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February 22nd, 2013, 21:16 Posted By: wraggster
The Australian arm of games retailer EG Games has gone live with PS4 pre-orders at an eye-watering AU $899.
In real money that equates to over £600 – to be specific, current exchange rates pin it at £606.55.
There are two important things to note, however. Firstly, the placeholder price will be based purely on guesswork and not on official pricing. Indeed, the site admits that the “final price is yet to be decided”.
Secondly, Australia is a pricey region for gamers, so don’t expect that price to translate directly across the globe.
In the UK retailer GAME is allowing customers to pre-order the machine for a £20 deposit, though it has not announced its final price for the hardware as of yet.
Rumours seem to point to a possible £300 price for the machine, although don’t be surprised to see it come in higher – especially if Sony launches entry-level and pro-level SKUs.
http://www.mcvuk.com/news/read/eb-ga...au-899/0111327
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February 22nd, 2013, 21:14 Posted By: wraggster
It has in some parts of the media become the talking point of Sony’s big PS4 reveal this week.
We saw the controller, we saw some games and we heard about key services – but the physical console remains closely guarded.
Well, that’s what we presumed, anyway. The truth seems to be far conspiratorial – Sony hasn’t yet finalised the design. And to express just how in-development the unit remains, even the boss of SCE Japan, Hiroshi Kawano, doesn’t know what it will look like.
"If I'm being honest, I also haven't seen its final design,” he told 4Gamer, as reported by Kotaku. “Even the controller we showed today, I saw the final design around yesterday or so. I've seen numerous prototypes from when it was still codenamed 'Jedai', and I heard that an onboard touch pad was in the final specs."
Of course, in reality what the box that will sit under your TV will look like is in reality perhaps the least important aspect of the device. You play the games and use the services, not stare at the plastic, right?
http://www.mcvuk.com/news/read/even-...s-like/0111340
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February 22nd, 2013, 21:12 Posted By: wraggster
Sony will offer perhaps its strongest ever PlayStation Plus line-up next month.
The subscription service offers gamers the chance to download a range of titles for free each month that they can keep and play indefinitely as long as they remain subscribers.
The March lineup, frankly, looks fantastic, entitling PS3 users to download EA’s sci-fi RPG epic Mass Effect 3, Tecmo Koei’s fighter Dead or Alive 5 and digital title Joe Danger: The Movie.
PS Vita owners, meanwhile, will get access to Konami’s fantastic Metal Gear Solid HD Collection and puzzle outing Puddle.
This month’s selection, which will no longer be available once the new titles arrive, was also pretty decent – Square Enix’s Sleeping Dogs, Sega’s Vanquish and indie hit Limbo, as well as Wipeout 2048 and Lumines Electronic Symphony on Vita.
PlayStation Plus subscriptions typically sell for around £39.99.
http://www.mcvuk.com/news/read/mass-...-month/0111341
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February 22nd, 2013, 21:12 Posted By: wraggster
Sony may have kept shtum about PS4’s multimedia capabilities at its big reveal event, but don’t for one minute think that’s because the machine hasn’t got any.
In fact, bullish SCEA president and CEO Jack Tretton reckons PS4 will have the beating of any potential market rival.
“If you wanna have an event to talk about multimedia capabilities, we’ll proudly stand up and list all the media partners that we have, and the fact that we’re the number one most used Netflix device around the world,” he toldForbes.
“But the 3.1m people that streamed [Wednesday's event] and that stayed up at all hours depending on what country they were in, they were there to see games.
“People that want to hear about multimedia applications don’t stay up until 4:00am in the morning to see presentations. We know that the people who were watching were gamers. We know that the people that are the primary purchasers of our boxes are gamers, and that is the audience that we cater to first and foremost.
