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June 22nd, 2013, 14:49 Posted By: wraggster
Namco Bandai is bringing the Dragon Ball Z series to the Vita with upcoming team melee title Dragon Ball Z: Battle of Z.
The game will be available on the PS3, 360 and Vita, making it the first game in the series to grace the handheld.
Battle of Z is a team fighting title that allows four players to play co-op, or eight players to fight in a large scale battle royale.
“The Dragon Ball games continue to thrill fans across Europe, and Dragon Ball Z: Battle of Z brings some very exciting new features to the series,” said Olivier Comte, Senior Vice President at Namco Bandai Games Europe.
“The large scale cooperative team melee battles are like nothing players have seen before in a Dragon Ball game. Fans can’t afford to miss it.”
Dragon Ball Z: Battle of Z has no confirmed release date but will be 'coming soon' to Europe.
http://www.mcvuk.com/news/read/drago...e-of-z/0117524
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June 22nd, 2013, 14:40 Posted By: wraggster
A fix for the broken PS3 firmware released a few days ago will be released next week.
A Sony spokesperson has told VideoGamer that it has "identified the issue". A further firmware release is now scheduled for Thursday June 27th.
Sony also claims that the problems, which reportedly left some users with an inoperable console, only impacted “a small number of PS3 systems”. The firmware in question has since been pulled.
How those left with a borked machine will boot it to install the fixed update remains to be seen.
http://www.mcvuk.com/news/read/sony-...t-week/0117541
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June 21st, 2013, 00:57 Posted By: wraggster
A European retailer may have let slip the release date for Sony's next-generation console.
The poster below, spotted by a NeoGAF member in the Amsterdam branch of games specialist Media Markt, suggests that PlayStation 4 would be on sale from November 13th.
Sony already promised that the device would be available around the world in time for Christmas, retailing at €399 in Europe and £349 in the UK.
However, a Sony representative has told MCV that this is "pure speculation", adding that "other than 'Holiday 2013', we've not made any formal announcement about the specific launch date of PS4".
If it were the real date, the US launch would likely be around the same time, putting the new console on shelves just in time for Black Friday, the biggest shopping weekend of the year.
http://www.mcvuk.com/news/read/retai...launch/0117439
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June 21st, 2013, 00:00 Posted By: wraggster
PS4’s lower price will give it the upper hand against Xbox One despite Microsoft’s decision to backtrack on its DRM policies last night, analysts have told us.Senior research analyst at Ascendiant Capital Markets Edward Woo expects Xbox One and PS4 to each sell two million units in 2013, with PS4 pulling ahead of its rival significantly next year. Woo had forecast unit sales of 10 million for the Sony console in 2014, and five million for Xbox One. He told us this morning that his forecasts haven’t changed, despite Microsoft’s U turn on Xbox One DRM.“I think this is a big move by Microsoft,” Woo told us. “They obviously felt that things were turning badly against them and now they don’t have a choice but to match Sony. While this levels things more, I still think Sony, with the $100 price advantage and goodwill from the Microsoft mess, still has the upper hand.”IHS Screen Digest’s senior principal analyst and head of games Piers Harding-Rolls believes that Microsoft’s DRM backtrack leaves us with “A straight fight on pricing and games exclusives.”“We believe price will be the biggest differentiating feature and have slightly adjusted down our Xbox One sales expectation for continental Europe at launch, based on the €100 gap in pricing,” he told us.“It was clear Microsoft needed to do something to douse the flames of discontent and the U turn means early adopters can now make a straight purchase decision based on content, price and features between the Xbox One and PS4.”Woo believes that Microsoft will struggle to justify Xbox One’s weightier pricetag, however. “I think the consoles are very similar so the $100 price difference will now be very important,” he said. “Microsoft will have to explain why the $100 is worth the price. I don’t know if they will be successful, though they do seem to have a slight edge with more exclusive software right now.”Harding-Rolls added that existing userbases will play their part, too. “We were impressed by Xbox’s exclusives at E3,” he told us. “Those consumers already embedded in Xbox Live and PSN are less likely to jump ship which changes the dynamic for this gen’s launch. Beyond these aspects both platforms have differing value propositions. Xbox One’s broadcast overlay offer is skewed towards the US consumer at launch and PS4 has some interesting features using streaming technology. Neither of these features is top of list when considering purchase for the early adopter.”
