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February 22nd, 2013, 01:07 Posted By: wraggster
Sony's PlayStation 4 presentation communicated a new, developer-centric message from the company and it seems to be mostly resonating with those of us in the media. The big piece of the puzzle that may take a long while to be figured out is price. This will be of critical importance to Sony's bottom line and to potential customers. Too high and PS4 will flop; too low and profit margins will be nonexistent.
Speaking with GamesIndustry International during the PS4 event on Wednesday night, Inside Network analyst Billy Pidgeon said that ideally Sony needs to come in at $299 to make the new console a success this holiday season.
"I'd like to see maybe two models, one under $300 and one under $400 would be ideal. $299 is the magic price point. I think this current generation took way too long to get there. It has to be under $400 and honestly if they could subsidize it further and take more of a hit, it might be worth their while in the long run," he commented.
For both Sony and Microsoft, Pidgeon believes that sales in the first 12 months will be slower than the last generation as more consumers now get entertainment from other devices. What that means for Xbox 360 and PS3 is that Microsoft and Sony will still rely on sales from the current-gen systems to boost their respective bottom lines.
"Uptake during the first year is going to be slower than people expect. And to keep a viable business in terms of profit margins, they're going to have to do their best to keep their current-gen platforms viable as they're perhaps moving into next-gen more slowly than they did last time," noted Pidgeon. "Historically, we've seen generational transitions where the previous generation just dropped off a cliff when the new console came out, but that would really hurt either Sony or Microsoft if that happened."
Wedbush analyst Michael Pachter recently predicted that Sony would price the PS4 around $400 or possibly as high as $449.
How Sony finalizes its plans may also depend on what reaction we see from Microsoft and its next Xbox. It's highly likely that we'll see the next Xbox at E3 and rumors are swirling that Microsoft could even unveil it as soon as late March during GDC.http://www.gamesindustry.biz/article...ic-price-point
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February 22nd, 2013, 01:06 Posted By: wraggster
With Gaikai and digital downloads PS4 will be a very digitally-focused platform, but Shuhei Yoshida doesn't dismiss retail
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
playstation.com
In a special roundtable with Sony Worldwide Studios president Shuhei Yoshida the morning after his company officially unveiled the PS4, the executive made it clear that digital - whether downloads or the cloud - represents the future of the PlayStation business, but for now retail cannot be ignored.
Responding to a question asked by GamesIndustry International, Yoshida acknowledged that "digital is the fastest growing business for us and for industry as well." He noted that Sony's been seeing record digital sales every month. Currently, the company sees higher digital sales on Vita than PS3, he said, because all the content is available digitally on Vita. This is a trend that he does see extending to the PS4 in time, as more and more business from both Sony and third parties will be done digitally on the new console.
That said, Yoshida did not want to diminish the importance of retail to the PlayStation ecosystem. Apart from the obvious fact that retail will sell the PS4 hardware and accessories, there is still a segment of consumers who enjoys buying the physical disc, and retail helps to spread awareness as well to educate some consumers on the products, he said.
"We believe retail will still play a key role to get games in front of people," Yoshida commented. He noted that some consumers gain information from store employees who are knowledgable about some of the games, and he also pointed out that retailers are getting more aggressive in selling digital content themselves. Ultimately, the retailers will shift their business to meet consumers' needs, he said.
Elsewhere in the roundtable, after apologizing that we couldn't see the hardware, Yoshida noted that the PS4 and the DualShock 4 are still undergoing some final tweaks, and he said that we should be able to get to experience the final product at E3. That product is one that could be quite expensive, possibly more than most consumers would like. We asked him how Sony might balance internal corporate pressures to meet shareholders' demands while simultaneously arriving at a price point that won't drive away consumers. It's a delicate balance.
"That's our job. We are not building a factory to make a custom chip this time around. That helps," he said, referring to the complex process it took to manufacture the Cell chip for PS3. Yoshida would not elaborate any further on price or when we might hear about an MSRP on the console.
