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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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April 30th, 2011, 11:43 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&id=50794
New update for mp3Player , plugin, thanks to which we listen to the file . mp3 present on our Memory Stick choosing it as an alternative to known MusicPRX made by the coder plum . The new release was in early beta version with a possible support for the PSX game, the final release, however, merely to make the plugin compatible with the new ME 6:38.
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April 30th, 2011, 11:38 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&id=50801
The developer 5h4d0w releases a new version of seplugins Manager , homebrew to run quickly and safely right plugin. The release 1.4_3 fixes several bugs and improves performance especially in the homebrew response times.
Following download and changelog
Changelog and downloads:
</SPAN>Quote:
.: Changelog:.
v1.4_3
- I put the config back into the app directory know That I do not have to assign two separate flashes ... Marginally safer and faster.
- Lots of bugfixes.
- More Optimizations.
HB tested on 5.00 M33, 5.03 GEN 5:50 GEN, TN 6.20 and 6.35 PRO
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April 30th, 2011, 11:32 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&id=50844
The developer MixeryM @ xe releases a new version of PowerFlashLite + , plug-ins created to transform your PSP into a flashlight, but as has been enriched by more "nice" functions, such as check buttons, a pixel-fixer, power on / off LED, and more.
The new release adds a menu for the plugin with custom functions that allow you to restart the PowerControl VSH, restart or turn off the PSP. The first menu will be activated from the configuration file of the plugin (PFLconfig.txt)
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April 30th, 2011, 11:28 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&id=50883
The developer SnyFbSx releases a new update for its PSP Power Controller , plugin through which you can view some information about the status of the console, set the brightness level of the PSP and turn off automatically after a specified period of time and enable the comfortable hotkey that allows, for example, to restart the console by pressing a key combination. Version 4.1 adds a configuration menu of inaction.
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April 30th, 2011, 11:14 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...3&view_reply=1
New nice game to the PSP homebrew competition in Genesis Competition, this is Lightning made by coder Yosh . Our character will be a "something" that will move through the yellow levels increasingly crowded with lightning (hence the title), the aim of the game is just trying to complete the level to be touched as little as possible from ESD. A simple and intuitive gameplay, but again not easy.
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April 30th, 2011, 11:09 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...6&view_reply=1
New update for YAPM tool created by amateur coder Strangelove that allows quick and intuitive management of these plugins on your PSP without having to access the Recovery menu. The v0.6 release improved by optimizing the code, improve the management of files and folders, and allows loved ones to upload a custom translation via txt file to be placed in the "lang" (to be created manually) by modifying the "SOURCE_LANG" in the filter. CFG .
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April 30th, 2011, 11:07 Posted By: wraggster
News via http://www.psp-ita.com/?module=news&...1&view_reply=1
Our fede94boss releases a new version of Take the Ball homebrew game whose aim is to be able to "stop" when a ball lies within a given frame of the screen.
The v3.0.3 version adds three new levels and the ability to unlock new menu for the game.
Changelog and downloads:
</SPAN>Quote:
.: Changelog:.
- Added 3 new levels
- Added the ability to unlock new menu for the game (thanks to G! @ NG! X95)
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April 29th, 2011, 21:38 Posted By: wraggster
News via http://psx-scene.com/forums/f6/psn-l...started-85655/
It appears the rumored class-action lawsuits against SCEA could be over before they even started. The Supreme Court gave corporations a major win Wednesday, ruling in a 5-4 decision that companies can block their disgruntled customers from joining together in a class-action lawsuit. The ruling arose from a California lawsuit involving cellphones, but it will have a nationwide impact. Somewhere a Giant Enemy Crab breathed a sigh of relief.
Quote:
In the past, consumers who bought a product or a service had been free to join a class-action lawsuit if they were dissatisfied or felt they had been cheated. By combining these small claims, they could bring a major lawsuit against a corporation.
But in Wednesday's decision, the high court said that under the Federal Arbitration Act companies can force these disgruntled customers to arbitrate their complaints individually, not as part of a group. Consumer-rights advocates said this rule would spell the end for small claims involving products or services.
In the case before the court, a Southern California couple complained about a $30 charge involving their purchase of cellphone service from AT&T Mobility. The California courts said they were entitled to join with others in bringing a class-action claim against the cellphone company.
But the Supreme Court reversed that decision Wednesday in AT&T Mobility vs. Concepcion. Justice Antonin Scalia said companies may require buyers to sign arbitration agreements, and those agreements may preclude class-action claims. Chief Justice John G. Roberts Jr. and Justices Anthony Kennedy, Clarence Thomas and Samuel A. Alito Jr. formed the majority.
Scalia said companies like arbitration because it is efficient and less costly. "Arbitration is poorly suited to the higher stakes of class litigation," he said.
