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July 13th, 2006, 02:39 Posted By: wraggster
Another release from the French PSP Scene and another from N64Francois, heres the translated info:
I present my first project to you on PSP: Wario Mastermind.
I wanted to make very very simple to start: Mastermind (and yes, still one…)
It is the little brother of Luigi Mastermind over GBA, but this time at the colors of Wario.
The rules of the game are explained low.
I benefit from it to thank Brunni for his Lib and YodaJr for his Tutos without which I would never have succeeded in coding anything on PSP
27/05/2006
:: Final version of Wario Mastermind PSP: Wario Mastermind v1.0
:: Here changes:
- Optimized Code and correction of some bugs
- Addition of a time meter (limit of 3 min by part)
- Addition of music/sounds (with possibility of stopping the basic music)
How to play:
:: The goal of the play is to decipher a secret code made up of 4 symbols (parmis 6 on the whole), by proposing combinations and by using the indices answered by the console.
The secret code cannot be composed of doubled blooms.
The indices returned by the console after each proposal for a combination are:
- Black Pawn: if a symbol is well placed
- White Pawn: if a symbol is badly placed
To in no case the position of the symbols is not revealed!
:: Keys:
- Right Left/: To move the cursor
- Cross: To pass the screens, To select a ball
- Round: To erase the line in progress
- Triangle: To play/Put in pause the music
- Start: To leave
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July 13th, 2006, 02:29 Posted By: wraggster
N64Francois has released an excellent Pokemon Themed Puzzle game for the PSP thats a clone of Zoo Keeper, heres the release info via Translation:
I present my second project to you on PSP: Pokémon Keeper. This time, I wanted to cross a course: to attack me with a commercial play which I adore (one of my plays preferred on DS). Pokémon Keeper is in fact a clone of Zoo Keeper/Zooo (left on GBA, DS and PS2). The great difference is that it is necessary to capture of Pokémon
The gfx of my let us pokémons “are inspired” by Pokémon Link (play which has just left on DS).
Pokémon Keeper is carried out with OSLib de Brunni (I am astonished that there are no projects PSP carried out with this Lib, because it is very simple to use and very complete!)
21/06/2006
- Management of the score
- Management of time
- Addition of the sounds and musics (3 musics of 5 min)
- Detection of the “movement impossible” (when it is not possible any more to make lines of pokémon)
Another great release that was unposted by English sites (afaik).
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July 13th, 2006, 01:54 Posted By: wraggster
themouton has updated the rather excellent Super Tomato Numbers game for the PSP
Heres the translated info:
Hello,
I launch out, I present a small play to you on PSP. The name is null, it is Super Tomato Numbers.
The goal of the play is to leave tomato all these infames malicious numbers while passing by all the boxes. Can be that one day there will be the princess tomato to save!! Each box with a number, it indicates the number of times where it is necessary to pass above (clearly?).
It is necessary to arrive on the last one puts, the white checkerwork, to finish the level.
For the moment there is that 5 types of boxes.
27/06/2006: New version. Correction of 3 bugs:
planting of the play during a part in progress, it was a problem of release of memory. (Edict: finally I always have planting )
at the beginning of a part the tomato always moves while looking at downwards
the stopwatches was too fast.
Nice to see the french PSP scene with some releases 
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July 13th, 2006, 01:07 Posted By: wraggster
CKemu posted this news:
PCSX2 a PlayStation 2 emulator, is as ever getting constant development, recent WIP has been posted on the official site:
Work has never stopped since the release of PCSX2 0.9.1, infact it rarely does
Refraction has made significant fixes to counters, making games much more stable, for instance Final Fantasy X-2 is now stable enough to be classed as "playable". Disgaea will play story scenes without freezing, and Resident Evil 4 is much more stable during gameplay!
Saqib, has been bustling away with IPU, more and more games are playing videos, without looping or crashing mid-way through playback, effecting games such as Grand Theft Auto III, Final Fantasy X and WipEout Fusion.
Zerofrog, busy as ever has been fixing vuREC0/1 issues, and making those games that do go 'Ingame' look correct, including Rayman M, Silent Hill 2, and a personal favourite WipEout Fusion.
Saqibs IPU fixes combined with ZeroFrogs work on the graphical issues (I bugged him to death about this game :P ) have made WipEout Fusion playable! So head to the Videos section to watch this game for the first time running brilliantly on PCSX2, also checkout the recent Final Fantasy X-2 Video.
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July 13th, 2006, 00:57 Posted By: wraggster
Sometime in 2000, Sony patented a process that would 'verify a disc as legitimate, register the disc to that particular game console, then wipe out verification data so the disc would be rendered unreadable in other PlayStations'. Despite unrest in the gaming community over this technology, the company has repeatedly stated they have no plans to use it in the PS3. The LA Times explores this persistent debate, examining why Sony developed the tech and why gamers are nervous. From the article:
"Whatever Sony's plans, the tempest [over the patent] illustrates the changing nature of ownership as millions of people accumulate vast collections of digital entertainment. Few people realize that when they buy software or music or movies, they are actually buying a license to use, watch or listen. That's why it violates copyright laws for people to sell copies of their music collection."
