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January 6th, 2011, 00:25 Posted By: wraggster
The PlayStation 3's security has been broken by hackers, potentially allowing anyone to run any software - including pirated games - on the console
A collective of hackers recently showed off a method that could force the system to reveal secret keys used to load software on to the machine.
A US hacker, who gained notoriety for unlocking Apple's iPhone, has now used a similar method to extract the PS3's master key and publish it online.
Sony declined to comment on the hack.
"The complete console is compromised - there is no recovery from this," said pytey, a member of the fail0verflow group of hackers, who revealed the initial exploit at the Chaos Communication Congress in Berlin in December.
"This is as bad as it gets - someone is getting into serious trouble at Sony right now."
The group, which has previously hacked Nintendo's Wii and says it is vehemently against games piracy, said that it had developed the hack so that it could install other operating systems and community - written software - known as homebrew - on the powerful machine.
"The details we provided and information and techniques we disclosed would have been enough to install Linux," he said. "We have no interest in piracy."
Following the presentation, US hacker George Hotz, who has previously hacked parts of the console, used a similar technique to extract the master key. He has now published it on his blog.
Continue reading the main story
“
Start Quote
This is supposed to be the most secret of secret of secrets - it's the Crown jewels”
End Quote
pytey
This formerly secret number is used to "sign" all games and software that run on the system, to authenticate that it is genuine and approved by Sony.
However, once the key is known it can be used to sign any software - including unofficial software and games.
"I hate that it enables piracy," said Mr Hotz. "The publication of the key is more academic than anything else."
The number also works for Sony's handheld console the PlayStation Portable, said Mr Hotz.
Developers have already started releasing tools to develop new software for the PS3 using the hacks.
'Valid target'
The PS3 - once regarded as the most secure of the game's consoles, and the only one not to have been permanently cracked - has in the last 12 months come under increasingly scrutiny from hackers.
Mr Hotz's original hack led to Sony disabling features on the console In January 2010, Mr Hotz claimed to have cracked the console.
Following his initial announcement, Sony released an update disabling a function, called OtherOS, that allowed gamers to install a version of Linux on their machines, thought to have been exploited by Mr Hotz.
Many saw it as a pre-emptive strike to guard against games piracy.
Mr Hotz never released the exploit and publicly said that he had stopped work on the console.
But Sony's removal of OtherOS prompted other hackers to begin to look at the system more closely.
"It became a valid target," pytey told BBC News. "That was the motivation for us to hack it."
He said the team had spent "months" trying to find their way into the system.
"It was not trivial to do this," he said.
In the end, the flaw that allowed them to crack the system was a basic cryptographic error that allowed them to compute the private key, held by Sony, he said.
"Sony uses a private key, usually stored in a vault at the company's HQ, to mark firmware as valid and unmodified, and the PS3 only needs a public key to verify that the signature came from Sony.
"Applied correctly, it would take billions of years to derive the private key from the public key, or to make a signature without knowing the private key, even when you have all the computational power in the world at your disposal."
Continue reading the main story
“
Start Quote
I'm scared of being hit with a lawsuit”
End Quote
George Hotz
Teenage hacker unlocks the iPhone
Sony disables PlayStation feature
But the team found that Sony had made a "critical mistake" in how it implemented the security.
"The signing recipe requires that a random number be used as part of the calculation, with the caveat that that number must be truly random and not predictable in any way," the team said.
"However, Sony wrote their own signing software, which used a constant number for each signature."
This allowed the team to use "simple algebra" to uncover Sony's secret key, without access to it.
"This is supposed to be the most secret of secret of secrets - it's the Crown jewels," said pytey.
The team decided to publish its method but not the keys.
After the team revealed their hack, Mr Hotz said that he was prompted to renew his work on the system.
"What fun is a race if no-one else is running," he said. "fail0verflow did great work - they took it up a level."
