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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
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January 3rd, 2011, 21:53 Posted By: wraggster
News via http://wololo.net/wagic/2011/01/03/m...psp-homebrews/
As most of you probably know, team Fail0verfl0w announced at the German Chaos Computer Congress that they completely broke the PS3 security, by finding the signing keys used by Sony on the system.
In clear words, they are able to sign content and have a (non hacked) PS3 believe this content is signed by Sony (and therefore the PS3 will run anything you want).
I have received many contacts from people asking me if this would have an impact on the PSP. After all, the PS3 is able to run (decrypt) some PSP games, activate PSP content (like Media Go), and overall there is such a symbiosis between the PS3 and the PSP that we can’t help but ask ourselves: “what if the PSP keys were also available on the PS3?”
Well, it seems the question was legitimate, as Mathieulh announced on Twitter that he can now sign PSP content.
For those who wonder what this means, well simply put: no need for any exploit, HBL, or HEN in the future, as we will (?) be able to run our homebrews directly from the XMB without any hack. That is, if Mathieu releases his code.
If you still didn’t get it, this is a major breakthrough, with an impact similar to the pandora batteries and the first CFW on the PSP
Congrats Mathieu! Any plan for a release?
Warning: I want to add that console hacking teams do not work for money. People like MathieuLH or the team fail0verfl0w will NOT ask you for money in exchange for their work. If their work ever gets released, it will be available for free. Don’t get tricked by fakers (there are lot of fake failoverflow accounts on youtube apparently)
.
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January 3rd, 2011, 21:44 Posted By: wraggster
News via http://www.nintendomax.com/viewtopic...1315d2d4d50322
Stealth offers a new version of "Engine02" 2D game engine for DOS, Windows, Linux, Intel / PPC MacOS, PSP, and Wii. The games created, their maintenance and updating of the program are directly downloadable from the program.
Engine02 Is A script-driven, multiplatform 2D game engine for DOS With builds, Windows, Linux, Intel / PPC MacOS, PSP, and Wii.
Complete documentation for Creating games IS Included with PC and Mac builds, and est disponible On the website.
Created Games gold hosted by the Author and His Team are downloadable from Directly Inside the program. Updates for the program, in gold "any game installed, can aussi Be Downloaded From The Same interface When They Become available.
Currently-available games:
Megaman: Triple Threat - A Megaman 7 style fangame. Currently in-progress demo year
Sonic the Hedgehog: Project Mettrix - A Sonic 3 style fangame. Currently in-progress demo year
What's new 11/01/2002
* Added "Repository support. Special Files Placed in the "repo" folder allow E02 to connect to download Other resources. This Makes The Creation of possible public and private listings for third-party games, and private listings for local transfers Between platforms (When year already running http server). This feature is Not Displayed When Only the default repository file IS found
-Bugfixes-
* When a script line WAS Followed by whitespace (space or tab), The whitespace removed from Would not Be The End of the loaded string. Would this have a problem with filenames Especially With That Were Followed by comments, Used As The filename Would Contains the space / tab characters and fail to load on Some platforms. Trailing whitespace is ignored strings Is Now, Eliminating this problem (Can Be Used after comments strings, strings & the terminated after Themselves Will Be The Last non-whitespace character)
* Mode 5 pour la Set_PaletteAlpha_Range Script Command Attempted to Set The overall palette Rather Than The target range, and when to intentionally setting the Global Palette, The Alpha Was Not Properly Applied. This Command "should now function Properly for mode 5, and alpha year for Applying to the Global Palette colors
* The Dim_Palette_Range Script Command Did Not Test for component value overflow when "Dimming" up, Which Caused Them to "wrap around" and "Become the wrong colors. Using this Command to Brighten the palette (a "Percentage" value Greater Than 128) "should now work Properly
* The "Installed Games" section of The Menu Would crash When Were No games installed due to a test array entry for one year annually array length matched Whose The Number of games (in this case, 0). The "Installed Games" menu Will now display Correctly Under this condition, reporting and displaying no games installed Only the option to return to the Main Menu
http://stealth.hapisan.com/E02/
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January 3rd, 2011, 15:49 Posted By: bandit
With the news from 27C3 Conference in Berlin, Germany, from fail0verflow stating that the PS3's security is an EPIC FAIL, Geohot released the PS3's metLdr Root Key. This root key allowed users to decrypt and sign files for the PS3.
