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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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December 29th, 2010, 21:55 Posted By: bandit
The French site PS3Gen.fr has released a video of the emulator Nintendo DS, developed by Anonymous, the new name of the emulator is NDS3. Here is a summary of the news :
There are some days that the site PS3Gen.fr has announced in exclusivity the new creation of Anonymous, which is a porting of an emulator Nintendo DS. Its name is now NDS3, this emulator has improved, so we decided to make a video of the latest draft to show you the progression.
Since the last version, Anonymous had restart porting of the emulator DeSmuME to adapt with the PowerPC architecture of the PlayStation 3. Now, the console is capable of using the CPU successfully to comfortably play 3D games, they were accelerated by 7 times compared to the first version. However, the emulator is still under development and 3D games are not yet optimized to their fullest. We present two games in this video, Yoshi’s Island DS and Mario & Luigi: Partners in Time. To make the most of the gameplay offered by the emulator, we cut the cutscenes.
As you see, the 2D games are very fluid and require almost no more work, Anonymous will now concentrate on the most advanced games to optimize the architecture of the PlayStation 3. The video is available below, we will give you more information, always exclusive, as soon as development progresses.
Source: PS3Hax via PS3Gen.fr
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December 29th, 2010, 20:34 Posted By: bandit
This morning was the big unveil at the Chaos Communication Congress in Berlin, and it did not disappoint. Here is a brief synopsis for those that missed it.
The first few minutes of the conference were spent explaining the state of security on other consoles (Wii, 360, etc). Following this, the group went on to explain the current state of affairs on the PS3. First, explaining Geohot's memory line glitching exploit from earlier this year. The team then went on to explain the current PS3 security bypasses, such as jailbreaking and service mode/downgrading.
Approximately a half hour in, the team revealed their new PS3 secrets, the moment we all were waiting for. One of the major highlights here was, dongle-less jailbreaking by overflowing the bootup NOR flash, giving complete control over the system. The other major feat, was calculating the public private keys (due to botched security), giving users the ability to sign their own SELFs Following this, the team declared Sony's security to be EPIC FAIL!
The recent advent of these new exploits means current firmware is vulnerable, v3.55 and possibly beyond. It will be very difficult for Sony to fix the described exploits.
The team then displayed the website http://fail0verflow.com/ were we assume will host examples of the new exploits and further details. They stated that easy to use tools would be coming next month.
Update via http://twitter.com/fail0verflow
# fail0verflow is the name of our 'group'. We are a bunch of curious hackers who have been working on a bunch of things over the last 3 years.
# our goal is to have linux running on all existing PS3 consoles, whatever their firmware versions.
# Our current PS3 goal: AsbestOS.pup
# For all those out there that think fail0verflow.com has been hacked - it hasn't. We're just busy working on a demo for tomorrow. Patience!
We have uploaded the full video for those who missed it.
Live Demo will be available tomorrow during the CCC's Lighting Talks and possible tools for developers to be released within a month.
**UPDATE 12/30/10**
The Lightning Talk is done and over with and the video is up for those who missed it. Thanks to PSGroove for uploading the video:
Team fail0verflow also released their presentation slides and we have attached it below.
Source: PSGroove
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December 29th, 2010, 01:06 Posted By: wraggster
In case you needed any more evidence that Sony is ramping up to launch a gaming system on a phone in the next few months, here you go: Japanese rag Asahi Shimbun says that the PlayStation Phone -- which could be known as the Zeus Z1, Xperia Play, or something else altogether by the time it's on store shelves -- is expected in the spring of 2011 for a North American and European release. That lines up with virtually everything we've been hearing lately, and it's also fortuitous timing considering that both CES and MWC are right around the corner; we don't know what Sony Ericsson might have on tap for CES, but we definitely know they're planning some new Xperia-branded models for MWC. There are many questions left unanswered -- how (and if) any of this ties into the standalone PSP2, how gaming titles will be purchased, and how many models will be available that support the platform, just to name a few -- but hopefully Sony can clear all that up here within the next few weeks.
