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February 21st, 2013, 23:39 Posted By: wraggster
Sony last night put months of speculation to bed as it finally unveiled its PlayStation 4 console during its global launch event in New York.
The system's reveal ushered in the next-gen wave of consoles, as gamers wet their lips at both the system itself and the bounty of new games and IP detailed for the console by big name developers.
But as the specs of the new system were reeled off, I found myself, as a PC gamer, largely underwhelmed.
Sure, I was admittedly blown away by the potential of the device, as developers had the oft-referred to "creative console" show off its motion capabilities – none more captivating than developer Media Molecule's new title, which allowed for digital sculpting using the PlayStation Move controller.
But in my eyes, the PlayStation 4 is, and always will, play catch up to the PC. This might be an obvious statement to make, but one that should still be made.
Let's start with the PS4's innards.
Spec-wise, the console is powered by a "supercharged PC architecture" and X86-based CPU, "enhanced" PC GPU, along with 8GB of DDR5 RAM and HDD storage.
Take away all of the buzzwords and the system already loses much of its next-gen glamour.
A harder look at the device's supercharged PC architecture reveal the Playstation 4 to be powered by what is essentially a mobile processor, which is reportedly clocked at just 1.6GHz in order to maintain a relatively low power draw.
Next up is the "enhanced PC GPU", which is believed to be based on AMD's Graphics Core Next tech, offering a custom made GPU that packs 1152 Radeon cores. This would put the graphics unit on par with something similar to the GeForce GTX660 – an already mid-range PC GPU.
And a HDD? This needs little discussion. Nothing about a HDD is next-gen, given that SSDs are readily available. Yes, the PS4 is set to heavily feature the cloud and web streaming, but still, it'd have been a nice touch and one I sincerely doubt would have too much of an effect on pricing.
Following the reveal, PC Gamer priced up a PC capable of mimicking the PlayStation 4, which came in at around £430. Not too far off the rumoured £300 mark Sony's new console will be offered at.
Moving on to games, and the PS4 didn't fare much better.
Again, the event did showcase a variety of new IP, which showed off the potential of the device with regards to its motion sensing capabilities.
But one of the key features highlighted was the PS4's ability to instantly record, share and live stream gameplay. Something that PC games have long practiced in with the explosion of eSports and titles such as League of Legends and Dota 2.
Then came the PS4's associated publishers and their next-gen titles. Both Square Enix and Ubisoft showed off titles that were already revealed at last year's E3 show, including Watch Dogs – a game, which even then, was running on a PC.
Even PC favourite Blizzard crashed the event. But only to announce that Diablo III – a title already acquainted with the PC for close to a year now – would be a launch title for the PS4, all be it with a reconfigured control system. Ooooh, aaaah.
And with that, the evening came to a close. Console gamers rejoiced, whilst PC gamers mumbled a collective "meh" and returned to their nineteenth play through of Diablo III on hardcore mode.
The Playstation 4 is, and will be impressive. I don't doubt that for a second. But temper expectations – it remains a console. A next-gen console, but one living in the shadow of the PC.
http://www.pcr-online.biz/news/read/...ation-4/030299
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February 21st, 2013, 23:34 Posted By: wraggster
Sony’s PlayStation app will enable users to turn their smartphones and tablets into a second screen to use in conjunction with the upcoming PS4 console.
These second screens could give access to a range of in-game data functionality, including a dedicated screen for viewing maps.
The app will also act as a way for PS4 users to buy games on the move and download them to their consoles via Wi-Fi.
Announced yesterday, the PS4 is powered by a ‘supercharged PC architecture’ and X86-based CPU, ‘enhanced’ PC CPU, along with 8GB of DDR5 RAM and HDD storage.
http://www.pcr-online.biz/news/read/...screens/030304
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February 21st, 2013, 01:00 Posted By: wraggster
Sony finally uttered the words PlayStation 4 at its global unveiling event in New York.
We've cut through the hype and waffle to boil down the facts for you:
- It's called the PS4.
- The system architect is Mark Cerny, famed US games developer. Cerny has been discussing what developers want from a platform for the last five years.
- Spec wise, Cerny said the device has a "Supercharged PC architecture" with a X86-based CPU, enhanced PC GPU, 8GB of unified memory and HDD storage.
- The PS4 comes with a new controller, the DualShock 4.
- DualShock 4 has, as predicted, a track pad and new form factor, and a share button and headphone jack.
- DualShock 4 also has a built-in sensor which means the pad doubles as a motion device, tracked by a new Kinect-like stereo camera called a 'Light Bar'.
