|
PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
This Website
THE LATEST NEWS BELOW
|
June 17th, 2013, 14:03 Posted By: wraggster
Our friends are Exophase were lucky enough to be at E3 this year and test the PS4. Several tech blogs mentioned that the PS4 seemed to have some lags here and there, but frozenIpaq was apparently the only person there interested enough to take a screenshot of an actual crash of the device.
That screenshot of a PS4 crash reveals a few interesting things. First of all, exophase have an interesting theory that the hard drive’s usable size will be closer to 400GB than the advertised 500GB. I’ll let you look at the source link below for details on how they reach this conclusion, but basically that’s because of a mix of typical Hard Drive manufacturer white lie + the space reserved by the system.
The crash screen also shows the Firmware version (0.930.068), and indicates that the PS4 running at E3 is a debug device (that’s not a surprise if you’re used to how Sony works with devs, but still an interesting bit of trivia).
Finally, there seems to be a possibility that that Demo (Knack) was running from a Developer’s box rather than the PS4 itself. Now don’t get me wrong, I’m just saying that the content is hosted on a dev’s hard drive, and run from there by the PS4 system. Something similar was already doable on the PS3 with debug units, and that’s also what we do for homebrew development on the PSP with PSPLink. This is just a typical way for devs to be able to run their stuff directly from the machine that compiled the code, rather than having to copy contents constantly to the device.
Truly, the screenshot does not show much, all these details however tend to confirm that the machine that was running the demo is not the final retail product, from both a software and hardware point of view.
via http://wololo.net/2013/06/15/first-c...ut-the-device/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 16th, 2013, 22:20 Posted By: wraggster
Battlefield 3 owners can currently download the 'Close Quarters' multiplayer map pack for free with the use of an E3 promotional code.
EA has made the content free to PC and console players in conjunction with this week's E3 expo.
According to Game Informer, you can unlock the DLC free by launching the Origin client, and via the "Redeem Product Code" menu enter the code 'BF3E3'.
It's unclear when the promotion will end but E3 concluded yesterday, so we'd suggest you take advantage of it ASAP.
DICE debuted Battlefield 4's highly-anticipated multiplayer gameplay at E3 this week, and you can get CVG's impressions in this Battlefield 4 multiplayer preview.
http://www.computerandvideogames.com...-for-e3-promo/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 16th, 2013, 21:57 Posted By: wraggster
Will PS4 hardware be profitable on day one? It's a bigger issue than that, says Sony's UK MD Fergal Gara
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
playstation.com
Sony has emphasised that the PlayStation division has to be profitable this financial year, as it prepares to launch a major new console before the end of December.
This week it unveiled the retail price for the PlayStation 4, and confirmed that the home console will definitely be released in the US and Europe for Christmas holidays - although the company can't commit to month or date.
"It's been a considered effort for seven years, not a knee jerk decision in the last days and weeks"
Fergal Gara on the PS4 price
"Quite simply we don't want to over promise and under deliver," Gara toldGamesIndustry International. "We're not in mass manufacture right now so it's impossible to be absolutely precise. I'm confident we'll have very significant stocks for the UK and absolutely delighted we're going to launch before Christmas. "
Consumers and press have reacted favourably to the price of the system, which will retail for $399 in the US and £349 in the UK. But some are questioning those figures and whether the company will take a loss on sales of the hardware at launch.
"There's no point in looking at the console in isolation," Gara said. "Is PlayStation going to be a profitable business? It needs to be and it intends to be a profitable business over the next year.
"The balance of everything we do, whether that's the console, the software, the accessories or the digital business, it all needs to be profitable and we expect it to be profitable in the short term and the medium term."
Last year Sony's PlayStation business recorded a slide in sales of more than 12 per cent, with profits dropping from $310 million to $18 million. The company warned in May that it had reduced expected profit margins from 8 per cent to 2 per cent.
