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February 28th, 2013, 11:38 Posted By: wraggster
During a recent investor conference call, Electronic Arts' chief financial officer Blake Jorgensen specifically referenced having seen "the new Battlefield" running on a PlayStation 4. EA has not announced Battlefield 4 as coming to Sony's new flagship box, though it's hardly a stretch to envision the military shooter on the new platform.
Jorgensen shut down the implication that EA's absence from Sony's PlayStation 4 press conference last week meant its support of the new system wouldn't surface until 2014 or 2015. "I'd say between now and E3, you're going to see a lot of stuff from us," he said.
"The technical power on the platform is going to allow us to do a substantial amount of things that we've never done before," Jorgensen continued. "I've seen the new Battlefield and it is stunning, I mean it is just amazing; what the imagination of the game developers are allowed to do with that much power."
We've reached out to EA for more information about Jorgensen's statement and will update with any new information we receive.
http://www.joystiq.com/2013/02/27/ea...unning-on-ps4/
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February 28th, 2013, 11:37 Posted By: wraggster
European PlayStation Plus members who pre-order BioShock Infinite get extra bang for their buck, with a 10 percent discount on the Season Pass through launch day, and a round of in-game incentives when the game hits on March 26.
Plus pre-orders in Great Britain, the United Arab Emirates, Australia, Ireland and New Zealand get a custom shotgun and sniper rifle, a 3x Tonics upgrade and additional in-game money for free one week after launch. Check it out in full on the PlayStation Blog.
Plus members in the US can pre-order BioShock Infinite now too, but without all those pesky free bonuses.
http://www.joystiq.com/2013/02/27/bi...extra-goodies/
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February 28th, 2013, 11:35 Posted By: wraggster
It sounds like Diablo 3 on PlayStation 3 and PlayStation 4 may not connect to Battle.net at all."While we think cross-platform play would be awesome, there are currently no plans to allow connectivity between PlayStation Network and Battle.net," wrote Blizzard community manager Vaeflare on the Diablo 3 forum (via Blue's News)."As a result, the characters on your Battle.net account and PlayStation account will also remain separate."There being no connection to Battle.net may mean there are no plans to have an Auction House or Real-Money Auction House in the PlayStation versions of the game.This tallies with Blizzard allowing offline play in Diablo 3 on PlayStation 3 and 4. The PC and Mac versions, remember, require an internet connection to play.Diablo 3 on console also introduces an evade ability for characters as well as a redesigned UI and inventory.Blizzard intends to have Diablo 3 up and running on PS3 at PAX East at the end of March.
http://www.eurogamer.net/articles/20...tle-net-at-all
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February 28th, 2013, 11:24 Posted By: wraggster
The chief executive at Ubisoft has insisted that the company will continue to support Vita and has suggested that undisclosed projects are being prepared for the console. Yves Guillemot appeared to say in an interview with Dutch publication Inside Gamer
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February 28th, 2013, 11:23 Posted By: wraggster
Sony has discounted LittleBigPlanet games, costume packs, level kits and other content on the PlayStation Store to coincide with this week's release ofLittleBigPlanet 2 Extras Edition.Perhaps most notably, Vita owners may want to pick up LBP Vita, which we gave a score of 9.2 and called "the best LBP on any format" in our LittleBigPlanet Vita review.The following discounts will last until March 13: Full games
- LittleBigPlanet (PS3) - Was €14.99/£10.99; now €9.99/£7.99
- LittleBigPlanet 2 - Was €19.99/£15.99; now €14.99/£10.99
- LittleBigPlanet PS Vita - Was €34.99/£29.99; now €24.99/£19.99
- LittleBigPlanet PSP - Was €7.99/£6.49; now €3.99£3.19
- LittleBigPlanet Karting - Was €49.99/£39.99; now €34.99/£24.99
DLC- Move Pack - Was €7.99/£6.49; now €5.99/£4.79
- Disney Princesses Costume Pack 1 - Was €5.99/£4.79; now €2.99/£2.39
- Toy Story Costume Kit - Was €5.99/£4.79; now €2.99/£2.39