Continue reading the main story
“
Start Quote
It's my own hardware, I can run whatever I like on it”
End Quote
Pytey
Using a similar technique he was able to extract the entire master key for the system, which he subsequently publish online along with a demonstration of it in action.
However, he has not released the method he used to extract the key.
"There is no reason to," he said.
However, he said that he may release a piece of software that will allow people to easily sign their own pieces of software and homemade games - known as homebrew - on to the console.
"I have a program running but am thinking of a good way to release it," he said.
Like fail0verflow, he said that he does not condone games piracy.
"I do not want it to be able to sign official Sony programs. I'd like it just to be able to sign homebrew."
fail0verflow said it "disagrees" with Mr Hotz's decision to release the key, saying that it expects them "to make piracy easier without accomplishing intrinsically useful".
Legal worry
Sony takes a dim view of people hacking its system.
Last year, a team released a USB dongle called PSjailbreak that contained software that allowed gamers to play homemade and pirated games on the PlayStation 3.
Sony updated its consoles to block the software and took legal action against distributors in many countries.
However, according to pytey, it may not be so easy to fix the problem this time.
"The only way to fix this is to issue new hardware," he said. "Sony will have to accept this."
He said that he thought his group was on safe legal ground with its work.
"I haven't stolen anything," he said. "It's my own hardware, I can run whatever I like on it.
But Mr Hotz was more cautious.
"I'm scared of being hit with a lawsuit," he admitted.
http://www.bbc.co.uk/news/technology-12116051
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January 5th, 2011, 23:57 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...5&view_reply=1
The tacit cooperation between the coder and the coder jas0nuk Russian Yoti has led to new results. It 'was in fact released the 0.7 version in the popular PSPIdent , homebrew that lets you see all the information regarding the motherboard mounted on our PSP.
This latest version supports PSP and PSP Go 3000 with TA-093 (4g)
Changelog:
Quote:
v0.7
- Supported PSPgo
- PSP 3000 TA-093 (4g) supported
v0.6
- Changed the line dedicated to the kernel version
- Added version FuseID / FusaCFG
- It 's possible to detect some information about the player UMD
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January 5th, 2011, 23:44 Posted By: wraggster
The official Gran Turismo 5 steering wheel, the Thrustmaster T500RS, goes on sale today in Europe, Africa and Australia with an eye-watering RRP of £450/€500.
To celebrate, Sony's put out a video of the wheel in action, which you can see below.
The Thrustmaster T500RS is only the second ever wheel to be officially licensed for use with Sony's simulation series, apparently.
The T500 RS wheel and pedal set is said to be optimised for GT5. The wheel weighs 4.6kg; the pedal set 7.3kg. The gearshift levers, the wheel's central spokes section (30cm in diameter) and the pedal set are all entirely metal.
The wheel itself offers 1080° rotation. A motorized stop means the three full turns are adjustable. The magnetic sensor-based H.E.A.R.T (HallEffect AccuRate Technology) is incorporated into the wheel's steering mechanism. The wheel has 16-bit resolution and 65536 values on its steering axis.
"The goal that I set for the Thrustmaster team was to design for me the most precise wheel ever developed, without any latency – to accurately reproduce the sensations of GT5, and let users truly feel the emotions experienced by drivers on real racing circuits," said Polyphony Digital boss Kazunori Yamauchi.
http://www.eurogamer.net/articles/20...l-costs-GBP450
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January 5th, 2011, 23:34 Posted By: wraggster
Sony has detailed the next PlayStation Plus update - and apologised for one title not making the cut.
Due to some unspecified "last minute problems", Colony Wars didn't make the cut for the period from January 5 to February 2. Sony apologised over on the PS Blog.
Cheer up, however, because there are plenty more goodies where that came from - including a free trial of the full game of Borderlands.
