixed a bug on TrueType fonts
- Optimization connection (solved problems random disconnects)
- Fixed and platformRequest HttpInstaller
- Increased the HTTP buffer for faster download
- Optimized graphics
- Minor bugs fixed
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January 12th, 2011, 13:36 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
DedDinO_94 has released a new update for Alpha Tris, homebrew LUA that developed in the famous port on our PSP game TicTacToe (Tris). This new version, 3.0, improves many aspects of gameplay and introduces a renewed graphical interface.
A complete changelog and follow the link to download.
Changelog v3.0:
Quote:
- New GUI
- Code rewritten from 0, are now used only 2 Script
- New system of rescue options
- Improved AI level is difficult
- Improved speed considerably HB
- Now, when you run the Homebrew, the CPU is automatically set to 111MHz
- File translation updated
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January 12th, 2011, 13:34 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...8&view_reply=1
A good alternative to 6.20 TN is certainly offered by various HEN 6.3x PRO that are still to be finalized and for which there are few applications. Fortunately there is a remedy as the developer patpat who has just released the plugin CXMB for 6:35 PRO, by which we can load from Memory Stick our favorite topics.
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January 12th, 2011, 13:32 Posted By: wraggster
News via http://wololo.net/wagic/2011/01/10/m...never-replied/
There was a pretty interesting live discussion between Magixien and Mathieulh yesterday on pspgen.com.
Mathieu of course mentioned the recent work about the PSP keys found in the PS3 hardware. He stated that with the open source Kirk implementation [recently released by Draan, based on hints by Mathieulh and team work by a bunch of talented devs <-- may I say I hadn't seen so many "PSP All stars" in a forum thread since the Pandora days?], anybody with enough skills could create an application to sign user mode homebrews for the PSP, “with 1 or 2 hours of work”.
He also confirmed that kernel mode would be more of a challenge, as the Kirk implementation on the PS3 is incomplete [I almost feel relieved for Sony here]. If you’re (extremely) computer savy you can have a look at the technical discussions on this subject here.
The discussion also went on the Utopia project, an open source firmware project for the PSP (Mathieulh’s “pet” project on the PSP back in the old days, which sadly was never really completed due to lack of support from the scene… Mathieu if you read this, some of the code in Utopia was a key factor in running the first homebrew with HBL. So, although it is true that few devs contributed directly to the Utopia project, it was still a very useful project for the scene)
Magixien and Mathieu then mentioned the upcoming security in the PSP2 and the 3DS (unsurprisingly, they expect these two consoles to have quite stronger security than their older sisters, but said we can’t really know before the actual devices hit the market), however, Mathieulh half-jokingly said that the security on the PSP/PS3 was not good, and that Sony should consider hiring people who have stronger skills in security (such as ex-hackers) for their next consoles. He mentioned as an anecdote:
About two years ago I sent an email to Sony, and told them: “I know how to prevent the copy of UMDs on your PSP”. I gave them all the details on how to proceed, it worked and …well it made UMD copy basically impossible on the PSP. They never took my idea into account, they never replied to me. That tells us a lot about their way [of dealing with security]
I personally think that Sony should have some kind of bat-signal that triggers when people like Mathieulh offer their services for free in matters of security
http://www.pspgen.com/hack-psp-rende...te-195798.html
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January 12th, 2011, 05:37 Posted By: bandit
Sony has sent their MIB (lawyers in black suits) to the door step of George Hotz aka "geohot"!
Charges include:
- 18 U.S.C. § 1030(a)(2)(C) – Confidential Information On Computer
- 18 U.S.C. § 1030(a)(4) – Intent To Defraud And Obtain Value
- 18 U.S.C. § 1030(a)(5)(A) – Knowing Transmission of Code
- 18 U.S.C. § 1030(a)(5)(B) and (C) – Intentional and Reckless Damage And Loss
- 18 U.S.C. § 1030(a)(6)(A) – Trafficking in Password
- 18 U.S.C. § 1030(a)(7)(B) – Intent to Extort
Geohot recently posted the PS3 'root key', video of his 3.55 jailbreak along with his signing tools to install and run homebrew.
It seems Sony has decided they have had enough of this, and as of Jan. 11, 2011 have filed a lawsuit against George Hotz, which will be filed under the court docket of 'C 11-00167 JCS'.
Geohot has updated his website with two court papers, which you can also find attached here now:
As of 1/11/2011 7:20 PM EST, I have been served with papers, see below...
old front page, with relevant info removed, is here
contact me geohot ... gmail
any legal fund donation things you see are 100% fake as of now, don't get scammed
What is also interested is that the court filings also show that Sony is also going after the members of Team fail0verflow and are listed as named aka Bushing (Cantero), Sven (Sven Peter) and Marcan (Hector Martin) as defendants!
Marcan via Twitter:
Ah, so Sony decided to sue everyone under US law. Guess I won’t be visiting the US in a while…
Fail0verflow via Twitter:
Source: PSX-Scene via Geohot
Files attached via comments
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January 12th, 2011, 00:46 Posted By: wraggster
With PS3 open territory for hackers and pirates, many have been wondering what action Sony will take to secure its system. The platform-destroying piracy rampant on PSP makes it clear exactly how much is at stake. To date, Sony's response to the jailbreak has been limited to mandatory firmware updates and revoking PSN access to those that refuse to use official system software.
However, a report by Digital Foundry claims that Sony can take far more drastic measures. Even if you've never signed up for a PSN account, your console will communicate with Sony servers every time it boots up. That initial load process is used to upload error logs, download updates to the "What's New" module, and a list of recently-run applications, including any unauthorized backup manager software.