But the dissenters said a practical ban on class action would be unfair to cheated consumers. Justice Stephen G. Breyer said the California courts had insisted on permitting class-action claims, despite arbitration clauses that forbade them. Otherwise, he said, it would allow a company to "insulate" itself "from liability for its own frauds by deliberately cheating large numbers of consumers out of individually small sums of money."
Breyer added that a ban on class actions would prevent lawyers from representing clients for small claims. "What rational lawyer would have signed on to represent the Concepcions in litigation for the possibility of fees stemming from a $30.22 claim?" he wrote. Justices Ruth Bader Ginsburg, Sonia Sotomayor and Elena Kagan joined his dissent.
The court itself divided along partisan lines. All five Republican appointes formed the majority, and four Democratic appointees dissented.
Still pending before the court is a major dispute over class-action suits involving job discrimination. Lawyers for Wal-Mart have asked the justices to throw out a sex-discrimination claim brought on behalf of 1.5 million current and past female employees.
News Source: LA Times
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April 29th, 2011, 21:36 Posted By: wraggster
News via http://psx-scene.com/forums/f6/psn-d...up-sale-85702/
Rumors are following thru various underground "credit card" trading forums, and on the new #psnhack twitter list that a large section of the PSN database containing complete personal details along with over 2.2million working credit card numbers with the much-needed CVV2 code are being offer up for sale to the highest-bidder, after the "hackers" tried to sell the DB back to Sony for a price, but they of course didn't answer!
The following information is from Kevin Stevens, Security Researcher in hostile times from his @killercube on Twitter:
Hackers offer to return DB containing 2.2million CC's to Sony for a price, they say NO!
Quote:
Discussion about #psnhack and possible speculation about the hackers being from Europe Logs - efnet - #ps3dev - 2011-04-26
<Mathieulh>trixter, people I know had a shell on the psn servers
<Mathieulh>did you know that sony didn't disable the function that sets the psn server under maintenance ?
The hackers that hacked PSN are selling off the DB. They reportedly have 2.2 million credits cards with CVVs #psnhack
Sony was supposedly offered a chance to buy the DB back but didn't #psnhack
@mikkohypponen That is what is going around on some underground forums. The DB contains pretty much everything
@the_pc_doc That is what I thought but the guys selling it say that they have CVV2 numbers
@RiquezJP Well not properly securing your server breaks compliance as far as I know.
@RangerRick Yeah, this information about the CVV2 numbers could be bogus. The guys selling the DB could just be making it up.
Supposedly the hackers selling the DB says it has: fname, lnam, address, zip, country, phone, email, password, dob, ccnum, CVV2, exp date
No, I have not seen the DB so I can not verify that it is true
What follows is some 'screenshots' from various 'underground' forums, that suggests the database is complete, and also contains over 150,000 German accounts, so is this just a "Europe" slice of the pie, or did the still unnamed 'hackers' target that country because of what Sony did to the 'scene' in regard to how they were handling the graf_chokolo case!
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April 29th, 2011, 21:36 Posted By: wraggster
News via http://psx-scene.com/forums/f6/psn-d...up-sale-85702/
Rumors are following thru various underground "credit card" trading forums, and on the new #psnhack twitter list that a large section of the PSN database containing complete personal details along with over 2.2million working credit card numbers with the much-needed CVV2 code are being offer up for sale to the highest-bidder, after the "hackers" tried to sell the DB back to Sony for a price, but they of course didn't answer!
The following information is from Kevin Stevens, Security Researcher in hostile times from his @killercube on Twitter:
Hackers offer to return DB containing 2.2million CC's to Sony for a price, they say NO!
Quote:
Discussion about #psnhack and possible speculation about the hackers being from Europe Logs - efnet - #ps3dev - 2011-04-26
<Mathieulh>trixter, people I know had a shell on the psn servers
<Mathieulh>did you know that sony didn't disable the function that sets the psn server under maintenance ?
The hackers that hacked PSN are selling off the DB. They reportedly have 2.2 million credits cards with CVVs #psnhack
Sony was supposedly offered a chance to buy the DB back but didn't #psnhack
@mikkohypponen That is what is going around on some underground forums. The DB contains pretty much everything
@the_pc_doc That is what I thought but the guys selling it say that they have CVV2 numbers
@RiquezJP Well not properly securing your server breaks compliance as far as I know.
@RangerRick Yeah, this information about the CVV2 numbers could be bogus. The guys selling the DB could just be making it up.
Supposedly the hackers selling the DB says it has: fname, lnam, address, zip, country, phone, email, password, dob, ccnum, CVV2, exp date
No, I have not seen the DB so I can not verify that it is true
What follows is some 'screenshots' from various 'underground' forums, that suggests the database is complete, and also contains over 150,000 German accounts, so is this just a "Europe" slice of the pie, or did the still unnamed 'hackers' target that country because of what Sony did to the 'scene' in regard to how they were handling the graf_chokolo case!