- Watchmen Costume Kit - Was €5.99/£4.79; now €2.99/£2.39
- Pirates of the Caribbean Costume Kit - Was €5.99/£4.79; now €2.99/£2.39
- Invizimals Costume Kit - Was €5.99/£4.79; now €2.99/£2.39
- The Muppets Premium Level Kit - Was €5.99/£4.79; now €4.49/£3.69
- Pirates of the Caribbean Level Kit - Was €5.99/£4.79; now €4.49/£3.69
- Toy Story Level Kit - Was €5.99/£4.79; now €4.49/£3.69
- Metal Gear Solid - Level Kit - Was €5.99/£4.79; now €4.49/£3.69
- Final Fantasy Costume Kit - Was €5.99/£4.79; now €4.49/£3.69
- Gravity Rush Costume Pack - Was €5.99/£4.79; now €4.49/£3.69
- Marvel Costume Kit 2 - Was €5.99/£4.79; now €4.49/£3.69
- Marvel Heroes Costume Pack 5 - Was €5.99/£4.79; now €4.49/£3.69
- Men In Black Costume Kit - Was €5.99/£4.79; now €4.49/£3.69
- Pirates of the Caribbean Costume Kit - Was €5.99/£4.79; now €4.49/£3.69
- Marvel Costume Kit 3 - Was €5.99/£4.79; now €4.49/£3.69
- Marvel Costume Kit 4 - Was €5.99/£4.79; now €4.49/£3.69
- Marvel Costume Kit 1 - Was €5.99/£4.79; now €4.49/£3.69
- Disney Princesses Costume Pack 2 - Was €5.99/£4.79; now €4.49/£3.69
- Marvel Costume Kit 2 - Was €5.99/£4.79; now €4.49/£3.69
- Marvel Costume Kit 3 - Was €5.99/£4.79; now €4.49/£3.69
- Marvel Costume Kit 1 - Was €5.99/£4.79; now €4.49/£3.69
- The Muppets Costume Kit 1 - Was €5.99/£4.79; now €4.49/£3.69
- Marvel Level Kit - Was €4.99/£3.99 each; now €3.59/£2.99
- Monsters Level Kit - Was €3.99/£3.19; now €2.99/£2.39
- History - Level Kit - Was €3.99/£3.19; now €2.99/£2.39
- Tron: Legacy Mini Pack - Was €2.99/£2.39; now €1.99/£1.59
- Killzone - Costume Kit - Was €2.99/£2.39; now €1.99/£1.59
http://www.computerandvideogames.com...ontent-on-psn/
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February 28th, 2013, 11:20 Posted By: wraggster
Sony consulted with a select group of PlayStation-owned studios as it was building the DualShock 4 controller for PS4, according to two developers at Guerrilla Games. In an interview with CVG, Guerrilla game director Steven ter Heide said the new DualShock is "a great controller for an FPS"."We've been having these discussions about putting a headset jack in there because everybody should be able to go online and have a chat, and they put it in there and it's awesome," he said."It sounds like a lot of really simple features that we've put in there but they make all the difference because it's in one comprehensive package. For example, there are little tweaks to the indentation on the sticks, where you have your thumbs on them, we've slightly raised them so there's a little bit more precision. They're slight changes but they make a huge difference."He added that Sony took on feedback from a number of developers within the Sony Worldwide Studios network. Evolution Studios, for example, offered feedback on the motion control aspects with racing games in mind.Guerrilla co-founder Hermen Hulst said the DualShock 4 was "a big step forward from what we have [on PS3]"He went on: "It feels incredibly accurate, in your hands it feels solid, it feels really high quality with the materials that have been used, it feels like you're in control and particularly with that feeling of being a Shadow Marshal, this big hero guy with extra capabilities, it's very suitable."And like we said earlier, we've been feeding back on what it should be for so long that I think we have what we wanted to have. It's very suitable for Killzone."Sony revealed the near-final DualShock 4 controller at its PlayStation Meeting last Wednesday. The impression the company wanted to project is that Sony has built its new hardware with developers in mind.ter Heide said: "This was the first time we did this with PlayStation, where you get the entire group of core developers together and consistently give very deep, profound feedback on everything system-related, and that's really awesome."The guys who made [the system] are no longer in an ivory tower in Tokyo, it's shared with us and not just with us, but with Evolution, Santa Monica, Naughty Dog, everybody and together we've built the machine."Elsewhere in the interview Guerrilla confirmed that Remote Play would be a standard feature for Killzone Shadow Fall - allowing the game to be streamed onto Vita.Sony is planning for Killzone Shadow Fall to be among the PS4 launch games later this year. ThePS4 release date is set for "holiday 2013" in at least one of Japan, Europe and the US.
