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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
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THE LATEST NEWS BELOW
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January 20th, 2011, 01:31 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...6&view_reply=1
The PSP scene has recently been enriched by HEN, tools, homebrew signed and CF. Just between them there is a project that began to be perfected through the crowd with each release, but far of being perfect. Let's talk about CF 6:35 Custom v4 by the developer neur0n . Currently this new CF to 6:35 can be considered a beta, has many limitations but also the promise. Its main limitation is to use it only on PSP 2000 with the exception of TA-088v3 (8C or higher) . It 'is interesting to note that this new release of 6:35 Custom introduces support for the Prometheus ISO Loader (attached to the archive), which expands, albeit slightly, the features.
At the present state of things, the utility to install the CF is reduced to the mere possibility of access to and use of the contents of the NDP, unlike the other ways of "hacking" at this moment.
The project is therefore to be considered still in beta, and therefore subject to future improvements.
NB: Please note that the 6:35 Custom can be installed not only on the PSP 2000 TA-088v3 .
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January 20th, 2011, 01:29 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
New update from DELC oder raing3 on his time , the plugin that allows PSP owners Raplay of Action to improve the functionality and use the codes in cwcheat . This new version is compatible with HEN 6.31/6.35 provided you use the vesion lite attached archive.
Changelog
- Change default button to Select and add user customizable delay
- Finish adding the cwcheat code types to the readme.
- More fake addresses (PSP Model, Random Number, PSP Specific Number).
- Test the 0x06 (pointer) code types (Especially offset negative ones) to As They May Not Work Properly
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January 20th, 2011, 01:27 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...1&view_reply=1
After months of development, was finally released from the version 1.65 of developer Hellcat Recovery Flasher , we remember the famous homebrew is capable of dealing with partial brick and is useful for backup / recovery flash. Today's release fixes a compatibility problem with the 6.20TN and introduces several new features (including the downgrade 6.35PRO-> 6.20 of which we have shown a ' preview ).
A complete changelog and follow the link to download.
Changelog v1.65:
Quote:
- Fixata compatible with the 6.20TN
- Added check for 6.20TN and 6.35PRO
- It is now recognized if it is security enabled on the flash0 6.20TN
- Are now detected and PSPgo PSP-4000
- It 's now possible to restore the flash for firmware 6.00, 6.10, 6.20. E 'can also perform a clean installation of the firmware itself
- Added hidden decryptazione modules, allowing downgrade 6.35 +
- Added a new firmware pack: 6.20
- Added to the main pack to release the firmware 5.50GEN
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January 20th, 2011, 01:24 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...7&view_reply=1
If the recent release dell'HEN 6:35 PRO has given new hope to the holders of official firmware 6.35, hrimfaxi also looks at the "past" simplifying the lives of those who believe that change to its PSP to ChickHEN , best known for HEN Firmware 5.03, realizing a signed version.
It will now almost instantly activate the HEN, leaves behind the awkward "picture" now has a single EBOOT to launch via XMB.
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January 20th, 2011, 01:17 Posted By: wraggster
News via http://wololo.net/wagic/2011/01/19/6...-from-the-xmb/
Since we started signing homebrews, we’ve been seeing a continuous flow of releases (by the way, check this thread in which you’ll find a bunch of signed homebrews, thanks to toBsucht)
As reported by many sites already, liquidzigong released a signed version of 6.35Pro, the Homebrew enabler made by developers Virtuous flame and coldbird. In simple words, if you’re on 6.35, you don’t need to run the Hen through the sukkiri Demo, you can run it directly from the XMB, which, let’s admit it, is extremely convenient.
Now, I see questions coming. Yesterday, I did say that homebrew signing was only for user mode applications. But the Hen gives you kernel access… Did I lie yesterday? Not at all. The Hen is a user mode application that uses a Kernel exploit in order to gain Kernel access (if the Hen was a Kernel application in the first place, we couldn’t run it from HBL…). So, the signature allows devs to run a Usermode application which triggers the Kernel exploit, and returns directly to the XMB in Kernel mode.