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April 29th, 2011, 21:10 Posted By: wraggster
There's been a lot for PSN users to be concerned about regarding the service's outage and recent, user-exposing security breach -- but one element that's gone unaddressed by Sony is, hey, what's in it for us? In a new, late night edition of PlayStation Blog's Q&A, Sony responds to our outcries for compensation, saying, "We are currently evaluating ways to show appreciation for your extraordinary patience as we work to get these services back online."
The FAQ post also confirms that any Trophies earned during the downtime will be synced without a hitch once the network comes back online, and that Friends lists and PlayStation Plus saves haven't been lost. Which is great, because that is definitely what we were worried about. Definitely not the fact that we're all in imminent danger of getting totally Talented Mr. Ripley'd.
http://www.joystiq.com/2011/04/29/so...utage-and-bre/
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April 29th, 2011, 20:55 Posted By: wraggster
The situation surrounding the PSN outage and data breach just got real. How real? The US government is now involved. The "Computer Emergency Readiness Team, "under the Department of Homeland Security, " is working with law enforcement, international partners and Sony to assess the situation," DHS spokesperson Chris Ortman told NextGov.
Did you know we had a Computer Emergency Readiness Team? That team's role is to work with affected companies to improve security and restore service, and share information with other security-related organizations to prevent future breaches.
Another federal agency is also looking into it, with a more punitive mindset. "The FBI is aware of the reports concerning the alleged intrusion into the Sony on line game server and we have been in contact with Sony concerning this matter," FBI Special Agent Darrell Foxworth told Kotaku. "We are presently reviewing the available information in an effort to determine the facts and circumstances concerning this alleged criminal activity."
http://www.joystiq.com/2011/04/29/ho...to-psn-breach/
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April 29th, 2011, 20:52 Posted By: wraggster
Just Add Water boss Stewart Gilray has described the hysteria surrounding the PlayStation Network hack as "a lot of wind and p**s".
The Gravity Crash developer slammed the press reaction to the security breach, which has seen some 77 million PSN accounts compromised.
"I have to say, the press yesterday ripped Sony a new one wider than the Channel Tunnel," Gilray told Eurogamer at the GameCityNights event in Nottingham last night.
"Yes, it's up to 77 million PSN IDs, or 35 million master accounts – the rest are sub accounts. It's bad. But to look at it laterally, you're now one of 35 million people who could get their details leaked out and used by somebody else.
"But when you look at things like Play.com for example, which had 1.4 million details ripped last year, you're one in 1.4 million. There's a much higher chance of your stuff being used from Play than there is of your stuff being used from the PlayStation hack.
"I'm not saying it's good. It's bad. But I don't think half the criticism they've got has been deserved. They have gone about it the right way."
Some developers have expressed concern that the hack, which has hit headlines across the globe this week, will have a damning effect on PSN game sales.
But Gilray, who is currently working on PSN games Oddworld: Munch's Oddysee HD and Oddworld: Stranger's Wrath HD, said developers have little to worry about.
"To use a phrase my dad used to say, it's a lot of wind and p**s," he said.
"Dylan Cuthbert from Q-Games has said it will affect their business slightly, but their games launched a while ago. With anything digital, your biggest sales come from your first two weeks of publishing. After that it drops through the floor. Yeah, you'll get a steady flow, but it won't be as high as that first week.
"If this happened in the first week of a game coming out, then yeah, sure, fine, you're going to hurt pretty bad, especially when you're reliant on that first payment check after the first month. But after that it drops off pretty much.
"Right now we're not worried about it. I don't think there are many games released recently. I know the Telltale guys are meant to be doing Episode 2 of Back to the Future."
The PSN leak has seen the theft of personal data, including home addresses and passwords, on a massive scale.
Sony says it has found no evidence to suggest credit card data, which it insists was encrypted, has also been stolen, but it can't rule the possibility out.
A security expert this morning claimed that "low-level cyber criminals" are currently shopping around lists containing the credit card details of 2.2 million PSN members.
The claim is at this stage unsubstantiated, and conflicts with Sony's reassurance that credit card security codes were not held by PSN.
True or not, it is the threat of identity theft that has left some analysts predicting Sony could be in for a huge financial hit following the furore – and, potentially, a mass exodus from the service.
Gilray, however, is doubtful that PSN will suffer irrevocable damage.
"I can't see 35 million people unsubscribing from PSN. And games don't sell 35 million copies. They maybe sell between 15,000 and 100,000 copies depending on the size of it in the first six to 12 months. When a game does come out, people will still buy it.
