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February 20th, 2013, 00:38 Posted By: wraggster
via http://wololo.net/2013/02/19/total_n...-on-vita-2-05/
Scene website dashhacks revealed a few days ago that Total_Noob has a (psp) kernel exploit that works on firmware 2.05.
Total_Noob never ceases to amaze, and he just explained that he has access to a (psp) Kernel exploit that works on the Vita firmware 2.05. As he described to dashhacks writer HolmesInFive, his upcoming TN-V (with XMB support) will work on 2.05 through a new kernel exploit, but he has no plan to release that exploit.
TN-V will be publicly released for firmwares up to 2.02, but no kernel exploit is publicly available for firmware 2.05 so far. People running on firmware 2.05 have currently no publicly known way to run (psp) homebrews, either through user or kernel mode. This includes obviously Total_Noob’s Custom firmware “CEF“.
PSP Kernel exploits have always been rare, and it makes sense that TN keeps this new one for his own investigation, assuming this is the only one he currently has access to. Who knows, maybe this will end up being released eventually.
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February 20th, 2013, 00:35 Posted By: wraggster
via http://wololo.net/2013/02/18/release...e-information/
After the announcement of TN-V we now have some more information to give, including when you can expect to get your hands on it!
Total_Noob’s TN-V is coming along and in the mean time people have had questions about what TN-V will be like and when the release will be so hopefully this will clear some of these questions up.
6.60 TN-V is a Custom Emulator Firmware (CEF) for the PSVita. TN-V will be a complete XMB experience on your Vita making use of the UNO 2.02 exploit (right now there are no plans for any other exploit support). TN-V is the whole PSP environment emulated. You’ll basically have a working PSP inside of your Vita with TN-V however with some features there are either problems or are not working like videos, sensme, or parts of the camera feature. Everything else you’d expect is supported.
Now, with TN-V the PSX compatibility has been increased compared to ARK, however its roughly the same. Another thing that will still not work with TN-V is PSX sound; again something that will most likely not happen because of ColdBird leaving the scene. For the technical side of things for those asking why, to recap, it is because the PSP used a second processor called the Media Engine to emulate a PSX’s sound. The Vita doesn’t emulate this processor when emulating the PSP so we can’t get normal PSX audio working. Another outcome of this is that with TN-V you wont be able to access videos unless another solution is found.
Some of the features of TN-V include but are not limited to:
•Full Internet Radio feature
•MS Speed up feature
•Ability to use and play music through XMB
•Access to the camera (Some issues with saving and other issues)
•Almost all plugins are going to work in example dayviewer or CXMB (A CTF Theme loader) will work.
•An install function to the game_plugin_module which allows moving ISOs and extracting archives.
•Vast homebrew support (Unsuccessful homebrew launch will now return to the VSH with an error code instead of crashing.)
Lastly, regarding the release date of TN-V, we now have a better estimate in mind and you can expect to get your hands on it sometime in March 2013. Furthermore, due to the fact that TN-V is a very ambitious project with a lot of hard work going into it, depending on the amount of bugs that need to be fixed and whats left to be done to ensure a quality release it could be sooner or later than that however that time frame should be pretty solid.
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February 20th, 2013, 00:29 Posted By: wraggster
multiMAN has received another big update:
v04.20.00 (BASE) officially introduces the new mM payload (supporting only the 3.55 CEX/DEX, 4.21 CEX/DEX, 4.30 CEX and 4.31 CEX firmwares). Check out the full info and changelog:
NOTE: It is a BASE version, which means that it can be installed over ANY previous version and is also suitable for first-time users.
Changelog:
* Introducing the new mM payload which makes mM independent and easy to port for various firmwares
* Supports only 3.55 CEX/DEX, 4.21 CEX/DEX, 4.30 CEX, 4.31 CEX
* BD-ROM Emulator option in Settings can be set to "Enable / Disable" - no more "Hermes"/"Standard"
* Compatibility-wise it is better than "Standard" and "Hermes".