http://www.engadget.com/2010/12/28/j...spring-launch/
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December 28th, 2010, 23:08 Posted By: wraggster
News via http://emu-russia.net/en/
GameBoy/GameBoy Color/GameBoy Advance/Game Gear/Lynx/Dendy/NES/Neogeo Pocket/Neogeo Pocket Color/Master System|Turbografx-16/Wonderswan/Wonderswan Color emulator for Sony Playstation 3 has been updated. Changes:
Revision 157:
- Fix rebuild all switch, add note about vbam in BUILDING_NOTES.TXT
Revision 151-156:
- Begin finalizing new browser
- Bookmarks can point to ftp now
- Basic error handling in file browser, Force disable of filesys.samedir settings, sorry (if you had them enabled you need to move all saves to the folders in /dev_hdd0/game/MDFN90002/USRDIR/mednafen/)
- Bug fixes
- Some bug fixes
- Updated build scheme
Revision 146-150:
- Circle now exits IconGrid
- Tune down optimizations in system-l1ght, begin to refactor file browser
- Fix FTP credentials
- Quick FTP fix (OSX FTP sharing works now)
- Even more FTP fixes
Revision 145:
- Add Browser.cpp
Revision 135-144:
- Make command menu a grid of icons instead of a list
- Add some software filters, poor perfomance and crashy still, but it's a start
- Improve IconGrid some
- Add GridItem source
- Start adding FTP support
- More FTP work, reduce usage of std::string
- More FTP work
- FTP works but needs polish, decided to fix std::string instead of ditching it
- Read full directory list in FTP, Allow choosing between FTP and Local files in browser
- Clean up, Update Readme.txt
Revision 131-134:
- Readd gambatte with savestate support. Rewind is painfully slow
- Handle under and overruns in sound buffer
- Change std::string returns to const references
- Fix nestopia clipping too much on right side
Revision 124-130:
- Forgot to remove some sound debug code
- Change icon to a transparent one
- Building mednafen no longer requires every source file to have a uniqe name
- Compile SNES, doesn't work yet however
- Re-enable nestopia with fixed rewind
- Add clipping to nestopia
Revision 117-123:
- Utility::GetExtension returns everything after the LAST period in the filename.
- Fix mednafen message position
- Split off a Blit function in MednafenEmu. Fix drawing screen when XMB open.
- Some cleanup in mednafen_help
- Don't throw std::string
- Pass const string references for arguments
- New sound strategy: Slightly adjust samplerate until emu gives about 800 samples per frame. Not perfect but at least more consistent. Need to do comparison tests against mednafen running on a PC
Revision 102-116:
- Fix input config on first load
- Disable blending for PS3Video::PresentFrame
- Spin off a DrawQuad function in PS3Video
- Split ImageManager out of Winterface.cpp
- Clean up mednafen_help
- Clean up system-l1ght/main.cpp. Add exit callback function as argument to InitPS3.
- Change mednafen to use Exit callback, should stop random restarts when exiting from menu.
- Fixed call to DrawQuad in PS3Video::PlaceTexture
- Some cleanup on Lists
- Create and use Utility::ListDirectory
- Add icons for various file types
- Add subtle background image
- Add file browser class
- Fix some small bugs
Revision 101:
- Change to mercurial
Revision 100:
- Remove old unmaintained SDK code. Move branches/l1ght into trunk.
Revision 99:
- Repo cleanup
Revision 94:
- Remove leftover debug code. Make select toggle right panel in GUI. More archive fixes.
Revision 93:
- Major overhaul for performance in GUI. Fixed PCE-CD loading but whole archive thing needs more testing with reguard to names of related files (eg save games).
Revision 92:
- Fix some systems not loading from archives. Another guess at audio buffering.
http://emu-russia.net/en/files/emus-ps3/nes/
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December 28th, 2010, 22:55 Posted By: wraggster
drk||Raziel has posted some news concerning his Dreamcast Emulator for the PS3:
the good : ndce compiles and works with psl1ght
the bad: it has no 3d out yet. This was quite a bit more complex than initially thought, and I had far less time than planned.
the ugly: I’m leaving for vacations tomorrow, so don’t expect anything fancy the following week
http://drk.emudev.org/blog/?p=224
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December 28th, 2010, 22:14 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...7&view_reply=1
Just a different time, the developer releases a new update for nataku92 CSPSP, the excellent PSP port of Counter Strike, which also allows online multiplayer challenges thanks to the dedicated server. This update introduces some new features further help to improve the gaming experience.
A complete changelog and follow the link to download.
Changelog v1.8:
Quote:
Added Capture the Flag and Free for All (only in multiplayer)
Added new map flagrunnner
Fixed a bug in the purple screen
Fixed a bug related to download the maps
Added icon indicator score
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December 28th, 2010, 22:09 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
The Japanese developer Takka, author of the excellent ISO Tool, has released a version compatible with the latest HEN 6.20TN cwcheat-A of the famous, plugin dedicated to cheating created by our compatriot Weltall. The installation of this update is very simple: just do it the normal procedure for the 0.2.3 version of cwcheat, then replacing the file with the updated form from cwcheat.prx Takka.
