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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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February 8th, 2013, 23:02 Posted By: wraggster
Love your PlayStation 3, but prefer Microsoft's controller layout? You've got options, the latest being Gioteck's GC-2 PS3 gamepad. Adopting the Xbox 360 controller layout, the GC-2 appears to do an admirable job of repositioning your thumbs, but its appeal lies in how much you'll have to twiddle those digits. Hidden among the controller's bevy of commonplace features (wireless connectivity, a turbo button and force feedback) is a thumbstick sensitivity toggle -- allowing gamers to switch between four different levels pressure sensitivity. Hardly revolutionary, but it's nice to know there are options when in-game settings don't cut it. PlayStation 3 owners can pick up the GC-2 now for $40, and Gioteck says a Wii Uvariant will be available in April. See the full press release for yourself after the break.
http://www.engadget.com/2013/02/08/g...vity-on-the-f/
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February 8th, 2013, 22:49 Posted By: wraggster
Namco Bandai's Ni No Kuni wasn't just last week's top retail game, it was also the top seller on PSN.
The stylish RPG beat GTA: Vice City (No.2) and Hitman HD Trilogy (No.3) in MCV's weekly European PSN Top Ten. The chart includes sales for the week ending February 1st.
The PSN Chart is somewhat different to the Xbox Live Arcade one because PSN allows for full game downloads from the moment a game is available at retail. There is still a delay between the retail release of an Xbox game and when it is available on it service.
THE PSN EUROPE CHART IN FULL (Week ending, February 1st)
1. Ni No Kuni: Wrath of the White Witch – Namco Bandai
2. Grand Theft Auto: Vice City – Rockstar
3. Hitman HD Trilogy – Square Enix
4. Far Cry 3 – Ubisoft
5. Bayonetta – Sega
6. The Cave – Sega
7. Demon's Souls – Namco Bandai
8. Devil May Cry HD – Capcom
9. Zombie Driver HD – Exor Studios
10. Resident Evil 6 – Capcom
http://www.mcvuk.com/news/read/ni-no...op-ten/0110633
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February 8th, 2013, 22:34 Posted By: wraggster
Third parties, as well as Sony itself, must take responsibility for elevating the PlayStation Vita out of its current rut.
That’s the opinion of Sony’s CFO, executive VP and corporate executive officer Masaru Kato, who told investors (as reported by Seeking Alpha): “One thing clear for us that in terms of profitability – we have to do a better job in promoting the PlayStation Vita mobile product.
“How do we do that? Well, gaming business software is the name of the game. So as a fundamental measure, we are putting a lot of resources, not just first party, but also asking third parties to put out more attractive software. That's the basics.”
Kato remained coy on the notion of a price cut for the device, however, saying that while price will always be considered improving profitability in the mobile and handheld space is of paramount importance.
Added Kato: “The other things – marketing, pricing of the product etc, I cannot talk about pricing of this platform. But those are the things that we are looking into to improve our profitability in the mobile handheld gaming business.”
http://www.mcvuk.com/news/read/sony-...-games/0110643
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February 7th, 2013, 23:41 Posted By: wraggster
The Capcom Arcade Cabinet app for PSN and XBLA launches on February 19, staggering the releases of 15 classic games through May 21. All 15 games are from the 1984 - 1988 catalog, sold individually or in bundles. Purchasing all five game packs or 15 individual releases adds two free games to your haul, both to be announced at a later date.
Games include Black Tiger, 1943: The Battle of Midway, Ghosts n Goblins, Legendary Wings, Commando, Pirate Ship Higemaru, Avengers, Section Z and more. Each game runs $4 (320 MSP) and each bundle is $10 (800 MSP), except for Game Pack 1, which is $5 (400 MSP) and includes Avengers, 1943: The Battle of Midway and Black Tiger. Avengers and 1943 are not available as individual games on XBLA. PSN and XBLA get the Black Tiger demo; players on XBLA will have one credit to play with before restarting, while PSN players get unlimited credits, effectively giving them the entire game for free.
http://www.joystiq.com/2013/02/07/ca...n-february-19/
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February 7th, 2013, 23:34 Posted By: wraggster
The PS Vita edition of Assassin's Creed 3 is edging close to the 600,000 unit sales milestone, Ubisoft has said.