"35 million accounts, or 77 million global accounts, you're not going to get all those not buying any more. You only sell to less than one per cent of the entire user base anyway. Unless, suddenly, 60 million people unsubscribe, which I really can't see, we should be fine.
"Yes, the confidence thing will hit a few people. But now Sony has said credit card information wasn't breached, and the security number wasn't breached at all, the worst that will happen is you'll get a few people who will unsubscribe and sell their consoles. Next you'll get people switching to PSN cards."
http://www.eurogamer.net/articles/20...f-wind-and-p-s
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April 29th, 2011, 20:50 Posted By: wraggster
PlayStation 3 gamers' download history, friends lists and settings are unaffected by the PlayStation Network outage, Sony has confirmed.
Trophies are intact and will be re-synched, and PS+ cloud saves will be restored.
PSN has been down since 20th April. Sony said earlier this week it hopes to have some features up and running by 3rd May.
Sony is thinking about "ways to show appreciation" for PS3 gamers' "extraordinary patience".
The hack has seen personal details tied to 77 million PSN accounts stolen. Sony has confirmed information such as email addresses, home addresses, IDs and passwords were not encrypted.
Sony says it has found no evidence that credit card details have also been stolen, and insisted such data was encrypted.
But a security expert has this morning claimed that "low-level cyber criminals" are currently shopping around lists containing the credit card details of 2.2 million PSN members.
Kevin Stevens, an online security expert with TrendMicro, said the details, including credit card security codes, were up for sale on illegal forums.
Stevens' claim is unsubstantiated, and conflicts with Sony's reassurance that credit card security codes were not held by PSN. He also admits to not having seen the database, "so I can not verify that it is true".
Financial Fraud Action UK (FFA UK), an organisation that co-ordinates fraud prevention in the UK, told Eurogamer that there is no need for gamers to cancel their credit cards "at this stage".
"The banking industry has robust processes in place to protect its customers' accounts by monitoring for suspicious or irregular card transactions," FFA said. "If Sony confirms that card details have been compromised, and provides details to us of those accounts, card issuers can place alerts on these accounts. Further steps, such as blocking the account and/or issuing new cards can be taken if necessary.
"There is no need for customers to contact their bank or card company at this stage. However, customers should continue to do what they should normally be doing - checking their statement and keeping a close eye on their account for any unusual activity – if they spot any they should then contact their bank or card company."
http://www.eurogamer.net/articles/20...hies-to-remain
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April 29th, 2011, 20:39 Posted By: wraggster
The fallout from the PlayStation Network hack has caused a flurry of debate about the reliability of digital distribution.
What’s not yet clear is the extent to which developers will be hurt because of consumer mistrust.
CasualGaming.biz contacted several developers, who rely on digital distribution, to hear their take on the situation.
“We’re rooting for Sony to resolve the issue as quickly as possible. PSN is one of our primary channels for reaching console game fans, and it does feel as though Sony should compensate customers, if not developers, for the outage,” said a PopCap official.
Sony have promised compensation for developers. Some will undoubtedly feel the brunt of the outage more, however.
For instance, Creat Studios have a number of titles available on PlayStation Network, including Cuboid, Mushroom Wars and Digger HD.
“The PSN downtime has certainly reduced our visibility as a company as most of our titles are sold through PSN,” said PR and marketing coordinator Bill Fryer.
“We have been long time partners with Sony and I feel that they understand how an outage like this affects developers like us. We have been in constant contact with Sony through this time and they have been accommodating with the dates of sales and marketing assets so far.
“Most of our titles are being sold through the PSN, so any PSN user base lost will affect our sales. But we are confident that this extended maintenance will provide a secure user interface that will work to restore this loss of confidence.”
Restoring confidence won’t be easy after a mass outage like this, though.
“It just goes to show how fragile the business is at this point in the evolution of digital distribution,” said Mel Kirk, VP of marketing at Zen Studios.
Zen develops and publishes pinball games across PSN and Xbox Live. Kirk said they were due to release Sorcerer’s Lair for Zen Pinball on April 26, but have been delayed as a result of the outage.
“Zen Studios has felt the impact just as hard as any other digital publisher on the platform,” she said.
“The PSN outage really is a bummer for all parties - developers, publishers and gamers alike - and it shows the need for heightened security and preventative measures to keep a system like PSN from being hacked.”
The immediate loss of business is regrettable, though Kirk thinks the situation will be worse for those that published games just before the outage.
“In all honesty, it will probably be a lot tougher on the guys who released games last week, or the week before. You really need the first few weeks’ sales momentum to carry you into the post-launch hype loss, and it might be tough for those guys to get that back unless Sony steps in and provides some support for them. We hope they do! The loss of a week’s worth of sales will be felt by every publisher regardless of how great or small the revenue is.”http://www.casualgaming.biz/news/309...-affected-devs
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