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June 14th, 2013, 00:58 Posted By: wraggster
Lack of online requirement will not deter devs from adopting cloud functions, says Yoshida
PS4 developers will be able to offload some computing calculations to remote servers through the cloud, Sony’s worldwide studios president has said.
Much like the cloud capabilities that have been touted by Microsoft for the Xbox One, Shuhei Yoshida confirmed to Polygon that developers can offload certain processes usually handled by the hardware itself, such as AI and physics calculations.
He added however that, while many computations such as linking and matchmaking were already being done on the cloud side, there will limitations to what processes could be handled by the cloud due to latency and bandwidth.
Yoshida also said that, despite not requiring always-on functionality, he did not foresee there being an issue of adoption for cloud features by developers.
"We don't believe every title needs that,” said Yoshida.
http://www.develop-online.net/news/4...mputing-in-PS4
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June 12th, 2013, 23:30 Posted By: wraggster
The boss of Sony Computer Entertainment Europe has hinted that Sony chose to support the pre-owned market in an effort to protect retail.
“The gaming eco-system in the UK is a somewhat fragile one,” Jim Ryan told VG247. “We all know just how difficult it is for retailers, and while we’re never going to make a policy decision to cushion the lives of video game retailers in a particular market, it’s a factor that we need our retail partners to survive and hopefully prosper.
“That very fragile ecosystem is one I feel shouldn’t be lightly tampered with.”
It was (seemingly) confirmed last night that while systems such as the Online Pass are possible on PS4, Sony will not allow partners to block pre-ownedsoftware completely.
Ryan also said that Sony opted against an always-online requirement for PS4 as it sees huge potential in emerging markets where the internet infrastructure remains underdeveloped.
“If we consider the issue of an online connection being required; I look after a very large number of territories, including lots of places in Eastern Europe, the Middle East, Africa and India, where internet connectivity is not all that widespread in the home,” he added.
“If you’re talking about a mass level, an issue like that is very fundamental. We take a long-term view on those markets, and we invest heavily in them. In those places it isn’t a core gamer issue: it’s a fundamental issue.”
http://www.mcvuk.com/news/read/scee-...urvive/0117099
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June 12th, 2013, 23:28 Posted By: wraggster
Square Enix has announced a third instalment in its Disney themed Kingdom hearts franchise.
Kingdom Hearts III is currently in development for both PS4 and Xbox One – the first time the game has been released on a non-PlayStation home console.
It will see the return of a “mature” Sora and is described as “a culmination of the series so far”.
http://www.mcvuk.com/news/read/kingd...ox-one/0117101
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June 12th, 2013, 23:24 Posted By: wraggster
Several development sources have told us that they expect game publishers to implement similar DRM policies across Xbox One and PS4, despite what has unfolded at E3 this week.Our contacts described Sony’s conference announcements as a PR play, and revealed that its decision to go DRM-free was made at the very last minute.Each platform holder’s DRM policy has changed continually over the last few months, they said, though Microsoft’s initial stance was much tougher than its position today. This suggests that the platform holder’s decision to let publishers decide for themselves whether to implement DRM on Xbox One was not part of the original plan.Ultimately, the developers we spoke to understand the need to protect the revenues made on their work, and expect to see broadly similar DRM restrictions across both PS4 and Xbox One – in one instance, it was suggested that these measures were essential for the console business to survive.We were also told that final publishing agreements will not be drawn up for at least another month, so the terms of engagement could yet change once more before each console launches at the end of the year.We have contacted Sony for comment.
http://www.edge-online.com/news/e3-2...s-say-sources/
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June 12th, 2013, 21:17 Posted By: wraggster
PS4 free of first party restrictions, but third parties free to implement their own pre-owned defenses
Fans rejoiced to hear that Sony will not be implementing any new restrictions on used games, but closer scrutiny of the company's policy showed PS4 users might face separate barriers from third party developers.
Many in the industry gave the PlayStation 4 manufacturer the win in Monday's press conference showdown, as Microsoft failed to calm consumers worried the Xbox One would change they way they bought, sold, and shared their games.
Sony fired back with a set of bullet points addressing each of these concerns, saying there would be no limits on the use or distribution of used games.
This was greeted by a wave of cheers, but a day later people are already questioning if the Japanese company was being entirely upfront.