This week rival console manufacturer Microsoft revealed that its new Xbox One console would retail for $499, putting it at a price disadvantage with Sony. But Gara explained that Sony had a $399 price in mind at the beginning of development for the system, after the company launched the PlayStation 3 at $499 and $599 to much criticism and slow initial sales.
"The reference point was PlayStation 3," he said. "It wasn't the competition because up until very late we had no idea what their price was going to be. Getting to a price point doesn't happen in the final days and weeks, it happens years in advance as you plan for a target price point alongside your engineering, design and architecture of the system.
"You have to hit that combination of price and performance in power. I'm delighted in the horsepower per pound that we've delivered, it genuinely is one very high powered machine. It's uncompromisingly built for one purpose above all other. Gaming, and performance around gaming, is front and centre. It's been a considered effort for seven years, not a knee jerk decision in the last days and weeks.
It's not just on price where Sony is winning in a new round of console wars. Microsoft is under fire for a number of online and sales initiatives that consumers feel are unfair and exploitative.
Sony used its pre-E3 conference this week to directly attack Microsoft, raising the roof from a supportive crowd and playing to an online community hungry for conflict.
"Expect premium games to carry a fairly premium price tag"
"Of course there was a little bit of play to the audience with the script and underlining the points of difference that we knew would be loved," admits Gara. "We chose to do that, who wouldn't? It's a competitive market." But he also makes it clear that there was never any other intention for Sony to copy Microsoft's unpopular stance on used games or it's insistence of an online connection "We knew what our message was, we'd decided on that some time ago. There were some small adjustments and refinements going on closer to the time but the fact is the message we have has gone down very well."
But it's still early days for both console manufacturers, and there's time for both to either claw back public support or slip up in the months ahead.
One contentious issue may be the price of games. While smaller indie and downloadable titles can sell for reasonable prices, blockbuster games such as The Last of Us and Uncharted command high retail prices. When asked if there's the possibility that triple-A games may rise further to help cover the cost of increasingly expensive development, Gara was more vague.
"We haven't announced our pricing yet, we're still looking at it. We'll make our minds up to as exactly where that will sit. Expect premium games to carry a fairly premium price tag. But expect a lot more in between. We'll have the full breadth of games both in terms of content and price," he said.
http://www.gamesindustry.biz/article...able-this-year
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 16th, 2013, 00:14 Posted By: wraggster
The overwhelmingly positive response given to PS4 at E3 this week has led to the company raising its sales expectations for the machine.
Global PlayStation boss Andrew House told The Wall Street Journal “the company is shifting its internal projections for the product after favourable reactions to the company's presentation Monday”.
Amazon has apparently seen such a sales spike for the machine that it is no warning customers that it cannot guarantee day one delivery of the machine as it fears launch day stock will be unable to meet demand.
Indeed, House admitted that "demand may well outstrip supply". GameStop executives confirmed similar concerns.
Interestingly, the standard Xbox One SKU has now slipped from third to fifth in Amazon.co.uk’s Bestsellers charts, although the newly listed Day One SKU has claimed fourth.
http://www.mcvuk.com/news/read/sony-...supply/0117200
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 16th, 2013, 00:13 Posted By: wraggster
Every single PS4 game will be playable via Remote Play on PlayStation Vita.
That’s because, unlike on PS3 when the functionality needed to be specifically coded in, PlayStation 4 will allow Vita streaming on a system level, Engadget reports.
Sony Worldwide Studios head Shuhei Yoshida told the site: "On PlayStation 4 it just happens. You just make a PS4 game, it supports Remote Play.
"The single biggest issue, why there are not many PlayStation 3 games that support Remote Play, was that it was optional – the system didn't do much. The game has to set aside some memory or CPU to be able to do that, and usually, memory is the most precious resource that [development] teams fight amongst each other for. So when it comes down to the priorities, these are features that are very easy to drop.
"Please make sure that when you play your games on Vita, the control is good. That's the minimum thing we're asking them to do."
