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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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March 1st, 2013, 23:27 Posted By: wraggster
The time has come for DCEmu to open its own PS4 News Site and from now on youll find all our PS4 News over at http://ps4-news.dcemu.co.uk
The PS4 news is coming at a fast past and we will have the latest game and console releases for the PS4 and if we ever see homebrew or emulation on the PS4 we will be covering all of it.
In short a one stop place for PS4 News.
Visit http://ps4-news.dcemu.co.uk today and everyday.
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March 1st, 2013, 22:06 Posted By: wraggster
Ubisoft's official Asssassin's Creed site reveals a launch date for Assassin's Creed 4: Black Flag by use of some technical wizardry that involves replacing a letter in the URL.
As DarkZero discovered, heading to the official AC4 site for the world premiere trailer, which will launch in four days, and then simply adding a "v" to the end of the url reveals the above image.
The Ubisoft site notes an October 29 release date for AC4 and states it's "also coming to next-gen consoles." Sony announced the PlayStation 4 last week, Microsoft is expected to announce the next Xbox within a few months.
http://www.joystiq.com/2013/03/01/as...t-gen-console/
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March 1st, 2013, 21:57 Posted By: wraggster
PlayStation Plus, the premium PlayStation Network service that provides subscribers with a rotating library of free games and other digital benefits, will play a "prominent role" in PlayStation 4, Sony has confirmed.In an interview with Sony Computer Entertainment Europe PlayStation Blog manager Fred Dutton (remember him?), SCEE boss Jim Ryan said PS Plus take-up has trebled over the last 12 months - and Sony is keen to keep the momentum up for the release of its next-generation console."We're very happy with the service that we've been able to offer with PS Plus," he said."It's been really well received - the value is quite extraordinary and the take-up has trebled over the course of the past year."We definitely see that as a core part of the way forward. We're not yet in a position to disclose our plans for the future of PlayStation Plus, but there will definitely be a prominent role to play for it in the PlayStation 4 landscape."Meanwhile, Ryan said SCEE will continue to work towards achieving parity for the EU PlayStation Store compared to the US and Japanese PlayStation Stores.SCEE has endured criticism over the EU Store, which has seen content delayed and, in some cases, such as Counter-Strike: Global Offensive, not released at all."I think we're getting a lot better and are a lot tighter than at any point in our history in having a coordinated approach across Europe, and also with colleagues in the US and Japan," Ryan said."I think we get a little better with every year that passes, with every major release that passes. We localise into more and more languages, which we see as really important in maintaining the strong market share that we have in continental Europe - which we intend to preserve."With Sony's recent announcement of the PS4, due out "holiday 2013", the PlayStation 3 has found itself somewhat overshadowed."Where does the PlayStation 4 announcement leave PlayStation 3?" Dutton asked."Typically history can help us only so far here," Ryan replied. "We're actually still selling PS2s in regions such as the Middle East seven years after we introduced PS3. There are a number of reasons why the transition might be a bit more accelerated this time round, but PS3 is a very important part of our portfolio, certainly in 2013, 2014 and probably beyond that."Ryan pointed to the PS3's list of upcoming games, which includes God of War: Ascension, The Last of Us and Beyond - but didn't mention Gran Turismo 6 as his colleague Michael Denny did."And there's other stuff yet to be announced, which is highly significant too," Ryan added, perhaps alluding to GT6.""There's a lot coming on PS3 and it's going to be very important to us for some time yet."