“But I will stack up our non-game services with any competitor out there. I think we’re gonna have more than our fair share of great content outside of the gaming world.”
http://www.mcvuk.com/news/read/ps4-w...nsists/0111345
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February 22nd, 2013, 21:10 Posted By: wraggster
The city remains largely unimpressed by Sony’s prospects as an investment after this week’s PS4 announcements.Seeking Alpha advised its readers against buying Sony shares, saying: “What investors really need to consider is what they are getting when they purchase a share of Sony. A very poor balance sheet, and a chain of losses reveal that not even the PS4 can stop Sony’s slow decline.““Even though the PS4 could be a huge hit for Sony, the company’s poor financials and large exposure to interest rates should deter investors away. There is also much more information the company plans to unveil on the PS4, and investors should also wait until they hear about the new Xbox.”Bloomberg’s report noted: “The PlayStation 4 makes its debut amid an industry shift toward mobile play on smartphones and tablets, raising the question of whether gamers will shell out several hundred dollars for a new device.”It also quoted BGC Partners’ Amir Anvarzadeh as saying: “This enhanced PlayStation experience is simply not revolutionary to overcome big disruptions facing the industry. Sony’s heavy emphasis on the social aspect of PS4 seems a bit too ambitious to deliver on.” The new console “is unlikely to deliver sufficient cash flow to turn around the company’s credit profile,” added a Fitch Ratings report.“It’s unlikely that PS4 will boost Sony’s sales and profit in the long term,” Ichiyoshi Asset Management’s Mitsushige Akino told Bloomberg. “Only core gamers buy game consoles like the PS4.”Speaking to Reuters, Inside Network Research analyst Billy Pidgeon added: “[PS4] looks good and had a lot of great games but the industry is different now. It’ll be a slow burn and not heavy uptake right away.”
http://www.edge-online.com/news/ps4-...-say-analysts/
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February 22nd, 2013, 21:08 Posted By: wraggster
Despite the coming price cut for Japanese consumers, PlayStation Vita won’t be discounted in North America any time soon, according to Sony.Sony Worldwide Studios president Shuhei Yoshida, who has been very vocal this week following the PlayStation Meeting on Wednesday, told Joystiq that no such saving was planned for other regions right now.Yoshida cited the exchange rate as the main barrier to any such move, but it shouldn’t be forgotten that the DS has a less profound lead over Vita in the west than it does in Japan – where Nintendo’s console was outselling Sony’s 13 to one last June - so Sony has less reason to employ drastic measures just yet.Sony will no doubt also be pinning its hopes on the release of PS4 boosting sales, as it will also employ Vita as a controller.
http://www.edge-online.com/news/no-p...est-says-sony/
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February 22nd, 2013, 21:07 Posted By: wraggster
The streaming and cloud functionality that Gaikai boss David Perry described at PlayStation Meeting were “aspirational” rather than confirmed day one PS4 features, says SCEA president and CEO Jack Tretton.David Perry’s section of PlayStation Meeting was arguably the most intriguing part of the PS4 reveal. It promised, among other things, Remote Play through Vita, one-button ‘try it now’ instant demos, the ability to play games as you download them, access to back catalogue titles and a host of social sharing features.When asked by Forbes about PS4’s cloud and streaming capabilities, Tretton said: “I think it’s aspirational on the device, as opposed to us standing up there, pounding the floor and saying the day this thing ships all this stuff will be there.”“I think it’ll absolutely be there for the device, but I don’t know whether it will be there for day one on the device. I think a lot of these are things that we’re gonna do over time. And with that said, I think there will be a tangible example of all the things that we showed. It’s just a question of how deep it will go, how many games it will involve.”
http://www.edge-online.com/news/ps4s...l-not-day-one/
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February 22nd, 2013, 21:05 Posted By: wraggster
The week’s headline news was actually a little predictable. As we revealed a few weeks ago, PS4′s new controller has a Vita-style touchpad on the front and comes with a ‘share’ button, a nod to the console’s more social outlook. PS4 will also be PC-like and easier to develop for, and arrive ‘holiday 2013’, though question marks remain over whether that includes Europe.Consumer-centric and developer-inspired were the early beats at PlayStation Meeting, and beyond any mere game announcement, the most striking part of Sony’s presentation was the shift in tone.Hyperbole was mixed with humility – with PS4, Sony wanted to show that it was listening. This week served as an unspoken apology for PS3’s troubled launch and a tacit acknowledgement that the game industry simply won’t wait around for Sony much longer, and neither will consumers.Mobile and tablets will be part of the PlayStation experience, Sony said. And its own second screen, Vita, was part of that. We noted some months ago that what the struggling Vita needed most was PS4, and clearly Sony thinks so too. Here it was pitched as a companion device to PS4, with David Perry demoing Remote Play live to the audience.If it was indeed live. In the flurry of interviews that followed PlayStation Meeting, SCEA head Jack Tretton made some interesting comments about how Gaikai, streaming and the cloud fit into the PS4 vision. What we saw was ‘aspirational’, rather than part of PS4’s day one offering. It’s a choice of words which might remind some of the infamous ‘target footage’ masquerading as realtime play we saw before PS3 arrived.It was this part of the pitch which seemed most elusive. Appropriately for all David Perry’s talk of the cloud, we didn’t come away with anything tangible during his segment. Every suggestion of instant-play demos and back-catalogue downloads was qualified by rather woollier language. It was fifteen minutes of what Sony would like to do with Gaikai’s technology, rather than what it will do for launch day.