Yoshida was also asked about the very idea of maintaining a console business itself. After all, if the ultimate goal is to use Gaikai and the PlayStation cloud to get all games on all devices with a screen and internet connection, then PlayStation becomes a sort of subscription service. "At that point we aren't selling hardware. Maybe we are selling controller," remarked Yoshida. "Are you suggesting Sony should get rid of its hardware business? That's a Kaz Hirai question," he continued, while adding that Hirai "has been quick to make drastic changes within Sony... compared to past Sony management."
Perhaps PlayStation will become a service in future, but for now Yoshida sees the hardware as a vital part of the business, enabling developers to bring the best games to market. By providing dedicated hardware, software and services all integrated into one platform, Sony "can provide something special for players. That's why we're making PS4," Yoshida stressed.
Part of the advantage of providing hardware is being able to offer features like remote play of PS4 games on PS Vita. This is something that Yoshida believes in strongly, to the point where he said he's asking all developers to make sure their titles not only work well on PS4 but also on Vita via remote play. Some developers can also add in Vita specific features like touch screen controls. "I'd like to see developers take advantage of the extra Vita functionality," he said.
Yoshida also responded to a question about the viability of dedicated consoles and handhelds in a market where tablets and phones are providing experiences for cheap or free. Does the less than stellar reception for Vita thus far or the meager57,000 units Wii U sold in January portend bad things for PS4 and consoles in general? Yoshida doesn't think so.
"We have to provide consumers something really compelling," he said. "We don't believe in the idea that consoles won't sell as much anymore. In the end we have to provide games that consumers want to play." It's a demand and supply issue, he said. "If we don't provide something great, then people won't buy."
Yoshida acknowledged that PS4 might not be able to win over the mainstream consumers who are satisfied with games on phones or tablets. "Many people are happy just playing games on phones or tablets; they don't want to spend extra money on hardware or spend much money to buy games. For those people it's going to be very hard to convince them but there are many others willing to spend to get a great experience," he concluded.
http://www.gamesindustry.biz/article...gital-business
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February 22nd, 2013, 01:05 Posted By: wraggster
It's been seven years since we had a new home console from Sony. The unveiling of the PS4 breaks a very long silence, and puts pen to paper on a new chapter for the company. The dramatic question, of course, is whether this might be the final chapter; there'll no doubt be plenty of answers offered to that question over the coming days, weeks and months, and I'll not insult your intelligence by pretending that the vital clues to Sony's survival or demise - or indeed, that of the home console as a category overall - were tucked away in Sony's New York presentation.
"Cerny is a veteran, well-respected and widely liked. His talk was full of tacit acknowledgements of mistakes made and how they're being rectified"
What was tucked away in there, though, was a glimpse of a few things that were vastly more important than any of the games - many of them little more than glorified tech demos at this early stage, and many others already confirmed as multi-platform releases. Yes, any game platform is really about the software, but software relies on the platform - and "platform" is an increasingly nebulous combination of hardware, operating system, online services and business model, interlocking into an ecosystem that's an essential framework for game developers and publishers.
So I'm going to be a bit clinical, in defiance of my own "it's about the software, stupid" instincts, and ignore Sony's game presentations - because honestly, if the company is on the right track at all we're going to see so much stuff at E3 that we'll soon barely even remember what was shown at the initial announcement. Instead, I want to think about what the presentation told us about Sony's platform and how it's going to relate both to players and to creators.
Firstly, Andrew House - who is a much more confident and likeable frontman than many others the industry has thrown up over the years, even if he constantly gave the impression that he was itching for a Powerpoint presentation full of graphs to really get his teeth into - was quick to hand over to Mark Cerny, the company's PS4 hardware lead. Cerny's position is far from being symbolic, but it is a powerful symbol. He's a veteran, well-respected and widely liked developer who's working on his own game for PS4 alongside creating the hardware. That's a vast change in approach when compared to the PS3, whose creation was led by hardware engineers - and Cerny's talk was full of tacit acknowledgements of mistakes made and how they're being rectified.