Obviously there technically are bound to be some exceptions – with the PlayStation Eye-requiring Just Dance given as an example.
http://www.mcvuk.com/news/read/ps4-v...-level/0117204
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 16th, 2013, 00:11 Posted By: wraggster
Dean Hall has suggested that his standalone version of Arma 2 mod DayZ, intended for PC and next gen consoles, might not be released on Xbox One due to publishing and patching restrictions.Microsoft does not allow indies to self publish and charges for patches, while on PS4, issuing a patch is free, and indies can publish titles themselves, says Hall.“We’re happy to see DayZ on any console but there is a… I guess one problem,” Hall told us. “The console needs to not charge for us to do updates and it needs to be indie title friendly.”When asked whether Microsoft and Sony are still charging for patches, Hall replied: “As far as I’m aware, Microsoft is, Sony’s not. And Sony allows you to self-publish. But who knows? Maybe Microsoft will change. From our perspective, we need self-publishing because DayZ would be a great digital download title.”Hall added that Sony’s free patching policy is preferable because there are a lot of bugs in DayZ. “It’s gonna take a long time for us to be able to iron this out and we don’t wanna have to be paying ten, twenty thousand dollars – whatever it is – every time we wanna do an update.”Hall’s remarks here echo Phil Fish’s decision not to patch Fez last year, as it would cost his studio “tens of thousands of dollars.”
http://www.edge-online.com/news/dayz...skip-xbox-one/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 15th, 2013, 00:52 Posted By: wraggster
The PlayStation Vita version of Gaijin Games' Runner 2: Future Legend of Rhythm Alien will block, spring, slide and/or jump its way onto PlayStation Network sometime between mid-July and mid-August, Gaijin Games designer Danny Johnson told us during this week's E3 in Los Angeles.
"At least that's the plan," Johnson said. "The version we have here [at E3] has been in development for a couple weeks – less than a month I think – so it's something that's fairly recent. We don't have the kinks quite worked out yet, but we wanted to show people that it's a thing."
We spent time with the demo on-hand, and found that it was identical to the console/PC versions, save for some framerate issues on certain levels. Johnson added that the framerate problem is one of the kinks Gaijin has yet to work out, but that the release build will be on par with the existing versions on terms of performance.
http://www.joystiq.com/2013/06/13/ru...id-july-and-m/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 15th, 2013, 00:50 Posted By: wraggster
Mad Catz's extensive line of PlayStation 3 Tournament Edition FightSticks will not function with Sony's new PlayStation 4, Joystiq confirmed today with Mad Catz senior product development manager Richard Neville. "Playstation 4 will require a whole new set of peripherals," Neville said.
Currently, Mad Catz has announced that it is launching a new and improved Tournament Edition 2 FightStick for the Xbox One when that console is released sometime this year, but the peripheral manufacturer was unable to comment on the availability of future PlayStation 4 sticks.
http://www.joystiq.com/2013/06/13/pl...ament-edition/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 15th, 2013, 00:48 Posted By: wraggster
Sony Online Entertainment doesn't have any new games at this year's E3 conference. But the developers behind DC Universe Online and PlanetSide 2are hard at work anyway, and not just because they're running two live MMOs. Both games, which currently run on the PC (for both) or the PS3 (for DCUO) are coming to the PlayStation 4, which presents both positives and negatives for the developers involved.
Adam Clegg, game designer on PlanetSide 2, says he's excited to develop for the PS4 rather than the PC, because it'll make optimization for the game's graphics "1000 times better." Currently, the PC team has countless builds of hardware to optimize the game for, but everyone playing on a PS4 will use the same hardware, which makes things much easier. Additionally, Clegg says improvements should go the other way, too, as optimizing for the PS4 should make the game better for PC users.
http://www.joystiq.com/2013/06/14/dc...-on-ps4-ports/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 15th, 2013, 00:47 Posted By: wraggster
You could argue that EA Sports' FIFA series has a stranglehold on the simulation soccer game genre. The publisher locked up the FIFA license for many years to come, making it the only company with access to a number of real-life teams that other publishers such as Konami can't get its hands on.