http://www.edge-online.com/features/...e-open-future/
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February 22nd, 2013, 20:47 Posted By: wraggster
Extended real-time tech demo shows off dynamic lighting, subsurface scattering and GPU-powered particle effects
Epic's latset development platform Unreal Engine 4 has been confirmed for the PlayStation 4.
The tech and development outfit showed off a stunning new version of its Elemental tech demo, previously debuted at last year's E3 exhibition.
The video displayed a number of the engine's key features for developers such as dynamic lighting and shadowing, real-time reflections, subsurface scattering and GPU-powered particle effects.
The demo was also run completely in real-time.
“We are thrilled to build onto our long-established success with PlayStation,” said Epic Games CEO Tim Sweeney.
http://www.develop-online.net/news/4...wers-up-on-PS4
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February 22nd, 2013, 02:03 Posted By: wraggster
Last night's PS4 unveiling event showed Sony is a company committed to digital distribution and the cloud. Sony Worldwide Studios president Shuhei Yoshidaechoed those sentiments during follow-up interviews, telling Destructoid that the digital business is quite booming for Sony, especially on the PS Vita – which has more people purchasing content on a monthly basis than on PS3.
"Digital business is the faster growing business," Yoshida said. "We do not publish numbers, but every month it's almost a new record that the purchase on Vita is higher than the PS3, because everything is available [digitally]."
Among the things we anticipated from last night's event was a price drop for the PS Vita in North America. Sony lowered the price in Japan last week, but during our own interview with Yoshida, he confirmed no such plan exists for North America.
http://www.joystiq.com/2013/02/21/yo...s3-each-month/
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February 22nd, 2013, 01:58 Posted By: wraggster
Tucked away during last night's PlayStation 4 reveal, buried among all the new game announcements, hardware specs and controller discussion, was a little device that could actually have a surprisingly big say in the outcome of the next-gen console war - the PlayStation 4 Eye.
[PS4: All the news | All the facts | Every video of all the games | Official pictures | PS4 Specs]
The PlayStation 4 Eye is the successor to the PlayStation Eye, and the EyeToy before that. There's one very crucial difference, however - whereas previous Eyes were essentially little more than souped-up webcams with motion and colour detection, the PlayStation 4 Eye is a long bar with two cameras built in.
That second Eye literally adds an extra dimension to the PlayStation 4's player recognition abilities, since it lets the device use both cameras to track depth and figure out where a player is standing in the room. Yes, just like with Kinect.
The immediate reaction to this should be obvious - the PlayStation 4 Eye isn't just there to read the LED bar on top of the DualShock 4 controller and allow for PlayStation Move-type motion controls. It's also there to challenge Kinect, and attempt to offer the same sort of depth-based controller-free gaming Microsoft has been promoting for the past few years.
http://www.computerandvideogames.com...wer-to-kinect/
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February 22nd, 2013, 01:56 Posted By: wraggster
The PS3's DualShock 3 controller will not work with PlayStation 4.
Despite Sony showing the currently-available PS Move controller being used with PS4 during the console's unveiling event on Wednesday, the firm says the new console will not support the use of the standard DualShock 3 controller."No, [the PlayStation 4] doesn't support DualShock 3 but it does support PS Move," clarified Sony Shuhei Yoshida to Polygon.
The reasons are unclear since the DS3 controller uses the same industry-standard Bluetooth 2.0 tech as the Move controller to connect with PS3, which suggests PS4 will have Bluetooth 2.0 capabilities.