http://www.edge-online.com/news/ps4-...-say-analysts/
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June 20th, 2013, 01:49 Posted By: wraggster
FIFA, with its card-trading expansion FIFA Ultimate Team, has suffered more than most games when it comes to compromised player accounts.Eurogamer has reported on the issue a number of times in the past, and revealed that some players have lost out heavily, particularly with Microsoft Points on Xbox 360.EA and Microsoft have always maintained that hacking is not at play here - rather, it is the work of phishing and the sheer popularity of FIFA Ultimate Team packs that mean the game suffers more malicious attacks than others.But with the next generation of consoles looming on the horizon, both of which promise increased connectivity and easier access to content, EA faces an uphill battle as FIFA 14 hits Xbox One and PlayStation 4 later this year.So, what's EA doing about it? That's what we asked EA Sports boss Andrew Wilson at E3 last week - and he admitted it was an important question EA should answer. "We haven't had any major or serious attacks. You never say never, but we understand the value of information and privacy and the value of maintaining the integrity of the data."
EA Sports boss Andrew Wilson
Wilson told us that Microsoft and Sony are re-architecturing their networks to increase security, adding double authentication among other things. As for EA, Wilson said the company has started investing in a brand new ID system to be built on top of the first-party networks that will be rolled out this year. "That should make gamers feel better," Wilson said."We haven't had any major or serious attacks. You never say never, but we understand the value of information and privacy and the value of maintaining the integrity of the data. We are investing heavily - I mean heavily - in that and I believe first parties also are."Most of the problems around FIFA Ultimate Team and compromised accounts, Wilson said, are the result of malicious intent. He insisted EA Sports' new architecture will help block these, but it is also investing in task forces set up to spot unusual behaviour early. "We think very seriously about it," Wilson added.Some problems are not the result of phishing or any kind of malicious intent, rather, they're the result of inadvertent user error, Wilson said."When you get more and more people operating online and you're getting more and more things moving around - buying, selling and trading among folks - there are errors," Wilson said. "You push X when you should have pushed Y, A when you should have pushed B. Things happen."We get a lot of contacts from our gamers saying, 'hey, listen, my team disappeared.' We've put a process in place to try to figure out how that happened. We're investing heavily at a customer experience level, where I think we're getting better - we've got work to do there - but we're getting much better and investing there, and with a live ops team inside of FIFA that has the ability to go in and evaluate that account quickly and try to figure out what happened."In cases where we see there has been user error, typically we will work with that user to try and reinstate them back to where they should be, but help them understand that they need to be careful in this process, because we won't keep doing it." "There's a contact, process and education that's happening to try to help us all collectively as we march into this new frontier, to deal with the buying, selling and trading of hundreds and thousands of pieces of digital content."
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June 20th, 2013, 01:46 Posted By: wraggster
Sony's detailed the European PlayStation Plus content set to arrive in July, including Battlefield 3, which will be available for free to subscribers.
From July 3, PS Plus users on PS3 will also be able to download Saints Row: The Third and Payday: The Heist.
On PS Vita, Rayman Origins and Coconut Doge will make way for Ninja Gaiden Sigma Plus and shooter Unit 13.
Here's the full summary of content, via the PlayStation Blog:
Leaving PS Plus in July:
3rd July: Kingdoms of Amalur - Reckoning
3rd July: Lord of the Rings War in the North
3rd July: The Cave
3rd July: Rayman Origins
3rd July: Coconut Dodge
Entering PS Plus in July:
3rd July: Battlefield 3
3rd July: Payday: The Heist
3rd July: Saints Row the Third
3rd July: Ninja Gaiden Sigma Plus
3rd July: Unit 13
http://www.computerandvideogames.com...ibers-in-july/
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June 20th, 2013, 01:39 Posted By: wraggster
Sony has no current plans to introduce a PS3 price cut, despite the upcoming release of PS4.
The company showed off the PS4 hardware for the first time during its E3 conference last week, when it confirmed a Christmas PS4 release date in Europe and the US and a PS4 price of £349 / €399 / $399.
While some had forecast that the PS4 launch details would be accompanied by a PS3 price cut announcement, Sony Computer Entertainment UK managing director Fergal Gara told GamesIndustry International such a move isn't being considered at the moment.
"There's no plans as yet," he said. "The PlayStation 3 is a system where it hasn't been particularly easy to get the costs down.
