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PSP News is a News and downloads site for the PSP, PSVita, PS4, PS3, PS2 and PSOne, We have all the latest emulators, hack and custom firmwares, homebrew and all the downloads on this site, we also cover commercial gaming and console news., the latest homebrew and releases, Part of the
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THE LATEST NEWS BELOW
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July 27th, 2006, 01:40 Posted By: Wally
Hi all,
The aim of this list is to bring lots of hope and fun into daedalus and also to make game testing less of a hassle.
I have ceased all activities on the monkey64 compatibility list for now until it suddenly pops up out of nowhere and testing has to be done (Wont be as fun without dynarec).
The list is located at:
www.dosgames.com/~wally4000/daedlist
All updates will be posted in comments
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July 27th, 2006, 00:28 Posted By: shadowprophet
Vettacossx has yet to fail to impress me with his modding skills! This round is no exception!
With this entry we have Blazed Bender Mod from futurama! This turrican mod is just what us futurama fans need to tide us over in that long long wait for the four new dvd movies currently in production!
Here is what our friendly neighborhood super modder had to say about this release!
here's a turrican mod for you guys this one is theme? futurama hope you
guys have fun and as always enjoy JMV mods ...
BTW sorry if ive been away more often lately i picked up tekken dark resurrection today and valyrie profile the other day as well so ive been enjoying my
legal dev hook!!! thanks DCemu
About this file. Like the last time, this file was too large to upload in one peace, Just download both parts of of the file, and let win rar do the rest,
*Awesome Bro. I could'nt have asked for a better mod myself, being a huge fururama fan as I am!
Your the best bro!!
Download and give feedback via comments Below
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July 27th, 2006, 00:07 Posted By: motormaniac
Hey Everyone, Motormaniac here.
I have created my first portal. Its called Double X PSP-Portal. THis is just he alpha version. Expect Udates. Follow the README to learn how to install.
v2.70+ psp only, it includes flash games.
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hey all, ive updtated this a while ago. Click on currently updtadting doublex psp portal in my sig for the latest version
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July 26th, 2006, 19:54 Posted By: RCON
I want to let you know that another version of PSP Rhythm is out, version 6.0. Lots of new features and enhancements have been put into this release!
- New user interface with programming grid, graphical knobs for parameters, oscilloscope.
- Sample Loading from Pattern Mode with up to 1000 sample folders with 1000 samples each.
- New skin format and support for up to 1000 skins.
- Mute/Solo function.
- Export Pattern and load it back as a sample.
- Bass Line synth reprogrammed.
- Time Stretch Effect.
- High Pass Filter Effect.
- Lots of bug fixes and performance enhancements.
Thank you!
Louie Iturzaeta
Website
http://www.psprhythm.com
Windows Installer
http://www.psprhythm.com/Rhythm.zip
Manual Installer
http://www.psprhythm.com/Rhythm6.0.zip
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July 26th, 2006, 19:37 Posted By: wraggster
News via Gamepro
Those rumors about a PlayStation 3 or PSP version of the hit RPG The Elder Scrolls IV: Oblivion? Hogwash, says Bethesda representative Pete Hines.
Oblivion on the PS3? Not at the moment, says Bethesda. The PS3 Oblivion product page listed on GameStop.com is "just an assumption" Hines told GamePro today in response to recent rumors. There are "no announced plans for any other version right now," Hines said.
The mysterious PS3 Oblivion product page lists a release date of November 6, 2006. But aside from a mocked-up box image and a price of $59.99, the page lists virtually no other details.
That sound you hear is millions of PSP and prospective PS3 owners giving out a simultaneous sigh
The PSP Oblivion product page is even more mysterious, listing only a release date: March 15th, 2007.
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July 26th, 2006, 19:31 Posted By: wraggster
Article from IGN
Today Namco Bandai announced that Tekken: Dark Resurrection has shipped and will be hitting stores across North America in due time. This game marks the debut of the series on the PSP, and contains a variety of new features that should please fans.
The newest installment features two new characters, Lili and Dragunov, as well as the return of many classic Tekken fan-favorites including Jin, Paul, and Kazuya. The game not only features the standard battle, but also a variety of mini-games including Tekken Bowling and Gold Rush modes. Also new to the series is the inclusion of a "Ghost" mode, which allows players to save and upload their "ghost" data as well as download other players' data from the Internet to their PSP.