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December 28th, 2010, 22:06 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...9&view_reply=1
The developer Samy releases a new version homebrew game Lord Runner inspired by Lode Runner , a classic early 80's and developed using LUA. The goal is to collect as many cubes colored red without being touched by men, otherwise game over. The gameplay is very simple, but not the game is easy.
Following more
Changelog v1.02:
Quote:
- New logo
- Added ability to choose between three difficulty levels
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December 28th, 2010, 21:55 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...6&view_reply=1
Among the first plugin developed for the recent new 6.20 HEN of Total_Noob certainly has highlight TN CXMB for 6.20 created by the coder patpat , through which we can tailor our console themes amateur properly implemented. The themes can be installed without any risk seen to be loaded directly from a Memory Stick.
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December 28th, 2010, 21:53 Posted By: wraggster
News via http://wololo.net/wagic/2010/12/27/r...with-ofw-6-35/
This will sound like old news to many of you, as the binary has been made available a while ago by Mr.X on our forums, but, believe it or not, with all the “Hen” and “iso loader” things going on, I didn’t find the time to do a proper release of HBL for the sukkiri exploit.
I apologize in advance as I haven’t tested this release very thoroughly, but there it is, official support of all firmwares up to 6.35 for HBL.
I also want to announce that I will stop supporting the Golf exploits from now on. I don’t know yet what the decision will be from the development point of view, but as far as binaries are concerned, I won’t release updates for the Golf exploit anymore. I strongly suggest to people on OFW 6.30/6.31 to migrate to the sukkiri exploit as soon as possible. As far as I know, this exploit will bring a higher compatibility rate than the golf exploit, the game being a bit more recent.
The patapon exploit is a different story. For now I keep it at the latest R109 release, as I expect people using this exploit to quickly start using the HEN. And there’s no need to update HBL as long as the Hen starts fine (by the way, don’t mind the “memory leak” message when running the Hen through HBL, this is perfectly normal)
Thanks to JJS, some1 and m0skit0 for their work on this release.
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December 28th, 2010, 21:50 Posted By: wraggster
News via http://wololo.net/wagic/2010/12/27/w...hen-for-6-3xx/
I see many comments asking for the availability of a HEN for firmwares 6.30, 6.31, and 6.35…
I won’t describe in depth how stupid it is to upgrade your console and then complain about it. It’s not like hackers (or Sony, for that matter) come into your house and upgrade your PSP while you’re sleeping, right? Most people on 6.3x right now are people who made a choice on their own (I know there are exceptions…) and it’s not like we didn’t warn you
Let me also remind you that Half Byte Loader works on firmwares 6.3x and will allow you to run most applications that you can run on a HEN. I know it’s not as convenient, but it should be enough for you to wait patiently.
Now, back on the Hen for 6.35. Yes, I’m convinced this will happen. I don’t know when, and I don’t know if it will be a downgrader or a HEN for 6.35, but now that Total_Noob’s Hen is in the wild, people already started reversing it, and it is probably a matter of time before a public solution is made available for 6.3x owners. After all, the Kernel exploit used in this HEN is still here in 6.35.
Usually the difficulty in these things is to find the exploit. Now that the exploit for 6.35 has been made public, anybody with a brain and enough free time could contribute to a HEN for 6.35. And remember, beggers can’t be choosers, so grab a decompiler or shut up
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December 28th, 2010, 21:49 Posted By: wraggster
News via http://wololo.net/wagic/2010/12/25/r...-wagic-0-14-1/
I’m always excited to announce a new release of Wagic. This new release is packed with new features and I want to thank all the devs, designers, testers, who helped making this game so great.
What is Wagic?
Is it still necessary to introduce Wagic? Often compared to commercial games for its replay value and quality, Wagic is a heroic fantasy card game, in which you fight as a wizard against the computer. As you win battles, you unlock new game modes and earn credits that allow you to improve your army. Wagic is community driven, entirely customizable (you can create themes, mods, even new rules), available in several languages (English, French, German, spanish, Italian, Portuguese, Chinese, Japanese), and open source. It currently runs on the Sony PSP, Windows, Linux, and N900 (maemo). Developer Xawotihs also started working on an iOs port for iPhone and iPad, but I’ll talk about that later
Changelog
So, what’s new in this version? Well, a pile of stuff, as every time we do a release The most visible change is probably the new menus for deck selection. They make the “tasks” accessible directly from the menu (no need to go to the shopkeeper anymore to see what tasks would give you more credits), and we implemented an “AI Deck unlock” mechanism to smoothe the difficulty curve of the game.