http://www.computerandvideogames.com...er-for-an-fps/
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February 28th, 2013, 11:19 Posted By: wraggster
SCEE senior vice-president Michael Denny appears to have claimed that Gran Turismo 6 will remain a PS3 title, despite the recent unveiling of the PlayStation 4. Speaking to Silicon Republic, Denny insisted that the PlayStation 3 will continue to be supported with new software, citing "GT6" and a "new Assassin's Creed" game - despite neither of those projects being officially announced yet."It's important for our content to have that kind of longevity because, as I was saying [about the PS Vita], the games that come through are going to get better and better over time."While Denny's statement doesn't rule out a possible Gran Turismo game in development for PS4, it does suggest that Sony and Polyphony Digital hope to capitalise on the considerable install base of the PS3.Grand Turismo 6 was announced in 2010 when series creator Kazunori Yamauchi talked openly about the project in an interview. No official release date is set.
http://www.computerandvideogames.com...y-exec-claims/
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February 28th, 2013, 11:17 Posted By: wraggster
A week after the announcement of the PlayStation 4, detailed hi-res images of the consoles interface have emerged.Sony has released a set of hi-res images showing off profiles, game pages, video and photo sharing, social pages, and gameplay streaming, as well as how the system will appear on mobile devices.You can check out the images below, thanks to Gematsu
http://www.computerandvideogames.com...rface-surface/
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February 28th, 2013, 11:16 Posted By: wraggster
The new series instalment was seemingly leaked via marketing materials this week, which showed a hooded figure surrounded by pirates.According to an Examiner report, the game's main character is Edward Kenway, father of Haytham Kenway from Assassin's Creed 3, and an Assassin and known Privateer.Black Flag is claimed to be set during 1715 in the Caribbean, with Jamaica, Cuba and the Bahamas among the islands that will be visited.Weeks ago a Reddit poster who claimed to have seen promotional materials for the game said Black Flag would carry a strong focus on naval combat. A 'leaked' Black Flag screenshot (source: Examiner)
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February 28th, 2013, 01:33 Posted By: wraggster
Ustream viewers were really engaged by Sony's big PlayStation 4 hullaballoo last week -- around eight million folks tuned in to the live broadcast on Ustream, with a whopping 1 million concurrents at peak viewing. On average, said viewer watched the two hour and five minute press conference for one full hour. To put that in perspective, the average Ustream viewer in general watches a given broadcast for 20 minutes, effectively meaning the average PlayStation 4 event viewer tripled the norm.
Ustream CEO Brad Hunstable told Engadget that the numbers are emblematic of his company's worldwide infrastructure strength, and a good example of why Sony chose Ustream for sharing game footage and streaming on its next console, the PlayStation 4. "Game consoles are global in nature," Hunstable pointed out. "We need to be able to serve both, from broadcasting out of the console and to the viewers, on a global basis. To be able to do that, you need an infrastructure footprint that's on a massive scale. We're the only ones that have that."
The video streaming company boasts offices around the globe -- "two in the US, one in Europe, and two in Asia; 180 employees strong," Hunstable told us -- and it already has partnerships with a variety of media and electronics companies, from Viacom to Panasonic. Despite the PlayStation 4 partnership, Hunstable said Ustream's game console plans extend beyond a single next-gen box. "We're absolutely free to work with all partners. Our vision is to have Usteam be ubiquitous. We wanna power the world's live broadcasting. If that happens to be on a gaming console, which increasingly it is, we wanna have a place there." Of course, we've yet to hearMicrosoft' next-gen plans, but it sounds like nothing's off the table for Ustream just yet. "There'll be a lot more coming for certain, not just about this announcement but all of the things that we have in store for gamers around the world," Hunstable teased.