Sony has yet to ban any consoles for taking advantage of the jailbreak, but the terms and conditions of the PlayStation Network make it clear that Sony has the authority to carry them out. Thanks to the system's constant self-reporting feature, "the company even has the means to irrevocably disable your console should it so wish," rendering affected PS3 consoles unusable, online and off. But will Sony ever use such a drastic measure? And if so, how will the hacker scene retaliate?
http://www.joystiq.com/2011/01/11/re...ilbroken-ps3s/
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January 12th, 2011, 00:29 Posted By: wraggster
With the news that infamous iPhone hacker George Hotz has enabled homebrew via a custom firmware patch, speculation is now moving on to what Sony will do to stop unauthorised code running on the PlayStation Network. What exactly can the platform holder monitor from your machine and what steps can Sony take in banning you from the PlayStation Network?
First of all there's an important distinction in the unofficial hacker's "code of conduct" to be aware of: these guys believe that once you buy a machine, you own it and you have the right to run your own programs on it, even if the inevitable consequence of this (by their own admission) is that piracy becomes possible on what was previously a "backup"-proof system. However, hackers are equally adamant that the PlayStation Network, or Xbox Live for that matter, is a service that users subscribe to and for which they have no ownership rights at all. In short, if you do decide to run your own code on a system connected to such a service, you're on your own and should be prepared for the consequences.
Thus far, educated estimates put the amount of Xbox Live bans at well over one million consoles, accounting mostly for users who modified their DVD drive firmwares to run games burned onto DVD. However, Sony has been remarkably restrained in its response to the Jailbreak even though PSN has been vulnerable for some weeks over the last few months. Does the company have the tools to track Jailbroken consoles and if so, why haven't we seen the banhammer fall already?
First up, what does Sony know about what's going on with your console? It is true that when the PS3 boots up - whether you have a PSN account or now - the machine itself communicates with a string of Sony servers, as recently posted on NeoGAF, and a log of applications run on the system is almost certainly transmitted. Similarly, the game you're running at any given point also shows up on your PSN profile, and the chances are that if you run a game from within a "backup manager", then the manager - not the game - will be displayed attached to your PSN account.
According to the terms and conditions of the PlayStation Network, this effectively makes you fair game for a PSN ban of which many variations exist - a timed suspension or even a lifelong ban. The amount of access Sony has to your machine is greater than you probably suspect: the company even has the means to irrevocably disable your console should it so wish, and if that happens, it will remain non-functional whether you're online or offline.
However, despite the options Sony has available, to date there have been no ban waves that we've been aware of, despite Jailbroken consoles being easily detectable. Sony's approach has been very responsible - issuing security updates via new firmwares that automatically lock Jailbreakers out of the PlayStation Network as opposed to issuing outright bans. Sony effectively offers PS3 jailbreakers the opportunity to "go legit" in order to preserve their PSN access.
It was the right solution for its time: a system update is inconvenient for the end-user but for Sony it would be far more of an issue in dealing with the unwelcome publicity of a ban wave. Just the logistics of the customer relations element also makes this the most reasonable approach: why deal with thousands of emails, requests for info from the press and - yes - potentially banning a small amount of innocent users when a new firmware prevents any of this from happening?
Microsoft went the nuclear option with its various ban waves of course, but there is a difference between modifying DVD firmware and running a PS3 jailbreak: opening up your 360, re-flashing the drive and reassembling the machine demonstrates a singular purpose in running burned games. With the USB jailbreaks, all machines were vulnerable and any one could run the dongle on any machine whether they owned it or not. Sony may well have a list of "suspect" consoles, but arbitrarily suspending PSN access without a proof of sustained usage would be an over-reaction. As a knock-on effect, it would obviously stop these people spending money in the PlayStation Store. Updating new firmware and locking out the compromised systems while offering offenders the chance to "go legit" has clearly been the platform holder's MO thus far.
In the short term, expect to see Sony do exactly the same thing. Firmwares 3.42 and 3.5 worked in locking out Jailbroken consoles with the minimum of fuss. Hacks to get compromised consoles onto PSN were neutralised relatively quickly and you can expect the current access Jailbreakers have to PSN with Geohot's hacked software to be revoked imminently with a new system update.
In future firmwares, expect internal checks to be carried out during run-time and on boot to ensure the integrity of GameOS - these are trivial for Sony to code, invisible to the legitimate end-user and much more difficult to reverse-engineer. However, the long term challenge facing the platform holder is a lot stiffer now - the collapse of the security set-up means that any kind of code can be installed on any PS3.
Where Sony is going to face real difficulties is in preventing determined PSN cheaters from adjusting and patching their games. The latest hack isn't just about patching GameOS any more: jailbreakers can change map data, roll back patches and even adjust the game code and re-encrypt it to look like an official update. Determined cheaters could probably use DNS hacks to install suspect code on their console even without the requirement of a custom firmware in the first place. Over and above this, leaving GameOS to the mercies of the hackers could see them reverse-engineer the ways in which PSN games are purchased and activated on the console, opening up another wave of piracy Sony would rather not have to deal with.
The chances are that threats like this are just too big to ignore, and it's surely just a matter of time before Sony's current "soft touch" approach to dealing with Jailbroken PS3s on PSN becomes a thing of the past. If the situation escalates, expect that ban hammer to hit without warning: at the end of the day, running unapproved homebrew code of any description while connected to the PlayStation Network is just a really bad idea...
http://www.eurogamer.net/articles/di...n-jailbreaking
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