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January 4th, 2019, 15:58 Posted By: wraggster
We are now in the first month of 2019, and guess what that means? Square Enix‘s Kingdom Hearts III is now approaching. But before Kingdom Hearts III walks into the spotlight for its release day, the co-director has something to say about the featured Disney‘s universes in the game.
Kingdom Hearts III features a variety of Disney worlds. However, Tai Yusue, the co-director of Kingdom Hearts III who directs the game along with Tetsuya Nomura confirmed that the game has no more surprised Disney Worlds to revealed. This information revealed as he spoke to Newsweek.
“We’re not planning on revealing any surprise Disney worlds, but these new properties gave us a chance to come up with a lot of new and fresh ideas, that there will certain be a lot of surprises with the gameplay,”
He also explained on the newer Disney worlds included such as Tangled and Frozen. Both of these have made an appearance in the promotions to the game. He commented on how diverse the characters that gave them plenty of options.
There are a lot of good, logical reasons for picking new Disney properties, like appealing to a wider audience; but honestly, the main reason we picked new worlds such as Frozen and Tangledwas because they excited us,” Yasue said when asked why worlds like those from Frozen and Tangled. “In terms of gameplay, there’s a lot of unique and crazy things you can do with a snowman that keeps on talking after having his head removed from his body, or a princess with super long golden hair.
For the overview of the game, see it below.
KINGDOM HEARTS III tells the story of the power of friendship as Sora and his friends embark on a perilous adventure. Set in a vast array of Disney and Pixar worlds, KINGDOM HEARTS follows the journey of Sora, a young boy and unknowing heir to a spectacular power. Sora is joined by Donald Duck and Goofy to stop an evil force known as the Heartless from invading and overtaking the universe.
Through the power of friendship, Sora, Donald and Goofy unite with iconic Disney-Pixar characters old and new to overcome tremendous challenges and persevere against the darkness threatening their worlds. – via Square Enix
Kingdom Hearts III, TGS 2018, TGS, Tokyo Game Show, Tokyo Game Show 2018, Square Enix, XONE, PS4, US, Europe, Australia, Japan, update, trailer, features, screenshots, gameplay
Kingdom Hearts III will be out by January 2019 for PlayStation 4 and Xbox One worldwide. And, it’s now available on our website for pre-order. Click the button below to pre-order yours now!
Search Result for -Kingdom Hearts III->
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January 4th, 2019, 15:32 Posted By: wraggster
It looks like we have some information on the storage requirement for Square Enix‘s Kingdom Hearts III for PlayStation 4. Thanks to Dualshockers!
After a discussion on Twitter between two users, the two users use the image of Kingdom Hearts III for PlayStation 4. Although it’s in Japanese, in the image, we can finally see the install size for the PS4 version of Square Enix‘s Kingdom Hearts III. Earlier, it was revealed that the Xbox One digital version needs 35.76 GB of space to install. However, you can see in the photos on the tweet, the PS4 version you’ll need 40GB of HHD space to install Kingdom Hearts III.
KINGDOM HEARTS III tells the story of the power of friendship as Sora and his friends embark on a perilous adventure. Set in a vast array of Disney and Pixar worlds, KINGDOM HEARTS follows the journey of Sora, a young boy and unknowing heir to a spectacular power. Sora is joined by Donald Duck and Goofy to stop an evil force known as the Heartless from invading and overtaking the universe.
Through the power of friendship, Sora, Donald and Goofy unite with iconic Disney-Pixar characters old and new to overcome tremendous challenges and persevere against the darkness threatening their worlds. – via Square Enix
Kingdom Hearts III will be out by January 2019 for PlayStation 4 and Xbox One worldwide. And, it’s now available on our website for pre-order. Click the button below to pre-order yours now!
Search Result for -Kingdom Hearts III-
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January 4th, 2019, 15:21 Posted By: wraggster
Whilst we know the Playstation has been hacked as far as i know you can only play from that region, so if you want to play a asian PSX game you may need to buy a Asian Version Playstation Classic, heres the games included:
Features 20 Best Games:
Battle Arena Toshinden
Cool Boarders 2
Destruction Derby
Final Fantasy VII
Grand Theft Auto
Intelligent Qube
Jumping Flash!