http://www.engadget.com/2013/02/27/p...tream-viewers/
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February 28th, 2013, 01:32 Posted By: wraggster
"We've partnered with some of the biggest and most influential social networks in the world, including Facebook and Ustream, to bring gamers' friends into games like never before," former Gaikai CEO David Perry told attendees of Sony's PlayStation 4 event last week. It was the only mention Ustream got during the show, despite the video streaming service playing a critical role in Sony's next video game console. In-tandem with the PlayStation 4's new DualShock 4 controller and its "Share" button, users will be able to quickly upload saved gameplay video clips or directly stream their game out to the internet. The console's lead system architect, Mark Cerny, expanded on the importance of the Share button and its implications to the PlayStation 4 during last week's presentation. "Social play is so important to PlayStation 4 that we've added in hardware to support it, in the form of dedicated, always-on video compression and decompression systems," he said.
We saw a bit of the game sharing / streaming interface during Sony's presentation, but were left wondering about specifics: how will discovery work? and what of other, non-gaming Ustream content? Thankfully, Ustream CEO Brad Hunstable was able to offer up most of our answers in a recent interview. "Our goal is to allow discovery in a very clean user experience, both in discovery on the console itself and on various platforms that the content'll be available on (like Ustream, Twitter, and Facebook)," Hunstable said. He wouldn't speak to the specifics of how that discovery will work, nor would he say if you'll be able to sign-in simply using your PlayStation Network ID or if you'll have to sign up for a separate Ustream account, but he stressed that the decisions being made are, "based on what's easiest and best for the gamer." That same rubric is (thankfully) being applied to functionality. "The goal is to make sure it's very easy -- one click of a button, super simple -- and most importantly make sure it looks really, really good. And is viewable wherever people want to watch it from," Hunstable said.
http://www.engadget.com/2013/02/27/u...n-4-interview/
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February 28th, 2013, 01:17 Posted By: wraggster
Consumer voters have recognised Journey and The Walking Dead in the 2013 PSN Gamers' Choice Awards. The winning games are now included in a special cut price promotion.
Journey also scooped Best Indie Game, while Assassin's Creed III was voted the Best PS3 Full Game. Gravity Rush was the most popular PS Vita title. The full list is below.
- Best PSN Exclusive Game - Journey
- Best PSN Game - The Walking Dead
- Best Indie Game - Journey
- Best PS3 Full Game - Assassin's Creed III
- Best PS Vita Game - Gravity Rush
- Best PSP Game - Unchained Blades
- Best PlayStation Classic - Grand Theft Auto: San Andreas
- Best mini Game - Velocity
- Best PlayStation Move Enabled Game - Tom Clancy's Ghost Recon: Future Soldier
- Best Competitive Multiplayer Game - Counter-Strike: Global Offensive
Last year gamers selected inFamous Festival Of Blood, Resident Evil 4 and Assassin's Creed: Brotherhood as some of their top titles, with the PlayStation Community Award going to Limbo.
http://www.gamesindustry.biz/article...-choice-awards
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February 28th, 2013, 01:06 Posted By: wraggster
They’ve both epic, open-world titles, but Ubisoft has touted a key difference between its title Watch Dogs and Rockstar’s rival Grand Theft Auto V.
That being that it is being developed natively on next-gen.
“With Watch Dogs we hope to create our biggest brand, like when we launched Assassin’s Creed six or seven years ago,” Ubisoft’s executive director for EMEA territories Alain Corre told Edge. “What we want with Watch Dogs is to try and crack a new genre, which is the open-style GTA genre.
“Yes, Grand Theft Auto is one of the biggest brands in the industry and everybody respects the brand and we’ll have fun playing the next one too. But I think Watch Dogs’ positioning is also on next-gen, bringing a lot of features – connectivity, interactivity, companion gaming and so on which is bringing some freshness to the genre.
“Watch Dogs is a next-gen native game. We are trying to implement in this game all of what the next-gen is bringing – more connectivity, more immersion and to make the game more interactive.”