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July 26th, 2006, 19:30 Posted By: wraggster
News from IGN
The summer heat might drive some people to the beach, but to others, it's the respite of the living room sofa that beckons. Well, it's a good thing Square Enix just revealed its final summer lineup. The company plans to ship four different titles to keep as many people away from sun's deadly rays as possible.
"This summer, Square Enix is releasing titles that will truly appeal to all audiences," said Daishiro Okada, President and COO, Square Enix, Inc. "The line-up brings new titles for some of Square Enix's most beloved series with games for casual and young gamers, as well as gamers 'on the go,' the revival of a cult hit, a new take on a renowned franchise and the ability to play together. We're excited about providing entertainment that will bring in new fans as well as delight our existing ones."
First up, there's Valkyrie Profile: Lenneth, a remake of the 2000 title Valkyrie Profile that shipped for the original Playstation. The game promises new features and bonus content, as well as non-linear gameplay. The story, as with most RPG offerings, sees players struggle against supernatural forces that threaten, well, everything. Lenneth shipped July 18 for the PSP.
Next, something for all the Final Fantasy fans out there. Dirge of Cerberus follows the frenetic exploits of Vincent Valentine, who most RPG fans know appeared in the seminal Final Fantasy VII. The North American release features all-new missions, a retooled camera system and faster paced action. Look for it to ship August 15, 2006 for the PS2.
On the Nintendo front, Square will release Dragon Quest Heroes: Rocket Slime for the Nintendo DS. The game puts the DS to good use through Multi-Card gameplay for up to four players. Also, the system's Single-Card Download feature lets gamers start a 16-player session. And, of course, the dual-screen/touch-screen format let Square Enix design an experience only the DS can provide. Rocket Slime will ship to stores September 19, 2006.
Finally, Square has moved the release date for Valkyrie Profile 2: Silmeria to September 26, 2006, up from the previous date of November 2006. In Silmeria, players will get the chance to dive into Norse mythology and control a group of fighters with a unique battle system.
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July 26th, 2006, 19:28 Posted By: wraggster
Mark Fennel has posted this on his website:
The PSP client is a front end to the Xbox Media Center allowing for the control and selection of music from the PSP.
The client is built in flash, and requires the PSP Firmware update 2.6 or higher to run. It may also run (and should) on the homebrew flash player as well (untested). You also need to have a wireless network.
This application has been optimised to work on the PSP, so interaction is limited to the directional imput keys and a select key. This application should also work on any device with a flash player (v6 and above) and arrow keys, there is an option to choose which is the select key (By default it is the space bar)
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July 26th, 2006, 19:01 Posted By: wraggster
Winnydows has released a new version of his Xvid and more video converter for the PSP.
Heres whats new:
Fixed MP4 PSP output.
Fixed work on Windows XP 64.
HOWTO:
Replace EXE file in install folder. Instalation will don`t work. Just run EXE from XviD4PSP folder or wait final release.
Important note: MP4 PSP output work correct only in 29.970 output fps. If output fps 23.976 sync lost. Need found special profile for ATOMChanger. If somebody find this profile I will very glad and add this profile to final release.
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July 26th, 2006, 18:44 Posted By: wraggster
Heres an excerpt from the intereview:
Besides the PS3 association, PS1 games will soon be available to download. What can we expect?
At a point this fall, which hasn't been determined yet, you'll be able to download PS1 games to play on your PSP.
How will the controls work when converting a PS1 game to be played on the PSP?
For the most part, most games will be playable. If there's a dual analog game, then it's going to be a little more difficult to have that mapped over correctly. But for the most part, virtually every PS1 game should be playable.
Do you have a price set for how much each game will cost to download?
No, we're still working that out. That's a dual U.S./Japan deal that still being discussed.
There have been rumors about a possible PSP 2 that will have a hard drive and no UMD use at all. Is there anything you can say about that possibility?
Nothing yet, but there are plans in place of how we're going to grow the console. We've talked about how the PSP at its very base is going to be how you see it today in terms of form factor design and whatnot. As far as what is included in any next-gen PSP we haven't even gotten into yet. We're looking more at enhancing the current version.
The rest of the great interview can be found at Joystiq
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July 26th, 2006, 18:32 Posted By: wraggster
Sony has announced that a total of 10,000 PlayStation 3 development systems have been sent out to 208 companies from 11 different countries.
This beats the amount of dev kits given out for PSone and PS2, and includes systems given out to all the heavyweights of the gaming world such as EA, Konami, Sega, Rockstar and Activision.