Gamers owning a 3.41 firmware PS3 for firmware and who have purchased new PS3 games that required 3.50 firmware such as Gran Turismo 5, Need for Speed, were unable to play on their 3.41 firmware PS3's...until now. Gamers can finally fully enjoy both worlds of playing their own "homebrew" and still being able to enjoy the latest and hottest of the recently released PS3 Games that were originally complied by Sony only to work on later non-Jailbreakable v3.50 PS3 consoles. Below is a video of a modified GT5 EBOOT working on 3.41 PS3:
Members from PSX-Scene started to work on 3.50 appLdr keys. netkas was able to find 3.50 appLdr keys by decrypting the vsh.self and from a 3.50 game.
erk: 94 5b 99 c0 e6 9c af 05 58 c5 88 b9 5f f4 1b 23
26 60 ec b0 17 74 1f 32 18 c1 2f 9d fd ee de 55
riv: 1d 5e fb e7 c5 d3 4a d6 0f 9f bc 46 a5 97 7f ce
He was able to also grab 3.41 keys
erk: 83 8f 58 60 cf 97 cd ad 75 b3 99 ca 44 f4 c2 14
cd f9 51 ac 79 52 98 d7 1d f3 c3 b7 e9 3a ae da
riv: 7f db b2 e9 24 d1 82 bb 0d 69 84 4a dc 4e ca 5b
Of course, everyone wants to be on the latest firmware so @codetwink released 3.55 keys (or click on comments to view code):
What does this all mean to the end-user, well the goal is now you might be able to very soon play those impossible games like Gran Turismo 5 and Need 4 Speed: Hot Pursuit on your v3.41 Jailbroken consoles, thanks to the hard-thankless-work of PSX-SCENE members, you will be able to decrypt those games EBOOT.bin that were complied by Sony using their SDK v3.50. As you can see, they changed the keys between v3.41 to v3.50 to stop us PS3 Jailbreakers from play the latest and hottest games.
We at DCEmu DO NOT condone piracy nor do we post illegal/copyrighted files. We are merely posting the news within the scene for informational purposes. Do the right thing and support game developers, publishers and console manufacturers.
Source: PSX-Scene and PSX-Scene (v3.50 appldr keys released!)
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January 1st, 2011, 23:05 Posted By: wraggster
News/release from Yamagushi
Name: YamaIRC
Version: Beta 1.0.0.1
Author(s): Yamagushi
License: Closed Source
Language: C
YamaIRC is an Internet Relay Chat(IRC) Client for the Zune HD and PSP devices.
It currently supports all the basics of IRC from PM's to Actions(/me) to Joining/Parting Channels. It features Multi-Channel support, Selectable User Lists, Built In OSK, MyChannel Private Messaging Window, New Message Alerts, and more.
This is only a beta release, bugs are to be expected, let me know about em, and ill do my best to fix everything.
My Forum can be found at http://Evolved-Entertainment.com
Credits:
YamaIRC uses an original IRC Engine developed by Yamagushi. It is distributed as closed source software. The Official Forum can be found at http://Evolved-Entertainment.com
You may redistribute these files as long as they are provided for free. This is a public release.
YamaIRC-PSP uses OSlib Mod 1.1.1 created by Brunni and Sakya. OSLib can be found at http://oslib.playeradvance.org and OSlib Mod can be found at http://www.sakya.it/forums/viewforum.php?f=7.
YamIRC-ZuneHD uses OpenZDK created by the members of the Zune Boards Development Front. They can be found at http://www.zuneboards.com/forums/dow...lications-212/.
YamaIRC also uses the UniSpace Font by Ray Larabie. His site can be found at http://www.larabiefonts.com/.