A Sony rep interrupted further questioning regarding the use of other PS3 peripherals with PS4, such as the wireless Bluetooth headset. "I don't think we're addressing additional peripheral support at this time," they said.
Yoshida added, "That doesn't necessarily mean it won't work."
Sony revealed the new DualShock 4 controller during yesterday's PS4 press conference, confirming features such as a 'Share' button, a two-point capacitive touchpad, an internal speaker, headphone jack, and a lightbar for Move controller-like functionality.
The firm also said it has refined its controller tech to reduce input latency.
http://www.computerandvideogames.com...3-controllers/
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February 22nd, 2013, 01:55 Posted By: wraggster
EEDAR analyst Jesse Divnich says Sony's "best chance at changing momentum" in a "stagnated" console market is to launch PS4 before Microsoft's next console.
Speaking in response to yesterday's PS4 unveiling, Divnich said, "Sony's best chance at changing momentum is being first to market."He elaborated in an official press release. "There are pros and cons to both announcing early and potentially being the first market," said Divnich, "but what it comes down to is the current sentiment in the market.
"If the market is vibrant, thriving, and innovation is still occurring, you generally want to abstain from being first to market with a new technology. In our current climate, console sales have stagnated. We've squeezed nearly every bit of innovation out of the current platforms and consumer interest in high-definition gaming is waning."
He went on, "Sony's timing was perfect. Sony is in a perfect storm of circumstances that will cause immediate hype, interest, and excitement across the entire industry for their next platform.
Elsewhere, Divnich said, "It was wise of Sony to announce the hardware and key features early in the year. By announcing early and at an isolated event, it allows Sony to capture 100% of the attention of gamers, technology enthusiasts, and industry insiders."
Divnich was upbeat in his response to Sony's press conference as a whole.
"Sony is taking their next generation platform in the proper direction. Judging by today's presentation, Sony is putting a strong focus on game content and connectivity, which is the lifeblood of any platform, and we are ecstatic that an entirely new generation of content is right around the corner."
Sony revealed the PlayStation 4 at a New York press conference on Wednesday.
http://www.computerandvideogames.com...ging-momentum/
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February 22nd, 2013, 01:30 Posted By: wraggster
Sony's Shuhei Yoshida has dished the dirt on how the company's latest camera accessory will work. The PlayStation 4 Eye comes with a pair of 1,280 x 800 cameras, four microphones and an 85-degree field of view. The two lenses are designed to be used in a variety of ways, including triangulating the 3D space, gesture recognition, Kinect-style body tracking, and in conjunction with accessories like theWonderbook or DualShock 4 controller. "It's not just a way to identify your player number, it also works like a PS Move," Yoshida said of the new DualShock's light bar. "It's an extension of the PS Move technology that we incorporated into the DualShock so that the camera can see where it is."
The Sony Studios chief used a PS Eye-style AR game as an example, saying that with the original camera, one lens had to do everything. With the new unit, one camera will concentrate on capturing the action and ensuring good picture quality, while the other is dedicated to motion tracking. Another reason that the Move functionality was incorporated into the DualShock is to enable the console know where you're sitting in relation to the TV (and your on-screen character). The company is also aiming to enable users to take 3D pictures and video and store it on the console. As for the microphones in the new Eye and how that'll impact interaction with the PlayStation 4 on a system level, Yoshida wasn't giving up any details. Though he said it'll be incorporated into games (a la Kinect voice commands on Xbox 360 games), he wouldn't give up whether you could use your voice to control the PlayStation 4 on a system level.
http://www.engadget.com/2013/02/21/s...n-4-eye-works/
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February 22nd, 2013, 01:29 Posted By: wraggster
Yes, the PlayStation 4 is capable of pushing out a 4K video signal. Sony president of Worldwide Studios Shuhei Yoshida confirmed as much to Joystiq in an interview this morning, where he said that the PlayStation 4 will play video that was recorded in the super high-def resolution, but the games currently being made for it aren't in 4K.
