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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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January 17th, 2011, 20:56 Posted By: wraggster
News via http://wololo.net/wagic/2011/01/17/r...pter-by-bbtgp/
After the Proof of concept released yesterday by kgsws, developer bbtgp just released a tool that can sign any Homebrew for the PSP.
I haven’t tested it yet, but I’m sure many people will give it a try and see if we can finally run any homebrew on OFW without the use of a Custom Firmware. Unless I misunderstood something, this is user mode only, I don’t expect this to run any kernel application, so forget about iso loaders, or a “signed CFW” for now… which is probably good anyways.
According to bbtgp, this has been tested on a regular “hello world” prx, and worked fine on both a psp1000 and a psp3000.
Update 2: Initial tests show that this works with very simple homebrews, but not with more “complex” ones (yes, I tried with Wagic). Just keep in mind how HBL started though
Update 1 : bbtgp slightly updated his package to make it more user friendly. He says: ” modded build.mak and included sample. Set ENCRYPT=1 in the makefile for other programs to encrypt them”
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January 17th, 2011, 20:54 Posted By: wraggster
News via http://wololo.net/wagic/2011/01/16/f...ew-on-the-psp/
Developer kgsws (remember the MOHH exploit?) posted on/talk a few hours ago a homebrew that runs on a PSP without “any” hack. This is the results of days of experimenting with the PS3 Firmware, in which keys used for signing PSP applications were discovered by Mathieulh.
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January 17th, 2011, 20:29 Posted By: wraggster
The initial hearing of Sony's lawsuit against PlayStation 3 hacker George Hotz has already resulted in a delay to the case.
San Francisco district court judge Susan Illston questioned whether it was appropriate to hold the case in California, given Hotz's breaching of PS3 security was attempted in his home state of New Jersey.
However, Sony's lawyers argued that the hack was revealed via California-hosted services Twitter and YouTube, and in addition Hotz allegedly received fan donations via another California-based site, PayPal.
With the State debate raising doubt about where online-centric lawsuits should physically be held, Illston worried that "If having a PayPal account were enough, then there would be personal jurisdiction in this court over everybody, and that just can't be right.
"That would mean the entire universe is subject to my jurisdiction, and that's a really hard concept for me to accept."
The ruling on these "serious questions" has been pushed back to an as-yet undecided time.
Sony hopes to force Hotz to surrender any and all computer equipment used to create the hack, as well as unspecified damages and the removal of the jailbreak from its hosting sites. At the time of writing, the hack remains freely downloadable.
http://www.gamesindustry.biz/article...onal-confusion
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January 17th, 2011, 20:26 Posted By: wraggster
Frustrated by Modern Warfare 2 hacks? Infinity Ward feels your pain. But don't blame the developer. Blame Sony and the PlayStation 3's compromised security.
Infinity Ward's creative strategist Robert Bowling, aka fourzerotwo, took to the official Infinity Ward forum to discuss the PS3's recent troubles.
"Sony has recently acknowledged a breach in security on the PS3 which resulted in games to become exposed to exploits and hacks," Bowling said. "Modern Warfare 2 is no exception to this security exploit and we understand that some of you have experienced problems with stats and other issues associated with this."
Apparently PS3 Modern Warfare 2 players are susceptible to hacks that affect their statistics and, in some cases, delete their progress. One gamer, ktell, described the problem on the Infinity Ward forum.
"This issue is really out of hand. I can't log on without getting deranked, vulgar messages across the status bar on the bottom, etc. etc. Infinity Ward should be policing the lobbies looking for exploiters and banning them. It may be a Sony glitch (although the hacked files are related to MW2's game data), but Infinity Ward can at least patrol their own games.
"I mean seriously - I spent 27 days playing that game, unlocking, ranking up etc. Now all my challenges, perks, guns and kill streaks are gone? And my KD is like 10 million to one now?
"Un-f'ing real. You should at least be able to restore my account to where it was. What's up with that?
"This is horrible, just horrible."
According to Bowling, Infinity Ward is powerless in the matter.
"Games rely on the security of the encryption on the platforms they're played on, therefore; updates to the game through patches will not resolve this problem, unless the security exploit itself is resolved on the platform.
"Regretfully, Call of Duty games are receiving the bulk of the hacker's attention, due to its high player counts and popularity. However, the number of legitimate players severely outweighs the bad apples."
Bowling's advice: only play with friends.
"If you are concerned about playing with players who are hacking, I encourage you to play exclusively with friends by utilizing the party or private match options in Modern Warfare 2 and Call of Duty 4 to avoid such players as much as possible until this issue is resolved by Sony.