In an effort to address these concerns, Sony says it won't have an online pass program for its games, but won't force third parties to abandon their own online DRM campaigns.
http://www.develop-online.net/news/4...d-games-stance
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June 12th, 2013, 21:15 Posted By: wraggster
Sony has shown of a new augmented reality concept for the PS4 using the PlayStation Eye to turn the living room into a game setting.
The video shows players using the camera combined with the motion sensing capabilities built into the new DualShock controller to interact with the game.
The eye can then also a detect player's body movements and where they are situated as the game interacts with the living room space on-screen.
Cross-platform features were also shown off, with a mobile phone used to create a new character, and then put it into the virtual world on the PS4.
http://www.develop-online.net/news/4...ity-experience
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June 12th, 2013, 21:14 Posted By: wraggster
Yoshida pours water over claims troubled title is on hiatus
Development of Team ICO’s long-awaited game The Last Guardian is still alive and kicking, says Shuhei Yoshida.
Speaking to CVG, Sony's worldwide studios president said lots of developers were still at work on the title at the Japanese studio, but did not provide any news on when it would show off progress on the game or when it might see release.
Yesterday SCEA president Jack Tretton told Eurogamer that while the project hadn’t been cancelled, it was currently on hiatus.
Yoshida denied this however, and said that despite hitting difficult technical issues, the project was still underway.
“Game development is not easy at all,” said Yoshida.
http://www.develop-online.net/news/4...ve-and-kicking
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June 12th, 2013, 01:55 Posted By: wraggster
Sony has revealed the full spec for the PlayStation 4 after its crowd-pleasing showing at E3, giving us additional details that bring us a step closer to understanding the full capabilities of the new hardware.The key data remains unchanged from previous coverage - the PlayStation 4 features eight low-power AMD cores based on its upcoming Jaguar architecture (set to arrive in PC form at the end of the year), working in combination with Radeon GPU architecture capable of 1.84 TFLOPS of compute workload. This stat confirms that the GPU features 18 compute units running at 800MHz. While 12 compute units are basically confirmed for Xbox One, clock speed has not yet been confirmed by Microsoft, and despite rumours that the core may be downclocked, our current information suggests that it runs at the same speed as the Sony console (we're currently chasing down a final, definitive source on that one).Similar to the Xbox One, a 500GB hard drive has been chosen for internal storage - not exactly surprising bearing in mind that these units currently offer the best value in terms of gigs per £/$. However, the difference is that as with the PlayStation 3 the unit can be replaced with any hard drive of your choosing (and presumably that includes SSDs too). There's a point of deviation with Xbox One here, as the hard drive in the Microsoft console is not user-replaceable. Here, the additional USB ports are used for external devices that boost overall system storage capacity. Bearing in mind that the Blu-ray drive on both systems gives up to 50GB of potential storage for games and that installation is mandatory on both consoles, that hard drive could fill up very, very quickly. What's in the box?
Previously we understood that the PlayStation 4 Eye camera would be bundled with the console, but it now seems clear that the peripheral is an optional accessory - and no doubt one of the reasons why Sony's new console commands a £80/$100 price advantage over its Microsoft rival, which bundles the second-gen Kinect in the box.
Sony has now confirmed the complete contents of the PS4 "Jet Black" package, and it's pretty basic stuff - there's the console itself of course, with one Dual Shock wireless controller, a mono headset (though the jack on the controller itself is stereo), a power cable and a USB cable for charging the controller. Doubtless retailers will add to the overall content with their own bespoke bundle deals.
The final addition to the package is the inclusion of an HDMI cable. Previously Sony has stuck to standard def composite video as its in-the-box AV option, but the PS4 features no analogue video output at all, necessitating an HDMI upgrade.