•Hundreds of new cards (and new sets), mostly thanks to the work of Zethfox and Dr. Solomat. Wagic now allows you to play with more than 12′000 cards (more than 6700 unique cards)
•(PSP) Improved performance with firmwares 5.5x and 6.xx. TN Hen users should see a major improvement when running the game from the XMB. In worst cases, Wagic 0.13 used to take 20 seconds to launch from the XMB, this should now be instant.
•New deck selection menus in “classic” game mode, and in the deck editor (Mnguyen, abrasax)
•Opponents decks now need to be unlocked. Just play normally, and they will be naturally and progressively unlocked
•Mouse support in windows and Linux (We now have two windows versions, check the Download section for details) (Xawotihs)
•Various AI improvements by Zethfox
•Added Japanese font support (we need translators!) and improved Chinese font support (J, linshier)
•6 new AI opponents (Zethfox)
•New wallpaper by Kaioshin
•Possibility to save as “AI Deck” in the deck editor so that you can easily play against new opponents without having to create the decks on a PC (mnguyen)
•Many, Many, many bug fixes, including some performance improvements (thanks to all devs but especially Mootpoint!)
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December 28th, 2010, 21:47 Posted By: wraggster
News via http://wololo.net/wagic/2010/12/25/r...-liquidzigong/
I have been contacted by the famous developer Liquidzigong who has been porting is awesome prometheus modules to the TN Hen, in the form of an Iso Loader homebrew.
Unfortunately some of his files apparently leaked, and liquidzigong is afraid that some people might start stealing his credits or even worse. There’s no doubt Liquidzigong has the skills to do such a loader, but in order to shortcut the stealers he asked me to post these videos asap. So there you are, Kindgdom Hearts running for the first time on a psp go (that’s right, if you have TN Hen and this loader, you can run MORE games than on an official console), and another video showing Monster Hunter Portable 3 running on a 6.20 PSP Go… enjoy
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December 28th, 2010, 21:28 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...32581ce0cdc526
EmuCenter2 is a simplistic interface that combines the best emulators *
console video games for a greater simplicity
* Console emulator: enables a computer to execute the video game console
Highlights :
- A simplistic interface that combines all your games (emulators, pc or internet)
- Combines the most popular console emulators in 32 or 64 bits
- Configure all the emulators for immediate use in good conditions
- Includes the main options emulators on one page
- Configure the gamepad to potential emulators (plug and play
- updated automatically and regularly to EmuCenter2 and its emulators
- Download the cover of the game in one click
Supported consoles :
- Nintendo : Nes, Super nes, Gameboy, 64, Gamecube, DS and Wii
- Sega : Master system, Genesis, Gamegear, Saturn et Dreamcast
- Sony : PlayStation 1 et 2
- Other : Neogeo and arcade system (Capcom CPS, Taito, ...)
1.5.0
- Exchange Arcade emulator emulator FBAShuffle by MAMEUI (x64/x86) 0.140u3
- Added option: Region and language for emulators (PAL / NTSC / NTSC-J)
- Optimizes Type option rendering ': bsnes included
1.4.9
- Increases the maximum size of the covers at 182%
- Apply custom colors in all interface pages
- English translation Adjourn
- Class alphabetically Default Games
- Added option: Start EmuCenter2 in the category defined by the user
http://xotob14.free.fr/eng/downloads.php?cat_id=1
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December 27th, 2010, 11:15 Posted By: wraggster
First the tease, now the payoff. Thrustmaster has officially announced the full specs and price for its T500RS steering wheel and pedal set, otherwise known as the official driving simulator for Gran Turismo 5. The T500RS purportedly lets "users truly feel the emotions experienced by drivers on real racing circuits," though whether this includes feelings of unquenchable anger from being put into the wall at Daytona is unclear. A contactless magnetic sensor system known as HallEffect AccuRate Technology gives gamers sixteen-bit precision input that represents a significant upgrade over the twelve-bit version in the Ferrari Wireless GT Cockpit 430 Scuderia Edition. Additionally, 1080 degree wheel rotation gives drivers a half-turn more than Logitech's Driving Force GT, and the system comes with fully adjustable pedals configurable for floor mounted (F1-style) and suspended (GT-style) positions. Slated for a late December or mid January release, depending on your location, the T500RS has a hefty list price of $599.99 MSRP, but how else will you find out what a Bugatti Veyron really handles like on the 'ring?
http://www.engadget.com/2010/12/25/t...f-gran-turism/
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