Metal Gear Solid
Mr. Driller
Oddworld: Abe's Oddysee
Rayman
Resident Evil Director's Cut
Revelations: Persona
R4 Ridge Racer Type 4
Super Puzzle Fighter II Turbo
Syphon Filter
Tekken 3
Tom Clancy's Rainbow Six
Twisted Metal
Wild Arms
PlayStation Classic
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January 4th, 2019, 15:18 Posted By: wraggster
Whilst we know the Playstation has been hacked as far as i know you can only play from that region, so if you want to play a japanese PSX game you may need to buy a Japanese Version Playstation Classic, heres the games included:
Features 20 Best Games:
Arc the Lad
Arc the Lad 2
Armored Core
Biohazard Director’s Cut (Resident Evil Director’s Cut)
Final Fantasy VII International
G Darius
Gradius Gaiden
Intelligent Qube
Jumping Flash
Megami Ibunroku Persona: Be Your True Mind (Revelations: Persona)
Metal Gear Solid
Mr. Driller
Parasite Eve
Ridge Racer Type 4
SaGa Frontier
Super Puzzle Fighter IIX
Tekken 3
Toshinden (Battle Arena Toshinden)
Wild Arms
XI [sái] (Devil Dice)
PlayStation Classic>
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January 3rd, 2019, 17:03 Posted By: wraggster
The games industry moves pretty fast, and there's a tendency for all involved to look constantly to what's next without so much worrying about what came before. That said, even an industry so entrenched in the now can learn from its past. So to refresh our collective memory and perhaps offer some perspective on our field's history, GamesIndustry.biz runs this monthly feature highlighting happenings in gaming from exactly a decade ago.
The power of imagination
Being a top executive for a platform holder means putting a happy face on things, even when the business isn't going great or the public narrative surrounding your system turns negative. I get that, and I have a certain amount of sympathy for people who are told to go out in public and polish a turd with a smile on their face, particularly when that turd is not of their own making. But during the early years of the PlayStation 3, Sony execs were taking things to another level.
First of all, they didn't have a lot of work with. The PS3 trailed the Xbox 360 to market by a year, cost hundreds of dollars more, and its multiplatform games tended to run worse than their counterparts on Microsoft's machine. By this point in the cycle, Nintendo had sold 45 million Wiis and Microsoft moved 28 million Xbox 360s. Sony wasn't shouting its PS3 installed base from the rooftops, but adding up their quarterly reports to that point nets a total of 19.2 million systems sold. Respectable, but not where people expected it to be given Sony's utter dominance during the PS2 generation. Oh, and PS3 hardware sales were declining.
In short, Sony Computer Entertainment head Kaz Hirai didn't have a lot to work with when it came time to talk to the press about the PS3's position in the marketplace. But he wasn't about to throw in the towel. Even though Sony wouldn't adopt "make.believe" as its corporate slogan until a bit later in 2009, Hirai had already embraced the new mindset. He wasn't going to let little things like social norms or respect for himself and the people he was talking to get in the way of his job. Instead, Hirai was going to insist that PlayStation was still the "official" industry leader in an interview with the no-quotation-marks-needed Official PlayStation Magazine.
"This is not meant in terms of numbers, or who's got the biggest install base, or who's selling most in any particular week or month, but I'd like to think that we continue official leadership in this industry," Hirai said.
So how was Sony the leader? Well by Hirai's reckoning, Nintendo operates in "a different world" and its video game console was not a competitor with Sony's. The Wii catered to a different audience than the PS3, so let's be gracious and give him that one. Now about the Xbox 360?
"And with the Xbox - again, I can't come up with one word to fit," Hirai explained. "You need a word that describes something that lacks longevity."
https://www.gamesindustry.biz/articl...of-the-whopper
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December 28th, 2018, 10:24 Posted By: wraggster
Q-encore (Quick h-encore), by Yoti, is a modified version of the launcher of TheFlow’s h-encore that removes some of its features to make running h-encore require less steps from the user’s end.
The main menu
The ability to force re-install VitaShell
You’ll probably never need to do this unless you’re mucking around with VitaShell or a bad update somehow slips through
The README also states that Q-encore auto downloads VitaShell if you removed it, that taiHEN’s config files will be restored if they’re not found at ux0:/tai or ur0:/tai and that HENkaku gets reinstalled if a module gets removed.