Sony is keen to make this clear, as a response to continued speculation over the amount of third-party support the new console will get due to the supposedly high development costs for the next-gen machine.
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July 26th, 2006, 18:29 Posted By: wraggster
Article from Eurogamer
Sony is launching a new PSP download service this Friday, offering everyone who can get to a participating store the chance to grab free game demos, music tracks, movie trailers and more.
GAME is just one of the stores participating in the launch, and will be opening the wireless floodgates at its stores in Oxford Street, London and Crown Walk, Milton Keynes.
There's been no mention of a specific promotion at the London store - though we're sure there'll be something on offer - but we do know that the Milton Keynes store are working with Sony to create a LocoRoco Funday and giving away a ceramic white PSP with software.
Similar to Nintendo's Wi-Fi Download Stations for the DS, content will only be accessible whilst the machine's on, so you can't store it to a memory card and play it on the bus home, sadly.
It does give you a fair crack at the whole try-before-you-buy thing though, and might just open your minds to some new games and content you might otherwise have overlooked.
Sony's hoping to roll the service out fully next year, but in the meantime, you can head over to the PlayStation Spot website for a list of participating stores up and down the UK.
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July 26th, 2006, 18:26 Posted By: wraggster
Amidst all the arguments over PS3's hefty price tag, how much the world really cares about Blu-ray, and how important Xbox 360's steadily growing lead will prove, self-styled 'industry loudmouth' and Epic boss Mark Rein has revealed an interesting take on the next-gen battle from a developer's perspective.
Comparing the situation for developers last year ahead of the launch of 360, Rein believes Sony's efforts to get final dev kits out to studios compares favourably with those of its bitter rival.
"Developers were just getting final PS3 hardware [around E3], which is a long time before ship," Rein told Eurogamer TV. "Developers did not have finished Xbox 360 hardware last year at E3. So Sony's actually maybe in a better place vis-a-vis Microsoft in relation to launch."
"I think Sony's in a good spot with the PlayStation 3," he added. "I know we're getting some great results with it back at our house, so I would expect other developers will be as well."
And speaking of Epic games in development, while 360 action title Gears of War was undoubtedly one of the more visually amazing titles on show during May's gaming spectacular, Rein promised that improved tech will mean that the final version will raise the bar still further.
"[The E3 demo] was using our single-threaded rendered. We have our new Gemini multi-threaded rendered working in the engine right now," Rein explained. "The final game's built on it, it gives us better frame rates and more fluidity - UT 2007 will also benefit from it. It only gets better from here. So if you were impressed with Gears of War at E3, the finished game's going to be much better, it's going to be spectacular."
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July 26th, 2006, 18:25 Posted By: wraggster
Atari has stepped up to distribute Naruto: Ultimate Ninja on PS2 in Europe this November.
It's Namco Bandai's game, technically, but since the Japanese company doesn't handle its own releases over here it's palmed it off to Atari.
Naruto: Ultimate Ninja - previously known as Naruto: Narutimate Ninja, and not to be confused with the Xbox 360 game of the same being produced by Ubisoft - lets you take control of 14 characters from the Naruto anime.
Which, since you might not know, is about a young ninja-in-training called Uzumaki Naruto, who learns ninjitsu with classmates Sakura and Sasuke under the tutelage of a chap called Kakashi.
Inevitably they wind up on adventures, but Ultimate Ninja is more of a beat-'em-up, with four gameplay modes (story, mission, free battle and practice) offering plenty of one-on-one bouts to test your mettle.
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July 26th, 2006, 18:11 Posted By: wraggster
KOEI unleashes a brand new gameplay and character trailer for its uber-hardcore turn-based strategy sequel
If you're the kind of person who sleeps with your calculator and starts frothing in the pants when somebody slings a bunch of numbers your way on a whim, you've probably already relished the joys of Nippon Ichi's uber-hardcore turn-based strategy fantasy RPGs.
Although we'll readily admit we're not quite smart enough to keep track of all the stats the developers' titles regularly throw our way, we're looking forward to Disgaea 2 immensely - largely because we've had great fun being utterly bewildered by Nippon Ichi's previous title Makai Kingdom recently.
In celebration of the game's European release on PS2 later this year, KOEI has unleashed a brand new trailer, serving the dual purpose of introducing some of Disgaea 2's characters, as well as showing off some of its gameplay shenanigans. Check it out on this page, eh?