Special Thanks To:
Hardhat
Slicer4eva
A_Nub
Tomaz
Salvy
And the Rest of ##psp-programming on Freenode IRC.
Itsnotabigtruck
Nurta
Netrix
Genuine
And the Rest of #zbdf on Freenode IRC.
And a Special Thanks to my Testers, such as Re4thewin and DrCam.
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January 1st, 2011, 22:57 Posted By: wraggster
News/release from mcidclan
Box instinct is a very simple concept: evaluate your instinct !
To achieve this, the game will offer a series of levels, where you’ll have to get the most “box points”.
And this, only following your instinct.
Box instinct is both a new VSIuO demonstration (the interactive scenes viewer),
and a participation entry for the XtreamContest Square Battle.
For the time being VSIuO is propulsed by the VWiV player.
For its final release, the player will be distributed in its new version.
What about the gameplay ?
It boils down to two main events: Move in space and get boxes.
- Through a 45 degrees camera vision, the trips are made by scrolling
(from left to right, top to bottom).
- Any interaction with objects is performed by pressing a button.
let’s talk a little about the graphic context
A grey scale world to not swing your instinct. This, in a 3D space…
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December 31st, 2010, 23:01 Posted By: wraggster
News via http://0xff.akop.org/2010/12/31/on-t...f-psp-updates/
I would like to use this post to dispose with the elephant in the room (or the weblog, as it were) – it’s becoming more and more obvious that my PSP pursuits are going to have to take a back seat to my work on the Android apps; at least for a while.
I know several of you are waiting for an updated version of VICE, as well as updates on my promise to work on an Atari ST emulator – hopefully I will eventually have enough time to address them. I’d love to say “hang in there,” but I’m not completely certain of where things are heading exactly, and at this point I’d hate to make promises that I can’t keep. For those that keep the dream alive, thanks for your patience – I hope to not let it go unrewarded.
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December 31st, 2010, 22:51 Posted By: wraggster
News via http://wololo.net/wagic/2010/12/31/release-6-20-tn-b/
That was faster than expected! pspgen.com released the new version of Total_Noob’s Hen for OFW 6.20. The main new feature is a bug fix for PSP3000 owners, this version should now work on all PSPs with a firmware 6.20 (no, this doesn’t work on 6.35 yet).
Another new feature is the possibility to downgrade your PSP. I want to insist on the fact that downgrading is a dangerous procedure. There is a huge risk of brick on newer PSP models, and I personally don’t see the point in downgrading a 6.20 PSP. You have been warned.
Total_Noob also added some major bug fixes, which should greatly improve homebrews and plugin compatibility. One of the fixes is courtesy of Hackman.
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December 31st, 2010, 01:12 Posted By: wraggster
It appears that Sony's PS3 has been fatally compromised. At the Chaos Communication Congress in Berlin, a team named 'fail0verflow' revealed that they had calculated the Private Keys, which would let them or anyone else, generate signed software for the PS3. Additionally, they also claim to have a method of jailbreaking the PS3 without the use of a Dongle, which is the current method. If all these statements are true, this opens the door to custom firmware, and homebrew software. Assuming that Sony doesn't take radical action and invalidate their private keys, this could mean that Jailbreaking is viable on all PS3, regardless of their firmware! From the article: 'Approximately a half hour in, the team revealed their new PS3 secrets, the moment we all were waiting for. One of the major highlights here was, dongle-less jailbreaking by overflowing the bootup NOR flash, giving complete control over the system. The other major feat, was calculating the public private keys (due to botched security), giving users the ability to sign their own SELFs Following this, the team declared Sony's security to be EPIC FAIL!'