If you don’t know much about PSVita hacking, h-encore is a hack by TheFlow that lets you run homebrew/plugins/themes and much more on FW 3.65-8 (think of it as HENkaku for those firmwares). FW 3.65 doesn’t need Q-encore because it can use Enso which allows unsigned code to run at boot without any user interaction.
Press TRIANGLE on your device and press copy (now, the system.dat file that’s Q-encore itself is in VitaShell’s clipboard)
Navigate to ux0:/user/00/savedata
Find the PCSG90096 folder, press TRIANGLE and select ‘Open Decrypted’
Paste the system.dat file there
Reboot your PSVita and hope it works well 🙂
Congrats, you just saved yourself a single button press every time you reboot your PSVita/PSTV!
You can optionally make a backup of the h-encore bubble you applied Q-encore to in QCMA for safekeeping just in case you manage to delete it or your memory card goes bust
As you can see, the installation process is pretty easy so even though Q-encore only saves you about a second per reboot, I personally think that it’s worth installing it on your system since it doesn’t take long to do. Furthermore, it could simplify the process for hacking the device if you hand it to less tech-savvy friends or family!
via http://wololo.net/2018/12/26/q-encor...svita-or-pstv/
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December 17th, 2018, 20:55 Posted By: wraggster
My PS4 Life is a newly released function on the PlayStation official site, which allows for players to receive a "customized" gaming video, showcasing their trophies, play time, and more. Normally, trophy data is usually calculated in percentages, denoting a specific % number of people who have obtained a trophy. My PS4 Life instead uses raw numbers, giving users a near exact number of people who have a certain trophy. This has lead to some using the available data in order to calculate worldwide player numbers for numerous games. This is notable because exact sales numbers for games in all regions on a certain platform usually are not given. Of course, these numbers aren't a true representation of sales, as free PlayStation Plus titles can inflate the player counts, the fact that games can be shared on multiple accounts, and some players may purchase games but never play them. But this could be the closest we've gotten to having a general idea of how certain games did on the PlayStation 4 platform.
If you want to check out some of the numbers, there's a website that has compiled information from thousands of these My PS4 Life videos: gamstat.com, linked in the source. Numerous games are listed on the site, with a handful of games' player data shown below. The owner of the site also provides every video he uses to calculate the numbers, allowing for others to check his work for accuracy.
- Persona 5 - Worldwide excluding Asian territories - 1,690,000 players.
- Grand Theft Auto V - Worldwide - 51,700,000 players.
- Minecraft - Worldwide - 25,600,000 players.
- Rocket League - Worldwide - 22,600,000 players.
- The Last of Us: Remastered - Worldwide - 15,900,000 players.
- Fallout 76 - Worldwide - 407,000 players.
- Spyro Remastered - Worldwide - 679,000 players.
- Goat Simulator - Worldwide - 1,480,000 players.
- Mass Effect: Andromeda - Worldwide - 2,210,000 players.
- Detroit: Become Human - Worldwide - 2,440,000 players.
- Resident Evil 7 - Worldwide - 5,610,000 players.
- Red Dead Redemption II - Worldwide - 6,110,000 players.
- Call of Duty WWII - Worldwide - 24,600,000 players.
https://gbatemp.net/threads/playstat...eature.526482/
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December 17th, 2018, 17:34 Posted By: wraggster
Those familiar with the PlayStation 1 and Dreamcast may recall bleem!, a PS1 emulator which has inspired the name of a recently released piece of software called BleemSync. While running backups of PS1 games on the PlayStation Classic has been possible in the past few days, BleemSync looks to simplify the process of adding new games to your PS Classic. To use it, you need a USB stick named SONY, and to make sure it's formatted to FAT32. Next, you'll want to copy the contents of BleemSync to the root of the USB, as well as create a folder called Games. The folder structure is specific and must be done precisely. A test folder is included in the download to give a better look at how things need to be named.
Games/
1/
GameData/
Game.ini
pcsx.cfg
SLUS-01066.bin
SLUS-01066.cue
SLUS-01066.png
Click to expand... You'll need an .ini and .cfg for each game, along with a legally dumped .bin and .cue of whichever title you want to play. Each .ini must point toward the correct .bin file, with a title, publisher, player number, and year of release. An example is below.