Another question is: why would we use the Hen now that we can sign homebrews? Well, here the answer is the same as “why would we use a Hen rather than HBL”? Some homebrews require Kernel access and won’t run even if we sign them. Some people want plugins. Some people want isos…
Also for those who wonder, although the “signing” bit will be tricky to patch for Sony, the Kernel exploit used in the Hen (it’s the same exploit in TN Hen and 6.35Pro, of course) is extremely easy to patch, and if Sony take the time to release a new firmware update, the Hen will not work on it anymore, signed or not.
I tested it on my PSP 3000 in 6.35, and it works fine, although some PSP2000 owners have reported some failures running this version of the Hen.
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January 20th, 2011, 01:11 Posted By: wraggster
News via http://wololo.net/wagic/2011/01/18/r...ty-on-the-psp/
Things are going very fast. For those who are just joining us: until now there were basically two solutions to run homebrews on a PSP. Either you had a hackable PSP on which you could install a “Custom firmware” (CFW), or you owned one of the new models (basically every PSP that was sold since summer 2008), and had to rely on some “exploits” such as the Patapon exploit, which was used to run HBL (a homebrew loader), and later on a HEN (Homebrew Enabler).
CFW or HEN, that was basically the choice we had so far to run homebrews.
Then came fail0verfl0w, and Mathieulh. A group of developers found a critical security issue in the PS3 system, which led to a full analysis of the PS3 firmware, in which some keys used for PSP Game encryption were found. After a few weeks of hard work involving many developers, tools started to emerge. I’ll spare the details for now, but it is basically possible to sign your own games (I’m talking here about games you created, not games you get on the PSN), and run them directly on a PSP without any “classic” hack, or without a Custom Firmware.
Yeah, we're superheroes, you love us
In the video below I’m showing Wagic running on a 6.35 PSP3000. Note that I cold reboot the console, to show that no exploit is running there.
The tools to sign your homebrews, although not entirely user friendly yet, can easily be found with our friend google (and if not now, tomorrow they will be). I used prxEncrypter by bbtgp and fix-relocations by JJS.
These signing techniques still rely on some external data, and Sony could probably fix this in further firmwares by creating a whitelist of allowed Eboots. Will they actually do it, or are they now focusing on the PSP2? For now, this is only user mode (yes, liquidzigong did sign his Hen, but this Hen still relies on a kernel exploit to work, and that’s easy to fix…), which should keep us away from any form of piracy, at least for now (and, alas, from plugin support or CFW as well)
Download and Install Wagic for OFW
1.Download Wagic from the official Wagic download page
2.Unzip the archive at the root of your PSP
3.Replace PSP/GAME/WTH/EBOOT.PBP with the EBOOT.PBP in this file
4.Run the game on an official firmware
Signing tools used
•PrxEncrypter by bbtgp
•fix-relocations by JJS
How to sign your homebrew
This assumes you have access to your homebrew’s prx. If you only have the EBOOT, you can extract the prx with pbp unpacker (data.psp == your prx)
1.if your prx has relocations type 7, run fix-relocations on it (fix-relocations mygame.prx) (if you don’t know, run that anyways, it shouldn’t hurt)
2.run PrxEncrypter on your prx (prxEncrypter mygame.prx)
3.run pack-pbp the way you usually do it in a makefile (pack-pbp EBOOT.PBP PARAM.SFO icon.png NULL pic0.png pic1.png NULL data.psp NULL )
4.That’s it
There are still lots of limitations (no kernel mode, prx should be less than 5MB, no static elf support,…), but tools are being progressively built to make this easier, so I’m sure that as I type this, more convenient tools will already be available. I spotted some tools that allow to sign static elfs by embedding a loader inside of the eboot.
Enjoy
.