The publisher remains aware, however, that it still has a current-gen battle on its hands. With GTAV due out in September, even if Rockstar’s game also decides to straddle the generational boundaries there’s still plenty of spend to be won on Xbox 360 and PS3.
“While the next-gen is further advanced, we will also optimise all that we have and feed that into the current-gen consoles,” Corre added. “Our engineers say that it will be possible to have a great experience on both next-gen and current-gen.
“We are going to try and optimise as much as we can and try to respect the abilities of the current-gen so that the experience that players have on current-gen is great – that’s really important for us.
“Watch Dogs is super-important on next-gen, of course, but it is also on current-gen because it will take a while before every gamer we have will play on next-gen. We must respect our current situation.”
http://www.mcvuk.com/news/read/watch...auto-v/0111535
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February 28th, 2013, 01:00 Posted By: wraggster
The developer of Deadly Premonition believes the title can reach more than just core gamers with the upcoming Director’s Cut for PS3.
The title was originally released on Xbox 360 in 2010 and became a cult hit despite wildly mixed reviews.
The game’s director Hidetaka Suehiro, better known as ‘Swery’, believes the game has yet to realise its true potential.
“Deadly Premonition has been a cult game for core fans but I believe it can be much more accessible for all kinds of gamers,” said Swery. “By making the Director’s Cut, new players will be able to discover this unique world much easier than before.”
Despite seeking a broader audience, he is reluctant to roll out more ports of the original for other formats.
“If I had the chance to bring Deadly Premonition to these other formats, I might work on it. But I’d like to start a new project," he added. “It might be Deadly Premonition 2 or a prequel or something."
Deadly Premonition: Director’s Cut will be released for PS3 on April 26th in the UK.
http://www.mcvuk.com/news/read/deadl...lt-hit/0111554
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February 28th, 2013, 00:14 Posted By: wraggster
Sony revealed the PS4 controller, its spec and some of its network capabilities at PlayStation Meeting last week. We sat down with Sony Worldwide Studios senior vice president Michael Denny after the event to gain further insight into the philosophy driving the creation of Sony’s fourth PlayStation and how developers fit into its vision for the platform.Why reveal PS4 now?I think there’s been a lot of speculation out there about when nextgen is coming. It just felt right. We wanted to do the announcement in stages, as it were, throughout the year leading up to launch, and this event was very much about just introducing people to the concept of PlayStation 4, the philosophy behind it, why make the choices of architecture we did, why we wanted to get the world’s development talent on board, and why we wanted to place gamers very much at the heart of what we’re doing. I know there’s lots of questions that come from people in terms of other areas and business models, but, for us, that’s later in the year.Can you explain the thinking behind the new controller?Obviously the game interface is a crucial part of any gaming system, and so, the starting point is what can we improve on the current DualShock 3. So the sticks and the trigger buttons have been tightened for more control, there’s less latency. The control’s rumble has been improved, the Sixaxis has been improved on it, and then there are the extra features on it as well. So, there’s the Share button, the light bar, and the touchpad.When we started this process, we got development teams in early and, as you can imagine, there’s every feature in the world that’s on the smorgasbord for us to choose from, and it really depends on developers’ feelings for what they can do with the different interfaces.So, there are many prototypes that haven’t been announced and [we] aren’t here to announce, but, for example, you understand how a touchscreen works on a lot of mobile devices and mobile gaming. Translate those to some games in terms of some grab moves, perhaps, some pinch moves, some melee moves, but also in terms of going to more of the GUI and perhaps an inventory system just off button. So there’s lots of ways of playing with it and in [the] prototype stage, the feeling was for most developers that they could use that to good effect. Wait and see, get your hands on the demos as they come out.Is the hardware more cost-effective than, say, the PS3 was on launch because it mainly consists of standardised PC components? We’re aware that the CPU and GPU are also on one chip.I think that’s a fairly good assumption, but the reason for choosing the architecture we did was first and foremost informed by what the game development community wanted, to produce a system for ease of development and richness of development. For example, clearly decisions like having 8GB of on-board high-speed system memory is a fantastic win for the ease of development, but [also] the richness of the content they can produce.That 8GB, how was that decision reached? There were rumours of it being only four, and it’s more expensive than DDR3 obviously. How was the cost-effectiveness balanced with what developers wanted?Those are exactly the sort of choices you’re presented with, and you make those decisions. As Mark [Cerny, lead on PS4 hardware] was explaining, it was absolutely vital to us as we’re putting the gamer at the heart of this new system as our clear focus, that we wanted the best content possible on there. So that legislates, that leads to the decisions, informed by all our great development teams and third party partners as well, as to what the best choices should be. Of course there [are] implications of all those choices, but absolutely that’s the right decision for PlayStation 4 for the system we want to devise.