If you care only about the number of teams that are in your sports games, then sure, FIFA is king. Until I played Pro Evolution Soccer 2014 at E3, I was still convinced that I am a "FIFA guy." That might be changing, now that Konami hasintroduced the Fox Engine to the series, which is being used to generate facial textures and animations in a more lifelike manner.
Sports game developers traditionally don't have the resources to commit to rendering lifelike emotion for in-game athlete's faces. In the case of games such as FIFA or Madden, expressions on athletes waver between lifeless and lifeless-with-an-open-mouth. Truly, one of the biggest tangible ways to convey the excitement of scoring goals or making crucial mistakes lies in generating that emotion through the athletes that players interact with, not unlike viewing sports broadcasts in real life.
http://www.joystiq.com/2013/06/14/th...n-soccer-2014/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 15th, 2013, 00:43 Posted By: wraggster
Following on from our list of every Xbox One game, here's a run-down of every title confirmed for PlayStation 4.
It's interesting to compare the two lists - Sony has at least 20 more games coming to its platform than Microsoft, but less exclusive games. And, of the exclusives, titles like Driveclub and Infamous: Second Son are arguably less exciting than Xbox One's Forza 5 and Quantum Break.
That said, many of the extra PS4 games are console exclusives to Sony's platform, just available on PC. You won't find Zombie Studios' Daylight on Xbox One, for example, or MMOs such as Final Fantasy 14: A Realm Reborn and DC Universe Online. And there's a greater number of indie titles.
PlayStation 4 launches in the UK sometime before Christmas, Sony told Eurogamer last night.
Exclusives
David Cage teased his unannounced PS4 game with this tech demo. We were goblin it up.
- Basement Crawl
- Driveclub
- Infamous: Second Son
- Killzone: Shadow Fall
- Knack
- The Order: 1886
- Secret Ponchos
And the rest
- Assassin's Creed IV: Black Flag
- Battlefield 4
- Blacklight: Retribution
- Call of Duty: Ghosts
- Carmageddon: Reincarnation
- Contrast
- The Crew
- Cyberpunk 2077
- Daylight
- DC Universe Online
- Deep Down
- Destiny
- Diablo III
- Doki-Doki Universe
- Don't Starve
- Dragon Age: Inquisition
- Dying Light
- The Elder Scrolls Online
- The Evil Within
- FIFA 14
- Final Fantasy 14: A Realm Reborn
- Final Fantasy 15
- Galak-Z
- Hohokum
- Just Dance 2014
- Kingdom Hearts III
- Lords of the Fallen
- Mad Max
- Madden NFL 25
- Marc Ecko's Getting Up 2
- Mercenary Kings
- Metal Gear Solid V: The Phantom Pain
- Mirror's Edge 2
- NBA 2K14
- NBA Live 14
- Need for Speed: Rivals
- Oddworld: Abe's Oddysee New N' Tasty!