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January 20th, 2011, 00:09 Posted By: wraggster
It's nothing that runs counter to the ongoing whispers we've heard so far, but according to Bloomberg and its pair of sources, Sony Computer Entertainment's Tokyo event on January 27th is indeed the platform from which it'll unveil the next PSP, and next month at Mobile World Congress will be where we finally meet -- officially, that is -- the PlayStation Phone. Next week's press conference will also reportedly "outline a strategy to use its networked entertainment services to share games, movies and music among handheld products, TVs and other devices." Not much else to say at this point, so just sit back, relax, and wait for the other guys to do their presentation, first.
http://www.engadget.com/2011/01/19/b...n-phone-at-mw/
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January 19th, 2011, 23:46 Posted By: wraggster
Infinity Ward's Robert Bowling has warned that the key level PS3 hack which surfaced last month has created the opportunity for players to run several exploits in multiplayer bouts of Call of Duty 4 and Modern Warfare 2, which the company can do nothing to prevent until Sony fixes the larger problem.
Hacked servers running the games can be used to reset players' scores, change perks and enable debug mode special abilities such as auto aim and incredible movement speed. Bowling believes that these problems will be unfixable until Sony can address the key hack.
"Games rely on the security of the encryption on the platforms they're played on," Bowling posted on the Infinity Ward forums. "Therefore, updates to the game through patches will not resolve this problem completely, unless the security exploit itself is resolved on the platform."
His advice to players was to steer away from public matches where they might encounter hacked servers, and to report any oddities to Sony customer support. A reputation for hosting hacked matches could prove disastrous to the hugely successful series, as players migrate to more secure platforms.
Addressing the problem in future CoD games will not be a problem, Bowling told readers, but the existing titles simply cannot be fixed via patching.
The PS3's security was laid wide open at the end of last year as hacking group Fail0verflow, building on the work of George Hotz, or Geohot, discovered that Sony had made an elemental error in its otherwise rigorous PS3 security and released details of the hack to the public.
The group has since been issued a restraining order by Sony, in a case which is currently under review due to jurisdictional complications.
http://www.gamesindustry.biz/article...-duty-cheating
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January 19th, 2011, 22:06 Posted By: Shrygue
via Eurogamer
PlayStation Plus members will get automatic access to the impending SOCOM 4 beta, Sony has announced.
The news came courtesy of the EU PlayStation Blog's Twitter feed, although no firm start date was revealed.
Things will work slightly differently in the US however. There, anyone picking up a specially-labeled copy of Killzone 3 when it launches next month can expect to find a code within granting them access to the beta.
Chris Roper from developer Zipper Interactive told the US PlayStation Blog, "To get early access to the beta, look for the SOCOM 4 callout on the front of all eligible copies of Killzone 3 (including both the standalone and Helghast Editions).
"Inside the box you'll find a PSN code that you'll be able to redeem for your early access as soon as the beta goes live." PlayStation Move-compatible squad shooter SOCOM 4 is due for release later this year. Its predecessor, SOCOM 3: US Navy SEALs, launched on PlayStation 2 back in 2006 scoring 6/10 from Eurogamer's Matt Martin.
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January 19th, 2011, 21:51 Posted By: Shrygue
via Computer and Video Games
Activision could shut down the PlayStation 3's Black Ops servers as a response to a "huge number of connection problems with the game" according to reports.
The response comes in a blog post from independent journalist Jason Koblovsky who contacted Activision about connection problems he and other PS3 Black Ops players have been experiencing.
He claims to have gotten the following response from an Activision representative:
"Well I have nothing else to offer and I too follow forums and have many friends who play and enjoy the game for all of its features. As an avid gamer, I would also disagree with any legalities involving a single aspect of a game as online experience may change at any time."
"The publishers have the right to shut down the servers for their game at any time as well which based on the number of reported posts from users may be a viable solution over the free PSN." It's an odd response and, in our opinion, not at all likely to happen, but Activision has been getting plenty of aggravation recently when it comes to Call of Duty online.
Reports on Monday said that Modern Warfare 2 has been overrun by exploits and hacks with Infinity Ward pointing the figure at Sony, saying the problems can't be fixed until the security of the PS3 is addressed.
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January 19th, 2011, 21:01 Posted By: spyke1
The second game in the French homebrew Zelda games has been released for the PSP. The BETA version of "Zelda - Oni Link Begins" is available now for download.
The game is a sequel to the popular "Zelda - Return of the Hylian". In this sequel Link is cursed and occasionally transforms into an evil version of himself called "Oni Link". Due to this curse he is exiled to another dimension.