"At this time, we do not have the ability to restore or adjust individual stats."
Looking to the future, Bowling promised gamers that Infinity Ward will not rely on platform holders to stop hackers from ruining its future projects.
"Let me assure you, while we are very reliant on Sony updating their firmware and security to address the core problem of this issue, we are looking at every option available to us to help any user affected.
"This only applies to legacy games such as Call of Duty 4 and Modern Warfare 2. In the future we plan to adjust our approach to not rely solely on platform security and reduce the ability for this to happen in our games, as has already been displayed by the work Treyarch has done on Call of Duty: Black Ops to prevent similar measures."
Eurogamer has asked Sony for comment.
http://www.eurogamer.net/articles/20...2-hacks-on-ps3
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January 16th, 2011, 01:16 Posted By: wraggster
News via http://psx-scene.com/forums/f6/law-f...ge-hotz-75976/
Geohot's law firm has issued a press release vowing to fight Sony tooth-and-nail in defense of their client.
Quote:
FOR IMMEDIATE RELEASE:
January 14, 2011
Law Firms defend Sony's Accusations against George Hotz
San Francisco, California – Today, attorneys Stewart Kellar and Yasha Heidari announced they intend to vigorously defend the baseless accusations asserted by Sony Computer Entertainment America LLC (“Sony”) against Mr. George Hotz.
“Make no mistake,” Stewart Kellar, intellectual property attorney and e-ttorney at law™ stated, “this case is not about Sony attempting to protect its intellectual property or otherwise seek bona fide relief from the court. Rather, it's an attempt from Sony to send a message that any individual using Sony hardware in a way Sony does not deem appropriate will result in harsh legal consequences from a multi-billion dollar company, irrespective of any legal basis or authority for such action.”
Sony recently filed suit against a number of individuals, including Mr. Hotz, a 21-year-old computer prodigy who is well-known for his accomplishments and innovations in the field of phone and computer development, such as for creating the ability to provide for iPhone interoperability between various cellular network carriers. Citing unfounded concerns and a dubious legal basis for jurisdiction, Sony seeks relief from the Court due to Mr. Hotz re-enabling core functionality of the Playstation 3.
“I think it is quite telling that Sony, who is legally required to provide notice to Mr. Hotz before seeking any special relief with the Court, decided to e-mail Mr. Hotz a copy of their motion at 7 p.m. when a hearing was scheduled for the next morning at 9 a.m. in California, while Mr. Hotz does not even live in California. Sony is seeking various unreasonable relief, such as seizing Mr. Hotz's personal property and computers. Luckily, the Court postponed the hearing,” said Yasha Heidari, Esq., managing partner at Heidari Power Law Group, LLC.
Mr. Kellar added, “This case not only has profound implications for the parties involved, but it also implicates core property rights for every consumer out there.” Recently in April of 2010, citing the fact that the Playstation 3's terms and conditions reserve the right to modify the PS3's settings and features, Sony inexplicably issued an “upgrade” that removes the end user's ability to utilize the PS3's OtherOS functionality. Consumer familiar with the PS3 know that OtherOS is a powerful tool that is critical in allowing its users to utilize the PS3 as a personal computer. Sony had previously touted the PS3's OtherOS as a major selling point and feature that would receive Sony's continued support. Yet, despite this, Sony took the position that consumers must either choose to upgrade the PS3 to play newer game titles and lose OtherOS support, or ignore the update to keep OtherOS but be prohibited from playing newer titles.
Mr. Heidari stated, “While most companies issue firmware upgrades to increase a product's abilities over its life cycle, Sony has taken the unacceptable and draconian approach of decreasing the PS3's capabilities by actually destroying a core feature of the PS3. Imagine taking in your car for an oil change and having the manufacturer remove your car's air conditioner, radio, and half its horsepower because of fears that other hypothetical individuals might abuse their vehicles. It just doesn't make any sense, and it's a slap in the face to the consumers that put their support behind the product.” Mr. Kellar proclaimed, “This case rests on Sony's misguided belief that it has the unfettered ability to control how consumers use the products they legitimately purchase.”
Both attorneys agree that Sony's interpretation of the law is quite troubling. The attorneys state they hope the judge will deny Sony's motion, but regardless of how the judge rules, they fully intend to defend Mr. Hotz in this action, which has wide-spread implications for consumers globally.
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January 16th, 2011, 01:13 Posted By: wraggster
News/release from mcidclan
Note : This Homebrew isn't only reserved for Go!Cam owners. 2 different modes are available, with or without Go!Cam.