* This payload overwrites 252 bytes of strings in LV2 memory (and not 4000 bytes of code like other payloads), it doesn't use syscalls and doesn't rely on firmware functions, executes fast and improves performance
* Added option in settings "Redirect /app_home":
--- Disable (/app_home will not be mounted at all)
--- Enable (/app_home as used in previous versions - points to the game - for disc-less)
--- Toolbox (on Rogero firmwares with pre-installed toolbox if you play from discs only - it allows you to return to stealthMAN without restart)
* For 3.55DEX and 4.21DEX mM now supports split-games, adds better disc-less compatibility and also allows loading of PS1 backups in BIN+CUE format from internal/external.
* IMPROVED DISC-LESS COMPATIBILITY:
The new payload allows for some tweaks and there is 80% chance that games that didn't work disc-less will now work.
http://www.sendspace.com/file/ascqig
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February 20th, 2013, 00:27 Posted By: wraggster
The RetroArch team, have updated their multi-system emulator to version 0.9.8.4,
RETROARCH CONSOLE
------------------------------------------------------------------------------
v0.9.8.4
------------------------------------------------------------------------------
* [NEStopia] Famicom Disk System support. For Android users - put disksys.rom
into the same folder as the FDS ROM you're trying to load. For everyone else -
put disksys.rom into your system directory.
- Y Button will switch sides of a disk.
- If you get any problems of the sort DISK A / B ERR 07' - pressing Y button again or letting it run its course should do it.
- NOTE - Famicom Disk System loading is slow, so you might be tempted to fast forward through most of it. However, I'd advise caution when doing so and to savestate regularly in case 'fast forwarding' can negatively affect disk loading.
* [FBA core] Various changes/fixes
- Hook up Eco Fighters controls (Turn 1/Turn 2 bound to L and R buttons)
- Hook up Pnickie controls (Turn 1/Turn 2 bound to L and R buttons - press
one of the buttons to progress beyond start screen)
- Hook up Continental Circus controls - Brake 2/Brake 3 (L1/L2 buttons)
and Accelerate 2/Accelerate 3 (R1/R2 buttons)
- Hook up Gun Smoke controls - Start button (needed to progress beyond
title screen)
- Hook up Mighty Pang controls (P1 Shot1/P1 Shot2/P2 Shot1/P2 Shot2)
- Fixed Varia Metal palette
- Fixed Fairyland Story palette
- Fixed Return of the Invaders palette
- Fixed Act-Fancer palette issue
- Endian fixes in the following games (PS3/360/Wii/Gamecube) -
- Surprise Attack
- Rollergames
- Ultra Man
- Oh My Gods
- Moonwalker (Sega System 18 bootleg) [magicseb]
- Hyper Pac
- Snow Bros 1
- Honey Dolls
- Fixes pitch issue in Gals Hustle (will possibly fix more games as well)
* [FBA core] [For Wii/Gamecube/Xbox 1 only] The main FBA version now has CPS1/CPS2/
Neogeo and Mega Drive/PC Engine drivers removed. To play CPS1, use FBA Cores CPS1.
To play CPS2, use FBA Cores CPS2. To play NeoGeo, use FBA Cores Neo.
* [FBA core] Made FBA Cores CPS1 - use this to play CPS1 games (all CPS1 ROMs
fit into memory on Gamecube).
* [Android] Fixed regression where a button bound to AKEYCODE_BACK would 'exit out'
of RetroArch.
* [Android] Fixes Madcatz fighting stick being autodetected properly.
* [Android] Input autodetection expanded -
- iControlpad
* [Gamecube] Made RetroArch cores 'standalone' - ie. no core switching.
* [Xbox 1] Add Low RAM mode - this needs to be used to play games that won't otherwise fit into RAM,
such as Street Fighter Alpha 3/Vampire Savior and other big ROMs in FBA Cores CPS2/NeoGeo/FBA.