We also have final confirmation on the optical drive utilised - a 6x CAV Blu-ray unit. CAV stands for Constant Angular Velocity, meaning that the disc spins at the same rate no matter where the reading head is. This means that data contained on the outer edge of the disc is read in much faster than that contained on the inner portion. This was much more of a big deal for current-gen games (which mostly run from disc) as opposed to next-gen where hard drive install is mandatory. In order to make the experience as friction-free as possible, games will load the absolute minimum and then "stealth install" the remainder onto the hard drive in the background as you play.The spec also re-affirms a key, defining element of the PS4 hardware: its unprecedented 8GB of GDDR5 RAM. Bearing in mind that even the most expensive consumer-level PC graphics cards can't match this allocation, it's safe to say that Sony must be taking a substantial financial hit on this investment, but over the long term, it should pay off - on a general level, the more RAM that is available, the more future-proof the system is. - Product name: PlayStation 4 Jet Black
- Product code: CUH-1000A series
- Recommended retail price: US $399, Canada $399, Europe €399, and UK £349
- Main processor: Single-chip custom processor
- CPU: x86/64 AMD "Jaguar", eight cores
- GPU: 1.84 TFLOPS, AMD next-generation Radeon based graphics engine
- Memory: GDDR5 8GB
- Storage: 500GB hard disk drive
- External dimensions: Approx 275x53x305mm (width x height x length -tentative, excludes largest projection)
- Mass: Approx 2.8kg
- Optical Drive: BD x6 CAV, DVD x8 CAV (read only)
- Input/Output: Super-Speed USB (USB 3.0) port x2, AUX port x1
- Networking: Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x1, IEEE 802.11 b/g/n, Bluetooth 2.1 (EDR)
- AV Output: HDMI out port, Toslink SPDIF
- Included: PlayStation 4 system, wireless controller (Dual Shock) x1, mono headset x1, AC power cord x1, HDMI cable x1, USB cable x1
Sony has also revealed full specs for the PlayStation 4 Eye camera and the Dual Shock 4, including the somewhat expense price-points of $59/£54 and $59/£44 respectively (nice to see some consistency on its currency exchange rates). There are no real surprises here, but it is with some regret we note that the PS4 Eye camera features a bespoke "AUX" connection to the main console - if only because it would be great to have a 60/120/240FPS camera available that could directly connect to our PCs! Also of note is that while the PS4 ships with a mono headset, the audio output of the Dual Shock 4 itself supports full stereo.That's the only form of analogue audio support you'll find on the PS4. In common with Xbox One, all major AV outputs on the console are digital only - both have jettisoned support for SD resolutions and analogue component HD, with HDCP-encrypted HDMI the only option. At least there's some joy for those with legacy surround sound amplifiers as both of the new machines features Toslink SPDIF optical output for stereo and surround, though specific 5.1 formats (Dolby Digital, DTS) don't appear to have been confirmed. "With the PS4 hardware specs mostly done and dusted, the only real questions remaining concern the CPU and RAM resources swallowed up by the OS."
So with the PS4 hardware specs mostly done and dusted, the only real questions remaining concern the CPU and RAM resources swallowed up by the operating system. Guerrilla Games' recent post mortem of its Killzone: Shadow Fall PS4 reveal demo suggests that two CPU cores are reserved for the OS (something we're told could change but remains the current working allocation), but the amount of GDDR5 required by background processes remains unknown. What we do know is that 512MB was the target during the time that PS4 was slated to ship with just 4GB of system RAM, with current murmurings suggesting that has doubled to 1GB. At the same time, the Guerrilla post mortem contains a memory map with around 3GB of "spare" memory which could be occupied by the OS. One theory - yet to be confirmed - suggests that the game DVR - which records footage as you play - may be writing to a RAM disk, saving on hard drive bandwidth. 15 minutes of 1080p h.264 video could swallow up anything up to 1GB of RAM, but some might say that it would be something of a waste to utilise high performance memory on an application like this that would require at most around 2MB/s of bandwidth (PS4 GDDR5 tops out at 176GB/s)Elsewhere, the only major next-gen mysteries remaining mostly surround a fully confirmed hardware spec for the Xbox One - an aspect of the console that Microsoft has not been especially forthcoming about. We pieced together many of the details from the reveal, but firm details on what's inside the black box would be welcome. We suspect that Sony's transparency on this topic may well come down to the distinct hardware advantage it knows it possesses over the Xbox One - a situation that is somewhat ironic bearing in mind that it was the Xbox 360's superior graphics tech and memory bandwidth that helped to give it an advantage over PS3 in so many multi-platform projects.