[Game]
Discs=SLUS-01066
Title=Tony Hawk's Pro Skater 2
Publisher=Activision
Players=2
Year=2000
Click to expand... The .png (226x226) represents a picture of the boxart. Once that's done, all that's left to do is run BleemSync, and put the USB drive in the PlayStation Classic, where your games should show up and be playable after a reboot.
via https://github.com/pathartl/BleemSync
https://gbatemp.net/threads/you-can-...emsync.526135/
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December 17th, 2018, 17:13 Posted By: wraggster
Sony's plug-and-play answer to Nintendo's NES Classic and SNES Classic, the PlayStation Classic, launched globally last week. But in Japan at least, it couldn't quite live up to its rival's launch numbers.
Media Create's weekly report indicates that the retro console sold 120,000 units in Japan during its first week out, which would put it well behind the numbers for the SNES Classic's launch in the country.
In the first four days of its launch, the SNES Classic sold nearly 369,000 units in Japan according to Famitsu.
This indicates that the PlayStation Classic may have a rough time keeping up with the NES Classic and SNES Classic elsewhere, too. Nintendo's plug-and-play consoles together have done well globally - the NES Classic sold 2.3 million units in its first, limited-supply run. Upon return, it was the best-selling hardware system (by units) in the United States in August and together with the SNES Classic has helped drive high hardware sales in the country in the latter half of this year.
https://www.gamesindustry.biz/articl...-120k-in-japan
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December 13th, 2018, 17:28 Posted By: wraggster
Developer psxdev has adapted the recent openGL ES PS4 port from flat_z to liborbis and the open source SDK from hito.
In plain English: there is now a way to get hardware accelerated graphics on PS4 homebrews compiled with an open source solution.
I will not hide that it is still unclear to me if there exists a 100% “clean” (as in, not using any “leaked” official tool) way to produce a PS4 homebrew from start to finish: the current method assumes you are loading the homebrew from a PC connected to the PS4, rather than installing a pkg file onto the console.
However, the readme from psxdev is extremely detailed, and frankly this is probably as detailed as it will get in order for people to take this and do something cool with it.
If you have a hacked PS4, a significant chunk of free time, and an interest in creating homebrew apps or games, I urge you to give this a try.
via http://wololo.net/2018/12/13/ps4-ope...-and-liborbis/
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December 13th, 2018, 17:27 Posted By: wraggster
PS4 Firmware 6.20 was released yesterday, right after a series of announcements related to PS4 exploits. It would be very unlikely for Sony to be able to react so quickly to scene news, but people were still worried that some exploits could have been patched with this update.
Since 6.20 was released, it has been confirmed by multiple people that the recently revealed Webkit vulnerability is still there on 6.20. (Confirmations here and here for example).
Additionally, Zecoxao has confirmed that the “top secret method” he mentioned for “games” on firmware 6.02 (which we assume at the moment means a possibility for piracy, not much more, on the console) is also allegedly working on firmware 6.20.
Zecoxao also clarified that he is not the person who found the glitch, and has no control on when that person will disclose the method.
via http://wololo.net/2018/12/13/ps4-fir...secret-method/
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December 13th, 2018, 17:16 Posted By: wraggster
Detroit: Become Human has now sold two million units, less than a year on from launch.
It is also the French studio's fastest selling game to date, which it has been ever since its first two week on sale.
In June, Quantic Dream co-CEO Guillaume de Fondaumiere said that Detroit: Become Human reached one million sales after a fortnight -- significantly faster than Heavy Rain, which needed five weeks to hit that milestone.
The game also received a warm reception from the media, and is certainly the high-point of 2018 for Quantic Dream. This year, the French studio was also accused of having a toxic working culture, which ultimately led to a court case with a former employee.
https://www.gamesindustry.biz/articl...-million-sales
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December 12th, 2018, 17:24 Posted By: wraggster
If you were a kid in the mid-2000s to the early-2010s, then you surely remember Flash and Shockwave games. Among these games, there was a somewhat popular genre which was that of 3D platformers in which you navigate cubes/cuboids over a grid. Obviously, these 3D platformers didn’t get stuck in Flash/Shockwave land and somebody decided to create one with GameMaker.
This game is Cubic Conundrum, by Eric Wieber (forthw), and it will undoubtedly make some of us nostalgic. As the above suggests, this game is a pretty simple platformer but it has some punch to it which makes it worth playing. Unlike other 3D platformers, this one doesn’t have you going from point A to point B but it makes you have to colour in certain locations on the grid.