Sony made a big 4K push at CES 2013 -- it was all Sony president Kaz Hirai would talk about in our interview, and Sony's booth reflected the company's 4K initiative. It seems that the company's not getting too far ahead of itself, however, recognizing that few consumers buying a PS4 this holiday will own the still-nascent TV tech.
http://www.engadget.com/2013/02/21/playstation-4-4ktv/
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February 22nd, 2013, 01:27 Posted By: wraggster
Despite the PlayStation Vita getting a recent price cut in its home country of Japan, Sony says it isn't getting a similar price adjustment in North America. The Vita recently dropped from 30,000 yen (3G) and 25,000 yen (WiFi-only) to 19,980 yen, but Sony Worldwide Studios president Shuhei Yoshida tells Joystiq that that same price drop won't happen in the US. He cited exchange rates as the primary reason -- Japanese Yen has dropped in value to (currently) 0.93 cents to every US dollar, meaning Sony actually loses money in exchange on products sold outside of its home territory.
The Vita launched in February 2012 and has suffered frompoor sales throughout the past year -- Sony's hoping to revitalize that a bit with PlayStation 4 connectivity. Via Remote Play, all PlayStation 4 games are streamable on Vita. Whether that'll be a feature that consumers use is another question altogether; Remote Play exists on PlayStation 3 already, and it's not what we'd call a great experience.
http://www.engadget.com/2013/02/21/s...-price-cut-us/
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February 22nd, 2013, 01:21 Posted By: wraggster
Despite showing a variety of games running on the newly announced PlayStation 4, Sony PlayStation's US head Jack Tretton says the console's "still in development in terms of final specs and design." He told All Things D as much in an interview this morning; the PlayStation 4's specs were detailed in a press release by Sony last evening, which detail the internals as an 8-core 64-bit x86 "Jaguar" CPU built by AMD, a Radeon GPU comprised of 18 "compute units" which push out 1.84 TFLOPS, and 8GB of GDDR5 RAM.
Tretton also said he "hopes" that the PlayStation 4 won't cost $599 at launch (the PlayStation 3 launched in two models, at $499 and $599). "When I think about the console, you open it up, you look at it, you certainly look at it when you insert a disc, but for most people, it's behind a cabinet or on a shelf somewhere and you spend all your time looking at the screen," Tretton said.
Sony's focus last night, however, was all games. As for when we'll see the elusive box? "There will be multiple opportunities to share the look of the console between now and launch," he said, "We just didn't choose this first event as the time to show it." In speaking with Sony president of Worldwide Studios Shuhei Yoshida this morning, we confirmed that we'll get to go hands-on with the PlayStation 4 "by E3," which goes from June 11th to the 13th.
http://www.engadget.com/2013/02/21/s...ecs-not-final/
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February 22nd, 2013, 01:18 Posted By: wraggster
Sony head of Worldwide Studios Shuhei Yoshida is a gregarious, smart, talkative interviewee. And that's exactly why it was so weird that he fully waffled when we asked him to address whether or not the newly unveiled PlayStation 4 will play used games. "That's my expectation, that PS4 games will work on [the] hardware. That's my expectation," he told us in an interview this morning. When we pushed to clarify what he meant, Yoshida stuttered. "Ummm ... yeah. We have to really name our system services to explain more about it," he added.
That's a similar answer to what he told Eurogamer last nightat Sony's big PlayStation 4 announcement event, vagueness and all. Yes, used games "can play on PS4," but does it require a license repurchase? Perhaps you have to belong to an as-yet-unidentified PS4 online network? It's not entirely clear, but there seems to be a caveat to the statement, "Used games work on PS4." Sony, however, isn't saying what that caveat is just yet. Of course, current-gen consoles all support buying any used, physical copies of games and playing them on their corresponding game consoles
Yoshida also confirmed that games will launch at retail as well as digital, but, well, you probably already guessed that from theincluded Blu-ray disc drive.
http://www.engadget.com/2013/02/21/y...-games-caveat/
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February 22nd, 2013, 01:15 Posted By: wraggster
The only hardware shown on-stage during Sony's PlayStation 4 event was the retooled DualShock controller, the DualShock 4. No box. No PS4 Eye. No new version of Move. As for the console itself, its absence makes some sense in light of today's news from SCEA prez Jack Tretton that the console's internals are "still in development in terms of final specs and design." So, how final is the only piece of hardware Sony was willing to trot out? "It's near final. It's just gonna be small tweaks being done," Sony Worldwide Studios head Shuhei Yoshida told us in an interview this morning.