http://www.eurogamer.net/articles/20...-the-last-year
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March 1st, 2013, 21:45 Posted By: wraggster
Discussing the console transition on the PS Blog, Ryan said, "Typically history can help us only so far here. We're actually still selling PS2s in regions such as the Middle East seven years after we introduced PS3. There are a number of reasons why the transition might be a bit more accelerated this time round, but PS3 is a very important part of our portfolio, certainly in 2013, 2014 and probably beyond that."He went to highlight big titles coming for the outgoing machine - both known and unannounced. "I'd point to the software line-up on PS3 that we have coming up - God of War: Ascension next month, The Last of Us, which is looking great, and Beyond later in the year," he said."And there's other stuff yet to be announced, which is highly significant too. There's a lot coming on PS3 and it's going to be very important to us for some time yet."Ubisoft officially announced Assassin's Creed 4: Black Flag for current-gen systems on Thursday, following numerous leaks in recent weeks.SCEE senior vice-president Michael Denny also recently cited Gran Turismo 6 - which is yet to be formally announced - as an upcoming PS3 title despite the arrival of PS4.While Denny's statement didn't rule out a possible Gran Turismo game in development for PS4, it does suggest that Sony and Polyphony Digital hope to capitalise on the considerable install base of the PS3.
http://www.computerandvideogames.com...ced-scee-boss/
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March 1st, 2013, 21:26 Posted By: wraggster
Decisions on how much the machine will cost and whether it will get a global launch ‘haven’t been taken yet,’ Sony Europe boss Jim Ryan told us last week.
But UK stores are excited by Sony’s new hardware, and want to see the console launch before Christmas at an affordable price.
“Obviously there is a balance to strike between building an installed base for the great games to follow and losing too much on each box, but £299 would be a good price,” said Green Man Gaming’s Darren Cairns.
The Hut Group’s games buyer Paul Cannings added: “I thought the games looked awesome and I am excited about the streaming functions. £250 to £299 would be good for entry level and a singing and dancing SKU for £350 to £375.”
Retail response has been positive. Sony didn’t reveal the design of the console, but buyers were nevertheless excited by the titles on show.
“It looks like the console is getting some really strong third-party support, and we all know how important that can be,” said HMV games buyer Richard Thompson.
“There’s also some really encouraging news on ‘social’ and ‘always online’ features for titles like DriveClub working across devices such as tablets and smartphones, while Killzone: Shadow Fall and other tech demos shows off the impressive graphical power of PS4.”
But not all games retailers were impressed.
ShopTo CEO Igor Cipolletta said: “I was expecting a reveal like Apple’s. It would have said: ‘This week in store’. Sony still has a lot to learn.”
http://www.mcvuk.com/news/read/uk-re...istmas/0111705
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March 1st, 2013, 17:26 Posted By: wraggster
Capcom is building a new IP for PS4 because it will allow it to full understand what the console is capable of.
Deep Down is the working title of Capcom’s dungeons and dragons-style RPG, which was unveiled on stage at Sony’s New York press conference last week. It is being developed alongside a new game engine designed for the next generation.
The title’s producer Yoshinori Ono told MCV that the reason the firm chose a new brand, rather than an established IP like Street Fighter or Resident Evil, is so it isn’t constrained by consumer expectations.
"We wanted to be free to utilise the PS4's hardware capabilities and unique services without the constraints of working within an existing IP," he said. Ono-san is best known for the Street Fighter series.
"Of course, the development experience we gain will put us in an even better position to bring our existing series to the console in a way that takes full advantage of its hardware and services."
Ono-san added that he is a big fan of PS4 for being ‘developer focused.’ “That makes it easy to make games, and the online services are easy to integrate, he said.
“The real-time capabilities of the hardware allowed us to produce the Deep Down demonstration you saw at the conference in a relatively short amount of time.”
Deep Down was one of the big reveals at the PS4 press conference that wasn't subject to pre-event spoilers.
"I was honoured to be invited," added Ono-san. "At the same time, I was a little hesitant about showing off a game and engine that are still at such early stages of development; neither even has a final name yet."
http://www.mcvuk.com/news/read/capco...on-ps4/0111716
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March 1st, 2013, 17:24 Posted By: wraggster
Sony has revealed its first big non-gaming service for the PS4 – the world’s first 4K video service.
4K – also known as Ultra HD – is being lined up as the next standard in video fidelity, doubling today’s 1080p standard to 2160p. It carries an image resolution of 3,840 x 2,160 pixels.
Sony Electronics President and COO Phil Molyneux toldThe Verge that while a movie service is on the way, the new console isn’t designed to run 4K games.