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July 13th, 2006, 00:54 Posted By: wraggster
New press release from Sony:
Sony’s new Memory Stick® Entertainment Packs are designed for people who want to experience the full range of multi-functional features on their PSP® (PlayStation®Portable) system.
In concert with Sony Pictures Home Entertainment, Sony Electronics will be making 1GB and 2GB Memory Stick Duo™ Entertainment Packs available that will be bundled with an installer DVD. With the installer DVD loaded into a personal computer, you can use the complimentary unlock code in the package to select, unlock and transfer one of four Sony movies optimized for PSP playback from the DVD to the Memory Stick media.
The movies to choose from are: “Hitch,” “S.W.A.T,” “The Grudge” or “XXX: State of the Union.”
While the Memory Stick Duo cards included in the Entertainment Pack can be used with any enabled device, such as Cybershot® cameras, HandyCam® camcorders and some Sony Ericsson mobile phones, a movie transferred from the bundled DVD is viewable exclusively on PSP system.
“The Memory Stick Entertainment Pack bundles fun with function,” said Mike Kahn, senior manager for Memory Stick Media at Sony Electronics. “This collaboration with Sony Pictures provides a quick, simple way to get a full-length movie onto Memory Stick media at no extra charge.”
“We had great success on the big screen with each of the movies offered in the Memory Stick Entertainment Pack,” said Mike Arrieta, senior vice president, digital distribution and mobile entertainment, Sony Pictures Home Entertainment. “We expect consumers to have renewed enjoyment from these movies on the go as we make them available on Memory Stick media cards for the PSP system.”
The 1GB (MSX-M1GSTEP) and 2GB (MEX-M2GSEP) Memory Stick Entertainment Packs will be available next month for about $60 and $100, respectively, online at sonystyle.com, across the country at Sony Style® retail stores (www.sonystyle.com/retail), and at authorized dealers nationwide.
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July 12th, 2006, 20:39 Posted By: wraggster
News from IGN
Surprise, surprise. Japan's best selling PSP title to date is getting a sequel. Following up on its promise of a big PSP scoop, the latest issue of Famitsu contains first word on Monster Hunter Portable 2nd, a sequel to Monster Hunter Portable. The title was originally hinted during the February release festivities for Monster Hunter 2 on the PlayStation 2.
MHP 2nd starts players off in a new home base, Pokke Village, which features a female chief. The main field of play this time is the snowy mountainous region surrounding Pokke Village. Other areas of play include a forest, a desert, a volcano and a swamp.
The snowy mountain area appeared in Monster Hunter 2. MHP 2nd lacks the day-night-season time flow system of that title, which allowed for conditions to change as you played. Instead, the PSP title features quests which take place at specifics times of the day.
In a show of the PSP's power, Capcom has been able to reuse, wherever it deemed appropriate, model and background data from Monster Hunter 2 in MHP 2nd. Some of the new PSP weapons, including the samurai blade, the hunting horn and the long bow, have also made their way over following a debut in the PS2 sequel.
The one area that's missing from Famitsu's report on the game is mention of infrastructure mode support. The original Monster Hunter Portable had ad-hoc local wireless play, which was a bit disappointing considering the PS2 Monster Hunter titles were all about online play. For the sequel, the Famitsu article only mentions wireless play and the availability of downloads, leading us to believe that infrastructure support isn't on the cards. We'll have to wait for clarification on the issue from Capcom.
Of course, the 650,000 Japanese gamers who picked up the original ad-hoc only Monster Hunter Portable probably won't mind one way or the other.
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July 12th, 2006, 20:37 Posted By: wraggster
News from IGN
Last week, Japan's Famitsu Weekly announced plans for an exclusive scoop where it would unveil a PSP sequel on the pages of this week's issue. The surprise title turned out to be Monster Hunter Portable 2nd, the sequel to Japan's best selling PSP title to date.
But the fun isn't over yet for PSP owners. This week's Famitsu is home to the promise of a PSP scoop in next week's issue. The magazine promises first details on a new simulation RPG for the system. From what we can see, this will be an all new title, and not a sequel.
Of course, we'll have to wait until next week's issue hits stands to find out what's going down. Until then, get all hyped up and feel free to speculate away! .
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July 12th, 2006, 19:50 Posted By: wraggster
Heres the info:
It is moving from sheet coating to spin coating for the BD disks and will complete that by the end of the year, it said.
By then, US factories will be producing five million disks a month, Europe will be producing 2.5 million BD disks a month, while so will its Japanese factory.
By the end of the year, Sony will be making 10 million disks a month, including production for Playstation 3, it said.
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July 12th, 2006, 19:48 Posted By: wraggster
Winnydows has updated yet again his Video Converter for Xvid and more for the PSP, heres the details:
4.010 changes:
Fixed adding files from CD-DVD.
DirectShowSource again use by default. More stable than AVISource.
To avs script added ConvertToYV12() line. I hope this line help encode some unencoded files.
Download HERE
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July 12th, 2006, 19:37 Posted By: wraggster
New From SuccessHK