Speaking at a investor meeting earlier today Yves Guillemot, the publisher's longstanding chief executive, said that about a quarter of the game's revenue was driven by download sales.He added that, following a positive Q3 financial report for investors, the corporation would maintain its strategy of releasing key games early on new systems.
A spokesperson for Ubisoft added: "We wouldn't discount PS Vita - if you have the right product at the right quality - it could work".
CVG's Assassin's Creed Vita review hailed the game as "a triumph on handheld".
At the meeting the company also revealed plans to publish a new Assassin's Creed gameduring the 2014 financial year.
http://www.computerandvideogames.com...-the-vita-yet/
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February 7th, 2013, 23:33 Posted By: wraggster
The chief executive at Ubisoft has said that the next cycle of Microsoft and Sony consoles will "bring innovation that will be fantastic for the industry".
Yves Guillemot told investors on Thursday that the next generation systems "have fantastic potential" - though added that is was duty-bound to not disclose specific details.New systems traditionally cultivate original IP during their first two years of release, which may be the source of Guillemot's claim, though there is speculation that the next PlayStation will adopt new ideas such as biometric readings.
Sony is expected to announce its next generation home console at a press conference in New York on February 20, weeks before Microsoft reveals its Xbox successor.
Guillemot, who said Ubisoft has managed to hit the upper-end of its sales targets, assured that next generation development costs will not be significantly more expensive.
"What we've said is that, for the first two years of those machines, the costs will not increase because we can use a lot of the engines that we've already created," he said.
http://www.computerandvideogames.com...ic-innovation/
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February 7th, 2013, 22:23 Posted By: wraggster
The PlayStation 4 will go on sale for at or above ¥40,000, a new report claims.
That equates via a direct conversion to $425 or £270. Of course, don’t be surprised to see a mark-up outside of Japan, so the likely conclusion is that we’ll be seeing a £300+ machine hitting the streets later this year or early next.
Sony will quite possibly release multiple SKUs, too, meaning a high-end offer of perhaps £400.
The news comes from the Japanese press via CVG, which rightly points out that the advanced nature of the tech in Sony’s upcoming machine means the cost likely represents Sony selling units at a loss.
Also rumoured is Sony’s intention to utilise the streaming games technology it acquired when it swooped for Gaikai last year. PS3’s controversial Cell chip is also to be given the boot, although that’s something we’ve known for some time now.
http://www.mcvuk.com/news/read/ps4-t...report/0110538
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February 7th, 2013, 22:16 Posted By: wraggster
Ubisoft has confirmed that former Wii U exclusive Rayman Legends is now also to be released on Xbox 360 and PS3.
The game was once scheduled as a launch title for Nintendo’s machine, and had been expected to arrive some time this quarter.
All three SKUs – Wii U, PS3 and Xbox 360 – will now be released in early September.
It’s the second game to ditch its Wii U shackles following confirmation of a similar move from Tecmo Koei’s Ninja Gaiden 3: Razor’s Edge earlier today.
“We heard from many Xbox and PlayStation owners and Rayman fans who told us they really wanted to play Rayman Legends on their current system,” Ubisoft’s EMEA chief marketing and sales officer Geoffroy Sardin stated.
”We decided to give the fans what they wanted while at the same time broadening the audience exposed to this innovative and memorable game.”
http://www.mcvuk.com/news/read/now-r...e-date/0110555
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February 7th, 2013, 21:56 Posted By: wraggster
PlayStation Vita forecasts cut, but electronics giant is pulling out of financial dive
Sony’s PlayStation business has declined 15 per cent year-on-year, while the electronics maker continues its effort to cut its losses across its entire corporation.
PlayStation sales decreased 15.1 per cent year-on-year to 268.5 billion yen ($3,086 million) for the period October to December 2012, due to significantly lower sales of PS3 and PSP hardware. Operating income decreased 29.2 billion yen year-on-year to 4.6 billion yen ($53m).
This was partially offset by the sales of its new handheld system, PlayStation Vita, introduced in December 2011. But as a result of the “slow penetration”, Sony has now amended its forecasted sales since its November 2012 report. It now expects sales and operating income to decrease significantly year-on-year.
“In the game business, Sony is working to expand sales and operating income through the introduction of an attractive software line-up and through offering game software on mobile devices, including smartphones and tablets,” said Sony in its quarterly report.