There is one big stumbling block, though – Ultra HD movie files are typically around 100GB in size. In an age where we’re still fretting over the size of game downloads, this would put most user’s internet connections into meltdown.
Sony is targeting PS4 as an ideal entry-point into the 4K ecosystem. Let’s hope it has more luck than it did with stereoscopic 3D.
http://www.mcvuk.com/news/read/ps4-w...ervice/0111719
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March 1st, 2013, 17:22 Posted By: wraggster
SCEE senior vice president Michael Denny has revealed that Gran Turismo 6 will be released on PS3, generating speculation that the game will launch this year.“Look at the games coming out on the PlayStation 3 like The Last of Us, Beyond: Two Souls, GT6 and then on the third-party side of things another fantastic Assassin’s Creed, GTA,” he told Silicon Republic.Even so, that aforementioned speculation is a little premature. The game is most likely to be a dual-format release like Diablo III and, possibly, Watch Dogs, as it would make little sense to launch Sony’s flagship racer on legacy hardware and ignore its next-generation console.But whatever Sony’s plans, GT6 is unlikely to release this year given Polyphony’s track record and PS4′s likely 2014 western launch.
http://www.edge-online.com/news/gran...coming-to-ps3/
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March 1st, 2013, 00:54 Posted By: wraggster
We knew Polyphony has been working on Gran Turismo 6 since 2011 at least, meaning we had our hearts set on playing it shortly after the launch of the PS5. Turns out we may get the game a little earlier, as in this year on the PS3.
This is according to Sony Computer Entertainment Europe Senior Vice President Michael Denny, speaking with Silicon Republic (audio here): "Look at the games coming out on PlayStation 3 this year, like The Last of Us, like Beyond, GT6...."
Sony confirms that GT6 is in development and has been since 2010, but offers no additional comment about a release this year.
http://www.joystiq.com/2013/02/28/gr...ony-exec-says/
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March 1st, 2013, 00:27 Posted By: wraggster
To keep the buzz going from its recent PlayStation 4 announcement event in New York, Sony's just released some high-res screenshots from the upcoming console's user interface. While we already saw many of them at the big event, there's a few intriguing images showing how the tablet or smartphone interface might look, along with shots of the social and video editing aspects of the UI. Other screens show the home, sharing, game streaming, user profile and friend feed pages, so hopefully the gallery below will whet your appetite until we can all actually see, you know, the console.
http://www.engadget.com/2013/02/28/s...-screen-shots/
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March 1st, 2013, 00:00 Posted By: wraggster
The custom APU that will be found inside Sony’s PS4 is by far the most powerful AMD has ever produced, the chip maker has said.
APUs (accelerated processing units) are a relative newcomer to the computing world and are designed to offer an additional processing option that operates alongside a machine’s CPU.
The custom PS4 APU, which has been designed with Sony, will be at the heart of the console’s graphical output.
"Everything that Sony has shared in that single chip is AMD [intellectual property], but we have not built an APU quite like that for anyone else in the market,” AMD global business unit head of marketing John Taylor told The Inquirer.
“It is by far the most powerful APU we have built to date, it leverages [intellectual property] that you will find in our A-series APUs later this year, our new generation of APUs but none that will quite be to that level of sheer number of cores, sheer number of teraflops."
AMD has also confirmed that a cut-down version of the PS4’s Jaguar based APU will be put on sale to the public later this year – albeit without the same number of cores and minus some of Sony’s key design input.
http://www.mcvuk.com/news/read/amd-s...-built/0111609
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February 28th, 2013, 23:44 Posted By: wraggster
Sony's first-party devs involved in next-gen console creation from the start, says Herman Hulst
Sony went to extraordinary efforts to ensure that the PS4 was designed precisely as developers wanted.
"We've been very closely involved in the development of the machine," Guerrilla Games co-founder Herman Hulst told The Guardian.
"We've had [PS4 system architect] Mark Cerny over several times. We got the entire group of core developers together and gave deep feedback on everything system-related.
“It's no longer designed in an Ivory tower somewhere in Tokyo, it's shared with us, with Naughty Dog, with Sony San Diego – and together we've built the machine.