An adventure game based on Columbia Pictures' CG-rendered movie, Monster House is a thrill-ride tale about three kids who must do battle with a mysterious home that is determined to eat every trick or treater in sight on Halloween. The Monster House videogames allow players to experience key moments of the movie as all three playable characters from the film as they explore the house room by room, while also taking on unique adventures that were inspired by the film.

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July 12th, 2006, 19:35 Posted By: wraggster
New From SuccessHK

Based on the arcade game, this is a fighting game in the Dragon Ball Z universe, developed by Craft and Master (whose team members include former Street Fighter producer Noritaka Funamizu. Super DBZ is a cell-shaded fighter featuring your favorite Dragon Ball characters. Each character has his own special abilities, with Frieza making use of warps and Trunks using swords for up-close attacks. The game uses a four button setup. Two buttons are reserved for strong and weak attacks. One button is used for guarding with another used for making your character jump. The guard and jump button can be pressed together to execute a dash move. Super DBZ features both ground-based and air-based fighting. Stages are multi-layered, and you can move between different areas, taking the fight to an area that's more advantageous to your character.

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July 12th, 2006, 19:33 Posted By: wraggster
New From SuccessHK

The 2007 edition of EA's college pigskin franchise. NCAA Football 07 is all about turning the tide and features an all-new momentum system where big plays, defensive stops, and special teams keep you in constant struggle for momentum and can change the game at any time. Unprecedented graphics produce living stadiums that capture every moment in complete detail, including the authentic stadiums, mascots, and marching bands

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July 12th, 2006, 19:29 Posted By: wraggster
New on preorder From SuccessHK

Blade Dancer is a fantasy RPG featuring anime-style characters, animated movie sequences, full 3D visuals and network play. The game places you in the role of Shane, who as part of his training heads off to a island. There, he meets a strange girl, Ferris, who he must help in the midst of great troubles.
Blade Dancer includes fully 3D fields, with a battle system slightly different from normal random encounter systems -- strike a beast, and you'll end up entering battle. One of the big elements of the game is its "Crafting System," where you combine items that you've collected into new items. The game stores recipes for you, although the more adventurous will want to try out their own creations. The game also features networking systems for up to four players to connect together.