Sony’s games division is looking leaner following the closure of three of its first-party studios, Bigbig, Zipper Interactive and Studio Liverpool. The latter was one of the oldest games studios in the UK, having been founded as Psygnosis in 1984. All of the aforementioned studios developed their swansong titles for the PS Vita.
http://www.develop-online.net/news/4...sees-sales-dip
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February 7th, 2013, 01:05 Posted By: wraggster
Sony has released the charts the top-selling games on the EU PlayStation Store in January.
A lack of big new titles meant some older classics and discounted titles dominated the top spots in the month.Here are the full lists broken down into four categories; full PS3 games, PSN-only titles, Vita games and PSone/PS2 classics:
Full PS3 game downloads
- Saints Row: The Third (Re-entry)
- Just Cause 2 (5)
- Sports Champions 2 (RE)
- Far Cry 3 (1)
- PlayStation All-Stars Battle Royale (RE)
- Deus Ex: Human Revolution (RE)
- Lord of the Rings: War in the North (New)
- Borderlands 2 (RE)
- Red Dead Redemption (RE)
- Max Payne 3 (RE)
PSN games:
- Journey (6)
- The Cave (New)
- Sonic Adventure 2 (RE)
- The Walking Dead - Season Pass (4)
- Mass Effect (1)
- Tony Hawk's Pro Skater HD (5)
- Okami HD (7)
- TOKYO JUNGLE (3)
- Hydrophobia Prophecy (RE)
- Tekken 5: Dark Resurrection (RE)
PS Vita games:
- Oddworld: Stranger's Wrath HD (1)
- Retro City Rampage (New)
- Table Top Tanks (RE)
- Call of Duty Black Ops: Declassified (3)
- Table Ice Hockey (RE)
- MotorStorm RC (10)
- Uncharted: Fight for Fortune (2)
- Assassin's Creed III: Liberation (5)
- Plants vs. Zombies (RE)
- LittleBigPlanet PS Vita (7)
PS Classics:
- Grand Theft Auto: San Andreas (1)
- Final Fantasy IX (RE)
- Final Fantasy VII (7)
- Final Fantasy VIII (10)
- Crash Bandicoot (3)
- Spyro The Dragon Trilogy (2)
- CTR: Crash Team Racing (4)
- Crash Bandicoot 3 Warped (5)
- Final Fantasy VI (RE)
- Crash Bandicoot 2: Cortex Strikes Back (6)
http://www.computerandvideogames.com...rt-in-january/
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February 6th, 2013, 15:15 Posted By: wraggster
If you're looking for a convenient arcade experience, put those quarters away, wash your hands and sit right down. PlayStation Home Arcade is now on Vita, offering classic arcade games alongside Icebreaker and Wipeout 2D, both of which are free during the initial games lineup.
Also free is a demo of Scribble Shooter. The following games are $1.50 each, all playable via PSN on the Vita and PS3: Frogger, Time Pilot, Asteroids, Centipede, Astrosmash Gen2, Shark! Shark! and Mad Blocker. Download the Home Arcade app for free in the Vita's PlayStation Store.
http://www.joystiq.com/2013/02/05/pl...games-to-vita/
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February 6th, 2013, 15:05 Posted By: wraggster
Gearbox Software's Borderlands 2 is on track to become the highest-selling release in the history of the 2K Games label.
During a call with investors, Take-Two CEO Strauss Zelnick revealed that Borderlands 2 has sold almost 6 million units since it launched last year, making it one of the publisher's key long-term IPs.
"Borderlands 2 continues to expand its audience and remains on pace to become the highest selling title in 2K's history," Zelnick said. "It has also been the largest contributor to our digitally delivered revenue this year, driven both by strong sales of full-game downloads and high attach rates for the titles out on content, especially the Borderlands 2 season pass."
Take-Two's digital revenue in the third fiscal quarter was up 244 per cent year-on-year, accounting for 23 per cent of the company's total revenue. Borderlands was the most significant contributor to that growth, and Zelnick emphasised Take-Two's commitment to expanding its digital business on all fronts.
"Does that mean that these games will transition into a situation where you are constantly putting out new episodes and that bridges you from release to release? We don't see the business shaping up that way, but it does mean that the life cycle is extended greatly and we'll continue to experiment with what this means creatively for consumers," he said.