The full list reads:
PSN:
*Shatter
*Samurai Showdown (continues from the end of December)
PS Minis:
* Pipe Madness (two weeks earlier than expected, exclusively for Plus)
* Kahoots
PSOne Classic:
* G- Police
Full Game Trial:
*Borderlands (also includes a full game and DLC bundle if you purchase after the trial - available for two weeks only)
Exclusive Discounts:
* PlayTV Live Chat (25 percent discount) - valid until 6th July 2011
* Breath of Fire (PSP) - 40%
* Dark Stalkers' Chronicles (PSP) - 40%
* Megaman Maveric Hunter (PSP) - 40%
* Monster Hunter Freedom Unite (PSP) - 20%
* Fate Unlimited (PSP) - 60%
* PowerStone Collection (PSP) - 40%
* Capcom Classics Reloaded (PSP) - 40%
* Capcom Classics Remixed (PSP) - 50%
* Capcom Puzzle World (PSP) - 40%
* Street Fighter Alpha 3 Max (PSP) - 20%
* Battlefield 1943 - 40% (until Jan 18th)
* Costume Quest and DLC Bundle - 20% (from 19th Jan)
* Modern Combat Domination - 25% day one discount (coming mid Jan)
Dynamic Themes:
* Exclusive Fire Theme
* Exclusive 'Year of the Rabbit' Theme
Premium Avatars:
* Eat Them avatars
* Super Street Fighter 4 exclusive bundle (all avatars released to date for €4.99)
http://www.computerandvideogames.com...VG-General-RSS
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January 5th, 2011, 23:32 Posted By: wraggster
Capcom has shipped four million units of PSP title Monster Hunter Freedom 3 over its first month on sale, and purely within Japan.
The publisher claims this makes the game the PSP's fastest selling title ever, though has yet to reveal what proportion of shipped titles extrapolated to sales.
Capcom nonetheless claimed that Freedom 3 takes Monster Hunter series total sales to 17 million. It also projects that the game is on course to be Japan's best-selling title for the 2010 financial year.
Monster Hunter Freedom 3 was released in Japan on December 1, and will arrive in Western territories later this year.
http://www.gamesindustry.biz/article...in-psp-history
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January 5th, 2011, 23:29 Posted By: wraggster
Silver-haired EA overlord John Riccitiello finds it "really hard to imagine" a future where he's "hiding behind my couch, making a gun out of my finger" and shooting baddies in Call of Duty or Medal of Honor.
"I've had a number of people ask me, 'Will gesture-based gaming replace controllers?'" Riccitiello told IndustryGamers.
"I don't think so.
"There will be genres where the gesture-based gaming, however delivered (Kinect, Move or any other device that comes down the road), will actually be the superior way to play: dance games, music games, exercise games. It's really hard to imagine [playing] an exercise game with your thumbs.
And, he added: "It's really hard to imagine that I'm going to play a future edition of Medal of Honor, or Call of Duty, or Battlefield, hiding behind my couch, making a gun out of my finger. I've tried driving with gesture-based controls; I don't really like it."
But he reckons sports games could successfully incorporate gesture controls for scrolling through menus, picking teams or "calling plays" - "that's very possible".
"The more interesting thing for Kinect and Move," he went on to say, "is going to be what happens late next year in terms of how we see them, and then what new genres sprout up to support those control systems.
"I mean, if it weren't for plastic guitars, the music sector never would have happened. In the same sort of way, what's going to trigger the hot game? What's going to use Kinect in just that way?"
Riccitiello also questions how "long lived" the popularity of Kinect and Move will be, and draws on his family's past experience with Wii as evidence. There was a console that typically housed a single game, whereas PS3 and Xbox 360 had "three or four games going at any given time". The latter were longer-play experiences, too, eating up multiple hours, compared to the short-play thrills of Wii.
Kinect and Move were both released towards the end of 2010. Analysts predict sales numbers are "neck and neck" despite the first-glance disparity between Sony's 4.1 million shipped Move tally and Microsoft's 2.5 million actual sales of Kinect.