“As Mark said at one point during the launch event, it's a console for gamers by gamers."
http://www.develop-online.net/news/4...an-ivory-tower
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February 28th, 2013, 14:57 Posted By: wraggster
via http://ps3.gx-mod.com/modules/news/a...p?storyid=3201
D_Skywalk Estwald and releases a version of Iris Manager for the greatest pleasure of all those who want a different Multiman Manager.
New / fixed: 2.16 - New V8 payload that deletes syscall 36 and uses 8 instead for referrals - Added method Multiman for games from disc-less / app_home (thank you for commenting Deank how it worked ). This improves compatibility 2.15 - Fixed a problem with authentication Ps3 disk during the copy, if a problem occurs, the disc will be ejected and reloaded, but control was added to make it happen less often or n 'nothing happens - Added button "Square" to eject / load the disc - Now the disc stops after two minutes of inactivity - Added L3/R3 to change the category of games. L2/R2 Buttons are no longer useless. - Added "libnet" with syscall and FTP jjolano version 2.3 (version 3 exists, but it has no source code) - Added Japanese system font Western to display the title of the game (you can not add the Japanese language or other texts by this method) - Some settings on the psx_payload 2.11 - Fixed a problem with the emulator Ps1 - Fixed a problem with sentences UTF8 - Fixed a problem when exiting the application after using the virtual keyboard 1.2 - Added Norwegian language as - Fixed a problem with names too long to add a routine 2.00 - Port Project in PSL1GHT V2 (hence the jump version) - Added language, press "Start", then "Tools" and under the second option "Pitinglis" - Fixed a problem with FTP files - Fixed a problem when two asynchronous transfers. - Added a new option in the "Tools" for those without a reader, you can run the Ps1 ISO 1.60 Beta 4 - Improved ps1_emu emulation. Now games like Vagrant Story or Resident Evil work - Some fixes the payload - payload_storage mode added to allow the launch of ISO PSX Cheats disk with the disk in the drive - Fixed some bugs, such as copying files when the disk USB is almost full - Added detection flag all payloads. This serves to Multiman for example if the syscall 8 is inactive Quick Instruction: - Install IrisManager - Create a folder "PSXGAMES" at the root of internal or external hard drive - Inside, create a folder with the name of the game and put ISO / BIN / IMG in Example: / dev_HDD000/PSXGAMES/FinalFantasy7/FF7.iso For Ps3 games, rename the folder GAMES in GAMEZ on the external drive. 2.16 Backup Manager Iris Official Site: gitorious.ps3dev.net
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February 28th, 2013, 14:52 Posted By: wraggster
via http://wololo.net/2013/02/28/ark-all-you-need-to-know/
ARK eCFW was released 1 month ago and has been the eCFW of choice for many of you. Sadly, updates are sparse and lots of questions remain unanswered. People contact us regularly about ARK with questions that actually have simple answers. Here is a quick reminder of what ARK can do for you. Below is the FAQ from Coldbird’s blog. Important reminder: ARK is currently not available for Vita OFW 2.05What is Ark?
Ark is a PSP Emulator CFW for PS Vita.
It enables you to take full control of the PSP Emulator inside your Vita, allowing you to play back ISO, CSO and PBP files without the limitations put in place by the PSN.
What are the most obvious benefits?
play games that never made it to the PSN store like…
umd titles
psx games
homebrews / emulators
foreign games
play decrypted dlc
speed up file access (and lessen the game loading times by up to 70%)
use plugins (for example – create game screenshots using prxshot or cheat in games using tempar)
copy data without cma (using homebrews like Coldbird’s FTP Server)
and much more…
Is my Vita supported?
At the moment, the public version of Ark supports the following games (and firmwares):
UNO
2.0 ~ 2.02
There are however a lot more games and firmwares supported in internal work-in-progress revisions.
How do I return to the Launcher when I’m inside a game / homebrew?
Press Left Shoulder Button + Right Shoulder Button + Start Button + Down Button at the same time!
How do I transfer files into my PSP Emulator?