"I also think as you see tablets roll out and become the more and more important game platform that episodic treatment of games may become much more relevant for tablets given the perceived price point limitations for a tablet."
Take-Two is currently developing new online opportunities in Asian markets. NBA 2K Live launched on the Tencent portal in China in October last year. Speaking to investors, Take-Two COO Karl Slatoff claimed that the game is "building momentum" in the region, giving the company renewed confidence in its plans for further launches in Taiwan and the Philippines.
Other online projects in development for Asian territories include Pro Baseball 2K and Civilization Online.
http://www.gamesindustry.biz/article...in-2ks-history
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February 6th, 2013, 14:54 Posted By: wraggster
Take Two CEO Strauss Zelnick has said that the publisher is preparing an array of next-gen releases, which don’t cost a great deal more to develop than current-gen games.During an investor conference call after Take Two’s latest financials, Zelnick was asked if next-gen titles will require far greater investment to develop. “We don’t have any reason to believe our development budgets will change significantly,” he said. “If anything we have become – group-wide – much tighter in terms of how we spend our money. We can’t say specifically, but no we don’t expect to see a meaningful change in what it costs us to release these top quality products.”Elaborating on the topic of ‘cross-generation’ releases, Zelnick continued: “Navigating this part of the cycle is a challenge and i’m actually really pleased with the way we’ve done it. Obviously we’ve released our major release schedule for the coming period and we’re excited about that. We can’t talk much about next-gen, because we’re not the ones to talk about it first, but rest assured that around here we think as far ahead as we possibly can and everyone’s really excited about the possibilities. And i’m very confident that we’ll navigate the transition when it does occur successfully.”Zelnick also said that the company was looking forward to the release of Bioshock Infinite in March, and that the GTA V delay won’t affect the performance of the title. Looking further forward, he added: “In terms of next-gen, as we all know – first of all nothing’s been announced yet – but assuming the consoles are coming when some of us at least think they are, that’s obviously a very light installed base initially and i’m confident that this company will have an extraordinary array of offerings for next-gen when the time comes.”Zelnick’s comments on development costs could be linked to what we expect from PlayStation 4. Our sources have suggested that the development environment is considered PC-like and more developer-friendly – a potential factor in keeping development costs down.
http://www.edge-online.com/news/no-c...take-two-boss/
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February 5th, 2013, 22:42 Posted By: wraggster
You like the games in Sony's PlayStation 3-based social network, Home, but not the endless Quincying? We can fully respect that, and we're glad to tell you that Sony's doing something specifically catered to your wants, fictional person -- today, PlayStation Home Arcade launches on the PlayStation Vita, bringing arcade games from the network to Vita with none of the awkward virtual dancing found on PS3. The software previously popped up on the Vita's store, but Sony wasn't saying a word at the time -- and now we know why. To access PlayStation Home Arcade, grab the free download from the Vita's PlayStation Store gateway; we're not seeing it pop up in the store just yet, but keep your eyes peeled! When it is available, to access the games, open up the application and download away -- they range from free to $1.49. For a full list of titles and the official word from Sony, head past the break. For a horrifying demonstration of Quincying, watch .
http://www.engadget.com/2013/02/05/p...e-launch-vita/
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February 5th, 2013, 22:28 Posted By: wraggster
The PlayStation Vita is one year old in the UK. Hoorah!
And to celebrate, Sony has announced a two-week price promotion that will see significant discounts of Vita software on the PlayStation Network.
Highlights include Lumines, Rayman Origins and Dungeon Hunter: Alliance for £13.99 as well as MLB 12 The Show for £11.99.
The vast majority of the games also offer an additional ten per cent discount on top of the sale price for PS Plus members.