"We continue to look at opportunities, there may or may not be any more, I genuinely can't answer to that," he added.
"But it will certainly be a more keenly priced machine in relative to PlayStation 4. It will sit there as a viable entry level machine for years to come. It will be different by territory as to how long its life is. There's still a lot of love for PS3."
Despite PS4's upcoming launch, Sony has dedicated plenty of resources to PS3 games set for release in 2013. As well as the just-launched The Last of US, the platform holder intends to release major first-party PS3 games like Beyond: Two Souls and Gran Turismo 6 before Christmas.
http://www.computerandvideogames.com...e-cut-planned/
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June 20th, 2013, 01:36 Posted By: wraggster
Sony has announced the Vita 'Mega Pack', which bundles ten digital games with an 8GB memory card.
Featuring the likes of LittleBigPlanet Vita, WipeOut 2048 andMotorStorm RC, it'll be available from June 21, priced at £34.99 / €39.99
The Mega Pack will also be released in some territories as part of a new Wi-Fi Vita hardware bundle priced at £229.99 / €249.99. Available now in France, Spain, Portugal and Israel, it's due to launch in Austria, Switzerland and Germany on June 26 and in the UK on June 28. We've asked Sony for UK prices.
Mega Pack games:
- LittleBigPlanet PS Vita
- WipeOut 2048
- MotorStorm RC
- Little Deviants
- Frobisher Says! (with Fun Pack DLC)
- Ecolibrium (with Bronze, Silver, Gold and Platinum game packs)
- Ratchet and Clank: Size Matters
- Lemmings
- Hungry Giraffe
- The HD Adventures of Rotating Octopus Character
Vita has underperformed since launching in February 2012, but Sony has resisted cutting the handheld's price so far in Europe, excluding some limited-time offers in certain territories. The platform holder will be hoping that the Mega Pack hardware bundle will be enough to tempt those who have been on the fence about purchasing the handheld.
As part of its full-year financial briefing in May, Sony published annualPlayStation hardware sales forecasts for the current business year, which included an expected decline in the adoption of its portable systems.
The company forecast a combined total of just five million Vita and PSP sales during the period. That compares unfavourably to seven million handheld sales reported for the business year ended April 2013, itself down from Sony's initial projection of 16 million units.
Asked if Sony launched Vita too early, Sony Computer Entertainment UK boss Fergal Gara said last week: "That might be a point worth reflecting on in a year or two's time and maybe we'll be answering that as yes. It's a little early to judge, certainly if it takes off now than we'll reflect on it."
http://www.computerandvideogames.com...d-for-pound35/
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June 19th, 2013, 22:27 Posted By: wraggster
Handheld was always developed as a companion to new console; and no PS3 price-cut yet, says Sony exec
Sony Computer Entertainment Europe
eu.playstation.com
The PlayStation 4 will give the PlayStation Vita a much-needed "shot in the arm" and improve the system's sales and performance in the Sony gaming ecosystem, according to UK MD Fergal Gara.
"I don't think it's unfair to say [the Vita] came into a very complex marketplace that probably wasn't fully envisaged at the time development started"
Speaking exclusively to GamesIndustry International, Gara admitted the Vita has been a hard-sell so far, revealing that the handheld was designed as companion hardware to the PlayStation 4 much more than the current PlayStation 3.
"I don't think it's unfair to say it came into a very complex marketplace that probably wasn't fully envisaged at the time development started," Gara said of the Vita launch in late 2011.
"It borrows a lot from the mobile and tablet world, especially with touch control. And it borrows a fair amount from the PlayStation of old with the analogue sticks. And it's a very worthy and better successor to PSP. Where it's been difficult has been proving the companion status for PlayStation 3. The fact is it was developed for PS4, much more than PS3.
"The number of things we could demonstrate and prove was limited - there's been some good examples - but now we go into the PS4 era, that companion device will look far more clear. We're optimistic it's got a lot more legs left in it and the PS4 has given it a shot in the arm."
When asked whether Sony released the PlayStation Vita too early to the market, Gara said it was too early to call, but admitted there might be some admission in retrospect.
"That might be a point worth reflecting on in a year or two's time and maybe we'll be answering that as yes. It's a little early to judge, certainly if it takes off now than we'll reflect on it."