All analysts agree with Riccitiello, however, that 2011 will be a pivotal year for Kinect and Move. Will they sink as novelties or swim as Wii-style successes? And how will Nintendo counter that?
http://www.eurogamer.net/articles/20...ard-to-imagine
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January 5th, 2011, 23:28 Posted By: wraggster
The very first modified firmware for retail PlayStation 3 consoles has been released, allowing any PS3 owner to install their own programs onto the XMB.
Open source developer Youness Alaoumi (hacker alias: KaKaRoToKS) released the first proof of concept last night. The release takes the form of a script that adapts the existing Sony releases of official firmware (3.41 and 3.55 definitely work), modifies them, and then re-packs them ready for installation on any PS3.
Alaoumi himself doesn't call this a custom firmware, more a "modified" one. It is a simple adjustment to an .xml file within the firmware updater that adds an "Install PKG" option to the XMB options - PKGs are the containers used by Sony for patches and PSN downloads. PSJailbreak added the same option but there are a number of differences: firstly, the new firmware mod doesn't allow for the installation of unsigned, unencrypted code in the way that the Jailbreak did.
Secondly, the hooks and patches added to the PS3's GameOS, which re-routed hard drive traffic through the Blu-ray channels, have also not been included. This means that the existing tools for piracy - and indeed "backup" software - do not work. Adding support for these to a modified firmware is not trivial - proper reverse-engineering is required here, as opposed to adjusting the base .xml, and none of the established hackers will support such a release.
The notion of extracting, adjusting and re-packing official firmwares isn't new - it's thought that PSJailbreak did something similar with its downgrader, while Geohot demonstrated his own custom firmware a while back that retained OtherOS support - however, this was never released, leading some to believe it was a fake.
There has been a range of homebrew titles released for the PS3 in the wake of PSJailbreak. DOOM, Heretic and Hexen have been ported across and a number of emulators have been released. In addition, a few genuine, original hand-written games have also surfaced. These will not work on the new firmware without being signed and encrypted using the keys unearthed by Fail0verflow's work, but it is just a matter of time before this happens.
http://www.eurogamer.net/articles/di...are-blog-entry
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January 5th, 2011, 04:35 Posted By: Vega
The day everyone has been waiting for, is finally upon us. KaKaRoTo, famous for his work on the PL3 payload, has released a tool/script that converts a standard PS3 v3.55 Sony retail firmware PUP, into a custom version.
PS3: First ‘PS3 Custom Firmware’ now working!
Great news!
Thanks to the tools made by the fail0verflow team (and thanks to sven in particular for his work on the pkg/unpkg tools), the first “Custom Firmware” is now available for the PS3!
I see a lot of questions coming up really fast on my Twitter account, so here are the basic things you need to know :
Because of legal/copyright issues, I will not provide the custom firmware to anyone, however, I’ve made available all the tools necessary to transform an Official firmware update, into a custom one, just grab my ps3utils repository from github, compile, then run :
./create_cfw.sh PS3UPDATE.PUP CFW.PUP
This will take the official firmware, unpack it, modify it, then repack it correctly (requires you to install ps3tools).
This requires Linux of course, but I’m sure others will do it for the masses and illegally release those files somewhere.
The advantage here is that you can do it for any firmware, if you want to keep version 3.41, then give it the 3.41 update, if you are on 3.55 already and can’t downgrade, then run the script on the official 3.55 firmware and it will create a modified 3.55 firmware.
You can put the file in a USB drive under the filename “PS3/UPDATE/PS3UPDAT.PUP” and then go to system update in the XMB, and it will allow you to install the update (even if you’re already on 3.55).
People are asking what are the features of this firmware, it’s simple, all it does is to add those “Install Package Files” options to the Game section of the XMB. It doesn’t do anything else!
This firmware will not allow you to run the currently available homebrew application. Once the homebrew developers re-package their files in a ‘retail’ .pkg format with signed executable, then it will work (this should be coming soon thanks to the work of the fail0verflow team).
Since the kernel is left unmodified, this means that this custom firmware is really meant for future homebrew installation, and it will not allow piracy. I plan on keeping it that way.