Colouring these locations is done by going a colour block, getting on it with a block face (which automatically puts that colour on that side of the cube) and then you have to transport that colour to the appropriate location without touching anything else with the coloured face.
This game has 25 levels, some background music and it accepts input via both the d-pad and analogue stick so you can play it however you like.
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December 12th, 2018, 17:22 Posted By: wraggster
Wasteland Kings, by Vlambeer, is the precursor to Nuclear Throne which is a game that’s available for purchase via PSN. This game is a top-down shooter in which you fight enemies in a nuclear wasteland in order to become its ruler.
Wasteland Kings sounds like a pretty odd game but it’s actually a lot of fun! (Game running on the PSVita)
This game includes:
- A couple of different weapons including a shotgun, grenade launcher, pistol, crossbow and melee weapon
- A leveling system in which you gain EXP by collecting radiation from fallen enemies.
- When you go up a level, you can pick a mutation to make your character better (similar to Borderlands 2)
- The ability to choose between 5 different races which all have all have different mutations you can choose when leveling up
The framerate of this game port sometimes goes down a bit but it’s still good enough to be enjoyable. Sadly, this game was buried under other stuff as its Reddit thread was deleted so the only link provided is its download link.
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December 12th, 2018, 17:21 Posted By: wraggster
Wizard Wizard, by CrateBoy, is an indie game in which you apparently have to save the princess (this wasn’t mentioned on the game’s page but it’s right there on the tutorial stage). In this game, you have to complete levels by jumping around the screen in order to get keys but it isn’t as easy as it sounds. Many keys are in hard to reach locations and you must do tricky jumps while avoiding moving blades/hammers to succeed.
Unfortunately, the game is pretty short as it only has around 30 levels (depending on the version that’s being used) but it ought to keep you intrigued for a while since levels can get pretty difficult later on. It also has a pretty good 8-bit-esque soundtrack by “_THE” so that means there’s quite some incentive for you to go try it out
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December 12th, 2018, 17:20 Posted By: wraggster
UPDATE: Gpghax’s author, Maku, asked me to add some important information. Firstly, gpghax is not meant as the go-to solution for adding PS1 games to your PlayStation Classic and you should use BleemSync instead. Secondly, he (Maku) is the author while the three mentioned below were people who helped him, this wasn’t made clear in the README. Thirldy, this mod doesn’t work on non-EU PlayStation Classic models and again, this wasn’t included in the README when this article was written. Maku would like to remind you that this method has potential to make your PlayStation Classic useless so use with caution.
It seems that Sony made virtually no attempt to secure the PlayStation Classic which led to it being hacked mere days after its release. Now, regular end-users can use these hacks to load any PlayStation 1 game they want with gpghax.
Why load other PS1 games on a PlayStation Classic?
As people have already cracked it open, we know that the PlayStation Classic is just a somewhat cheap ARM mini PC running an open-source emulator and a dodgy UI that doesn’t even incorporate all of the emulator’s features.
Unfortunately, the game selection on the PlayStation Classic isn’t great so without a doubt, people wanted to play other games on this mini-console. Now, this is possible thanks to gpghax which lets you run any PS1 game you want off a USB pen drive!
What is gpghax? How does it work?
gpghax is a software solution that modifies the PlayStation Classic’s game database to allow you to swap out games with other ones. The folks behind it are madmonkey (who found the intial entry point for the payload launcher), DanTheMan827 and skogaby and they’re still actively updating the hack with new features (like auto-backing up the database file on the PlayStation Classic when the hack is run).
Yifan Lu, a prominent PSVita hacker that took considerable interest in hacking the PlayStation Classic,
As of right now, it has the following noticeable issues:
- You have to mess about with a database (SQLite) editor to add custom games which may be a bit difficult
- That being said, you can use SCUS-94426’s folder (21) to inject a single custom game without modifying the database.
- There’s a bug in which your console would refuse to boot if you add a game, navigate to it in the main menu, shut down the console, remove the added game and then boot the console up.
- This happens because it would be trying to load up a database entry that doesn’t exist
To get it on your PlayStation Classic, the instructions roughly have you modifying the database file to add your desired game(s), putting that on a pen drive and copying your desired game(s) to the same pen drive. Unfortunately, the instructions given in the GitHub page are somewhat lacking so you’re better off watching a video tutorial on how to do it.