It's basically an optimised PC, Cerny told the audience, going on to outline in brief an x86-based console architecture whose only remotely exotic components were those designed to make developers' lives easier, such as the system's ultra-fast RAM. It'll stream downloads in the background. The company has focused heavily on a small but vital part of the experience - getting users into a game and having fun as quickly as possible - building in systems such as a handheld console style "suspend" function, rapid wake, a simplified and improved dashboard UI and a variety of technologies aimed at making downloadable games faster to access and play.
"Sony described a console which could, if done properly, provide a relatively open platform for developers to publish their games"
The messages were clear - PS4 is going to be an incredibly developer-friendly platform, with an architecture that's more familiar and easier to get up and running on than any console before it, and it's going to be an incredibly gamer-friendly platform, taking away barriers between the player and the game which had existed on PS3.
That's all good stuff. It speaks to a company that's learned from its mistakes and corrected them in a dramatic fashion - no more than you'd expect after seven years of ruminating on them, of course, but still perhaps more than Sony's more uncharitable detractors might have expected. The absolute basic thing which Sony needed to get right with the PS4 was this; it had to be a great platform to develop for, a great platform to discover content on, and a great platform to play content on. As consoles go, what was revealed in New York seemed to be best-of-breed on those counts (though it's worth noting that I'd be a little shocked if Microsoft isn't similarly solid).
What's more important, though, is what wasn't said outright. There were hints and implications dropped throughout the comments made by Cerny, House and others that suggested that Sony intends to make PS4 more open than ever to developers. There were mentions in the opening comments of the presentation of free-to-play and episodic business models, and of a business platform that would support wholesale experimentation. Later on, reference was made to welcoming self-publishing on PSN. It's not clear whether these comments imply a continuation of existing PSN policies (as was pointed out by many posters in comments on my column last week, Sony is far more open to small developers and self-publishing than either of its console rivals, although serious barriers to entry do remain) or a genuine opening up of the PlayStation ecosystem - I suspect something in between is the case, but even that is a big step in the right direction.
Another step in the right direction is the company's intelligent use of its Gaikai acquisition - seemingly under the continuing direction of David Perry, who has consistently been a moderate and sensible voice regarding the huge potential but genuine limitations of cloud streaming technology. Using the tech to give the PS4 access to back catalogue titles and instant-on demos is a no-brainer. Using it to give access to live-streams of games currently being played, and adapting it to build an OS-level function through which you can upload clips of any game instantly is actually quite brilliant. I suspect that the importance of this feature will be largely lost on many within the industry itself, not least because none of us is getting any younger, and the internet's "video natives" are mostly in their teens and early twenties - but be absolutely assured that video streaming, "Let's Play" video series and clips of popular games are already a huge deal for a vast swathe of the audience for games. In years to come, I suspect that PS4's integration of the tech will probably feel absolutely essential, rather than being a speculative side-feature, and that already-derided "Share" button on the controller will get far more of a workout than the social-network-phobic types decrying it on Twitter (oh, the irony!) could ever imagine.
"In three words, the core message of Sony's presentation was 'we've been listening'"
There were bum notes - PS Vita hardly impressed as the console's answer to the Wii U Gamepad, given that Vita itself has been a miserable flop - but the picture that I see building up from all of these features and tweaks to the platform model is overall a positive one. Hence my own positivity about what was, unfortunately, a rather over-long and poorly stage managed presentation. Sony announced a console that's easy for developers to get to work with, and implied that they'll hold the door open for self-publishing and business model experimentation on the platform - hopefully resulting in a much more vibrant and varied market for games than any other console has managed in the past. They announced a console that's deeply integrated with social networks at an OS level, but which actually does something useful with that integration - giving you the tools to share meaningful content (rather than pointless "Hey I finished a level!" automated status updates) and utilising the social graph as a content discovery tool. That final bit is important; Sony described a console which could, if done properly, provide a relatively open platform for developers to publish their games, while simultaneously being a great discovery platform - a crucial weakness of most existing "App Store" style platforms.