This is just the first attempt at custom firmware, and it only contains a minor modification to allow you to install pkg files directly, eventually we’ll get some more options added to it in the future. This is just starting to get interesting!
p.s: Thanks to everyone who helped make this possible!
Enjoy!
KaKaRoTo
ps3utils can be downloaded here: https://github.com/kakaroto/ps3utils
NOTE : As a personal note, I wouldnt reccommend anyone to apply this update yet. See this more as a PoC or wait until more tests have been done.
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January 5th, 2011, 01:17 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...3&view_reply=1
The coder Spanish Carlosgs known author application Multitasking with which you can manage multiple processes simultaneously with an interface that is reminiscent of the windows of the first versions of Windows, back to turn up with a gift certainly welcome the various developers. He points made available to the fruit of its efforts by publishing the source code of version v3.01 of multitasking. In this release, including OSlib suitably modified by the coder and libUnrar for handling compressed files. For more information, please see the attached file to the archive.
Changelog:
Quote:
V301
- Management of complex 2D vector geometry: polygons, circles, portions of circles, arcs, lines thick, smooth, etc..
- Support for ID3 libraries so you can upload information and covers for MP3s
- OSlib Sakya amended with additional features
- Simplified configuration INI file
- Support for extracting compressed file format ZIP / RAR
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January 5th, 2011, 00:45 Posted By: wraggster
We've heard of the mysterious, still-totally-unofficial PlayStation Phone running Android 2.2 in the past, but we'd also heard it could run 3.0 -- thing is, that was back before we knew Gingerbread would be 2.3, so it's possible that those 3.0 rumors ended up materializing as 2.3. Capiche? Anyhow, this is the first time we're seeing the Xperia Play (or Zeus Z1, or whatever it'll end up being called) running 2.3 in the wild, doing its thing next to a white Xperia X10 to give you an idea of scale. The lucky poster actually has two of the phones available, so they seem to be leaking out of factories in sufficient quantities now to suggest that it'll likely be announced soon -- or so we hope, anyway. CES? MWC? We'll know soon enough. Follow the break for the 2.3 evidence up close.
Also notable: these appear to be new hardware builds that feature refined touch surfaces -- notice the engraved circles -- along with PlayStation-themed and Xperia logos at the bottom (notice the telltale square, triangle, X, and circle shapes). The screen shots call out a model number of R800i, which has previously been associated with the Zeus... so this is definitely lining up nicely.
http://www.engadget.com/2011/01/04/s...ng-out-with-a/
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January 5th, 2011, 00:38 Posted By: wraggster
Hacking team Fail0verflow has released information on how to completely circumvent the security measures of the PlayStation 3, citing the removal of the machine's ability to run a Linux operating system out of the box as its motivation.
The process was revealed by the team at the 27th Chaos Communication Conference (27c3) and marks the end of a four year period of impenetrability for Sony's machine – far longer than most consoles manage in the face of concerted efforts from hacking teams. The Xbox 360 was cracked within a year of release, whilst the Wii lasted just one month.
The key factor in the circumvention, described in detail on Eurogamer's Digital Foundry channel, seems to be the use of a single random number in important encryption equations, rather than the generation of separate numbers each time the equation is run.
The result of this is that the team's methodology has laid the internal architecture of the machine completely bare, allowing external agencies to run any code without security verification and even to program custom firmware for the machine.
Because of the nature of the PS3's security, the hack also means that it will be almost impossible for Sony to rectify the situation, as the massive overhaul the system would need to become secure again would render previous software unplayable. Even if this were overcome by Sony creating a 'whitelist' of accepted software which could bypass these measures – itself an inordinately massive job – hackers would be able to edit these lists to include new code.
Fail0verflow has denied that it intends the process to open the floodgates of piracy, however, instead pointing out that the security of the PS3 has stood inviolate for so long only because it allowed users leeway to run Linux, a compromise which suited both parties.