You can also run your own games without modifying files on the PlayStation Classic itself. This is done by running a modified lolhack.sh file which copies the PlayStation Classic’s files to a pen drive and then runs everything off that. By doing this, you can modify add/remove games without messing around with the files on the internal storage of the PlayStation Classic itself thus removing the chance of you messing up. To read up on this method, check out this Reddit thread.
Conclusion
If you decide to wait a bit longer, something much simpler will most likely be released and you could add games with just a few clicks on your computer. However, if you don’t feel like waiting and want to hack your console now, you should really check a video tutorial on how to do it.
All in all, the PlayStation Classic scene seems to be getting exciting quite quickly and in a short while, we may get homebrew (such as emulators for other systems), the ability to boot other Linux distributions and lots of other stuff!
The video below demonstrates how to add games on the PlayStation Classic. Wololo is in no-way affiliated with “8 Bit Flashback” (the video’s channel) and it’s only being provided due to the written instructions on GitHub not being very clear.
via http://wololo.net/2018/12/09/playsta...onsoles-files/
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December 12th, 2018, 17:17 Posted By: wraggster
Hacker flat_z has added support for OpenGL ES on the PS4, opening the theoretical way for better (understand: hardware accelerated) homebrew on the device, provided you have a hacked PS4.
Flat_z credits Zer0xFF and masterzorag for early attempts at bringing the graphics library to homebrew development on the PS4. He says:
PS4 have an OpenGL ES implementation which is called Piglet and it’s used in shell’s UI rendering and webkit. Zer0xFF and masterzorag were working on making it usable for homebrew applications but then got stucked with native shader compilation. So I’ve decided to give it a try.
However I have experienced other problems as well, which were solved successfully. The porting work was apparently very demanding, and for those interested in the details of how this was implemented, flat_z has a full writeup (which is also mirrored here courtesy of playstationhax for those who don’t want to deal with Mega’s download process).
And for those who want to dive directly into the action, the hacker provides a sample which should get you started, sort of…
As you will see, the sample is only compatible with non-open source SDK, which I assume means you will need to get your hands on the leaked Sony SDK, a legally gray thing to do. Therefore this release unfortunately echoes once again one of the issues of the PS4 scene, which is the lack of a comprehensive series of open tools to create your own homebrews, or at least the right tutorial to get started. If anyone can prove me wrong on this, please do so. I know psxdev at least disagrees
via http://wololo.net/2018/12/10/open-gl...ed-to-the-ps4/
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December 12th, 2018, 17:16 Posted By: wraggster
During the The 35th Chaos Communication Congress conference in Germany this year, developer m0rph3us1987 (known in particular for his release of the “holy Grail” HEN on hacked PS4s) will be making a presentation related to a PS4 hack he has developed. The hack allegedly makes use of Video related apps on the PS4 (The Media Player, maybe?).
His presentation’s abstract, loosely translated, states:
Video Apps on the PS4 are a wonderful thing. In this talk, I’ll show you how to exploit them to run your own unsigned code (regardless of the firmware version installed). Step by step I show what problems I faced at the beginning of my entry into the PS4 scene and how I have solved these, in order to reach the goal. […]
This talk will be about the project with which I set foot in the PS4 underground scene. Step by step we will see what was needed to execute unsigned code on a foreign / unknown system. I will explain the exploit and its steps in as much detail as possible, and thus show that software exploits are not magic but a consequence of logical processes.
It is unclear at the moment what kind of hack we are talking about here, but because the discussion specifically mentions video, this looks more to me like a userland exploit rather than a full exploit or Jailbreak. Nevertheless, because he mentions this is independent of the firmware version, we could be looking at some good news for people on recent firmwares including 6.02, who have been waiting for a hack for quite some time.
In any case, this could be an interesting presentation, for those of you who speak German (the hacker has precised the presentation will be in German) and are interested in PS4 hacks. The video will most likely be made available online at some point, and hopefully someone will be able to translate the interesting bits for those of us who forgot their 11 years of German classes the day they moved to Japan. <– That’s me.
The presentation itself will be on December 28th.
Source: m0rph3us1897
via http://wololo.net/2018/12/11/ps4-hac...d-of-the-year/
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