One of the Vita's strongest features is the ability to Remote Play PlayStation 4 games via the Vita, streaming the majority of high-end games from the home console to the handheld.
"When you consider something like Watch Dogs will be available for PS Vita via the Remote Play functionality it's very exciting," said Gara. "And the fact the PS4 is coming out at a well-received price point means it's not out of the question to own both."
At least week's E3 event Sony revealed a £349 / $399 price for the PlayStation 4, due in the US and Europe before the end of the year.
"The PlayStation 3 is a system where it hasn't been particularly easy to get the costs down"
But many were also expecting a price cut in the PlayStation 3 as it shifts to become the entry level home console for PlayStation gaming. However, Gara poured cold water on those expectations.
"There's no plans as yet," he said. "The PlayStation 3 is a system where it hasn't been particularly easy to get the costs down.
"We continue to look at opportunities, there may or may not be any more, I genuinely can't answer to that. But it will certainly be a more keenly priced machine in relative to PlayStation 4. It will sit there as a viable entry level machine for years to come. It will be different by territory as to how long its life is. There's still a lot of love for PS3," he added.
http://www.gamesindustry.biz/article...hot-in-the-arm
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June 19th, 2013, 22:24 Posted By: wraggster
Sony’s DualShock 3 controller can be seen in a number of projects here on Hackaday. There’s a reason for this: it’s easy to sniff the Bluetooth signals coming out of this controller and make any electronics project do your remote control bidding. Bluetooth has a fairly limited range, though, so what happens if you’d like to use this very comfortable and very functional controller over a mile or so? Just replace the mainboard of the controller with a new design using an Xbee radio. It’s a great project from the workbench of [Marcel] and looks to be just the solution for an awesome Xbee remote control.
The Sony DualShock 3 controller is designed around a single main board for the bulk of the electronics and analog sticks with three daughterboards used for every other button on the controller. [Marcel] took the main board out of his controller and stated to reverse engineer the thing, keeping the USB charging, PC communication, force feedback and LED indicators. Instead of Bluetooth as in the original circuit, [Marcel] used a 60mW XBee radio, allowing him to control just anything connected to another XBee radio with a range of up to a mile.
[Marcel]‘s new main board is a direct drop in replacement for the original DualShock 3 mainboard, and the only modification to the controller is drilling a small hole for the new antenna. It’s a great piece of kit for RC vehicles of any kind, and it’s fully programmable for whatever robotics project you might have in mind.
Thanks {Roel] for sending this one in.
http://hackaday.com/2013/06/19/long-...s3-controller/
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June 19th, 2013, 22:19 Posted By: wraggster
UPDATE: Sony has contacted MCV to say that it has "not made any announcements about PS4 software pricing for the UK or Europe and will do at a later date".
ORIGINAL STORY: PS4 games will be priced the same as PS3 games, Sony has confirmed.
“We have announced the pricing for our first party line up of PS4 launch and launch window games,” a rep toldShackNews. “All four titles – Killzone: Shadow Fall, Driveclub, Knack, and inFamous Second Son – are all $59.99."
Microsoft made a similar commitment regarding Xbox One software pricing earlier this week, with a rep stating that “Microsoft Studios games on Xbox One will be $59.99”.
Of course, none of this necessarily means that third party publishers won’t try and alter the pricing structure for games.
Indeed, even the last generation the likes of EA and Activision attempted to hike the price of titles such as FIFA 12, Modern Warfare 2 and Black Ops to an eye-watering £54.99.
Still, there are those of us who remember paying £79.99 for Super Street Fighter II on the SNES…
http://www.mcvuk.com/news/read/sony-...pledge/0117361
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June 19th, 2013, 21:24 Posted By: wraggster
Decision to split entertainment and electronics divisions may take place on June 20th
Kazuo Hirai hopes to keep the corporation’s entertainment and electronics divisions unified going forward.
A Nikkei report reveals the Sony president's stance against the split – despite significant noise over the past several weeks that the company is heavily considering just the opposite.
It was also reported a few weeks back that Sony had called in a pair of major financial services groups to assist in formulating a plan that would best benefit the firm.
A shareholder meeting is planned for this Thursday, June 20th. It’s widely believed a decision will be made on the matter then, one way or the other.
http://www.develop-online.net/news/4...break-up-calls
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June 19th, 2013, 21:21 Posted By: wraggster
Angry users claim main navigation screen inaccessible after latest update
Sony’s latest PlayStation 3 firmware update 4.45 has caused a number of consoles to stop working.