- Tech demos from Epic Games (Unreal Engine 4) and physics and animation specialist Havok showed that established third-party tech firms are already all over the platform.
- As a proof of the device's developer-friendly nature, Cerny showed a game he is working on, called Knack. A new IP.
- PS4 has a sudden sleep mode that suspends gameplay and means titles can be resumed at the exact point you left off.
- The machine also has always-on video recording, compressions and decompression functions so you can upload clips of your gameplay.
- The online service will use real names with social networking linked to other devices. It's not clear yet if this will force the PlayStation Network to be re-adapted (likely) or is an entirely new system (unlikely). Sony's description of combining Facebook, Twitter, PSN and PS4 points to the former.
- Gaikai lets you stream PS4 games to PS Vita.
- There is no native backwards compatibility, but Gaikai in time will be able to play every former generation/device PlayStation game via its cloud services.
- Killzone: Shadowfall is due, from Guerrilla Games. It's very handsome.
http://www.mcvuk.com/news/read/plays...-facts/0111162
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February 21st, 2013, 00:53 Posted By: wraggster
The new PlayStation 4 has 8 GB of RAM, which is a huge industry-leading number. But it's even crazier when you realize that the Playstation 3 only had 512 MB of RAM—256 for the system and 256 for video. The Xbox 360 has the same.
The new RAM will enable the new "suspend/resume" functionality that allows you to instantaneously start and top playing by hitting the power button. It's also a huge—and maybe unsurprising, given more than six years have passed—upgrade. Makes us really excited for what else all that new memory might enable the console to do.
http://gizmodo.com/5985775/playstati...ox-360?tag=ps4
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February 21st, 2013, 00:49 Posted By: wraggster
PlayStation 4 architect and Marble Madness creator Mike Cerny has announced a new game for Sony's upcoming console called Knack, which he'll be directing.Using Unreal Engine 4, Knack will star a little robot orc-looking thing that can sometimes turn into a hulking giant that looks a bit like Zelda antagonist Ganondorf if he were made out of building blocks.The art style is cartoony and recalls Cerny's last gen work on Ratchet & Clank and Jak & Daxter.We'll update as we find out more, get more assets, etc.
http://www.eurogamer.net/articles/20...knack-revealed
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February 21st, 2013, 00:49 Posted By: wraggster
We've heard some hardware numbers, but now we're hearing more how the PlayStation 4 will actually work in practice. Alongside connections to other Sony hardware, the highlight that caught our attention was hat you'll be able to leap back into your game by pressing the power button. From off. Better still, there's also a secondary custom chip for uploads and download and with that, the PS4 will let you play your new titles as you download them. The rest of the game will continue to be piped into that presumably ample hard drive. You can also share (with that new button, presumably) 10 seconds of video, trimming and uploading your own gaming highlights to your buddies -- heck, you can even stream it, with allies 'tagging' in and taking over the controller.
In fact Sony will make social networks far more integrated, with "real people", photos and companion mobile apps to augment this. In fact you'll be able to browse video remotely from the likes of your smartphone, tablet or Vita. The system itself will also learn your preferences and download content it reckons you'll like. Personalization is shaping up to be a big focus for Sony.
http://www.engadget.com/2013/02/20/p...and-interface/
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February 21st, 2013, 00:47 Posted By: wraggster
Sony is eking more out of its Gaikai acquisition than we thought -- it's using the streaming game technology to allow for remote play on the PlayStation Vita. From a brief demo on stage, the company showed gameplay of the PS4 title Knack on the Vita with little apparent degradation in the visual quality -- it's not leaning on the smaller system for visuals. There was also a hint that remote play might not be exclusive, although there's nothing specific in this regard. Not every game will support remote play, so don't expect it to be a ubiquitous feature -- but it may help justify the Vita as a companion.
http://www.engadget.com/2013/02/20/p...ystation-vita/
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February 21st, 2013, 00:43 Posted By: wraggster
Andrew House has confirmed that Sony’s next home console will indeed be called PlayStation 4.Sony kicked off its PlayStation Meeting this evening by talking of its next box as being “Developer-led, consumer-inspired and powerfully and thoughtfully engineered by Sony Computer Entertainment.”Andrew House’s rhetoric was based on unifying, simplifying and streamlining its next platform – and building it around the gamer.
http://www.edge-online.com/news/play...e-confirmed-2/
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February 21st, 2013, 00:31 Posted By: wraggster
PlayStation 3 players can get their hands on Resident Evil 6's multiplayer DLC modes, which have been available on Xbox 360 since December. 'Predator' tasks one player with being the Ustanak, a giant bioweapon, while other players band together to take it down. 'Survivor' can be played in solo or with a team, with downed players resurrected as zombies to hunt human prey. Finally, 'Onslaught' pits two players against each other as they battle waves of enemies, each kill chain sending that many more enemies to the other player's area. Each mode is priced at $3.99 on PSN.