http://www.edge-online.com/features/...playstation-4/
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February 28th, 2013, 00:13 Posted By: wraggster
Mike Bithell’s Thomas Was Alone will be released on PS3 and Vita this spring in a deal between Bossa Studios, SCEE and Curve.Originally released on PC and Mac last summer, Thomas Was Alone will now arrive on Sony platforms, with Curve Studios on hand to port the new versions. The PS3 and Vita versions will include a new director’s commentary.Mike Bithell said of the deal: “I am incredibly proud to see Thomas getting a mainstream console release and the guys at Curve Studios are doing an awesome job making this version special. Thomas took over my life for the last two years so it’s great to see it reaching an even wider audience”.We awarded the original a 7 in our Thomas Was Alone review in August 2012.
http://www.edge-online.com/news/thom...-ps3-and-vita/
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February 28th, 2013, 00:01 Posted By: wraggster
Console maker throws development arsenal at next-gen hardware
Sony has confirmed that all of its studios are developing games for the PlayStation 4.
SPeaking to IGN, Sony Worldwide Studios president Shuhei Yoshida said "it is fair to say" that the console giant was putting all of its first-party developers on its next-gen console.
Several of these teams have already demoed their projects at the PS4 unveiling last week, including Guerrilla Games with Killzone 4, Sucker Punch's InFamous: Second Son and Evolotion Studios' DriveClub.
Sony has a number of other first-party studios, such as Naughty Dog, SCE Santa Monica, SCE San Siego, Guerrilla Cambridge and Media Molecule.
This is obviously a big commitment from Sony, and signals a great deal of confidence in its new platform.
http://www.develop-online.net/news/4...g-on-PS4-games
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February 27th, 2013, 23:59 Posted By: wraggster
Daniel Kaplan on how the console giant can make development easier on its next-gen hardware
Sony must address the PS4’s openness and remove barriers to development seen on current generation hardware, Mojang’s Daniel Kaplan has told Develop.
The Minecraft studio’s business developer said he hoped Sony’s new console would make creating games easier by removing the need for development kits, confusing non-disclosure agreements and other weird agreements currently acting as barriers to development.
He added that he was happy however that Sony had fixed issues with waiting times on long updates with the PS4, which he said had been “quite a disaster” on current platforms.
Sony revealed at its PS4 unveiling that game and firmware updates could now be run in the background while users continue playing games.
“Something I really hope that they will also address is the openness of the platform and making development easier for the developers, such as no need for dev kits, no need for special weird agreements, no need for confusing NDAs and stuff like that,” said Kaplan.
http://www.develop-online.net/news/4...penness-of-PS4
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February 27th, 2013, 23:56 Posted By: wraggster
Console giant takes tentative steps into freemium business model
PS3 owners are being offered the chance to download the multiplayer part of Naughty Dog’s Uncharted 3 for free.
The developer and Sony have decided to split the game into chunks as PS3 takes further tentative steps into the burgeoning free-to-play sector.
Players will be restricted to a Level 15 cap, after which they can choose to pay for an extension to Level 25 or to remove the cap completely all the way up to Level 75.
Any advances made while being capped will be remembered and automatically implemented if a player pays up, Joystiq reports. Naughty Dog has also pledged to continue developing for the title, with two men at the studio dedicated exclusively to it.
A host of other premium DLC will be available, too, including extra characters. The game’s co-op components and single player section will also be made available as premium downloads.
http://www.develop-online.net/news/4...-3-multiplayer
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