http://www.eurogamer.net/articles/di...final-ps4-spec
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June 12th, 2013, 01:31 Posted By: wraggster
Sony's making a whole bunch of announcements at tonight's E3 press conference, andGTA V is on the list. The company just unveiled a bundle and headset for the PlayStation 3. Included in the package is a 500GB PS3, a Blu-ray copy of the game, 30-day trial PlayStation Plus membership, a custom GTA V Pulse and a special audio mode. If you're still in the market for the current-gen console despite tonight's revelations of the PS4, expect the bundle to arrive on September 17th, and it'll cost you $299 for the whole package.
http://www.engadget.com/2013/06/10/s...a-5-exclusive/
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June 12th, 2013, 01:30 Posted By: wraggster
With its much anticipated PS4 console reveal out of the way, Sony brought out Entertainment head Michael Lynton to talk media services for the platform. When the PS4 launches later this year, gamers will be privy to exclusive, original programming crafted specifically for PSN and made by Sony's studios. No further details were given on just what the company has in store nor what the pricing model would be (free vs paid?). But like Microsft, Sony's looking to maximize on its living room position and, of course, that familiar buzz word: corporate synergy.
http://www.engadget.com/2013/06/10/s...mming-ps4-psn/
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June 12th, 2013, 01:29 Posted By: wraggster
Amir Rao and Gavin Simon from Supergiant Games hopped on stage with Sony to announce that Transistor, the company's next title will be making its console debut on the PlayStation 4. The creators of Bastion will be making Sony's console their home early next year and it's bound to be one of the highlights of this year's E3. But, if you think the embrace of indie developers ends with the cyber-punk follow up to the surprisingly successful and original Bastion, you're wrong. Klei Games is bringing its hit Don't Starve to the PS4 and Octodad: Dadliest Catch from Young Horses is also on tap. Ragtag Studios, Red Barrels and 17-Bit Games are also bringing titles to the PlayStation before other consoles. There's even going to be a remake of Oddworld, called Oddworld: New 'n Tasty. Huzzah! And don't miss the trailer for Transistor after the break.
http://www.engadget.com/2013/06/10/ps4-indies-games/
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June 12th, 2013, 01:28 Posted By: wraggster
In case you haven't already lost enough sleep (and probably a few girlfriends) to the Elder Scrolls Saga, Bethesda is turning the world into a next-gen MMO. The title appears to have many of the same, non-traditional (for an RPG) elements that made titles like Skyrim so successful but brings them to a massively multiplayer world in the vein of WoW. And, if any franchise has the ability to unseat the current king on online RPGs, it's the Elder Scrolls. There will be a beta period kicking off, starting with the PS4, before the title will officially hit shelves in the Spring of 2014. It's probably best to start stocking up on Red Bull and Cliff Bars now.
http://www.engadget.com/2013/06/10/e...ls-online-ps4/
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June 12th, 2013, 01:24 Posted By: wraggster
While the US press release for the PlayStation 4 mentioned details about games, used games and pricing, it did not confirm all of the specs for the console. In Japan however, a more detailed press release clears up a few things. Sony's console is packing a 500GB hard drive (same as the Xbox One), and it will not include the camera module, which is a $59 (£44 and €49) add-on for the $399 box. By comparison, theXbox One includes -- and requires for its use -- the Kinect 2.0 camera. (Update:Sony's confirmed that the PS4's hard drive is upgradable.)
A Best Buy listing confirms the PlayStation 4 Eye's add-on status and pricing, and that an extra DualShock 4 controller will also go for $59. We've double checked with Sony and confirmed that the system comes with a controller and mono earpiece plus HDMI, USB and power cords -- but no camera.
The spec sheet also confirms the system's dimensions at 275 x 53 x 305mm (excluding the largest projection), its ports (HDMI and optical out, 2 USB 3.0 in and 1 AUX in for use with the camera) and that a single ear mono headset is packed in with the system. That controller weighs in at 210g, includes a 1000mAh battery and one other detail some may have missed -- a built-in mono speaker. There are details specs for the camera too, which is capable of a maximum 1280 x 800 (x2) pixel capture at 60fps, 640 x 400 at 120fps, or 320 x 192 at 240fps. It has an 85 degree FOV and a 2 meter cable to connect to the system. Want to do more digging into the specs and learn about the design of the PS4? Check out the PDF linked below.