On top of the DLC modes, Capcom has also dated a collection of all released Mercenaries maps, including maps that were previously exclusive to pre-ordercustomers. This one-stop Mercenaries map pack bundles together Rail Yard, Catacombs, High Seas Fortress, all available now for 80 MSP ($1) each, plus Stage Map Pack A (160 MSP/$2) and Map Pack B (160 MSP/$2). This collection will be available on Xbox Live worldwide and PSN in North America on March 5; European PS3 owners can snag the pack on March 6.
http://www.joystiq.com/2013/02/19/re...ries-map-bund/
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February 21st, 2013, 00:31 Posted By: wraggster
Sony is sending $10 vouchers for free PlayStation Network credit to "loyal" customers of the service, although it's not clear what constitutes that loyalty exactly. Multiple PSN users from North America, both on Twitter and theNeoGAF forum, are reporting they received messages this morning with $10 credit enclosed. We've also received a tip confirming the credit being added to a user's PSN account. Meanwhile, some users are reporting they received $5 credit, and a Twitter search suggests that freebie was sent out last week.
The $10 credit message (see below the break) reads: "Thank you for being a loyal customer and fan of PlayStation Network. As a token of our appreciation, we've sent you $10.00 to spend on the PlayStation Store."
So far, the free credit is apparently restricted to North American customers, and there aren't any clear patterns as to who's entitled to it and why; we've reached out to Sony for more details. Sure, the timing suggests this is all about stirring up further buzz amongst the already fervent PlayStation Fourplay, but free stuff is pretty much always lovely.
http://www.joystiq.com/2013/02/20/so...yal-customers/
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February 21st, 2013, 00:20 Posted By: wraggster
Sony tonight announced its much-rumored next video game console, the PlayStation 4. Sony Computer Entertainment prez and CEO Andrew House announced the console with little more than a logo and a handful of concepts. We're sure to hear more as the night goes on, and we'll be updating this post as we learn more.
Lead system architect Mark Cerny -- legendary game dev and, to us, creator of Marble Madness -- came up next. He said that development of the PS4 started five years ago. Cerny said he's been exploring how to evolve "the PlayStation ecosystem," and he started by speaking to the limitations of PlayStation 3. Cerny said he's been aiming to make sure "nothing gets between the platform and the game." An image of an old-timey hunter shooting space invaders in the sky is used as an example -- here's hoping the PS4 doesn't mean we'll be taking plastic guns and shooting pixels in the sky.
"We were able to create in PlayStation 4 a system by game creators, for game creators," Cerny said. As far as specs, he said it runs on x86 architecture, a "highly enhanced" PC GPU, and 8GB of system memory. Cerny next unveiled the DualShock 4, which looks an awful lot like the leaks we saw recently.
http://www.engadget.com/2013/02/20/s...-announcement/
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February 21st, 2013, 00:15 Posted By: wraggster
The console cycle rumbles on, but the biggest threat to Sony and Microsoft is the consumer's right to choose
If you have even a passing interest in the games industry, there's a good chance you've spent much of the last week thinking about boxes.
Nintendo's latest box, perhaps, which has limped from an inauspicious start into a post-Christmas funk that has analysts wringing their hands with delight (or dismay, depending on where they placed their bets). Or maybe its Sony's new box, source of the raging torrent of rumours and half-truths that have clogged the news-ways this month. Indeed, if you're given to nostalgia, the boxes on your mind may even be the three sitting beside your TV or gathering dust atop the wardrobe, soon to be little more than futuristic doorstops.
"My interest in a new generation of consoles ends at 5pm sharp, when another working day draws to a close"
Historically, I have greeted these moments of transition with barely concealed glee, hungry for every nugget of information about the hardware that, in an ideal world, would dominate my spare hours. But not this time. Where in the past my personal and professional lives would have blurred into a single, nebulous whole, these days my interest in a new generation of consoles ends at 5pm sharp, when another working day draws to a close. Beyond my duties as a journalist, the best I've been able to muster is bemused apathy.