* [Unzipping [All consoles/Android]] Moved from rzlib to miniz/minizip -should increase compatibility
with ZIP archives
https://anonfiles.com/file/a2e9c87c6...486d33bb6c1c23
https://anonfiles.com/file/07d22b8e7...69efef0c776638
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February 20th, 2013, 00:12 Posted By: wraggster
The first pack of games for the Capcom Arcade Cabinet app is out today on PSN and XBLA. 1943: The Battle of Midway, Avengers and Black Tiger launched on the app, which will see the release of four other game packs through May 21.
This first game pack is available now for $5 (400 MSP), and every subsequent game pack will cost $10 (800 MSP). Each individual game will launch for $4 (320 MSP). The second pack is scheduled to arrive March 5, and includes Ghosts n Goblins, Gun.Smoke and Section Z.
http://www.joystiq.com/2013/02/19/ps...t-out-on-xbla/
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February 20th, 2013, 00:06 Posted By: wraggster
Multiple domains recently registered by Sony/Gaikai suggest that the platform holder could be preparing to announce a new 'PlayStation Cloud' service attomorrow's PlayStation Meeting event.
Superannuation has dug up domains for 'playstation-cloud.com', 'playstation-cloud.org' and 'ps-cloud.net', all registered on February 15 by Gaikai - the cloud gaming service which Sony acquired in July last year.This comes just as the industry braces for what it expects to be the unveiling of Sony's next-generation PlayStation 4, or codename 'Orbis', at tomorrow's NYC event.
A report last week claimed that the PlayStation 4 will be capable of playing PS3 games via cloud streaming service Gaikai.
If true, this would provide a feasible solution to the issue of backwards compatibility on the new console - a feature that would be otherwise difficult to achieve due the likelihood of a vastly differing internal architecture to PS3.
Sony has kept quiet on its plans for Gaikai, other than to say that while it "will be focused on Sony's game machines", that "expanding the technology to other Sony products is absolutely within the frame".
http://www.computerandvideogames.com...cloud-domains/
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February 20th, 2013, 00:05 Posted By: wraggster
The PlayStation 4 will be released in US in November 2013, reports Kotaku citing a 'reliable source'.
Kotaku says the information comes from the same source who revealed the codenames for both Sony and Microsoft's next-gen consoles, 'Orbis' and 'Durango' respectively.According to the report, Sony will launch two versions of the console in November 2013, with prices of $429 and $529, although it doesn't detail exactly how the two SKUs will differ. It also notes that pricing won't be officially confirmed at tomorrow's PlayStation Meeting event, and that this will possibly be announced at E3 in June.
The report goes on to claim that the PS4 will be controllable using smartphones or tablets, including the ability to speak with PS4 friends and buy games directly on said devices. Games purchased remotely will apparently be automatically downloaded to the console.
Additionally, it claims that Sony's 'PlayStation Plus' service will be replaced by a new subscription service called 'PlayStation World' and that, like Xbox Live on Xbox 360, "most" of the PS4's online features will require a subscription to use. There's no indication of whether or not this is related to the recently registered 'PlayStation Cloud' domains which sparked rumours earlier today.
The PS4 will also apparently allow you to spectate your online friends playing a game even if you don't own the game being played - which sounds similar to spectator features in cloud gaming service OnLive, which lets you watch live gameplay streams of other players.
http://www.computerandvideogames.com...r-2013-report/
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February 19th, 2013, 23:51 Posted By: wraggster
It’s nearly here. After years of speculation and weeks of rumour, tomorrow night we will finally get our first look at Sony’s next console.
But what exactly will Sony be telling us tomorrow night? Bear in mind that a PS4 launch could well be as much as nine or ten months away (or longer if we’re in for some bad news), so we’re unlikely to see every piece of the jigsaw revealed.
But what we’re certain to get is more than enough to get the whole industry incredibly excited and our first indication of what form the next generation is going to take.
Here MCV looks at what you’re likely to hear and what’s likely to be kept under wraps:
DO EXPECT…
- To discover the machine’s name. PS4 is the obvious and reasonably likely favourite, but after eschewing the name ‘PSP 2’ in favour of PlayStation Vita with its 2012 handheld launch, a more creative name for the new home console is possible. The console’s development codename, Orbis, is quite unlikely.