The game is somewhat harder than the previous one, as well a being longer. You start the game with no sword, and only the ability to pickup and throw objects through most of the first dungeon.
I consider this release BETA due to the fact that I have not played all of the way through the game yet, so there could still be bugs in the later levels. That being said, the game is complete with no known bugs and is available for early adopters.
You can report any bugs/issues on this website or the sourceforge site.
Thanks to:
Vincent Jouillat (Original programmer)
Shin-NiL for finding the memory leaks in his Dingo port.
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January 18th, 2011, 20:55 Posted By: wraggster
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January 18th, 2011, 20:35 Posted By: wraggster
Valve is to bring a number of Steam features to the PlayStation 3, the first time the leading PC digital service has featured on a home console.
The PlayStation 3 version of first-person puzzler Portal 2 will feature cross-platform multiplayer gaming, voice chat and cloud storage of game saves.
"We made a promise to gamers at E3 that Portal 2 for the PlayStation 3 would be the best console version of the product," commented Gabe Newell, co-founder and president of Valve.
"Working together with Sony we have identified a set of features we believe are very compelling to gamers. We hope to expand upon the foundation being laid in Portal 2 with more Steam features and functionality in DLC and future content releases."
In addition, PlayStation 3 owners will be able to unlock a Steam Play version of the game for PC or Mac for free by linking PlayStation Network and Steam accounts, when the game is released this April.
"We designed the Portal 2 PS3 experience to be very straightforward for gamers," added Josh Weier, project lead on Portal 2 at Valve.
"PS3 gamers will be able to simply drop the Blu-ray disc in the PS3, link to their Steam account from inside the game, and all their Steam friends (on PC and Mac) will be visible and accessible for chat and game invites."
http://www.gamesindustry.biz/article...-playstation-3
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January 18th, 2011, 20:30 Posted By: wraggster
The BBC iPlayer boasted more programme requests in December than ever before, helped along by a big jump in PlayStation 3 usage.
According to the BBC, iPlayer show requests from PlayStation 3s shot up 31 per cent month-on-month to top seven million – a healthy chunk of the 145 million total.
In comparison, Wii users posted around four million requests to the BBC's online TV and radio streaming service, despite the console's greater UK install base. That's up from around three million the month before.
Xbox 360 users, on the other hand, made zero programme requests – Microsoft is still refusing to host the service on its console. In late 2009, a BBC source told The Telegraph, "Microsoft only wants to offer its users access to platforms it can charge for as this is the model it is pursuing."
"This does not fit with the BBC's model and Microsoft will not budge at the moment. It is really frustrating for those involved on the BBC side who want to make sure iPlayer is rolled out on as many popular entertainment platforms as possible."
In November, UK Xbox chief Steve McGill told Eurogamer, "There are conversations going on. The thing for us is, how do we add some magic sauce to that so that it's different? A lot of people are watching that on their PC. How many people are going to watch it on the console unless we add something different?
"That's one of the things we talked about when Sky came out - how we could make it more intuitive, the social side of things, party mode environments... We put those together with Sky and launched our service. So you should talk to the BBC."
The top five iPlayer programme requests for December panned out as follows:
Top Gear USA Road Trip: 1,294,000
Top Gear Middle East Special: 1,260,000
The Apprentice Series 6 Episode 12: 892,000
The Apprentice Series 6 Episode 9: 849,000
Come Fly With Me Episode 1: 783,000
http://www.eurogamer.net/articles/20...-up-dwarfs-wii
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January 17th, 2011, 21:18 Posted By: wraggster
News via http://www.aep-emu.de/PNphpBB2-file-...c-t-16223.html
PSXjin is a Sony Playstation emulator for Windows based on PCSX. Quote: "PSXjin is the rerecording version of PCSX with many customized features designed to aid in recording movie input files and a new SPU core."
Quote:
PSXjin v0.1.4
----------------------------------------
PSXjin is an evolution of PCSX-RR, it add new GUI features, fixes movie bugs, and contains a new SPU core
http://code.google.com/p/psxjin/
PCSX-RR v0.1.2
----------------------------------------
PCSX-RR is a special version of PCSX
with many new features such as
input rerecording, cheat support,
RAM search, RAM watch,
customizable hotkeys, etc.
http://code.google.com/p/pcsxrr/
----------------------------------------
What´s New?