http://www.engadget.com/2013/06/11/s...s-a-500gb-hdd/
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June 12th, 2013, 01:23 Posted By: wraggster
PlayStation Plus offers do come around every now and then, but Sony has just announced a more permanent addition to the service: the option of a $10 (or 7 euro) monthly membership to supplement the regular 90-day and annual subscriptions. The lack of commitment comes at quite a price, given that the longer contracts bring the the effective monthly cost down to $6 and $4 respectively, but it may still make sense for flighty types. Anyway, once you're in, you'll find a secondary, time-limited offer: an annual Music Unlimited Premium subscription for $42 (42 euros), which is okay, but nowhere near the discount offered in 2012. Those who remain outside of Sony's inner circle can also temporarily get 12 months of Music Unlimited for $60, or half of the usual cost. Lastly, a few more E3 crumbs: the PlayStation Network is now officially called "PSN", which is pretty much what we called it anyway, and PlayStation Plus also gets a new logo (shown after the break, not that it's especially shocking.), reflecting reflect its heightened status in the PS4 era
http://www.engadget.com/2013/06/11/p...onthly-option/
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June 12th, 2013, 01:04 Posted By: wraggster
Not so fast, vaquero. While Sony was cheered in heroic fashion for proclaiming that used games would be free and clear to operate on the PlayStation 4, it appears that the reality is actually a bit more complicated. Sony America CEO Jack Tretton has made clear today that while first-party titles will fit in with yesterday's "hands-off" approach, third-party publishers will be allowed to throw some curveballs.
"There's gonna be free-to-play, there's gonna be every potential business model on there, and again, that's up to their relationship with the consumer, what do they think is going to put them in the best fit. We're not going to dictate that, we're gonna give them a platform to publish on. The DRM decision is going to have to be answered by the third parties, it's not something we're going to control, or dictate, or mandate, or implement." That's the new word out of Tretton's mouth, which seems to indicate that players like Electronic Arts, Ubisoft, Treyarch and pretty much any PS4 game maker outside of Sony's own umbrella can cobble together any combination of policies they want. You could say that it's not too different from how the PS3 operates today, but there's still plenty of room for clarifications across the industry. Hit up the source link for the full spiel.
Update: Sony itself has responded with the following: "Similar to PS3, we will not dictate the online used game strategy (the ability to play used games online) of its publishing partners. As announced last night, PS4 will not have any gating restrictions for used disc-based games. When a gamer buys a PS4 disc they have right to use that copy of the game, so they can trade-in the game at retail, sell it to another person, lend it to a friend, or keep it forever."
http://www.engadget.com/2013/06/11/p...s-third-party/
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June 12th, 2013, 00:57 Posted By: wraggster
Investors are reacting in early trading today, and Sony's positive buzz around PS4 continues
Microsoft
microsoft.com
Sony
It's now the morning after. The dust is beginning to settle after yesterday's skirmish - a fight clearly won by Sony's uppercut punch to Microsoft on used games - but now investors are weighing in with early trading on the stock market. So far today the message is clear: Microsoft is down while Sony is up.
As of this writing, Microsoft stock (MSFT) has dipped nearly 1.7 percent while Sony's shares (SNE) have climbed over 1.7 percent. These percentages may not seem like a lot but it's important to remember that both Sony and Microsoft operate businesses that deal with a lot more than just video games. It's clear that yesterday's big E3 news is having an impact on investors' perceptions.
As for other gaming stocks, EA's and Take-Two's shares have climbed slightly while Ubisoft's and Activision's shares have dipped. Importantly, GameStop's shares have increased almost 9 percent on the news about consoles and used games.
http://www.gamesindustry.biz/article...crosoft-slides
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June 12th, 2013, 00:56 Posted By: wraggster
The PlayStation 4's biggest selling point is actually a last-gen feature, says Matt Martin
Microsoft
microsoft.com
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
playstation.com
Who would have thought this year's E3 could have been won and lost on the policies of old media? Sony'sclear message about digital rights, prices, online connection, reselling and sharing video game contentbrought the house down at its big PlayStation 4 reveal yesterday. In a day crammed full of new game reveals, it only took a few well-hammered statements from Sony's Jack Tretton - three minutes of bullet points shot at a rival company with a huge target painted on its ass - to become the talking point of this year's event. It's clear to consumers and the media: Sony has been listening to complaints and concerns and it's not going to follow a corporate vision over the interests of consumer taste.