- To see the hardware. Although possibly only in rendered form. Oh, the hours we’ll spend analysing the ports and sockets on the machine’s rear…
- To see the new controller. Although of course we think we’ve already seen it. But at the least we should get official confirmation of its new features such as the touch pad, Move sensor and headphone jack and some idea of how it all ties together.
- Some first party games, such as Killzone 4. And who’d bet against an appearance from the likes of Uncharted and even, god forbid, Gran Turismo?
- Some third party titles. It’s a guessing game as to what they may be, but with the likes of Watch Dogs and Star Wars 1313 thought to have been shown off in their next-gen form as long ago as E3 2012, you’d think Ubisoft and LucasArts (and others) are gagging to show off their shiny new products.
- Guest appearances from publishers and developers. Plenty of UK publisher execs are travelling to New York tomorrow, and we don’t think it’s for the airplane food…
- To hear the term Unreal Engine 4. Again, all evidence suggests that Unreal Engine 4 was ready to be one of the big features of E3 2012 until platform holders changed their plans and decided to keep shtum about their next-gen machines. Tomorrow’s announcement should open the floodgates.
- Streaming technology. After all, Sony didn’t acquire Gaikai for a laugh. Whether or not the streaming tech will provide the backbone to PS4’s backwards compatibility remains to be seen.
- Confidence. After the world-conquering success of PS2, Sony has for much of the PS3 era been almost apologetic in its approach. But that’s the past. We’ve not known Sony so confident for years. With Nintendo stumbling and Xbox at a crossroads, Sony sniffs a real opportunity with PS4.
- Surprises. MCV has it on good authority that the internet hasn’t unearthed everything the PS4 has to offer just yet…
DON’T EXPECT…
- To hear anything about the price. An announcement on this will likely not be made until far, far further down the line – probably in part to do with the fact that Sony itself is most likely undecided. The need to balance the books AND price the console attractively is possibly the single biggest quandary Sony faces, and that decision will be made as late as possible. £300 in the UK? We’ll have to wait a little while to find out.
- A specific release date. Worst scenario? 2013 for Japan and 2014 for Europe, as has been previously suggested. All we ask for is four little words: Worldwide. Launch. In. 2013.
- Any concrete specs. We may well get some headline figures or some useful marketing speak (50,000,000 times the power of PS3!) but the machine’s innards are likely to remain a mystery until the internet gets a hold of it. Or Sony issues a press release and proves us completely wrong.
- The Last Guardian. Because the world simply isn’t that nice a place.
- Giant enemy crabs or massive damage.
AND IF YOU’RE LUCKY…
- A new Final Fantasy title. The Agni’s Philosophy demo was one of the big talking points of E3 2012, and with it running off architecture said to very closely resemble what we’re getting in PS4, the stars do seem to be aligning on this one. Unless you believe Square Enix that it was nothing but a tech demo. BECAUSE WE CERTAINLY DO, HONEST.
- A launch title from Heavy Rain developer Quantic Dream. It probably won’t be Beyond: Two Souls, which does indeed look like being a PS3 title. But could we see a game based on the Kara E3 2012 tech demo? The internet seems to think so.
- Grand Theft Auto V? Preferably without a tattoo. Actually, no, what are we saying? We want a GTAV tattoo on Kaz’s head.
Sony’s PS4 launch event takes place on Wednesday February 20th at 11pm UK time. MCVuk.com will be reporting live from the ground in New York.
http://www.mcvuk.com/news/read/sony-...expect/0111070
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February 19th, 2013, 23:42 Posted By: wraggster
Dutch studio Abstraction Games will be porting Hotline Miami over to PS3 and Vita for a spring release.Original creator Dennaton Games and publisher Devolver Digital will be overseeing the project, which will enable cross-buy across PS3 and Vita. Since its release on PC last year, Hotline Miami has gone on to sell over 300,000 units.“The Devolver Digital team is hyped to see Hotline Miami hit PS3 and PS Vita,” said Devolver Digital CFO Fork Parker. “However, this Cross-Buy thing might prohibit me from achieving my long-standing dream of wearing a gold plated PS Vita around my neck. Total bummer.”
http://www.edge-online.com/news/hotl...-ps3-and-vita/
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February 19th, 2013, 23:29 Posted By: wraggster
Cloud gaming on Sony’s next generation machine could enable cross-platform play
PlayStation 4’s streaming technology could allow consumers to play games on mobile devices, sources close to Sony have said.