-----------
v0.1.4
New SPU! Should be more accurate and reduce a LOT of movie desyncs
v0.1.2
-Eliminated the major cause of desyncs that could occur when rerecording.
-Added a few hotkeys for Ram Search.
-Fixed the dialog title for WIN32_LuaRunScript().
v0.1.1
-Lua scripting.
-Fixed a possible cause of desync in GPU_writeDataMem; only seen when frameskip was enabled (for ex. with Fast Forward). As a side effect of this, Fast Forward is now ~25% slower.
-Screenshots are now taken correctly and they get saved as PNG.
-Added "-lua" command line option.
-Added "Maximum Speed", "Run Lua Script", "Stop Lua Script" and "Reload Lua Script" hotkeys. They will need to be remapped if you´ve used previous versions of PCSX-RR.
-Various minor improvements in the "-RR" code.
-My computer gets 10% slower due to the "pcsx.exe.manifest" file, so it doesn´t come within the release archive anymore. You may want to remove it from your PCSX-RR folder too if you have a slow system.
v0.1.0
-PCSX ignores the CDR plugin disc-switching functionality, so that is only controlled by the core now.
-CDR plugin is automatically closed and then opened after switching discs to force a reload of the CD ID.
-Fixed heap corruption when movie files were outputted. (ume.drink)
-Certain PAD plugins didn´t work before; now all of them should work fine for input recording. (ume.drink)
-Random crashes during FMVs were fixed.
v0.0.9
-Added RAM Poke.
-Spaces can now be used in command line arguments.
-Added "-memwatch" and "-readonly" command line options.
-Plugin filenames changed to gpuTAS.dll, spuTAS.dll, etc.
-TAS CD-ROM Plugin now uses SaPu´s CDR plugin.
-RAM watch can now watch signed values.
-Fixed mistake made since v0.0.7, where the emulator version in the movie file was always "6".
-The movie replay dialog now shows the emulator version that was used in the making of the movie file.
-Cheats don´t return the previous value anymore after being deactivated.
-Fixed bug where temporary memory cards made for a movie were kept even after the movie was stopped.
-Added hotkey for RAM Poke and removed default hotkeys for "Configure X Plugin", since they cause a lot of crashes.
-Removed option to set custom plugins and bios folders. Now PCSX-RR will only use the default "./bios" and "./plugins" folders.
v0.0.8
-Probably fixed a crash in some systems regarding movie playback.
-PCSX-RR and TAS plugins use their own registry entries.
-Other minor stuff I can´t remember.
v0.0.7
-Fixed major bug where Read-Only mode wasn´t Read-Only at all. Thanks to Atma for reporting it.
-Movie file can record two new actions: "Resident Evil 2/3 fix Enable/Disable" and "Parasite Eve 2 fix Enable/Disable". Also, hotkeys for these actions were added.
-TAS Video Plugin is now compatible with .kkapture.
-"Record Avi..." menu option replaced by "Record AVI Help...", which takes you to a help wiki page on Google Code.
-Added "Linuzappz Iso Cdr Driver 1.4" into the archive.
-Fixed bug where the frame counter no longer went red to indicate a lag frame. Thanks to Atma for reporting it.
!!!IMPORTANT!!!: savesates made with v0.0.6 are no longer compatible with v0.0.7. You have to make these again while replaying the movie file.
v0.0.6
-New movie file format capable of recording more actions. Also, now it can have embedded memory cards, cheats, etc.
-New hotkeys: "Play Movie From Beginning", "VSync Advance", "Start/Stop AVI Capture", "Cheats Enable/Disable", etc.
-New options: "Pause After Playback" (core) and "Movie Sync Mode" (SPU).
-Command line parameters support.
-Minor misc optimizations and fixes.
v0.0.5
-Configurable hotkeys.
-Cheat editor.
-RAM search.
-RAM watch.
-GPU updates GUI even if no real frame is being drawn.
-Pause, Frame-Advance and Save State work on FMVs now.