In retrospect, my relationship with consoles has always been somewhat fractious. My earliest gaming memories are not of Link or Sonic, but of Footballer of the Year on the Spectrum 48k - and believe me, I had no say in the matter.
Sega and Nintendo consoles were an ever-present feature of my young life, though only ever from afar. My parents lacked the resources to endlessly indulge my whims. There was never a compelling enough justification to opt for a Mario-machine over a home computer that offered far more than just endless cruelty to pixelated animals. Consoles were an isolated fantasy-land erected specifically for my pleasure, with a £40 cover-charge every time I wanted to get back inside. To my parents, the comparatively flexible Amiga 500 was in the best interests of the family.
I looked at the SNES and saw exclusive access to the best games anywhere, but my mother saw only hostility. She turned away from consoles then, and I now feel it's time to do the same.
And let's face facts, there's very little left to lose. The personal computers of today are infinitely more affordable, accessible and adaptable than those in 1987, with a wildly diverse catalogue of available games, while the consoles of today have lost virtually all of the unique qualities that lent credence to their nose-thumbing, members-only attitude. Ease of use was a cogent argument when Microsoft Windows was a new concept, but not when millions are playing on smartphones and Facebook, not when the acceptable face of PC gaming is the Steam UI, and not when EA and Ubisoft are both studiously building their own PC-focused communities and store-fronts.
"The box with the best chance of prospering in the near future will be the one with the most decisive strategy for not really being a box any more"
Microsoft, Sony and even Nintendo may well be surprised at how many people can live without the Halos, the Uncharteds and the Zeldas if the industry remains as tractable as it has in recent years. The unfortunate position in which early adopters of the Vita and the Wii U have found themselves is regrettable - adrift in the wastelands of their respective software schedules - but they weren't short of people advising them to wait and see. In a sense, though, that's almost irrelevant, because the decision to purchaseany console is largely a matter of faith, and the wisdom of that decision is dictated by forces far larger than an individual consumer's $400. Case in point: my first console was an Xbox; I kinda wish I'd gone with a PlayStation 2.
The delay of Rayman Legends on the Wii U seemed to open a nerve, prompting an outcry from both the public and its development team, and forcing Ubisoft into alargely meaningless conciliatory gesture. But beneath the indignation is a publisher simply making the only smart call under very difficult circumstances. Whether those circumstances are specific to the Wii U or significant of a wider issue facing all consoles remains to be seen, but make no mistake: third-party exclusives will be a rarer beast over the next seven years than they were in the last, and PSN and Xbox Live will have to get an awful lot better to offer much consolation.
For the time being, this is all just a matter of opinion, but in the event that I'm not just a cynical crank, what can the new consoles offer to fight the entropic forces dragging on their moulded plastic cases? In the last few weeks, I've heard it all: Open development and distribution channels to independent studios. Block used games. Embrace the cloud. Encourage products that fall between the traditional $10 and $60 price-points, including those that cost nothing at all.
For me, however, it's already too late. Even if the next iterations of the Xbox and PlayStation delivered all of the above they would still merely be flirting with aspects of the games business that the PC has pioneered, and may well perfect in the next few years. It is clear to me that the box with the best chance of prospering in the near future will be the one with the most decisive strategy for not really being a box any more. At that point, the decision to purchase one amounts to little more than subsiding the console companies as they figure out the precise ways in which they will cease to be relevant. The only question is how much of my money will be invested by the time they figure it out.
"Essential and disposable are supposed to be binary states, and yet the console companies shove us between one and the other as their needs dictate"
This is not a prediction that the general public will abandon consoles wholesale. This is not a screed about the inevitable collapse of Sony, Microsoft or Nintendo. Rather, this is a personal account of why the console proposition now feels like a needless limitation. I have little interest in the snackable world of mobile and social games. I am the target market for Xbox and PlayStation, but I no longer need a console to access what they offer. It is time to walk away, and the rewards for doing so will tower over the clutch of AAA games I'll miss in my absence. I'd like to think that publishers are smart enough to realise that the PC now needs to be treated with equal care and consideration when it comes to their key products. And if they fall short, well, so be it - at least the console companies won't be alone in losing a customer.
As a journalist, I have covered the sweeping changes that have wracked the industry these last few years from every angle and at exhaustive length, and it just so happens that, as a consumer, I am not immune to the fallout. My future is more likely to be a Steambox with Big Picture Mode than an Ouya, Gamestick or Apple TV, but I have time to consider the multiplicity of options - roughly equivalent to the amount of time it will take for my Xbox 360 to reach the nadir of its planned obsolescence. Essential and disposable are supposed to be binary states, and yet the console companies shove us between one and the other as their needs dictate. Well, not me. Not any more.