A report in the Wall Street Journal suggested that the successor to PS3 will use streaming technology to deliver games via the internet, as well as offering them on disc. The streaming technology comes courtesy of Gaikai, which was purchased by Sony last summer.
Using this technology, it is thought that cross-compatibility with mobile devices, such as tablets and smartphones, will be possible, allowing players to take their console game experience on the move.
Sony’s handheld, PS Vita, currently enables certain games to be cross-compatibility with PS3, with games such as Wipeout 2048 and PlayStation All-Stars Battle Royale offering ‘cross play’ multiplayer.
The new PlayStation will also allow players to share achievements on social networks through more refined links to Facebook or Twitter, while also enabling content such as sharing footage of gameplay via YouTube, people familiar with Sony's plans said.
http://www.develop-online.net/news/4...y-with-mobiles
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February 18th, 2013, 22:03 Posted By: wraggster
Square Enix's hi-def remastering of Final Fantasy X made a surprise appearance during Sony's Vita-focused broadcast. After its announcementnearly 18 months ago, we've heard very little about the spruced-up re-release, which is coming to both PS3 and Vita. However, in this morning's broadcast series producer Shinji Hashimoto assured fans the game is still in development, and that an announcement of further details in coming "soon."
The broadcast offered some very brief first footage of the remaster, which only showcased characters Tidus, Yuna, and two of the aeons, all in their in-battle animations. As if to prove it all wasn't an elaborate ruse, Hashimoto then held up a Vita with the game running on it (see below the break), which you can see for yourself by watching a replay of the Sony broadcast here (head to the 32m30s mark for the FFX footage).
http://www.joystiq.com/2013/02/18/fi...t-coming-soon/
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February 18th, 2013, 21:57 Posted By: wraggster
DICE has revealed new details about Battlefield 3's End Game DLC.
Set for release in March, the Battlefield 3 End Game DLC will feature four new maps and fresh vehicles, while introducing Air Superiority and Capture the Flag modes.
PS3 Battlefield Premium members will get first access to the End Game DLC, followed by Xbox 360 and PC Premium subscribers, and then everyone else. New details about the maps follow straight from the horse's mouth, along with fresh screenshots:
Operation RiversideOperation Riverside - Supported game modes: Capture the Flag, Air Superiority, Conquest, Rush, Squad Rush, Team Deathmatch, Squad DeathmatchDistinguishing features: This fall themed map houses an electric power substation at its center, with a small river flowing along its axis. The layout of the bases in Operation Riverside caters somewhat towards infantry action rather than all-out vehicle warfare. It's generally speaking an infantry-friendly landscape where soldiers can go by foot between the bases, while ground vehicles need to take more roundabout roads to traverse the environment.
Across the river giving this map its name, players can find a spectacular jump in the form of a partly destroyed wooden bridge. A lot of other ramps have been carefully placed in the environment on Operation Riverside to make sure that the map is full of exciting options for riders of the new dirt bike.
http://www.computerandvideogames.com...s-and-details/
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February 18th, 2013, 21:50 Posted By: wraggster
SCEJ President Hiroshi Kawano introduced a PS Vita info session earlier today. Detailing "everyone's PlayStation Vita," he announced a price drop for Japanese models right from the outset. Starting from February 28th, the price will drop down to 19,980 yen for both the 3G (previously 30,000 yen) and WiFi (once 25,000 yen) models. Yep, both will receive a substantial price-cut alongside a a 7-day free trial of PS Plus (including Uncharted, Ridge Racer and four more titles free during February), plus a free download campaign for its TorneTV service until the end of March. No word on whether the rest of the world will benefit from the same price reduction, but we've got in touch with Sony Computer Entertainment to check. Maybe we'll hear more on Wednesday.