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July 12th, 2006, 19:27 Posted By: wraggster
New on preorder From SuccessHK

Asgard, the realm of the gods, remains locked in an eternal struggle between the benevolent Aesir and the demonic Vanir. With the end of the world approaching, Odin, Lord of Asgard, summons Lenneth Valkyrie to his side. Possessing the ability to hear the thoughts and feelings of men and women in their dying moments, he charges Valkyrie to search Midgard, the world of mortals, to recruit and train the souls of worthy warriors to join the ranks of the Aesir in the Sacred War.
Valkyrie Profile: Lenneth brings the classic PlayStation game console title, originally released in 2000, to the PSP system with completely new CG cut scenes. Lenneth introduce new fans to the spectacular combo attacks, unique side-scrolling environment, and gripping storyline that first captivated players six years ago. The game also features new scenes to help bridge the storyline with part 2 on PS2.

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July 12th, 2006, 19:26 Posted By: wraggster
New on preorder From SuccessHK

The 2007 edition of EA's college pigskin franchise. NCAA Football 07 is all about turning the tide and features an all-new momentum system where big plays, defensive stops, and special teams keep you in constant struggle for momentum and can change the game at any time. Unprecedented graphics produce living stadiums that capture every moment in complete detail, including the authentic stadiums, mascots, and marching bands.

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July 12th, 2006, 19:06 Posted By: wraggster
News from Gizmodo
Our pencil-necked gamester in-laws at Kotaku gathered a rumor today, where an employee of the vast retail empire Target noticed that Sony's proprietary UMD movies had suddenly disappeared from his store. Could it be the doomed format's death rattles are beginning to bear their certain, inevitable fruit?
I work at a local Target store, at the electronics department. I walked in today and noticed something missing, other than my desire to be working, it was the PSP UMD movies section. Thinking it was moved I searched then finally decided to ask around. To my suprise, my boss told me that Target wasn't going to be selling them anymore. Now I'm not sure if its in every store, but I decided to give the other targets a call in my city, and they also said they had pulled them. So, not sure what that means, but with so many people saying the UMD movies are pretty pointless, and sales being sluggish, I cant help but wonder if PSP movies are soon to go the way of the Betamax.
We saw this coming months ago, as did nearly everyone else. Maybe one of these days Sony will finally realize that every proprietary consumer format it's introduced has tanked. Add one more to it with the UMD, where its absence from Target is probably just the beginning of its one-way trip to the ash heap of history.
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July 12th, 2006, 08:43 Posted By: ninja9393
This is an extreamely early metroid lua game
I am a new lua coder
Its story is supposed to thake place after fusion and The SA-X is supposed to escape from samus body
I am looking for beta testers
Version 0.01 (public beta 1)
Metroid fusion background
samus moves
Things to do
samus moves only in a line not up and down
A.I
shooting
doors
boss
menu credits etc.
animations
JUST REMEMBER, EARLY VERSION
Thanks to Master Chafed and gizmo356
7762
7763
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July 12th, 2006, 06:23 Posted By: Kaiser
gizmo356 from our forums has released his first LUA game demo. Here's what he had to say about his first forray into coding...
Hey guys, this is my first go at lua so dont expect much. MasterChafed is helping me with the animation so that will be in the next release. So feel free to give feed back and if its critisism, please keep let it constructive. Remember its an only an ALPHA and I 'd be interested to find out which direction you guys think I should take this.
Check out the original release thread here.
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