This feature, the OtherOS option, was removed from the PS3 Slim at production and disabled in older PS3s by Sony – prompting uproar by advanced users who made the point that it had been an advertised feature of the machine at purchase.
Some users even went as far as to instigate a class-action lawsuit against Sony in the US over the removal of the feature, whilst Amazon were reported to have issued some partial refunds to PS3 purchasers.
Only last August, a hack was released for the PS3 which used a dongle to circumvent security measures and allow copied discs to be run on the machine. However, the so-called PSJailbreak hack was soon countered by Sony with firmware update 3.50. This update would appear to be powerless in the face of the new methods unveiled by Fail0verflow's presentation.
Sony has been approached for a response but is currently unwilling to offer comment.
http://www.gamesindustry.biz/article...theros-removal
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January 4th, 2011, 22:40 Posted By: Shrygue
via Eurogamer
In the PlayStation 3 version of stupendous fighting game Super Street Fighter IV you can't see downloaded alternate costumes worn by your opponent if you haven't downloaded them yourself. In the Xbox 360 version you can. Why?
According to Capcom, it's down to Sony, which doesn't cover the cost of making additional data available to users. Microsoft, on the other hand, does.
"The DLC for the newest costumes is additional data that must be put on your machines from the first-party networks (XBL and PSN)," community manager and fighting game legend Seth Killian wrote on Capcom's forum.
"When you add new data to an existing product, there are significant costs to do so charged by the first parties. On XBL, those costs were covered by Microsoft. As a result, the data is distributed to everyone, so even if you have not bought the new costumes, you can still see them if you're fighting against someone that has because you still received the new data required to display them.
"For Sony, those significant costs are not covered. As a result, you only get the new costume data when you actually buy the costumes. Those that don't buy the costumes can't see them, because the new costume data isn't present on your machine, and so you only see costumes you already have the data to represent." Killian added: "The story is a bit more complicated because the costs of adding new data vary by region in some cases, and some additions are free, or free within a certain timeframe, etc., but the bottom line in this particular case is that Sony would [have] charged Capcom significant fees for distributing the new costume data to users that hadn't actually bought the DLC. Microsoft covered those costs, so the costume data is visible to all there.
"I wish it were the same all around, but hope this info helps."
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January 4th, 2011, 01:12 Posted By: wraggster
News via http://www.psp-hacks.com/2011/01/02/...0-tn-released/
Hellcat released a new version of Savegame Deemer, which is now compatible with 6.20 TN. What exactly does deeming your PSP saves do?
Add a new line to seplugins/game.txt activating the plugin, and now whenever you save a game that data is saved unencrypted. You can now exercise your hex editing skills and hack those saves: give yourself some extra cash, XP, advance a quick level or two, whatever… Savegame Deemer will later load those unencrypted & hacked saves giving you the leading edge. Refer to readme.txt for everything else you should know
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January 4th, 2011, 01:06 Posted By: wraggster
News via http://thatotherdev.wordpress.com/20...or-ps3-part-1/
I got an email requesting a tutorial on how to develop for PS3. Its something that other people have previously asked me for assistance with which leads me to believe that there are probably more people lurking around here that want to get into homebrew development but need a little help doing it. So I figured I would write up a series of short tutorial and post them here for public consumption.
This initial tutorial covers how to first get everything setup. Its something that’s already been covered repeatedly but regardless its still something that you obviously cant begin developing without doing.
Step 1
The first thing you need to do is decide what software development kit you are going to use. I use the leaked official PS3 SDK v1.92 so that is what this tutorial will focus on. But its worth noting that PSL1GHT is definitely more appealing for ideological and legal reasons, is catching up with the official SDK in terms of functionality and is what most other developers in the PS3 homebrew community are either already using or moving towards using. There have also been more recent versions leaked then 1.92 of the official SDK which may differ slightly.
Also worth noting is that I use Windows. Things may vary depending on your OS of choice but unless I’m mistaken it should be possible to get any of the available SDKs working on almost any major platform.