Sadly, he also admitted we won't be able to touch any of it anytime soon. "By E3, I think" was the best he could offer. He blamed Sony's hardware folks for not allowing access, despite him pleading with PR to give hands-on time. "I was just asking our PR team can we just let you touch this stuff. Our hardware guys don't want you to find out some detail that ..." he said, trailing off. "Some dirty secret?" we asked. "Of course," he responded with a smile.
Moving on to Vita and the Remote Play functionality on PS4(which allows you to play any PS4 game on your Vita, via streaming), Yoshida said that -- unlike with the PlayStation 3's Remote Play functionality -- Sony's asking devs to try their game via Remote Play on Vita before submitting final code for publishing. He also said that, using Remote Play, developers could implement Vita-specific controls. "Some PS Vita games make use of the edge of the screen to add contextual buttons -- that works really well, I think, and it's easy to see. So that kind of thing I'd like to see developers do on PS Vita over Remote Play," Yoshida explained.
He also apologized for not showing the final box, getting out ahead of the inevitable question from the room full of journalists. But hey, we sympathize -- Sony's gotta savesomething for E3, right? PlayStation Plus on PlayStation 4 may also be on that list; when we asked Yoshida about its presence on the next Sony game console, he coyly answered, "I know the answer, but we're not talking about it. I'm a subscriber, so I'd like to see it." Us too!
http://www.engadget.com/2013/02/21/d...l-remote-play/
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February 22nd, 2013, 01:09 Posted By: wraggster
With PS3 and Xbox 360, cost of development saw a significant increase from the previous generation. Now next-gen's on the horizon, and many are anticipating another big bump up in costs (Epic's Tim Sweeney said a few months ago that costs could double). If you ask Hermen Hulst, managing director at Killzone developer Guerilla Games, however, next-gen shouldn't be a burden on developers' bottom line.
Speaking as part of a first-party developer roundtable attended by GamesIndustry International immediately following the PS4 reveal, Hulst noted that while costs are going up on PS4, it's not as dramatic as some would have thought. For example, on Killzone 1 and 2, team sizes maxed out at 125, he said, and for the new Killzone Shadow Fall on PS4, the team is now at 150 people.
Hulst said that a lot of his company's resources have gone into making development easier with better, more efficient tools. It's about making development smarter, he said. Hulst added that Guerilla is in constant conversation with lead PS4 architect Mark Cerny and many other developers to the point where they have weekly, or bi-weekly calls.
"It's not as scary as some people led you to believe," Hulst concluded on the financial aspect of next-gen development.
When the developers were asked about relying on graphics and how that won't work anymore since PS3 games already look quite good, Matt Southern of Evolution Studios, who unveiled Drive Club for PS4 today, commented that there's still plenty of room on the visual side to wow gamers. "No game has been able to recreate the real feeling of sitting inside a Ferrari," he said, and with PS4 he feels he's come much closer to that goal. Hulst added that the newer technology is now allowing developers to do much, much more overall. Whereas in the past they may have had to choose between more characters or a larger environment or better AI, now game makers can integrate all these things at once without bogging down the hardware.
One of the important features of the PS4 will be its Gaikai integration and the PlayStation cloud network. With all games being available to demo with just a click, developers will have to think about how they design their titles to grab players' attention more quickly. Making a mediocre game nowadays is a very, very risky proposition. Steven Ter Heide, game director at Guerilla Games, commented that it simply means you have to make great games. If a developer creates a great experience, then there's no need to worry.
Evolution's Southern was ecstatic about the Gaikai functionality. He remarked that a game trailer is a bit of an oxymoron, that trailers are bizarre, and games should have demos because they naturally demand an interactive experience. He said Dave Perry's vision means every single PlayStation game can be sampled, and "it's genius but obvious." He noted that "it's perfect for the PlayStation catalog."
Ultimately, the developers at the roundtable seemed incredibly enthusiastic about the vision that Sony is communicating with PS4. "I was very happy it's so forward looking," Steven Ter Heide said. "Technology is becoming an enabler rather than being about specs. It's about what it means to me rather than it's got X amount of memory."
http://www.gamesindustry.biz/article...you-to-believe
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