PS4 is, of course, going to be a platform that's largely sold off the back of big-budget AAA titles - and I suspect that much of Sony's effort has gone into making life easier (and cheaper) for the creators of those titles. However, the benefits of that effort will trickle down to smaller developers, and the ecosystem it creates stands to turn the PS4 into a platform that appeals beyond the audience for conventional AAA games. Nobody rational doubts Sony's ability to sell a new console to the few tens of millions who form the "traditional core"; PS4's challenge is to prove that it can have a life beyond that core, a relevance in an age of tablets and mobiles, a raison d'etre in a time when "it plays games" applies to an ever-wider range of consumer electronics with an ever-increasing level of truth.
The company didn't entirely prove its point in two slightly over-long hours in New York, but it pointed in the right direction. In three words, the core message of Sony's presentation was "we've been listening". Until the gritty details start to form around this new console and its strategy, that core message is just about enough.
http://www.gamesindustry.biz/article...al-work-begins
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February 22nd, 2013, 01:00 Posted By: wraggster
Although 'Holiday 2013' is US launch window for PlayStation 4 that doesn't necessarily mean it will hit UK before the close of this year.
That's not a huge surprise - Sony games platforms have never had a simultaneous worldwide launch, and Europe traditionally is the last to get PlayStation hardware.
Speaking to Eurogamer, Sony Worldwide Studios boss Shuhei Yoshida said that it was still too soon in the production process to know if it can launch in multiple territories.
He said: "It's too early to say. For one thing the system has to be complete and we have to understand the manufacturing pace of it. Then we have to kind of look at the demand predictions and we have to decide whether we can go global or like [the rumour]. So it takes more time for us to know that.
"Europe is an enormously important market. That's no question. So I hope European consumers can play PS4 as soon as it's available somewhere, but I'm not making promises."
Sony unveiled the PS4 at a big media event in New York.
http://www.mcvuk.com/news/read/will-...s-sony/0111240
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February 22nd, 2013, 00:59 Posted By: wraggster
Bookies Paddy Power is taking bets on who will win the next generation console war – PS4 or the next Xbox
The firm believes Sony's console will win, putting them at 8/13 to sell more than Microsoft (they're on 6/5).
It's one of Paddy Power's novelty bets, and as we know little about the next Xbox, it's all a bit of a guess. This is the bookmaker that had Far Cry 3 as 66/1 to be Christmas No.1. The game made No.2. If only Ubisoft had sold a few more units, I'd have been minted.
The company is also taking bets on which of the consoles will be the most powerful. Again, Sony has been given the edge at 2/5, with the next Xbox at 7/4.
Paddy Power's spokesperson said: “The PlayStation 4 has received plenty of well worn thumbs up from gamers but while Sony currently have the edge it’s still all to play for in the console wars.”
http://www.mcvuk.com/news/read/ps4-f...-power/0111246
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February 22nd, 2013, 00:56 Posted By: wraggster
Insatiable, that's what the games industry is.
Despite the fact that Sony revealed a bucketload of information about the PlayStation 4, footage of several impressive games, the promise of more from over 70 companies, a sleek new controller, and enough specs to please any tech-head, there was one thing missing: the console itself.
But Sony Worldwide Studios boss Shuhei Yoshida has assured PlayStation fans that this is nothing to worry about, joking that the platform holder needs to save something to show off at E3.
"The console is just a box," he told Polygon. "The controller was very important to show because it has the share button, but the console is just a share button."
Yoshida added that Sony's goal for last night's reveal was to explain the philosophy of PS4, summed up by its five pillars: Simple, Immediate, Social, Integrated and Personalised.
Expect to see more of the box at E3.
http://www.mcvuk.com/news/read/sony-...le-yet/0111248
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February 22nd, 2013, 00:51 Posted By: wraggster
Sony confirmed PS4 will have firmware updates, but hopes to make sure they don't prevent consumers from playing games.
PS3 owners currently have to wait for firmware updates before they can use their console, but Sony Worldwide Studios Boss Shuhei Yoshida says the platform holder aims to relegate them to the background.