You can find still active links for the 1.92 PS3 SDK at the address bellow. Its not where I got my copy (I don’t remember where I got it) and the image included in the post is of community made software that isnt actually included with the SDK which makes me think that the person who posted it didn’t actually know what they where posting. But I’m fairly certain the files linked to are correct.
http://www.katzforums.com/showpost.php?p=3433726
If anyone requests it I’ll upload the SDK elsewhere. Sony seems to have made some amount of effort to purge the SDK from the internet. There are a lot of dead links floating around to hosting services that have removed it for copyright reasons.
Step 2
At the root of your C drive create a folder named “usr”. Within that create another folder named “local” and within that one make a folder named “cell”.
Extract the contents of the rar file you just downloaded and copy it all to “C:\usr\local\cell”.
Step 3
The following two (inclusive of this one) steps can be found in PS3_SDKDoc_e.chm which should now be located at C:\usr\local\cell\doc\SDK_doc\en\chm. If you get stuck on anything then try consulting that document.
Download and install
MinGW-3.1.0-1.exe
then
MSYS-1.0.10.exe
then
msysDTK-1.0.1.exe
Step 4
Edit your environment variable (Right-click on “My Computer”, select “Properties”, open the “Advanced” tab and click the “Environment Variables” button) to include the following.
name: CELL_SDK
value: /c/usr/local/cell
name: LANG
value: C
name: DTNETM
value: hostname or IP address of the Reference Tool
name: PATH
value: c:\msys\1.0\bin;
c:\usr\local\cell\host-win32\bin;
c:\usr\local\cell\host-win32\ppu\bin;
c:\usr\local\cell\host-win32\spu\bin;
c:\usr\local\cell\host-win32\Cg\bin
Step 5
Start MSYS and enter “$ cd /c/usr/local/cell/samples/fw/testapp/” (without the quotation marks). That will change MSYS’s current working directory to that of a simple test program that is included with the 1.92 SDK. Next enter “make”. That will make it compile the test program.
Now just wait for it to finish compiling.
If all has gone well you should have a newly generated “testapp.elf” file and a “testapp.self” file located at “C:\usr\local\cell\samples\fw\testapp”.
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January 3rd, 2011, 21:58 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...3&view_reply=1
Although it's been some time since its release is still extremely pleased that the work of the coder Torky its plugin m33_630 to make compatible the Go! Cam-450 PSP with CF did not stop. The new version of the plugin will now use the Go! Cam Black (stupid) over CF 5:50 GEN-D3 (and probably also on the counterparty GEN for ChickHEN) and subsequent Prometheus.
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January 3rd, 2011, 21:57 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...7&view_reply=1
A few days after the issue dell'HEN for firmware 6.20, there came from the web a new and interesting rumor for those who, accidentally or not, has upgraded its PSP firmware to Go 6.31. From his Twitter channel in fact, the well-known developer Dave, along with the author team of Typhoon ChickHEN for fw 5.03, claimed to have successfully completed the downgrade of its PSP fw Go from 6:31 to 6:20. This operation permitting the use of HEN 6.20TN. Davee at the time did not publish pictures or videos of this alleged downgrade but suggested for the possible release tomorrow of the necessary files.
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January 3rd, 2011, 21:55 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...2&view_reply=1
Days are particularly busy for the PSP scene. Today, in fact, the developers have released Coldbird VirtuosFlame and the expected Homebrew Enabler (HEN) for firmware 6.31 and 6.35. To use the HEN will need to upgrade to the original FW 6.31 or 6.35, have the demo of the game and use the Sukkiri Everybody's Half Byte Loader.
More to follow.
Installation - Useful Resources - Links:
Quote:
. Installation:. :
- Download and install the r112 for HBL Everybody's Sukkiri
- Download the package HEN under this firmware on your PSP
- Replace the EBOOT.PBP file in the directory hbl / menu with the EBOOT. Pbp included in the archives below.
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