A number of users took to the Sony support forums to report the issues, such as the disappearance of the main user interface screen.
One user said that their system would also not shut down properly, and was forced to pull the out the power plug to turn off the console. It has been suggested that starting up the console again results in the same problems.
Sony has since confirmed it is aware of the problem and has pulled the update while it conducts an investigation and implements a fix.
http://www.develop-online.net/news/4...ricks-consoles
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June 19th, 2013, 00:58 Posted By: wraggster
While Capcom's arcade brawler compilation Dungeons & Dragons: Chronicles of Mystara hits the PlayStation Network in North America tonight (and Xbox Live Arcade tomorrow), D&D fans in Japan might want to hold out for an upcoming PlayStation 3 retail release, which offers exclusive features and enhancements not found in the digital version.
The PS3 retail version's Facebook page describes the release as a treasure trove for retro gaming connoisseurs, comparing it to the well-received Street Fighter Alpha Anthology on the PlayStation 2. The collection includes a color-edit feature, and allows multiple players to play as same character. The retail edition also offers an in-depth series of options, allowing players to toggle features like random damage and breakable weapons. A similar "House Rules" system was announced for the digital release.
The digital version set for release this week is developed by Iron Galaxy, who previously produced arcade compilations like Darkstalkers Resurrection andMarvel vs. Capcom Origins. NeoGAF member toypop notes that the PlayStation 3 Blu-ray version of Chronicles of Mystara is developed by an internal Capcom team staffed by developers of the original Dungeons & Dragons arcade games.
The PlayStation 3 retail version of Dungeons & Dragons: Chronicles of Mystarawill launch in Japan this August. Capcom confirmed with Joystiq that the retail edition is exclusive to Japan, and is not scheduled for a North American release.
http://www.joystiq.com/2013/06/18/da...-release-in-j/
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June 19th, 2013, 00:52 Posted By: wraggster
Teslagrad has just been announced for Wii U as well, according to developer Rain Games. The Wii version is slated to come out at the same time as the PC, Mac, Linux and PS3 versions in Q4 2013.
Original story: Last November I wrote about an intriguing, ambitious adventure/puzzle game entitled Teslagrad. At the time it was expected to come out around January, which never happened, but the good news is it's now set for PS3 in addition to PC and Mac.Developer Rain Games added that "there are even more versions planned down the road," but neglected to say what these would be. I suspect it's still in talks to sort this out.While Teslagrad isn't expected to come out until Q4, it's clear that the Norwegian indie studio has been hard at work and the game is shaping up splendidly, as can be seen in the latest trailer.
http://www.eurogamer.net/articles/20...-coming-to-ps3
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June 19th, 2013, 00:50 Posted By: wraggster
Sony will use the launch of the PlayStation 4 later this year to make a number of significant changes to its PlayStation Plus subscription service.
MD of SCEE UK and Ireland Fergal Gara has revealed that PS4's auto updates feature will not require a PS Plus subscription to function.
Frequent and lengthy updates were a key criticism of the PS3, and while auto-updating was possible on the machine the feature was only activated when a user subscribed to the PS Plus service.
But auto updates will be free to all on PS4, Gara revealed toVideoGamer in a discussion over Sony's decision to move online multiplayer behind the PS Plus paywall.
"It is time to charge, but it is time to charge and still continue to deliver phenomenal value," said Gara of online multiplayer.
"A PlayStation Plus subscriber for PlayStation 4 comes away with a hell of a lot. First of all, the subscription applies across all three platforms [PS4, PS3 & PS Vita], so if you have the three platforms then you have an instant game collection on all three. So that's hugely powerful in its own right."
Gara went on, "If you choose not to subscribe we are still gating relatively little in many senses, so access to online catch-up TV and online movie services sit outside of the gate, for example. The social features of PS4 and PS4 games sit out of the subscription service. Things like auto-updates on PS4 sit outside of PlayStation Plus, so we're trying to be as balanced and as fair as we possibly can."
Sony announced during E3 that it will launch its Gaikai streaming service to play PS3 games on PS4 in 2014. Gara said the firm "hasn't decided yet" how this will be charged for. "Will that be part of PlayStation Plus? I genuinely don't know. Will that require some other, different charging mechanism? Perhaps. We just haven't sat down to answer that question yet," he said.