Please read the following instructions before playing.
Slide and !Live, ultimate attack.
Slide and !Live, ultimate attack, is a game in which you embody a ball that would have to cover different levels where 5 bricks type with different properties can be met.
BLUES are static bricks, your ball will bounce at the time of an impact.
BLACKS will make you lose some time, if you touch one of them,
the current level would restart, but the time will continue forward.
BROWN are temporary bricks, they will be destroyed if an impact occurs.
PINKS increase the ball's speed if an impact occurs.
The GREEN brick indicates the end of the current level, your aim is to reach this one.
2 modes are available, with or without Go!Cam.
1) With Go!Cam.
Last version's POC (Proof of Concept) (Slide and !Live)
YouTube - Slide and !Live
A tracking system allows you to simulate an accelerometer on your PSP.
So, you would have to make the ball slide to the green brick.
/!\ How to use the tracking.
Your aim could be your head (Head Tracking) or some object.
In every cases, make sure that the elements are distinguishable and placed in a lit room (The best would be a white-lit room, yellow lits interfere with the tracking).
Detail with Head Tracking :
Your PSP in you hand, you can be standing or be seated, back to a white wall.
It's highly recommended to wear a white T-Shirt, to make your head highlighted. Make sure the room is well-lighted and that no objects or poster are fixed on the wall.
After this :
- Orient your Go!Cam towards what you want to aim.
- Go to Play Game and wait the camera's flow display.
- Make sure that the aim is centered compared to the red square.
- Confirm the aim by pressing Triangle.
- During the game, you can press Triangle to show or hide the Go!Cam flow and/or a red reference following the aim.
Important :
- Keep the same distance between the Go!Cam and the aim.
- Your moves would have to be slight and supple.
Indicators :
in this mode, arrows will show you the direction in which you're inclinating the PSP, corresponding to the direction towards your ball will slide.
2) Without Go!Cam.
When the tracker is initailiazing,
press Square to access without Go!Cam mode.
Here, the ball doesn't slide in the space, it is submitted to the gravity!
Use the D-pad to throw the ball where you want.
An arrow shows the adequate moment to bounce.
If the ball is in the momentum of an old throw,
you can throw it again in the same direction to increase its speed.
12 Levels are available for the Go!Cam mode and 20 for the without Go!Cam mode.
3) Commands :
Start : Pause (to have a break, but the time is still running).
Circle : Previous windows (non-available during the transitions).
L + R : Restarts the current level.
Triangle : Confirms and starts the tracking. Show/Hide the tracking's informations.
Select : Starts or stops the background music.
Square : Skips the Go!Cam init and runs the game in without Go!Cam mode. Hides/Shows the informations panel during a game.
D-Pad : Throws the ball, in normal mode.
Right button : Next page.
PSP Slopes : Makes the ball slide in the PSP slope direction.
This Homebrew requires that the player has to be patient, player that would have to get used to the 2 gameplays.
Download Link
Slide and !Live, ultimate attack
What's new?
Levels totally revisions,
Added a sound context,
Added a new brick type,
Use of pspCamTrackLib v2.0.3,
You're now able to hide the informations panels during a game.
Enjoy !
Thanks to FlavR from XtreamLua for the translation.
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January 16th, 2011, 01:09 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2482
The developer of the emulator anonymous PS3Sx proposes a new version of its port of the Sega Megadrive emulator Genesis GX (EkeEke) on the PS3.
New / fixed:
- Fixed sound problems
- Updated with the latest code Genesis Plus GX
- Many special assignment using the buttons now work (Super Street Fighter II and Mulan for example)
- Redesigned interface, approaching that of SNES9x/FCEU
- Configurable Controls
- Ability to specify a path for SRAM / savestate / directory
- Many other fixes and improvements.
You will find packages for firmware 1.92, 3.41 and 3.55 to CFW Geohot.
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January 16th, 2011, 01:08 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2481
pspLT offers a PC Engine emulator modified to work without a dongle on the PS3 jailbreak using firmware 3.41.
Features :
- Support for Zip files
- Cue files can use external audio format Ogg Vorbis and WAV (PCM, ADPCM, etc.) (do not work on PS3 at the moment)
Installation :
- Put the PKG on a USB key or other device supported
- Install PKG using a dongle jailbreak
- Once the PKG installed on your system, you no longer need to launch the jailbreak dongle emulator.
- Post your ROM to the root of your USB / USB disk in a folder named PCEUROMS
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January 16th, 2011, 01:07 Posted By: wraggster
News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2483
Flukes1 announced it would soon issue on IRC all the information necessary to obtain complete control of the safety of lv1 and lv2 the PS3.