"The work is still going on," he told Eurogamer. "It's about the implementation phase. It's all about how it gets implemented. So we have to wait for the final product, but our goal is always like that.
"So there will always be firmware updates, but what we want to achieve is [putting them in the background].
"It's already been done. Like the PS Plus service actually does it, where it's downloaded but it doesn't install. So it's kind of half-baked.
"We wanted to make it so people don't have to wait for anything. If you have one hour of your time, you want to spend one hour playing games, and that's our goal."
http://www.mcvuk.com/news/read/ps4-t...pdates/0111249
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February 22nd, 2013, 00:49 Posted By: wraggster
Sony says it's 'surprised' by complaints that the PS4's design was not revealed.
The firm's European chief Jim Ryan told MCV it was more important to show the device's capabilities over its form factor, and that there's plenty more to reveal about the console over the next 10 months.
"There seems to be a disproportionate amount of noise about [the PS4 no-show] and I really don't get it," he said.
"It was so much more important to describe what the device is capable of, rather than what it looks like. The show was long enough as it was and there's only so much you can do at these things. Let's focus on the games. It was pretty tough cramming that into two hours.
"Sony does design well. That's one thing we do well. And it will be nice. But we will reveal it at the right moment. It is not like the conference was the start of the end of process of PlayStation 4. There's a long time between now and holiday season 2013. And you and I will be talking about lots over the coming months. We will reveal the design at the right moment. I don't think it was a big deal, I'm surprised so much has been made out of it."
Ryan wouldn't reveal if that holiday 2013 date will include Europe. But tells MCV that we should not presume the console is coming out in 2014 instead.
"We're not saying if Holiday 2013 includes Europe at this stage," he added.
"We are only saying we will launch the system before the end of 2013, we're not saying in which parts of the world. But don't infer anything good or bad from that. You can take that anyway you want, but you shouldn't."
http://www.mcvuk.com/news/read/sony-...s-like/0111252
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February 22nd, 2013, 00:49 Posted By: wraggster
This long console cycle should not be repeated, says Ubisoft.
The firm, which took to the stage last night to reveal Watch Dogs for PS4, told MCV that new consoles invite more creativity and more innovative titles. And that the publisher doesn't want to wait seven years for PS5.
But CEO Yves Guillemot says there's certainly plenty of innovations on, and 'revolutionary social features', for PS4 that will keep his teams busy for some time yet.
"No we don't want to wait seven years for the next one," he said.
"We will have cloud gaming that will improve over time, for sure. And we certainly have enough novelties for a few years.
"The consoles have taken a long time, we've been saying it for a long time. It's really once those consoles come that we can let creative people more risk, and they feel they can take more risk because new consoles can be more open.
"They have so many features that they can play with. It's easier to be a creative person with new consoles, because after four years of people using all the capacity, it's harder to be innovative. With PS4, we will see new ideas and new ways to approach gamers. And that will excite consumers and excite creators."
He adds that he believes the firm's developers will be able to get the best out of PS4 faster than it did PS3, because the device is built on familiar PC architecture.
"PS4 is a great machine, we'll be able to make things look fantastic," adds Guillemot.
"Because the teams are working hard on their projects, I think we will see good things from the start. Sure, in two years engineers will figure out how to do a lot more. But these machines are easier to build on than before, so we should be able to reach their potential quicker."
http://www.mcvuk.com/news/read/ubiso...ch-ps5/0111253
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February 22nd, 2013, 00:47 Posted By: wraggster
While Fumito Ueda’s recent statement sparked speculation that The Last Guardian would now be heading to PS4, it was conspicuous by its absence at yesterday’s PlayStation Meeting.While Ueda has parted company with Sony Japan and Team Ico, he remains the project’s lead and last week said that details of the game’s release remain solely in the charge of Sony, adding, “Please keep an eye out for their official announcement”.It was the timing of the statement, just ahead of the PlayStation Meeting, combined with its long delay that led many to believe that the project had shifted formats.Of course, Sony could be holding the game back for an E3 reveal, and there is a slim possibility that the game, if it ever sees release, will launch on PS3 and PS4 – though it seems unlikely that the struggling development team would be able to find the resources to handle both versions simultaneously.We’ll have to wait until June to find out more.