-Input rerecording stuff written from scratch. It uses an internal buffer, so hard drives will be a lot happier now. Also, it may hopefully fix some desyncs.
-New movie file format.
-Fixed a nasty bug where input from Controller 1 wasn´t written to the file for one frame. Some movies made with v0.0.1-3 won´t work anymore, unless they´re hex-edited. Movies made with v0.0.00006 and older will still always sync, even if they didn´t on v0.0.1-3.
-No more GPU crashes at all.
-Hotkeys work with CPU in interpreter mode too.
-PCSX doesn´t hide the mouse cursor while running.
-New program icon + manifest file.
-Some new hotkeys like: Increase/Decrease Speed, Save/Load Current State, Select Save Slot, Start Recording/Playback, etc.
-There are thousands of new lines of code in this version, and most of them were taken from other open-source emulators, so, a huge thanks to the authors of Dega, FBA, FCEU/FCEUX, Gens, Snes9x and VBA.
v0.0.3
-Possible workaround for desync issues. PCSX now works as FBA: each time you press "frame advance" it will advance until the next frame is drawn, which means you will see the frame counter jump two numbers or so after a single "frame advance" in most games (those games which run at ~30FPS, for example). Also, "Pause" and "Save State" functions will wait until the next frame is drawn too. It may be annoying if you try to save a state or pause in a 600 frames long static "loading..." screen, but this prevents a LOT of desyncs, and you will quickly get used to it anyway. Of course this isn´t 100% desync-proof, but it has helped very much with some of the games I´ve tested: PaRappa the Rapper, Metal Gear Solid, Ghost in the Shell and Skullmonkeys. Other games may or may not notice changes regarding desyncs.
-Fixed another bug reported by Atma, where the frame counter didn´t stay red after a lagged frame. But this won´t be so useful anymore, anyway, since some games "frame advance" two frames or more from now on, and you may miss the lagged frame.
-Fixed bug where movie-mode did change from "recording" to "replaying" or from "replaying" to "recording" after trying to load a nonexistent savestate.
v0.0.2
-PCSX won´t crash anymore at start if you try to use any other GPU plugin besides P.E.Op.S.
-Fixed bug reported by Atma, where if you tried to resume emulation at the middle of a movie, it desynced.
-PCSX won´t try to read anymore an extra frame after the movie ends. Also, if your movie file header says "10" frames, it will only play 10 frames, even if there are more frames inside the file. This prevents movie length cheating.
v0.0.1
-New movie file format.
-New dialogs for recording and replaying.
-Option to record mouse, standard or analog controllers.
-Now movies record/replay both player 1 and player 2.
-GPU keep messages/counters updated even if emulation is paused.
-GPU shows emulation status (paused) and movie status (recording/replaying).
-GPU display both players input.
-"P.E.Op.S." SPU plugin should sync with all movies made with "No Sound 0.4".
-"Start recording from savestate" option.
-Frame counter shows total movie frames.
-Pause automatically at last frame of playback to prevent movie end.
-Savestates made while recording/replaying a movie are now named like this: "movieFilename.pxm.000", "movieFilename.pxm.001", etc.
-Most of the rerecording stuff was rewritten from scratch, so it may have new bugs. Please report them if you found any.
http://code.google.com/p/psxjin/
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January 17th, 2011, 21:13 Posted By: wraggster
Just because it's the the latest in a long-line of unannounced, but comically well-known PlayStation products – remember the PSP Go leak and the months-long PS3 Slim reveal? – doesn't mean the PlayStation Phone can't take some time off. It's tough, spending all that time under wraps, only to be furtively pulled out for a massive ten-page exposé or a video shoot. So it's with great joy that we share the latest video of Sony Ericsson's Xperia Play gaming handset; finally, some light is shed on the PlayStation Phone.
Watch! As the curiously long-fingernailed gentleman spins the device around, revealing its every curve. Gasp! As he toggles the slide-out gamepad back and forth. And it's all happening in broad daylight, far from the fluorescent din of an assembly line (or a Chinese gadget blogger's basement). See for yourself after the break.
http://www.joystiq.com/2011/01/17/pl...-latest-video/
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