With this access, many options should now open including the launch of the PS3 from the XMB was the least sensitive with CFW 3.55 of Geohot.
A video presentation will be announced by tomorrow. Flukes1 trying to avoid ending up also in the crosshairs of Sony, it will not publish that information for such access and patch the firmware. Then free developers to build tools to simplify operations.
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January 16th, 2011, 01:05 Posted By: wraggster
News via http://mobiles.gx-mod.com/modules/ne...p?storyid=9456
The German developer Deutschland 1 , pspking.de forum member has just launched the new version of its recovery menu and VSH Manager for PSP Flashable 100x and 200x.
Quick reminder that recovery menu replaces the conventional recovery menu of PSP in CFW D GEN and M33 and therefore can do their job of managing the settings of the PSP and a beautiful option that débrickage the PSP if it brig is a mechanism by X and this just through the menu revovery the launch of the PSP which can be accessed by pressing the R button on the console for the ignition ..
new / fixed:
-Added a SHIFT official installer from MS (ms0: / UPDATE.PBP).
-Addition of older versions of original firmware (3.71, 3.80, 3.90, 3.95, 4.01).
UMD Dumper added.
New-design (thank you to BAM (TZX)).
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January 16th, 2011, 00:34 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
The Codetactics Team has released today a new update for Mobile Assault, the homebrew-game (formerly known as Apollonia) inspired by the Strike series that will allow you to control a helicopter battle in order to destroy buildings and enemy vehicles. The release today, which brings homebrew to version 1.6, introduces a new mission and fixes some bugs related to gameplay.
A complete changelog and follow the link to download.
Changelog v1.6:
Quote:
- New units: Chinook
- Added a new mission
- Three new developments
- Improved texture dell'Apache
- Fixed a crash in the mission "Recon"
- Fixed a crash when they were destroyed a number of units
- Fixed a bug related to messages in-game
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January 16th, 2011, 00:02 Posted By: wraggster
A California court today asked that Sony show it has jurisdiction over the hacker who publicized a 'jailbreak' for the PlayStation 3 console. Judge Susan Ilston, in the US District Court for the Northern District of California, said Sony has to show that George Hotz, a hacker who posted a method of 'jailbreaking' PS3 consoles, has some connection to California if Sony is to claim damages for his work on the PS3."
For his part, Geohot has moved quickly to fight back against Sony's accusations. His legal team issued a statement (PDF), and also pointed out, "On the face of Sony’s Motion, a TRO serves no purpose in the present matter. The code necessary to 'jailbreak' the Sony Playstation computer is on the internet. That cat is not going back in the bag. Indeed, Sony’s own pleadings admit that the code necessary to jailbreak the Sony PlayStation computer is on the internet. Sony speaks of 'closing the door,' but the simple fact is that there is no door to close. The code sought to be restrained will always be a Google search away."
http://games.slashdot.org/story/11/0...Sue-PS3-Hacker
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January 16th, 2011, 00:01 Posted By: wraggster
Wondering why there's such a hullabaloo over that PS3 security breach? According to Martin Walfisz, who co-founded Massive Entertainment (but left the company shortly after its purchase by Ubisoft to focus on development of new DRM strategies), it's because it's the end of the world. Well, okay, maybe it's not that bad -- but Walfisz paints a pretty grim picture for Sony, telling GamesIndustry.biz, "If that hack works as reported, I don't believe that Sony can regain any control."
Walfisz predicts that Sony could employ a system similar to Microsoft's anti-piracy measures through Xbox Live, blocking hacked PS3s from connecting to the PlayStation Network; though if the hack works as reported, and doesn't require a mod chip to function, Walfisz worries Sony won't be able to detect which users are playing pirated games -- though Sony claims it can and will shut down "jailbroken" consoles. What's worse, Walfisz adds, "I would assume that pirated copies can be stored on the HDD as well, making it so easy to use that PS3 piracy, given time, might even surpass the handhelds." Piracy is pernicious enough on exposed systems, but super convenient piracy? Yikes.
http://www.joystiq.com/2011/01/14/ma...ould-be-worse/
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January 15th, 2011, 23:59 Posted By: wraggster
Despite being entrenched in full-on legal warfare, George "GeoHot" Hotz managed to find time to make an appearance on G4's Attack of the Show last night to discuss his history and, more importantly, his current suit with Sony. While Hotz himself doesn't support piracy, the code he and other prominent hacking outfit, fail0verflow, helped produce to allow the PS3 to run unsigned code can be used for such a thing ... but that's not why Sony is suing him. In his own words, he's being sued for "making Sony mad."
