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February 28th, 2013, 11:39 Posted By: wraggster
Retro City Rampage has been around the block a few times, establishing a steady launch stream across PC and consoles since October. Now that the gamehas had time to settle on XBLA, PS3, Vita and Steam, developer Brian Provinciano has a clear, surprising favorite: Vita.
"Indies should definitely jump onto the PS Vita," he tweets. "RCR's sold much more on PSN than XBLA and more on PS Vita than even PS3."
Retro City Rampage was part of the PS Plus Instant Game Collection, but Provinciano's praise doesn't include those numbers. PSN sales, both in units and revenue, eclipsed XBLA and even Steam on their own, and any PS Plus action is an extra bonus.
"Steam's done far better than XBLA too, but PSN has still done the best," Provinciano says.
While Vita is the "easiest console platform to develop for," XBLA clearly falls behind in Provinciano's estimation. Getting on XBLA required two rounds of pitching, paperwork and negotiation, each time taking more than six months. "It's absurd. They don't make it easy," Provinciano says.
He continues, "It cost more to do the XBLA version than all other SKUs combined. Made more on all other platforms. XBLA: 'a learning experience.'"
Provinciano has an idea why Retro City Rampage is doing so well on Vita: "Sony promoted the game incredibly well and Vita players are hungry for games! Make them more!" Provinciano will cover his multi-platform development process and resultant sales at GDC 2013, with a talk titled, "One Man, 17 SKUs: Shipping on Every Platform at Once."
http://www.joystiq.com/2013/02/27/re...an-steam-xbla/
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