http://games.slashdot.org/story/10/1...acked-For-Good
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December 31st, 2010, 00:35 Posted By: wraggster
A New week a new version of the Nintendo 64 Emulator for PSP
Heres whats new:
What's changed in this revision:
Revision 631
[~] Rewrote kernelbuttons lib using a different assumption (works now in newer firmwares)
[~] Small change to allow Daedalus to work under Hen
Revision 630
[+]Cleaned-up RSH_HLE and reduced logic (Cleaner code an small speed-up)
Revision 629
[!] DOOM64 should render lightmaps + textures correctly now
[!] Zoom has 150% (GE 007 using in game option WIDE screen and PSP scaled 4:3 needs 135%)
Revision 628
[!] Fixed and enabled osRestoreInt (moderate speed up, Doom64 is about 15%+ faster)
[~] Commented out unused code in TLB.cpp
Revision 627
[~] Fixed compiling issue
Revision 626
[!] Updated and enabled osSpTaskLoad
[!] Added a workaround to allow Killer Instinct to work with OSHLE
[~] Removed GoldenEye scissor hack, zoom works alot better (make sure to set it to 120%)
[~] Simplified osSpDeviceBusy
[!] Made debug only an assert that shouldn't be exposed in release
http://forums.daedalusx64.com/viewto...t=2640&start=0
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December 31st, 2010, 00:21 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...5&view_reply=1
Among the host of plug-ins are gradually adapted to the new 6.20 TN makes its appearance also NitePR (also works on the PSP Go!) plug-suited to creating specific codes like Infinite Life, Super Speed and Quick Fire, the work of Sanika . In addition, in this news juxtapose a second plugin by similar features, but unfortunately that has not yet been finalized for the PSP Go!, We talk about CoderPR version of mod NitePR by Murderface.
Following further information on installing and using.
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December 31st, 2010, 00:19 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...4&view_reply=1
As everyone knows, a short distance from the TN 6.20 has been released a loader created ad-hoc at the hands of Chinese coder hrimfaxi . This made it possible to "complete" experience in PSP hacking environment 6.20. For some time, however, was given to the initiative of the coder Dridri wanted to adapt his OpenIdea Loader to the new HEN. The coder Wololo has always made this intention known, and it is he who through its pages to make the new version of OpenIdea and operation procedure.
The basic idea is simple and elegant. Through the help of a computer program (currently for Windows only) you can convert your EBOOT.PBP ISO format to be given later in the meal to your PSP via a plugin sull'HEN activated, eliminating the need to undertake an ISO external loader.
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December 31st, 2010, 00:13 Posted By: wraggster
News via http://wololo.net/wagic/2010/12/31/t...n-a-few-hours/
Christmas was awesome for your PSP, but Santa Claus Total_Noob is back for new year’s eve! pspgen.com announced a few minutes ago that Total_Noob sent them an update to the TN Hen, named 6.20TN-B.
pspgen said the update would be released within a few hours
Below is the full changelog, comments in italic are by me.
•-Fixed homebrew execution crash on some PSPs (thanks to HacKmaN for debugging)
•-Added 4g model support (this will fix issues for most psp3000 users)
•-Resolved some important NIDs (this means more plugin and kernel homebrew compatibility)
•Added FAKE INDEX.DAT to TN VSH Menu.
•Dump whatever FW with psardumper.
•Copy /F0/vsh/etc/version.txt to /seplugins/version.txt.
•Enable the option and restart VSH, now your PSP version is faked. -> To downgrade just dump a lower FW. (I do not recommend to downgrade if you have a unhackable motherboard until it is proven to work. Downgrading is most likely useless, and on some models will give you a brick)
And for 6.3x users…well, be patient, your time will come
I can’t stress enough how downgrade can be dangerous on some PSPs. Be sure to fully understand what this feature does once it is released, before you come back to us with a brick.
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December 30th, 2010, 00:25 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...6&view_reply=1
Another little gem by our PataPork that this time issue a homebrew / utility very interesting, made primarily for those who use the recent 6.20TN . It's Easy Plugin Manager 6.20 for TN a handy plugin manager, through which you can enable / disable plugins that are in your console without the need of having to connect to your computer. The manager will do a check of the various plugins and collect them in categories, in order to restore clear vision.
Important note is compatible with CF and for any previous version of PSP.
A praise to PataPork, which has made life easier for users 6.20TN.