Here’s the list:
A-men – £7.99 -> £5.99
Army Corps of Hell – £34.99 -> £15.99
Asphalt Injection – £19.99 -> £9.99
Blazblue Continuum Shift Extend – £19.99 -> £14.99
Dungeon Hunter: Alliance – £29.99 -> £13.99
Escape Plan – £9.99 -> £5.19
Everybody's Golf – £11.99 -> £6.99
F1 2011 – £31.99 -> £15.99
Hustle Kings – £6.49 -> £3.19
Little Deviants – £11.99 -> £6.99
Lumines: Electronic Symphony – £29.99 -> £13.99,
Michael Jackson The Experience HD - £19.99 -> £9.99
MLB 12 The Show – £23.99 -> £11.99
ModNation Racers: Road Trip – £11.99 -> £6.99
MotorStorm RC – £4.79 -> £2.39
PlayStation All-Stars Battle Royale – £29.99 -> £14.99
Reality Fighters – £11.99 -> £6.99
Rayman Origins – £29.99 -> £13.99
Ridge Racer - Ultimate Edition – £19.99 -> £9.99,
Shinobido 2: Revenge of Zen – £34.99 -> £15.99
Street Fighter x Tekken Vita – £39.99 -> £24.99,
Super Stardust Delta + Advanced Star Fighter Pack Bundle – £7.99 -> £3.99
Tales from Space: Mutant Blobs Attack – £5.49 -> £2.79
Top Darts – £6.49 -> £3.19
Touch My Katamari – £24.99 -> £15.99
Unit 13 – £29.99 -> £14.99
http://www.mcvuk.com/news/read/sony-...e-sale/0110388
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February 5th, 2013, 01:01 Posted By: wraggster
Unofficial MVSPSP Emulator v2.3.2 is released. This is a Unofficial build updated by IsmaMj. MVSPSP Emulator is a NeoGeo emulator for PSP. MVSPSP Emulates NeoGeo (SNK) arcade games. It has good compatibility, speed, and sound.
Unofficial MVSPSP Emulator v2.3.2 (02/02/13) Changelog:
Others:
Re-translate To Spanish With Clean Tradution.
Fixes:
Fixed Menu Crashes.
Fixed Bang Bang Buster.
----------------------
(01/02/13)
Bios/Roms:
Added Japan MVS (J3)
Added Japan AES
Added Unibios MVS (Hack, Ver. 2.3 Old)
Added Unibios MVS (Hack, Ver. 2.3)
Added Unibios MVS (Hack, Ver. 3.0)
Added Neo Open Bios (Hack, Ver. 0.1 Beta)
-Fixed Buttons But Have Many Freezes.
Raster Effect Of Unibios From v2.0 To 3.0.
Now AdHoc Show All Bioses.
Max. 1024 Roms In The Folder.
The Length Of Roms Has Been Increased To 10. (Before 8)
Flags:
GAME_HACK = Green (New)
GAME_NOT_WORK Color Changed To Red.
GAME_BADROM Color Changed To Gray.
Extracted From Others Builds:
Fixed Support For Samurai Shodown V / Samurai Spirits Zero (set 1), From BoomerCE.
Fixed Support For The King of Fighters 2003, From BoomerCE.
Thanks To Davex Cheats Support.
PSP Compatibility Mod By Herz. (Unstested)
Other:
-Spanish = For PSP in Spanish Language.
-English = For PSP in English Language.
-Japanese = For PSP in Japanese Language.
Enable UI 32BPP GUI Option.
Rominfo/Zipname Mod:
Enable Roms GAME_NOT_WORK. (kog, svcpbc)
Deleted All Homebrew Roms/Crap Roms.
Deleted Zipnamej Loading Only Zipname.
Change fatfursa To fatfurspa.
Change lastbldh To lastbladh.
Change tophunta To tophuntrh.
Change Puzzle Bobble/Bust-A-Move (Set 2) To Puzzle Bobble/Bust-A-Move (Bootleg) (Unstested)
Change Crc p1 Of Soccer Brawl (Set 1) [a2801c24 To 17f034a7] And m1 [2f38d5d3 To cb37427c] (Unstested)
Change Crc 000.lo.rom [e09e253c to 5a86cff2]
Rominfo/Zipname New Adds:
Added Alpha Mission II/ASO II - Last Guardian (Prototype) (Unstested)
Added Burning Fight (Prototype) (Unstested)
Added Choutetsu Brikinger - Iron Clad (Prototype, Bootleg) (Unstested)
Added Bang Bang Buster.
Added Bang Bead (Prototype).
Added Idol Mahjong - Final Romance 2 (CD To MVS Conversion). (Unstested)
Added Treasure Of The Caribbean.
Added Baseball Stars Professional (Set 2).
Added Ghost Pilots (Set 2).