http://www.engadget.com/2013/02/18/s...ls-reduced-to/
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February 18th, 2013, 21:36 Posted By: wraggster
Sony will cut the price of Vita on February 28 in Japan, the company has announced. The under-performing handheld will drop from ¥24,980 (£174 / $269) to ¥19,980 (£139 / $215).Earlier this month, Sony revised its sales forecast for the console from 16 million units – which it predicted last May – to seven million units by March 31 this year.A new colour, Ice Silver, will become available on the same day as the price cut, and will come bundled with Phantasy Star Online 2.Sony won’t be drawn on whether price cuts will spread to other regions, but with the console’s relatively poor sales it seems inevitable. A price cut alone won’t be enough to make the hardware attractive, however, and Sony will have to ensure more games make it to market – especially as it gears up to announce the next generation PlayStation this week.
http://www.edge-online.com/news/japa...-us-to-follow/
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February 18th, 2013, 21:35 Posted By: wraggster
Eerily similar previews for Bungie and Activision’s new multiplayer shooter appeared online yesterday evening. Destiny’s reveal was light on footage, short on details but long on promise and threat. Our visit to Bungie’s Bellevue studio was a glimpse into how games will be made in the next generation and beyond – not as games but as brands, as destinations, as hobbies in themselves; each one the only game you’ll ever need.Both Bungie and Activision joked that Destiny was among the industry’s worst-kept secrets and writer Joe Staten spoke openly about the Activision/Bungie contract which surfaced during the Zampella/West court case last year. Even then it was a contract detailing the most ambitious game series imaginable – a decade’s worth of content signed up and paid for years in advance, and a brand designed from the ground up to be too big to fail.It used to be that Hollywood and the games industry would make a piece of media – The Matrix, Halo, Call of Duty – and be so surprised by the title’s success they would leap into action and build a whole world of spin-offs and sequels. Halo was a game, not a series; the Haloverse came later, but Destiny is pre-built to last a decade – four biennial games, four DLC expansions – each game a ‘book’ in the Destiny story and each book containing multiple chapters which will expand as new missions and maps unlock in the weeks and months after release.
http://www.edge-online.com/features/...o-big-to-fail/
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February 17th, 2013, 23:28 Posted By: wraggster
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February 17th, 2013, 23:23 Posted By: wraggster
Bungie's future rests on Destiny; we get a glimpse of what Activision calls the first "shared world shooter"
Bungie has begun unveiling Destiny, the grand game project that's been in the works for years. The future for Bungie, and a significant part of Activision's future, is depending on the success of this game. Bungie and Activision brought members of the press to Seattle to start revealing information about the game and to create some excitement and anticipation for Destiny. The process also raised many questions that have yet to be answered.
A full day of meetings were held for the assembled press, beginning in mid-morning and lasting until mid-afternoon. After a tour of Bungie's studio, Bungie COO Pete Parsons and several key Bungie employees discussed major aspects of Destiny. Activision Publishing CEO Eric Hirshberg joined them for a question-and-answer session. The most curious feature of this entire day was that no actual gameplay was shown; the closest we came was a few seconds of in-engine footage to demonstrate a feature of the new graphics engine.
What is Destiny? The next game from Bungie is "ambitious in its scope, innovative and creative in its approach, elevated in its tone, and is the kind of ass-kicking trek through the universe that only Bungie could create," said Hirshberg. "Very few games transcend their medium and their genre to truly become part of popular culture. We believe that Destiny could become one of those rare games."
Destiny's more than just Halo on steroids, though. "As we saw Destiny coming together, we realized that it didn't belong to a genre that we could quite pin down," Hirshberg said. "It has elements of a first-person shooter, it has elements of an open-world sandbox, and it has elements of a persistent world, and brings them all together in a new way that seems very fresh. We realized that to refer to Destiny as any one of these pre-existing genres is almost to under-promise or undersell the experience we think it could bring to gamers. We realized that we needed to coin a new phrase and a new way to reference what this game is. I think what Bungie is creating with Destiny is the world's first shared world shooter."