http://www.edge-online.com/news/no-s...it-set-for-e3/
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February 22nd, 2013, 00:46 Posted By: wraggster
CD Projekt RED’s upcoming RPG The Witcher 3: Wild Hunt will be coming to PS4, the studio has confirmed.No firm release date has been set for the game, which will be coming to the next generation Xbox as well, but it will surface in 2014 as a simultaneous release on “all high-end platforms available”, according to studio head Adam Badowski.“After yesterday’s PlayStation Meeting we can finally promise: The Witcher 3 is coming to the PlayStation 4,” he continued. “The new hardware gives us the opportunity to create something great.“We are able to work with the new console from its birth and this allows our in-house REDengine 3 to push the graphical limits of what the PlayStation hardware can display. The console is fresh and has some innovative solutions that we’re looking forward to using in our game.”The studio revealed its new engine, which will also power RPG Cyberpunk, at the beginning of the month.
http://www.edge-online.com/news/witc...next-gen-xbox/
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February 22nd, 2013, 00:46 Posted By: wraggster
Blizzard has released the first screens of the PlayStation version of Diablo III on Battle.net.The game will be released on both PlayStation 3 and 4, and will be based on the existing PC game – including Paragon levels, the Infernal Machine event, Monster Power, Brawling and a number of other post-PC-release updates.There’s no clarification yet as to whether the PS4 version will take advantage of its host hardware’s higher ceiling, or be ostensibly the same as its PS3 counterpart, but Blizzard will show the PS3 game at PAX East next month.The blog post does, however, mention some of the changes being wrought for the console release, including, “customized controls, a new user interface, and a dynamic camera perspective.”
http://www.edge-online.com/news/firs...reens-surface/
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February 21st, 2013, 23:59 Posted By: wraggster
Sony worldwide studios president Shuhei Yoshida has confirmed that current-generation PSN titles will not transfer straight to PS4, but that the company will try to make digital purchases playable “in some form.”That form could refer to Sony’s longterm plan of making its entire PlayStation back catalogue available on a number of devices, including PS4, through Gaikai-powered cloud streaming.The wildly different architectures of the PS3 and 4 will make a wholesale import difficult, Yoshida explained to Engadget, but the company will attempt to transfer games that don’t require excessive processing overheads for emulation.It highlights one of the disadvantages of digital distribution, at least from a consumer perspective, as downloaded game collections cannot be sold on. Looks like we’ll need to keep our PS3s under the TV for a little while longer, then.
http://www.edge-online.com/news/psn-...ansfer-to-ps4/
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February 21st, 2013, 23:58 Posted By: wraggster
It was, of course, simply a precursor to E3 designed to build anticipation for a more in-depth showcase, but Sony’s PS4 reveal was notable for its generous doling out of revelations and game footage. As a result, the company appears to have won over game developers with its savvy, if not necessarily catchy, pitch. Reaction online has inevitably been more mixed, but the general feeling among those who will be creating games for PS4 is that Sony is making all the right noises and, more importantly, fixing past ills.“It was very encouraging to hear the developer- and consumer-friendly messaging,” says Eidos life president and UKIE board member. “Dumping the Cell processor and moving to a PC architecture with an X86-based CPU with 8GB super-fast system memory is great news for developers, and promises lightning-speed performance.“The ‘Share’ button should be well-liked by gamers wanting to show off their realtime game footage with their friends. What we don’t know, and need to know soon, is how much will it cost, and the European street date. But overall it was a very positive announcement by Sony and should give everybody a great reason to go to E3 this year.”Super Stardust and Dead Nation developer Housemarque was a huge advocate for PSN and Sony hardware in the current generation, and, as company CEO Ilari Kuittinen tells us, will continue to be so in the next.“It was great to hear how focused Sony was on games during the PlayStation 4 announcement,” he says. “The new console sounds really developer friendly, and we believe that this time the console transition is much easier for many developers as you’re probably able to use a lot of your existing technology and tools instead of writing everything from the scratch.