"Three minutes of bullet points shot at a rival company with a huge target painted on its ass"
Microsoft had started the day with a very strong showing too. The streamlined event that just focused on games with quick and clear communication was a success, where the suits stepped back and pushed the developers forward. And the developers for the most part, both first and third party, looked to be enjoying themselves. In demo form, early trailer, concepts or near-complete games,Microsoft's line-up for the first years of the Xbox One is really very strong. New IP and old, it's the dream portfolio for the hardcore gaming audience that won the crowd back from last month's ostracising TV evangelism.
It was doing so well, with genuinely talented developers at its back, the right amount of bombast and none of the celebrity endorsement bollocks that dilutes the gaming message. But then it ripped the sticking plaster off and announced the $499 price and it crashed back to reality. Consoles are always expensive on launch day, the Xbox One will be no different. But even the price isn't what sticks in the craw. Microsoft's flat-out refusal to discuss any of the business decisions behind it's terribly misguided stance on used games, digital rights management and always online connections still remained after a positive 90 minutes. Amplified by clearly being ignored, the elephant in the room is thrashing around, tusks goring the beauty of Quantum Break, Killer Instinct, Sunset Overdrive and Below.
While at times the whooping and hollering of the rent-a-crowd in Sony's conference yesterday felt forced, the reaction to the PlayStation 4's stance on used games, DRM, sharing and online connections was genuine. It's the reaction that E3 moments are made of. The first half of Sony's presentation was slow and meandering, a chunk of the PlayStation 4 portfolio had already been revealed in February, and banging the drum about exclusive DLC snacks for multiformat games is just small fry.
Looking back, Sony's game line-up for the PlayStation 4 doesn't feel as strong although it is more varied than the Xbox One. Sony isn't embarrassed to support families and experimentation alongside it's blockbusters. Phil Harrison's insistence that Microsoft has always loved the independent developers simply didn't sound true, whereas Adam Boyes' love for Octodad, Lorne Lanning, Switchblade Monkeys and chums was genuine.
"Sony won the crowd back and left its biggest rival with a bloody nose for which it can only blame itself. Microsoft honestly looks foolish"
But despite the billions spent on trailers yesterday, the hardwork put in to live demos and the reinvigoration of the video game console market, the real crowd pleaser wasn't one title. It was clear communication that Sony will continue to treat its customers with respect and listen to their concerns. There's still a long way to go and Sony did take away some privileges with one hand (now having to pay for multiplayer gaming on PS4, for example), but Sony won the crowd back and left its biggest rival with a bloody nose for which it can only blame itself. Continuing to blank the bigger questions is just like letting the blood run down on to your new crisp white shirt. Microsoft honestly looks foolish.
And if that wasn't enough, the fact that the PlayStation 4 will launch in the US a whole $100 less than the Xbox One sealed the deal. It's still a lot of money for new hardware but the loyal gamer is used to paying for it and it looks at this point like a much better deal for those looking for their first taste of next generation console gaming.
Microsoft is so focused on the future it's alienated its players over a soulless corporate goal to own the living room. Sony has its eyes on the distance but it understands consumers don't want to give up control of their private space and what they do in it. Sony isn't actually doing anything different when it comes to DRM, second hand sales, sharing and online connections. In many ways the biggest feature of the PlayStation 4 is something that hasn't been tampered with. The PlayStation 4's greatest triumph so far is a distinctly last-gen feature.
http://www.gamesindustry.biz/article...-a-bloody-nose
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June 12th, 2013, 00:53 Posted By: wraggster
E3 is never the ‘war’ that we in the press like to make out. The exception being E3 2013. That was the year Sony very much emerged as the victor.
The stage was set for a brutal murdering of its rival in LA and Sony seemed absolutely delighted to deliver successive knockout punches.
£349. That’s just £20 short of being a massive £100 cheaper than Xbox One. Cheaper, of course, despite being a more powerful games machine.
The price was just the icing on the cake, mind you. Sony’s real victory was the glee in which it declared (with absolute, blissful clarity) that PS4 will NOT be required to connect to Sony servers to operate and will NOT restrict pre-owned software.
http://www.mcvuk.com/news/read/sony-...uccess/0117010
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