Trailer Here
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July 26th, 2006, 18:07 Posted By: wraggster
Sony has released a brand new SingStar PS3 trailer this morning showing off the game's brand new next-gen features, including an iPod-style download service.
Along with the download service, the video shows off the PS3's revamped microphone, which comes in a new sleek, silver design with increased sensitivity compared to the current model. With this new extra-sensitive mic and the huge choice offered by the PS3 download service, our post-pub rock ballads are going to sound better than ever. Particularly given Sony's plans for a new wireless mic to accompany Singstar, we'll be able to shake our booty in complete freedom.
There's no official date for SingStar PS3 yet, but we reckon it'll be inked in for release alongside the console launch in November.
Trailer Here
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July 26th, 2006, 11:34 Posted By: b8a

NJ has once again updated his CPS1 emulator, this time adding some control fixes and features.
Translated news from his web page:
cps1psp beta 2 binary Download
*replaced rominfo.dat
rominfo.dat for beta 2 Download
*forgot to update rominfo.dat in the zip file.
If you already downloaded beta 2, use this link to download and then replace this file.
If virthu (Varth (US)) doesn't work you're probably missing varthu.zip.
The nessecary files are the parent set varth.zip and the subset varthu.zip.
The contents of varthu.zip are as below.
vau23a.bin ??CRC32 fbe68726
vae_28a.rom??CRC32 7a0e0d25
vae_29a.rom??CRC32 f2365922
vae_33a.rom??CRC32 5e2cd2c3
vae_34a.rom??CRC32 3d9bdf83 Please read readme_cps1.txt to see what's changed.
-Known bugs in beta 2-
Street Fighter II! - Champion Edition (V004) doesn't work. As with NGEPSP, I personally really don't care about bootlegs, so I won't be fixing this. Accordingly, it probably also won't work on any version here on out. Basically, you should consider yourself lucky if you get a bootleg set to work. Translated "What's changed" contents of readme_cps1.txt:
beta 2
-Fixed a bug where the controls for length-wise games did not correctly reflect the rotation.
-Added Service Coin and Service Switch to Key Configuration.
beta 1
<Fixed Bugs>
-Fixed a bug causing slammast(mbomber) to freeze.
-Fixed a bug where the Key Configuration for slammast(mbomber) was only displaying two buttons.
-Fixed a bug with punisher, etc... where a portion of the sprited wasn't being displayed.
-Fixed a bug with pang3(Euro/Japan) where it wouldn't launch due to an EEPROM error.
-Fixed a bug where varth(US) wouldn't launch.
-Fixed a bug where the initial button setup on quiz games was odd.
<Added - Changed>
-Made it so that games that won't run in MAME won't launch. The effected games are the following 4: kodb, sfm1, sfm2, sfm3
-Made it so that the screen for length-wise games can be displayed rotated. For the effected games only, there is a Rotate Screen option added to Game Configuration and the default value is Yes. The resolution of the PSP screen is quite low and the resulting screen is small, but you'll just have to live with this.
Also, the screen turned on it's side is the correct way of diaplaying the screen. In order to return to this display, set Rotate Screen to No.
-I've made it so that it performs CPS's screen filp emulation. It's activated by changing a specific option under Dip Switch setting, but it normally isn't nessecary to change it.
-Made it so that the input buttons automatically adjust when the direction of the screen display is changed.
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July 26th, 2006, 02:02 Posted By: wraggster
Sulpher Dragon has released a new version of PSP Cropper for the PSP, heres the info:
Quickly Crop your images to fit the PSP screen, Resize or Crop for your 1.50 PSP or your 2.00 PSP! Use it for backgrounds or any homebrew requiring specific sized images.
Added a cool new feature where a big PSP swings down with a preview of your background on it
Little changes here and there, like animated buttons and transparencies.
Included Official SONY backgrounds incase you want to revert to them.
Problem with X-Flash: Maybe its my fault, but I couldnt flash the background to the PSP without tricking X-Flash. It did however give a warning saying "High-Res Background" but I have tested this on my PSP and it works fine.
However saying that, any damage done by this program to PSP or PC is done so at the users own risk!
Requires DirectX8
Changelog for 0.30:
<> Aesthetic Button Name Changes + Animations
<> PSPreview Button - An approximated view of the wallpaper on a PSP
<> Shortcut to origonal PSP backgrounds
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via sulphur dragon
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