Sony has said the PS4 release date is set for "Christmas 2013" across Europe and the US. CVG understands the Japan launch could be pushed to 2014 if manufacturing count comes up short, though a final decision hasn't been made yet.
http://www.computerandvideogames.com...quire-ps-plus/
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June 19th, 2013, 00:48 Posted By: wraggster
Sony's first-party PlayStation 4 games will cost $59.99, the company has confirmed, signaling no increase to packaged game pricing on its next-gen machine.
Microsoft recently confirmed that Xbox One games will carry the same recommended retail price as current Xbox 360 games.
SCE Worldwide Studios president Shuhei Yoshida was more cagey on the matter, saying that he knew the price point for Sony's PS4 games but wasn't yet willing to share it.
A Sony representative has, however, today told Shack News that the firm's first-party launch and 'launch window' offerings will cost the usual $59.99. "We have announced the pricing for our first party line up of PS4 launch and launch window games. All four titles, Killzone: Shadow Fall, Driveclub, Knack, and inFamous Second Son are all $59.99," the rep confirmed.
While this doesn't confirm pricing for third-party software, or rule out general software prices in the long-run, it certainly further indicates that retail game prices will remain the same in the transition to new consoles.
Activision, Ubisoft and EA spokespeople have all declined to comment on next-gen game pricing in regards to recent reports.
But EA COO Peter Moore recently told analysts that he doesn't expect software prices to increase next-gen, noting: "You see a $60 price for a next-gen game whereas we believe [with digital downloads] we can get $70, $80, $90 from the consumer, but it's a $60 price point."
Last Monday, Microsoft confirmed that Xbox One will be available in 21 markets this November. The Xbox One price has been set at £425 / €499 / $499.
Sony showed off the PS4 hardware for the first time last Tuesday night during its E3 press conference. It confirmed a Christmas PS4 release date in Europe and the US and a PS4 price of £349 / €399 / $399.
http://www.computerandvideogames.com...irmed-at-5999/
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June 19th, 2013, 00:24 Posted By: wraggster
Respawn co-founder says shooters aren't direct competition, explains absence of single-player campaign
Respawn Entertainment
Titanfall is one of the biggest releases on the gaming calendar for early next year, but it's not coming from an especially big developer. Speaking with GamesIndustry International at E3, Respawn co-founder Vince Zampella explained how the game's Microsoft exclusivity and multiplayer focus go hand-in-hand with the fledgling studio's structure.
"For us, we're a small startup studio," Zampella said. "We're 60-some developers. So for us to be able to focus on one platform [helps]. For us it was really helpful to focus on the core game and what's fun. It's scoped more adequately to what we have the power to do as a start-up studio."
Part of that scope means scrapping the single-player first-person shooter campaign template that Zampella helped define at Call of Duty developer Infinity Ward.
"We make these single-player missions that take up all the focus of the studio, that take a huge team six months to make, and players run through it in 8 minutes," Zampella said. "And how many people finish the single-player game? It's a small percentage. It's like, everyone plays through the first level, but 5 percent of people finish the game. Really, you split the team. They're two different games. They're balanced differently, they're scoped differently. But people spend hundreds of hours in the multiplayer experience versus 'as little time as possible rushing to the end' [in single-player]. So why do all the resources go there? To us it made sense to put it here. Now everybody sees all those resources, and multiplayer is better. For us it made sense."
Titanfall will be Respawn's debut release.
Titanfall will still have some narrative, but it will be accessed from within the main multiplayer mode. Zampella was careful not to be outright disdainful of the single-player/multiplayer divide seen in other games, and said it could be done successfully if enough resources were devoted to the project. Assassin's Creed was one such franchise where he said the catch-all approach had clearly worked.
As for how he feels working on a new entry in the first-person shooter category dominated by his old franchise, Call of Duty, Zampella downplayed the idea of the two games as direct competition.
"Honestly, we're not shipping the same time as them," Zampella said. "We're going for something different. We're not gunning for Call of Duty. We're doing our thing. The important thing is to make sure what we're doing is fun. I'm OK with Call of Duty being big. I helped create it, so I'm proud to see it's something so big that it goes beyond me."
Titanfall is set for a spring 2014 release, while Call of Duty: Ghosts launches November 5.
http://www.gamesindustry.biz/article...r-call-of-duty
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