Hotz says that with his jailbreak tool, he made "a specific effort while working on this to try and enable homebrew without enabling things [...] like piracy." Of course, that doesn't console Sony at all -- people are doing things on the PS3 that Sony never meant for.
http://www.joystiq.com/2011/01/14/ge...king-sony-mad/
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January 15th, 2011, 23:58 Posted By: wraggster
John Koller, director of hardware marketing for PlayStation, acknowledged to the Wall Street Journal that Microsoft's 8 million shipped Kinect units amount to a "very impressive" figure, though he assured that his company is still "happy where we are in the market" with Move. As of the end of November, Sony had shipped 4.1 million units of its motion controller and believes it has an edge over Microsoft in the race to earn the hard-won affections of the "hardcore" consumer. That's you, right?
"The limitations are such that you can't create all the games you want to do," Koller suggested of Kinect, implying that Microsoft's controller-less technoloy lacks the precision control necessary to support so-called "core" titles -- just what Sony has in mind for Move in the coming months.
The apparent strategy involves "layering on more and more core titles," Koller explained, and there are at least two Sony titles around the corner that fit the bill.
While Move was intended to launch with core support in SOCOM 4, that game's delay to April, coupled with Killzone 3 in late February, means that Sony will have two of its core franchises equipped with Move support in the market within a few months. Microsoft and Kinect? Still zero.
In a recent preview of Killzone 3's Move controls, our own Rany Nelson concluded, "I am now committed to using the Move for my first full playthrough of the game. Not only does its integration seem justified to me, but I'm sold on its improved accuracy and greater sense of immersion over the DualShock controller." Koller and Sony sure hope a lot more of us core-types will be sold, too.
http://www.joystiq.com/2011/01/14/pl...titles-says-s/
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January 15th, 2011, 23:53 Posted By: wraggster
By now we all know that Sony filed a lawsuit against Geohot and fail0verflow for their distribution of PS3 jailbreak firmware and asked the court for a temporary restraining order (TRO) to stop said distribution of the offending code. Well, according to Geohot, the court denied declined to rule on Sony's motion earlier today. Geohot has reposted the code online, so it seems safe to say that the TRO is back for now, and the jailbreak can once again roam the internet unencumbered by any legal decrees. The decision, while favorable to the defendants, has little effect on the outcome of the litigation itself, so Hotz and company aren't out of the woods just yet. We'll keep you posted on the status of the order, and will also watch as the case progresses for the real fireworks to start.
Update: Looks like we jumped the gun and got the story a little wrong, but thanks to our readers we've discovered that the judge declined to rule on the TRO. Instead she tabled the TRO issue because she was not satisfied that the Northern District of California has jurisdiction to rule on the matter because Geohot hacked the PS3 in New Jersey.
http://www.engadget.com/2011/01/14/g...as-restrainin/
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January 15th, 2011, 11:51 Posted By: Atien
FRONTIER 1337 is a port for PSP from the 1993 Atari version of the game "FRONTIER - Elite II".
I just made a quick update to Frontier 1337 in order to make it work on firmwares > 1.50
As always, for a better framerate result, set the level of shape detail to 'low' in the setup screen (start button), and disable things like 'Space dust, clouds etc' and 'Background stars'...
Don't try to change commander's name when you are saving your game. If you want to change it, rename the file in the savs folder.
You can find useful informations about the game on the official website, or about FRONTIER - Elite II in general at Frontierverse
INSTALLATION
------------
Just unpack/copy FRONTIER_1337 folder to MS_ROOT/PSP/GAME
If you want sound, download the MUSIC and SFX packages, and place them in the FRONTIER_1337/data folder.
CONTROLS
--------
Analog-stick - Move the cursor through the screen.
SQUARE - Used like the left mouse clic to select things with the cursor.
CROSS - Used like the right mouse clic.
Hold CROSS + Analog-stick - Roll the vessel.
Hold CROSS + SQUARE - Fire laser beam.
Hold CROSS + D-pad UP - Zoom-in with the camera in external view.
Hold CROSS + D-pad DOWN - Zoom-out with the camera in external view.
D-pad - Rotate the camera in external view, and make ravel the galactic chart or the stockmarket list.
TRIANGLE - Rear propulsion to increase speed.
CIRCLE - Front propulsion to decrease speed.
L and R triggers - Choose the functions that where directly available on PC with F1 to F10 keys.
L + R - Validate the choosen function.
Start - Go to the option screen.
Select - "p" key for now... to get through the police arrest thing.
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