- Outlast
- The Pinball Arcade
- PlanetSide 2
- Primal Carnage: Genesis
- Project: Heart and Soul
- Ray's The Dead
- Rocketbirds 2: Evolution
- Shadow Warrior
- Skylanders: Swap Force
- Sniper Elite 3
- Super Motherload
- Thief
- Tiny Brains
- Tom Clancy's The Division
- Transistor
- Trials Fusion
- UFC
- Warhammer 40,000: Eternal Crusade
- War Thunder
- Warframe
- Watch Dogs
- The Witcher 3: Wild Hunt
- The Witness
- Wolfenstein: The New Order
http://www.eurogamer.net/articles/20...station-4-game
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 15th, 2013, 00:36 Posted By: wraggster
The reaction was "quite extraordinary", in the words of SCEE boss Jim Ryan, and it's hard to argue with him. I've been to Sony press conferences since ECTS and I don't think I've ever seen a reception like this one. But after the swell of excitement subsided I got to thinking, if all Sony has done is stand still and watch Microsoft volley itself in the face repeatedly, then surely this victory is rather illusive? How does doing the same thing again meet the underlying challenges PlayStation faces in 2013?Let's recap. PlayStation 4 costs what a new console often costs - £349. It has a mixture of games on discs and digital downloads. It charges a subscription for online play. This model sounds familiar! And while we've already laid into Microsoft's hoary old Xbox One line-up, Sony's first-party offering isn't that much more exciting. Take The Order: 1886 - it looked interesting for a while there, like a sort of steampunk A-Team in the days of Jack the Ripper - but then they threw open the carriage door and it was Gears of Whitechapel. Pass! (At least that's not "Online Pass", I suppose.)Zoom out of E3 and the same challenges still face Sony and Microsoft. For one thing, you can't replicate what the PlayStation 2 did to sell 150 million units; hitching an expensive new breakthrough technology like DVD to a massive pile of exclusive games in new categories (GTA 3, God of War) or in their peak years (MGS, Final Fantasy, Gran Turismo) just isn't viable. Surely the last few months have proven this beyond doubt - Microsoft pitched us live TV in an on-demand world, while the games that both companies (and even Nintendo) are pitching as their best and brightest are plainly just variations on a theme. Five years of declining console game sales suggest that we're bored of reheated templates. Sure, Call of Duty and FIFA prop everything up, but to many of their players the role they fill is closer to that of Facebook or Twitter than anything else.
http://www.eurogamer.net/articles/20...e-one-to-watch
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 14th, 2013, 20:56 Posted By: wraggster
The star of Ubisoft's PlayStation Vita spin-off Assassin's Creed 3: Liberation will return in PlayStation versions of Assassin's Creed 4: Black Flag, the developer has confirmed.
Aveline de Grandpré's story will be continued in three new missions developed just for the game's PS3 and PS4 versions,Kotaku reported. PC, Wii U, Xbox 360 and Xbox One owners will miss out.Ubisoft previously confirmed that PS3 and PS4 editions of the game would get extra content totalling around an hour's extra gameplay. It's a similar deal to the Sony-exclusive Benedict Arnold storyline in Assassin's Creed 3 and the Copernicus side-story in Assassin's Creed: Brotherhood.What exactly the missions entail remains under wraps, as does the timing of where they will fit in to Aveline's existing storyline (Black Flag's main story is set two generations prior to that of Assassin's Creed 3).Ubisoft has yet to announce a PlayStation Vita spin-off for this year's Assassin's Creed - which by now probably means that there isn't one coming.
http://www.eurogamer.net/articles/20...ration-heroine
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 14th, 2013, 20:55 Posted By: wraggster
Cult favourite massively multiplayer curio DayZ could be coming to PS4, according to the mod's creator, Dean Hall, who's currently working on a standalone version of the Arma 2 mod.
When I asked Hall whether console manufacturers Sony and Microsoft had approached him about putting DayZ on an upcoming console he replied, "Yeah, we talked to both of them. But, as I'm sure you're aware, Sony lets you self-publish and they don't make you pay for updates. Microsoft requires you to have a publisher. They have no digital distribution strategy and they require you to pay $10,000, or whatever it is, for updates.""What about Sony, then?" I asked."Oh, absolutely. We like them. I like what I saw on the PS4," Hall said. "I like what I saw on the Xbox in a lot of cases as well. I'm not s***ting on them. I'm kind of hopeful that Microsoft has just forgot to talk about its indie support. Maybe I'm being a bit naive."So if both parties are interested and Hall is happy with Sony's current approach towards indie devs, why hasn't he signed on yet? The answer is simple: his main priority is getting the PC version of DayZ Standalone up and running first before he can start worrying about ports.When asked about developing for PS4, Hall replied, "That's definitely something we'd look at, but we have to do the PC version first. Once we get the alpha out, that's a good time for us to run it up on a [PS4] dev kit and see what happens."Hall seemed pretty optimistic about console ports in general. "With this new generation of architecture it's not a problem for us," he explained. "It's totally achievable. The only barriers are the ones console manufacturers put up in the way of indie devs. That's the only barrier now. I'd love to see this on Xbox Live. I'd love to see it on PS4."And what of Wii U?"I don't know. I haven't really looked into it much. I doubt it," Hall replied.Hall has not revealed a release date for DayZ Standalone, but when pressed for an update he stated, "It's very close. We're at a point where we need people to play it and tell us whether it's good or not."
