Frangar is thinking about writing a GXM specific HW rendering driver for PCSX-ReARMed allowing for rendering of some PS1 games at higher resolutions for a better quality imageShaders in 2D emulators on the PSVita are closer than ever thanks to Frangar’s recent work! (Source)
A status update, published a short while ago, in which Frangar discuss the progress he’s already done. This includes:
Getting Runtime Shader Compilation to work which is instrumental in allowing cores, such as ones for the SNES/GBA, to make use of filters and shaders on the PSVita thus making games look better in some instances.
The Vita2D driver has been updated to the latest version
A promise to take a look at the Ozone driver and menu widgets presumably after finishing the scissoring support mentioned above
Apparently, the final RetroArch driver will be based on Vita2D not GXM/VitaGL as was initially stated. An HW context for cores and shader pipelines will be implemented to it as well