In the rush to make accurate calls about the industry's future, it's easy to forget that the only meaningful gesture an observer can make is where to put their dollars. The console cycle ends when we say it does. For me, it's already over.
http://www.gamesindustry.biz/article...same-old-story
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February 20th, 2013, 23:28 Posted By: wraggster
The world has united in memory of nearly two decades of PlayStation ahead of the reveal of the PS4 in New York tonight.
The hashtag #PlayStationMemory is currently the No.1 trending topic on Twitter worldwide – one hell of an achievement for Sony’s marketeers. And a great start to what is sure to be near-blanket coverage of the new console across the press from midnight tonight.
http://www.mcvuk.com/news/read/plays...witter/0111149
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February 20th, 2013, 23:27 Posted By: wraggster
The Sony party may be about to board the PS4 train tonight, but let’s not forget the other half of the PlayStation empire.
Sony confirmed a Japanese price cut for the PlayStation Vita this week – a move it hopes will reverse its fortunes in its homeland as it continues to be significantly outsold by Nintendo’s 3DS.
And speaking to Famitsu (via Polygon), SCE Japan president Hiroshi Kawano admitted that the machine – sales forecasts of which have now been lowered three times by Sony – is failing to perform.
"Certainly, at the present time, maybe we're a little behind the numbers we originally pictured," he admitted. "I feel we have a ways to go in terms of getting across the good traits of the PS Vita, along with everything the software has to offer.”
However, Kawano reckons the new lower RRP is the first step in reversing the machine’s fortunes.
"The biggest reason [for the price drop] is that we simply want to have more people playing the PS Vita," he stated. "Based on our research, there are two broad reasons why people who may want to try the Vita aren't purchasing it. One, they want to wait until there's a game they want to play on it. Two, the price is a little out of reach for them.
“What we also learned in this research is that people who do own a Vita have tremendous satisfaction with it; it's the kind of platform where you get a feel for how good it is once you touch it. But we found that the price was too big an initial hurdle for this, and this sparked a long internal debate within SCE."
Of the software issue, as well as an upturn in the number of games coming to the system Kawano also wants customers to focus on the quality already available.
“I want to keep pushing for more games that people want to play, since like our research showed, that's one thing blocking customers curious about the Vita from making a purchase,” he explained.
“There are about 100 titles released [in Japan] in a year's time, and I want to get across that we've got a lot of really good games. Like with our other platforms, we're developing the Vita system with the idea that it'll have a lifecycle of ten years and change, so I think we need to do everything we can to flesh out the service going forward.
"We have the new price down; now it's time for software. Just with what's been announced so far, we'll have more games coming out this year than last, and they're being launched on a regular basis throughout the year. I think that'll make users feel they're always getting enough, and we're prepared to push these titles as needed. We're going to be actively on the offensive in 2013."
http://www.mcvuk.com/news/read/sony-...ctured/0111159
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February 20th, 2013, 23:25 Posted By: wraggster
Head of SCEJ Hiroshi Kawano has outlined the reasons for the recent Vita price cut in Japan, explaining to Japanese games magazine Famitsu that research conducted by the platform holder suggested that software and price were the Japanese public’s main concerns.According to Polygon’s translation of the Famitsu article, Sony Computer Entertainment Japan president Hiroshi Kawano said: “The biggest reason [for the price drop] is that we simply want to have more people playing the PS Vita. Based on our research, there are two broad reasons why people who may want to try the Vita aren’t purchasing it. One, they want to wait until there’s a game they want to play on it. Two, the price is a little out of reach for them.”Kawano also noted that after a year on sale, the handheld was behind projected sales figures. “Certainly, at the present time, maybe we’re a little behind the numbers we originally pictured. I feel we have a ways to go in terms of getting across the good traits of the PS Vita, along with everything the software has to offer. Also, I want to keep pushing for more games that people want to play, since like our research showed, that’s one thing blocking customers curious about the Vita from making a purchase.”Sony will be increasingly “on the offensive” in pushing Vita this year, added Kawano. “We have the new price down; now it’s time for software. Just with what’s been announced so far, we’ll have more games coming out this year than last, and they’re being launched on a regular basis throughout the year. I think that’ll make users feel they’re always getting enough, and we’re prepared to push these titles as needed. We’re going to be actively on the offensive in 2013.”
http://www.edge-online.com/news/scej...ita-price-cut/
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