http://www.eurogamer.net/articles/20...ndalone-to-ps4
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 14th, 2013, 20:46 Posted By: wraggster
Ubisoft says it remains committed to the 25 million unit selling Rainbow 6 series, but whether that includes Rainbow 6: Patriots isn't clear.
Announced in 2011 as a squad-based tactical shooter with a storyline "that captures the reality of modern-day terrorism", the Ubisoft Montreal project will miss its intended 2013 release on Xbox 360, PS3 and PC.
Ubisoft senior vice president of sales and marketing Tony Key told IGNthat the Tom Clancy series is now headed to next-gen platforms. However, Key made no specific mention of Patriots.
In part, the project is thought to have been held up the restructuring of its development team in early 2012. Later that year, Ubisoft CEO Yves Guillemot said "there's a good chance" the game could be switched to next-gen platforms.
Key told IGN: "We're absolutely making another Rainbow 6. We've already said so. We just, as we enter this new generation, have to make sure we make the right game at the right time with the right feature sets.
"Rainbow 6 got caught in the transition of going to next-gen and essentially we're figuring out 'well, are we making the right game for the right hardware systems?'
"We don't really have anything else to announce or say about Rainbow 6, but we will say it's a really exciting project for us and we can't wait to say more."
http://www.computerandvideogames.com...s-misses-2013/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 14th, 2013, 20:44 Posted By: wraggster
The CEO of Sony Computer Entertainment has warned that PS4 demand "may well outstrip supply" following the console's well received showing at E3 this week.
The executive told the Wall Street Journal that Sony has raised internal sales projections for the console following the positive reception by consumers, although he didn't offer any specific figures.
SCE showed off the PS4 hardware for the first time on Tuesday night during its E3 press conference. It also confirmed a Christmas PS4 release date in Europe and the US and a PS4 price of £349 / €399 / $399, undercutting the Xbox One price by $100.
Additionally, Sony addressed the controversial issue of pre-owned games and always-on internet restrictions, confirming that PS4 games don't require regular online check-ins and that disc-based games can be traded or sold on. PS4 owners will however need to subscribe to PS Plusto play online multiplayer.
SCEA boss Jack Tretton also told the WSJ that GameStop executives had informed him the retailer would purchase "every single [PS4] unit" Sony can manufacture. "We're excited about the momentum," he said.
In an interview with GamesIndustry.biz, SCE UK MD Fergal Gara said the company isn't "in mass manufacture right now" but that he's confident "we'll have very significant stocks for the UK".
Following Sony's E3 press conference, CVG was granted a one-on-one interview with Shuhei Yoshida, SCE's president of Worldwide Studios. In our PS4 interview, Yoshida elaborated on Sony's pre-owned policy, explained the decision to move online play behind a pay wall, and confirmed that long-missing The Last Guardian is indeed still in development.