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December 30th, 2010, 00:23 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...7&view_reply=1
Among the most popular plugin for the PSP, could not miss the adaptation of the famous TN 6:20 Game Categories now reached version of Light for the new HEN. Game Categories in a few simple words, is a plugin that allows you to organize your games and homebrew into categories so as to group them according to your preferences.
At the end of news is available to download the version Light 6.20TN and for the regular version for CF GEN, and M33.
Changelog and install:
Quote:
.: Changelog:.
v1.2
- Fixata function that allows you to remove games and / or homebrew
v1.1
- Fixed the detection of DLC and other files as categories
v1.0
- Added option "By Category" in the "Group Content"
- Added option "By Category" button through
- Option to set default By Category
- Introduced the subtitles that indicate the type of game and the limits of firmware
. Installation:.
1. Download archive Game Categories Light v1.1.rar and unpack in the root directory of the Memory Stick
2. In the folder seplugins edit (or create if not present) the file vsh.txt adding one of the following strings depending on the model of PSP used (only the part in bold):
EF0: / seplugins / game_categories_light.prx 1 - PSP Go!
ms0: / seplugins / game_categories_light.prx 1 - for other models of PSP
3. Pressand select Restart VSH
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December 30th, 2010, 00:20 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...0&view_reply=1
More than two months since the last release, the developer patpat CTFtool GUI updates, the PC application, now at version 4.4, which allows you to create CTF themes for PSP compatible with the latest available version of the plugin CXMB. Among the new features of this new update, there is sure to signal support for firmware 6.20 which then allows you to create the final HEN 6.20TN CBC-A.
More to follow.
Changelog v4.4:
Quote:
Note: The following files were removed from the archive:
- Base Folder (6:20 to 6:35): common_gui.prx, msvideo_main_plugin.prx, opening_plugin.prx, paf.prx, sysconf_plugin.prx, visualizer_plugin.prx, vshmain.prx
- Base Folder (5.50): game_plugin.prx,, msvideo_main_plugin.rco, msvideo_main_plugin.prx, paf.prx, visualizer_plugin.prx, vshmain.prx, common_gui.prx, sysconf_plugin.prx, visualizer_plugin.rco
- Base Folder (3.71 - 4.01): common_gui.prx, vshmain.prx, paf.prx
- Base Folder 5.00: common_gui.prx, vshmain.prx, paf.prx, visualizer_plugin.prx, msvideo_main_plugin.rco
These files have been removed because, for a range of domestic policy of PSP-ITA, are not allowed to post on the forum.
To seek, you must use the PSARDUMPER and extract them from their firmware.
Changelog v4.4:
- CTFtoolMenu updated to v2.1
- Added menu to install / uninstall CXMB
- Supports 6.20/6.35
- Fixed a bug that did not allow to convert some PTF themes
- Integrate the menu functions: pspdecompiler prxtool and tools
- PRXeditor updated to version 1.2
- Added Search and Replace functions
- Fixed more bugs than previous releases
- Updated the conversion module PRX
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December 29th, 2010, 21:55 Posted By: bandit
The French site PS3Gen.fr has released a video of the emulator Nintendo DS, developed by Anonymous, the new name of the emulator is NDS3. Here is a summary of the news :
There are some days that the site PS3Gen.fr has announced in exclusivity the new creation of Anonymous, which is a porting of an emulator Nintendo DS. Its name is now NDS3, this emulator has improved, so we decided to make a video of the latest draft to show you the progression.
Since the last version, Anonymous had restart porting of the emulator DeSmuME to adapt with the PowerPC architecture of the PlayStation 3. Now, the console is capable of using the CPU successfully to comfortably play 3D games, they were accelerated by 7 times compared to the first version. However, the emulator is still under development and 3D games are not yet optimized to their fullest. We present two games in this video, Yoshi’s Island DS and Mario & Luigi: Partners in Time. To make the most of the gameplay offered by the emulator, we cut the cutscenes.
As you see, the 2D games are very fluid and require almost no more work, Anonymous will now concentrate on the most advanced games to optimize the architecture of the PlayStation 3. The video is available below, we will give you more information, always exclusive, as soon as development progresses.
Source: PS3Hax via PS3Gen.fr
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