“Having 16 times more memory than PlayStation 3 is also very helpful, and the extra horsepower the machine has can be used for creating new kinds of gameplay experiences that weren’t possible during the previous generation. We’re certainly looking forward to creating awesome challenges for the PlayStation 4 in the future.”Frontier Developments founder David Braben was similarly impressed, though he criticised Sony’s decision to keep the actual hardware hidden away.“It was exciting to watch the rollout of PS4 last night, and great to see Sony’s emphasis on developer support too,” he says. “Lack of pricing information is not unexpected at this stage, but I’m quite surprised they didn’t show a version of the box itself – psychologically it feels wrong, and more importantly it makes evangelism for the machine in the media harder.”From all the coverage today, Sony’s clearly not wanting for column inches. Though Braben’s concerns make sense, the major revision of the hitherto gently iterated Dual Shock controller probably offers enough iconic imagery for now.Futurlab managing director James Marsden’s highlighted Sony’s apparently more open ethos for its new hardware – an ethos in stark contrast to the more locked-down strategies of its past.“I thought Sony’s change of attitude toward their platform was most refreshing,” he says. “When PS3 launched, Sony’s firstparty publishing wouldn’t entertain the idea of funding 2D games on the system, let alone quirky indie games. Fortunately that attitude appears to have radically shifted, and bringing Jonathan Blow on stage to talk about his new game was very exciting.“We’ve obviously benefitted from a great deal of support from PlayStation for our indie efforts, but the message has never taken centre stage like that before. It’s great to see. The support was pretty strong from third parties too; I sensed that those in console game production really want PS4 to succeed, ourselves included.”As a result, he tells us, FuturLab will be registering for a PS4 licence today. Team Meat’s Edmund McMillen, however, is in less of a rush, but was similarly taken with Blow’s appearance.“I didn’t even realize [the PlayStation Meeting] was happening till long after it was, if that says anything,” he admits, “And the only thing I saw of interest was The Witness. I thought that was a smart move on their part to get a timed exclusive for it because that games going to be a big one.“Other than that its not something I’m super-excited about – if it turns out to be hugely popular ill develop for it. Honestly, all the new systems probably aren’t going to be super-exciting seeing as we are just inch worming when it comes to tech at this point in the game.But what indies want is a strong digital platform that pushes digital downloads and makes it easy for devs to develop for – if the PS4 offers that, then its a good system for indies.”Vlambeer’s Rami Ismail described the presentation as solid, pledging his support for the platform. “It had a great and accessible pitch on the hardware and the interconnectivity between devices,” tells us. “The Share button sounds amazing and they seem to have thought well about where gaming might be headed. Luckily, the focus seemed to be on the games. The first half of the software pitch was pretty great – although the latter half kind of fell flat with big, empty announcements and a boyband on stage. Just the fact that they had The Witness on stage was a pretty big gesture – and it was amazing to see their dev relation people immediately hitting Twitter after the announcement to encourage interested developers to get in touch.”“Sony has been trying to play to the strengths of the indie community for a while now. Of all console platforms, they’ve been the most approachable and flexible for the past few years. In our mind, the most flexible environment for developers will ultimately be the most interesting console in this next generation. In short, we really like were Sony seems to be taking things. We’re really looking forward to working with them again somewhere in the near future.”
http://www.edge-online.com/features/...elopers-react/
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February 21st, 2013, 23:50 Posted By: wraggster
Despite a heap of speculation, there will be no attempt by Sony to block used games being played on the PlayStation 4.
Months of talk and even an unearthed patent led some to think a pre-owned ban was coming, but it seems Sony has sided with the consumer and its retail partners.
Though the PS4 was officially announced tonight, and some details of the product's specifications and features were provided, Sony neglected to mention whether or not the console would let customers play second hand games.
When pressed on the issue by Eurogamer's Tom Bramwell, head of Sony Worldwide Studios Shuhei Yoshida was at first evasive, and possibly stalling for time.