The game takes place in the future, on Earth and throughout the Solar System, in a style art director Christopher Barrett calls 'mythic science fiction.' Players will take on the role of a Guardian of Earth's last city, fighting against a variety of aliens amid the shattered remnants of an interplanetary empire. The settings revealed through concept art appear vast and awe-inspiring, evoking a sense of wonder and a desire to explore. Barrett noted that they have generated more concept art for this game than for all previous Bungie games put together.
Bungie co-founder and project director Jason Jones said that "we're doing something really ambitious, and I hope by the end you'll agree it's a little crazy." Jones started off with a simple declaration: "If you enjoy first-person shooters, Destiny's going to be the best first-person shooter you've ever played." Bungie is looking to create a much broader appeal, though, by including many more (unspecified) elements to the game that will have a broad appeal. Destiny will (somehow) let players of all skill levels have fun, so you won't need to be an FPS expert to jump in and have a good time. From all the deliberately vague descriptions of the gameplay, it seems like Bungie wants Destiny to appeal to a much broader audience than just Halo or Call of Duty players. "Absolutely," Bungie's Parsons agreed. He's a fan of World of Warcraft, and Skyrim, and other games, and he hopes that the range of experiences in Destiny will bring in many gamers who are not classic FPS players.
http://www.gamesindustry.biz/article...s-on-this-game
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February 16th, 2013, 23:01 Posted By: wraggster
Amazon and Sony Computer Entertainment have recently started a new promotional offer outside of the winter sales in 2013.
This offer is aimed at players or those wishing to occasionally watch Blu-ray and Blu-ray 3D as it is a special Playstation 3. From January 21 to March 3, Sony reimburse the consumer of the sum of 50 euros for the purchase of a PS3 Super Slim 12 GB The refund will be delayed, within 6 to 8 weeks. The offer will be valid for the 30,000 first orders. It is important to note that many packs are compatible with the offer: - Pack Black 12 GB PS3 + Fifa 13 - Pack Black 12 GB PS3 Uncharted 1 + Essentials + LBP + Essentials GOW 3 Essentials - Pack Black 12 GB PS3 + PS AllStars Battle Royale - Pack PS3 12 GB Black Book Of Spells + + + Wonderbook Discovery Pack - Pack PS3 12GB Black + LBP Karting - Pack Black 12 GB PS3 Starter Pack + Sports Champions + 2 - Pack PS3 12GB Black + Skylanders Giants + Portal + 2 + 1 small figurines figurine giant + Coupon Book Of Spells To enjoy now, here it is: http://www.amazon.fr/gp/feature.html...3&linkCode=ur2
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February 16th, 2013, 22:54 Posted By: wraggster
via http://streetskaterfu.blogspot.co.uk...-not-know.html
Like the PlayStation3, the PS VITA also has several commands implemented in it's webbrowser which can trigger several system functions. Here are a few:
about:memory
This command simply shows the webbrowser memory usage. The resulting content is displayed by using the data URI scheme. (http://en.wikipedia.org/wiki/Data_URI_scheme)
psns:browse
This command supports several arguments, the most usables are:
- psns:browse?category=
- psns:browse?product=
By defining a category or product ID, this command will redirect you to the PSN Store and show you the chosen category/product. A few examples:
- psns:browse?category=PN.P3.US-PN.P3.GAME.US-BASE
- opens PS3 store US region
- psns:browse?product=IP9100-PCSI00002_00-MUSICUNLIMITED00
- opens Music Unlimited product
The syntax for categories works as follows:
PN + CONSOLE ID + REGION ID + PN + CONSOLE ID + STORE ID + REGION ID + PAGE
Common Console ID's are:
- P3 --> PS3
- VT --> PS VITA
- PC --> MEDIA GO / PSP
Common Store ID's are:
psns:redeem?code1=123&code2=456&code3=789
This command will inmediantly prompt you to the PSN Stores' redeem function, taking the arguments with it.
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