http://www.computerandvideogames.com...says-sce-boss/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 14th, 2013, 01:49 Posted By: wraggster
With the PlayStation 4, unlike the PlayStation 3 before it, Remote Play functionality on Vita is handled on a system level. Though Sony's asking developers to take into account the Vita's different button setup and additional input mechanisms that the portable console has, the actual act of enabling Remote Play is handled by the PlayStation 4 itself. "On PlayStation4 , it just happens. You just make a PS4 game, it supports Remote Play," Sony Worldwide Studios head Shuhei Yoshida told us in an interview at E3.We'd asked whether Sony's "mandating" Remote Play functionality from developers, and Yoshida first explained how it worked on the PlayStation 3 to offer some context. "The single biggest issue, why there are not many PlayStation 3 games that support Remote Play, was that it was optional -- the system didn't do much. The game has to set aside some memory or CPU to be able to do that, and usually, memory is the most precious resource that [development] teams fight amongst each other for. So when it comes down to the priorities, these are features that are very easy to drop," he told us. The idea with PS4 is that, by offloading responsibility for Remote Play support to the console itself, developers are freed up to make the control tweaks necessary for a comfy experience playing a PS4 game remotely on Vita."Please make sure that when you play your games on Vita, the control is good. That's the minimum thing we're asking them to do," he added. All that said, not every single PlayStation 4 game will work with Remote Play -- "Maybe not Just Dance," Yoshida offered with a laugh when we asked. That's a pretty reasonable exception if you ask us, and it sounds like only games that require the PS4 Eye or Move (or some other such input method that's impossible to emulate on Vita) are on that excepted list.http://www.engadget.com/2013/06/13/s...013-interview/
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 14th, 2013, 01:45 Posted By: wraggster
But the SCE executive stresses that it is completely optional
Microsoft
microsoft.com
Sony Computer Entertainment
Sony Computer Entertainment is a Japanese videogame company specialising in a variety of areas in the...
playstation.com
Sony's president of worldwide studios, Shuhei Yoshida, has clarified debate on the PS4's potential to take advantage of cloud-processing, stressing that, whilst it's entirely possible, it is by no means mandatory.
Taking another well-aimed blow at what Sony perceives to be a weakness of Microsoft's Xbox One, Yoshida responded to rhetoric from Redmond which claims that utilising non-local computation will enable the One to evolve into a more powerful machine by pushing more and more processing to the cloud as the platform ages.
Speaking to Polygon, Yoshida pointed out that the PS4 will also have this capacity, but, because of the negative perceptions of alwyas online, as well as issues of bandwidth and latency, it would be entirely up to developers to decide whether to use it.
"Linking, matchmaking...there are already many computations being done on the cloud side," he told Polygon's Michael McWhertor. "We don't believe every title needs that," he said. "But if your title needs [an] online connection to provide some online features: Go for it."
In fact, Sony had made online and cloud functionality a fairly major focus of the initial PS4 reveal, espousing the use of Gaikai technology to download demos and other content in the background whilst players were otherwise engaged. With the tide of public opinion currently very much turning against the notion of features which require an internet connection, Sony seem to be keen to shift focus back to the box itself. Expect that focus to shift back somewhat once consumer anger subsides.
http://www.gamesindustry.biz/article...oud-processing
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 14th, 2013, 01:39 Posted By: wraggster
Retailer Blockbuster has seen a sharp rise in PS4 orders following the events at E3 this week.
The chain last month said that pre-orders of Xbox One had broken company records. It now says that PS4 “has received the same incredibly positive reaction”.
“We are absolutely thrilled with the amazing response to our pre-order service for both the PS4 and Xbox One,” head of product James Morton stated. “We’re looking forward to seeing the brand new consoles in our stores along with the latest games to buy or rent. 2013 has been a fantastic year for gaming at Blockbuster and its set to only get better following the announcements at E3.”
PS4 will go on sale later this year for £349.99. Xbox One will arrive in the UK this November for £429.99.
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
|
June 14th, 2013, 01:00 Posted By: wraggster
DualShock 4 touchpad works much like that on a laptop, will be used for Diablo III
The PlayStation 4 controller's touchpad is clickable, and will be used for inventory management in Diablo III.
Gamespot confirmed the news on the showroom floor, which is the first chance the public has had to experience the new controller with its novel touchpad.
Though this isn't necessarily a surprise, it's the first confirmation that the touchpad will behave more like that found a modern laptop than other touch interfaces.
Sony declined to go into further detail, and only Blizzard has opted to reveal how they plan to use the feature.
http://www.develop-online.net/news/4...click-function
To read more of the post and Download, click here!
Join In and Discuss Here
Submit News and Releases Here and Contact Us for Reviews and Advertising Here |
|
|
|
|
« prev 
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
next » |
|
|