"Do you want us to do that?" he asked.
http://www.develop-online.net/news/4...lay-used-games
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February 21st, 2013, 23:48 Posted By: wraggster
Retailers aren't waiting for a price to sell next-gen console
Sony hasn't named its price for the PlayStation 4, but that hasn't stopped a handful of retailers from listing their own.
As soon as the PS4 presentation ended, ShopTo, UK retailer game GAME , and Australian retailer EB Games opened pre-order reservations for the console.
Of these, GAME is the only retailer to not actually list a price, instead taking £20 deposits.
ShopTo has set the sticker price at £399.85, noting that this is discounted 11 percent from £449.99.
EB Games is taking orders for nearly double that - 899.99 AUD.
http://www.develop-online.net/news/4...start-at-44999
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February 21st, 2013, 23:48 Posted By: wraggster
New lead character Delsin Rowe able to direct, manipulate and transform into smoke
Sucker Punch has revealed the latest entry into its popular superhero series, InFamous: Second Son.
The first game in the franchise not to feature Cole McGrath, players now take control of new lead character Delsin Rowe, with events taking place in Seattle seven years after InFamous 2.
Rather than electrical superpowers as with previous titles, Rowe has the power to direct, manipulate and transform into smoke
InFamous: Second Son was developed using Sucker Punch’s own internal game engine.
http://www.develop-online.net/news/4...ond-Son-on-PS4
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February 21st, 2013, 23:46 Posted By: wraggster
But next-gen console may not hit Europe till 2014
Sony will launch its next generation console, PlayStation 4, in the US this year during the build-up to Christmas, it has revealed.
The "Holiday 2013" release date is a quick turnaround given that the system has only just been officially announced, with Sony stating that further reveals surrounding the hardware capabilities will also be unveiled in the run up to launch.
It also stated it would unveil more details at a later date about games from third-party developers and publishers, indies and SCE Worldwide Studios over the next few months.
Despite a 2013 launch for the PS4 in the US and Japan, the UK’s release date may yet slip into 2014.
Speaking to Eurogamer, Sony Worldwide Studios boss Shuhei Yoshida said it was too early to announce if the console could be launched simultaneously worldwide.
http://www.develop-online.net/news/4...n-holiday-2013
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February 21st, 2013, 23:45 Posted By: wraggster
Street Fighter creator Yoshinori Ono reveals Capcom's new game engine Panta Rhei
Capcom unveiled yet another new IP last night in the form of RPG Deep Down for PlayStation 4.
Deep Down – although this is only a working title at the moment – is a fantasy action game that pits players against fire-breathing dragons and other monsters. It is being developed by Street Fighter creator Yoshinori Ono.
The title uses a brand new game engine, codenamed Panta Rhei. It was shown off during last year's PlayStation 4 reveal and you can see the first footage below.
It is the third notable new IP from Capcom to emerge in the last year, following thesuccess of last year's Dragon Dogma and this year's hotly-anticipated Remember Me.
http://www.develop-online.net/news/4...w-IP-Deep-Down
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February 21st, 2013, 23:44 Posted By: wraggster
Sony WWS SVP insists Jonathan Blow is just the start for independent studios on Sony's new console
Speaking to Develop Sony Worldwide Studios senior vice president Michael Denny has insisted that the PS4 will offer support to indies.
At last night's high profile PS4 announcement event in New York, support for indies was mentioned briefly a handful of times, with Jonathan Blow taking to stage to debut a new trailer for his long-in-development project The Witness.
But as the games development community digested all the details from the show, numerous indies took to Twitter, keen to hear just how important independent studios were to the console, and uncertain that they were a significant factor on Sony's priority list for the PS4.
Denny, however, has stated that indies are important to the PS4 and SCE.
“At PlayStation we want the broadest content we can possibly have, so of course we want the best big triple-A games, and the biggest genres out there," Denny told Develop today. "But we also want other content as well. We want broader content and interesting content, and often that comes from smaller indie communities.”
http://www.develop-online.net/news/4...support-indies
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