Smuggle them into the Emulator by adding them to a PSP Savedata Folder and using CMA to transfer it.
Install Coldbird’s FTP Server and use a FTP Client like Filezilla to transfer files wirelessly.
How do I add / enable PRX plugins?
Copy the required PRX files into your PSP Emulator.
Create a plugins.txt file in your Ark Savedata Folder.
Add one (or more) lines for your plugin to plugins.txt; examples below:
umdemu,ms0:/blabla/plugin.prx,1
pops,ms0:/blabla/plugin.prx,1
game,ms0:/blabla/plugin.prx,1
What are those VBOOT.PBP files?
Inside the PSP Emulator EBOOT.PBP files are read-only. To make writing Homebrew files as easy as possible we had to rename them to a file name that wasn’t locked down by Sony.
So, whatever was named EBOOT.PBP on PSP, becomes VBOOT.PBP on Vita.
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February 28th, 2013, 11:44 Posted By: wraggster
Through April 1, every $50 spent using your "SEN Wallet" gets you $10 back. That's fancy talk for putting money into your PSN account and spending it. Sony has a list of suggestions on the PlayStation Blog, including pre-orders of MLB The Show 13, BioShock Infinite, and more, but any purchase adding up to $50 will do.
This is a really great time to get a year of PlayStation Plus and start loading up on all the included games, especially with an extra three months added to your order through March 4 – though as that costs $49.99, you might have to top up with, like, an avatar.
http://www.joystiq.com/2013/02/26/sp...n-get-10-back/
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February 28th, 2013, 11:43 Posted By: wraggster
Take-Two and Sony have yet to sign a deal regarding Irrational Games' BioShock Vita installation – yes, the one that Irrational co-founder Ken Levine announced way back at E3 2011. Levine told IGN that while he wanted to see BioShock on Vita happen, it was out of his hands.
"I've got my fingers crossed that that's going to happen because it's something I want to do, but until somebody starts signing the checks, there's nothing I can do," Levine said. Later he continued, "At the end of the day, I work for Take-Two and they need to be able to fund that development, and they need to make sure they have a deal in place that makes sense for them and makes sense for Sony."
In March 2012, Levine expressed regret over announcing BioShock Vita without anything to show for it.
"I ideally wouldn't have talked about the Vita game when I did," he told Joystiq. "It was understandably important that, you know, Sony wanted us to share that information." The information that Irrational wants to create a BioShock Vita game is vastly different than Irrational actually developing one, of course.
http://www.joystiq.com/2013/02/26/bi...ent-heres-why/
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February 28th, 2013, 11:39 Posted By: wraggster
Retro City Rampage has been around the block a few times, establishing a steady launch stream across PC and consoles since October. Now that the gamehas had time to settle on XBLA, PS3, Vita and Steam, developer Brian Provinciano has a clear, surprising favorite: Vita.
"Indies should definitely jump onto the PS Vita," he tweets. "RCR's sold much more on PSN than XBLA and more on PS Vita than even PS3."
Retro City Rampage was part of the PS Plus Instant Game Collection, but Provinciano's praise doesn't include those numbers. PSN sales, both in units and revenue, eclipsed XBLA and even Steam on their own, and any PS Plus action is an extra bonus.
"Steam's done far better than XBLA too, but PSN has still done the best," Provinciano says.
While Vita is the "easiest console platform to develop for," XBLA clearly falls behind in Provinciano's estimation. Getting on XBLA required two rounds of pitching, paperwork and negotiation, each time taking more than six months. "It's absurd. They don't make it easy," Provinciano says.
He continues, "It cost more to do the XBLA version than all other SKUs combined. Made more on all other platforms. XBLA: 'a learning experience.'"
Provinciano has an idea why Retro City Rampage is doing so well on Vita: "Sony promoted the game incredibly well and Vita players are hungry for games! Make them more!" Provinciano will cover his multi-platform development process and resultant sales at GDC 2013, with a talk titled, "One Man, 17 SKUs: Shipping on Every Platform at Once."
http://www.joystiq.com/2013/02/27/re...an-steam-xbla/
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