Added Jockey Grand Prix (Set 2).
Added King Of The Monsters 2 - The Next Thing (Prototype). (Unstested)
Added The Last Blade/Bakumatsu Roman - Gekka No Kenshi (Set 3). (Unstested)
Added Quiz Daisousa Sen - The Last Count Down (Korean Release). (Unstested)
Added Quiz King Of Fighters (Korean Release). (Unstested)
Added Soccer Brawl (Set 2).
Added The King Of Fighters '97 (Korean Release). (Unstested)
Added The King Of Fighters '98 - The Slugfest (Korean Board 2). (Unstested)
Added The King Of Fighters '96 (Set 3).
Used From Other MVSPSP Builds: Thanks To Borracho2x
Added The Last Hope (CD To MVS Conversion)
Added Choutetsu Brikinger - Iron Clad (Prototype)
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February 5th, 2013, 00:53 Posted By: wraggster
PPSSPP Git (2013/02/04) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
PPSSPP Git Changelog:
* Merge pull request #592 from unknownbrackets/dlist
Fix crash with GE interrupts
* Fix crash with GE interrupts.
* Merge pull request #588 from unknownbrackets/atrac
Attempt to read the atrac size from the file
* Attempt to read the atrac size from the file.
* Merge pull request #587 from Xele02/qt_work
[Qt-desktop] Add support to USB gamePad
* Add support to gamePad using SDL
Add a dialog to config gamepad bindings
* Merge pull request #589 from Orphis/dlist-rewrite-part1
Dlist rewrite part1
* Interrupt handler reorganization for easier GE interrupt support
* Correctly savestate std::maps with non-uint keys.
* Use proper draw sequence in PPGeDraw
* setCompiledSdkVersion accepts any version as in the CFW version
* Merge branch 'module-blacklist'
* Blacklist the sceSsl module as well.
* Blacklist the ssl library too
* Disassemble a few more Ge ops.
* Merge pull request #586 from unknownbrackets/threadqueue
Implement a proper thread ready queue
* Fix alarm test by not interrupting when disabled.
vblank was interrupting/rescheduling when interrupts were disabled.
That's bad.
* Don't log idle => idle context switches.
* Use the new ready queue for thread switching.
* Make the new queue only have ready threads.
* Add a priority-indexed ready queue (not used yet.)
Also, not actually only ready threads yet.
* Merge pull request #585 from raven02/master
Build fix
* Build fix
* Merge pull request #582 from raven02/master
Add few new stubs seen from Dragon Ball Z Tenkaichi Tag Team
* Add few stubs seen from Dragon Ball Z Tenkaichi Tag Team
* Usec2Sysclock fixes
* Another bites the dust (blacklisted modules)
* Disable non-through RotateUV, according to Raven02 it seems it's not needed although I have my doubts
* Merge pull request #583 from unknownbrackets/audio-minor
Atrac finish flag fix
* Properly set the finish flag at the end.
* Approximate atrac as compressing to 1/3 the size.
* Always return <= max samples for atrac. * Fix atrac looping, oops. * This atrac logging hack isn't needed now. * Merge pull request #580 from mikusp/sceKernelTimeWrap Wrap sceKernelTime functions * Wrap sceKernelTime functions * Fix RotateUV. Apparently the rules are reversed in through mode. * Prefixes are allowed on vcst, not that it makes much sense to use them.
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February 5th, 2013, 00:42 Posted By: wraggster
yaPSXe Git (2013/02/04) is compiled. yaPSXe is a PlayStation 1 emulator still in its early stages. It is written in C++ and developed in VC++ 2010. Author is making it public at this stage in the hope that it might attract the attention of other emulator developers who could help get this project off the ground.
yaPSXe Git Changelog:
* cleanup
* cleanup
* cleanup
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February 5th, 2013, 00:05 Posted By: wraggster
via http://mobiles.gx-mod.com/modules/ne...p?storyid=9867
The Swiss famuex hacker Total Noob is back again with a new revision of its eCFW for the PlayStation VITA. eCFW The new version TN-V adds support XMB Tanat expected by the scene as well as access to PSN / SEN directly from eCFW! Without a previous novel in this area, especially when knowing that TN-V will be used exclusively (at least for the moment) the fault UNO firmware 2.02 of the VITA.
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